-
-
Save cracyc/8d29ec0a09492753c339a91ac5206d3a to your computer and use it in GitHub Desktop.
This file has been truncated, but you can view the full file.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
nes/1942,gg,PASIOALE,Both players start with 9 rolls | |
nes/1942,gg,IESUTYZA,Start with 6 lives 1-player game only | |
nes/1942,gg,AESUTYZE,Start with 9 lives 1-player game only | |
nes/1942,gg,IAKUUAZA,After continue player 1 has 6 lives in 2-player game | |
nes/1942,gg,AAKUUAZE,After continue player 1 has 9 lives in 2-player game | |
nes/1942,gg,IASUOAZA,Player 2 has 6 lives in 2-player game | |
nes/1942,gg,AASUOAZE,Player 2 has 9 lives in 2-player game | |
nes/1943,gg,ZESNLLLE,10 power points | |
nes/1943,gg,GOSNLLLA,20 power points | |
nes/1943,gg,TOSNLLLE,30 power points | |
nes/1943,gg,AEVYZLAE,Start on mission 5 | |
nes/1943,gg,ZOVYZLAA,Start on mission 10 | |
nes/1943,gg,GOVYZLAE,Start on mission 15 | |
nes/1943,gg,TXVYZLAA,Start on mission 20 | |
nes/3dworldr,gg,AEUOLTPA,Infinite lives | |
nes/3dworldr,gg,PEUPPTLA,Start with 1 life | |
nes/3dworldr,gg,PLVOLTLL,^ | |
nes/3dworldr,gg,TEUPPTLA,Start with 6 lives | |
nes/3dworldr,gg,TLVOLTLL,^ | |
nes/3dworldr,gg,PEUPPTLE,Start with 9 lives | |
nes/3dworldr,gg,PLVOLTLU,^ | |
nes/3dworldr,gg,SXUPZGVG,Freeze timer | |
nes/3dworldr,gg,NNXOYGEK,Slow down timer | |
nes/3dworldr,gg,AVXOYGEG,Speed up timer | |
nes/3dworldr,gg,AEUOVIGA,Start with and keep laser missiles | |
nes/3dworldr,gg,OXUONISX,Autofire | |
nes/3dworldr,gg,XZEAUOOZ,Start on world 2 | |
nes/3dworldr,gg,PAEAKPAA,^ | |
nes/3dworldr,gg,VAEASPSA,^ | |
nes/3dworldr,gg,XZEAUOOZ,Start on world 3 | |
nes/3dworldr,gg,ZAEAKPAA,^ | |
nes/3dworldr,gg,VAEASPSA,^ | |
nes/3dworldr,gg,XZEAUOOZ,Start on world 4 | |
nes/3dworldr,gg,LAEAKPAA,^ | |
nes/3dworldr,gg,VAEASPSA,^ | |
nes/3dworldr,gg,XZEAUOOZ,Start on world 5 | |
nes/3dworldr,gg,GAEAKPAA,^ | |
nes/3dworldr,gg,VAEASPSA,^ | |
nes/3dworldr,gg,XZEAUOOZ,Start on world 6 | |
nes/3dworldr,gg,IAEAKPAA,^ | |
nes/3dworldr,gg,VAEASPSA,^ | |
nes/3dworldr,gg,XZEAUOOZ,Start on world 7 | |
nes/3dworldr,gg,TAEAKPAA,^ | |
nes/3dworldr,gg,VAEASPSA,^ | |
nes/720,gg,SZUYASVK,Infinite continues | |
nes/720,gg,PEXKLZLE,9 continues | |
nes/720,gg,TEXKLZLA,6 continues | |
nes/720,gg,PEXKLZLA,No continues instead of usual 2 | |
nes/720,gg,GEKKYZAA,Start with all equipment | |
nes/720,gg,ZEKKYZAA,Start with half equipment | |
nes/720,gg,XVXGGXSX,Start on level 2 | |
nes/720,gg,OXXGIXTE,^ | |
nes/720,gg,ZEXGTZZA,^ | |
nes/720,gg,XVXGGXSX,Start on level 3 | |
nes/720,gg,OXXGIXTE,^ | |
nes/720,gg,LEXGTZZA,^ | |
nes/720,gg,XVXGGXSX,Start on level 4 | |
nes/720,gg,OXXGIXTE,^ | |
nes/720,gg,GEXGTZZA,^ | |
nes/8eyes,gg,GXOUSUSE,Most attacks won't damage Orin(tm) | |
nes/8eyes,gg,GXNGNOSE,Most attacks won't damage Cutrus(tm) | |
nes/8eyes,gg,AGVXGXYZ,Start with more energy--Orin | |
nes/8eyes,gg,AGVXIXYZ,Start with more energy--Cutrus | |
nes/8eyes,gg,YZVXTZAE,Start game with some item power | |
nes/8eyes,gg,GXSLKVSE,Never lose item power once gained | |
nes/8eyes,gg,VTOVNTVA,Start game with dagger | |
nes/addfamu,gg,PEVGGALA,Start with 1 life--1st game only | |
nes/addfamu,gg,TEVGGALA,Start with 6 lives--1st game only | |
nes/addfamu,gg,PEVGGALE,Start with 9 lives--1st game only | |
nes/addfamu,gg,GXSVAUVK,Infinite lives | |
nes/addfamu,gg,GXKKZSVK,Infinite life | |
nes/addfamu,gg,GXEVLVVK,Infinite Things(tm) | |
nes/addfamu,gg,PEKGTAAA,Start in the tree | |
nes/addfamu,gg,ZEKGTAAA,Start in the crypt | |
nes/addfamu,gg,LEKGTAAA,Start in the hallway | |
nes/addfamu,gg,AEKGTAAE,Start in Fester's(tm) room | |
nes/addfamu,gg,PEKGTAAE,Start in Pugsly's(tm) room | |
nes/addfamu,gg,ZEKGTAAE,Start in the toy room | |
nes/addfamu,gg,LEKGTAAE,Start in Wednesday's(tm) room | |
nes/addfamu,gg,GEKGTAAE,Start in the attic | |
nes/addfamu,gg,YEKGTAAE,Start in a secret room | |
nes/addfamu,gg,AOKGTAAA,Start in a secret room | |
nes/addfamu,gg,POKGTAAA,Start in a secret room | |
nes/addfamu,gg,IOKGTAAE,Start in the bone room | |
nes/addfamu,gg,PXKGTAAA,Start in the freezer | |
nes/addfamu,gg,ZXKGTAAA,Start in the furnace | |
nes/addfamu,gg,AXKGTAAA,Start in Gomez's(tm) room | |
nes/advisln2u,gg,PEXVAALA,2 lives | |
nes/advisln2u,gg,TEXVAALA,7 lives | |
nes/advisln2u,gg,PEXVAALE,10 lives | |
nes/advisln2u,gg,SXNLOKVK,Infinite lives | |
nes/advisln2u,gg,SZUIGEVK,Infinite energy | |
nes/advisln2u,gg,AENZTPAZ,Reversible skateboard | |
nes/advisln2u,gg,ALKXAAAZ,Faster running | |
nes/advisln2u,gg,AAKSEYZA,Don't lose energy from hitting objects | |
nes/advisln2u,gg,SXSUAOSU,Higher jump | |
nes/advisln2u,gg,GEXULGPA,^ | |
nes/advisln3,gg,PESZAALA,Start with 2 lives | |
nes/advisln3,gg,TESZAALA,Start with 7 lives | |
nes/advisln3,gg,PESZAALE,Start with 9 lives | |
nes/advisln3,gg,SXNLISSE,Infinite lives | |
nes/advisln3,gg,GXUUGOSO,Keep items after dying--after 1st stage | |
nes/advisln3,gg,VTVZZESE,Start with 2 Red Taylors(tm) | |
nes/advisln3,gg,VTVZIESE,Start with 2 Blue Taylors | |
nes/advisln3,gg,VTVXAESE,Start with 2 Classies(tm) | |
nes/advisln3,gg,VTVXLESE,Start with 2 Don-Dons(tm) | |
nes/advisln3,gg,VTVXTESE,Start with 2 Poleys(tm) | |
nes/advisln3,gg,VTNZPESE,Start with 2 boomerangs | |
nes/advisln3,gg,VTNZGESE,Start with 2 axes | |
nes/advisln3,gg,VTNZYESE,Start with 2 invincibility crystals | |
nes/advisln3,gg,SUEZEXLN,Mega-jumping Master Higgins(tm) | |
nes/advisln3,gg,AAKXGTZA,Get 99 lives when you pick up 100 fruit | |
nes/magickdmu,gg,LAKUTGTA,'Life' costs less | |
nes/magickdmu,gg,GAKUTGTE,'Life' costs more | |
nes/magickdmu,gg,GAKUYKAA,'Freeze' costs less | |
nes/magickdmu,gg,YAKUYKAE,'Freeze' costs more | |
nes/magickdmu,gg,IASLAKZA,'Invincible' costs less | |
nes/magickdmu,gg,GPSLAKZA,'Invincible' costs more | |
nes/magickdmu,gg,TASLPKGA,'Life Up' costs less | |
nes/magickdmu,gg,APSLPKGE,'Life Up' costs more | |
nes/magickdmu,gg,PEVEIALA,Start with 1 life | |
nes/magickdmu,gg,PEVEIALE,Start with 9 lives | |
nes/magickdmu,gg,SXKYUOVK,Never lose a life in 'attractions' | |
nes/magickdmu,gg,NYKULZKU,More 'Freeze' time | |
nes/magickdmu,gg,AGKULZKL,Less 'Freeze' time | |
nes/magickdmu,gg,EGSUYXGL,More 'Invincible' time | |
nes/magickdmu,gg,SZSTGVVK,Infinite candles | |
nes/magickdmu,gg,EYKVNKXN,Mega-jump | |
nes/magickdmu,gg,SXKYUOVK,Infinite lives | |
nes/magickdmu,gg,PAVAZPLA,Start with less energy in attractions | |
nes/magickdmu,gg,IAVAZPLA,Start with more energy in attractions | |
nes/magickdmu,gg,PAVAZPLE,Start with even more energy in attractions | |
nes/magickdmu,gg,SXXNXPVG,Almost infinite energy in attractions | |
nes/magickdmu,gg,SZSTGVVK,Infinite candles | |
nes/bayoubilu,gg,GZOVLLVG,Infinite lives | |
nes/bayoubilu,gg,PEKVIZYA,Infinite energy | |
nes/bayoubilu,gg,SXOOUKVK,^ | |
nes/bayoubilu,gg,AAETAGZA,Start with 1 life | |
nes/bayoubilu,gg,IAETAGZA,Start with 6 lives | |
nes/bayoubilu,gg,AAETAGZE,Start with 9 lives | |
nes/bayoubilu,gg,PAEVZGAA,Start on level 2 | |
nes/bayoubilu,gg,UYEVGKPU,^ | |
nes/bayoubilu,gg,AAEVAGGA,^ | |
nes/bayoubilu,gg,ZAEVZGAA,Start on level 3 | |
nes/bayoubilu,gg,UYEVGKPU,^ | |
nes/bayoubilu,gg,AAEVAGGA,^ | |
nes/bayoubilu,gg,LAEVZGAA,Start on level 4 | |
nes/bayoubilu,gg,UYEVGKPU,^ | |
nes/bayoubilu,gg,AAEVAGGA,^ | |
nes/bayoubilu,gg,GAEVZGAA,Start on level 5 | |
nes/bayoubilu,gg,UYEVGKPU,^ | |
nes/bayoubilu,gg,AAEVAGGA,^ | |
nes/bayoubilu,gg,IAEVZGAA,Start on level 6 | |
nes/bayoubilu,gg,UYEVGKPU,^ | |
nes/bayoubilu,gg,AAEVAGGA,^ | |
nes/bayoubilu,gg,TAEVZGAA,Start on level 7 | |
nes/bayoubilu,gg,UYEVGKPU,^ | |
nes/bayoubilu,gg,AAEVAGGA,^ | |
nes/bayoubilu,gg,YAEVZGAA,Start on level 8 | |
nes/bayoubilu,gg,UYEVGKPU,^ | |
nes/bayoubilu,gg,AAEVAGGA,^ | |
nes/dinoriki,gg,SZEETTVG,Start with infinite lives | |
nes/dinoriki,gg,AESEPGZA,Start with 1 life | |
nes/dinoriki,gg,IESEPGZA,Start with 6 lives | |
nes/dinoriki,gg,AESEPGZE,Start with 9 lives | |
nes/dinoriki,gg,SZUENZVG,Start with infinite life hearts | |
nes/dinoriki,gg,GESEIGZA,Start with 4 life hearts | |
nes/dinoriki,gg,AESEIGZE,Start with 8 life hearts | |
nes/dinoriki,gg,VKEAPISA,Start Macho (big) stay Macho | |
nes/dinoriki,gg,VVEAPISA,Start as Macho-Riki(tm) | |
nes/dinoriki,gg,IEVASPIG,Once Macho stay Macho | |
nes/dinoriki,gg,TKSAAGSA,Start on stage 2-1 | |
nes/dinoriki,gg,ZEKEIGAA,^ | |
nes/dinoriki,gg,TKSAAGSA,Start on stage 3-1 | |
nes/dinoriki,gg,GEKEIGAA,^ | |
nes/dinoriki,gg,TKSAAGSA,Start on stage 4-1 | |
nes/dinoriki,gg,TEKEIGAA,^ | |
nes/dinoriki,gg,TKSAAGSA,Start on stage 4-2 | |
nes/dinoriki,gg,AEKEIGAE,^ | |
nes/dinoriki,gg,TKSAAGSA,Start on stage 4-3 | |
nes/dinoriki,gg,ZEKEIGAE,^ | |
nes/dinoriki,gg,TKSAAGSA,Start on stage 4-4 | |
nes/dinoriki,gg,GEKEIGAE,^ | |
nes/lolo3u,gg,SXOPSPVG,Infinite lives | |
nes/lolo3u,gg,PEKPOAIA,1 life for Lolo(tm) | |
nes/lolo3u,gg,PEKPOAIE,9 lives for Lolo | |
nes/lolo2u,gg,GZXPVLVG,Infinite lives | |
nes/lolo2u,gg,PESPXPIA,Start with 1 life | |
nes/lolo2u,gg,ZESPXPIE,Start with 10 lives | |
nes/lolo2u,gg,YESPXPIE,Start with 15 lives | |
nes/lolo2u,gg,ZAEPSZAA,Start with 2 magic shots | |
nes/lolo2u,gg,GAEPSZAA,Start with 4 magic shots | |
nes/lolo2u,gg,GXNXUAVG,Never lose magic shots | |
nes/lolo2u,gg,GEUPKPAA,Start at world 5 | |
nes/lolo2u,gg,PEUPKPAE,Start at world 10 | |
nes/lolo2u,gg,TEUPKPAE,Start at world 15 | |
nes/lolo2u,gg,LOUPKPAA,Start at world 20 | |
nes/lolo2u,gg,AOUPKPAE,Start at world 25 | |
nes/lolo2u,gg,IOUPKPAE,Start at world 30 | |
nes/lolo2u,gg,SXOASZVG,Infinite shots for the room on pick-up | |
nes/rockybw,gg,PAOEZAGA,Start with 2 lives | |
nes/rockybw,gg,AAOEYEZA,Start game with no bombs | |
nes/rockybw,gg,AEEIGXZA,^ | |
nes/rockybw,gg,TPOEYEZE,Start game with 30 bombs | |
nes/rockybw,gg,TAVEYGYA,Rocky(tm) loses no energy when flying | |
nes/rockybw,gg,TAVEAGZA,Rocky loses more energy when flying | |
nes/rockybw,gg,AANAIGPA,Bullwinkle(tm) loses no energy when headbutting | |
nes/rockybw,gg,AANAPGGE,Bullwinkle loses more energy when headbutting | |
nes/rockybw,gg,SZNEUKVK,Infinite lives | |
nes/tomsawyr,gg,VZOGGPVG,Infinite Toms | |
nes/tomsawyr,gg,PEUZIALA,Player 1 starts with 1 Tom | |
nes/tomsawyr,gg,PANXLLLA,Player 2 starts with 1 Tom | |
nes/tomsawyr,gg,TEUZIALA,Player 1 starts with 6 Toms | |
nes/tomsawyr,gg,TANXLLLA,Player 2 starts with 6 Toms | |
nes/tomsawyr,gg,PEUZIALE,Player 1 starts with 9 Toms | |
nes/tomsawyr,gg,PANXLLLE,Player 2 starts with 9 Toms | |
nes/tomsawyr,gg,IAXGTSZA,Only 5 T's lost from skulls | |
nes/tomsawyr,gg,OGSZZSVU,Start at the river--Player 1 | |
nes/tomsawyr,gg,KISZZSVL,Start in the forest--Player 1 | |
nes/tomsawyr,gg,NISZZSVU,Start in the house--Player 1 | |
nes/tomsawyr,gg,XTSZZSVU,Start in the sky--Player 1 | |
nes/tomsawyr,gg,SYSZZSVL,Start in the cave--Player 1 | |
nes/tomsawyr,gg,ZEEZALPA,Start at the river--Player 2 | |
nes/tomsawyr,gg,AEEXZLLE,^ | |
nes/tomsawyr,gg,LEEZALPA,Start in the forest--Player 2 | |
nes/tomsawyr,gg,IEEXZLLE,^ | |
nes/tomsawyr,gg,GEEZALPA,Start in the house--Player 2 | |
nes/tomsawyr,gg,ZOEXZLLA,^ | |
nes/tomsawyr,gg,IEEZALPA,Start in the sky--Player 2 | |
nes/tomsawyr,gg,YOEXZLLA,^ | |
nes/tomsawyr,gg,TEEZALPA,Start in the cave--Player 2 | |
nes/tomsawyr,gg,GOEXZLLE,^ | |
nes/airfortru,gg,SZUPKGVG,Infinite lives outside fortress | |
nes/airfortru,gg,PAVPKZLA,Start with 1 life | |
nes/airfortru,gg,TAVPKZLA,Start with 6 lives | |
nes/airfortru,gg,PAVPKZLE,Start with 9 lives | |
nes/airfortru,gg,GXKKSIST,Don't take damage inside fortress | |
nes/airfortru,gg,GXNKNIST,^ | |
nes/airfortru,gg,AAKPSTPA,Infinite Beam Bullets(tm) | |
nes/airfortru,gg,XZSOXXPZ,Start on level 2 | |
nes/airfortru,gg,PASOUZYA,^ | |
nes/airfortru,gg,VASOKZSA,^ | |
nes/airfortru,gg,XZSOXXPZ,Start on level 3 | |
nes/airfortru,gg,ZASOUZYA,^ | |
nes/airfortru,gg,VASOKZSA,^ | |
nes/airfortru,gg,XZSOXXPZ,Start on level 4 | |
nes/airfortru,gg,LASOUZYA,^ | |
nes/airfortru,gg,VASOKZSA,^ | |
nes/airfortru,gg,XZSOXXPZ,Start on level 5 | |
nes/airfortru,gg,GASOUZYA,^ | |
nes/airfortru,gg,VASOKZSA,^ | |
nes/airfortru,gg,XZSOXXPZ,Start on level 6 | |
nes/airfortru,gg,IASOUZYA,^ | |
nes/airfortru,gg,VASOKZSA,^ | |
nes/airfortru,gg,XZSOXXPZ,Start on level 7 | |
nes/airfortru,gg,TASOUZYA,^ | |
nes/airfortru,gg,VASOKZSA,^ | |
nes/airfortru,gg,APKZNGIA,Pick up double bombs | |
nes/airfortru,gg,YYNXUZGV,Pick up extra energy | |
nes/airfortru,gg,YNEZEZGV,^ | |
nes/airwolfu,gg,PAUGVILA,Start with 1 life | |
nes/airwolfu,gg,TAUGVILA,Start with 6 lives | |
nes/airwolfu,gg,PAUGVILE,Start with 9 lives | |
nes/airwolfu,gg,PVXKKKLI,Start at last mission reached | |
nes/airwolfu,gg,TPVAPXYE,Start with 30 missiles | |
nes/airwolfu,gg,IZVAPXYE,Start with 45 missiles | |
nes/airwolfu,gg,GXSZAPVG,Start with infinite missiles | |
nes/airwolfu,gg,IEVAISYA,Sets missiles to 5 when you refuel | |
nes/airwolfu,gg,TOVAISYE,Sets missiles to 30 when you refuel | |
nes/alfredu,gg,AASGITZA,Start with 1 life | |
nes/alfredu,gg,PASGITZA,Start with 2 lives | |
nes/alfredu,gg,EVKNKAPA,Infinite lives | |
nes/alfredu,gg,AVULEESZ,Infinite time | |
nes/alfredu,gg,OZXKXZOU,3 balloons needed to complete A level | |
nes/alfredu,gg,LAXKUZPI,^ | |
nes/alfredu,gg,OZXKXZOU,2 balloons needed to complete A level | |
nes/alfredu,gg,ZAXKUZPI,^ | |
nes/alfredu,gg,OZXKXZOU,1 balloon needed to complete A level | |
nes/alfredu,gg,PAXKUZPI,^ | |
nes/alfredu,gg,NNXYKPZU,255 points for each present collected | |
nes/alfredu,gg,GVXYKPZL,108 points for each present collected | |
nes/alfredu,gg,PAKLTPTA,Only need 1 diamond for an extra life | |
nes/aliensyn,gg,SZUNYXVK,Infinite time | |
nes/aliensyn,gg,GUONPPLL,Set timer to 440 | |
nes/aliensyn,gg,PAOGPIGA,Both players--1 life | |
nes/aliensyn,gg,AAOGPIGE,Both players--8 lives | |
nes/aliensyn,gg,PAVKGIAA,Start with flame thrower | |
nes/aliensyn,gg,ZAVKGIAA,Start with fireball | |
nes/aliensyn,gg,LAVKGIAA,Start with laser | |
nes/aliensyn,gg,AEEKXONY,Don't lose life when shot or touched | |
nes/aliensyn,gg,AANGVXNY,Don't lose life from falling down holes | |
nes/aliensyn,gg,PEXGGLGA,1 life after continue | |
nes/aliensyn,gg,AEXGGLGE,8 lives after continue | |
nes/aliensyn,gg,PENNELAP,Start on round 2 | |
nes/aliensyn,gg,KUNNXLAA,^ | |
nes/aliensyn,gg,LENNULAZ,^ | |
nes/aliensyn,gg,ZENNELAP,Start on round 3 | |
nes/aliensyn,gg,KUNNXLAA,^ | |
nes/aliensyn,gg,LENNULAZ,^ | |
nes/aliensyn,gg,LENNELAP,Start on round 4 | |
nes/aliensyn,gg,KUNNXLAA,^ | |
nes/aliensyn,gg,LENNULAZ,^ | |
nes/aliensyn,gg,GENNELAP,Start on round 5 | |
nes/aliensyn,gg,KUNNXLAA,^ | |
nes/aliensyn,gg,LENNULAZ,^ | |
nes/aliensyn,gg,IENNELAP,Start on round 6 | |
nes/aliensyn,gg,KUNNXLAA,^ | |
nes/aliensyn,gg,LENNULAZ,^ | |
nes/aliensyn,gg,TENNELAP,Start on round 7 | |
nes/aliensyn,gg,KUNNXLAA,^ | |
nes/aliensyn,gg,LENNULAZ,^ | |
nes/alphamisu,gg,SXSPYZVG,Infinite lives | |
nes/alphamisu,gg,PASATLLA,Start with 1 life | |
nes/alphamisu,gg,TASATLLA,Start with double lives | |
nes/alphamisu,gg,PASATLLE,Start with triple lives | |
nes/alphamisu,gg,NYKAYLLE,Start with all weapons available | |
nes/alphamisu,gg,GZNAILSA,Keep power up after death | |
nes/alphamisu,gg,GZNAYLSA,Keep energy after death | |
nes/alphamisu,gg,GAEOUEAA,Thunder uses 25% normal energy | |
nes/alphamisu,gg,TEXLPTZA,Triple energy gained on 'E' pick-up | |
nes/alphamisu,gg,ZEULGTGA,Less energy lost on 'Bad E' pick-ups | |
nes/alphamisu,gg,SZEGGASA,Shield doesn't use energy | |
nes/alphamisu,gg,IZNAEGSA,You can re-use weapon after selecting | |
nes/amagon,gg,AAXGNYPA,Start with infinite lives | |
nes/amagon,gg,PEOVIZGA,Start with 1 life | |
nes/amagon,gg,AEOVIZGE,Start with 8 lives | |
nes/amagon,gg,GZSZIZSP,Infinite mega-power | |
nes/amagon,gg,PEOVPZGA,Start with no bullets! | |
nes/amagon,gg,YEOVPZGA,Start with 600 bullets | |
nes/amagon,gg,AAVYLTPA,Start with infinite bullets | |
nes/amagon,gg,PAVKUIZA,Gain 10 bullets on pick-up | |
nes/amagon,gg,LAVKUIZA,Gain 30 bullets on pick-up | |
nes/amerglad,gg,PEXALTIA,Start with 1 life--player 1 | |
nes/amerglad,gg,AEXALTIE,Start with 8 lives--player 1 | |
nes/amerglad,gg,ZEXALTIE,Start with 10 lives--player 1 | |
nes/amerglad,gg,GOXALTIA,Start with 20 lives--player 1 | |
nes/amerglad,gg,PEVALTIA,Start with 1 life--player 2 | |
nes/amerglad,gg,AEVALTIE,Start with 8 lives--player 2 | |
nes/amerglad,gg,ZEVALTIE,Start with 10 lives--player 2 | |
nes/amerglad,gg,GOVALTIA,Start with 20 lives--player 2 | |
nes/amerglad,gg,PEXAPTAA,Start on level 2--player 1 | |
nes/amerglad,gg,ZEXAPTAA,Start on level 3--player 1 | |
nes/amerglad,gg,LEXAPTAA,Start on level 4--player 1 | |
nes/amerglad,gg,PEVAPTAA,Start on level 2--player 2 | |
nes/amerglad,gg,ZEVAPTAA,Start on level 3--player 2 | |
nes/amerglad,gg,LEVAPTAA,Start on level 4--player 2 | |
nes/amerglad,gg,GLUOZGLV,Less joust time | |
nes/amerglad,gg,GZXXLUVK,Stop joust timer | |
nes/amerglad,gg,GLOEGALV,Less cannonball time | |
nes/amerglad,gg,GZEPGOVK,Stop cannonball time | |
nes/amerglad,gg,GLKXXZLV,Less wall time | |
nes/amerglad,gg,GXOXEXVS,Stop wall timer | |
nes/amerglad,gg,LTXATNIL,More assault time | |
nes/amerglad,gg,PZXATNIU,Less assault time | |
nes/amerglad,gg,GZSAINVK,Stop assault timer | |
nes/amerglad,gg,LTSOZOIL,More power ball time--level 1 | |
nes/amerglad,gg,LTSOLOAL,More power ball time--level 2 | |
nes/amerglad,gg,LTSOGPLL,More power ball time--level 3 | |
nes/amerglad,gg,LTSOIOTZ,More power ball time--level 4 | |
nes/anticipu,gg,ZUUPYNPP,More time to answer questions | |
nes/anticipu,gg,YEUPYNPO,Less time to answer questions | |
nes/anticipu,gg,AANZATEG,Infinite chances | |
nes/archrivlu,gg,ALXLNZGU,More time for a quarter | |
nes/archrivlu,gg,ALNLPPGU,^ | |
nes/archrivlu,gg,ZLXLNZGL,Less time for a quarter | |
nes/archrivlu,gg,ZLNLPPGL,^ | |
nes/archrivlu,gg,AVNPLAAZ,Run faster without ball | |
nes/archrivlu,gg,ATVPAPAZ,^ | |
nes/archrivlu,gg,IXVOPAGA,Super speed | |
nes/archrivlu,gg,IZSPGPGA,^ | |
nes/archon,gg,AASSIEUT,Unrestricted ground movement | |
nes/archon,gg,AAKIGAGA,Unrestricted flying movement | |
nes/arkanoid,gg,PAOPUGLA,Player 1 start with 1 life | |
nes/arkanoid,gg,TAOPUGLA,Player 1 start with 6 lives | |
nes/arkanoid,gg,PAOPUGLE,Player 1 start with 9 lives | |
nes/arkanoid,gg,OZNEATVK,Infinite lives players 1 & 2 | |
nes/arkanoid,gg,IAOONGPA,Player 1 start at level 5 | |
nes/arkanoid,gg,ZAOONGPE,Player 1 start at level 10 | |
nes/arkanoid,gg,YAOONGPE,Player 1 start at level 15 | |
nes/arkanoid,gg,GPOONGPA,Player 1 start at level 20 | |
nes/arkanoid,gg,PPOONGPE,Player 1 start at level 25 | |
nes/arkanoid,gg,TPOONGPE,Player 1 start at level 30 | |
nes/arkanoid,gg,SXNAIAAX,No bat enhancement capsules | |
nes/arkanoid,gg,SXVATAAX,No lasers | |
nes/arkista,gg,PAKETILA,1 life | |
nes/arkista,gg,TAKETILA,6 lives | |
nes/arkista,gg,PAKETILE,9 lives | |
nes/arkista,gg,SZULXKVK,Infinite lives | |
nes/arkista,gg,ZAKATIIA,Start with fewer hearts | |
nes/arkista,gg,PAKATIIE,Start with more hearts | |
nes/arkista,gg,LAEPYSYA,Less damage from powerful monsters | |
nes/arkista,gg,GZOPTIST,Infinite energy | |
nes/arkista,gg,IPUAGSLA,20 continues | |
nes/arkista,gg,TAUAGSLA,5 continues | |
nes/astyanaxu,gg,AUEKGUAP,Infinite spell energy | |
nes/astyanaxu,gg,SZUGTISA,Infinite life energy | |
nes/astyanaxu,gg,AZKAVZGO,Double life and spell energy | |
nes/astyanaxu,gg,AEUEUGZA,Start with 1 life | |
nes/astyanaxu,gg,AASAXZZA,^ | |
nes/astyanaxu,gg,IEUEUGZA,Start with double lives | |
nes/astyanaxu,gg,IASAXZZA,^ | |
nes/astyanaxu,gg,AEUEUGZE,Start with triple lives | |
nes/astyanaxu,gg,AASAXZZE,^ | |
nes/astyanaxu,gg,PAKEKZAA,Start with Blast Spell | |
nes/astyanaxu,gg,ZAKEKZAA,Start with Bind Spell | |
nes/astyanaxu,gg,GPKAXZGA,Start with extra weapon power | |
nes/astyanaxu,gg,SZUGEUVK,Keep weapons after death | |
nes/athena,gg,AEKNLPZA,Start with 1 life | |
nes/athena,gg,IEKNLPZA,Start with 6 lives | |
nes/athena,gg,AEKNLPZE,Start with 9 lives | |
nes/athena,gg,GZUZLISA,Don't take any damage (after first 2 units) | |
nes/athena,gg,AXKNYOGA,Start with energy boost | |
nes/athena,gg,AAULLYPA,Freeze timer | |
nes/athena,gg,YASVAYIA,Start with extra time | |
nes/athena,gg,GASVAYIA,Start with less time | |
nes/backtof,gg,PEXEGAGA,Start with 1 life | |
nes/backtof,gg,AEXEGAGE,Start with 8 lives | |
nes/backtof,gg,SZKEGOVK,Never lose a life in Hill Valley game | |
nes/backtof,gg,SXOELOVK,Never lose a life in Cafe game | |
nes/backtof,gg,SXKALOVK,Never lose a life in School game | |
nes/backtof,gg,SXVELOVK,Never lose a life in Dancing Hall game | |
nes/backtof,gg,AVVOUZSZ,Disable all timers | |
nes/backtf23,gg,ZAXKZZPA,20 lives | |
nes/backtf23,gg,LAXKZZPA,30 lives | |
nes/backtf23,gg,SXXELOVK,Infinite lives | |
nes/backtf23,gg,ZAXKYZPA,20 nuclear fuel units | |
nes/backtf23,gg,LAXKYZPA,30 nuclear fuel units | |
nes/backtf23,gg,GZEEPZST,Infinite fuel | |
nes/backtf23,gg,GZOEZZST,^ | |
nes/backtf23,gg,PEKASEPO,Quicker shots | |
nes/backtf23,gg,GZKAKGSA,Keep shots | |
nes/baddudesu,gg,SZNKASVK,Infinite lives | |
nes/baddudesu,gg,GXOKASVK,Infinite continues | |
nes/baddudesu,gg,PENXYZLA,Start with 1 life and 1 continue | |
nes/baddudesu,gg,TENXYZLA,Start with double lives and continues | |
nes/baddudesu,gg,PENXYZLE,Start with triple lives and continues | |
nes/baddudesu,gg,PESAIYIE,Gain double usual energy from drinks | |
nes/baddudesu,gg,APEETPEY,Become completely invincible! | |
nes/bsbrawl,gg,OZOIYPVK,Infinite lives | |
nes/bsbrawl,gg,PAXITALA,Start with 1 life | |
nes/bsbrawl,gg,TAXITALA,Start with 6 lives | |
nes/bsbrawl,gg,PAXITALE,Start with 9 lives | |
nes/bsbrawl,gg,GEUZZYAA,Start on level 5 | |
nes/bsbrawl,gg,PEUZZYAE,Start on level 10 | |
nes/bsbrawl,gg,TEUZZYAE,Start on level 15 | |
nes/bsbrawl,gg,SZOITNVK,Don't die at time out | |
nes/balonfgtu,gg,SUNNIZVI,Infinite lives | |
nes/balonfgtu,gg,AENYPPZA,Start with 1 life | |
nes/balonfgtu,gg,IENYPPZA,Start with 6 lives | |
nes/balonfgtu,gg,AENYPPZE,Start with 9 lives | |
nes/balonfgtu,gg,PEUYTLZA,Start with only one balloon | |
nes/balonfgtu,gg,AVXTNYKA,Balloons are unburstable | |
nes/balonfgtu,gg,GENNIPAA,Start on level 5--2 players only | |
nes/balonfgtu,gg,PENNIPAE,Start on level 10--2 players only | |
nes/balonfgtu,gg,TENNIPAE,Start on level 15--2 players only | |
nes/barbieua,gg,SXKSKNVK,Infinite Z's on Dream Meter(tm) | |
nes/barbieua,gg,PEEZEZIE,Start with nine Z's on Dream Meter--1st credit only | |
nes/barbieua,gg,PEEZEZIA,Start with one Z--1st credit only | |
nes/barbieua,gg,SZVAAVVK,Can re-enter Barbie's dream an infinite number of times | |
nes/barbieua,gg,AEEEYAZA,Cannot re-enter Barbie's dream | |
nes/basesim,gg,PESEPTLA,1 strike and you're out | |
nes/basesim,gg,ZESEPTLA,2 strikes and you're out | |
nes/basesim,gg,IESEPTLA,5 strikes and you're out | |
nes/basesim,gg,SZVAYTVT,Strikes aren't counted | |
nes/basesim,gg,SZNAATVT,Balls aren't counted | |
nes/basesim,gg,PESALTGA,1 ball and you walk | |
nes/basesim,gg,ZESALTGA,2 balls and you walk | |
nes/basesim,gg,LESALTGA,3 balls and you walk | |
nes/basesim,gg,PESALTGE,9 balls and you walk | |
nes/basesim,gg,OXVZITVV,Strike outs aren't allowed | |
nes/basload2,gg,SXNAXOVV,Strikes aren't counted | |
nes/basload2,gg,SXSGUKVV,^ | |
nes/basload2,gg,PEOGOALA,1 strike and you're out--most of the time | |
nes/basload2,gg,ZEOGOALA,2 strikes and you're out--most of the time | |
nes/basload2,gg,SZEEXXVV,Balls aren't counted | |
nes/basload2,gg,SZEESXVV,^ | |
nes/basload2,gg,SZOEVXVV,Outs aren't counted | |
nes/basload2,gg,PAOEUZZA,Only 2 outs allowed | |
nes/basload2,gg,AAOEUZZA,Only 1 out allowed | |
nes/basload3,gg,SXOPSEVV,Some strikes aren't counted | |
nes/basload3,gg,AEOPXAZA,1 strike and you're out | |
nes/basload3,gg,PEOPXAZA,2 strikes and you're out | |
nes/basload3,gg,SXKOXEVV,Balls aren't counted | |
nes/basload3,gg,SXOAIUVV,Strike outs aren't counted | |
nes/basload3,gg,PEOEGLLA,Each strike out counts as 3 outs | |
nes/basload3,gg,ZEOEGLLA,Each strike out counts as 2 outs | |
nes/basload3,gg,IEOEGLLA,5 strike outs allowed | |
nes/basload3,gg,PEOEGLLA,9 strike outs allowed | |
nes/basload3,gg,SZSYGNVV,Computer can't score | |
