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@daniellevass
daniellevass / android_material_design_colours.xml
Last active June 5, 2024 13:54
Android Material Design Colours
<?xml version="1.0" encoding="utf-8"?>
<resources>
<!-- google's material design colours from
http://www.google.com/design/spec/style/color.html#color-ui-color-palette -->
<!--reds-->
<color name="md_red_50">#FFEBEE</color>
<color name="md_red_100">#FFCDD2</color>
<color name="md_red_200">#EF9A9A</color>
@Aracem
Aracem / ParallaxPageTransformer.java
Last active March 8, 2023 17:28
Parallax transformer for ViewPagers that let you set different parallax effects for each view in your Fragments.
package com.aracem.utils.animations.pagetransformation;
import org.jetbrains.annotations.NotNull;
import android.support.v4.view.ViewPager;
import android.view.View;
import java.util.ArrayList;
import java.util.List;
@jpsarda
jpsarda / WaveExplo.shader
Last active August 3, 2022 05:10
Unity (pro) post processing explosion wave effect (need GoKit library). You call it like this : WaveExploPostProcessing.Get().StartIt(myVector2Position);
Shader "Custom/WaveExplo" {
Properties {
_MainTex ("", 2D) = "white" {}
_CenterX ("CenterX", Range(-1,2)) = 0.5
_CenterY ("CenterY", Range(-1,2)) = 0.5
_Radius ("Radius", Range(-1,1)) = 0.2
_Amplitude ("Amplitude", Range(-10,10)) = 0.05
}
SubShader {
@rocboronat
rocboronat / RippleDelayedRunner.java
Last active November 29, 2020 12:42
A simple way to call the common new Handler().postDelayed(..., time);
package com.fewlaps.android.quitnow.base.customview;
import android.os.Handler;
import android.view.View;
/**A simple way to call the common new Handler().postDelayed(..., time);
*
* Created by Roc Boronat on 12/12/2014.
*/
public class RippleDelayedRunner implements View.OnClickListener {
@ferdy182
ferdy182 / CircularRevealingFragment.java
Created March 27, 2015 17:18
Make circular reveal animations on a fragment
/**
* Our demo fragment
*/
public static class CircularRevealingFragment extends Fragment {
OnFragmentTouched listener;
public CircularRevealingFragment() {
}
@marcohc
marcohc / build.gradle
Last active April 13, 2021 04:23
Generate multiple apks for different architectures using Gradle
apply plugin: 'com.android.application'
android {
// To create different apk per abi
splits {
abi {
enable true
reset()
include 'armeabi', 'armeabi-v7a', 'x86'
@lopspower
lopspower / README.md
Last active May 18, 2024 12:14
All Android Directory Path

All Android Directory Path

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1) System directories

⚠️ We can't write to these folers

Method Result
@lopspower
lopspower / 1-README.md
Last active December 25, 2019 08:33
Android M Permissions

Android M Permissions

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1) Android Permissions

Beginning in Android 6.0 (API level 23), users grant permissions to apps while the app is running, not when they install the app. This approach streamlines the app install process, since the user does not need to grant permissions when they install or update the app. It also gives the user more control over the app's functionality; for example, a user could choose to give a camera app access to the camera but not to the device location. The user can revoke the permissions at any time, by going to the app's Settings screen.

Normal and Dangerous Permissions

@lopspower
lopspower / README.md
Last active June 19, 2024 07:20
Material Animations

Material Animations

Android Arsenal

[Android Transition Framework][transition-framework] can be used for three main things:

  1. Animate activity layout content when transitioning from one activity to another.
  2. Animate shared elements (Hero views) in transitions between activities.
  3. Animate view changes within same activity.
@lopspower
lopspower / README.md
Last active February 24, 2021 23:51
Configuration of proguard-rules.pro

Proguard Configuration

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1) Enable Proguard in your build.gradle module :

android {
    //...
 buildTypes {