Callback on Apply Prefab (Unity)
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| using UnityEngine; | |
| using UnityEditor; | |
| [InitializeOnLoad] | |
| internal class PrefabExtension | |
| { | |
| static PrefabExtension() | |
| { | |
| UnityEditor.PrefabUtility.prefabInstanceUpdated += OnPrefabInstanceUpdate; | |
| } | |
| static void OnPrefabInstanceUpdate(GameObject instance) | |
| { | |
| UnityEngine.Debug.Log("[Callback] Prefab.Apply on instance named :" + instance.name); | |
| GameObject prefab = UnityEditor.PrefabUtility.GetPrefabParent(instance) as GameObject; | |
| string prefabPath = AssetDatabase.GetAssetPath(prefab); | |
| UnityEngine.Debug.Log("@Prefab originPath="+prefabPath); | |
| } | |
| } |
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