nes/basload3,gg,SZSNTNVN,^ | |
nes/basload4,gg,SZNXGUVV,Balls do not count | |
nes/basload4,gg,SXOXYUVV,Strikes do not count | |
nes/basload4,gg,PEOXGLZA,2 strikes and you're out | |
nes/basload4,gg,LEOXGLZA,4 strikes and you're out | |
nes/basload4,gg,AANZGLLA,1 ball and you walk | |
nes/basload4,gg,PANZGLLA,2 balls and you walk | |
nes/basload4,gg,ZANZGLLA,3 balls and you walk | |
nes/basload4,gg,PANPUTAA,Some batters start with count of 1 and 1 | |
nes/basload4,gg,PEOETGAA,^ | |
nes/basload4,gg,ZANPUTAA,Some batters start with count of 2 and 2 | |
nes/basload4,gg,ZEOETGAA,^ | |
nes/batmanu,gg,SZUGGTVG,Infinite lives | |
nes/batmanu,gg,AEESKGZA,Start with 1 life | |
nes/batmanu,gg,IEESKGZA,Start with 6 lives | |
nes/batmanu,gg,AEESKGZE,Start with 9 lives | |
nes/batmanu,gg,GEEPOTPA,Extra energy on heart pick-up | |
nes/batmanu,gg,GZNOUGST,Infinite pellets after pick-up | |
nes/batmanu,gg,GPSPXVZA,Double us~ual pellets on pick-up | |
nes/batmanu,gg,IASPXVZA,Half usual pellets on pick-up | |
nes/batmanrju,gg,SZXZONSE,Protection from enemy bullets | |
nes/batmanrju,gg,SZSZKXSE,Protection from collisions | |
nes/batmanrju,gg,SXSATXSE,Protection from "electric grids" | |
nes/batmanrju,gg,AEXILGZA,Start with 1 life | |
nes/batmanrju,gg,GVXILGZA,Start with 100 lives | |
nes/batmanrju,gg,GAVXVLZA,Each Backpack Energy Capsule(tm) counts as two | |
nes/batmanrju,gg,AAVXVLZE,Each Backpack Energy Capsule counts as four | |
nes/batmanrju,gg,AAKOPIZA,Invincibility lasts until next stage | |
nes/batmanrju,gg,GEOSPKVN,Start with 7 Backpack Energy Capsules instead of none | |
nes/batmanrju,gg,GEOSTKTA,Start game with 3 life increments instead of 8 | |
nes/batmanrju,gg,GASOTOTA,Continue game with 3 life increments instead of 8 | |
nes/batmanrju,gg,SZXSZSVK,Infinite lives | |
nes/batmanrju,gg,GXEUIOSE,Don't get stunned when hit | |
nes/batmanrju,gg,AEUUAPGA,Stand your ground! | |
nes/batmanrju,gg,GXKLAOKE,^ | |
nes/batmanrju,gg,VNULTONN,INTENSE knock-back when hit! | |
nes/batmanrju,gg,PEUUGPAA,^ | |
nes/batmanrnu,gg,SXSKGKVK,Infinite Batarangs(tm) | |
nes/batmanrnu,gg,PAXELAIE,Start with 9 Batarangs | |
nes/batmanrnu,gg,YLOALEAX,Start with full energy | |
nes/batmanrnu,gg,APOALEAZ,Start with less energy | |
nes/batmanrnu,gg,AAVASZZA,Don't lose energy from spin attack | |
nes/batmanrnu,gg,GZEGLVSE,Almost infinite lives and energy | |
nes/batmanrnu,gg,AUSAPPAP,Lots more energy from small hearts | |
nes/batmanrnu,gg,YAKZTIZE,Power punch | |
nes/batmanrnu,gg,YAKXLIIE,Power slide attack | |
nes/batmanrnu,gg,ZPKXZIIE,Power jump kick | |
nes/olympusu,gg,AAUGPAAO,Start with less stamina | |
nes/olympusu,gg,AZUGPAAP,Start with more stamina | |
nes/olympusu,gg,PAUGYAAA,Start with Staff of Fennel(tm) | |
nes/olympusu,gg,GZUKGASA,^ | |
nes/olympusu,gg,GZUKTASA,^ | |
nes/olympusu,gg,ZAUGYAAA,Start with Sword | |
nes/olympusu,gg,GZUKGASA,^ | |
nes/olympusu,gg,GZUKTASA,^ | |
nes/olympusu,gg,LAUGYAAA,Start with Divine Sword(tm) | |
nes/olympusu,gg,GZUKGASA,^ | |
nes/olympusu,gg,GZUKTASA,^ | |
nes/olympusu,gg,AAEGOZZA,Start with Sandals of Hermes(tm) | |
nes/bshipu,gg,PEUAUGIA,1 round per level | |
nes/bshipu,gg,LEUAUGIA,3 rounds per level | |
nes/bshipu,gg,PASAKGAA,Start on level 2 | |
nes/bshipu,gg,VASEOGSA,^ | |
nes/bshipu,gg,VASASGSA,^ | |
nes/bshipu,gg,ZASAKGAA,Start on level 3 | |
nes/bshipu,gg,VASEOGSA,^ | |
nes/bshipu,gg,VASASGSA,^ | |
nes/bshipu,gg,LASAKGAA,Start on level 4 | |
nes/bshipu,gg,VASEOGSA,^ | |
nes/bshipu,gg,VASASGSA,^ | |
nes/bshipu,gg,GASAKGAA,Start on level 5 | |
nes/bshipu,gg,VASEOGSA,^ | |
nes/bshipu,gg,VASASGSA,^ | |
nes/bshipu,gg,IASAKGAA,Start on level 6 | |
nes/bshipu,gg,VASEOGSA,^ | |
nes/bshipu,gg,VASASGSA,^ | |
nes/bshipu,gg,TASAKGAA,Start on level 7 | |
nes/bshipu,gg,VASEOGSA,^ | |
nes/bshipu,gg,VASASGSA,^ | |
nes/bshipu,gg,YASAKGAA,Start on level 8 | |
nes/bshipu,gg,VASEOGSA,^ | |
nes/bshipu,gg,VASASGSA,^ | |
nes/bshipu,gg,SZUAOSOU,Each ship can take only 1 hit | |
nes/bshipu,gg,SAXAOISP,You have only RIM-66 missiles | |
nes/batltank,gg,SLXTEEVS,Infinite ammo! | |
nes/batltank,gg,TOVZIAZL,Start with half 150mm ammo | |
nes/batltank,gg,LVVZIAZL,Start with double 150mm ammo | |
nes/batltank,gg,ZUVXTAPA,Start with more wire guided shells | |
nes/batltank,gg,LVVXTAPA,Start with max wire guided shells | |
nes/batltank,gg,ZUNXAAPA,Start with more smoke shells | |
nes/batltank,gg,LVNXAAPA,Start with max smoke shells | |
nes/batltank,gg,LGEZPPVO,Start with less 50mm shells | |
nes/batltank,gg,NYEZPPVO,Start with max 50mm shells | |
nes/batltank,gg,GTEZIOEG,Start with less 50mm ammo after mission 5 | |
nes/batltank,gg,NYEZIOEK,Start with max 50mm ammo after mission 5 | |
nes/batltank,gg,SXOPAAVT,Take infinite hits | |
nes/batltank,gg,SXSLNPSA,^ | |
nes/btoads,gg,PENVZILA,1 life | |
nes/btoads,gg,TENVZILA,6 lives | |
nes/btoads,gg,PENVZILE,9 lives | |
nes/btoads,gg,GXXZZLVI,Infinite lives | |
nes/btoads,gg,GXEILUSO,Enemies easier to kill | |
nes/btoads,gg,EYSAUVEI,Mega-jumping | |
nes/btoads,gg,AEUZITPA,Super fast punching | |
nes/btoads,gg,ZAXAALAA,Start on level 2 -- Wookie Hole(tm) | |
nes/btoads,gg,LAXAALAA,Start on level 3 -- Turbo Tunnel(tm) | |
nes/btoads,gg,GAXAALAA,Start on level 4 -- Arctic Cavern(tm) | |
nes/btoads,gg,IAXAALAA,Start on level 5 -- Surf City(tm) | |
nes/btoads,gg,TAXAALAA,Start on level 6 -- Karnath's Lair(tm) | |
nes/btoads,gg,YAXAALAA,Start on level 7 -- Volkmire's Inferno(tm) | |
nes/btoads,gg,AAXAALAE,Start on level 8 -- Intruder Excluder(tm) | |
nes/btoads,gg,PAXAALAE,Start on level 9 -- Terra Tubes(tm) | |
nes/btoads,gg,ZAXAALAE,Start on level 10 -- Rat Race(tm) | |
nes/btoads,gg,LAXAALAE,Start on level 11 -- Clinger Winger(tm) | |
nes/btoads,gg,GAXAALAE,Start on level 12 -- The Revolution(tm)! | |
nes/btoads,gg,AOUKXNAA,Double energy from flies | |
nes/btoads,gg,YXUKXNAE,Maximum energy from flies! | |
nes/btoadsddu,gg,IEEOOALA,Start with full lives | |
nes/btoadsddu,gg,AEEOOALA,Start with 1 life | |
nes/btoadsddu,gg,GXXLAAVI,Infinite lives (except stage 4) | |
nes/btoadsddu,gg,GZSOXPVI,Infinite lives on stage 4 | |
nes/btoadsddu,gg,PEVELZZE,Start with 10 continues | |
nes/btoadsddu,gg,IYKNIKGX,Bonus score now gives invincibility (instead of invincibility pod) | |
nes/btoadsddu,gg,YPSYPGIE,Longer invincibility | |
nes/btoadsddu,gg,ILSYPGIA,Even longer invincibility | |
nes/btoadsddu,gg,AOSEVAZA,Double Dragon(tm) super punch | |
nes/btoadsddu,gg,AOUEUAGA,Battletoads(tm) super punch | |
nes/btoadsddu,gg,AXUIPOYA,Stronger enemies | |
nes/bstars2,gg,SZSSZSVV,Strikes do not count | |
nes/bstars2,gg,SXSITKVV,Balls do not count | |
nes/bstars2,gg,PAVIPILA,One strike for an out | |
nes/bstars2,gg,ZAVIPILA,Two strikes for an out | |
nes/bstars2,gg,GAVIPILA,Four strikes for an out | |
nes/bstars2,gg,IAVIPILA,Five strikes for an out (only 3 show on screen) | |
nes/bstars2,gg,PESSIGGA,One ball for a walk | |
nes/bstars2,gg,ZESSIGGA,Two balls for a walk | |
nes/bstars2,gg,LESSIGGA,Three balls for a walk | |
nes/bstars2,gg,IESSIGGA,Five balls for a walk (only 3 show on screen) | |
nes/bstars2,gg,TESSIGGA,Six balls for a walk (only 3 show on screen) | |
nes/bstars2,gg,PANILTLA,One out per side instead of 3 | |
nes/bstars2,gg,ZANILTLA,Two outs per side | |
nes/bstars2,gg,GANILTLA,Four outs per side | |
nes/bstars2,gg,PAOAILLA,One out per side instead of 3 | |
nes/bstars2,gg,ZAOAILLA,Two outs per side | |
nes/bstars2,gg,GAOAILLA,Four outs per side | |
nes/bstars2,gg,PEXPVGLZ,Game ends after 1 inning | |
nes/bstars2,gg,LEXPVGLZ,Game ends after 2 innings | |
nes/bstars2,gg,TEXPVGLZ,Game ends after 3 innings | |
nes/bstars2,gg,AEXPVGLX,Game ends after 4 innings | |
nes/bstars2,gg,ZEXPVGLX,Game ends after 5 innings | |
nes/bstars2,gg,GEXPVGLX,Game ends after 6 innings | |
nes/bstars2,gg,TEXPVGLX,Game ends after 7 innings | |
nes/bstars2,gg,AOXPVGLZ,Game ends after 8 innings | |
nes/bee52,gg,SXSGOSVK,Infinite lives | |
nes/bee52,gg,SZXNXTAX,Keep pick-ups | |
nes/bee52,gg,GXNKNTAL,Fly quicker | |
nes/bee52,gg,GZOKUYAP,^ | |
nes/bee52,gg,GZSSTTEI,Don't get stunned | |
nes/bee52,gg,PAXYKGLA,Start with 1 life | |
nes/bee52,gg,TAXYKGLA,Start with 6 lives | |
nes/bee52,gg,PAXYKGLE,Start with 9 lives | |
nes/beetlej,gg,SZOIYKVK,Infinite lives | |
nes/beetlej,gg,PEOAAALA,1 life | |
nes/beetlej,gg,TEOAAALA,6 lives | |
nes/beetlej,gg,PEOAAALE,9 lives | |
nes/beetlej,gg,AAOITYPA,Infinite hits | |
nes/beetlej,gg,PEOAIAZA,Take fewer hits to die | |
nes/beetlej,gg,PENSYLZA,^ | |
nes/bestofu,gg,AANIGYPA,Each round is 0:10 instead of 1:00 | |
nes/bestofu,gg,VTNIPYSA,^ | |
nes/bestofu,gg,AANIGYPA,Each round is 0:20 | |
nes/bestofu,gg,OZVSYYSE,^ | |
nes/bestofu,gg,ZANIANTI,^ | |
nes/bestofu,gg,AANIGYPA,Each round is 0:30 | |
nes/bestofu,gg,OZVSYYSE,^ | |
nes/bestofu,gg,LANIANTI,^ | |
nes/bestofu,gg,AANIGYPA,Each round is 0:40 | |
nes/bestofu,gg,OZVSYYSE,^ | |
nes/bestofu,gg,GANIANTI,^ | |
nes/bestofu,gg,AANIGYPA,Each round is 0:50 | |
nes/bestofu,gg,OZVSYYSE,^ | |
nes/bestofu,gg,IANIANTI,^ | |
nes/bestofu,gg,ZANIGYPA,Each round is 2:00 | |
nes/bestofu,gg,LANIGYPA,Each round is 3:00 | |
nes/bestofu,gg,GANIGYPA,Each round is 4:00 | |
nes/bestofu,gg,IANIGYPA,Each round is 5:00 | |
nes/bestofu,gg,TANIGYPA,Each round is 6:00 | |
nes/bestofu,gg,YANIGYPA,Each round is 7:00 | |
nes/bestofu,gg,AANIGYPE,Each round is 8:00 | |
nes/bestofu,gg,PANIGYPE,Each round is 9:00 | |
nes/bestofu,gg,PAOSUZIA,Each match is 1 round | |
nes/bestofu,gg,ZAOSUZIA,Each match is 2 rounds | |
nes/bestofu,gg,LAOSUZIA,Each match is 3 rounds | |
nes/bestofu,gg,GAOSUZIA,Each match is 4 rounds | |
nes/bestofu,gg,TAOSUZIA,Each match is 6 rounds | |
nes/bestofu,gg,SXVSAZVG,Infinite time (round never ends) | |
nes/bestofu,gg,OXNSGIOU,All physical types are 30 | |
nes/bestofu,gg,TONSIIZE,^ | |
nes/bestofu,gg,OXNSGIOU,All physical types are 50 | |
nes/bestofu,gg,ZUNSIIZA,^ | |
nes/bestofu,gg,ZLEAZETP,Start with 50 resistance points | |
nes/bestofu,gg,ZLEAPEAZ,Start with 50 strength points | |
nes/bestofu,gg,ZLEALAGP,Start with 50 reflex points | |
nes/bestofu,gg,TGEAZETP,Start with 70 resistance points | |
nes/bestofu,gg,TGEAPEAZ,Start with 70 strength points | |
nes/bestofu,gg,TGEALAGP,Start with 70 reflex points | |
nes/bestofu,gg,AAEVVAGE,Gain more strength and reflex points in training | |
nes/bestofu,gg,AEETOPZA,^ | |
nes/bestofu,gg,APEVVAGA,Gain more resistance points in training | |
nes/bestofu,gg,AEETOPZA,^ | |
nes/bigfootu,gg,SUKXVUVS,Infinite nitros | |
nes/bigfootu,gg,VTVUYOVN,Player 1 gets player 2's nitros | |
nes/bigfootu,gg,SZVUAOSE,^ | |
nes/bigfootu,gg,NNKXXLGV,Longer nitro boost | |
nes/bigfootu,gg,AXKXXLGT,Shorter nitro boost | |
nes/bigfootu,gg,GEKAOKAA,Engines are half price | |
nes/bigfootu,gg,PEKAOKAE,Engines cost more | |
nes/bigfootu,gg,LEKAXGTA,Tires are half price | |
nes/bigfootu,gg,PEKAXGTE,Tires cost more | |
nes/bigfootu,gg,ZEKAUGGA,Transmission work is half price | |
nes/bigfootu,gg,AEKAUGGE,Transmission work is double price | |
nes/bigfootu,gg,PEKAKGZA,Suspension is half price | |
nes/bigfootu,gg,TEKAKGZA,Suspension is triple price | |
nes/bignose,gg,PEUYITLA,1 life | |
nes/bignose,gg,TEUYITLA,6 lives | |
nes/bignose,gg,PEUYITLE,9 lives | |
nes/bignose,gg,SXOTPAVG,Infinite lives | |
nes/bignose,gg,ANENAKLL,Slower timer | |
nes/bignose,gg,AXENAKLL,Faster timer | |
nes/bignose,gg,AEEYYZPA,Never lose bones when buying | |
nes/bignose,gg,XXXYITSZ,Start on Monster Island | |
nes/bignose,gg,VEKYAVSE,^ | |
nes/bignose,gg,AOUNGTAE,^ | |
nes/bignose,gg,XXXYITSZ,Start on Terror Island | |
nes/bignose,gg,VEKYAVSE,^ | |
nes/bignose,gg,ZOUNGTAE,^ | |
nes/billted,gg,SZKUPXVK,Infinite skeleton keys | |
nes/billted,gg,SZEKUOSE,Infinite coins for locals | |
nes/billted,gg,OUOOUEOO,Infinite Good Stuff(tm) | |
nes/billted,gg,SXOTTOSE,Phone call segments cost only 1 coin | |
nes/billted,gg,OOKKUTIO,Ted starts with 99 coins instead of 15 | |
nes/billted,gg,OOSVAPIO,Bill starts with 99 coins | |
nes/billted,gg,IEKKUTIP,Ted starts with 5 coins | |
nes/billted,gg,IESVAPIP,Bill starts with 5 coins | |
nes/nascarch,gg,EUEKTLEP,Accelerate faster | |
nes/nascarch,gg,SZUETKVK,Infinite 'free time' in the pits | |
nes/nascarch,gg,SXOAZVVK,Freezes timer while crew works on car in pits | |
nes/bioniccu,gg,SZNUIYVG,Infinite lives in main game | |
nes/bioniccu,gg,SXUEZPVG,Infinite lives in sub-game | |
nes/bioniccu,gg,AAUGSZZA,Start with 1 life | |
nes/bioniccu,gg,IAUGSZZA,Start with double lives | |
nes/bioniccu,gg,AAUGSZZE,Start with triple lives | |
nes/bioniccu,gg,VGKKNXUK,Start with 3-way gun | |
nes/bioniccu,gg,LAUKOZAA,Start with 3 life energy capsules | |
nes/bioniccu,gg,XTUKUXVU,^ | |
nes/bioniccu,gg,SXSTYNVK,Don't take damage from bullets and collisions | |
nes/bioniccu,gg,VTNZXVVK,Don't take damage from spikes | |
nes/bioniccu,gg,SZUOAOVK,Don't take damage from bullets and collisions in sub-game | |
nes/bioniccu,gg,XYXUUOEN,Autofire--main game | |
nes/bioniccu,gg,AAKUOOZA,Use with BIO Code 11 for im-proved autofire with normal gun | |
nes/bladestlu,gg,GEUGTTYA,Faster timer | |
nes/bladestlu,gg,GOUGTTYA,Slower timer | |
nes/bladestlu,gg,PAXZLGIA,Players can take only one punch | |
nes/bladestlu,gg,AAOSSAAZ,Player with puck doesn't slow down | |
nes/bmasteru,gg,SZUGYIVG,Infinite lives | |
nes/bmasteru,gg,AAEGZLZA,Start with 1 life | |
nes/bmasteru,gg,IAEGZLZA,Start with 6 lives | |
nes/bmasteru,gg,AAEGZLZE,Start with 9 lives | |
nes/bmasteru,gg,GZSOEEVK,Infinite homing missiles | |
nes/bmasteru,gg,GXKPEOVK,Infinite Thunderbreaks(tm) | |
nes/bmasteru,gg,GXSOVXVK,Infinite multi-warheads | |
nes/bmasteru,gg,IAEKPLAA,Start with 5 of each weapon | |
nes/bmasteru,gg,ZAEKPLAE,Start with 10 of each weapon | |
nes/bmasteru,gg,YAEKPLAE,Start with 15 of each weapon | |
nes/bluemarl,gg,OZSVKKPV,Vitality always at max | |
nes/bluemarl,gg,YASVSGPE,^ | |
nes/bluemarl,gg,GENTUIZA,Line is a 1000 yards long | |
nes/bluemarl,gg,AESVOXEG,Catch fish right after they bite--most of the time | |
nes/bluemarl,gg,PESVOXEK,When fish bite they are close to the boat | |
nes/bluemarl,gg,OOSVOXEK,Line is set to 153 feet | |
nes/bluemarl,gg,PESVXIAA,Pull fish in quicker | |
nes/bombman,gg,SXPKAG,Infinite lives | |
nes/bombman,gg,AEZKLL,Start with 1 life | |
nes/bombman,gg,PEZKLU,Start with 10 lives | |
nes/bombman,gg,SZIGAT,Stop timer | |
nes/bombman,gg,VPGKGG,Decrease time | |
nes/bombman,gg,VYGKGK,Increase timer | |
nes/bombman,gg,ZELGYU,Start on stage 10 | |
nes/bombman,gg,GOLGYL,Start on stage 20 | |
nes/bombman,gg,TOLGYU,Start on stage 30 | |
nes/bombman,gg,AXLGYU,Start on stage 40 | |
nes/bombman,gg,ZULGYL,Start on stage 50 | |
nes/bombman,gg,AXKKALAP,Start with double power bomb blasts | |
nes/bombman,gg,AUKKALAP,Start with triple power bomb blasts | |
nes/bombman,gg,EEKKALAP,Start with maximum power bomb blasts! | |
nes/bombman,gg,NYXKUIEX,Increase bomb detonation time | |
nes/bombman,gg,AYXKUIEZ,Reduce bomb detonation time | |
nes/bombman,gg,XZEGNIVZ,Use up to 9 bombs | |
nes/bombman,gg,PAEKEIGN,^ | |
nes/bombman,gg,OXEKVPSX,Start with and keep remote controller | |
nes/bombman,gg,AESKNKTA,^ | |
nes/bombman,gg,GXEKLGSA,Never lose remote controller after pick-up | |
nes/bombman,gg,AESKGUIZ,Demo start--start with remote controller bigger bombs and more bombsboy | |
nes/bombman,gg,OXVGITSX,Immune to bomb blasts | |
nes/bombman,gg,OZNKNNPK,Walk through walls | |
nes/bombman,gg,AEEGEYPA,^ | |
nes/bonk,gg,SZVZINVK,Infinite lives | |
nes/bonk,gg,AEKAAAZA,Start with 1 life | |
nes/bonk,gg,IEKAAAZA,Start with 6 lives | |
nes/bonk,gg,AEKAAAZE,Start with 9 lives | |
nes/bonk,gg,GEUAAEGA,Start with less initial energy (but more maximum energy) | |
nes/bonk,gg,AOUAAEGE,Start with more energy | |
nes/bonk,gg,GASZTYAA,Gain energy from picking up smiles | |
nes/bonk,gg,YEXELAAA,Start on stage 2-1 | |
nes/bonk,gg,IEXELAAE,Start on stage 3-1 | |
nes/bonk,gg,ZOXELAAA,Start on stage 4-1 | |
nes/bonk,gg,YOXELAAA,Start on Stage 5-1 | |
nes/bonk,gg,PXXELAAA,Start on stage 6-1 | |
nes/bombman2,gg,AEEGEPZA,Start with 1 life | |
nes/bombman2,gg,IEEGEPZA,Start with 6 lives | |
nes/bombman2,gg,AEEGEPZE,Start with 9 lives | |
nes/bombman2,gg,GXKGKXVK,Infinite lives | |
nes/bombman2,gg,GXXONEVK,Infinite timer | |
nes/bombman2,gg,LVXOUELL,Slower timer | |
nes/bombman2,gg,TOXOUELU,Faster timer | |
nes/bombman2,gg,AEKAZYLA,Always have detonator | |
nes/bombman2,gg,YNEOLXLK,Bomb has a longer fuse | |
nes/bombman2,gg,AXEOLXLG,Bomb has a shorter fuse | |
nes/bombman2,gg,GXOLSXVS,Stop bombs from exploding | |
nes/bombman2,gg,GAXKSTAA,Super start | |
nes/bombman2,gg,GASKKTAA,^ | |
nes/bombman2,gg,OXXAPYSX,Always walk through bombs | |
nes/bombman2,gg,PEXAZNVZ,^ | |
nes/bombman2,gg,OXOEGYSX,Always walk through walls | |
nes/bombman2,gg,PEOEINSZ,^ | |
nes/bombman2,gg,EASPTANG,Dollar sign acts as flame face | |
nes/bombman2,gg,GYSPTANG,Dollar sign acts as bomb | |
nes/bombman2,gg,KASPTANK,Dollar sign acts as heart with bomb | |
nes/bombman2,gg,OPSPTANG,Dollar sign acts as skate | |
nes/bombman2,gg,OZSPTANK,Dollar sign acts as vest for a short time | |
nes/bdashu,gg,SLEZXTVI,Infinite lives | |
nes/bdashu,gg,PAKIELLA,1 life | |
nes/bdashu,gg,TAKIELLA,6 lives | |
nes/bdashu,gg,PAKIELLE,9 lives | |
nes/bdashu,gg,PEOXEYLA,1 life after continue | |
nes/bdashu,gg,TEOXEYLA,6 lives after continue | |
nes/bdashu,gg,PEOXEYLE,9 lives after continue | |
nes/bdashu,gg,YOSGXNYU,Speed up timer | |
nes/bdashu,gg,NNSGXNYU,Slow down timer | |
nes/bdashu,gg,SXSGSYAX,Stop timer | |
nes/boynblobu,gg,AAULNGIA,1 life only | |
nes/boynblobu,gg,ZAULNGIE,Double lives | |
nes/boynblobu,gg,GXXEOPVG,Infinite lives | |
nes/boynblobu,gg,SZXLXKSU,Gives 101 of all starting Jellybeans | |
nes/boynblobu,gg,YYXLUGEY,^ | |
nes/boynblobu,gg,AAVKIPPA,Infinite Jellybeans | |
nes/boynblobu,gg,SXEEZAAX,Fast play | |
nes/boynblobu,gg,AVOGAEOZ,Invincible | |
nes/boynblobu,gg,AVOPVGEI,Never take damage from enemies | |
nes/boynblobu,gg,APEUUIAA,Gives 10 Orange Jellybeans | |
nes/boynblobu,gg,AONUSGAA,10 Lime Jellybeans | |
nes/boynblobu,gg,OONLOGZN,99 Licorice Jellybeans | |
nes/boynblobu,gg,AUNLUGIP,Double Strawberry Jellybeans | |
nes/boynblobu,gg,TUNLNKAP,Double Cola Jellybeans | |
nes/boynblobu,gg,AKNUOGGX,Double Cinnamon Jellybeans | |
nes/boynblobu,gg,GXNUUGZP,Double Apple Jellybeans | |
nes/boynblobu,gg,AVNUNGAL,Double Vanilla Jellybeans | |
nes/boynblobu,gg,ZPELNITA,Double Ketchup Jellybeans | |
nes/boynblobu,gg,AONLSGTE,Triple Coconut Jellybeans | |
nes/boynblobu,gg,APELUITE,Triple Rootbeer Jellybeans | |
nes/boynblobu,gg,APEUSIAA,10 Vitamin A for Vita-Blaster(tm) | |
nes/boynblobu,gg,APEUNIAA,10 Vitamin B for Vita-Blaster | |
nes/boynblobu,gg,APOLOIAA,10 Vitamin C for Vita-Blaster | |
nes/draculau,gg,NUNTZUKU,Infinite lives | |
nes/draculau,gg,SUXLISVS,Infinite energy--except falling off cliffs | |
nes/draculau,gg,AEVGPPPA,Infinite time | |
nes/draculau,gg,ZEVGPPPA,Faster timer | |
nes/draculau,gg,UUETEIZE,Infinite weapons--except scene 1 daytime | |
nes/draculau,gg,NNSNGPZE,Disable axe | |
nes/breaktru,gg,GZUKYPVG,Infinite lives for both players | |
nes/breaktru,gg,GZKSLZVG,Freeze weapon timer | |
nes/breaktru,gg,PEUKPZLA,Player 1 start with 1 life | |
nes/breaktru,gg,PEKGGZLA,Player 2 start with 1 life | |
nes/breaktru,gg,TEUKPZLA,Player 1 start with 6 lives | |
nes/breaktru,gg,TEKGGZLA,Player 2 start with 6 lives | |
nes/breaktru,gg,PEUKPZLE,Player 1 start with 9 lives | |
nes/breaktru,gg,PEKGGZLE,Player 2 start with 9 lives | |
nes/breaktru,gg,ZANKLZPA,Start game on level 2 | |
nes/breaktru,gg,LANKLZPA,Start game on level 3 | |
nes/breaktru,gg,GANKLZPA,Start game on level 4 | |
nes/breaktru,gg,IANKLZPA,Start game on level 5 | |
nes/breaktru,gg,LTUKTLAA,Start each life with 3-way firing and 99 seconds | |
nes/breaktim,gg,VAVEILSA,Start in Milwaukee | |
nes/breaktim,gg,PAVEGLAA,^ | |
nes/breaktim,gg,VAVEILSA,Start in Atlanta | |
nes/breaktim,gg,ZAVEGLAA,^ | |
nes/breaktim,gg,VAVEILSA,Start in Los Angeles | |
nes/breaktim,gg,LAVEGLAA,^ | |
nes/breaktim,gg,VAVEILSA,Start in Las Vegas | |
nes/breaktim,gg,GAVEGLAA,^ | |
nes/bublbobl,gg,PAUKEZLA,Both players start with 1 life | |
nes/bublbobl,gg,TAUKEZLA,Both players start with 6 lives | |
nes/bublbobl,gg,PAUKEZLE,Both players start with 9 lives | |
nes/bublbobl,gg,ZAUGEZPE,Start game on level 10 | |
nes/bublbobl,gg,PPUGEZPE,Start game on level 25 | |
nes/bublbobl,gg,ZLUGEZPA,Start game on level 50 | |
nes/bublbobl,gg,LGUGEZPE,Start game on level 75 | |
nes/bublbobl,gg,ZAOGOLGA,Skip only 2 levels | |
nes/bublbobl,gg,ZAOGOLGE,Skip 10 levels | |
nes/bublbobl,gg,ZANEAGPA,Monsters move faster | |
nes/bublbobl,gg,NNEEAKVN,^ | |
nes/bublbobl,gg,LANEAGPA,Monsters move super fast | |
nes/bublbobl,gg,NNEEAKSN,^ | |
nes/bublbobl,gg,LANEIGZA,Angry monsters move faster | |
nes/bublbobl,gg,SNEEIKVN,^ | |
nes/bublbobl,gg,AAUILSPP,Lots of bubble power | |
nes/bublbobl,gg,AANSIGTA,Always wear turbo shoes | |
nes/bublbobl,gg,AESIPGTA,^ | |
nes/bublbob2,gg,PEXEEALA,1 life--player 1 | |
nes/bublbob2,gg,TEXEEALA,6 lives--player 1 | |
nes/bublbob2,gg,PEXEEALE,9 lives--player 1 | |
nes/bublbob2,gg,TEVATZLA,6 lives--player 2 | |
nes/bublbob2,gg,PEVATZLE,9 lives--player 2 | |
nes/bublbob2,gg,SZNOASVK,Infinite lives--both players | |
nes/bublbob2,gg,LEXAUAPA,Start each life with 3 hearts | |
nes/bublbob2,gg,LESOZTPA,^ | |
nes/bublbob2,gg,IEXAUAPA,Start each life with 5 hearts | |
nes/bublbob2,gg,IESOZTPA,^ | |
nes/bublbob2,gg,OXXANUPX,Blow bubbles further | |
nes/bublbob2,gg,IEKEGZPA,Start on level 5 | |
nes/bublbob2,gg,ZEKEGZPE,Start on level 10 | |
nes/bublbob2,gg,YEKEGZPE,Start on level 15 | |
nes/bublbob2,gg,GOKEGZPA,Start on level 20 | |
nes/bublbob2,gg,POKEGZPE,Start on level 25 | |
nes/bublbob2,gg,TOKEGZPE,Start on level 30 | |
nes/bublbob2,gg,AXKEGZPE,Start on level 40 | |
nes/bublbob2,gg,IXKEGZPE,Start on level 45 | |
nes/bublbob2,gg,ZUKEGZPA,Start on level 50 | |
nes/bublbob2,gg,YUKEGZPA,Start on level 55 | |
nes/bublbob2,gg,GUKEGZPE,Start on level 60 | |
nes/bublbob2,gg,PKKEGZPA,Start on level 65 | |
nes/bublbob2,gg,TKKEGZPA,Start on level 70 | |
nes/bublbob2,gg,LKKEGZPE,Start on level 75 | |
nes/bublbob2,gg,ASKEGZPA,Start on level 80 | |
nes/buckyu,gg,AAELXYZA,Start with 1 life | |
nes/buckyu,gg,IAELXYZA,Start with 6 lives | |
nes/buckyu,gg,PAELXYZE,Start with 10 lives | |
nes/buckyu,gg,AEXGVYZA,1 life after continue | |
nes/buckyu,gg,IEXGVYZA,6 lives after continue | |
nes/buckyu,gg,PEXGVYZE,10 lives after continue | |
nes/buckyu,gg,SZVKOTVG,Infinite lives | |
nes/buckyu,gg,TAOLKYGP,Start with 1/2 energy | |
nes/buckyu,gg,EPELVNKE,Double Bucky's(tm) special energy | |
nes/buckyu,gg,KZELVNKA,Triple Bucky's special energy | |
nes/buckyu,gg,KAEUXNGE,All characters start with normal special energy | |
nes/buckyu,gg,EPEUXNGE,All characters start with 2x special energy | |
nes/buckyu,gg,KZEUXNGA,All characters start with 3x special energy | |
nes/bugsbbu,gg,SZVIGKVK,Infinite lives | |
nes/bugsbbu,gg,LAOANZTE,Mega-jumping Bugs | |
nes/bugsbbu,gg,AEOXPZGE,Two hearts of energy gained on pick-up | |
nes/bugsbbu,gg,PEOXPZGA,Less energy gained on pick-up | |
nes/bugsbbu,gg,ATNZALAL,Stunned for longer | |
nes/bugsbbu,gg,IPNZALAL,Stunned for less time | |
nes/bugsbbu,gg,AASAKOTL,Use hammer when stunned | |
nes/bugscc,gg,SZOKGPVG,Start with infinite lives | |
nes/bugscc,gg,PAUGPAIA,Start with 1 life | |
nes/bugscc,gg,ZAUGPAIE,Start with 10 lives | |
nes/bugscc,gg,PXXTGGEN,Start with super rabbit punches | |
nes/bugscc,gg,PXXTAGAO,^ | |
nes/bugscc,gg,GXETZZEI,Become invincible | |
nes/bugscc,gg,GXKGZZEY,Baddies go as fast as Bugs Bunny(tm) | |
nes/bugscc,gg,GASGAAPA,Make platforms invisible! | |
nes/bugscc,gg,SZOKGAAX,Start on level 10 | |
nes/bugscc,gg,PEXYVYAE,^ | |
nes/bugscc,gg,SZOKGAAX,Start on level 20 | |
nes/bugscc,gg,LOXYVYAA,^ | |
nes/bugscc,gg,SZOKGAAX,Start on level 30 | |
nes/bugscc,gg,IOXYVYAE,^ | |
nes/bugscc,gg,SZOKGAAX,Start on level 40 | |
nes/bugscc,gg,YXXYVYAA,^ | |
nes/bnj,gg,AAVPNLGP,Jump OK even with no power | |
nes/bnj,gg,ZAUZAIPA,Gain double power on every pick-up | |
nes/bnj,gg,AGVONLAA,Jump OK at any speed | |
