Shitty destructors for JavaScript!
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function Thing(context, name) { | |
this.context = context; | |
this.name = name; | |
this.init(); | |
this.startTheWorstGarbageCollectorEver(); | |
} | |
Thing.prototype.startTheWorstGarbageCollectorEver = function() { | |
var id = setInterval(function() { | |
if (!this.context[this.name]) { | |
clearInterval(id); | |
this.destroy(); | |
} | |
}.bind(this), 1000); | |
}; | |
Thing.prototype.init = function() { | |
this.clickfn = function() { | |
console.log('clicked'); | |
}; | |
document.addEventListener('click', this.clickfn); | |
}; | |
Thing.prototype.destroy = function() { | |
document.removeEventListener('click', this.clickfn); | |
}; | |
// Create an instance: | |
window.myThing = new Thing(window, 'myThing'); | |
// <click> (logs "clicked") | |
// Delete the "primary" reference: | |
delete window.myThing; | |
// Wait ~1 second. | |
// <click> (doesn't log!!!) | |
// Amazing! |
"worst ever" eh?
I feel a competition coming on...
// N.B. Extremely thread safe
function EvenWorseGarbageCollector() {
var leakCentral = [],
fWasDeleted = function(spec) { return !spec[0].hasOwnProperty(spec[1]); },
sweepHandle = null;
;
this.sweep = sweep;
this.enleak = enleak;
function sweep() {
console.log("sweep");
for ( var i = 0; i < leakCentral.length; i++ ) {
if( fWasDeleted(leakCentral[i]) )
destroy(leakCentral[i]);
}
if ( leakCentral.length > 0 ) startDestroying();
else stopDestroying();
}
function destroy(spec) {
leakCentral.splice(leakCentral.indexOf(spec), 1);
if ( "function" == typeof(spec[2].destroy) ) spec[2].destroy();
}
function enleak(spec) {
leakCentral.push(spec);
startDestroying();
}
function startDestroying() {
if ( !sweepHandle ) sweepHandle = setInterval( sweep, 1000 );
}
function stopDestroying() {
if ( !sweepHandle ) return;
clearInterval( sweepHandle );
sweepHandle = null;
}
}
Object.prototype.activateDispose = function(context, key) {
if( !Object.hasOwnProperty("collector") )
Object.collector = new EvenWorseGarbageCollector();
Object.collector.enleak( [ context, key, this ] );
};
function Thing(context, name) {
this.init();
this.activateDispose(context, name);
}
Thing.prototype.init = function() {
this.clickfn = function() {
console.log('clicked');
};
document.addEventListener('click', this.clickfn);
};
Thing.prototype.destroy = function() {
document.removeEventListener('click', this.clickfn);
console.log("destroyed");
};
// Create an instance:
window.myThing = new Thing(window, 'myThing');
// <click> (logs "clicked")
// Delete the "primary" reference:
delete window.myThing;
// Wait ~1 second.
// <click> (doesn't log!!!)
// Amazing!
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lol