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| using System.Collections.Generic; | |
| using UnityEngine; | |
| using System; | |
| public class L10N | |
| { | |
| [Serializable] | |
| public class Language { | |
| public string name; | |
| public List<string> entries = new List<string>(); |
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| using System; | |
| using System.Runtime.Serialization.Formatters.Binary; | |
| using System.IO; | |
| using UnityEngine; | |
| public class SaveData { | |
| public static string version = "2019.11.29"; | |
| public static int gameNumber = 1; | |
| static bool initialized = false; |
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| Play this game by pasting the script in http://www.puzzlescript.net/editor.html |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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| Play this game by pasting the script in http://www.puzzlescript.net/editor.html |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| Play this game by pasting the script in http://www.puzzlescript.net/editor.html |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| Play this game by pasting the script in http://www.puzzlescript.net/editor.html |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| Play this game by pasting the script in http://www.puzzlescript.net/editor.html |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| Play this game by pasting the script in http://www.puzzlescript.net/editor.html |
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| void OnValidate() { | |
| AudioSource audio = GetComponent<AudioSource>(); | |
| if (audio != null) { | |
| UnityEditor.EditorApplication.delayCall+=()=> { | |
| DestroyImmediate(audio, true); | |
| }; | |
| } | |
| } |
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| using UnityEngine; | |
| using System.Collections; | |
| using System.Collections.Generic; | |
| [RequireComponent (typeof (AudioSource))] | |
| public class MusicManager : MonoBehaviour { | |
| // add this script to an empty GameObject | |
| // adjust array size (aka your amount of songs) in the inspector and select or drag & drop your songs | |