nes/bnj,gg,PANPNLIE,Set jump OK speed to 190 | |
nes/bnj,gg,LANPNLIA,Set jump OK speed to 130 | |
nes/bnj,gg,GEOAGGAA,Start on scene 5 | |
nes/bnj,gg,PEOAGGAE,Start on scene 10 | |
nes/bnj,gg,TEOAGGAE,Start on scene 15 | |
nes/buraiu,gg,PEOLATIE,Extra lives for Eagle level | |
nes/buraiu,gg,AEOLPTGE,Extra lives for Albatross level | |
nes/buraiu,gg,TEOLZTLA,Extra lives for Ace level | |
nes/buraiu,gg,VNOTENVK,Infinite lives | |
nes/buraiu,gg,LAXTTPPA,More power for weapons | |
nes/buraiu,gg,ZAXTTPPE,Maximum power for weapons | |
nes/buraiu,gg,PASVTPZE,Increase cobalt power picked up | |
nes/buraiu,gg,VTVNIPSA,Start with laser | |
nes/buraiu,gg,VTNYPPSA,Start with rotating pod | |
nes/buraiu,gg,OUVNAXOO,Never lose weapon power | |
nes/buraiu,gg,KXNYLZSA,Never lose speed up | |
nes/buraiu,gg,KXVNYZSA,Never lose weapons | |
nes/buraiu,gg,KXNYPZSA,Never lose rotating pod | |
nes/buraiu,gg,AVVNLXOZ,Never lose ANYTHING! | |
nes/btime,gg,SZSTVAVI,Start game with infinite lives | |
nes/btime,gg,AASGKLGE,Start game with 8 lives | |
nes/btime,gg,SLKIZYVI,Start game with infinite peppers | |
nes/btime,gg,APVGSLIA,Start game with double peppers | |
nes/btime,gg,GZVIAZEI,Anti-gravity shoes | |
nes/btime,gg,YPESOUGO,Peter Pepper(tm) gets super speed | |
nes/btime,gg,SZKNNIAX,Fast play for experts | |
nes/btime,gg,SXVSSXSU,Monsters always move slowly | |
nes/btime,gg,SXVSSXSU,Monsters move at double speed | |
nes/btime,gg,GOVSVXAO,^ | |
nes/btime,gg,SXVSSXSU,Monsters move at quadruple speed | |
nes/btime,gg,YOVSVXAO,^ | |
nes/cabal,gg,UNUOTTNN,9 lives for players 1 and 2 | |
nes/cabal,gg,UNUOTTNY,1 life for players 1 and 2 | |
nes/cabal,gg,GXEOZZVI,Infinite lives | |
nes/cabal,gg,KYVEOZUY,Start with 20 grenades | |
nes/cabal,gg,NYVEOZUY,Start with 50 grenades | |
nes/cabal,gg,AEUXSIPA,Infinite grenades | |
nes/cabal,gg,GAVXNGGE,Pick up more grenades | |
nes/cabal,gg,ZAVXNGGA,Pick up less grenades | |
nes/cabal,gg,AKOPLZEG,Shorter immunity | |
nes/cabal,gg,NNOPLLEK,Longer immunity | |
nes/captavenu,gg,SZSULYVG,Infinite continues | |
nes/captavenu,gg,GPNXIUZA,Large power stones worth 20 points | |
nes/captavenu,gg,TPNXIUZE,Large power stones worth 30 points | |
nes/captavenu,gg,ZLNXIUZA,Large power stones worth 50 points | |
nes/captavenu,gg,ZAUZILPE,Small power stones worth 10 points | |
nes/captavenu,gg,OLNUNEOO,Infinite energy | |
nes/captavenu,gg,VYNXTXNN,Faster Capt. and Hawkeye--one direction only | |
nes/captavenu,gg,ZEEZAZPA,^ | |
nes/captavenu,gg,SYNXTXNN,Even faster Capt. and Hawkeye--one direction only | |
nes/captavenu,gg,LEEZAZPA,^ | |
nes/captavenu,gg,LSUPUELO,Hawkeye shoots arrows faster | |
nes/captplanu,gg,PENVIGGA,Start with 2 lives instead of 5 outside levels | |
nes/captplanu,gg,PENVIGGE,Start with 10 lives outside levels | |
nes/captplanu,gg,SXNLYVVK,Infinite lives outside levels | |
nes/captplanu,gg,SZSUGVVK,Infinite lives inside levels | |
nes/captplanu,gg,PAETITGE,Start with 10 lives inside levels | |
nes/captplanu,gg,PAETITGA,Start with 2 lives inside levels | |
nes/captplanu,gg,SZNXGXVK,Infinite power outside levels | |
nes/captplanu,gg,SZVXPKVK,^ | |
nes/captplanu,gg,SXXXEUVK,Infinite power inside levels | |
nes/captplanu,gg,SZEUGKVK,^ | |
nes/captplanu,gg,AANVAEGZ,Start inside level 1 instead of outside. | |
nes/captskyhu1,gg,OZKAIGVK,Infinite lives | |
nes/captskyhu1,gg,PEUITIIA,Start with 1 life | |
nes/captskyhu1,gg,ZEUITIIE,Start with 10 lives | |
nes/captskyhu1,gg,OZXPUZVK,Infinite Maverick missiles | |
nes/captskyhu1,gg,OXKPVGVK,Infinite Hawk bombs | |
nes/captskyhu1,gg,LESITITA,Start with half Hawk bombs | |
nes/captskyhu1,gg,GOSITITA,Start with 20 Hawk bombs | |
nes/captskyhu1,gg,AESSZIZE,Start with 8 Phoenix and Maverick missiles | |
nes/captskyhu1,gg,GENXKGZA,Double cost of Hawk bombs | |
nes/captskyhu1,gg,GAXZKIZA,Double cost of Phoenix missiles | |
nes/captskyhu1,gg,ZAOZEIIE,Double cost of Maverick missiles | |
nes/casinok2,gg,AZKKYOTG,Start new game with $82 instead of $200 | |
nes/casinok2,gg,EGKKYOTK,Start new game with $512 | |
nes/casinok2,gg,AZSGGPAA,Start new game with $21 171 | |
nes/casinok2,gg,EGSGGPAE,Start new game with $131 272 | |
nes/casinok2,gg,AASKPPAE,Start new game with $1 342 377 | |
nes/casinok2,gg,AZSKPPAA,Start new game with $5 368 909 | |
nes/casinok2,gg,PAOASGIE,Can't double down in blackjack | |
nes/casinok2,gg,PAKAVIIE,Can't split in blackjack (game will say you do not have enough money) | |
nes/castelnu,gg,PEVGYPLA,Start with 1 life | |
nes/castelnu,gg,TEVGYPLA,Start with 6 lives | |
nes/castelnu,gg,PEVGYPLE,Start with 9 lives | |
nes/castelnu,gg,SLOKZLVI,Infinite lives | |
nes/castelnu,gg,IAOGTZZA,5 continues | |
nes/castelnu,gg,AAOGTZZE,8 continues | |
nes/castelnu,gg,SZNXYAVG,Infinite time | |
nes/castldrg,gg,PEVPULAP,Stop skeletons from fighting | |
nes/castldrg,gg,GEOGYZPA,Enemies and you each fight faster! | |
nes/castldrg,gg,ZPSLONLP,Super strong monsters | |
nes/castldrg,gg,SZVUSNVK,No harm from most monster attacks | |
nes/castldrg,gg,YNOLSYAE,Infinite energy | |
nes/castldrg,gg,NYXKLAGE,Super energy | |
nes/castldrg,gg,ZAXGLAAA,Start with knives | |
nes/castldrg,gg,LAXGLAAA,Start with knives and mace | |
nes/castldrg,gg,EAXGLAAA,Start with armor | |
nes/castldrg,gg,UAXGLAAA,Start with armor knives and mace! | |
nes/castlqst,gg,SXKAVIVG,Infinite lives | |
nes/castlqst,gg,ATSXATEY,Infinite keys | |
nes/castlqst,gg,LKUZTZZU,75 lives instead of 50 | |
nes/castlqst,gg,POUZTZZU,25 lives instead of 50 | |
nes/castlqst,gg,SXKNKLVG,Don't lose life from 'reset' or 'back' options | |
nes/castlqst,gg,SZOEIUVK,Use sword (press 'B') as long as you like | |
nes/castlqst,gg,XXOAZGYA,Now you can move while using sword . . . | |
nes/castlqst,gg,IAEEALYP,Must use with Code 7 for permanent sword-wielding ability! | |
nes/castlqst,gg,GAXEGIZA,Supercharged speed-up | |
nes/castlqst,gg,GAUEGIZA,^ | |
nes/castlqst,gg,AAXEGIZE,Turbo fuel-injected 16-valve speed-up | |
nes/castlqst,gg,AAUEGIZE,^ | |
nes/cvaniau1,gg,OXNGLZVK,Infinite lives | |
nes/cvaniau1,gg,KZSSEZKA,Weapons don't use power hearts | |
nes/cvaniau1,gg,KXESUZKA,^ | |
nes/cvaniau1,gg,PANKXPGA,Start with 1 life | |
nes/cvaniau1,gg,PANGSAGA,^ | |
nes/cvaniau1,gg,AANKXPGE,Start with 8 lives | |
nes/cvaniau1,gg,AANGSAGE,^ | |
nes/cvaniau1,gg,AXOGOPIE,Start with 40 power hearts | |
nes/cvaniau1,gg,ASOGOPIA,Start with 80 power hearts | |
nes/cvaniau1,gg,SXXXYAAX,Infinite time | |
nes/cvaniau1,gg,GZOGYUSE,Keep weapons after losing a life | |
nes/cvaniau1,gg,ZEUTAYAA,Gain rapid fire shots on weapon pick-up | |
nes/cvania2u,gg,SZSSYLSA,Infinite energy | |
nes/cvania2u,gg,PASGLILA,Start with 1 life | |
nes/cvania2u,gg,TASGLILA,Start with 6 lives | |
nes/cvania2u,gg,PASGLILE,Start with 9 lives | |
nes/cvania2u,gg,IZSKZIAI,Start game with 25 hearts | |
nes/cvania2u,gg,IYSKZIAI,Start game with 75 hearts | |
nes/cvania2u,gg,AISKTIAL,Start with more energy | |
nes/cvania2u,gg,AZSKTIAL,Start with less energy | |
nes/champool,gg,PAOUYALA,1 foul loses the game (instead of 3)--only in 10-ball in party mode | |
nes/champool,gg,ZAOUYALA,2 fouls in a row loses the game--only on 9- and 10-ball in party mode | |
nes/champool,gg,SLNUKXSO,Fouls don't count--only on 9- and 10-ball and rotation in party mode | |
nes/champool,gg,SUOLXXSO,Number of fouls is not cleared after a good shot (3 | |
nes/champool,gg,OZVETASX,Player 1 always breaks in 9- or 10-ball | |
nes/champool,gg,AAVEYEST,^ | |
nes/champool,gg,OZVETASX,Player 2 always breaks in 9- or 10-ball | |
nes/champool,gg,PAVEYEST,^ | |
nes/chipndalu,gg,AOEITEEN,Infinite energy | |
nes/chipndalu,gg,ATUEENSL,Freeze mechanical bulldog | |
nes/chipndalu,gg,AVKAVNSL,Freeze mechanical mice | |
nes/chipndalu,gg,AVOPTESL,Freeze buzzer | |
nes/chipndalu,gg,AVNOLKSL,Freeze buzz bomb | |
nes/chipndalu,gg,AVVPZSSL,Freeze racket-rod | |
nes/chipndalu,gg,ATSOYKSL,Freeze ditz | |
nes/chipndalu,gg,ATSPANSL,Freeze hawk bomber | |
nes/chipndalu,gg,ZEXKNPTE,Mega-jump | |
nes/chipndl2u,gg,PEUYIILA,Both start with 1 life | |
nes/chipndl2u,gg,ZEUYIILA,Both start with 2 lives | |
nes/chipndl2u,gg,GEUYIILA,Both start with 4 lives | |
nes/chipndl2u,gg,IEUYIILA,Both start with 5 lives | |
nes/chipndl2u,gg,GXKZKTVI,Almost infinite lives--both | |
nes/chipndl2u,gg,PEOYZILA,Both start with 1 heart | |
nes/chipndl2u,gg,ZEOYZILA,Both start with 2 hearts | |
nes/chipndl2u,gg,GEOYZILA,Both start with 4 hearts | |
nes/chipndl2u,gg,IEOYZILA,Both start with 5 hearts | |
nes/chipndl2u,gg,OUXLLEVS,Infinite hearts--both | |
nes/chipndl2u,gg,PANNAILA,Start with 1 credit | |
nes/chipndl2u,gg,ZANNAILA,Start with 2 credits | |
nes/chipndl2u,gg,TANNAILA,Start with 6 credits | |
nes/chipndl2u,gg,PANNAILE,Start with 9 credits | |
nes/chipndl2u,gg,NYNNAILE,Start with 255 credits (ignore the counter) | |
nes/chipndl2u,gg,OXUNGIVK,Infinite credits | |
nes/ccherub,gg,SZEAYZVG,Infinite lives | |
nes/ccherub,gg,SZEXIYSA,Infinite power | |
nes/ccherub,gg,AEOAAZZA,Start with 1 life | |
nes/ccherub,gg,IEOAAZZA,Start with double lives | |
nes/ccherub,gg,AEOAAZZE,Start with triple lives | |
nes/ccherub,gg,IEOALZPA,Start on Stage 5 | |
nes/ccherub,gg,GEOAPZAA,^ | |
nes/ccherub,gg,ZEOALZPE,Start on Stage 10 | |
nes/ccherub,gg,PEOAPZAE,^ | |
nes/ccherub,gg,GEVAKVAA,Half regular power gained from food | |
nes/ccherub,gg,PENXATZA,Slow down power loss on the ground | |
nes/ccherub,gg,LENXTVPA,Slow down power loss in the air | |
nes/ccherub,gg,ZANEVSUT,Infinite Gau(tm) (shots) | |
nes/ccherub,gg,AASXOAGE,Double Gau (shots) on candy pick-up | |
nes/circuscp,gg,GZEYPSSE,Infinite energy | |
nes/circuscp,gg,AASVNAZA,Full energy from food | |
nes/circuscp,gg,NNOTNLAE,Start with lots of weapons | |
nes/circuscp,gg,ZEVGGAPA,Start on stage 2 | |
nes/circuscp,gg,LEVGGAPA,Start on stage 3 | |
nes/circuscp,gg,GEVGGAPA,Start on stage 4 | |
nes/circuscp,gg,IEVGGAPA,Start on stage 5 | |
nes/circuscp,gg,TEVGGAPA,Start on stage 6 | |
nes/cityconu,gg,SZNSTPVG,Infinite lives | |
nes/cityconu,gg,IEKEYIZA,Start with double lives | |
nes/cityconu,gg,AEKEYIZE,Start with triple lives | |
nes/cityconu,gg,SXKPZGVG,Infinite oil | |
nes/cityconu,gg,AXSAPIIA,Start with extra oil | |
nes/cityconu,gg,PEKEIIAA,Start on level 1 | |
nes/cityconu,gg,ZEKEIIAA,Start on level 2 | |
nes/cityconu,gg,LEKEIIAA,Start on level 3 | |
nes/cityconu,gg,GEKEIIAA,Start on level 4 | |
nes/cityconu,gg,IEKEIIAA,Start on level 5 | |
nes/clashdmn,gg,VZSULOVV,Don't die when power hits zero | |
nes/clashdmn,gg,VNNGNUSO,Start with 1 of each item | |
nes/clashdmn,gg,AAEKVGAO,Start with 50% power | |
nes/clashdmn,gg,AEVZNPAO,^ | |
nes/clashdmn,gg,ZAOGXGGA,^ | |
nes/clashdmn,gg,APEKVGAO,Start with 150% power | |
nes/clashdmn,gg,TAOGXGGA,^ | |
nes/clashdmn,gg,AOVZNPAO,^ | |
nes/clashdmn,gg,AZEKVGAP,Start with 200% power | |
nes/clashdmn,gg,AAOGXGGE,^ | |
nes/clashdmn,gg,AXVZNPAP,^ | |
nes/clashdmn,gg,SXKZGSVS,Infinite supply of all items bought | |
nes/clashdmn,gg,AVUGAGST,All items in shop are free | |
nes/clashdmn,gg,TAUGKGKY,Start with extra cash! | |
nes/clashdmn,gg,UPUGVKXO,^ | |
nes/cliffh,gg,PASGVGLA,Start with 2 lives | |
nes/cliffh,gg,IASGVGLA,Start with 6 lives | |
nes/cliffh,gg,YASGVGLA,Start with 8 lives | |
nes/cliffh,gg,PASGVGLE,Start with 10 lives | |
nes/cliffh,gg,SXEKKSVK,Infinite lives | |
nes/cliffh,gg,SZVPOKVK,Protection from most hits | |
nes/cliffh,gg,PAKGUGLA,Start with 1 continue | |
nes/cliffh,gg,IAKGUGLA,Start with 5 continues | |
nes/cliffh,gg,YAKGUGLA,Start with 7 continues | |
nes/cliffh,gg,PAKGUGLE,Start with 9 continues | |
nes/cliffh,gg,ULOTSYTN,Infinite continues | |
nes/cliffh,gg,SUNPXXSO,Don't burn money at campfire | |
nes/cliffh,gg,AXOKNGAP,Start with 2x life (does not show on meter) | |
nes/cliffh,gg,AEOKNGAO,Start with 1/2 life | |
nes/cliffh,gg,VTVKVKSE,Start with $100 | |
nes/cliffh,gg,VTVKUKSE,Start with $10 000 | |
nes/cliffh,gg,VGVKUKSE,Start with $650 000 (display shows $xx0000 until | |
nes/cliffh,gg,YONKKXAP,Some bags contain mega-money some contain zip | |
nes/clucluh,gg,GXLILL,Both players have infinite lives | |
nes/clucluh,gg,GZPGSL,Infinite time (stops timer) | |
nes/clucluh,gg,PAGKGL,Both players start with 1 life | |
nes/clucluh,gg,APGKGL,Both players start with 10 lives | |
nes/clucluh,gg,TEYIGL,Increase extra time | |
nes/clucluh,gg,VTSKPLSA,Player 2 has only 1 life | |
nes/clucluh,gg,IEVISZZA,Shoot more rays | |
nes/clucluh,gg,AOVSOZAZ,Shoot shorter rays | |
nes/clucluh,gg,ASVSOZAZ,Shoot longer rays | |
nes/clucluh,gg,AASIAYGA,Enemy can go thru gold bars | |
nes/cobracom,gg,SXUAAOVK,Start with infinite lives | |
nes/cobracom,gg,AAUVGZGA,Start with 1 life | |
nes/cobracom,gg,AAUVGZGE,Start with 9 lives | |
nes/cobracom,gg,GZSSNGST,Become immune to weapon damage | |
nes/cobratru,gg,ENXTPVSA,Never lose your power-ups | |
nes/cobratru,gg,LEXTZVAX,^ | |
nes/cobratru,gg,SZUXZVVK,Infinite continue options | |
nes/cobratru,gg,SZEVNOVK,Don't lose life for damage | |
nes/cobratru,gg,SZVTSOVK,Don't lose life for Time Out | |
nes/cobratru,gg,VVXEAUSE,Gain an extra minute | |
nes/cobratru,gg,LOXEPLIP,^ | |
nes/cobratru,gg,SZEVNOVK,Infinite lives | |
nes/cobratru,gg,SZVTSOVK,^ | |
nes/cnviper,gg,SZOVKNVK,Infinite lives | |
nes/cnviper,gg,PENTAGLA,Start with 1 life | |
nes/cnviper,gg,TENTAGLA,Start with 6 lives | |
nes/cnviper,gg,PENTAGLE,Start with 9 lives | |
nes/cnviper,gg,STVPVOON,Infinite energy | |
nes/cnviper,gg,AASOVZPA,^ | |
nes/cnviper,gg,GTETLIZL,Start with double usual bullets | |
nes/cnviper,gg,PPETLIZU,Start with half usual bullets | |
nes/cnviper,gg,GTOVEYZL,Double usual bullets on new life | |
nes/cnviper,gg,PPOVEYZU,Half bullets on new life | |
nes/cnviper,gg,VVNVGKSE,Start with machine gun and 256 bullets | |
nes/cnviper,gg,VTOTONSE,Machine gun and 256 bullets on new life | |
nes/cnviper,gg,GZOTONSE,Keep machine gun after dying | |
nes/cnviper,gg,GZEVVNSE,^ | |
nes/cnviper,gg,AAOXLZPA,Infinite machine gun bullets | |
nes/cnviper,gg,AENXZPPA,Infinite bullets for your gun | |
nes/cnviper,gg,SXKEVNOU,Upper level jump | |
nes/cnviper,gg,ONEOYEXN,^ | |
nes/commando,gg,EZEGNOVG,Start with infinite lives | |
nes/commando,gg,XVULASXK,Start with infinite grenades | |
nes/commando,gg,AEKKIILA,Both players start with 1 life | |
nes/commando,gg,TEKKIILA,Both players start with 6 lives | |
nes/commando,gg,PEKKIILE,Both players start with 9 lives | |
nes/commando,gg,AOSGIIIA,Start with double rations of grenades | |
nes/crystalp,gg,GZVTAPAX,Infinite lives | |
nes/crystalp,gg,SXXTAIAX,Infinite energy for Farron(tm) | |
nes/crystalp,gg,GPEYUXTA,Maximum energy without Life Crystal | |
nes/crystalp,gg,GZXVPPAX,Don't use up money when buying things | |
nes/crystalp,gg,GZUTZPAX,^ | |
nes/crystalp,gg,AAVIGTZA,Super Jump without Flight Crystal | |
nes/crystalp,gg,PAVITTLA,^ | |
nes/crystalp,gg,IOUSLVTA,Increase Super Jump to Mega Jump | |
nes/crystalp,gg,IKUSLVTA,Increase Super Jump to Super Mega Jump | |
nes/contra,gg,SLAIUZ,Start with infinite lives | |
nes/contra,gg,GXIIUX,Keep weapons after losing a life | |
nes/contra,gg,SLTIYG,Become invincible--enemies don't shoot at you | |
nes/contra,gg,PEIIXZ,Start new life with machine gun | |
nes/contra,gg,ZEIIXZ,Start new life with flame-thrower | |
nes/contra,gg,LEIIXZ,Start new life with spread gun | |
nes/contra,gg,GEIIXZ,Start new life with laser | |
nes/contrafc,gg,PAUYTTLE,Start all characters with 9 lives | |
nes/contrafc,gg,TAUYTTLA,Start all characters with 6 lives | |
nes/contrafc,gg,PAUYTTLA,Start all characters with 1 life | |
nes/contrafc,gg,AANVIAPA,Infinite lives--all characters | |
nes/coolwrld,gg,PEKGYAZA,Start with 2 lives | |
nes/coolwrld,gg,PAKZKYZA,^ | |
nes/coolwrld,gg,TEKGYAZA,Start with 7 lives | |
nes/coolwrld,gg,TAKZKYZA,^ | |
nes/coolwrld,gg,PEKGYAZE,Start with 10 lives | |
nes/coolwrld,gg,PAKZKYZE,^ | |
nes/coolwrld,gg,GXUVTKVK,Infinite lives | |
nes/coolwrld,gg,LEKKGAPA,Start with 3 erasers | |
nes/coolwrld,gg,LAVXXYPA,^ | |
nes/coolwrld,gg,TEKKGAPA,Start with 6 erasers | |
nes/coolwrld,gg,TAVXXYPA,^ | |
nes/coolwrld,gg,PEKKGAPE,Start with 9 erasers | |
nes/coolwrld,gg,PAVXXYPE,^ | |
nes/coolwrld,gg,AZNZEYAE,Lots of erasers | |
nes/coolwrld,gg,LEVLGZPA,Start with 3 bombs | |
nes/coolwrld,gg,TEVLGZPA,Start with 6 bombs | |
nes/coolwrld,gg,PEVLGZPE,Start with 9 bombs | |
nes/coolwrld,gg,SXSTOTVG,Infinite bombs | |
nes/coolwrld,gg,SXVVKTVG,Infinite erasers | |
nes/crystal,gg,VVOGUOSE,Start with some gold | |
nes/crystal,gg,NYVSPZGV,First pupil gives you more gold | |
nes/crystal,gg,SXNOVXSE,Magic doesn't use up M.P. | |
nes/crystal,gg,AASVVNYA,Immune to poison | |
nes/crystal,gg,AEKTSNYA,Immune to paralysis | |
nes/crystal,gg,TEOTVYGA,Stronger poison | |
nes/crystal,gg,ZEOTVYGA,Weaker poison | |
nes/crystal,gg,SZUOIVSE,Don't get charged for boarding at Inn | |
nes/crystal,gg,SZKPLVSE,^ | |
nes/crystal,gg,SXVPUOSE,Don't get charged for items in shops | |
nes/crystal,gg,SXVOOOSE,^ | |
nes/cyberbal,gg,SXUYAKVK,Infinite level time | |
nes/cyberbal,gg,PENOYLLA,Start with level time at 1 minute | |
nes/cyberbal,gg,ZENOYLLA,Start with level time at 2 minutes | |
nes/cyberbal,gg,IENOYLLA,Start with level time at 5 minutes | |
nes/cyberbal,gg,PENOYLLE,Start with level time at 9 minutes | |
nes/cyberbal,gg,AAXEZAZA,Goals worth 0 points | |
nes/cyberbal,gg,PAXEZAZA,Goals worth 1 points | |
nes/cyberbal,gg,IAXEZAZA,Goals worth 5 points | |
nes/cyberbal,gg,PAXEZAZE,Goals worth 9 points | |
nes/cyberbal,gg,LTXEZAZA,Goals worth mega points | |
nes/cybernod,gg,SZVZGOVK,Start with infinite lives | |
nes/cybernod,gg,NYEATXNY,Start with 1 life | |
nes/cybernod,gg,UYEATXNN,Start with 5 lives | |
nes/cybernod,gg,AAEATXNN,Start with 18 lives | |
nes/cybernod,gg,AZUALZGO,Start with double bombs | |
nes/cybernod,gg,AXEXIPGO,^ | |
nes/cybernod,gg,GOOZZPZA,20 'genocides' on new life | |
nes/cybernod,gg,GPUETZPA,Start new life with 20 shields | |
nes/cybernod,gg,GOOZYPPA,^ | |
nes/cybernod,gg,GPKAZZIA,Start with 20 seekers and bouncers | |
nes/cybernod,gg,GOOXGPIA,^ | |
nes/cybernod,gg,SZNPVOVK,Infinite bombs | |
nes/cybernod,gg,SXEUSSVK,Infinite 'genocides' | |
nes/cybernod,gg,SXOPUSVK,Infinite shields | |
nes/cybernod,gg,SZNOLNVK,Infinite seekers | |
nes/cybernod,gg,NNOEPPAE,Start with rear laser | |
nes/cybernod,gg,GZKZZOSE,Keep rear laser after death | |
nes/cybernod,gg,GZKXAOSE,Keep mace after death | |
nes/cybernod,gg,GZKZIOSE,^ | |
nes/darkwingu,gg,PYSKXPLY,Start with 2 lives | |
nes/darkwingu,gg,IYSKXPLY,Start with 6 lives | |
nes/darkwingu,gg,AYSKXPLN,Start with 9 lives | |
nes/darkwingu,gg,GZOGSUVK,Infinite lives | |
nes/darkwingu,gg,AVUEUOSZ,Infinite gas--if you avoid the "Go" missions | |
nes/darkwingu,gg,AVVNSOOG,Infinite strength | |
nes/darkwingu,gg,IYEAKPAY,More gas picked up | |
nes/dashgalx,gg,SZVPTOVK,Can't lose lives in rooms | |
nes/dashgalx,gg,SZUPLOVK,Can't lose lives in elevator shaft | |
nes/dashgalx,gg,PENPIALA,Start with 1 life | |
nes/dashgalx,gg,TENPIALA,Start with 6 lives | |
nes/dashgalx,gg,PENPIALE,Start with 9 lives | |
nes/dashgalx,gg,NYSXAOAN,Oxygen used up more slowly in shaft | |
nes/dashgalx,gg,AYXXSNNY,Oxygen used up more quickly in rooms | |
nes/dashgalx,gg,AAEPZIPA,Won't take damage from shots and collisions | |
nes/dashgalx,gg,OZEPOISE,Start on level 5 | |
nes/dashgalx,gg,IAEPXSVI,^ | |
nes/dashgalx,gg,OZEPOISE,Start on level 10 | |
nes/dashgalx,gg,ZAEPXSVS,^ | |
nes/dashgalx,gg,OZEPOISE,Start on level 15 | |
nes/dashgalx,gg,YAEPXSVS,^ | |
nes/dashgalx,gg,OZEPOISE,Start on level 20 | |
nes/dashgalx,gg,GPEPXSVI,^ | |
nes/dashgalx,gg,VTNSEXSX,Infinite bombs in elevator shaft | |
nes/dashgalx,gg,VVVSXXSX,Infinite bombs in rooms | |
nes/dashgalx,gg,VVOSSXSX,Infinite detonators in shafts | |
nes/dashgalx,gg,VTESNUSX,Infinite detonators in rooms | |
nes/dashgalx,gg,VTEZIKSX,Infinite keys in shafts | |
nes/dashgalx,gg,VVOXTOSX,Infinite keys in rooms | |
nes/daysthndu,gg,NYKNIUNO,Start with more fuel | |
nes/daysthndu,gg,YIKNIUNO,Start with less fuel | |
nes/daysthndu,gg,SXEYPUSU,Faster acceleration | |
nes/daysthndu,gg,IEUNLLLA,Maximum acceleration | |
nes/daysthndu,gg,SXEYPUSU,^ | |
nes/daysthndu,gg,AAVOEXNY,Tires don't burst | |
nes/daysthndu,gg,SNXOSKEY,Better left-hand cornering | |
nes/deadtow,gg,LGXELPZU,Start with 75 Ludder | |
nes/deadtow,gg,GXSONPST,You won't take any damage | |
nes/deadtow,gg,ZEUPKYPE,Pick up 1 Ludder--it becomes 10! | |
nes/deadtow,gg,GOUPUYIA,Pick up 5 Ludder--it becomes 20! | |
nes/deadtow,gg,GXUGLVON,Shopkeeper forgets to charge you | |
nes/defendr2,gg,GXTGEY,Infinite lives | |
nes/defendr2,gg,GXYSGI,Infinite smart bombs | |
nes/defendr2,gg,PELGNY,Start with 1 life | |
nes/defendr2,gg,TELGNY,Start with 6 lives | |
nes/defendr2,gg,PELGNN,Start with 9 lives | |
nes/defendr2,gg,YAZVPG,Super speed | |
nes/defendr2,gg,YETVIL,^ | |
nes/defcrownu,gg,ZAVVALGO,Only 10 soldiers in your Garrison | |
nes/defcrownu,gg,AZVVALGO,40 soldiers in your Garrison | |
nes/defcrownu,gg,AAEOUPPA,Soldiers for free | |
nes/defcrownu,gg,LAEOUPPA,Triple the cost of soldiers | |
nes/defcrownu,gg,GAEOKOAA,Halve the cost of knights | |
nes/defcrownu,gg,APEOKOAA,Double the cost of knights | |
nes/defcrownu,gg,YAEOSOYA,Halve the cost of catapults | |
nes/defcrownu,gg,ZAEOVPGO,Halve the cost of castles | |
nes/demnswrd,gg,AESVLTPA,Infinite powers and lives | |
nes/demnswrd,gg,SXSIYASA,Infinite lives | |
nes/demnswrd,gg,AEVSUIZA,Start game with 1 life | |
nes/demnswrd,gg,IEVSUIZA,Start game with 6 lives | |
nes/demnswrd,gg,AEVSUIZE,Start game with 9 lives | |
nes/demnswrd,gg,SZKGTTSA,Infinite life energy | |
nes/demnswrd,gg,PANZLPAA,Start on level 2 | |
nes/demnswrd,gg,ATNXAOSA,^ | |
nes/demnswrd,gg,ZANZLPAA,Start on level 3 | |
nes/demnswrd,gg,ATNXAOSA,^ | |
nes/demnswrd,gg,LANZLPAA,Start on level 4 | |
nes/demnswrd,gg,ATNXAOSA,^ | |
nes/demnswrd,gg,GANZLPAA,Start on level 5 | |
nes/demnswrd,gg,ATNXAOSA,^ | |
nes/demnswrd,gg,IANZLPAA,Start on level 6 | |
nes/demnswrd,gg,ATNXAOSA,^ | |
nes/demnswrd,gg,XZNZGPSA,Start with 44 red spheres | |
nes/demnswrd,gg,VEEZYOSE,^ | |
nes/demnswrd,gg,XZNZGPSA,Start with 44 black spheres | |
nes/demnswrd,gg,VEEXZOSE,^ | |
nes/demnswrd,gg,XZNZGPSA,Start with 44 fire spheres | |
nes/demnswrd,gg,VANXLOSE,^ | |
nes/demnswrd,gg,XZNZGPSA,Start with 44 lightning bolts | |
nes/demnswrd,gg,VANXTOSE,^ | |
nes/demnswrd,gg,XZNZGPSA,Start with 44 power beams | |
nes/demnswrd,gg,VEEZPOSE,^ | |
nes/demnswrd,gg,VTVTAESX,Phoenix ALWAYS rescues you | |
nes/demnswrd,gg,SLNNANSO,Infinite fire/lightning/power beams on pick up | |
nes/demnswrd,gg,VTNXAOSE,Extra dart strength | |
nes/earthstr,gg,ISNEUUOP,Less energy | |
nes/earthstr,gg,NNNEUUOO,More energy | |
nes/earthstr,gg,PAVTXGLA,Start game with 1 life | |
nes/earthstr,gg,SXVSVIVG,Infinite lives | |
nes/earthstr,gg,XTNVSNXK,Don't lose special weapon in sub game | |
nes/destempr,gg,AEKPZZGT,Buy 300 provisions for no money | |
nes/destempr,gg,AEKPIZYZ,Buy 30 000 provisions for no money | |
nes/destempr,gg,AEKPTZAP,^ | |
nes/destempr,gg,AENLULZL,Dagger costs nothing | |
nes/destempr,gg,AEVLKGZL,Bandana costs nothing | |
nes/destempr,gg,AENUKLGT,Flail costs nothing | |
nes/destempr,gg,AEXLXGGT,Robe costs nothing | |
nes/destempr,gg,AEXUOKGZ,Leather costs nothing | |
nes/destempr,gg,AEXUXGPA,^ | |
nes/destempr,gg,AEUUXLGP,Elixir A costs nothing | |
nes/destempr,gg,AEXUVLGT,Resurrect costs nothing | |
nes/destempr,gg,AEXLVUEG,Steed costs nothing | |
nes/destempr,gg,AEEUKUEG,Gullwing costs nothing | |
nes/dicktr,gg,SZXZEOVK,Infinite hand gun bullets | |
nes/dicktr,gg,GOEPIOZA,More super punches on pick-up | |
nes/dicktr,gg,SZKZIXVK,Infinite super punches | |
nes/dicktr,gg,GXVOINSV,Infinite energy | |
nes/dicktr,gg,AOVOGNAU,Take more damage | |
nes/dicktr,gg,SXVXZEVK,Infinite machine gun bullets | |
nes/dicktr,gg,SZEXIXVK,Infinite tear gas | |
nes/dicktr,gg,KYVZAANY,Mega-jumping Dick Tracy(tm) | |
nes/diehardu,gg,SXEZTYSA,Lose no life points when shot with pistol | |
nes/diehardu,gg,SXOZIYSA,Lose no life points when shot with submachine gun | |
nes/diehardu,gg,SXXZLYSA,Lose no life points when punched | |
