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Last active June 1, 2016 16:02
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House of 1000 Blank White Twitter Cards

"1000 Blank White Cards is a party game played with cards in which the deck is created as part of the game... Since any game rules are contained on the cards (rather than existing as all-encompassing rules or in a rule book), 1000 Blank White Cards can be considered a sort of nomic. It can be played by any number of players and provides the opportunity for card creation and gameplay outside the scope of a single sitting. Creating new cards during the game, dealing with previous cards' effects, is allowed, and rule modification is encouraged as an integral part of gameplay.

https://en.wikipedia.org/wiki/1000_Blank_White_Cards

To play this game, you reply to this account: https://twitter.com/1000WhiteCards

I will keep track of the rules... here:

Rule 1. TEXT MUST BE IN ALL CAPS
Rule 2. EVERY TENTH CARD MUST CONTAIN A TAUTOLOGY
Rule 3. 5PTS IF YOU REWORK AN OBLIQUE STRATEGY. IT IS SIMPLY A MATTER OF REWORK
Rule 4. YOU PLAY ONE TURN PER DAY
Rule 5. FOR EACH TURN, YOU MAKE UP A RULE
Rule 6. -5 POINTS IF YOU MISS A DAY
Rule 7. EACH RULE WILL HAVE A HASHTAG OF THIS FORMAT #1000CardRules7
Rule 8. FUN IS AN EMERGENT PROPERTY OF THE RULESET. FUN CANNOT BE INVOKED DIRECTLY BY COMMAND
Rule 9. NO BLANK CARDS
Rule 10. IN PROPOSITIONAL LOGIC, TAUTOLOGY IS ONE OF TWO COMMONLY USED RULES OF REPLACEMENT. IT IS ALSO #1000CardRules10
Rule 11. EXPECT MORE FROM RADICALS
Rule 12. PLAY IS VOLUNTARY
Rule 13. BACK UP A FEW RULES AND IMAGINE WHAT YOU COULD AND SHOULD HAVE WRITTEN
Rule 14. VOICE NAGGING SUSPICIONS NOT THROUGH A STRAWMAN BUT ONE IMAGINED WITH HEART https://www.youtube.com/watch?v=cGZkCPo7tC0
Rule 15. TAKE A BREAK FROM BREAKS
Rule 16. JUST CARRY ON CARRYING ON CARRYING ON CARRYING ON CARRYING ON CARRYING ON CARRYING ON...
Rule 17. YOU CAN'T LISTEN TO THE QUIET VOICE UNTIL YOU STOP TALKING
Rule 18. QUESTION THE HEROIC APPROACH. ARE YOU THE VILLAIN IN SOMEONE ELSE'S STORY?
Rule 19. REMEMBER THOSE QUIET EVENINGS? USE THOSE FOR YOUR READING
Rule 20. TAKE AWAY THE ELEMENTS IN ORDER OF APPARENT NONIMPORTANCE. RETURN THEM. REPEAT UNTIL IMPORTANCE IS APPARENT
Rule 21. THE INCONSISTENCY PRINCIPLE IS NOT A CONSTANT
Rule 22. DO THE WORDS NEED CHANGING OR JUST THE GRAMMAR?
Rule 23. DO SOMETHING BORING. THEN ADD ANOTHER BORING ACTIVITY TO THE FIRST AND CONTINUE UNTIL IT FEELS LESS SO.
Rule 24. COURAGE (FOR HUGH MACLENNAN)
Rule 25. CHANGE EVERYTHING AND CONTINUE WITH IMMACULATE CONSISTENCY
Rule 26. ACCEPT ADVICE (AND IF YOU DON'T ACCEPT THIS PIECE OF ADVICE YOU NEVER WILL)
Rule 27. ABANDON NORMAL INSTRUMENTS. PLAY THE ROOM INSTEAD https://www.youtube.com/watch?v=_jTqNfLmtHk

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