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private const val SCROLL_DX = 24f | |
private const val REQUIRED_CARD_COUNT = 8 | |
private class AutoScrollItem<T>( | |
val id: String = UUID.randomUUID().toString(), | |
val data: T | |
) | |
@Composable | |
fun <T : Any> AutoScrollingLazyRow( | |
list: List<T>, | |
modifier: Modifier = Modifier, | |
itemContent: @Composable (item: T) -> Unit, | |
) { | |
val lazyListState = rememberLazyListState() | |
val coroutineScope = rememberCoroutineScope() | |
var items by remember { mutableStateOf(list.mapAutoScrollItem()) } | |
LazyRow( | |
state = lazyListState, | |
modifier = modifier, | |
horizontalArrangement = Arrangement.Center, | |
verticalAlignment = Alignment.CenterVertically | |
) { | |
itemsIndexed( | |
items, key = { _, item -> item.id } | |
) { index, item -> | |
itemContent(item = item.data) | |
if (index == items.lastIndex) { | |
val currentList = items | |
val firstVisibleItemIndex = lazyListState.firstVisibleItemIndex | |
val secondPart = currentList.subList(0, firstVisibleItemIndex) | |
val firstPart = | |
currentList.subList(firstVisibleItemIndex, currentList.size) | |
LaunchedEffect(key1 = Unit) { | |
coroutineScope.launch { | |
lazyListState.scrollToItem( | |
0, | |
maxOf(0, lazyListState.firstVisibleItemScrollOffset - SCROLL_DX.toInt()) | |
) | |
} | |
} | |
items = (firstPart + secondPart) | |
} | |
} | |
} | |
LaunchedEffect(key1 = Unit) { | |
coroutineScope.launch { | |
while (true) { | |
lazyListState.autoScroll() | |
} | |
} | |
} | |
} | |
private fun <T : Any> List<T>.mapAutoScrollItem(): List<AutoScrollItem<T>> { | |
val newList = this.map { AutoScrollItem(data = it) }.toMutableList() | |
var index = 0 | |
if (this.size < REQUIRED_CARD_COUNT) { | |
while (newList.size != REQUIRED_CARD_COUNT) { | |
if (index > this.size - 1) { | |
index = 0 | |
} | |
newList.add(AutoScrollItem(data = this[index])) | |
index++ | |
} | |
} | |
return newList | |
} | |
suspend fun ScrollableState.autoScroll( | |
animationSpec: AnimationSpec<Float> = tween(durationMillis = 800, easing = LinearEasing) | |
) { | |
var previousValue = 0f | |
scroll(MutatePriority.PreventUserInput) { | |
animate(0f, SCROLL_DX, animationSpec = animationSpec) { currentValue, _ -> | |
previousValue += scrollBy(currentValue - previousValue) | |
} | |
} | |
} |
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