nes/diehardu,gg,PEOKIPAP,Start with 1 life point instead of 16 | |
nes/diehardu,gg,ZEOKIPAP,Start with 2 life points | |
nes/diehardu,gg,GEOKIPAP,Start with 4 life points | |
nes/diehardu,gg,AEOKIPAO,Start with 8 life point | |
nes/diehardu,gg,GEOKIPAO,Start with 12 life points | |
nes/diehardu,gg,GOOKIPAP,Start with 20 life points | |
nes/diehardu,gg,SXOYYUSE,Lose foot health very slowly | |
nes/diehardu,gg,AEXGPOYA,Start with no pistol shots instead of 15 | |
nes/diehardu,gg,IEXGPOYA,Start with 5 pistol shots | |
nes/diehardu,gg,ZEXGPOYE,Start with 10 pistol shots | |
nes/diehardu,gg,GOXGPOYA,Start with 20 pistol shots | |
nes/diehardu,gg,POXGPOYE,Start with 25 pistol shots | |
nes/diehardu,gg,ATNALXVG,Infinite pistol shots | |
nes/diehardu,gg,ATNEIXVG,Infinite submachine gun shots | |
nes/diehardu,gg,ATVEIZSZ,Infinite shots on all guns | |
nes/diehardu,gg,ENUYPOGL,Run timer down at 1/4 normal speed | |
nes/diehardu,gg,KUUYPOGL,Run timer down at 1/3 normal speed | |
nes/diehardu,gg,ANUYPOGU,Run timer down at 1/2 normal speed | |
nes/diehardu,gg,TOUYPOGU,Run timer down at 2x normal speed | |
nes/diehardu,gg,GOUYPOGL,Run timer down at 3x normal speed | |
nes/diehardu,gg,YEUYPOGU,Run timer down at 4x normal speed | |
nes/diehardu,gg,AVUNGPSZ,Freeze timer | |
nes/digdug2,gg,GZETIZEI,Instant inflate and explode! | |
nes/digdug2,gg,PEETOPLA,Start with 1 life--both players | |
nes/digdug2,gg,AEETOPLE,Start with 8 lives--both players | |
nes/digdug2,gg,SZXLSVVK,Never lose lives from touching water | |
nes/digdug2,gg,SXVKLVVK,Never lose lives from Fygar's(tm) flame | |
nes/digdug2,gg,SXNIPEVK,Never lose lives from hitting enemies | |
nes/digdug2,gg,OZNYPUPX,Turbo speed . . . | |
nes/digdug2,gg,ZANYZLLA,^ | |
nes/diggertr,gg,PAONOGAE,Start with weapons | |
nes/diggertr,gg,IAUGZUPA,Less rocks on pick-up | |
nes/diggertr,gg,SZEYTVVK,Infinite rocks on pick-up | |
nes/diggertr,gg,SXEUIUVK,Infinite rope on pick-up | |
nes/diggertr,gg,SXEXTEVK,Infinite dynamite on pick-up | |
nes/diggertr,gg,SXSYOPVG,Infinite energy | |
nes/diggertr,gg,SXVAYTVG,Infinite lives | |
nes/dirtyhar,gg,SXUKOKVK,Infinite lives | |
nes/dirtyhar,gg,PANSGIIA,1 life | |
nes/dirtyhar,gg,ZANSGIIE,10 lives | |
nes/dirtyhar,gg,GXXGXGST,Infinite energy | |
nes/dirtyhar,gg,AEVLIPZA,Maximum energy from Chili Dogs | |
nes/dirtyhar,gg,ZESSTSPO,Only 10 Magnum Bullets allowed | |
nes/dirtyhar,gg,ZEVIZSPO,^ | |
nes/dirtyhar,gg,ZUSSTSPP,50 Magnum Bullets allowed | |
nes/dirtyhar,gg,ZUVIZSPP,^ | |
nes/ducktal2u,gg,SXUIEKVK,Infinite lives | |
nes/ducktal2u,gg,ATVVXLEZ,Infinite hit points | |
nes/ducktal2u,gg,AAESULZA,Start with 1 life | |
nes/ducktal2u,gg,IAESULZA,Start with 6 lives | |
nes/ducktal2u,gg,AAESULZE,Start with 9 lives | |
nes/ducktal2u,gg,LAVTNLPA,Lose half normal hit points (in easy game) | |
nes/ducktal2u,gg,ZAXSKLIE,Double usual time | |
nes/ducktal2u,gg,SXNIUKOU,^ | |
nes/ducktal2u,gg,SZNISESU,^ | |
nes/ducktal2u,gg,OVUVAZSV,Freeze timer | |
nes/jungleu,gg,PAEGVGTA,Start practice level with 1 life | |
nes/jungleu,gg,LAEGVGTA,Start practice level with 3 lives | |
nes/jungleu,gg,PAEGVGTE,Start practice level with 9 lives | |
nes/jungleu,gg,PAEGNGIA,Start normal level with 1 life | |
nes/jungleu,gg,LAEGNGIA,Start normal level with 3 lives | |
nes/jungleu,gg,PAEGNGIE,Start normal level with 9 lives | |
nes/jungleu,gg,GZVEOSSE,Infinite lives | |
nes/jungleu,gg,AAVEEYPA,Infinite time | |
nes/jungleu,gg,IAVYZLAA,Start with 5 of each weapon | |
nes/jungleu,gg,APVYZLAA,Start with 10 of each weapon | |
nes/jungleu,gg,AZVYZLAA,Start with 20 of each weapon | |
nes/jungleu,gg,ALVYZLAA,Start with 30 of each weapon | |
nes/jungleu,gg,EPVYZLAA,Start with 90 of each weapon | |
nes/jungleu,gg,PENEEIAA,Infinite weapons | |
nes/jungleu,gg,ZEKKULAP,Need 2 gems to finish levels 1 3 4 7 9 | |
nes/jungleu,gg,SXXNLKOU,^ | |
nes/jungleu,gg,GEKKULAP,Need 4 gems to finish levels 1 3 4 7 9 | |
nes/jungleu,gg,SXXNLKOU,^ | |
nes/jungleu,gg,AEKKULAO,Need 8 gems to finish levels 1 3 4 7 9 | |
nes/jungleu,gg,SXXNLKOU,^ | |
nes/dkong,gg,SXNGOZVG,Infinite lives | |
nes/dkong,gg,PENKNPLA,Start with 1 life | |
nes/dkong,gg,PENKNPLE,Start with 9 lives | |
nes/dkong3,gg,SZNKOPVI,Start with infinite lives | |
nes/dkong3,gg,PEEGITLA,Start with 1 life | |
nes/dkong3,gg,PEEGITLE,Start with 9 lives | |
nes/dkong3,gg,ZEKKGYEE,Reduce the time for pros | |
nes/dkong3,gg,ZAOSZAPA,Normal spray more powerful | |
nes/dkong3,gg,ZLOSLAAA,Normal spray longer | |
nes/dkong3,gg,AASSYPPA,Spray cuts through baddies | |
nes/dkong3,gg,TEXKVGLA,Speeding Stanley(tm) | |
nes/dkongcl,gg,SXYAOP,Infinite lives | |
nes/dkongcl,gg,PETANA,Start with 1 life | |
nes/dkongcl,gg,TETANA,Start with 6 lives | |
nes/dkongcl,gg,PETANE,Start with 9 lives | |
nes/dkongcl,gg,AEVAVSIA,Controllable jump | |
nes/dkongcl,gg,EAKOLSLG,Keep hammer for longer | |
nes/dkongcl,gg,SZZGTP,Infinite lives | |
nes/dkongcl,gg,PATLST,Start with 1 life | |
nes/dkongcl,gg,TATLST,Start with 6 lives | |
nes/dkongcl,gg,PATLSV,Start with 9 lives | |
nes/dkongcl,gg,AEKGAUIA,Controllable jump | |
nes/dkongcl,gg,EXSKSGEY,Speed up | |
nes/dkongcl,gg,EXUKNGEY,^ | |
nes/dkongcl,gg,EAVGVIAG,Faster single vine climbing | |
nes/dkongcl,gg,PAXIPAIA,Can fall onto platforms | |
nes/ddragon,gg,AAUNYLPA,Freeze the timer countdown | |
nes/ddragon,gg,AEUTLZZA,Start game with 1 life | |
nes/ddragon,gg,IEUTLZZA,Start game with 6 lives | |
nes/ddragon,gg,AEUTLZZE,Start game with 9 lives | |
nes/ddragon,gg,XTKNXEZK,More energy for player 2 or the CPU | |
nes/ddragon,gg,XTKYOEZK,More energy for player 1 | |
nes/ddragon,gg,AZUYZLAL,Timer will count down fast | |
nes/ddragon,gg,APUYZLAL,Timer will count down super-fast | |
nes/ddragon2u1,gg,AASVETGE,Player 1 starts with 8 lives | |
nes/ddragon2u1,gg,AAVVSTGE,Player 2 starts with 8 lives | |
nes/ddragon2u1,gg,PASVETGA,Player 1 starts with 1 life | |
nes/ddragon2u1,gg,PAVVSTGA,Player 2 starts with 1 life | |
nes/ddragon2u1,gg,SZXAYKVS,Never lose lives from falling | |
nes/ddragon2u1,gg,SXOANXVS,Never lose lives from low energy | |
nes/ddragon2u1,gg,SZVESUVS,Never lose lives from water | |
nes/ddragon2u1,gg,LAUTXTAA,Start on mission 4 | |
nes/ddragon2u1,gg,IAUTXTAA,Start on mission 5 | |
nes/ddragon2u1,gg,TAUTXTAA,Start on mission 6 | |
nes/ddragon2u1,gg,PAUTXTAE,Start on mission 7 | |
nes/ddragon2u1,gg,NNEVOIAE,Slow down gameplay | |
nes/ddragon3u,gg,SZUUPAAX,Protection for Billy(tm) Jimmy(tm) & Chin(tm) | |
nes/ddragon3u,gg,GVEPXGGI,More energy for Billy & Jimmy | |
nes/ddragon3u,gg,GVEOXKZG,More energy for Ranzou(tm) | |
nes/ddragon3u,gg,ZXEPXGGS,Less energy for Billy & Jimmy | |
nes/ddragon3u,gg,IXEOXKZG,Less energy for Ranzou | |
nes/ddragon3u,gg,ZUEONGGT,Less energy for Chin | |
nes/ddragon3u,gg,AAELIGPA,Infinite 'special' weapons for all | |
nes/ddragon3u,gg,GZXUPUVS,^ | |
nes/ddragon3u,gg,GOOPKGIA,Start with 20 special weapons for Billy Jimmy & Chin | |
nes/ddragon3u,gg,AXOPKGIE,Start with 40 special weapons for Billy Jimmy & Chin | |
nes/ddragon3u,gg,AXOONGGO,Start with 40 special weapons for Ranzou | |
nes/ddragon3u,gg,OZVLGASX,More powerful punch and weapon and high kick! | |
nes/drchaos,gg,LTKKVPZL,Start with more energy | |
nes/drchaos,gg,PPKKVPZU,Start with less energy | |
nes/drchaos,gg,PASKSPAA,Start with Shield Suit | |
nes/drchaos,gg,ZISKNPLG,^ | |
nes/drchaos,gg,AEEGUZLE,Mega-jump | |
nes/drchaos,gg,AKSSKIGP,More invincibility time | |
nes/drchaos,gg,GESSKIGP,Less invincibility time | |
nes/drchaos,gg,OVKIKISV,Take minimal damage | |
nes/drchaos,gg,PEKISIGY,^ | |
nes/drchaos,gg,TVOSSITG,Take more damage and Shield Suit has no effect | |
nes/drchaos,gg,AEOSKIYA,^ | |
nes/drchaos,gg,GZEYEEVK,Infinite pistol bullets | |
nes/drjekyll,gg,GZXVTKVK,Complete invincibility! | |
nes/drjekyll,gg,GZXTTSVK,^ | |
nes/drjekyll,gg,KENLKVSE,Start with 16 coins | |
nes/drjekyll,gg,GXNLKVSE,Keep coins from previous games | |
nes/drjekyll,gg,NXNSZEOO,Instant game restart | |
nes/drmarioju1,gg,GZNEVIVT,Vitamin capsules don't fall | |
nes/drmarioju1,gg,GEXPYGLA,5 in a row needed instead of 4 | |
nes/drmarioju1,gg,IEXPYGLA,6 in a row needed instead of 4 | |
nes/drmarioju1,gg,TEXPYGLA,7 in a row needed instead of 4 | |
nes/drmarioju1,gg,GAKPPZLA,5 in a row needed instead of 4 | |
nes/drmarioju1,gg,IAKPPZLA,6 in a row needed instead of 4 | |
nes/drmarioju1,gg,TAKPPZLA,7 in a row needed instead of 4 | |
nes/drmarioju1,gg,AUVONUAO,More pieces sent across to other player | |
nes/drmarioju1,gg,GXXOZGVT,No pieces sent across to other player | |
nes/drmarioju1,gg,GZKPGZVT,^ | |
nes/drgnpowr,gg,SZVOSZVG,Start with infinite energy | |
nes/drgnpowr,gg,EAXAILGT,Start with extra energy | |
nes/drgnpowr,gg,KAOETLSA,Start with 24 Wind Waves | |
nes/dwarr,gg,SXOIVLSA,Infinite Magic Power(tm) | |
nes/dwarr,gg,AEVGUIZA,Take no damage in swamp | |
nes/dwarr,gg,VVOYYTSA,Start with 256 gold coins | |
nes/dwarr,gg,VKOIVLSA,All spells use only one magic point | |
nes/dwarr,gg,YAKKEVYA,Barriers cause half usual damage | |
nes/dwarr2,gg,ZUKLUSGP,Start with 50 hit points | |
nes/dwarr2,gg,LVKLUSGP,Start with 99 hit points | |
nes/dwarr2,gg,AXKLOIIE,Start with 40 strength points | |
nes/dwarr2,gg,ASKLOIIA,Start with 80 strength points | |
nes/dwarr2,gg,AXKLXIGE,Start with 40 agility points | |
nes/dwarr2,gg,ASKLXIGA,Start with 80 agility points | |
nes/dwarr2,gg,ZUKLNSYP,Start with 50 hit points | |
nes/dwarr2,gg,LVKLNSYP,Start with 99 hit points | |
nes/dwarr2,gg,AXKLSIGE,Start with 40 strength points | |
nes/dwarr2,gg,GUKLSIGE,Start with 60 strength points | |
nes/dwarr2,gg,TOKLVIGE,Start with 30 agility points | |
nes/dwarr2,gg,GUKLVIGE,Start with 60 agility points | |
nes/dwarr2,gg,AXKUEITE,Start with 40 magic points | |
nes/dwarr2,gg,GUKUEITE,Start with 60 magic points | |
nes/dwarr2,gg,ZUKUUIAZ,Start with 50 hit points | |
nes/dwarr2,gg,LVKUUIAZ,Start with 99 hit points | |
nes/dwarr2,gg,POKUOIZE,Start with 25 strength points | |
nes/dwarr2,gg,ZUKUOIZA,Start with 50 strength points | |
nes/dwarr2,gg,AXKUXITO,Start with 40 agility points | |
nes/dwarr2,gg,AXKUKSGO,Start with 40 magic points | |
nes/dwarr3,gg,NYUOYPZU,King gives 255 gold | |
nes/dwarr3,gg,PASPZPAA,King gives mega-gold | |
nes/dwarr3,gg,YTVUGZYE,Player starts with increased strength and/or attack power | |
nes/dwarr3,gg,VYVUGZYE,Player starts with greatly increased strength and/or attack power | |
nes/dwarr3,gg,LTNLPZIA,Player starts with increased agility and/or defense | |
nes/dwarr3,gg,NYNLPZIE,Player starts with greatly increased agility and/or defense | |
nes/dwarr3,gg,LTNLTZYA,Player starts with increased vitality and/or hit points | |
nes/dwarr3,gg,NYNLTZYE,Player starts with greatly increased vitality and/or hit points | |
nes/dwarr3,gg,LTNULZTA,Player starts with increased magic maximum magic points and/or | |
nes/dwarr3,gg,NYNULZTE,Player starts with greatly increased magic maximum magic points and/or | |
nes/dwarr3,gg,ZVELAZGA,Player starts with increased luck | |
nes/dwarr3,gg,VNELAZGE,Player starts with greatly increased luck | |
nes/dwarr3,gg,LTVUIZPA,Wizard starts with increased strength and/or attack power | |
nes/dwarr3,gg,VYVUIZPE,Wizard starts with greatly increased strength and/or attack power | |
nes/dwarr3,gg,ZTNLZZGA,Wizard starts with increased agility and/or defense | |
nes/dwarr3,gg,NYNLZZGE,Wizard starts with greatly increased agility and/or defense | |
nes/dwarr3,gg,ZTNLYZZA,Wizard starts with increased vitality and/or maximum hit points | |
nes/dwarr3,gg,OPNLYZZE,Wizard starts with greatly increased vitality and/or maximum hit points | |
nes/dwarr3,gg,LTNUGXPA,Wizard starts with increased magic intelligence and/or maximum magic | |
nes/dwarr3,gg,LVELPZZA,Wizard starts with increased luck | |
nes/dwarr3,gg,VNELPZZE,Wizard starts with greatly increased luck | |
nes/dwarr3,gg,ZTVUTZLA,Pilgrim starts with increased strength and/or attack power | |
nes/dwarr3,gg,VYVUTZLE,Pilgrim starts with greatly increased strength and/or attack power | |
nes/dwarr3,gg,ZTNLLZGA,Pilgrim starts with increased agility and/or defense | |
nes/dwarr3,gg,LTNUAZLA,Pilgrim starts with increased vitality and/or maximum hit points | |
nes/dwarr3,gg,VYNUAZLE,Pilgrim starts with greatly increased vitality and/or maximum hit points | |
nes/dwarr3,gg,LTNUIXAA,Pilgrim starts with increased magic and/or intelligence | |
nes/dwarr3,gg,VYNUIXAE,Pilgrim starts with greatly increased magic and/or intelligence | |
nes/dwarr3,gg,ZVELZZLA,Pilgrim starts with increased luck | |
nes/dwarr3,gg,VNELZZLE,Pilgrim starts with greatly increased luck | |
nes/dwarr3,gg,LTNLAXPA,Soldier starts with increased strength and/or attack power | |
nes/dwarr3,gg,VYNLAXPE,Soldier starts with greatly increased strength and/or attack power | |
nes/dwarr3,gg,ZTNLIZZA,Soldier starts with increased agility and/or defense | |
nes/dwarr3,gg,LTNUZZYA,Soldier starts with increased vitality and/or maximum hit points | |
nes/dwarr3,gg,IAOZENNY,Start with 6 battle-axes | |
nes/dwarr3,gg,TAOZENNY,Start with 6 broadswords | |
nes/dwarr3,gg,YAOZENNY,Start with 6 wizard's wands | |
nes/dwarr3,gg,YAOZENNN,Start with 6 demon's axes | |
nes/dwarr3,gg,GPOZENNY,Start with 6 multi-edge swords | |
nes/dwarr3,gg,IPOZENNY,Start with 6 staffs of force | |
nes/dwarr3,gg,TPOZENNY,Start with 6 swords of illusion | |
nes/dwarr3,gg,APOZENNN,Start with 6 falcon swords | |
nes/dwarr3,gg,AZOZENNN,Start with 6 armor of radiance | |
nes/dwarr4,gg,ATVATGSL,Take no damage from monsters and lose no MP--all party members | |
nes/dwarr4,gg,POSOAPZU,Start with 25 gold | |
nes/dwarr4,gg,GVSOAPZL,Start with 100 gold | |
nes/dwarr4,gg,NNSOAPZU,Start with 255 gold | |
nes/dwarr4,gg,AIXOZAYS,Start with lots 'o gold | |
nes/dwarr4,gg,YEEXYXLO,Start with 15 hit points | |
nes/dwarr4,gg,GVEXYXLP,Start with 100 hit points | |
nes/dwarr4,gg,NNEXYXLO,Start with 255 hit points | |
nes/dwarr4,gg,LNKPLONY,Start with final key | |
nes/dwarr4,gg,TEKPLONN,Start with metal babble sword | |
nes/dwarr4,gg,LOKPLONY,Start with multi-edge sword | |
nes/dwarr4,gg,PEKPLONN,Start with thorn whip | |
nes/dwarr4,gg,AKKPLONY,Start with shield of strength | |
nes/dwarr4,gg,LKKPLONY,Start with dragon shield | |
nes/dwarr4,gg,LNKPLONY,Start with final key and chain sickle | |
nes/dwarr4,gg,GEKPGONY,^ | |
nes/dwarr4,gg,TEKPLONN,Start with metal babble sword and boomerang | |
nes/dwarr4,gg,LEKPGONN,^ | |
nes/dwarr4,gg,LOKPLONY,Start with multi-edge sword and wizard's ring | |
nes/dwarr4,gg,PSKPGONN,^ | |
nes/dwarr4,gg,PEKPLONN,Start with thorn whip and demonhammer | |
nes/dwarr4,gg,ZOKPGONY,^ | |
nes/dwarr4,gg,AKKPLONY,Start with shield of strength and meteorite armband | |
nes/dwarr4,gg,ASKPGONY,^ | |
nes/dwarr4,gg,LKKPLONY,Start with dragon shield and iron fan | |
nes/dwarr4,gg,IEKPGONN,^ | |
nes/dwarr4,gg,ZUSOPPGT,Start with 50 gold | |
nes/dwarr4,gg,NNSOPPGV,Start with 255 gold | |
nes/dwarr4,gg,AIXOZAYS,Start with lots of gold | |
nes/dwarr4,gg,GVOZAZAP,Alena(tm) starts with 100 hit points | |
nes/dwarr4,gg,NNOZAZAO,Alena starts with 255 hit points | |
nes/dwarr4,gg,LNKOZONY,Start with final key | |
nes/dwarr4,gg,ZOKOZONN,Start with fire claw | |
nes/dwarr4,gg,LOKOZONY,Start with multi-edge sword | |
nes/dwarr4,gg,PEKOZONN,Start with thorn whip | |
nes/dwarr4,gg,LNKOZONY,Start with final key and fire claw | |
nes/dwarr4,gg,ZOKOLONN,^ | |
nes/dwarr4,gg,LEKOLONN,Start with boomerang | |
nes/dwarr4,gg,LOKOZONY,Start with multi-edge sword and wizard's ring | |
nes/dwarr4,gg,PSKOLONN,^ | |
nes/dwarr4,gg,PEKOZONN,Start with thorn whip and demon hammer | |
nes/dwarr4,gg,ZOKOLONY,^ | |
nes/dwarr4,gg,AKKOZONY,Start with shield of strength and meteorite arm band | |
nes/dwarr4,gg,ASKOLONY,^ | |
nes/dwarr4,gg,LKKOZONY,Start with dragon shield and iron fan | |
nes/dwarr4,gg,IEKOLONN,^ | |
nes/dwarr4,gg,LNUPLONY,Start with final key | |
nes/dwarr4,gg,TOUPLONN,Start with magma staff | |
nes/dwarr4,gg,LOUPLONY,Start with multi-edge sword | |
nes/dwarr4,gg,PEUPLONN,Start with thorn whip | |
nes/dwarr4,gg,AKUPLONY,Start with shield of strength | |
nes/dwarr4,gg,LKUPLONY,Start with dragon shield | |
nes/dwarr4,gg,LNUPLONY,Start with final key and magma staff | |
nes/dwarr4,gg,TOUPGONN,^ | |
nes/dwarr4,gg,LEUPGONN,Start with boomerang | |
nes/dwarr4,gg,LOUPLONY,Start with multi-edge sword and wizard's ring | |
nes/dwarr4,gg,PSUPGONN,^ | |
nes/dwarr4,gg,PEUPLONN,Start with thorn whip and demon hammer | |
nes/dwarr4,gg,ZOUPGONY,^ | |
nes/dwarr4,gg,AKUPLONY,Start with shield of strength and meteorite arm band | |
nes/dwarr4,gg,ASUPGONY,^ | |
nes/dwarr4,gg,LKUPLONY,Start with dragon shield and iron fan | |
nes/dwarr4,gg,IEUPGONN,^ | |
nes/dwarr4,gg,LNOOLONY,Start with final key | |
nes/dwarr4,gg,TEOOLONN,Start with metal babble sword | |
nes/dwarr4,gg,LOOOLONY,Start with multi-edge sword | |
nes/dwarr4,gg,PEOOLONN,Start with thorn whip | |
nes/dwarr4,gg,AKOOLONY,Start with shield of strength | |
nes/dwarr4,gg,LKOOLONY,Start with dragon shield | |
nes/dwarr4,gg,LNOOLONY,Start with final key and chain sickle | |
nes/dwarr4,gg,GEOOGONY,^ | |
nes/dwarr4,gg,TEOOLONN,Start with metal babble sword and boomerang | |
nes/dwarr4,gg,LEOOGONN,^ | |
nes/dwarr4,gg,LOOOLONY,Start with multi-edge sword and wizard's ring | |
nes/dwarr4,gg,PSOOGONN,^ | |
nes/dwarr4,gg,PEOOLONN,Start with thorn whip and demon hammer | |
nes/dwarr4,gg,ZOOOGONY,^ | |
nes/dwarr4,gg,AKOOLONY,Start with shield of strength and meteorite arm band | |
nes/dwarr4,gg,ASOOGONY,^ | |
nes/dwarr4,gg,LKOOLONY,Start with dragon shield and iron fan | |
nes/dwarr4,gg,IEOOGONN,^ | |
nes/dwarr4,gg,AOEXTZGP,Start with 16 hit points | |
nes/dwarr4,gg,GVEXTZGP,Start with 100 hit points | |
nes/dwarr4,gg,NNEXTZGO,Start with 255 hit points | |
nes/dwarr4,gg,GVSOZPAA,Start with 100 gold | |
nes/dwarr4,gg,NNSOZPAE,Start with 255 gold | |
nes/dwarr4,gg,UNUOLONY,Start with final key | |
nes/dwarr4,gg,LEUOLONN,Start with metal babble sword | |
nes/dwarr4,gg,TOUOLONY,Start with multi-edge sword | |
nes/dwarr4,gg,LEUOLONN,Start with thorn whip | |
nes/dwarr4,gg,PKUOLONY,Start with shield of strength | |
nes/dwarr4,gg,AKUOLONY,Start with dragon shield | |
nes/dwarr4,gg,LNUOLONY,Start with final key and chain sickle | |
nes/dwarr4,gg,GEUOGONY,^ | |
nes/dwarr4,gg,TEUOLONN,Start with metal babble sword and boomerang | |
nes/dwarr4,gg,LEUOGONN,^ | |
nes/dwarr4,gg,LOUOLONY,Start with multi-edge sword and wizard's ring | |
nes/dwarr4,gg,PSUOGONN,^ | |
nes/dwarr4,gg,PEUOLONN,Start with thorn whip and demon hammer | |
nes/dwarr4,gg,ZOUOGONY,^ | |
nes/dwarr4,gg,AKUOLONY,Start with shield of strength and meteorite arm band | |
nes/dwarr4,gg,ASUOGONY,^ | |
nes/dwarr4,gg,LKUOLONY,Start with dragon shield and iron fan | |
nes/dwarr4,gg,IEUOGONN,^ | |
nes/dwarr4,gg,GVEXLZZP,Nara(tm) starts with 100 hit points | |
nes/dwarr4,gg,GVEXGZAP,Mara(tm) starts with 100 hit points | |
nes/dwarr4,gg,NNEXLZZO,Nara starts with 255 hit points | |
nes/dwarr4,gg,NNEXGZAO,Mara starts with 255 hit points | |
nes/dwarr4,gg,LNXPLONY,Start with final key | |
nes/dwarr4,gg,TEXPLONN,Start with metal babble sword | |
nes/dwarr4,gg,LOXPLONY,Start with multi-edge sword | |
nes/dwarr4,gg,PEXPLONN,Start with thorn whip | |
nes/dwarr4,gg,AKXPLONY,Start with shield of strength | |
nes/dwarr4,gg,LKXPLONY,Start with dragon shield | |
nes/dwarr4,gg,LNXPLONY,Start with final key and chain sickle | |
nes/dwarr4,gg,GEXPGONY,^ | |
nes/dwarr4,gg,TEXPLONN,Start with metal babble sword and boomerang | |
nes/dwarr4,gg,LEXPGONN,^ | |
nes/dwarr4,gg,LOXPLONY,Start with multi-edge sword and wizard's ring | |
nes/dwarr4,gg,PSXPGONN,^ | |
nes/dwarr4,gg,PEXPLONN,Start with thorn whip and demon hammer | |
nes/dwarr4,gg,ZOXPGONY,^ | |
nes/dwarr4,gg,AKXPLONY,Start with shield of strength and meteorite arm band | |
nes/dwarr4,gg,ASXPGONY,^ | |
nes/dwarr4,gg,LKXPLONY,Start with dragon shield and iron fan | |
nes/dwarr4,gg,IEXPGONN,^ | |
nes/dwarr4,gg,LNXOPONY,Start with final key | |
nes/dwarr4,gg,TOXOPONN,Start with magma staff | |
nes/dwarr4,gg,LOXOPONY,Start with multi-edge sword | |
nes/dwarr4,gg,PEXOPONN,Start with thorn whip | |
nes/dwarr4,gg,AKXOPONY,Start with shield of strength | |
nes/dwarr4,gg,LKXOPONY,Start with dragon shield | |
nes/dwarr4,gg,LNXOPONY,Start with final key and chain sickle | |
nes/dwarr4,gg,GEXOZONY,^ | |
nes/dwarr4,gg,TEXOPONN,Start with metal babble sword and boomerang | |
nes/dwarr4,gg,LEXOZONN,^ | |
nes/dwarr4,gg,LOXOPONY,Start with multi-edge sword and wizard's ring | |
nes/dwarr4,gg,PSXOZONN,^ | |
nes/dwarr4,gg,PEXOPONN,Start with thorn whip and demon hammer | |
nes/dwarr4,gg,ZOXOZONY,^ | |
nes/dwarr4,gg,AKXOPONY,Start with shield of strength and meteorite arm band | |
nes/dwarr4,gg,ASXOZONY,^ | |
nes/dwarr4,gg,LKXOPONY,Start with dragon shield and iron fan | |
nes/dwarr4,gg,IEXOZONN,^ | |
nes/dwarr4,gg,LNOPIONY,Start with final key | |
nes/dwarr4,gg,PXOPIONY,Start with zenithian sword | |
nes/dwarr4,gg,GKOPIONY,Start with zenithian shield | |
nes/dwarr4,gg,YUOPIONY,Start with zenithian armor | |
nes/dwarr4,gg,LKOPIONN,Start with zenithian helmet | |
nes/drgstrik,gg,GPKZGEAZ,Less energy for bronze dragon | |
nes/drgstrik,gg,AIKZGEAZ,More energy for bronze dragon | |
nes/drgstrik,gg,TPKZIEGU,Less energy for silver dragon | |
nes/drgstrik,gg,AIKZIEGL,More energy for silver dragon | |
nes/drgstrik,gg,ZZKZTAAS,Less energy for gold dragon | |
nes/drgstrik,gg,ITKZTAAI,More energy for gold dragon | |
nes/drgstrik,gg,OTKGSYSV,Infinite energy | |
nes/drgstrik,gg,GZKKNNSE,Weapon power doesn't weaken with energy | |
nes/drgstrik,gg,TTXGIALT,Gold dragon has excellent armor class | |
nes/drgstrik,gg,YGXKAAPG,Gold dragon flies faster | |
nes/drgstrik,gg,ATXGYAGV,Silver dragon flies faster | |
nes/drgstrik,gg,YIXGTALI,Bronze dragon flies faster | |
nes/dlairu,gg,AAXITVNY,Infinite lives | |
nes/dlairu,gg,NNXSGSUY,Start with 2 lives | |
nes/dlairu,gg,KNXSGSUN,Start with 7 lives | |
nes/dlairu,gg,NNXSGSUN,Start with 10 lives | |
nes/dlairu,gg,PEUIGIAA,Start with axe | |
nes/dlairu,gg,ZEUIGIAA,Start with fireball | |
nes/dlairu,gg,PANSZIAA,Start on level 2 | |
nes/dlairu,gg,ZANSZIAA,Start on level 3 | |
nes/dlairu,gg,LANSZIAA,Start on level 4 | |
nes/dlairu,gg,SXKYUOVK,Infinite candle energy | |
nes/dlairu,gg,SXVYXOVK,^ | |
nes/dlairu,gg,IAVNPYAP,Less energy gained on pick-up | |
nes/dlairu,gg,YZVNPYAP,More energy gained on pick-up | |
nes/dlairu,gg,AEXSGEKY,Protection! | |
nes/ducktal2u,gg,GZXGZGVG,Infinite lives | |
nes/ducktal2u,gg,APONPXAA,Take more damage | |
nes/ducktal2u,gg,GAONPXAA,Take less damage | |
nes/ducktal2u,gg,ZAONPXAA,Take very little damage | |
nes/ducktal2u,gg,ASNKPAAL,Start with full energy | |
nes/ducktal2u,gg,AONKPAAL,Start with a lot less energy | |
nes/ducktal2u,gg,PAXSPZAA,Have lots of money | |
nes/ducktal2u,gg,IEKSPLPA,$5 000 cash from small diamonds | |
nes/ducktal2u,gg,PEKSPLPE,$9 000 cash from small diamonds | |
nes/ducktal2u,gg,AAEKAPZA,Start with 1 life | |
nes/ducktal2u,gg,IAEKAPZA,Start with 6 lives | |
nes/ducktal2u,gg,AAEKAPZE,Start with 9 lives | |
nes/dngmagic,gg,OVVLGLSV,Take less damage | |
nes/dngmagic,gg,ZEVLIUYL,^ | |
nes/dngmagic,gg,SXVLTLSA,Take no damage except from scorpions | |
nes/dngmagic,gg,GTKIITAA,Start with 100 gold pieces | |
nes/dngmagic,gg,ZAKIITAA,Start with 512 gold pieces | |
nes/dngmagic,gg,PGKSGTAG,^ | |
nes/dngmagic,gg,PXSTLZPG,Stay at the Inn for free | |
nes/dngmagic,gg,AXSTYZAG,^ | |
nes/dngmagic,gg,PXUVXTPG,Items at Grocer's shop are free | |
nes/dngmagic,gg,AXUVVTAG,^ | |
nes/dngmagic,gg,PXENPLPG,Items at Armory are free | |
nes/dngmagic,gg,AXENILAG,^ | |
nes/dynowarz,gg,PANSAEPX,Mostly invincible | |
nes/dynowarz,gg,GZNITAVG,^ | |
nes/dynowarz,gg,ATSIOGSZ,No harm from spikes | |
nes/dynowarz,gg,AAVNVPLA,No harm from any dinosaur | |
nes/dynowarz,gg,AVNTNKXA,Infinite shield | |
nes/dynowarz,gg,TAXGLPPA,Start at level 2 | |
nes/dynowarz,gg,ZAXGLPPE,Start at level 3 | |
nes/dynowarz,gg,TAXGLPPE,Start at level 4 | |
nes/dynowarz,gg,ZPXGLPPA,Start at level 5 | |
nes/dynowarz,gg,YEXIYLLA,Mega-jump power | |
nes/dynowarz,gg,LANSIZPA,Speed up left and right | |
