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@cortical-iv
Last active March 12, 2019 06:10
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translate rotate scale attempt not quite working
"""
Why is this mask not rotating around the X? It is rotating in a circle around the origin.
Problem with trs_transform(), where trs = translate, rotate, scale.
With mask_position = (0, 0) it works fine. Once we move from the origin...yikes.
"""
import numpy as np
from direct.showbase.ShowBase import ShowBase
from panda3d.core import Texture, CardMaker, TextureStage, TransformState
from direct.gui.OnscreenText import OnscreenText #for binocular stim
from direct.showbase import ShowBaseGlobal
class CombineStages(ShowBase):
"""Trying to draw a mask stage over a stim stage and combine them (modulate)
Note debug variable is 1 to print vars, 2 to print vars and display mask from
matplotlib"""
def __init__(self, texture_array, mask_position, mask_scale, debug):
super().__init__()
self.debug = debug
if self.debug >= 1:
import matplotlib.pyplot as plt
texture_size = 1024
self.mask_scale = mask_scale
self.texture_array = texture_array
self.mask_position_ndc = mask_position
self.mask_position_uv = (self.ndc2uv(self.mask_position_ndc[0]),
self.ndc2uv(self.mask_position_ndc[1]))
#CREATE MASK (zeros on left, 255s on right)
self.right_mask = 255*np.ones((texture_size,texture_size), dtype=np.uint8) #should set to 0/1 not 255?
self.right_mask[:, texture_size//2: ] = 0
self.right_mask[texture_size//2 - 400:texture_size//2-300, -40:] = 120 #gray notch in RHS of zeros
self.right_mask[texture_size//2 - 50:texture_size//2+50,
texture_size//2: texture_size//2+80] = 180 #light notch in LHS of zeros
if self.debug >= 2:
plt.imshow(self.right_mask, cmap = 'gray')
plt.show()
#CREATE TEXTURE STAGES
#Grating texture
self.grating_texture = Texture("Grating") #T_unsigned_byte
self.grating_texture.setup2dTexture(texture_size, texture_size,
Texture.T_unsigned_byte, Texture.F_luminance)
self.grating_texture.setRamImage(self.texture_array)
self.left_texture_stage = TextureStage('grating')
#Mask
self.right_mask_texture = Texture("right_mask")
self.right_mask_texture.setup2dTexture(texture_size, texture_size,
Texture.T_unsigned_byte, Texture.F_luminance)
self.right_mask_texture.setRamImage(self.right_mask)
self.right_mask_stage = TextureStage('right_mask')
#Multiply the texture stages together
self.right_mask_stage.setCombineRgb(TextureStage.CMModulate,
TextureStage.CSTexture,
TextureStage.COSrcColor,
TextureStage.CSPrevious,
TextureStage.COSrcColor)
#CREATE SCENE GRAPH
cm = CardMaker('card')
cm.setFrameFullscreenQuad()
self.left_card = self.aspect2d.attachNewNode(cm.generate())
self.left_card.setTexture(self.left_texture_stage, self.grating_texture)
self.left_card.setTexture(self.right_mask_stage, self.right_mask_texture)
#CREATE TASKS TO MOVE MASK, AND PRINT OUT INFO ABOUT MASK
ShowBaseGlobal.base.taskMgr.add(self.update)
if self.debug >= 1:
display_period = 2 #seconds
ShowBaseGlobal.base.taskMgr.doMethodLater(display_period,
self.print_updates, 'mask_display')
#SCREEN TEXT FOR REFERENCE
#Text mark the origin with green o
self.title = OnscreenText("o", style = 1, fg = (1,1,0,1), bg = (0,1,0,0.8),
pos = (0,0), scale = 0.05)
#Text mark the desired location with white x
self.title = OnscreenText("x", style = 1, fg = (1,1,1,1), bg = (0,0,0,0.5),
pos = self.mask_position_ndc, scale = 0.08)
def update(self, task):
update_transform = self.trs_transform(task.time)
self.left_card.setTexTransform(self.right_mask_stage, update_transform)
return task.cont
def print_updates(self, task):
self.print_ts_info()
return task.again #to keep going every whatever seconds
def trs_transform(self, elapsed_time):
""" trs = translate rotate scale: transform for mask stage """
center_shift = TransformState.make_pos2d((-0.5, -0.5))
scale = TransformState.make_scale2d(1/self.mask_scale)
rotate = TransformState.make_rotate2d(np.mod(elapsed_time*40, 360))
translate = TransformState.make_pos2d((0.5-self.mask_position_uv[0]/self.mask_scale,
0.5-self.mask_position_uv[1]/self.mask_scale))
return translate.compose(rotate.compose(scale.compose(center_shift)))
def print_ts_info(self):
print("\noffset: ", self.left_card.getTexOffset(self.right_mask_stage))
print("rot: ", self.left_card.getTexRotate(self.right_mask_stage))
#print("position: ", self.left_card.getTexPos(self.right_mask_stage)) #z is always 0
return
def ndc2uv(self, val):
return 0.5*val # + 0.5
def uv2ndc(self, val):
return 2*val
#%%
if __name__ == '__main__':
debug = 1
mask_scale = np.sqrt(8)
mask_position = (0.5, 0)
texture = np.array(np.random.rand(1024, 1024) * 255, dtype=np.uint8)
rotating_stim = CombineStages(texture, mask_position, mask_scale, debug)
rotating_stim.run()
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