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@cqusyc
Created June 2, 2017 06:38
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["400201"] = {robotIndex = 4002, ignoreContactSpace = true,
basic = { health = 7800, attack = 1, defense = 0, },
activate = {delay = 3, location = {x = 0.87, y = 0.5,valueType = "float"},fixDirection = "left"},
circleLeaveChase = {
[1] = {
target = {
target = "pathCollision",
},
effect = {
effect = {"attack"},
},
moveSpeed = 25, circleSpeed = 4, attackSpeed = 4,
enter = {x = 0, y = 0},
circle = {
center = {x = 0.87, y = 0.5,valueType = "float"},
enter = {x = 0, y = 2.5},
exit = {x = 0, y = -2.5},
},
exit = {x = -10, y = -10.5},
count = 3,
chaseTime = 0.1,
prepareTime = 0,
}
} ,
stage1gameBoyFirstSkill1 = {
[1] = {
target = {
target = "pathCollision",
},
effect = {
effect = {"attack"},
},
number = {
calculation = {"attackAttribute"},
ratioValue = 1,
},
round = {
{delay = 0, bullet = {"1"},},
{delay = 0, bullet = {"2"},},
--{delay = 0, bullet = {"3"},},
},
bullet = {
["1"] = {type = "call", waveId = {"300304",},},
["2"] = {type = "call", waveId = {"3005011",},},
},
damage = 0,duration = 20,
dullTime = 2, triggerDamageRate = 0, triggerPossibility = 0.3,
},
},
},
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