nes/elevator,gg,GXEUOUVK,Player 1 has infinite lives | |
nes/elevator,gg,AAULNLZA,Player 1 starts with 1 life | |
nes/elevator,gg,IAULNLZA,Player 1 starts with 6 lives | |
nes/elevator,gg,AAULNLZE,Player 1 starts with 9 lives | |
nes/elevator,gg,IEVUULZA,Player 2 starts with 6 lives | |
nes/elevator,gg,AEVUULZE,Player 2 starts with 9 lives | |
nes/elevator,gg,PESIAYLA,Slower man | |
nes/elevator,gg,NNUSZNSN,^ | |
nes/elevator,gg,IESIAYLA,Faster man | |
nes/elevator,gg,XNUSZNSN,^ | |
nes/elevator,gg,GASTLPTA,Can only shoot one bullet | |
nes/elevator,gg,ZAVTLOAE,Faster bullets | |
nes/elevator,gg,VYVTYOEY,^ | |
nes/elevator,gg,GAVTLOAA,Slower bullets | |
nes/elevator,gg,KYVTYOEN,^ | |
nes/elevator,gg,GEONGPZA,Faster enemy | |
nes/elevator,gg,XNXNGOVN,^ | |
nes/elevator,gg,PEONGPZA,Slower enemy | |
nes/elevator,gg,NNXNGOVN,^ | |
nes/eliminatu,gg,IZEEZZGA,Start with 36 nitros | |
nes/eliminatu,gg,AAEEZZGA,Start with 0 nitros | |
nes/eliminatu,gg,SZVSVNVS,Almost infinite nitros--no on buoy stage | |
nes/eliminatu,gg,IENEYPPA,Boat starts with full turbo steering hull max engine power | |
nes/eliminatu,gg,SXUGOEVS,Have full hull strength | |
nes/esbu,gg,TENLGIYE,Start with 14 continues | |
nes/esbu,gg,GZVZTNOO,Don't take damage from most enemies | |
nes/esbu,gg,PESZYPIE,9 harpoons--scene 2 | |
nes/esbu,gg,PESZYPIA,1 harpoon--scene 2 | |
nes/esbu,gg,GZVZVKVK,Infinite harpoons--scene 2 | |
nes/esbu,gg,GXSLIISA,Infinite energy for ship--scene 2 | |
nes/esbu,gg,AEXOETYL,Always have Lightsaber(tm) | |
nes/esbu,gg,PAEGXLAA,Start on scene 2 | |
nes/esbu,gg,ZAEGXLAA,Start on scene 3 | |
nes/esbu,gg,LAEGXLAA,Start on scene 4 | |
nes/esbu,gg,GAEGXLAA,Start on scene 5 | |
nes/esbu,gg,IAEGXLAA,Start on scene 6 | |
nes/esbu,gg,TAEGXLAA,Start on scene 7 | |
nes/excitbikju,gg,SXXTYUVV,Never overheat | |
nes/excitbikju,gg,YEXIKOYA,Recover fast after crashes | |
nes/excitbikju,gg,ENUKGEAP,Turbo speed on 'A' button | |
nes/excitbikju,gg,GESGPALA,^ | |
nes/excitbikju,gg,EVUKGEAP,Mega turbo speed on 'A' button | |
nes/excitbikju,gg,TESGPALA,^ | |
nes/excitbikju,gg,PEXIEZLA,Reduced enemy bikes in game B | |
nes/excitbikju,gg,AAUSEYAO,Timer runs at half speed | |
nes/excitbikju,gg,GAUSEYAP,Timer runs at quarter speed | |
nes/f15cw,gg,PEVYGPIA,Start with 1 life | |
nes/f15cw,gg,PEVYGPIE,Start with 9 lives | |
nes/f15cw,gg,SZOYYLVG,Infinite lives for 3-D sections | |
nes/f15cw,gg,SXOIYIVG,Infinite lives for top-view sections | |
nes/f15cw,gg,GXOEIUVN,Slower left and right movement on 3-D sections | |
nes/f15cw,gg,GXVALUVS,^ | |
nes/f15cw,gg,GXEETVVS,No forward movement on top-view sections | |
nes/fntdizzy,gg,SXVIAAVG,Infinite lives | |
nes/fntdizzy,gg,PAOAZAZE,Start with 10 lives | |
nes/fntdizzy,gg,AAVYPXAA,Spiders bats ants and rats do no damage | |
nes/fntdizzy,gg,ZEKYVZGV,Start with 10 stars instead of 100 | |
nes/fntdizzy,gg,YYUZPSTE,Play bubble sub-game only | |
nes/fntdizzy,gg,TYUZPSTE,Play river sub-game only | |
nes/fntdizzy,gg,IYUZPSTE,Play mine sub-game only | |
nes/fntdizzy,gg,ZYUZPSTE,Play puzzle sub-game ony | |
nes/fantzone,gg,OZEVYTVK,Infinite lives | |
nes/fantzone,gg,PAXVOPLA,Start with 1 life | |
nes/fantzone,gg,TAXVOPLA,Start with 6 lives | |
nes/fantzone,gg,PAXVOPLE,Start with 9 lives | |
nes/fantzone,gg,OXETOAVK,Keep bought weapon for a life | |
nes/fantzone,gg,OXETOAVK,Keep bought weapon until next shop visit | |
nes/fantzone,gg,OGOVATSE,^ | |
nes/fantzone,gg,AAOVKTPA,Autofire on all weapons | |
nes/fantzone,gg,PASVYYAA,Start on level 2 | |
nes/fantzone,gg,ZASVYYAA,Start on level 3 | |
nes/fantzone,gg,LASVYYAA,Start on level 4 | |
nes/fantzone,gg,GASVYYAA,Start on level 5 | |
nes/fantzone,gg,IASVYYAA,Start on level 6 | |
nes/fantzone,gg,TASVYYAA,Start on level 7 | |
nes/faria,gg,AAVZSPZA,Get 250 arrows when buying any amount of arrows | |
nes/faria,gg,SZXGINVK,Infinite batteries | |
nes/faria,gg,SXOLYOVK,Infinite bombs | |
nes/faria,gg,SAOEGPST,Infinite energy | |
nes/faria,gg,SEUUEAST,^ | |
nes/faria,gg,GZXXZUSE,Don't get charged in shops for items you can afford | |
nes/faria,gg,GZXXYUSE,^ | |
nes/faria,gg,GZUZGUSE,^ | |
nes/faria,gg,GXSAASVK,Infinite Sede(tm) magic | |
nes/faria,gg,GXNEZSVK,Infinite Saba(tm) magic | |
nes/faxanaduu1,gg,GXOGZESV,Infinite power | |
nes/faxanaduu1,gg,GXOKLESV,^ | |
nes/faxanaduu1,gg,AXXSNTAP,Double starting power | |
nes/faxanaduu1,gg,AUXSNTAP,Triple starting power | |
nes/faxanaduu1,gg,SXXNUOSE,Infinite Gold | |
nes/faxanaduu1,gg,SXUYUOSE,^ | |
nes/faxanaduu1,gg,SXUNUOSE,^ | |
nes/faxanaduu1,gg,IASEPSZA,Half normal amount of Gold | |
nes/faxanaduu1,gg,GPSEPSZA,Double normal amount of Gold | |
nes/faxanaduu1,gg,AEENEZZA,Infinite magic | |
nes/faxanaduu1,gg,AAUTAEOY,Slow mode | |
nes/faxanaduu1,gg,AAKTPAKY,^ | |
nes/faxanaduu1,gg,AAUTZAPA,^ | |
nes/faxanaduu1,gg,AVXVGPSZ,Jump in direction you are facing | |
nes/felixu,gg,APUGAGZO,Start with 9 lives | |
nes/felixu,gg,IPUGAGZP,Start with 6 lives | |
nes/felixu,gg,APUGAGZP,Start with 1 life | |
nes/felixu,gg,AEUYKPPA,Infinite lives | |
nes/felixu,gg,ZAOSOZPA,Pick up 1 head and get 2! | |
nes/felixu,gg,APNSOXPO,^ | |
nes/felixu,gg,AAEENAZA,Hearts can't be replenished from bottles | |
nes/felixu,gg,GAEENAZA,Bottles replenish more hearts | |
nes/felixu,gg,AAEENAZE,Bottles replenish even more hearts | |
nes/felixu,gg,GZUKOSVK,Never lose current weapon (acts as invincibility too!)-- | |
nes/ffant,gg,SZULIEVS,"LIFE" Spell never uses up Magic Points | |
nes/ffant,gg,SZVULEVS,"LIF2" Spell never uses up Magic Points | |
nes/ffant,gg,TESGTYZA,Magic Users start with 6 Magic Points | |
nes/ffant,gg,PESGTYZE,Magic Users start with 9 Magic Points | |
nes/ffant,gg,ELEXVLEY,Non-magic users can use Level 1 Magic | |
nes/ffant,gg,AESGANGA,^ | |
nes/ffant,gg,AESGGNAA,^ | |
nes/ffant,gg,AZOUGAEP,Start with 800 Gold | |
nes/ffant,gg,LAOUIAPA,^ | |
nes/ffant,gg,TGKLPALZ,Double Fighter Hit Points | |
nes/ffant,gg,GPKUAEZA,Double Fighter's Hit | |
nes/ffant,gg,ZTKUPAIU,Double Fighter's Evade | |
nes/ffant,gg,ZAKLTAIE,Double Fighter's Luck | |
nes/ffant,gg,GLSLPETO,Double Thief's Hit Points | |
nes/ffant,gg,TASLYAZA,Triple Thief's Damage | |
nes/ffant,gg,ZASUAAIE,Double Thief's Hit | |
nes/ffant,gg,GYSUPEZL,Double Thief's Evade | |
nes/ffant,gg,TPSLTEYE,Double Thief's Luck | |
nes/ffant,gg,ZGVLPAPZ,Double Black Belt's Hit Points | |
nes/ffant,gg,TAVLYAZA,Triple Black Belt's Damage | |
nes/ffant,gg,ZAVUAAIE,Double Black Belt's Hit | |
nes/ffant,gg,ZTVUPAIU,Double Black Belt's Evade | |
nes/ffant,gg,ZAVLTAIE,Double Black Belt's Luck | |
nes/ffant,gg,GLNLPETO,Double Red Mage(tm)'s Hit Points | |
nes/ffant,gg,ZANLYAIE,Double Red Mage's Damage | |
nes/ffant,gg,TANUAAYE,Double Red Mage's Hit | |
nes/ffant,gg,GYNUPEZL,Double Red Mage's Evade | |
nes/ffant,gg,ZANLTAIE,Double Red Mage's Luck | |
nes/ffant,gg,AUELPEGO,Double White Mage(tm)'s Hit Points | |
nes/ffant,gg,TEELYAZA,Triple White Mage's Damage | |
nes/ffant,gg,ZEEUAAIE,Double White Mage's Hit | |
nes/ffant,gg,ZVEUPAIU,Double White Mage's Evade | |
nes/ffant,gg,ZEELTAIE,Double White Mage's Luck | |
nes/ffant,gg,ZUOLPEPP,Double Black Mage's Hit Points | |
nes/ffant,gg,LEOLYAPA,Triple Black Mage's Damage | |
nes/ffant,gg,ZEOUAAIE,Double Black Mage's Hit | |
nes/ffant,gg,GNOUPEZL,Double Black Mage's Evade | |
nes/ffant,gg,GOOLTEZA,Double Black Mage's Luck | |
nes/ffant,gg,GXSZPKSV,Almost infinite Gold | |
nes/ffant,gg,GXSXZKSV,^ | |
nes/firehawk,gg,PAOEPALA,Start with 1 life | |
nes/firehawk,gg,TAOEPALA,Start with 6 lives | |
nes/firehawk,gg,PAOEPALE,Start with 9 lives | |
nes/firehawk,gg,OZOXOTES,Don't take any damage | |
nes/fotns,gg,SXKKYPVG,Infinite lives | |
nes/fotns,gg,PEKKGALA,Start with 1 life | |
nes/fotns,gg,TEKKGALA,Start with 6 lives | |
nes/fotns,gg,PEKKGALE,Start with 9 lives | |
nes/fotns,gg,SZSVGTVG,Freeze timer | |
nes/fotns,gg,OTSGOGSV,For pro's--one hit kills you! | |
nes/fotns,gg,OTSGOGSV,Take minimum damage from all enemies | |
nes/fotns,gg,PASGXKOI,^ | |
nes/fotns,gg,TEELTPPA,Sweep kick damages enemies more | |
nes/fotns,gg,AEOLGPLE,Straight kick damages enemies more | |
nes/fotns,gg,OVOUZPSV,Any attack mega-damages enemies | |
nes/fotns,gg,ZEOULOOS,^ | |
nes/fotns,gg,AAUKVGGA,Can't be knocked back by big thugs | |
nes/fotns,gg,EISGUPEY,Pogo stick | |
nes/flintrdr,gg,GZUOZYVG,Infinite radar-guided missiles--bombing/strafing screen | |
nes/flintrdr,gg,PAOALZTE,Start with 9 radar-guided missiles--bombing/strafing screen | |
nes/flintrdr,gg,GZUOLKVK,Infinite missiles--cockpit screen | |
nes/flintrdr,gg,OZKZTXOK,Start each mission with 6 missiles | |
nes/flintrdr,gg,AAKXGZPA,^ | |
nes/flintrdr,gg,GAKGKGAA,Start on mission 3 | |
nes/flintrdr,gg,ZAKGKGAE,Start on mission 6 | |
nes/flintrdr,gg,APKGKGAA,Start on mission 9 | |
nes/flintrdr,gg,TPKGKGAA,Start on mission 12 | |
nes/flintu,gg,SXOAAEVK,Infinite lives | |
nes/flintu,gg,AAVAYPZA,Start with 1 life | |
nes/flintu,gg,IAVAYPZA,Start with 6 lives | |
nes/flintu,gg,AAVAYPZE,Start with 9 lives | |
nes/flintu,gg,LTNELOZA,Start with 99 coins | |
nes/flintu,gg,PEEAAPAA,Start with slingshot | |
nes/flintu,gg,ZEEAAPAA,Start with axe | |
nes/flintu,gg,GEEAAPAA,Start with bomb | |
nes/flintu,gg,YESTZZIE,15 coins on pick-up | |
nes/flintu,gg,ZESTZZIA,2 coins on pick-up | |
nes/flintu,gg,AAUAXTLA,Slingshot doesn't use up coins | |
nes/flintu,gg,AAUAUTLA,Axe doesn't use up coins | |
nes/flintu,gg,AAUAKVZA,Bomb doesn't use up coins | |
nes/flintu,gg,SZNTZKVK,Infinite energy | |
nes/flintu,gg,SXOPZOVK,^ | |
nes/flintsdpu,gg,AASALPZA,Start with 1 life instead of 3 | |
nes/flintsdpu,gg,GASALPZA,Start with 5 lives | |
nes/flintsdpu,gg,AASALPZE,Start with 9 lives | |
nes/flintsdpu,gg,SXEETEVK,Infinite lives | |
nes/flintsdpu,gg,AANONPPA,Infinite energy | |
nes/flintsdpu,gg,LANONPPA,Enemies do more damage (take 3 hearts away) | |
nes/flintsdpu,gg,SXXOUVSE,Infinite stone hammers once you have them | |
nes/flintsdpu,gg,VTNEXOSE,Start on level 2 | |
nes/flintsdpu,gg,PAKAVPAA,Continue on Level 2 | |
nes/flintsdpu,gg,ZAKAVPAA,Continue on Level 3 | |
nes/flintsdpu,gg,LAKAVPAA,Continue on Level 4 | |
nes/flintsdpu,gg,GAKAVPAA,Continue on Level 5 | |
nes/flintsdpu,gg,IAKAVPAA,Continue on Level 6 | |
nes/flintsdpu,gg,TAKAVPAA,Continue on Level 7 | |
nes/flintsdpu,gg,YAKAVPAA,Continue on Level 8 | |
nes/flintsdpu,gg,AAKAVPAE,Continue on Level 9 | |
nes/flintsdpu,gg,PAKAVPAE,Continue on Level 10 | |
nes/flintsdpu,gg,PANELPLA,Start with 1 heart | |
nes/flintsdpu,gg,ZANELPLA,Start with 2 hearts | |
nes/flintsdpu,gg,TANELPLA,Start with 6 hearts | |
nes/flintsdpu,gg,PANELPLE,Start with 9 hearts | |
nes/flintsdpu,gg,GOEATOGA,Start with max power | |
nes/flintsdpu,gg,ZEEEUYPA,Get bowling ball instead of stone hammer | |
nes/flintsdpu,gg,LEEEUYPA,Get mystery item instead of stone hammer | |
nes/flyindrg,gg,VEKLTAKZ,Start with infinite lives | |
nes/flyindrg,gg,GXEEEPVG,Start with infinite time | |
nes/flyindrg,gg,PANATALA,Start with 1 life | |
nes/flyindrg,gg,TANATALA,Start with 6 lives | |
nes/flyindrg,gg,PANATALE,Start with 9 lives | |
nes/flyindrg,gg,TAOXULLA,Start with double KO power | |
nes/f1btw,gg,SXUIXEVK,Infinite nitro | |
nes/f1btw,gg,ATKSXAAZ,Better nitro | |
nes/f1btw,gg,AAVSOAZA,Psycho speed! | |
nes/f1btw,gg,ATNUVUSZ,Items cost nothing | |
nes/f1btw,gg,ATNUVUSZ,Items for free | |
nes/f1btw,gg,ATVUKLST,^ | |
nes/peterpan,gg,SZOKYLVG,Infinite lives | |
nes/peterpan,gg,PENKLGLA,1 life | |
nes/peterpan,gg,TENKLGLA,6 lives | |
nes/peterpan,gg,PENKLGLE,9 lives | |
nes/peterpan,gg,GASSNZGE,Slower flight meter | |
nes/peterpan,gg,ZASSNZGA,Faster flight meter | |
nes/peterpan,gg,SZVSXXVK,Infinite flight power | |
nes/peterpan,gg,TONGZKZE,Start with more energy | |
nes/peterpan,gg,TPXKYUZE,^ | |
nes/peterpan,gg,IENGZKZA,Start with less energy | |
nes/peterpan,gg,IAXKYUZA,^ | |
nes/peterpan,gg,ZAUIUZPA,Faster flying left and right | |
nes/peterpan,gg,ZAOIVAPA,^ | |
nes/franknst,gg,SXKELLSA,Almost infinite energy | |
nes/franknst,gg,SZKEPASA,Invincible after you die once--may get stuck in boss stages | |
nes/franknst,gg,SZEGPASA,^ | |
nes/franknst,gg,PEOGYPLA,Start with 0 continue | |
nes/franknst,gg,SZEEULSA,Can't collect extra energy | |
nes/franknst,gg,EEKAYLEL,1 hit is fatal | |
nes/freefrce,gg,ZOOTYTGZ,Start with half ammo | |
nes/freefrce,gg,AEUTLYZZ,Infinite ammo | |
nes/freefrce,gg,LEOVAYTA,Fewer errors allowed | |
nes/freefrce,gg,OXOTYNOK,Infinite errors allowed | |
nes/freefrce,gg,ZAUTLTPA,Start at level 2 | |
nes/freefrce,gg,LAUTLTPA,Start at level 3 | |
nes/freefrce,gg,GAUTLTPA,Start at level 4 | |
nes/freefrce,gg,IAUTLTPA,Start at level 5 | |
nes/freefrce,gg,GAKVYVAO,Start with half health | |
nes/freefrce,gg,GZVAYLSA,Infinite health | |
nes/friday13,gg,SZSLUEVK,Infinite children | |
nes/friday13,gg,IYKLSEAY,^ | |
nes/friday13,gg,IEVANTPA,Start with 55 children | |
nes/friday13,gg,YUNESVYA,^ | |
nes/friday13,gg,OTEIVISV,Infinite energy for active counselor | |
nes/friday13,gg,ZZOUAGTE,Vitamins heal active counselor better | |
nes/friday13,gg,AZEVXLGE,Vitamins heal others better | |
nes/friday13,gg,INNLIZGY,Autofire | |
nes/friday13,gg,SZVLGXOU,Turbo running | |
nes/friday13,gg,YPVLIXAV,^ | |
nes/friday13,gg,GAEUZIAE,Everyone can jump high! | |
nes/funhouse,gg,PEOGXALA,Start with 1 turn | |
nes/funhouse,gg,PEOGXALE,Start with 9 turns | |
nes/funhouse,gg,EAXOLVGL,Slower timer | |
nes/funhouse,gg,YPXOLVGU,Faster timer | |
nes/funhouse,gg,ZESXVGGA,Quicker turning | |
nes/funhouse,gg,TOVOUEYE,More time from Large Glop Clocks(tm) | |
nes/funhouse,gg,YEVOUEYA,Less time from Large Glop Clocks | |
nes/funhouse,gg,SXNKSKVK,Infinite turns | |
nes/funhouse,gg,PAXGSILA,1 turn after continuing | |
nes/funhouse,gg,PAXGSILE,9 turns after continuing | |
nes/funhouse,gg,YEEKSAPA,Start on Floor 2 | |
nes/funhouse,gg,LOEKSAPA,Start on Floor 4 | |
nes/funhouse,gg,YOEKSAPE,Start on Floor 6 | |
nes/funhouse,gg,LXEKSAPE,Start on Floor 8 | |
nes/gijoe,gg,AENATLPA,Stop timer | |
nes/gijoe,gg,GOUTKSIA,More energy for Duke(tm) | |
nes/gijoe,gg,GOUTSSGA,More energy for Blizzard(tm) | |
nes/gijoe,gg,GOUTVSZA,More energy for Snake Eyes(tm) | |
nes/gijoe,gg,GOUTNSLA,More energy for Capt. Grid-Iron(tm) | |
nes/gijoe,gg,GOUVESPA,More energy for Rock & Roll(tm) | |
nes/gijoe,gg,TEUTKSIA,Less energy for Duke | |
nes/gijoe,gg,TEUTSSGA,Less energy for Blizzard | |
nes/gijoe,gg,IEUTVSZA,Less energy for Snake Eyes | |
nes/gijoe,gg,IEUTNSLA,Less energy for Capt. Grid-Iron | |
nes/gijoe,gg,GEUVESPA,Less energy for Rock & Roll | |
nes/gijoe,gg,ALNVIKAY,Shorter immunity | |
nes/gijoe,gg,NYNVIKAN,Longer immunity | |
nes/gijoe,gg,AAUEPPLA,Max energy on pick-up | |
nes/gijoe,gg,OLNTYKOO,Infinite energy | |
nes/gijoe,gg,AXNVKIYP,Mega jump for Duke | |
nes/gijoe,gg,AXNVSIZP,Mega jump for Blizzard | |
nes/gijoe,gg,AXNVVSGP,Mega jump for Snake Eyes | |
nes/gijoe,gg,AXNVNIGP,Mega jump for Capt. Grid-Iron | |
nes/gijoe,gg,AZETETAP,Mega jump for Rock & Roll | |
nes/gijoe,gg,IAEELGPA,Start with 500 bullets | |
nes/gijoe,gg,GXSUZVSE,Infinite bullets after you collect a power up shell | |
nes/gijoe,gg,GXVLTVSE,^ | |
nes/gijoe,gg,PENVSYIA,Start with 1 life | |
nes/gijoe,gg,OUSTLSOO,Infinite energy | |
nes/gijoe,gg,AESVPSAY,Don't flash after getting hit | |
nes/gijoe,gg,PUSVPSAN,Flash about half as long after getting hit | |
nes/gijoe,gg,AASEZIPA,Infinite time | |
nes/gijoe,gg,GAXPPYPA,Each Pow worth increases player level by one | |
nes/galagau,gg,XVOKVUXK,Infinite lives | |
nes/galagau,gg,PAKKKILA,Start with 1 life | |
nes/galagau,gg,TAKKKILA,Start with 6 lives | |
nes/galagau,gg,KPNIPZEA,Press START for next wave | |
nes/galagau,gg,GANIZZIA,^ | |
nes/galagau,gg,AAVSIZPA,^ | |
nes/galagau,gg,GGVSGXOX,Press START for extra life | |
nes/galagau,gg,EZVSIZPE,^ | |
nes/galagau,gg,UGVSTZSE,^ | |
nes/galagau,gg,OXSTZPSX,Can't be caught by tractor beam! | |
nes/galagau,gg,YESTLOPY,^ | |
nes/galagau,gg,GXEVPAEI,Start with twin shots | |
nes/galagau,gg,ATNVSAVZ,Become invincible | |
nes/galagau,gg,GXOKOTEI,Play challenge stages only | |
nes/galaxy5ku,gg,SLKPAEVS,Stop timer | |
nes/galaxy5ku,gg,GXNXSVSN,Reduce damage free of charge | |
nes/galaxy5ku,gg,SXKZEPAX,No damage from falling | |
nes/galaxy5ku,gg,OXNNVPSX,Take less damage | |
nes/galaxy5ku,gg,PENNNOZP,^ | |
nes/galaxy5ku,gg,SXUXSOSU,More damage from falling | |
nes/galaxy5ku,gg,ALVUVYLZ,^ | |
nes/galaxy5ku,gg,TEEOZGVV,More damage from shots | |
nes/galaxy5ku,gg,NUEOLKVN,^ | |
nes/gauntlt2u,gg,OTXSSYSV,Don't take damage from monsters | |
nes/gauntlt2u,gg,OTXSSYSV,Take less damage from monsters | |
nes/gauntlt2u,gg,ZAXSVYAA,^ | |
nes/gauntlt2u,gg,ZLVVVIGT,Weaker poison | |
nes/gauntlt2u,gg,EGVVVIGV,Stronger poison | |
nes/gauntlt2u,gg,IAUTEUZA,5 super shots picked up | |
nes/gauntlt2u,gg,GPUTEUZA,20 super shots picked up | |
nes/gauntlt2u,gg,AYETVUGU,Invincibility lasts longer | |
nes/gauntlt2u,gg,LPETVUGU,Invincibility doesn't last as long | |
nes/gauntlt2u,gg,LONTUXGU,Repulsiveness doesn't last as long | |
nes/gauntlt2u,gg,AYOTKUGU,Invisibility lasts longer | |
nes/gauntlt2u,gg,LPOTKUGU,Invisibility doesn't last as long | |
nes/ghostbst,gg,AVVETNTI,Start with $1 000 000 | |
nes/ghostbst,gg,SXKZAZVG,Infinite fuel | |
nes/ghostbst,gg,OXOXKPVK,Immune to ghosts on Zuul(tm) stairway | |
nes/ghostbst,gg,PAEEXKPX,Permanent ghost alarm | |
nes/ghostbst,gg,PASPLOPX,Permanent ghost vacuum | |
nes/ghostbst,gg,OXSESGSX,Self-emptying traps | |
nes/ghostbst,gg,AEEZOAPA,Super sprinting up Zuul stairway | |
nes/ghostbst,gg,SUKYAUVS,Infinite lives | |
nes/ghostbst,gg,AAXVGGLA,Start with 1 life | |
nes/ghostbst,gg,IAXVGGLA,Start with 6 lives | |
nes/ghostbst,gg,AAXVGGLE,Start with 9 lives | |
nes/ghostbst,gg,SZXPSXVK,Infinite continues | |
nes/ghostbst,gg,TAEGTAZA,Triple continues | |
nes/ghostbst,gg,ZEEOOXYO,Rapid-firing proton rifle | |
nes/ghostbst,gg,KYSOKXVN,All Ghostbusters can mega-jump | |
nes/ghostbst,gg,NNXXAPAS,Shield lasts longer--car scenes | |
nes/ghostbst,gg,SZOXLNVK,Infinite shield--car scenes | |
nes/gngu,gg,PAEKPTLA,1 life for players 1 and 2 | |
nes/gngu,gg,TAEKPTLA,6 lives for players 1 and 2 | |
nes/gngu,gg,PAEKPTLE,9 lives for players 1 and 2 | |
nes/gngu,gg,SZEGNOVK,Infinite lives for players 1 and 2 | |
nes/gngu,gg,VAEKZVSE,4 lives for player 1 only | |
nes/gngu,gg,ZAKILZLA,Speed up game | |
nes/gngu,gg,GAKILZLA,Slow down game | |
nes/gngu,gg,SXOITUVK,Stop timer | |
nes/gilligan,gg,PAXSEIZE,Start with 9 ropes | |
nes/gilligan,gg,PAXSEIZA,Start with 1 rope | |
nes/gilligan,gg,SZSUAUVK,Infinite rope | |
nes/gilligan,gg,PAXIUIZE,Start with 9 units of food | |
nes/gilligan,gg,PAXIUIZA,Start with 1 unit of food | |
nes/gilligan,gg,SZXUIUVK,Infinite supply of food | |
nes/gilligan,gg,LANNLXPE,More time for Episode 1 | |
nes/gilligan,gg,IANNGXLE,More time for Episode 2 | |
nes/gilligan,gg,GPNNIZLP,More time for Episode 3 | |
nes/gilligan,gg,SZENLZVG,Infinite time | |
nes/gilligan,gg,PAVSXGAA,Start on Episode 2 | |
nes/gilligan,gg,GZVSUGSA,^ | |
nes/gilligan,gg,ZAVSXGAA,Start on Episode 3 | |
nes/gilligan,gg,GZVSUGSA,^ | |
nes/goal2,gg,AZKIANPA,Start with more KP | |
nes/goal2,gg,AIKIANPA,Start with a lot of KP | |
nes/goal2,gg,OPKIANPE,Start with mega KP | |
nes/goal2,gg,AZKIPYYA,Start with more TP | |
nes/goal2,gg,AIKIPYYA,Start with a lot of TP | |
nes/goal2,gg,OPKIPYYE,Start with mega TP | |
nes/goal2,gg,SZEYAPVG,Infinite time | |
nes/goal2,gg,SXNELNSE,Player 2 or computer can't score | |
nes/godzillau,gg,AEUSLKNY,Both monsters never lose power | |
nes/godzillau,gg,AEKSAGPE,Both monsters' power replenishes more quickly | |
nes/godzillau,gg,AAXITSNY,Both monsters invincible! | |
nes/godzillau,gg,VYXITSNN,Enemy inflicts more damage to both monsters | |
nes/golfgs,gg,OZOIPGIX,Wind always at 9 | |
nes/golfgs,gg,PAOIZKAX,^ | |
nes/golfgs,gg,SXSZZYSA,^ | |
nes/golfgs,gg,SXEZGYSA,Strokes aren't recorded | |
nes/golfgs,gg,PEXTETIA,Some shots can be done more accurately | |
nes/goldmedlu,gg,OXSYZVON,Massive run power | |
nes/goldmedlu,gg,ASSYLTEY,^ | |
nes/goldmedlu,gg,XVSYGTVN,^ | |
nes/g13mafat,gg,GXOGZZVG,Infinite bullets | |
nes/g13mafat,gg,IASGUSZA,Fewer bullets picked up | |
nes/g13mafat,gg,GPSGUSZA,More bullets picked up | |
nes/g13mafat,gg,XTNIVXXK,Stop timer | |
nes/g13mafat,gg,AYNIEXGL,Slower timer | |
nes/g13mafat,gg,AYVISXGL,^ | |
nes/g13mafat,gg,AZNIEXGL,Faster timer | |
nes/g13mafat,gg,GZNGOTOY,Immune to physical damage | |
nes/g13mafat,gg,GZOKSSON,Immune to weapon damage | |
nes/g13mafat,gg,GXNGPOSN,Immune to damage in maze | |
nes/golgo13,gg,SXKVXAVG,Stop energy counting down | |
nes/golgo13,gg,GXUVXTSA,Doesn't use bullets in horizontal mode | |
nes/golgo13,gg,GXKNNPSA,Won't take damage in horizontal mode | |
nes/golgo13,gg,GZOEGGST,Won't take damage in pan/zoom mode | |
nes/golgo13,gg,GZKLZGST,Won't take damage in maze | |
nes/golgo13,gg,ZAVKIAAA,Gives life and bullets a super-boost | |
nes/goonies2u,gg,SZUGUYVG,Infinite lives | |
nes/goonies2u,gg,PAXSZGLA,Start with 1 life | |
nes/goonies2u,gg,TAXSZGLA,Start with 6 lives | |
nes/goonies2u,gg,PAXSZGLE,Start with 9 lives | |
nes/goonies2u,gg,GAUIZGZA,Start with 4 energy cells | |
nes/goonies2u,gg,AGUIYGAZ,^ | |
nes/goonies2u,gg,AAUIZGZE,Start with 8 energy cells | |
nes/goonies2u,gg,EAUIYGAZ,^ | |
nes/goonies2u,gg,IAVIAGPA,Start with boomerang | |
nes/goonies2u,gg,LEUAOPZA,Always have mega-jump | |
nes/goonies2u,gg,IEUEKPGA,Better jumping boots on pick-up | |
nes/goonies2u,gg,ZESAPAPA,Super speed | |
nes/goonies2u,gg,SXUASSVK,Infinite bombs on pick-up | |
nes/goonies2u,gg,SZVAESVK,Infinite molotov bombs on pick-up | |
nes/goonies2u,gg,SZNEEVVK,Infinite shots for sling on pick-up | |
nes/gotcha,gg,AASUTIPA,Freeze timer | |
nes/gotcha,gg,ZAEOKAPA,Start with double rations of ammo | |
nes/gotcha,gg,IAEPOAGA,Increase timer to 59 seconds | |
nes/gotcha,gg,PAEPVAIE,^ | |
nes/gotcha,gg,ZAEPOAGA,Decrease timer to 25 seconds | |
nes/gotcha,gg,IAEPVAIA,^ | |
nes/gradiusu,gg,SXOOYYVI,Both players have infinite lives | |
nes/gradiusu,gg,YGUONUZS,Never lose weapons | |
nes/gradiusu,gg,YGKPUUIL,^ | |
nes/gradiusu,gg,AENELZLA,Both players start with 1 life | |
nes/gradiusu,gg,IENELZLA,Both players start with 6 lives | |
nes/gradiusu,gg,AENELZLE,Both players start with 9 lives | |
nes/gradiusu,gg,KOXOLYSP,Keep power capsules | |
nes/gradiusu,gg,NNOEKPIE,Increase force field protection | |
nes/waldo,gg,EKEIXTEA,Only need to find Waldo(tm) to complete the level | |
nes/waldo,gg,EKXSNTAG,Only need to find the magic scroll | |
nes/waldo,gg,SXSGKTVG,Extra clocks last forever | |
nes/waldo,gg,SZXINYVT,Extra clocks worth nothing | |
nes/waldo,gg,ZEKKOTPA,Faster timer | |
nes/waldo,gg,GEKKOTPA,Much faster timer | |
nes/waldo,gg,OZSIEEOV,Play the Super Waldo Challenge(tm) | |
nes/waldo,gg,GASIOALA,^ | |
nes/gremlin2u,gg,ZAEKXATA,Start with only 1 heart | |
nes/gremlin2u,gg,ZEEELATA,^ | |
nes/gremlin2u,gg,AAEKXATE,Start with 4 hearts | |
nes/gremlin2u,gg,AEEELATE,^ | |
nes/gremlin2u,gg,GAEGEAAA,Start with 5 lives | |
nes/gremlin2u,gg,PAEGEAAE,Start with 10 lives | |
nes/gremlin2u,gg,LAEGSAPA,Start with 3 balloons | |
nes/gremlin2u,gg,TAEGSAPA,Start with 6 balloons | |
nes/gremlin2u,gg,SZNETEVK,Infinite lives | |
nes/gremlin2u,gg,SZXEUXVK,Infinite balloons | |
nes/gremlin2u,gg,SXKEZPVG,Don't take damage from monsters (or harmful surfaces) | |
nes/guardlgnu,gg,AAXTIUNY,Infinite energy-- | |
nes/guardlgnu,gg,AXVAIAAG,Start with less energy | |
nes/guardlgnu,gg,EEVAIAAG,Start with more energy | |
nes/guardlgnu,gg,GXOAKLST,Never use up shots | |
nes/guardlgnu,gg,OVOAKLSV,Use up minimum shots | |
nes/guardlgnu,gg,PEOASLAP,^ | |
nes/guardlgnu,gg,PAKVELAA,Start on area 1 | |
nes/guardlgnu,gg,LAKVELAA,Start on area 3 | |
nes/guardlgnu,gg,IAKVELAA,Start on area 5 | |
nes/guardlgnu,gg,YAKVELAA,Start on area 7 | |
nes/guardlgnu,gg,PAKVELAE,Start on area 9 | |
nes/gwaru,gg,SLTKOV,Both players have infinite lives | |
nes/gwaru,gg,AELGVP,Both players start with 1 life | |
nes/gwaru,gg,IELGVP,Both players start with 6 lives | |
nes/gwaru,gg,PELGVO,Both players start with 9 lives | |
nes/gumshoe,gg,PAUENALA,Start with 1 life | |
