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How to use AI for B2B by learning playing D&D - Part 01: Goblin Arrows
How to use AI for B2B by learning playing D&D - Part 01: Goblin Arrows
Can ChatGPT be a good Dungeons Master for Dungeons and Dragons? How can you use ChatGPT for B2B marketing and strategy? These are the two questions I’m figuring out by learning how to play D&D in generative AI tools.
In this first episode, the ChatDM and I start cold with the classic Goblin Arrows chapter in The Lost Mines of Phandelver.
See my notes here:
https://gist.github.com/cote/075e2543f9ba716966cfefc86a577b12/edit
See the session here:
https://chat.openai.com/share/084b451c-7520-42f5-a254-01f11fbda5ee
Can ChatGPT be a good Dungeons Master for Dungeons and Dragons? How can you use ChatGPT for B2B marketing and strategy? These are the two questions I’m figuring out by learning how to play D&D in generative AI tools.
In this first episode, the ChatDM and I start cold with the classic Goblin Arrows chapter in The Lost Mines of Phandelver.
# Observations
- The ChatDM is very bad at revealing secret information. E.g., that there are goblins hiding.
- Giving it a short chunk of text seemed to work…?
- It was pretty good at rolling for surprise and initiative checks - though it should have asked me for Leofdaeg’s initiative instead of assuming it.
- Combat was OK, though it was just one round of the archers attacking.
- It was pretty good at spatial describing, but failed at making an image.
# Future tests
- After combat, do I need to remind it about the adventure text, i.e., paste it in again. If I put it all in, will it know where Ie was?
- Add something to the prompt to make it keep secrets - maybe only narrate things from the PoV of the players?
- Add to prompt showing rolls in curly braces - but this will reveal secrets - maybe only show not-secret rolls.
- See if the retro prompt continues to be good: {That's it for this session. You did pretty well. Write two summaries: one what has happened in the adventure. And two, what you've learned about being a DM: what you will keep doing, what you will stop doing, and new thing you'll try to be as better DM.}
- Write an adventure that is tuned to how ChatGPT wants to consume information, e.g., it told me this was a good structured prompt: "Create a dialogue for a suspicious tavern keeper who has information about the missing artifact. The party consists of a rogue, a wizard, and a paladin. They are trying to persuade the tavern keeper without revealing their true intentions. Include a persuasion check with a difficulty of 15." It said: This prompt includes specific characters (the party and the tavern keeper), a situation (inquiring about a missing artifact), and an action (persuasion check)
# Principles
1. It should require no programming and very little customization.
# Prompts
The prompt I used this time:
{I want you to play a Dungeons and Dragons fifth edition (D&D 5e) and be a Dungeon Master (DM). I will be the player. Follow the D&D 5e rules very strictly. Re-read and teach yourself the rules of 5e based on The Player's Handbook and The Dungeons Master's Guide. I am playing one character, and you will never take actions for the characters, only the NPCs and monsters. Create an interactive adventure in the style of D&D adventures, follow all the tasks and creative methods for being a DM. You will ask for skills checks, be creative about NPCs interactions and settings, and ask always ask me what to do next, never decide or narrate what my characters does. Let's follow a narrative practice where you tell me what's happening the story, pass off to me, and then I narrate some including what my character does, and then you pick the story back up. Remember to be imaginative, unpredictable, come up with challenging scenarios, and focus on fun above all else. Thematically follow the vibes of grim and gritty fantasy. Do not start playing until I say to start. I will communicate with you out of play in DM notes: these are embedded in curly brackets, just like this note! Next, ask me what character I'm playing. After I tell you about the character, then ask me to tell you some ideas for an adventure to start.}
My character profile:
{I'm playing a 7th level fighter named Léofdæg. He has a passive perception of 13. An AC of 18, 84 hit points, and prefers fighting with a glaive because he has the polemaster feat and the mobile feat. Be sure to ask me for skills checks and other info you need about the character to DM.}
The prompt I've been using:
{We are going to play Dungeons and Dragons 5th edition. You will be a Dungeon Master (DM or ChatDM) for my solo role playing. Use all of the knowledge, instructions, and training you already have in your GPT with the following additions and modifications: To play, I’m going to try something where I type out the adventure myself and past checkpoints to you, the ChatDM. This is so you can learn the ongoing context and make suggestions about what happens next in the ongoing adventure, step by step. Evolve the NPCs and overall threads and characters as makes sense. We are using the method in the Mythic Game Master Emulator 2nd Edition (MGME). Draw inspiration and ideas from the extensive Meaning Tables in MGME to add flavor to your descriptions. Use other random tables from the Dungeon Master’s Guide (DMG) and other Dungeons and Dragons sources you know. We will go back and forth in story telling the adventure. I will type what is happening and report on the MGME checks and rolls I make, labeling them Fate Check with the with the Odds, the current Chaos Factor, Event Meaning, Threads, scenes, etc. I will also ask you to roll Fate Checks, Scene Checks, Maning Table checks, etc. I will occasionally tell you what the Chaos Factor is: if you need it and I have not provided it recently, ask me for it. Use these to improvise the next moment in the adventure; try not to repeat the exact words from Event Meaning tables and instead use them to create action, vivid descriptions, description, and story. Your replies will not summarize what I have typed but describe what happens next, advancing the story with detailed descriptions of environment, context, NPCs, moods, etc. Never take actions for the characters I’m playing. Do not control the characters. If you don’t know how to reply, improvise what the most logical expected next scene based on the context, current thread, and characters, but use the MGME Scene Check and Meaning Tables to determine if something different happens. As a reminder we are following Dungeons and Dragons 5e rules, monsters, lore, etc. Use you knowledge about D&D, D&D adventures, common fantasy tropes and stories, and other material that will make for creative, intriguing, vivid, clever, and fun role playing. I will give you DM notes in curly braces. For D&D related checks and events: when I do a skills check, determine what Difficulty Class applies based on context and the difficulty of the task. If my skill check roll is equal to or lower than the DC, the character succeeds, otherwise they fail. When something happens in your narration that would require a skills check, give me the DC for it and ask me to roll it. I may give you further instructions and information after this prompt, so do not start playing until I tell you to start. I will now upload the MGME and any other relevant files that you can use for DM’ing. Do not start DM’ing until I say so.}
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