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@cqnature
Created September 27, 2018 19:08
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09-28 03:04:32.533 6556-6613/? E/Unity: InvalidOperationException: Collection was modified; enumeration operation may not execute.
at System.Collections.Generic.List`1+Enumerator[Battle.EffectLabel].VerifyState () [0x00000] in <filename unknown>:0
at System.Collections.Generic.List`1+Enumerator[Battle.EffectLabel].MoveNext () [0x00000] in <filename unknown>:0
at Battle.BloodBar.prepareRound () [0x00000] in <filename unknown>:0
at Battle.Hero.prepareRound (Int32 round, Int32 selfHeroIndex, Int32 enemyHeroIndex) [0x00000] in <filename unknown>:0
at Battle.UnitManager.prepareRound (Int32 round, Int32 selfHeroIndex, Int32 enemyHeroIndex) [0x00000] in <filename unknown>:0
at Battle.BattleNode.StartRoundAnimationByKof (Int32 round, Int32 selfHeroIndex, Int32 enemyHeroIndex, Boolean enemyIsBoss) [0x00000] in <filename unknown>:0
at Battle.BattleNode.StartRoundAnimation (Int32 round, Int32 selfHeroIndex, Int32 enemyHeroIndex, Boolean enemyIsBoss) [0x00000] in <filename unknown>:0
at Battle.KofRoundRule.prepareRoundAction () [0x00000
09-28 03:04:32.533 6556-6556/? E/CrashReport-GameAgent: <LogError> - ReportException: InvalidOperationException Collection was modified; enumeration operation may not execute.
*********
Battle.BloodBar.prepareRound ()
Battle.Hero.prepareRound (Int32 round, Int32 selfHeroIndex, Int32 enemyHeroIndex)
Battle.UnitManager.prepareRound (Int32 round, Int32 selfHeroIndex, Int32 enemyHeroIndex)
Battle.BattleNode.StartRoundAnimationByKof (Int32 round, Int32 selfHeroIndex, Int32 enemyHeroIndex, Boolean enemyIsBoss)
Battle.BattleNode.StartRoundAnimation (Int32 round, Int32 selfHeroIndex, Int32 enemyHeroIndex, Boolean enemyIsBoss)
Battle.KofRoundRule.prepareRoundAction ()
Battle.KofRoundRule.set_status (RoundRuleStatus value)
Battle.KofRoundRule.overRoundAction ()
Battle.KofRoundRule.set_status (RoundRuleStatus value)
Battle.KofRoundRule.progressUpdate (Single dt)
Battle.Rule.update (Single dt)
Battle.RuleManager.update (Single dt)
Battle.BattleNode.BattleUpdate (System.Object param)
FairyGUI.Timers.Update ()
UnityEngine.Debug.LogException(Exception)
FairyGUI.Timers.Update()
FairyGUI.TimersEngine.Update()
*********
09-28 03:04:32.535 6556-6957/? E/CrashReport: [ExtraCrashManager] Unity Crash Happen
09-28 03:04:33.483 6556-6957/? E/CrashReport: # CRASH TYPE: Unity
09-28 03:04:33.484 6556-6957/? E/CrashReport: InvalidOperationException
Collection was modified; enumeration operation may not execute.
Battle.BloodBar.prepareRound ()
Battle.Hero.prepareRound (Int32 round, Int32 selfHeroIndex, Int32 enemyHeroIndex)
Battle.UnitManager.prepareRound (Int32 round, Int32 selfHeroIndex, Int32 enemyHeroIndex)
Battle.BattleNode.StartRoundAnimationByKof (Int32 round, Int32 selfHeroIndex, Int32 enemyHeroIndex, Boolean enemyIsBoss)
Battle.BattleNode.StartRoundAnimation (Int32 round, Int32 selfHeroIndex, Int32 enemyHeroIndex, Boolean enemyIsBoss)
Battle.KofRoundRule.prepareRoundAction ()
Battle.KofRoundRule.set_status (RoundRuleStatus value)
Battle.KofRoundRule.overRoundAction ()
Battle.KofRoundRule.set_status (RoundRuleStatus value)
Battle.KofRoundRule.progressUpdate (Single dt)
Battle.Rule.update (Single dt)
Battle.RuleManager.update (Single dt)
Battle.BattleNode.BattleUpdate (System.Object param)
FairyGUI.Timers.Update ()
UnityEngine.Debug.LogException(Exception)
FairyGUI.Timers.Update()
FairyGUI.TimersEngine.Update()
09-28 03:04:37.637 6556-6613/? I/Unity: 统计记录 20s 触发上传!
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