nes/gumshoe,gg,TAUENALA,Start with 6 lives | |
nes/gumshoe,gg,PAUENALE,Start with 9 lives | |
nes/gumshoe,gg,IZSEEAAI,Start with 25 bullets | |
nes/gumshoe,gg,PASEKAAA,Start with 150 bullets | |
nes/gumshoe,gg,ZASEKAAA,Start with 250 bullets | |
nes/gumshoe,gg,PASAUALA,Gain 1 bullet on pick-up | |
nes/gumshoe,gg,TASAUALA,Gain 6 bullets on pick-up | |
nes/gumshoe,gg,LAKEGYTA,Timer set to 04:00 | |
nes/gumshoe,gg,PAKEGYTE,Timer set to 10:00 | |
nes/gumshoe,gg,SAKAVEKE,Different attack waves | |
nes/gyromite,gg,SUZAAI,Infinite lives | |
nes/gyromite,gg,ZEAAUS,Slow down timer | |
nes/gyromite,gg,PEUAGLIA,Start with 1 life | |
nes/gyromite,gg,ZEUAGLIE,Start with 10 lives | |
nes/gyromite,gg,GOUAGLIA,Start with 20 lives | |
nes/gyruss,gg,AEEOIEZA,Infinite lives | |
nes/gyruss,gg,GEEPIAZA,Never lose twin shots | |
nes/gyruss,gg,OEEPYAPA,^ | |
nes/gyruss,gg,PAXEGLGA,Start with 1 ship | |
nes/gyruss,gg,ZAXEGLGE,Start with 10 ships | |
nes/gyruss,gg,GAKEATPA,Start with 4 phasers | |
nes/gyruss,gg,AAKEATPE,Start with 8 phasers | |
nes/gyruss,gg,ZEEPYAPA,Gain 2 phasers when you die with none | |
nes/gyruss,gg,GEEPYAPA,Gain 4 phasers when you die with none | |
nes/gyruss,gg,OAKEATPA,Start with twin shots + 1 phaser | |
nes/gyruss,gg,KAKEATPA,Start with twin shots + 4 phasers | |
nes/gyruss,gg,EAKEATPE,Start with twin shots + 8 phasers | |
nes/harlemgt,gg,IIUGSOIZ,Slower timer | |
nes/harlemgt,gg,GPUGSOIX,Faster timer | |
nes/harlemgt,gg,IIVGKOIZ,Slower shot clock | |
nes/harlemgt,gg,GPVGKOIX,Faster shot clock | |
nes/hshred,gg,AUEXNVAO,Slow timer | |
nes/hshred,gg,SXSOYIVG,Infinite penalties | |
nes/hshred,gg,SXOPPLVG,^ | |
nes/hshred,gg,SXUOZLVG,^ | |
nes/hshred,gg,PEKAPLGA,1 penalty | |
nes/hshred,gg,AEKAPLGE,8 penalties | |
nes/hshred,gg,AOKAPLGA,16 penalties | |
nes/hshred,gg,ZESEKLPA,Faster left and right movement | |
nes/hshred,gg,ZEVEKLPA,^ | |
nes/hshred,gg,NNUEYLAE,Select any level | |
nes/hillsfar,gg,IEVANKZA,Start with 50% less gold | |
nes/hillsfar,gg,YEVANKZE,Start with 50% more gold | |
nes/hillsfar,gg,GOVANKZA,Start with 100% more gold | |
nes/hillsfar,gg,AOULILAZ,Faster timer when lock-picking | |
nes/hillsfar,gg,ASULILAZ,Slower timer when lock-picking | |
nes/hillsfar,gg,ENULILAZ,Very slow timer when lock-picking | |
nes/hillsfar,gg,SXKUTSVK,Infinite knock rings | |
nes/hillsfar,gg,AEKUISAI,^ | |
nes/hogan,gg,IAEKOIAP,5 misses allowed--Game A | |
nes/hogan,gg,AZEKOIAP,20 misses allowed--Game A | |
nes/hogan,gg,AAOGETPA,Infinite misses allowed--all games | |
nes/hogan,gg,ZAOGETPA,Each miss counts as 2--all games | |
nes/homea2u,gg,PEEPILLA,Start with 1 life instead of 3 | |
nes/homea2u,gg,IEEPILLA,Start with 5 lives | |
nes/homea2u,gg,YEEPILLA,Start with 7 lives | |
nes/homea2u,gg,PEEPILLE,Start with 9 lives | |
nes/homea2u,gg,POEPILLE,Start with 25 lives | |
nes/homea2u,gg,ZUEPILLA,Start with 50 lives | |
nes/homea2u,gg,LKEPILLE,Start with 75 lives | |
nes/homea2u,gg,LVEPILLA,Start with 99 lives | |
nes/homea2u,gg,SZEYKVVK,Infinite lives | |
nes/homea2u,gg,AENYVGGE,Every 4 cookies count as 8 | |
nes/homea2u,gg,GENYVGGE,Every 4 cookies count as 12 | |
nes/homea2u,gg,AONYVGGA,Every 4 cookies count as 16 | |
nes/homea2u,gg,GONYVGGA,Every 4 cookies count as 20 (extra life point) | |
nes/homea2u,gg,IAOVUGTA,Extra life with 5 pizza slices instead of 6 | |
nes/homea2u,gg,GAOVUGTA,Extra life with 4 pizza slices | |
nes/homea2u,gg,LAOVUGTA,Extra life with 3 pizza slices | |
nes/homea2u,gg,ZAOVUGTA,Extra life with 2 pizza slices | |
nes/homea2u,gg,PAOVUGTA,Extra life with every pizza slice | |
nes/homea2u,gg,SZNYSSVK,Infinite power units/life points | |
nes/homea2u,gg,SZSVLVVK,Become almost invincible after losing 1 life point | |
nes/homea2u,gg,SZOELKVK,Infinite slides on pick-up | |
nes/homea2u,gg,SZVETKVK,Infinite darts on pick-up | |
nes/homea2u,gg,SZSAAKVK,Infinite flying fists on pick-up | |
nes/hook,gg,AEXVNTZA,Start with 1 life | |
nes/hook,gg,IEXVNTZA,Start with 6 lives | |
nes/hook,gg,AEXVNTZE,Start with 9 lives | |
nes/hook,gg,SZONIEVK,Infinite lives--player 1 | |
nes/hook,gg,GZVIKIST,Infinite energy--player 1 | |
nes/hook,gg,GZNSNIST,Infinite energy--player 2 | |
nes/hook,gg,AENIOIIA,Get maximum energy from food--player 1 | |
nes/hook,gg,AAEINTIA,Get maximum energy from food--player 2 | |
nes/hook,gg,AVVIXSGZ,No energy from food! | |
nes/advislndu,gg,PEEEPALA,Start with 1 life | |
nes/advislndu,gg,TEEEPALA,Start with 6 lives | |
nes/advislndu,gg,PEEEPALE,Start with 9 lives | |
nes/advislndu,gg,SZOEGPVG,Start with infinite lives | |
nes/advislndu,gg,SXKKIAVG,Stop energy bar counting down | |
nes/advislndu,gg,GXNGLAKA,Become immune to rocks | |
nes/advislndu,gg,GZXEAPSA,Keep weapons | |
nes/advislndu,gg,SPEEIIEG,Can mega jump while at rest | |
nes/advislndu,gg,SPEETSOZ,Can mega jump while running | |
nes/advislndu,gg,AAEAYIPA,Multi-mega-maxi-moonjumps! | |
nes/advislndu,gg,AEVEZGPZ,^ | |
nes/huntredu1,gg,PEVLYAIA,Start with 1 life | |
nes/huntredu1,gg,ZEVLYAIE,Start with 10 lives | |
nes/huntredu1,gg,SXEZXZVG,Infinite lives | |
nes/huntredu1,gg,SXEUPUVK,Infinite time | |
nes/huntredu1,gg,ZANLVKPO,Start with 10 horizontal torpedoes | |
nes/huntredu1,gg,ZLNLVKPP,Start with 50 horizontal torpedoes | |
nes/huntredu1,gg,LTNLVKPP,Start with 99 horizontal torpedoes | |
nes/huntredu1,gg,IANUUKYA,Start with 5 vertical torpedoes | |
nes/huntredu1,gg,ZLNUUKYA,Start with 50 vertical torpedoes | |
nes/huntredu1,gg,LTNUUKYA,Start with 99 vertical torpedoes | |
nes/huntredu1,gg,IEELSKZA,Start with 5 caterpillars | |
nes/huntredu1,gg,ZUELSKZA,Start with 50 caterpillars | |
nes/huntredu1,gg,LVELSKZA,Start with 99 caterpillars | |
nes/huntredu1,gg,IEEUXKZA,Start with 5 ECM's | |
nes/huntredu1,gg,ZUEUXKZA,Start with 50 ECM's | |
nes/huntredu1,gg,LVEUXKZA,Start with 99 ECM's | |
nes/huntredu1,gg,SXUXYSVK,Infinite horizontal torpedoes | |
nes/huntredu1,gg,SZUZPVVK,Infinite vertical torpedoes | |
nes/huntredu1,gg,OZEUEKOK,Gain maximum power horizontal torpedoes on pick-up | |
nes/huntredu1,gg,AAEUVGPA,^ | |
nes/huntredu1,gg,OZSLNKOK,Gain maximum power vertical torpedoes on pick-up | |
nes/huntredu1,gg,AASUSGPA,^ | |
nes/hudsonhu,gg,PEVGTTIA,Start with 1 life | |
nes/hudsonhu,gg,LEVGTTIA,Start with 3 lives | |
nes/hudsonhu,gg,PEVGTTIE,Start with 9 lives | |
nes/hudsonhu,gg,SXETGYSA,Infinite energy | |
nes/hudsonhu,gg,OZSKYYUK,Infinite lives | |
nes/hudsonhu,gg,OZVGZYEN,^ | |
nes/hudsonhu,gg,PEVKZVNY,Start with very little energy--first life only | |
nes/hudsonhu,gg,AKVKZVNY,Start with 1/4 energy--first life only | |
nes/hudsonhu,gg,ANVKZVNY,Start with 1/2 energy--first life only | |
nes/hudsonhu,gg,EUVKZVNY,Start with 3/4 energy--first life only | |
nes/hudsonhu,gg,PESKPTLA,Start with 1 continue | |
nes/hudsonhu,gg,IESKPTLA,Start with 5 continues | |
nes/hudsonhu,gg,PESKPTLE,Start with 9 continues | |
nes/hudsonhu,gg,OZKKEAAU,Infinite continues | |
nes/hudsonhu,gg,OZKGVAVK,^ | |
nes/hydlide,gg,AZKAAVZE,Boost strength life magic | |
nes/hydlide,gg,GTKAAVZA,Super boost strength life magic | |
nes/hydlide,gg,SXSGYYSA,Don't take damage from most monsters | |
nes/hydlide,gg,AEUEKVIA,Rapid healing | |
nes/hydlide,gg,AANOVZZA,Rapid magic healing | |
nes/iceclimb,gg,OKEIPGVS,Infinite lives | |
nes/iceclimb,gg,ATKSALAZ,Become invincible | |
nes/iceclimb,gg,AEXKTGLA,Start with 1 life | |
nes/iceclimb,gg,IEXKTGLA,Start with 6 lives | |
nes/iceclimb,gg,AEXKTGLE,Start with 9 lives | |
nes/iceclimb,gg,VNSKXUNN,Players double speed | |
nes/iceclimb,gg,ZESKULPA,^ | |
nes/iceclimb,gg,SNSKXUNN,Players triple speed | |
nes/iceclimb,gg,LESKULPA,^ | |
nes/iceclimb,gg,GPUKOAZX,Super jumping power | |
nes/iceclimb,gg,ELKITLEY,Monsters bump you instead of killing you | |
nes/ikariua,gg,SXSNZTVI,Infinite lives | |
nes/ikariua,gg,SXXNVUVS,Infinite missiles for tank | |
nes/ikariua,gg,SZONZSVS,Infinite bullets | |
nes/ikariua,gg,SXEYZSVS,Infinite grenades | |
nes/ikariua,gg,PAUYPTLA,Start with 1 life | |
nes/ikariua,gg,TAUYPTLA,Start with 6 lives | |
nes/ikariua,gg,PAUYPTLE,Start with 9 lives | |
nes/ikariua,gg,ZUNNLZLT,Start with 50 bullets | |
nes/ikariua,gg,LTEYALZL,Start with 99 grenades | |
nes/ikariua,gg,PPEYALZU,Start with 25 grenades | |
nes/ikari2,gg,OZUXVEPV,Maximum power weapons on pick-up | |
nes/ikari2,gg,GAUXNAPA,^ | |
nes/ikari2,gg,GXOLYLST,Don't take damage from most enemies | |
nes/ikari2,gg,AUNYIYAT,Start game with half normal energy | |
nes/ikari3,gg,PEOKUALA,Start with 1 life | |
nes/ikari3,gg,TEOKUALA,Start with 6 lives | |
nes/ikari3,gg,PEOKUALE,Start with 9 lives | |
nes/ikari3,gg,PEXKZLLA,1 life after continue | |
nes/ikari3,gg,TEXKZLLA,6 lives after continue | |
nes/ikari3,gg,PEXKZLLE,9 lives after continue | |
nes/ikari3,gg,AEUGNYPA,Infinite lives | |
nes/ikari3,gg,YESKVGPA,3-way firing instead of punching | |
nes/ikari3,gg,GZSUOAST,Immune to most kicks and punches | |
nes/imagefgt,gg,SXSZTPVG,Infinite lives--both players | |
nes/imagefgt,gg,PAVXLPLA,Start with 1 life--both players | |
nes/imagefgt,gg,TAVXLPLA,Start with 6 lives--both players | |
nes/imagefgt,gg,PAVXLPLE,Start with 9 lives--both players | |
nes/imagefgt,gg,PAVZLPAA,Start at Combat Simulation Stage 2 | |
nes/imagefgt,gg,ZAVZLPAA,Start at Combat Simulation Stage 3 | |
nes/imagefgt,gg,LAVZLPAA,Start at Combat Simulation Stage 4 | |
nes/imagefgt,gg,GAVZLPAA,Start at Combat Simulation Stage 5 | |
nes/imagefgt,gg,IAVZLPAA,Start at Real Combat--1st Target | |
nes/imagefgt,gg,TAVZLPAA,Start at Real Combat--2nd Target | |
nes/imagefgt,gg,ATSLTKOZ,Never lose Pods | |
nes/imagefgt,gg,PAELGGAA,Start with V Cannon | |
nes/imagefgt,gg,ZAELGGAA,Start with Reflecting Ball | |
nes/imagefgt,gg,LAELGGAA,Start with Drilling Laser | |
nes/imagefgt,gg,GAELGGAA,Start with Seeking Missile | |
nes/imagefgt,gg,IAELGGAA,Start with Seeking Laser | |
nes/indyheatu,gg,SZELSOVS,Infinite turbos | |
nes/indyheatu,gg,SXVASVSO,Infinite fuel | |
nes/indyheatu,gg,NYUOZLGV,Start with $255 000 | |
nes/indyheatu,gg,SVKLTOSO,Everything costs how much you have | |
nes/indyheatu,gg,OUVZAXOO,Don't take damage in the front | |
nes/immortal,gg,GZOLIXVK,Enemy's fatigue level doesn't go down | |
nes/immortal,gg,GZOUIXVK,Your fatigue level doesn't go down | |
nes/immortal,gg,YLEUIXYN,Your fatigue level goes down faster | |
nes/immortal,gg,NYEUIXYN,Your fatigue level goes down slower | |
nes/immortal,gg,SZSLTXVK,Don't lose energy from fighting! | |
nes/immortal,gg,SZNLPXVV,Your fatigue level never rises | |
nes/immortal,gg,ZAKSIYPA,More damage from fireballs | |
nes/indycrus,gg,SZUEEIVG,Infinite lives on bike section | |
nes/indycrus,gg,PAVAGYIE,More lives on ship section | |
nes/indycrus,gg,PAVAGYIA,Fewer lives on ship section | |
nes/indycrus,gg,PAEPIITE,More lives on tank section | |
nes/indycrus,gg,PAEPIITA,Fewer lives on tank section | |
nes/indycrus,gg,PEXPTALE,More lives on castle section | |
nes/indycrus,gg,PEXPTALA,Fewer lives on castle section | |
nes/indy1,gg,SZEXOKVK,Infinite lives | |
nes/indy1,gg,AEKLULGA,Start with 1 life | |
nes/indy1,gg,PEKLULGE,Start with 10 lives | |
nes/indy1,gg,TEKLULGE,Start with 15 lives | |
nes/indy1,gg,SZSZGUVK,Always keep sword | |
nes/indy1,gg,SZUXZVVK,Always keep gun | |
nes/indy1,gg,SZXZAEVK,Freeze timer | |
nes/indy1,gg,GLKUXGLV,Start with less time | |
nes/indy1,gg,LVEXUUGL,^ | |
nes/indy1,gg,LTOXVKGL,^ | |
nes/indy1,gg,PPKLEKYA,Start on level 2 | |
nes/indy1,gg,IPKLEKYA,Start on level 4 | |
nes/indy1,gg,PPKLEKYE,Start on level 6 | |
nes/indy1,gg,IPKLEKYE,Start on level 8 | |
nes/infiltrt,gg,ZPSLPXZA,Start with more Grenades | |
nes/infiltrt,gg,IASLPXZA,Start with fewer Grenades | |
nes/infiltrt,gg,AASLPXZA,Start with no Grenades | |
nes/infiltrt,gg,LPKUIZTZ,Start with less Spray | |
nes/infiltrt,gg,AAKUIZTZ,Start with no Spray | |
nes/infiltrt,gg,SXKXXIVG,Never lose Grenades outside buildings | |
nes/infiltrt,gg,SZVKAIVG,Never lose Grenades inside buildings | |
nes/infiltrt,gg,SXUXKIVG,Never lose Spray outside buildings | |
nes/infiltrt,gg,SZUKYIVG,Never lose Spray inside buildings | |
nes/infiltrt,gg,SZKLIKVK,Stop timer | |
nes/infiltrt,gg,ILOULXPL,Start with less time | |
nes/irontanku,gg,OIOGIIPA,Infinite lives | |
nes/irontanku,gg,SXUKTKVK,^ | |
nes/irontanku,gg,OIOGIIPA,Start with 1 life | |
nes/irontanku,gg,AAUKGGZA,^ | |
nes/irontanku,gg,OIOGIIPA,Start with 6 lives | |
nes/irontanku,gg,IAUKGGZA,^ | |
nes/irontanku,gg,OIOGIIPA,Start with 9 lives | |
nes/irontanku,gg,AAUKGGZE,^ | |
nes/irontanku,gg,SLUVKESO,Super strong tank | |
nes/irontanku,gg,OXXANAVK,Infinite lives | |
nes/irontanku,gg,OZUAXPVK,Infinite continues | |
nes/irontanku,gg,GXXSNKVS,Infinite spells | |
nes/irontanku,gg,PENAEZLA,Start with 1 life | |
nes/irontanku,gg,PESEXPLA,^ | |
nes/irontanku,gg,TENAEZLA,Start with 6 lives | |
nes/irontanku,gg,TESEXPLA,^ | |
nes/irontanku,gg,AEEOEAZA,Food gives full energy | |
nes/irontanku,gg,AAOPNPZA,Drink gives full energy | |
nes/irontanku,gg,LEVEXZAA,Start with axe and helm | |
nes/irontanku,gg,ZEVAVXNY,Start with shield | |
nes/irontanku,gg,AAOAGUGA,Start with ironsword | |
nes/irontanku,gg,AASIYPLA,Fleet foot jumping | |
nes/irontanku,gg,OXKSYUPX,Fleet foot running | |
nes/irontanku,gg,LEEEPZAE,Start on wind level | |
nes/irontanku,gg,GOEEPZAA,Start on tree level | |
nes/irontanku,gg,TOEEPZAA,Start on water level | |
nes/irontanku,gg,IOEEPZAA,Start on outer fire level | |
nes/irontanku,gg,LUEEPZAA,Start on lower earth level | |
nes/irontanku,gg,PUEEPZAA,Start on lower icefire mountain | |
nes/isolatwru,gg,PAXTIZLA,1 life | |
nes/isolatwru,gg,TAXTIZLA,6 lives | |
nes/isolatwru,gg,PAXTIZLE,9 lives | |
nes/isolatwru,gg,SZUVPAVG,Infinite lives | |
nes/isolatwru,gg,SZXOXSVK,Infinite bombs | |
nes/isolatwru,gg,AASVTXPA,Start with maximum energy and bombs | |
nes/isolatwru,gg,TEOAAYZA,More energy restored on pick-up | |
nes/isolatwru,gg,PEOAAYZA,Less energy restored on pick-up | |
nes/isolatwru,gg,PANEGAAA,Start on Scene 2 | |
nes/isolatwru,gg,VANEYESE,^ | |
nes/isolatwru,gg,VEEAZESE,^ | |
nes/isolatwru,gg,ZANEGAAA,Start on Scene 3 | |
nes/isolatwru,gg,VANEYESE,^ | |
nes/isolatwru,gg,VEEAZESE,^ | |
nes/isolatwru,gg,LANEGAAA,Start on Scene 4 | |
nes/isolatwru,gg,VANEYESE,^ | |
nes/isolatwru,gg,VEEAZESE,^ | |
nes/isolatwru,gg,GANEGAAA,Start on Scene 5 | |
nes/isolatwru,gg,VANEYESE,^ | |
nes/isolatwru,gg,VEEAZESE,^ | |
nes/isolatwru,gg,IANEGAAA,Start on Scene 6 | |
nes/isolatwru,gg,VANEYESE,^ | |
nes/isolatwru,gg,VEEAZESE,^ | |
nes/offroadu,gg,AAUEIEPP,Computer starts with no nitro boosts | |
nes/offroadu,gg,ZLUEIEPP,Computer starts with double nitro boosts | |
nes/offroadu,gg,ZLEVZSPP,Players start with double nitro boosts | |
nes/offroadu,gg,AEKISPPA,Players have infinite nitro boosts | |
nes/offroadu,gg,PENTYGLA,Players have only 1 life | |
nes/offroadu,gg,GGUTGGOU,Infinite money | |
nes/offroadu,gg,GGUTIGAV,^ | |
nes/offroadu,gg,KTUTTKAL,^ | |
nes/offroadu,gg,TEKTYGAA,Lots of money and full equipment | |
nes/jackal,gg,SZPTSI,Both players have infinite lives | |
nes/jackal,gg,PAPKXZ,Both players start with 1 life | |
nes/jackal,gg,PAPKXX,Both players start with 9 lives | |
nes/jackal,gg,GXZTSG,Keep weapons after death | |
nes/jackal,gg,LEZTKG,Full weapons after death | |
nes/jchanu,gg,PESIKYYE,9 Tornado Attacks(tm) on pick-up | |
nes/jchanu,gg,PESIVYYE,9 360o Spin Kicks on pick-up | |
nes/jchanu,gg,PESINYYE,9 Sky Attacks(tm) on pick-up | |
nes/jchanu,gg,AESIKYYA,0 Tornado Attacks on pick-up | |
nes/jchanu,gg,AESISNPA,0 180o Spin Kicks on pick-up | |
nes/jchanu,gg,AESIVYYA,0 360o Spin Kicks on pick-up | |
nes/jchanu,gg,AESINYYA,0 Sky Attacks on pick-up | |
nes/jchanu,gg,SXSKEXVK,Infinite special attacks | |
nes/jchanu,gg,TAVGXZZA,Max energy from Energy Bowl(tm) | |
nes/jchanu,gg,PAVGXZZA,Less energy from Energy Bowl | |
nes/jbjru,gg,PANTTATA,Start with 2 lives | |
nes/jbjru,gg,TANTTATE,Start with 15 lives | |
nes/jbjru,gg,SXEKSOVK,Infinite lives | |
nes/jbjru,gg,XVOTAEXE,Start with some weapons | |
nes/jbjru,gg,AANNSLPA,Unlimited weapons (bombs flares nukes bullets) | |
nes/jbjru,gg,YUSOENYO,Slow down rate of air loss (scuba mode) | |
nes/jbjru,gg,YESOENYO,Speed up rate of air loss | |
nes/jbjru,gg,GZUYZIST,Shield doesn't take damage from bullets | |
nes/jbjru,gg,GZVYPIST,Immune to most damage | |
nes/jaws,gg,SZSATSVK,Infinite lives | |
nes/jaws,gg,SZVEYNSE,Infinite shells | |
nes/jaws,gg,PEOAGZLA,Start with 1 life | |
nes/jaws,gg,TEOAGZLA,Start with double lives | |
nes/jaws,gg,SZSELSTK,Don't lose shells on dying | |
nes/jaws,gg,SZSETSVK,Don't lose power on dying | |
nes/jetsonsu,gg,SZSLXVVK,Infinite lives | |
nes/jetsonsu,gg,IEEPPILA,Better start (more lives and hearts) | |
nes/jetsonsu,gg,GXVLEVVK,Don't lose extra hearts on dying | |
nes/jetsonsu,gg,ZEVEZLPA,2 power packs on pick-up | |
nes/jetsonsu,gg,IEVEZLPA,5 power packs on pick-up | |
nes/jetsonsu,gg,AUEOGIAP,Start with 30 powerpacks | |
nes/jetsonsu,gg,ASEOGIAP,Start with 50 powerpacks | |
nes/jetsonsu,gg,AAKAIGTA,Small hearts gives full health | |
nes/jetsonsu,gg,SZEELUVK,Infinite hearts | |
nes/jetsonsu,gg,GXUENESE,Defenses don't use up powerpacks | |
nes/jetsonsu,gg,IAUAKAAZ,Shield uses fewer powerpacks | |
nes/jetsonsu,gg,ZENEIYAP,Flashlight uses fewer powerpacks | |
nes/connorsu,gg,AEVTIPLA,Only 15 points required to win game | |
nes/connorsu,gg,PEVTIPLA,Only 30 points required to win game | |
nes/connorsu,gg,ZEVTIPLA,Only 40 points required to win game | |
nes/connorsu,gg,AEEVAZTA,Only 1 game required to win set instead of 6 | |
nes/connorsu,gg,PEEVAZTA,Only 2 games required to win set | |
nes/connorsu,gg,ZEEVAZTA,Only 3 games required to win set | |
nes/connorsu,gg,GEEVAZTA,Only 4 games required to win set | |
nes/connorsu,gg,IEEVAZTA,Only 5 games required to win set | |
nes/connorsu,gg,EEVVIPEI,Must get 2 points after 40 to win and no duece | |
nes/connorsu,gg,PEKVGPZA,Don't need to win by 2 to win tiebreaker | |
nes/connorsu,gg,ZEUVIPYA,2 points needed to win tiebreaker instead of 7 | |
nes/connorsu,gg,LEUVIPYA,3 points needed to win tiebreaker | |
nes/connorsu,gg,GEUVIPYA,4 points needed to win tiebreaker | |
nes/connorsu,gg,IEUVIPYA,5 points needed to win tiebreaker | |
nes/connorsu,gg,TEUVIPYA,6 points needed to win tiebreaker | |
nes/connorsu,gg,ZEUVIPYE,10 points needed to win tiebreaker | |
nes/joemacu,gg,PEUXYALA,Start with 1 life instead of 3--player 1 | |
nes/joemacu,gg,IEUXYALA,Start with 5 lives--player 1 | |
nes/joemacu,gg,YEUXYALA,Start with 7 lives--player 1 | |
nes/joemacu,gg,PEUXYALE,Start with 9 lives--player 1 | |
nes/joemacu,gg,SZNXTEVK,Infinite lives--both players | |
nes/joemacu,gg,SZKVOKVK,Protection from most enemy hits | |
nes/joemacu,gg,SXUVYVVK,Protection from water | |
nes/joemacu,gg,AEXZGLAO,Start with 1/2 energy (die when bar is 1/2 empty) | |
nes/joemacu,gg,AAKUEAPE,Stone axe and flint do more damage to bosses | |
nes/joemacu,gg,YAKUEAPE,Stone axe and flint do a lot more damage to bosses | |
nes/joemacu,gg,AASLOAZE,Stone wheel and boomerang do more damage to bosses | |
nes/joemacu,gg,APSLOAZA,Stone wheel and boomerang do a lot more damage to bosses | |
nes/joemacu,gg,APSLVAGA,Fire does more damage to bosses | |
nes/joemacu,gg,AZSLVAGA,Fire does a lot more damage to bosses | |
nes/joemacu,gg,SZVTKUSE,Apple and hamburger worth nothing | |
nes/joemacu,gg,AAVTULAO,Apple and hamburger restore energy to 1/2 | |
nes/joemacu,gg,OVUXZAET,Start with stone wheel instead of stone axe--player 1 | |
nes/joemacu,gg,XVUXZAET,Start with flint instead of stone axe--player 1 | |
nes/joemacu,gg,UVUXZAET,Start with fire instead of stone axe--player 1 | |
nes/joemacu,gg,KVUXZAET,Start with boomerang instead of stone axe--player 1 | |
nes/joemacu,gg,ZEKZGAAA,Start somewhere in level 2 | |
nes/siliusu,gg,SXNGYLVG,Infinite lives | |
nes/siliusu,gg,PAOSOTLA,Start with 1 life | |
nes/siliusu,gg,TAOSOTLA,Start with 6 lives | |
nes/siliusu,gg,PAOSOTLE,Start with 9 lives | |
nes/siliusu,gg,PEVIULLA,1 life after continue | |
nes/siliusu,gg,TEVIULLA,6 lives after continue | |
nes/siliusu,gg,PEVIULLE,9 lives after continue | |
nes/siliusu,gg,PEKSOGZA,Start with Machine Gun | |
nes/siliusu,gg,GEKSOGZA,Start with Laser Gun | |
nes/siliusu,gg,AEKSOGZE,Start with Homing Missiles | |
nes/siliusu,gg,AOKSOGZA,Start with Grenade Launcher | |
nes/siliusu,gg,IEKSOGZA,Start with Machine Gun & Laser Gun | |
nes/siliusu,gg,OTUVOZSV,Protection against most aliens | |
nes/siliusu,gg,AAXTKAZE,Some aliens are tougher | |
nes/siliusu,gg,PAXTKAZA,Some aliens are weaker | |
nes/siliusu,gg,TOOETOLA,Mega-jump | |
nes/siliusu,gg,AZVALPPA,Speed jump | |
nes/siliusu,gg,EVNEYENY,^ | |
nes/siliusu,gg,LPSEYPGA,Super speed | |
nes/siliusu,gg,KVNELEKN,^ | |
nes/joust,gg,SXXKKZVI,Infinite lives | |
nes/joust,gg,PEOGLAIA,Start with 1 life | |
nes/joust,gg,ZEOGLAIE,Start with 9 lives | |
nes/joust,gg,PASGKGAA,Turbo flying | |
nes/joust,gg,GXSKTASA,Start on last level reached | |
nes/joust,gg,GXSKGASA,^ | |
nes/joust,gg,GXVGGASA,^ | |
nes/joust,gg,GXVKOZSP,Heavens above? | |
nes/jparku,gg,GZUXXKVS,Infinite ammo on pick-up | |
nes/jparku,gg,PAVPAGZE,More bullets picked upfrom small dinosaurs | |
nes/jparku,gg,PAVPAGZA,Fewer bullets picked up from small dinosaurs | |
nes/jparku,gg,GZEULOVK,Infinite lives--1ST 2 LEVELS ONLY | |
nes/jparku,gg,ATVGZOSA,Immune to most attacks | |
nes/jparku,gg,VEXASASA,3-ball bolas picked up | |
nes/jparku,gg,VEUAXASA,^ | |
nes/jparku,gg,NEXASASA,Explosive multi-shots | |
nes/jparku,gg,NEUAXASA,^ | |
nes/kabukiu,gg,AAVGKYPA,Don't lose a life from energy loss | |
nes/kabukiu,gg,AASSAAPA,Don't lose a life from timer | |
nes/kabukiu,gg,AENLSLZA,Start with 1 life | |
nes/kabukiu,gg,IENLSLZA,Start with 6 lives | |
nes/kabukiu,gg,AENLSLZE,Start with 9 lives | |
nes/kabukiu,gg,PENUXLZA,1 continue | |
nes/kabukiu,gg,IENUXLZA,6 continues | |
nes/kabukiu,gg,AENUXLZE,9 continues | |
nes/kabukiu,gg,YENUNUZE,Maximum energy | |
nes/kabukiu,gg,YEXLLUZE,^ | |
nes/kabukiu,gg,IENUNUZA,Less energy | |
nes/kabukiu,gg,IEXLLUZA,^ | |
nes/kabukiu,gg,SXEUAESU,Infinite chip power | |
nes/kabukiu,gg,NYXIZEYU,Slower timer | |
nes/kabukiu,gg,YZXIZEYU,Faster timer | |
nes/kabukiu,gg,SXEUAESU,Special weapons use up minimum chip power | |
nes/kabukiu,gg,AOEUPEYA,^ | |
nes/karatekd,gg,SZOEKAVG,Infinite chances | |
nes/karatekd,gg,SXEXLYVG,Infinite crane kicks | |
nes/karatekd,gg,SZNXAYVG,Infinite drum punches on pick-up | |
nes/karatekd,gg,PENEZTLA,Start with 1 chance | |
nes/karatekd,gg,TENEZTLA,Start with 6 chances | |
nes/karatekd,gg,PENEZTLE,Start with 9 chances | |
nes/karatekd,gg,AAKVUGGE,8 crane kicks in 1-player game | |
nes/karatekd,gg,AAKVKGGE,8 crane kicks in 2-player game | |
nes/karatekd,gg,IAKVSGAA,Player 1 has 5 cranes in 'one on one' | |
nes/karatekd,gg,ZAKVVGPA,Start on stage 2 1-player game | |
nes/karatekd,gg,ZAKVNGPA,Start on stage 2 2-player game | |
nes/karatekd,gg,LAKVVGPA,Start on stage 3 1-player game | |
nes/karatekd,gg,LAKVNGPA,Start on stage 3 2-player game | |
nes/karatekd,gg,GAKVVGPA,Start on stage 4 1-player game | |
nes/karatekd,gg,GAKVNGPA,Start on stage 4 2-player game | |
nes/karnov,gg,SXKISXVK,Infinite lives | |
nes/karnov,gg,GZVZNIVG,Freeze timer | |
nes/karnov,gg,AAOSIAZA,Start with 1 life | |
nes/karnov,gg,AESIVTZA,^ | |
nes/karnov,gg,IAOSIAZA,Start with 6 lives | |
nes/karnov,gg,IESIVTZA,^ | |
nes/karnov,gg,AAOSIAZE,Start with 9 lives | |
nes/karnov,gg,AESIVTZE,^ | |
nes/karnov,gg,LEEGOYPA,Gain 3 of most items | |
nes/karnov,gg,AEOKSYPA,Never lose most items | |
nes/karnov,gg,PAUSAAAA,Start on stage 2 | |
nes/karnov,gg,ZAUSAAAA,Start on stage 3 | |
nes/karnov,gg,LAUSAAAA,Start on stage 4 | |
nes/karnov,gg,GAUSAAAA,Start on stage 5 | |
nes/karnov,gg,IAUSAAAA,Start on stage 6 | |
nes/karnov,gg,TAUSAAAA,Start on stage 7 | |
nes/karnov,gg,YAUSAAAA,Start on stage 8 | |
nes/karnov,gg,AAUSAAAE,Start on stage 9 | |
nes/kickleu,gg,SXEAATVG,Infinite lives | |
nes/kickleu,gg,SXNGSVVK,Stop timer | |
nes/kickleu,gg,YENKXVZA,Faster timer | |
nes/kickleu,gg,YENKXVZE,Slower timer | |
nes/kickleu,gg,GZKATXSE,Start on land 2 | |
nes/kickleu,gg,GZUISOSE,^ | |
nes/kickleu,gg,PAUIOPAA,^ | |
nes/kickleu,gg,GZKATXSE,Start on land 3 | |
nes/kickleu,gg,GZUISOSE,^ | |
nes/kickleu,gg,ZAUIOPAA,^ | |
nes/kickleu,gg,GZKATXSE,Start on land 4 | |
nes/kickleu,gg,GZUISOSE,^ | |
nes/kickleu,gg,LAUIOPAA,^ | |
nes/kickmast,gg,PAXSGLLA,Start with 1 life | |
nes/kickmast,gg,IAXSGLLA,Start with 5 lives | |
nes/kickmast,gg,PAXSGLLE,Start with 9 lives | |
nes/kickmast,gg,SXULYUVK,Infinite lives | |
nes/kickmast,gg,OXUSZLEN,^ | |
nes/kickmast,gg,AXVYEIAG,Start with half energy | |
nes/kickmast,gg,EEVYEIAG,Start with twice as much energy | |
nes/kickmast,gg,LEVYEIAG,Start with very little energy | |
nes/kickmast,gg,SZOIOVSE,Infinite energy | |
nes/kickmast,gg,OZVZOLEN,One hit and you're invincible | |
nes/kickmast,gg,AAOSOVGL,Don't flash at all after getting hit | |
nes/kickmast,gg,IAOSOVGL,Barely flash at all after getting hit | |
nes/kickmast,gg,IPOSOVGL,Don't flash as long after getting hit | |
nes/kickmast,gg,SUELOISP,Infinite magic points | |
nes/kickmast,gg,ITUSLLAT,Start with more experience and magic points | |
nes/kidicars1,gg,ZAKSXTPA,Small hearts worth 2 energy points | |
nes/kidicars1,gg,IAKSXTPA,Small hearts worth 5 energy points | |
nes/kidicars1,gg,GPKSSVZA,Big hearts worth 20 energy points | |
nes/kidklown,gg,AANAUAPA,Infinite lives | |
nes/kidklown,gg,SZKEOESE,Infinite energy | |
nes/kidklown,gg,AAEAUGLA,Full energy from hearts | |
nes/kidklown,gg,ZENANLIA,Less energy from hearts | |
nes/kidklown,gg,ZENANLIE,More energy from hearts | |
nes/kidklown,gg,GXEZYVVV,Mega jump--DON'T HOLD JUMP BUTTON DOWN | |
nes/kidklown,gg,GZSEIYVG,Infinite chances in sub-game (press Start to re-enter the main game) | |
nes/kidkool,gg,PAVGIALA,Start with one life | |
nes/kidkool,gg,TAVGIALA,Start with double lives | |
nes/kidkool,gg,PAVGIALE,Start with triple lives | |
nes/kidkool,gg,PASKOILA,One life after continue | |
nes/kidkool,gg,SZKKXIVG,Infinite lives | |
nes/kidkool,gg,VZOEOGVT,Stop the clock! | |
nes/kidniki1,gg,GXSOKIVG,Infinite lives | |
nes/kidniki1,gg,NYUEXOEV,Ninja jumping power! | |
nes/kidniki1,gg,PAOATZLA,Start with 1 life | |
nes/kidniki1,gg,TAOATZLA,Start with 6 lives | |
nes/kidniki1,gg,AESUEGPA,Freeze timer | |
nes/kidniki1,gg,GAUELZTA,Reduce timer value | |
nes/kidniki1,gg,GEEPOTTA,^ | |
nes/kidniki1,gg,PEVAYPAA,Start on round 2 | |
nes/kidniki1,gg,PEUETPAA,^ | |
nes/kidniki1,gg,ZEVAYPAA,Start on round 3 | |
nes/kidniki1,gg,ZEUETPAA,^ | |
nes/kidniki1,gg,LEVAYPAA,Start on round 4 | |
nes/kidniki1,gg,LEUETPAA,^ | |
nes/kidniki1,gg,GEVAYPAA,Start on round 5 | |
nes/kidniki1,gg,GEUETPAA,^ | |
nes/kidniki1,gg,IEVAYPAA,Start on round 6 | |
nes/kidniki1,gg,IEUETPAA,^ | |
nes/kingkngt,gg,GZVXTPSA,Infinite energy | |
nes/kingkngt,gg,AOSUAOGE,Start with double usual energy | |
nes/kingkngt,gg,TESUAOGA,Start with half usual energy | |
nes/kingkngt,gg,OTVXAPSV,Only lose 1 energy point when hit | |
nes/kingkngt,gg,PAVXPPAP,^ | |
nes/kingkngt,gg,PESUTPAA,Start with a better character | |
nes/kingkngt,gg,ZESUTPAA,Start with the best character normally possible | |
nes/kingkngt,gg,IESUTPAA,Start with a super character better than normally possible | |
nes/kirbyu1,gg,PEVXIYGA,Start with 2 lives | |
nes/kirbyu1,gg,AEVXIYGE,Start with 9 lives | |
nes/kirbyu1,gg,AOVXIYGA,Start with 17 lives | |
nes/kirbyu1,gg,ZAKLLXAA,Less energy from 'pep drinks' | |
nes/kirbyu1,gg,APKLLXAA,More energy from 'pep drinks' | |
nes/kirbyu1,gg,YZKLLXAE,Full energy from 'pep drinks' | |
nes/kirbyu1,gg,YONZZNYX,Start with less energy | |
nes/kirbyu1,gg,YKNZZNYX,Start with more energy | |
nes/kirbyu1,gg,SZEPSVSE,Infinite energy | |
nes/kiwikraz,gg,XYKTISKN,Super jump | |
nes/kiwikraz,gg,SUSKLYVI,Infinite lives | |
nes/kiwikraz,gg,AANGLLZA,Start with 1 life (and 1 continue) | |
nes/kiwikraz,gg,IANGLLZA,Start with 6 lives (and 6 continues) | |
nes/kiwikraz,gg,AANGLLZE,Start with 9 lives (and 9 continues) | |
nes/kiwikraz,gg,AAEGNPZA,1 life after continue | |
nes/kiwikraz,gg,IAEGNPZA,6 lives after continue | |
nes/kiwikraz,gg,AAEGNPZE,9 lives after continue | |
nes/kiwikraz,gg,GZEKXPVS,Infinite continues | |
nes/kiwikraz,gg,GZVKAUSE,Start on level 2 | |
nes/kiwikraz,gg,GAVGYLAA,^ | |
nes/kiwikraz,gg,GZVKAUSE,Start on level 3 | |
nes/kiwikraz,gg,AAVGYLAE,^ | |
nes/kiwikraz,gg,GZVKAUSE,Start on level 4 | |
nes/kiwikraz,gg,GAVGYLAE,^ | |
nes/kiwikraz,gg,GZVKAUSE,Start on level 5 | |
nes/kiwikraz,gg,PPVGYLAA,^ | |
nes/klashbal,gg,IAUUOOAZ,Very little team stamina | |
nes/klashbal,gg,AGUUOOAZ,More team stamina | |
nes/klashbal,gg,OPUUOOAX,Mega team stamina | |
nes/klashbal,gg,GAUUKPZA,Power is doubled for the whole team | |
nes/klashbal,gg,TAUUKPZA,Power is tripled for the whole team | |
nes/klashbal,gg,PAUUKPZE,Mega power for the whole team | |
nes/klashbal,gg,GZSXTEAU,All players including computer have 255 skill | |
nes/klashbal,gg,GZSXTESN,^ | |
nes/klashbal,gg,GXEZAVSO,Never lose stamina | |
nes/klashbal,gg,SZSEZGVT,Computer can't score | |
nes/klax,gg,PAVESGLA,Start with 0 drops allowed | |
nes/klax,gg,IAVESGLA,Start with 5 drops allowed | |
nes/klax,gg,PANENGGA,When starting on level 6: 0 drops allowed | |
nes/klax,gg,IANENGGA,When starting on level 6: 5 drops allowed | |
nes/klax,gg,PEOAXGIA,When starting on level 11: 0 drops allowed | |
nes/klax,gg,LEOAXGIA,When starting on level 11: 3 drops allowed | |
nes/klax,gg,SXXLUGVT,Infinite drops! | |
nes/knightru,gg,SXXEGEVK,Infinite lives | |
nes/knightru,gg,SXKEIEVK,^ | |
nes/knightru,gg,AANKOAZA,Start with 1 life | |
nes/knightru,gg,VTNKSESE,^ | |
nes/knightru,gg,IANKOAZA,Start with 6 lives | |
nes/knightru,gg,VTNKSESE,^ | |
nes/knightru,gg,SZXSYTSA,Infinite shield | |
nes/knightru,gg,SZEXUNVK,Infinite missiles | |
nes/knightru,gg,GXXZSVVK,Infinite laser | |
nes/knightru,gg,SZKZYOSU,Start with 99 missiles | |
nes/knightru,gg,LYKXAOTT,^ | |
nes/knightru,gg,SZSZLOSU,Start with 99 lasers | |
nes/knightru,gg,PYSZGPGN,^ | |
nes/knightru,gg,SZUZAOSU,Start with full gasoline | |
nes/knightru,gg,ATUZPPTV,^ | |
nes/knightru,gg,SZUXGOSU,Start with full shield | |
nes/knightru,gg,ITUXIOZV,^ | |
nes/knightru,gg,AEVALAZA,Start with 1 life after continue | |
nes/knightru,gg,IEVALAZA,Start with 6 lives after continue | |
nes/knightru,gg,AEVALAZE,Start with 9 lives after continue | |
nes/krion,gg,AAKAAPZA,1 life | |
nes/krion,gg,IAKAAPZA,6 lives | |
nes/krion,gg,AAKAAPZE,9 lives | |
nes/krion,gg,PAXEZPAA,Start on stage 2 | |
nes/krion,gg,EZXEPOOZ,^ | |
nes/krion,gg,KAXEIPSA,^ | |
nes/krion,gg,ZAXEZPAA,Start on stage 3 | |
nes/krion,gg,EZXEPOOZ,^ | |
nes/krion,gg,KAXEIPSA,^ | |
nes/krion,gg,LAXEZPAA,Start on stage 4 | |
nes/krion,gg,EZXEPOOZ,^ | |
nes/krion,gg,KAXEIPSA,^ | |
nes/krion,gg,SXVLOIVG,Infinite lives | |
nes/krion,gg,AEOKYTTP,Float spell | |
nes/krion,gg,SXNIVLSA,Don't lose energy from touching bad guys | |
nes/krion,gg,GEXYLEAA,Less energy used up when using fire spell | |
nes/krion,gg,IEOYTEPA,^ | |
nes/krion,gg,PEVGOIGA,Quicker 'supershot' | |
nes/krustyfhu,gg,PAKATALA,Start with 1 life | |
nes/krustyfhu,gg,TAKATALA,Start with 6 lives | |
nes/krustyfhu,gg,PAKATALE,Start with 9 lives | |
nes/krustyfhu,gg,AAUXAEZA,Infinite energy | |
nes/krustyfhu,gg,AEOXSLPA,Pick up super balls instead of custard pies | |
nes/krustyfhu,gg,TAKELEPA,Start with 6 pies | |
nes/krustyfhu,gg,ZPKELEPA,Start with 18 pies | |
nes/kungfuju,gg,SUAAXA,Both players have infinite lives | |
nes/kungfuju,gg,PEZELG,Both players have 1 life | |
nes/kungfuju,gg,PEZELK,Both players have 9 lives | |
nes/kungfuju,gg,GZVKIYSA,Don't die when time runs out | |
nes/kungfuju,gg,ATVKYNGG,^ | |
nes/kungfuju,gg,GZLATG,Player 1 start at last level reached | |
nes/kungfuju,gg,GZLEPG,Player 2 start at last level reached | |
nes/kungfuju,gg,SEZEGG,Give player 2 an advantage | |
nes/kungfuju,gg,AEVXLSPT,Enemy easier to shrug off | |
nes/kungfuju,gg,ZEVXPIGE,Enemy harder to shrug off | |
nes/kungfuju,gg,LEEXSYPA,Normal enemies do more damage | |
nes/kungfuju,gg,XYUXEUZK,Knife thrower harder to beat | |
nes/kungfuju,gg,AESLZLPA,Infinite lives | |
nes/kungfuju,gg,PASXSPIA,Start with 1 life | |
nes/kungfuju,gg,PASXSPIE,Start with 9 lives | |
nes/kungfuju,gg,AEVSPAPA,Infinite miracle kicks | |
nes/kungfuju,gg,GPVZXPAA,Start with 20 miracle kicks | |
nes/kungfuju,gg,OZSZXPSX,Start on Castle 2 | |
nes/kungfuju,gg,GASZUOSG,^ | |
nes/kungfuju,gg,OZSZXPSX,Start on Castle 3 | |
nes/kungfuju,gg,AASZUOSK,^ | |
nes/kungfuju,gg,OZSZXPSX,Start on Castle 4 | |
nes/kungfuju,gg,GASZUOSK,^ | |
nes/kungfuju,gg,OZSZXPSX,Start on Castle 5 | |
nes/kungfuju,gg,APSZUOSG,^ | |
nes/kungfuju,gg,OZSZXPSX,Start on Castle 6 | |
nes/kungfuju,gg,GPSZUOSG,^ | |
nes/kungfuju,gg,OZSZXPSX,Start on Castle 7 | |
nes/kungfuju,gg,APSZUOSK,^ | |
nes/kungfuju,gg,OZSZXPSX,Start on Castle 8 | |
nes/kungfuju,gg,GPSZUOSK,^ | |
nes/kungfuju,gg,PASZNPLA,Use with warp to start with 1 life | |
nes/kungfuju,gg,TASZNPLA,Use with warp to start with 6 lives | |
nes/kungfuju,gg,PASZNPLE,Use with warp to start with 9 lives | |
nes/kungfuju,gg,ZAXUEGIA,2 E-balls for an extra man | |
nes/kungfuju,gg,GAOKOGPA,Mega jumps left and right | |
nes/kungfuju,gg,KYXGOKNN,^ | |
nes/lastact,gg,AAUVSTLA,Start with 1 life | |
nes/lastact,gg,TAUVSTLA,Start with 7 lives | |
nes/lastact,gg,PAUVSTLE,Start with 10 lives | |
nes/lastact,gg,AASTAILA,Continue with 1 life | |
nes/lastact,gg,PASTAILA,Continue with 2 lives | |
nes/lastact,gg,ZASTAILA,Continue with 3 lives | |
nes/lastact,gg,SXXLOGVG,Infinite lives | |
nes/lastact,gg,AAKTOTZA,Start with 0 continues | |
nes/lastact,gg,IAKTOTZA,Start with 5 continues | |
nes/lastact,gg,PAKTOTZE,Start with 9 continues | |
nes/lastact,gg,SZEVZIVG,Infinite continues | |
nes/lastact,gg,ESXZLAEY,Kill bosses with one hit | |
nes/lastact,gg,VZSAEYVT,Red hearts worth nothing instead of 1 life | |
nes/lastact,gg,SXOLSGTG,Infinite energy | |
nes/lastact,gg,ZENTAAAA,Start on stage 2: Hamlet | |
nes/lastact,gg,GENTAAAA,Start on stage 3: The House | |
nes/lastact,gg,IENTAAAA,Start on stage 4: The Freeway | |
nes/lastact,gg,TENTAAAA,Start on stage 5: The Office block | |
nes/lastact,gg,YENTAAAA,Start on stage 6: The Helicopter | |
nes/lastact,gg,AENTAAAE,Start on stage 7: The Film Premiere | |
nes/lastact,gg,PENTAAAE,Start on Stage 8: The Cinema | |
nes/lastact,gg,ZENTAAAE,Start on the end of level bad guy | |
nes/laststar,gg,PANENLIA,Players 1 and 2 start with 1 life | |
nes/laststar,gg,TANENLIA,Players 1 and 2 start with 6 lives | |
nes/laststar,gg,PANENLIE,Players 1 and 2 start with 9 lives | |
nes/laststar,gg,KEEAVLSA,Player 2 starts with 1 life | |
nes/laststar,gg,SZVPATVG,Players 1 and 2 haveinfinite lives | |
nes/laststar,gg,GAVEKLAA,Player 1 start on level 5 | |
nes/laststar,gg,GZVENLSA,^ | |
nes/laststar,gg,GZNAOLSA,^ | |
nes/laststar,gg,PAVEKLAE,Player 1 start on level 10 | |
nes/laststar,gg,GZVENLSA,^ | |
nes/laststar,gg,GZNAOLSA,^ | |
nes/laststar,gg,IAVEKLAE,Player 1 start on level 14 | |
nes/laststar,gg,GZVENLSA,^ | |
nes/laststar,gg,GZNAOLSA,^ | |
nes/laststar,gg,GXUPLGSA,Stop irritating shake | |
nes/lweaponu,gg,OLSSGSOO,Infinite ammo when shooting on the ground | |
nes/lweaponu,gg,OUSSISOO,Infinite ammo when shooting in the air | |
nes/lweaponu,gg,OUXIPSOO,^ | |
nes/lweaponu,gg,AKVIXAAP,E restores energy fully | |
nes/lweaponu,gg,AEVIXAAP,E worth nothing | |
nes/lweaponu,gg,AKKSEAAP,Extra ammo restores energy fully | |
nes/lweaponu,gg,AEKSEAAP,Extra ammo worth nothing-- | |
nes/lweaponu,gg,AEUYXAAZ,No energy lost when falling off screen | |
nes/lweaponu,gg,AKUYXAAZ,Falling off screen is fatal | |
nes/lweaponu,gg,NNNISAAU,Bullet proof vest lasts longer | |
nes/lweaponu,gg,ZENISAAU,Bullet proof vest does not last as long | |
nes/lweaponu,gg,or,^ | |
nes/lweaponu,gg,AONISAAL,^ | |
nes/lweaponu,gg,XVUKOOXK,Bullet proof vest lasts until end of stage-- | |
nes/lweaponu,gg,XTUGTXXK,Start on Level 2 | |
nes/lweaponu,gg,XZUGLXVL,Start on Level 3 | |
nes/lweaponu,gg,LAUGGZNP,^ | |
nes/lweaponu,gg,XTUGIZEK,^ | |
nes/legwizrd,gg,GXNTYYVG,Infinite magic power | |
nes/legwizrd,gg,GXSVLGVI,Never lose items | |
nes/legwizrd,gg,GZKVUASA,Shopkeeper forgets to charge | |
nes/legwizrd,gg,GXVTZYSA,Never take any damage | |
nes/legwizrd,gg,LEUYKYPA,Lyll's(tm) strength tripled | |
nes/legwizrd,gg,AUUYUNZP,Lyll's jumping improved | |
nes/legwizrd,gg,LEUYEYPA,Roas'(tm) strength tripled | |
nes/legwizrd,gg,ZXXNNYGO,Roas' jumping improved | |
nes/legwizrd,gg,PEXNEYLE,Xemn's(tm) strength tripled | |
nes/legwizrd,gg,AXXYNYZP,Xemn's jumping improved | |
nes/legwizrd,gg,TEXNKYZA,Menya's(tm) strength tripled | |
nes/legwizrd,gg,AXXNUYGP,Menya's jumping improved | |
nes/legkage,gg,SXVALZVG,Both players have infinite lives | |
nes/legkage,gg,KEOATAVA,Both players start with 28 lives | |
nes/legkage,gg,YAKXYPGE,Super-ninja-power jumping ability | |
nes/legkage,gg,YASZAPGE,^ | |
nes/legkage,gg,YASZPPGE,^ | |
nes/legkage,gg,GASAOLZA,Super-ninja-power running ability | |
nes/zeldaua,gg,AVVLAUSZ,Don't take damage from anything | |
nes/zeldaua,gg,YYKPOYZZ,Create character with 8 life hearts | |
nes/zeldaua,gg,NYKPOYZX,Create character with 16 life hearts | |
nes/zeldaua,gg,SZVXASVK,Don't lose rubies when buying | |
nes/zeldaua,gg,SZVXASVK,All items for free | |
nes/zeldaua,gg,AEVEVALG,^ | |
nes/zeldaua,gg,SZNZVOVK,Infinite bombs | |
nes/zeldaua,gg,ESKUILTA,Wear a blue ring | |
nes/zeldaua,gg,OSKUILTA,Wear a red ring | |
nes/lwings,gg,AAEEGLPA,Almost infinite energy | |
nes/lwings,gg,AEEATIPA,^ | |
nes/lwings,gg,PEEALYLA,Player 1 starts with 1 life | |
nes/lwings,gg,TEEALYLA,Player 1 starts with 6 lives | |
nes/lwings,gg,PEEALYLE,Player 1 starts with 9 lives | |
nes/lwings,gg,PANEAYLA,Both players start with 1 life | |
nes/lwings,gg,TANEAYLA,Both players start with 6 lives | |
nes/lwings,gg,PANEAYLE,Both players start with 9 lives | |
nes/lwings,gg,ZANAIZPA,Gain double powers on pick-up | |
nes/lwings,gg,ZEVAPIPA,^ | |
nes/lwings,gg,LANAIZPA,Gain triple powers on pick-up | |
nes/lwings,gg,ZEVAPZPA,^ | |
nes/ldiamond,gg,PASUGILA,1 strike and you're out | |
nes/ldiamond,gg,ZASUGILA,2 strikes and you're out | |
nes/ldiamond,gg,IASUGILA,5 strikes and you're out--ignore counter | |
nes/ldiamond,gg,PEKLAIGA,1 ball to walk | |
nes/ldiamond,gg,ZEKLAIGA,2 balls to walk | |
nes/ldiamond,gg,TEKLAIGA,6 balls to walk | |
nes/lemmingsu,gg,SXUTLAVG,Infinite time | |
nes/lemmingsu,gg,SZVVTPVG,Infinite climbers | |
nes/lemmingsu,gg,SXOVAPVG,Infinite floaters | |
nes/lemmingsu,gg,SXKTYPVG,Infinite bombers | |
nes/lemmingsu,gg,SZOTPZVG,Infinite blockers | |
nes/lemmingsu,gg,SZVTPZVG,Infinite builders | |
nes/lemmingsu,gg,SXXVLZVG,Infinite bashers | |
nes/lemmingsu,gg,SZETGLVG,Infinite miners | |
nes/lemmingsu,gg,SZSTYLVG,Infinite diggers | |
nes/lifefrce,gg,GZKGILVI,Infinite lives | |
nes/lifefrce,gg,PEKVNTLA,Start with 1 life | |
nes/lifefrce,gg,TEKVNTLA,Start with 6 lives | |
nes/lifefrce,gg,GZSGLTSP,Keep pods after death | |
nes/lifefrce,gg,PEKGPTAA,Start with Speed | |
nes/lifefrce,gg,ZEKGPTAA,Start with Missile | |
nes/lifefrce,gg,LEKGPTAA,Start with Ripple | |
nes/lifefrce,gg,GEKGPTAA,Start with Laser | |
nes/lifefrce,gg,IEKGPTAA,Start with Option | |
nes/lifefrce,gg,TEKGPTAA,Start with Force Field | |
nes/lifefrce,gg,PEUTSTAA,Start at the volcanic stage | |
nes/lifefrce,gg,ZEUTSTAA,Start at the prominence stage | |
nes/lifefrce,gg,LEUTSTAA,Start at cell stage 2 | |
nes/lifefrce,gg,GEUTSTAA,Start at the temple stage | |
nes/lifefrce,gg,IEUTSTAA,Start at the mechanical city stage | |
nes/mermaid,gg,AASGATZA,Start with 1 life | |
nes/mermaid,gg,IASGATZA,Start with 6 lives | |
nes/mermaid,gg,AASGATZE,Start with 9 lives | |
nes/mermaid,gg,PASGGTLA,Start with 1 heart | |
nes/mermaid,gg,PAXGAYLA,^ | |
nes/mermaid,gg,IASGGTLA,Start with 5 hearts | |
nes/mermaid,gg,IAXGAYLA,^ | |
nes/mermaid,gg,SZSSPLVG,Infinite lives | |
nes/mermaid,gg,GZSILLSA,Keep red pearls after dying | |
nes/mermaid,gg,GZSIILSA,Keep green pearls after dying | |
nes/mermaid,gg,PAKKGTAA,Start on 2nd stage | |
nes/mermaid,gg,ZAKKGTAA,Start on 3rd stage | |
nes/mermaid,gg,LAKKGTAA,Start on 4th stage | |
nes/mermaid,gg,GAKKGTAA,Start on 5th stage | |
nes/mermaid,gg,IAKKGTAA,Start on Ursula(tm) stage | |
nes/mermaid,gg,LAKKGTAA,Start with all red pearls | |
nes/mermaid,gg,ILKKTVOV,^ | |
nes/mermaid,gg,LAKKGTAA,Start with all green pearls | |
nes/mermaid,gg,TLKKTVOV,^ | |
nes/mermaid,gg,LASIZLAA,Get all pearls after dying | |
nes/nemou,gg,PEKKSZLA,1 life | |
nes/nemou,gg,TEKKSZLA,6 lives | |
nes/nemou,gg,PEKKSZLE,9 lives | |
nes/nemou,gg,SZOKSLVG,Infinite lives | |
nes/nemou,gg,TOKZKNZA,Mega-jump | |
nes/nemou,gg,GESLYPPA,Speed jumps | |
nes/nemou,gg,UYUUIOVN,^ | |
nes/nemou,gg,ZEXLLPPA,Super speed | |
nes/nemou,gg,SYEUPOVN,^ | |
nes/nemou,gg,SXKTGEVK,Infinite 'life' | |
nes/nemou,gg,PEUKOZAA,Start on stage 2 | |
nes/nemou,gg,ZEUKOZAA,Start on stage 3 | |
nes/nemou,gg,LEUKOZAA,Start on stage 4 | |
nes/nemou,gg,GEUKOZAA,Start on stage 5 | |
nes/nemou,gg,IEUKOZAA,Start on stage 6 | |
nes/nemou,gg,TEUKOZAA,Start on stage 7 | |
nes/nemou,gg,YEUKOZAA,Start on stage 8 | |
nes/lilsamsnu,gg,GXOVAGVG,Infinite heroes | |
nes/lilsamsnu,gg,AOKTPSAE,Increase Samson's energy gauge | |
nes/lilsamsnu,gg,AOKTZSAE,Increase Kikira's(tm) energy gauge | |
nes/lilsamsnu,gg,AXKTLIAP,Increase Gamm's(tm) energy gauge | |
nes/lilsamsnu,gg,AOKTGIGA,Increase K.O.'s(tm) energy gauge | |
nes/lilsamsnu,gg,AOKTISAE,Increase Samson's energy | |
nes/lilsamsnu,gg,AOKTTSAE,Increase Kikira's energy | |
nes/lilsamsnu,gg,AXKTYIAP,Increase Gamm's energy | |
nes/lilsamsnu,gg,AOKVAIGA,Increase K.O.'s energy | |
nes/lilsamsnu,gg,GZVEPXSN,Infinite energy | |
nes/lilsamsnu,gg,AAUZEZGE,Crystal ball adds 4 units to energy gauge | |
nes/lilsamsnu,gg,AESXVPZE,Small hearts give 4 energy units | |
nes/ldrun,gg,GZNGYIVG,Infinite lives | |
nes/ldrun,gg,GXOKIGEY,Become invincible | |
nes/ldrun,gg,GXOGTGEY,^ | |
nes/ldrun,gg,GZNGLGEY,^ | |
nes/ldrun,gg,PASKLTIA,Start with 1 life | |
nes/ldrun,gg,ZASKLTIE,Start with 10 lives | |
nes/ldrun,gg,GAUGVGYA,Heavy gravity | |
nes/ldrun,gg,AAKGEGGA,^ | |
nes/ldrun,gg,APOIGPAL,Moonwalk! | |
nes/lonerang,gg,NNKNTIGV,Start with 255 dollars | |
nes/lonerang,gg,GZSZNATG,Don't lose money when shooting by standers(but still lose energy) | |
nes/lonerang,gg,GZSXOATT,^ | |
nes/lonerang,gg,AASXUAPA,Infinite rounds | |
nes/lonerang,gg,IEUZTNZA,Cheaper silver bullets | |
nes/lonerang,gg,ZEUZIYIA,Cheaper standard bullets | |
nes/lonerang,gg,ZESYTIIE,Start with 10 silver bullet rounds | |
nes/lonerang,gg,YESYTIIE,Start with 15 silver bullet rounds | |
nes/lonerang,gg,YESYZSZE,Start with 15 standard bullet rounds | |
nes/lonerang,gg,TOSYZSZE,Start with 30 standard bullet rounds | |
nes/lonerang,gg,GZKKYPSA,Infinite energy--side views only | |
nes/lowgmanu,gg,PEXIZTLA,Start with 1 life | |
nes/lowgmanu,gg,TEXIZTLA,Start with 6 lives | |
nes/lowgmanu,gg,PEXIZTLE,Start with 9 lives | |
nes/lowgmanu,gg,PEOSKALA,1 life after continue | |
nes/lowgmanu,gg,TEOSKALA,6 lives after continue | |
nes/lowgmanu,gg,PEOSKALE,9 lives after continue | |
nes/lowgmanu,gg,SZNIEEVK,Infinite lives | |
nes/lowgmanu,gg,GZKINOVK,Stop timer | |
nes/lowgmanu,gg,SZVSKOVK,Vehicle fuel never runs out | |
nes/lowgmanu,gg,AAEZATZE,Full energy gained from capsules | |
nes/lowgmanu,gg,PAEZATZA,Less energy gained from capsules | |
nes/lowgmanu,gg,LAVSKAPA,Full EMDP on a new life | |
nes/lowgmanu,gg,ZAVIKAAA,Full AGM on a new life | |
nes/lowgmanu,gg,ZEOZZTLE,Pick up 10 boomerangs | |
nes/lowgmanu,gg,ZAVXGTLE,Pick up 10 fireballs | |
nes/lowgmanu,gg,ZEUXATLE,Pick up 10 bombs | |
nes/lowgmanu,gg,ZESXTTLE,Pick up 10 waves | |
nes/madmax,gg,NYEYVYAX,Start with full food and water | |
nes/madmax,gg,AGOYUYEA,Start with less ammo | |
nes/madmax,gg,SXVAEVVK,Infinite ammo | |
nes/madmax,gg,AENEPYAP,No damage done to car | |
nes/madmax,gg,GENEPYAP,Less damage done to car | |
nes/madmax,gg,AXNEPYAP,More damage done to car | |
nes/madmax,gg,AAUAUEAA,No damage done to you | |
nes/madmax,gg,GAUAUEAA,Less damage done to you | |
nes/madmax,gg,APUAUEAA,More damage done to you | |
nes/madmax,gg,AVKVLPAZ,A better tune-up | |
nes/madmax,gg,GEEATZYA,Cheaper arena pass | |
nes/madmax,gg,GLKELZYL,^ | |
nes/madmax,gg,AANEPZPA,Dynamite is free | |
nes/madmax,gg,AAVEGZPA,Ammo is free | |
nes/magicsch,gg,PAKTAZLA,1 life | |
nes/magicsch,gg,TAKTAZLA,6 lives | |
nes/magicsch,gg,PAKTAZLE,9 lives | |
nes/magicsch,gg,SXEVPLVG,Infinite lives | |
nes/magicsch,gg,ZAUTAZIA,Start with only 20 Gold Coins | |
nes/magicsch,gg,POKAOZZU,Less energy gained from Bread | |
nes/magicsch,gg,ZAEEXGIA,Less magic gained from Mashroobs(tm) | |
nes/magicsch,gg,SZEAEKVK,Never lose Mashroobs | |
nes/magicsch,gg,OTSXLGSV,Infinite energy | |
nes/magicsch,gg,OTSXLGSV,Take minimum damage | |
nes/magicsch,gg,PASXGGAA,^ | |
nes/magmax,gg,SZVVYTVG,Infinite lives in a 1-player game | |
nes/magmax,gg,AEEVITPA,Both players have infinite lives in a 2-player game | |
nes/magmax,gg,AEKGKLZA,Both players start with 1 life | |
nes/magmax,gg,IEKGKLZA,Both players start with 6 lives | |
nes/magmax,gg,AEKGKLZE,Both players start with 9 lives | |
nes/mappylnd,gg,SZKXITVG,Infinite lives | |
nes/mappylnd,gg,AEXXTAZA,Start with 1 life | |
nes/mappylnd,gg,IEXXTAZA,Start with 6 lives | |
nes/mappylnd,gg,TESXALLA,Start with 6 toys | |
nes/mappylnd,gg,PESXALLA,Start with 1 toy | |
nes/mappylnd,gg,LESZALAA,Start with coins not toys | |
nes/mappylnd,gg,PESZALAA,Start with fish not toys | |
nes/mappylnd,gg,ZESZALAA,Start with pots not toys | |
nes/marbleu,gg,GOOZPLAA,Extra 20 seconds to complete beginner race | |
nes/marbleu,gg,AXOZPLAE,Extra 40 seconds to complete beginner race | |
nes/marbleu,gg,GXEXTLEL,Bonus time not added | |
nes/marbleu,gg,OXVXLZVS,Infinite time | |
nes/mario1,gg,SXTIEG,Infinite lives | |
nes/mario1,gg,AAISPL,Start with 1 life | |
nes/mario1,gg,IAISPL,Start with 6 lives | |
nes/mario1,gg,AAISPU,Start with 9 lives | |
nes/mario1,gg,PENGSAAA,Faster Mario(tm) & Luigi(tm) | |
nes/mario1,gg,ZENGSAAA,Mega fast Mario & Luigi | |
nes/mario1,gg,VYSYAUKY,Mega-jumping Mario & Luigi | |
nes/mario1,gg,VYSYPUKY,^ | |
nes/mario1,gg,EZEKEPKZ,Faster baddies | |
nes/mario1,gg,ZAEKOPNG,^ | |
nes/mario1,gg,EZEKEPKZ,Mega fast baddies | |
nes/mario1,gg,LAEKOPNG,^ | |
nes/mario1,gg,AEUIUGAG,Coins kill you! | |
nes/mckidsu,gg,PAKILYLA,Start with 2 lives | |
nes/mckidsu,gg,TAKILYLA,Start with 7 lives | |
nes/mckidsu,gg,PAKILYLE,Start with 10 lives | |
nes/mckidsu,gg,GXKSUOSE,Infinite lives | |
nes/mckidsu,gg,AAKSAYZA,1 heart per life | |
nes/mckidsu,gg,AEKSNPZA,^ | |
nes/mckidsu,gg,YAKSAYZA,8 hearts per life | |
nes/mckidsu,gg,YEKSNPZA,^ | |
nes/mckidsu,gg,EGETYTIA,Infinite hearts | |
nes/mckidsu,gg,EKNVYIIA,Don't lose Golden Arches(tm) when hit | |
nes/mckidsu,gg,AOVEGTGE,Super jump | |
nes/mckidsu,gg,AEVEPTLA,^ | |
nes/mechatak,gg,SXUNPEVK,Infinite lives | |
nes/mechatak,gg,EZOKIAXZ,Start with only 1 life | |
nes/mechatak,gg,PAOKTAAA,^ | |
nes/mechatak,gg,KANKPEVE,^ | |
nes/mechatak,gg,EZOKIAXZ,Start with 6 lives | |
nes/mechatak,gg,TAOKTAAA,^ | |
nes/mechatak,gg,KANKPEVE,^ | |
nes/mechatak,gg,EZOKIAXZ,Start with 9 lives | |
nes/mechatak,gg,PAOKTAAE,^ | |
nes/mechatak,gg,KANKPEVE,^ | |
nes/mechatak,gg,AEVOAPLA,Reduce damage by half | |
nes/mechatak,gg,EZOKIAXZ,Start with only 1 magazine | |
nes/mechatak,gg,AAOKTAAA,^ | |
nes/mechatak,gg,KANKTEVE,^ | |
nes/mechatak,gg,EZOKIAXZ,Start with 8 magazines | |
nes/mechatak,gg,YAOKTAAA,^ | |
nes/mechatak,gg,KANKTEVE,^ | |
nes/mechatak,gg,GPONAOAZ,Magazine holds only half normal amount of bullets | |
nes/mechatak,gg,GPEYLEAZ,^ | |
nes/mechatak,gg,EZOKIAXZ,Start with only 1 grenade | |
nes/mechatak,gg,PAOKTAAA,^ | |
nes/mechatak,gg,KEEGZEVE,^ | |
nes/mechatak,gg,EZOKIAXZ,Start with 8 grenades | |
nes/mechatak,gg,AAOKTAAE,^ | |
nes/mechatak,gg,KEEGZEVE,^ | |
nes/mechatak,gg,SZUNTOVK,Infinite grenades | |
nes/mechatak,gg,SZEYIOVK,Infinite bullets | |
nes/megamanu,gg,OZSKPZVK,Infinite lives | |
nes/megamanu,gg,AASPLAZA,Start with 1 life | |
nes/megamanu,gg,IASPLAZA,Start with 6 lives | |
nes/megamanu,gg,AASPLAZE,Start with 9 lives | |
nes/megamanu,gg,SZKZGZSA,Infinite energy | |
nes/megamanu,gg,TAXOIOGO,Start with half energy | |
nes/megamanu,gg,AVVXLPSZ,No harm from any enemies except super villains | |
nes/megamanu,gg,OXSLEEPV,Always get maximum points for shooting super villains | |
nes/megamanu,gg,AUSLOEAZ,^ | |
nes/megamanu,gg,TAOOYTGA,MegaMan mega-jump | |
nes/megaman2u,gg,SXUGTPVG,Infinite lives | |
nes/megaman2u,gg,SXXTPSSE,Infinite energy | |
nes/megaman2u,gg,TEKAIEGO,Start with half energy | |
nes/megaman2u,gg,PANALALA,Start with 1 life | |
nes/megaman2u,gg,TANALALA,Start with 6 lives | |
nes/megaman2u,gg,PANALALE,Start with 9 lives | |
nes/megaman2u,gg,LZVSSZYZ,Gives burst-fire from normal weapon | |
nes/megaman2u,gg,TANAOZGA,Power jumps | |
nes/megaman2u,gg,AANAOZGE,Super power jumps | |
nes/megaman2u,gg,APNAOZGA,Mega power jumps | |
nes/megaman2u,gg,GZKEYLAL,Maximum weapon energy on pick-up | |
nes/megaman2u,gg,PGEAKOPX,Moonwalking | |
nes/megaman3u,gg,AENKKAZA,1 life | |
nes/megaman3u,gg,IENKKAZA,6 lives | |
nes/megaman3u,gg,AENKKAZE,9 lives | |
nes/megaman3u,gg,PAOONPZA,1 life after continue | |
nes/megaman3u,gg,IAOONPZA,6 lives after continue | |
nes/megaman3u,gg,AAOONPZE,9 lives after continue | |
nes/megaman3u,gg,AEEGXLPA,Infinite lives | |
nes/megaman3u,gg,YEUKOTGA,Mega-jumping MegaMan(tm) | |
nes/megaman3u,gg,ASXSTLGP,Longer slides | |
nes/megaman3u,gg,NNKIALEE,Speedy slides | |
nes/megaman3u,gg,GXVAAASA,Infinite energy | |
nes/megaman3u,gg,NYKGXSGK,Faster MegaMan | |
nes/megaman3u,gg,ZAKGNIPA,Mega fast MegaMan | |
nes/megaman4u,gg,AAUKZIZA,Start with 1 life | |
nes/megaman4u,gg,IAUKZIZA,Start with 6 lives | |
nes/megaman4u,gg,AAUKZIZE,Start with 9 lives | |
nes/megaman4u,gg,SZUGUAVG,Infinite lives | |
nes/megaman4u,gg,GXNPZTVG,Infinite "energy" pods on pick-up | |
nes/megaman4u,gg,AEOAIEPA,Instant megablast! | |
nes/megaman4u,gg,YXEAIOZO,Longer sliding | |
nes/megaman4u,gg,ZOEAIOZP,Shorter sliding | |
nes/megaman4u,gg,GEOAGPZA,Faster sliding | |
nes/megaman4u,gg,ZANKPTPA,Faster running | |
nes/megaman4u,gg,ZEVALLPA,^ | |
nes/megaman4u,gg,AAKEYPIE,MegaMan(tm) mega-jumping! | |
nes/megaman4u,gg,GXENESOO,Infinite weapon power | |
nes/megaman4u,gg,GXVEIPSA,Don't take damage from bad guys | |
nes/megaman5u,gg,GXSEYZSA,Infinite MegaMan(tm) energy | |
nes/megaman5u,gg,GXXAAIVG,Infinite lives | |
nes/megaman5u,gg,XAKSUTEA,Start with at least 2 energy tanks | |
nes/megaman5u,gg,VAKSUTEA,Start with at least 6 energy tanks | |
nes/megaman5u,gg,XASIOTEA,Start with at least 2 mega-tanks | |
nes/megaman5u,gg,VASIOTEA,Start with at least 6 mega-tanks | |
nes/megaman5u,gg,GXSEPZVG,Infinite mega-tanks on pick-up | |
nes/megaman5u,gg,GZSATPVG,Infinite energy tanks on pick-up | |
nes/megaman5u,gg,YEXETAIA,Super-jumping MegaMan | |
nes/megaman5u,gg,ONUELEUN,^ | |
nes/megaman5u,gg,PEXETAIA,Mega-jumping MegaMan | |
nes/megaman5u,gg,NNUELEUY,^ | |
nes/megaman5u,gg,OVNLZISV,Infinite energy for most weapons | |
nes/megaman5u,gg,OTKPYISV,^ | |
nes/megaman5u,gg,PEVLLPGA,Starting weapons use less energy | |
nes/megaman6,gg,AAUKVIZE,Start with 9 lives | |
nes/megaman6,gg,IAUKVIZA,Start with 6 lives | |
nes/megaman6,gg,AAUKVIZA,Start with 1 life | |
nes/megaman6,gg,SXEEXTVG,Infinite lives--can sometimes die and go to another part of the game | |
nes/megaman6,gg,GXEAKYST,Infinite energy--except fires falling into pits and spikes still kill you | |
nes/megaman6,gg,LOOEKGPP,Normal shots do more damage | |
nes/megaman6,gg,TOKENGLP,Mega-shots do more damage | |
nes/mendel,gg,SLSIXXVS,Infinite lives | |
nes/mendel,gg,AAVZLPZA,1 life | |
nes/mendel,gg,IAVZLPZA,5 lives | |
nes/mendel,gg,AAVZLPZE,9 lives | |
nes/mendel,gg,KEXLXKSE,Player 1 has more lives | |
nes/mendel,gg,KEXLSKSE,Player 2 has more lives | |
nes/mendel,gg,SZUIOOSU,Player 1 gains player 2's speed-ups | |
nes/mendel,gg,VTUSEOVN,^ | |
nes/mendel,gg,IEXIAIPA,Pick up more stars | |
nes/mgearu,gg,SZUYPZVG,Don't take hits from bullets | |
nes/mgearu,gg,SXVTXZVG,No hits taken in hand-to-hand fights with most enemies | |
nes/mgearu,gg,XZVSAYVZ,Start with an energy boost | |
nes/mgearu,gg,PAVSPNTT,^ | |
nes/mgearu,gg,AEKSZYIE,^ | |
nes/mgearu,gg,XZVSAYVZ,Start with a super energy boost | |
nes/mgearu,gg,PAVSPNTT,^ | |
nes/mgearu,gg,GEKSZYIE,^ | |
nes/mgearu,gg,ZASILYPA,Mystery location 1 | |
nes/mgearu,gg,GASILYPA,Mystery location 2 | |
nes/metlmech,gg,SZEYAVVK,Infinite lives for Tony(tm) | |
nes/metlmech,gg,PEKSILLA,1 life and 1 smart bomb | |
nes/metlmech,gg,TEKSILLA,6 lives and 6 smart bombs | |
nes/metlmech,gg,PEKSILLE,9 lives and 9 smart bombs | |
nes/metlmech,gg,SZVYISVK,Infinite smart bombs | |
nes/metlmech,gg,VNNXTENN,Super-jumping Tony | |
nes/metlmech,gg,ZEEXGAIA,Super-speeding Tony | |
nes/metlmech,gg,PEEXGAIA,Mega-speeding Tony | |
nes/metlmech,gg,AESSAUNY,Start on level 2 | |
nes/metlmech,gg,PESSAUNY,Start on level 3 | |
nes/metlmech,gg,ZESSAUNY,Start on level 4 | |
nes/metlmech,gg,LESSAUNY,Start on level 5 | |
nes/metlmech,gg,GESSAUNY,Start on level 6 | |
nes/metalstr,gg,TEXUNLZA,Start with 6 lives | |
nes/metalstr,gg,PEXUNLZE,Start with 9 lives | |
nes/metalstr,gg,AASOYYPA,Infinite lives | |
nes/metalstr,gg,NNNLOLAE,Start with extra weapons | |
nes/metalstr,gg,AVKYPSGL,Slower timer | |
nes/metalstr,gg,AXKYPSGL,Faster timer | |
nes/metalstr,gg,AESTKXGA,Permanent fireball | |
nes/metalstr,gg,AESXXNGY,Permanent shield | |
nes/metroidu,gg,SXSGNVSE,Minimum energy of 30 | |
nes/metroidu,gg,SZUILUVK,Infinite rockets on pick-up | |
nes/metroidu,gg,YENSXLIE,Gain 15 rockets on pick-up | |
nes/metroidu,gg,YAXGVPLA,Extra energy | |
nes/mickey,gg,SZSOPZVG,Infinite lives | |
nes/mickey,gg,PESOIPGA,Start with 2 lives | |
nes/mickey,gg,IESOIPGA,Start with 6 lives | |
nes/mickey,gg,AESOIPGE,Start with 9 lives | |
nes/mickey,gg,OVOPPTSV,Infinite energy | |
nes/mickey,gg,GPSIEVGE,Mickey(tm) and Minnie(tm) can shoot on any level | |
nes/mickey,gg,LAVSVTZA,^ | |
nes/mickey,gg,PEKNAYLE,Play with 9 lives | |
nes/mickey,gg,/,^ | |
nes/mickey,gg,PAXNAYLE,^ | |
nes/mickey,gg,GXSZZVVK,Infinite lives | |
nes/mickey,gg,/,^ | |
nes/mickey,gg,GZNXGVVK,^ | |
nes/mickey,gg,GEKYSZZA,Qualify every race! | |
nes/mickey,gg,/,^ | |
nes/mickey,gg,GAXYSZZA,^ | |
nes/mickey,gg,PEUYXZLA,Ruff Trux(tm) after every race | |
nes/mickey,gg,/,^ | |
nes/mickey,gg,PAOYXZLA,^ | |
nes/mickey,gg,PASYNALA,Kid out of game after every race | |
nes/mickey,gg,/,^ | |
nes/mickey,gg,PEUYYYLA,^ | |
nes/mickey,gg,GEKNIYAA,Start on race 5 | |
nes/mickey,gg,/,^ | |
nes/mickey,gg,GAXNIYAA,^ | |
nes/mickey,gg,PEKNIYAE,Start on race 10 | |
nes/mickey,gg,/,^ | |
nes/mickey,gg,PAXNIYAE,^ | |
nes/mickey,gg,TEKNIYAE,Start on race 15 | |
nes/mickey,gg,/,^ | |
nes/mickey,gg,TAXNIYAE,^ | |
nes/mickey,gg,LOKNIYAA,Start on race 20 | |
nes/mickey,gg,/,^ | |
nes/mickey,gg,LPXNIYAA,^ | |
nes/mickey,gg,AOKNIYAE,Start on race 25 (Final Race!) | |
nes/mickey,gg,/,^ | |
nes/mickey,gg,APXNIYAE,^ | |
nes/mickey,gg,GESYOZPA,Win Championship race! | |
nes/mickey,gg,/,^ | |
nes/mickey,gg,GAUYOZPA,^ | |
nes/mickey,gg,AAOEIAIA,Faster Boat acceleration | |
nes/mickey,gg,AAOEGAIA,Faster Sports Car acceleration | |
nes/mickey,gg,AAOETAIA,Faster Formula 1 acceleration | |
nes/mickey,gg,AAOEYAIA,Faster Turbo Wheels(tm) acceleration | |
nes/mickey,gg,AAXAAAIA,Faster 4x4 acceleration | |
nes/mickey,gg,AAXAZAZA,Faster Tank acceleration | |
nes/mickey,gg,AAXALAIA,Faster Chopper acceleration | |
nes/mickey,gg,AAXATEPA,Quicker Boat deceleration | |
nes/mickey,gg,AAXAIEPA,Quicker Sports Car deceleration | |
nes/mickey,gg,AAXAYEPA,Quicker Formula 1 deceleration | |
nes/mickey,gg,AAXEAEPA,Quicker Turbo Wheels deceleration | |
nes/mickey,gg,AAXEPEPA,Quicker Jeep deceleration | |
nes/mickey,gg,AAXELAZA,Quicker Tank deceleration | |
nes/mickey,gg,AAXEGEYA,Quicker Chopper deceleration | |
nes/mickey,gg,YAEAZAPA,Higher bounce for Boats | |
nes/mickey,gg,IAEAPAPA,Higher bounce for Sports Car | |
nes/mickey,gg,YAEALAPA,Higher bounce for Formula 1's | |
nes/mickey,gg,YAEAGAPA,Higher bounce for Turbo Wheels | |
nes/mickey,gg,YAEAIAPA,Higher bounce for Jeeps | |
nes/mickey,gg,YAEAYAPA,Higher bounce for Tanks | |
nes/mig29sf,gg,AANGGPLA,Start with 1 life | |
nes/mig29sf,gg,IANGGPLA,Start with 6 lives | |
nes/mig29sf,gg,AANGGPLE,Start with 9 lives | |
nes/mig29sf,gg,VYNGGPLE,Start with 255 lives | |
nes/mig29sf,gg,SZSSOLVG,Keep weapon after death | |
nes/mig29sf,gg,LANKPPAA,Start with best weapon | |
nes/mig29sf,gg,NNEOZAAE,More time to refuel | |
nes/mig29sf,gg,LEEOZAAA,Less time to refuel | |
nes/mig29sf,gg,OZOOYPSX,Start on mission 2 | |
nes/mig29sf,gg,PAXPAPIP,^ | |
nes/mig29sf,gg,XIXPZPPS,^ | |
nes/mig29sf,gg,OZOOYPSX,Start on mission 3 | |
nes/mig29sf,gg,ZAXPAPIP,^ | |
nes/mig29sf,gg,XIXPZPPS,^ | |
nes/mig29sf,gg,OZOOYPSX,Start on mission 4 | |
nes/mig29sf,gg,LAXPAPIP,^ | |
nes/mig29sf,gg,XIXPZPPS,^ | |
nes/mig29sf,gg,OZOOYPSX,Start on mission 5 | |
nes/mig29sf,gg,GAXPAPIP,^ | |
nes/mig29sf,gg,XIXPZPPS,^ | |
nes/mig29sf,gg,OZOOYPSX,Start on mission 6 | |
nes/mig29sf,gg,IAXPAPIP,^ | |
nes/mig29sf,gg,XIXPZPPS,^ | |
nes/mffightu,gg,PEVKTYIA,Start with 2 lives | |
nes/mffightu,gg,LEVKTYIA,Start with 4 lives | |
nes/mffightu,gg,YEVKTYIA,Start with 8 lives | |
nes/mffightu,gg,PEVKTYIE,Start with 10 lives | |
nes/mffightu,gg,SZKSNIVG,Infinite lives | |
nes/mffightu,gg,PENGZYLA,Start with 1 credit | |
nes/mffightu,gg,IENGZYLA,Start with 5 credits | |
nes/mffightu,gg,YENGZYLA,Start with 7 credits | |
nes/mffightu,gg,PENGZYLE,Start with 9 credits | |
nes/mffightu,gg,SZOOLGVG,Infinite credits | |
nes/mffightu,gg,OXKAXZSX,Gain experience faster (10 pts. at a time) | |
nes/mffightu,gg,AOKAUZIA,^ | |
nes/mffightu,gg,OXKAXZSX,Gain experience much faster (20 pts at a time) | |
nes/mffightu,gg,AXKAUZIA,^ | |
nes/mffightu,gg,SZXNUPSA,Protection from most hazards | |
nes/mffightu,gg,ALKGOAAG,Cody(tm) starts with 3/4 energy | |
nes/mffightu,gg,AZKGOAAG,Cody starts with 1/2 energy | |
nes/mffightu,gg,APKGOAAG,Cody starts with 1/4 energy | |
nes/mffightu,gg,ALKSKTAG,Cody starts with 3/4 energy | |
nes/mffightu,gg,AZKSKTAG,Cody starts with 1/2 energy | |
nes/mffightu,gg,APKSKTAG,Cody starts with 1/4 energy | |
nes/mffightu,gg,GZKGXAAL,Guy(tm) starts with 3/4 energy | |
nes/mffightu,gg,APKGXAAU,Guy starts with 1/2 energy | |
nes/mffightu,gg,GAKGXAAU,Guy starts with 1/4 energy | |
nes/mffightu,gg,GZSIXTAL,Guy starts with 3/4 energy | |
nes/mffightu,gg,APSIXTAU,Guy starts with 1/2 energy | |
nes/mffightu,gg,GASIXTAU,Guy starts with 1/4 energy | |
nes/mffightu,gg,GLKGUAAS,Haggar(tm) starts with 3/4 energy | |
nes/mffightu,gg,AZKGUAAS,Haggar starts with 1/2 energy | |
nes/mffightu,gg,GPKGUAAI,Haggar starts with 1/4 energy | |
nes/mffightu,gg,GLSSETAS,Haggar starts with 3/4 energy | |
nes/mffightu,gg,AZSSETAS,Haggar starts with 1/2 energy | |
nes/mffightu,gg,GPSSETAI,Haggar starts with 1/4 energy | |
nes/mffightu,gg,EXSEYIKZ,Cody is stronger | |
nes/mffightu,gg,IEVAASLT,^ | |
nes/mffightu,gg,EZEAYTKZ,Guy is stronger | |
nes/mffightu,gg,IAEEAVLT,^ | |
nes/mffightu,gg,EZXAYTKZ,Haggar is stronger | |
nes/mffightu,gg,LAXEAVLT,^ | |
nes/mffightu,gg,EXSEYIKZ,Cody is stronger and has a super-powerful normal punch | |
nes/mffightu,gg,IEVAASLT,^ | |
nes/mffightu,gg,AKEASELA,^ | |
nes/mffightu,gg,EZEAYTKZ,Guy is stronger and has a super-powerful normal punch | |
nes/mffightu,gg,IAEEAVLT,^ | |
nes/mffightu,gg,AGUAKPZA,^ | |
nes/mffightu,gg,EZXAYTKZ,Haggar is stronger and has a super-powerful normal punch | |
nes/mffightu,gg,LAXEAVLT,^ | |
nes/mffightu,gg,AKKEUOIA,^ | |
nes/mffightu,gg,OZUEAVOU,Cody is much stronger | |
nes/mffightu,gg,AGUEPTVI,^ | |
nes/mffightu,gg,XTUEZTNE,^ | |
nes/mffightu,gg,OZSATVOU,Guy is much stronger | |
nes/mffightu,gg,AGSAYVEZ,^ | |
nes/mffightu,gg,XTSEAVEE,^ | |
nes/mffightu,gg,OZNAGVOU,Haggar is much stronger | |
nes/mffightu,gg,AGNAITYI,^ | |
nes/mffightu,gg,XTNATVOE,^ | |
nes/mffightu,gg,SZUEAVOU,Cody is weaker | |
nes/mffightu,gg,SZSATVOU,Guy is weaker | |
nes/mffightu,gg,SZNAGVOU,Haggar is weaker | |
nes/milliped,gg,SUKGETVI,Both players have infinite lives | |
nes/milliped,gg,PAVKSPGA,Player 1 starts with 1 life | |
nes/milliped,gg,ZAVKSPGE,Player 1 starts with 10 lives | |
nes/milliped,gg,ASESIIEZ,Increase territory to half screen | |
nes/milliped,gg,AXESIIEZ,Increase territory to full screen | |
nes/milliped,gg,NKESIIEZ,Shrink territory! | |
nes/milliped,gg,ZEUSXYTE,Player's bullets move faster | |
nes/milliped,gg,LEUSXYTA,Player's bullets move slower | |
nes/milon,gg,SZNSLZSA,Infinite energy | |
nes/milon,gg,AGSEEZAZ,Start with more energy | |
nes/milon,gg,AISAOXAL,Start with a bigger energy bar | |
nes/milon,gg,AEKGNXAA,No energy picked up | |
nes/milon,gg,AOKGNXAE,More energy picked up | |
nes/milon,gg,ASNPVZLA,Floating Milon(tm) | |
nes/missimpu,gg,TEOUNKGA,Start with less energy | |
nes/missimpu,gg,AOOUNKGA,Start with more energy | |
nes/missimpu,gg,SXUETVOU,Take less damage | |
nes/missimpu,gg,ZENETTPA,Take more damage | |
nes/missimpu,gg,ZEULXGIA,2 Type B weapons for Nicholas(tm) | |
nes/missimpu,gg,PEULXGIE,9 Type B weapons for Nicholas | |
nes/missimpu,gg,IEXUXKZA,5 Type B weapons for Max(tm) and Grant(tm) | |
nes/missimpu,gg,YEXUXKZE,15 Type B weapons for Max and Grant | |
nes/missimpu,gg,AAUPIZPA,Infinite Type B weapons for all | |
nes/missimpu,gg,VKOAVOSX,Longer disguise time | |
nes/missimpu,gg,GAEOPLPA,^ | |
nes/monopoly,gg,YLSSOLPU,Collect $300 as you pass Go | |
nes/monopoly,gg,IPSSOLPU,Collect $100 as you pass Go | |
nes/monopoly,gg,AAVZKAYP,Pay $0 to get out of jail | |
nes/monopoly,gg,IPVZKAYO,Pay $100 to get out of jail | |
nes/monopoly,gg,LOOAVKZP,Pay $30 for luxury tax | |
nes/monopoly,gg,IOOAVKZO,Pay $100 for luxury tax | |
nes/monopoly,gg,PUOAVKZP,Pay $200 for luxury tax | |
nes/monopoly,gg,AESAVGPL,Pay $0 for income tax | |
nes/monopoly,gg,LOSAVGPL,Pay $30 for income tax | |
nes/monopoly,gg,IOSAVGPU,Pay $100 for income tax | |
nes/monopoly,gg,YUSAVGPU,Pay $300 for income tax | |
nes/monopoly,gg,YLOSLKLK,$300 to buy Boardwalk(tm) | |
nes/monopoly,gg,LIOSLKLG,$600 to buy Boardwalk | |
nes/monopoly,gg,PLOIZGIG,$200 to buy Park Place(tm) | |
nes/monopoly,gg,LGOIZGIK,$400 to buy Park Place | |
nes/monopoly,gg,LIOIZGIG,$600 to buy Park Place | |
nes/monopoly,gg,IPOSZGPU,Houses on Park Place cost $100 | |
nes/monopoly,gg,YLOSZGPU,Houses on Park Place cost $300 | |
nes/monopoly,gg,IPXILGPU,Houses on Boardwalk cost $100 | |
nes/monopoly,gg,YLXILGPU,Houses on Boardwalk cost $300 | |
nes/monopoly,gg,YAOAILLA,Go Back 7 spaces instead of 3 on Chance(tm) | |
nes/monstpar,gg,APUPZSGE,Start with boosted energy | |
nes/monstpar,gg,AOKPTKGE,^ | |
nes/monstpar,gg,GZUPZSGE,Start with super-boosted energy | |
nes/monstpar,gg,GXKPTKGE,^ | |
nes/monstpar,gg,SXXAYYVG,Take no damage except from Guardians(tm) | |
nes/monstpar,gg,VVXAIYVG,Take no damage from Guardians | |
nes/monstpar,gg,PAKOZIAA,Start on level 2 | |
nes/monstpar,gg,ZAKOZIAA,Start on level 3 | |
nes/monstpar,gg,LAKOZIAA,Start on level 4 | |
nes/monstpar,gg,GAKOZIAA,Start on level 5 | |
nes/monstpar,gg,IAKOZIAA,Start on level 6 | |
nes/monstpar,gg,TAKOZIAA,Start on level 7 | |
nes/motorcp,gg,ANOEIOGL,Slow down timer | |
nes/motorcp,gg,YOOEIOGU,Speed up timer | |
nes/motorcp,gg,IAOXILAA,Start with 5 merits | |
nes/motorcp,gg,GXUESKVK,Free equipment | |
nes/motorcp,gg,APUAUGEI,^ | |
nes/motorcp,gg,AEEXGTPA,Don't take damage | |
nes/mspacman,gg,AEUAYTZA,1 life for players 1 and 2 | |
nes/mspacman,gg,IEUAYTZA,6 lives for players 1 and 2 | |
nes/mspacman,gg,AEUAYTZE,9 lives for players 1 and 2 | |
nes/mspacman,gg,KEUEZVSE,1 life for player 2 in 2-player cooperative and competitive games | |
nes/mspacman,gg,SXNETZVG,Infinite lives for players 1 and 2 in alternating type games | |
nes/mspacman,gg,SZEALUVK,Infinite lives for player 2 only in other type games | |
nes/mspacman,gg,XVONINZK,Super fast turbo speed! | |
nes/mspacman,gg,AAUEZTZA,Pinky(tm) out of game | |
nes/mspacman,gg,AASEZTZA,Sue(tm) out of game | |
nes/mule,gg,EPOEPNAI,Humanoids start with $400 | |
nes/mule,gg,PAOETYZA,^ | |
nes/mule,gg,AZOEPNAI,Humanoids start with $800 | |
nes/mule,gg,LAOETYZA,^ | |
nes/mule,gg,GPUAAYAG,Flappers start with $1300 | |
nes/mule,gg,IAUAIYTA,^ | |
nes/mule,gg,EIUAAYAG,Flappers start with $2000 | |
nes/mule,gg,YAUAIYTA,^ | |
nes/mule,gg,GEKALTTA,4 'months' for beginner game | |
nes/mule,gg,PEKALTTE,9 'months' for beginner game | |
nes/mule,gg,TEXAIVGA,6 'months' for standard game | |
nes/mule,gg,GOXAIVGA,20 'months' for standard game | |
nes/muscle,gg,ZESELPLA,Set bout length timer to 20 | |
nes/muscle,gg,TESELPLA,Set bout length timer to 60 | |
nes/muscle,gg,PESELPLE,Set bout length timer to 90 | |
nes/muscle,gg,ZEUOUPPA,Computer controlled players jump faster | |
nes/muscle,gg,ZASXAAPA,Computer controlled players speed up | |
nes/muscle,gg,OZUEPZSX,Invincibility player 1 team | |
nes/muscle,gg,LTUEZXYG,^ | |
nes/mutantv,gg,AEOGTAIA,Start with 1 life | |
nes/mutantv,gg,ZEOGTAIA,Start with 3 lives | |
nes/mutantv,gg,SEOGTAIA,Start with 7 lives | |
nes/mutantv,gg,PEOGTAIE,Start with 10 lives | |
nes/mutantv,gg,VXEITKVE,Infinite time | |
nes/mutantv,gg,AEESZKNY,Don't flash after getting hit | |
nes/mutantv,gg,LVESZKNY,Flash 1/2 as long after getting hit | |
nes/mutantv,gg,SXEKXGVG,Invincible | |
nes/mysteryq,gg,GXNPYAVG,Invincibility | |
nes/mysteryq,gg,AEXOGEEY,Immune to monster attacks | |
nes/mysteryq,gg,AEUOAENY,Immune to shallow water | |
nes/mysteryq,gg,ATSEUYAG,Start with more energy | |
nes/mysteryq,gg,AZSEUYAG,Start with less energy | |
nes/mysteryq,gg,PEUOKPAA,Start with raft and key | |
nes/mysteryq,gg,GXVOOYSA,Never lose key | |
nes/mysteryq,gg,PENOPTAA,Never lose raft | |
nes/narc,gg,AAUAZPZA,1 life | |
nes/narc,gg,IAUAZPZA,6 lives | |
nes/narc,gg,SUKVTLVI,Infinite lives | |
nes/narc,gg,PUVAGAIU,More missiles | |
nes/narc,gg,PEUZPZIA,1 missile picked up | |
nes/narc,gg,PEUZPZIE,9 missile picked up | |
nes/narc,gg,AEEILGPA,Infinite missiles | |
nes/narc,gg,GASPTLZA,More bullets picked up | |
nes/narc,gg,AAOSUPPA,Infinite bullets | |
nes/playfoot,gg,TOKYLKYE,30-minute quarters | |
nes/playfoot,gg,ZEKYLKYE,10-minute quarters | |
nes/playfoot,gg,KEKLUNSE,No timeouts--player 2 | |
nes/playfoot,gg,TEUUNYLA,6 timeouts per half | |
nes/playfoot,gg,PEUUNYLA,1 timeout per half | |
nes/mansellu,gg,GZSULOVV,No extra time in the pits | |
nes/mansellu,gg,IVSNIOIN,Accelerate faster | |
nes/mansellu,gg,IVSNIOIN,Accelerate a lot faster | |
nes/mansellu,gg,AAKNALGE,^ | |
nes/mansellu,gg,GANKXZYA,Only 3 laps required in South Africa instead of 6 | |
nes/mansellu,gg,GANKUZYA,Only 3 laps required in Mexico instead of 6 | |
nes/mansellu,gg,GANKKZTA,Only 3 laps required in Brazil instead of 5 | |
nes/mansellu,gg,GANKSZIA,Only 3 laps required in Spain instead of 4 | |
nes/mansellu,gg,GANKVZYA,Only 3 laps required in San Marino instead of 6 | |
nes/mansellu,gg,GANKNZTA,Only 3 laps required in Monaco instead of 5 | |
nes/mansellu,gg,GEEGEZYA,Only 3 laps required in Canada instead of 6 | |
nes/mansellu,gg,GEEGOZIA,Only 3 laps required in France instead of 4 | |
nes/mansellu,gg,GEEGXZTA,Only 3 laps required in Great Britian instead of 5 | |
nes/mansellu,gg,GEEGUZTA,Only 3 laps required in Germany instead of 5 | |
nes/mansellu,gg,GEEGKZTA,Only 3 laps required in Hungary instead of 5 | |
nes/mansellu,gg,GEEGSZTA,Only 3 laps required in Belgium instead of 5 | |
nes/mansellu,gg,GEEGVZYA,Only 3 laps required in Italy instead of 6 | |
nes/mansellu,gg,GEEGNZIA,Only 3 laps required in Portugal instead of 4 | |
nes/mansellu,gg,GEEKEZTA,Only 3 laps required in Japan instead of 5 | |
nes/mansellu,gg,GEEKOZTA,Only 3 laps required in Australia instead of 5 | |
nes/mansellu,gg,ZANKXZYA,Only 1 lap required on all tracks | |
nes/mansellu,gg,SXNKSESU,^ | |
nes/mansellu,gg,AEEKXAAO,Start with 1/2 normal tire tread | |
nes/mansellu,gg,SZSTLEVK,Less tire wear | |
nes/mansellu,gg,SZSTLEVK,Almost no tire wear | |
nes/mansellu,gg,SZNNXEVK,^ | |
nes/mansellu,gg,PEOXOZAP,The full season ends after South Africa | |
nes/mansellu,gg,ZEOXOZAP,The full season ends after Mexico | |
nes/mansellu,gg,LEOXOZAP,The full season ends after Brazil | |
nes/mansellu,gg,GEOXOZAP,The full season ends after Spain | |
nes/mansellu,gg,IEOXOZAP,The full season ends after San Marino | |
nes/mansellu,gg,TEOXOZAP,The full season ends after Monaco | |
nes/mansellu,gg,YEOXOZAP,The full season ends after Canada | |
nes/mansellu,gg,AEOXOZAO,The full season ends after France | |
nes/mansellu,gg,PEOXOZAO,The full season ends after Great Britian | |
nes/mansellu,gg,ZEOXOZAO,The full season ends after Germany | |
nes/mansellu,gg,LEOXOZAO,The full season ends after Hungary | |
nes/mansellu,gg,GEOXOZAO,The full season ends after Belgium | |
nes/mansellu,gg,IEOXOZAO,The full season ends after Italy | |
nes/mansellu,gg,TEOXOZAO,The full season ends after Portugal | |
nes/mansellu,gg,YEOXOZAO,The full season ends after Japan | |
nes/nightmar,gg,SUELSUVS,Infinite lives | |
nes/nightmar,gg,PAUVEZLA,1 continue | |
nes/nightmar,gg,TAUVEZLA,6 continues | |
nes/nightmar,gg,PAUVEZLE,9 continues | |
nes/nightmar,gg,AESSLAEA,Don't lose 'zzz' when hit | |
nes/nightmar,gg,AAXOLAPA,Don't lose 'zzz' when standing still | |
nes/nightmar,gg,ZAXOLAPA,Lose 'zzz' quicker | |
nes/nightmar,gg,IEULIGLA,Mega-jumping teenagers | |
nes/ninjacrs,gg,PEOZEALA,1 life | |
nes/ninjacrs,gg,TEOZEALA,6 lives | |
nes/ninjacrs,gg,PEOZEALE,9 lives | |
nes/ninjacrs,gg,SLKKAOVS,Infinite lives | |
nes/ninjacrs,gg,SYXESUVN,Super speed Ninjas | |
nes/ninjacrs,gg,ZAXEULPA,^ | |
nes/ninjacrs,gg,IZNXNTZP,Mega-jumping Ninjas | |
nes/ninjacrs,gg,PAEPTGAA,Start on stage 1-2 | |
nes/ninjacrs,gg,ZAEPTGAA,Start on stage 2-1 | |
nes/ninjacrs,gg,LAEPTGAA,Start on stage 2-2 | |
nes/ninjacrs,gg,GAEPTGAA,Start on stage 3-1 | |
nes/ninjacrs,gg,IAEPTGAA,Start on stage 3-2 | |
nes/ninjacrs,gg,TAEPTGAA,Start on stage 4-1 | |
nes/ninjacrs,gg,YAEPTGAA,Start on stage 4-2 | |
nes/ninjacrs,gg,AAEPTGAE,Start on stage 5-1 | |
nes/ngaiden,gg,SZETPGVG,Infinite lives | |
nes/ngaiden,gg,AAUVLIZE,Start with 9 lives | |
nes/ngaiden,gg,IAUVLIZA,Start with 6 lives | |
nes/ngaiden,gg,AAUVLIZA,Start with 1 life | |
nes/ngaiden,gg,AEXVVYIA,Use windmill throwing-star without losing spiritual strength | |
nes/ngaiden,gg,AAETUYIA,Use fire-wheel without losing spiritual strength | |
nes/ngaiden,gg,AAVTNYLA,Use shuriken without losing spiritual strength | |
nes/ngaiden,gg,APEIKGTA,Maximum strength regained from restorer | |
nes/ngaiden2,gg,AEKGVTZA,Start with 1 life | |
nes/ngaiden2,gg,IEKGVTZA,Start with 6 lives | |
nes/ngaiden2,gg,SEKKKTSP,^ | |
nes/ngaiden2,gg,AEKGVTZE,Start with 9 lives | |
nes/ngaiden2,gg,SEKKKTSP,^ | |
nes/ngaiden2,gg,SXXGXAVG,Infinite lives | |
nes/ngaiden2,gg,SZNGKGSA,Almost invincible! | |
nes/ngaiden2,gg,LEUOSATA,Half-energy from medicine | |
nes/ngaiden2,gg,GEUOSATE,Double energy from medicine | |
nes/ngaiden2,gg,IAUONEZA,Half-energy from Blue Ninja power | |
nes/ngaiden2,gg,IAKOOEZA,^ | |
nes/ngaiden2,gg,GPUONEZA,Double energy from Blue Ninja power | |
nes/ngaiden2,gg,GPKOOEZA,^ | |
nes/ngaiden2,gg,GOEPOEZA,Double maximum Ninja power from scroll | |
nes/ngaiden2,gg,ZEOOEAPA,^ | |
nes/ngaiden2,gg,SXVKLTVG,Stop timer | |
nes/ngaiden2,gg,SVOPXXSN,All powers use up only 5 points | |
nes/ngaiden2,gg,SVOOKXSN,^ | |
nes/ngaiden2,gg,SVXOXXSN,^ | |
nes/ngaiden2,gg,XXEOSZVZ,Infinite Ninja power | |
nes/ngaiden2,gg,LOEOVXIY,^ | |
nes/ngaiden2,gg,PUOOSXLK,^ | |
nes/ngaiden2,gg,GXKKUIVA,Never lose Ninja power item | |
nes/ngaiden2,gg,ZEXGYAPA,Fast running Ryu | |
nes/ngaiden2,gg,SNEKYEVN,^ | |
nes/ngaiden2,gg,LEXGYAPA,Mega-fast running Ryu | |
nes/ngaiden2,gg,KNEKYEVN,^ | |
nes/ngaiden3,gg,SXEKVLVG,Infinite lives | |
nes/ngaiden3,gg,SZEXILSA,Infinite energy | |
nes/ngaiden3,gg,SZVZIIVG,Infinite time | |
nes/ngaiden3,gg,VPKGXKXY,Less time | |
nes/ngaiden3,gg,AESPKYPA,No power required for Windmill Throwing Star | |
nes/ngaiden3,gg,AEKOXNZA,^ | |
nes/ngaiden3,gg,AEKOUNAA,No power required for Fire Wheel Art | |
nes/ngaiden3,gg,AESPENAA,^ | |
nes/ngaiden3,gg,AEKOVYGP,No power required for Invincible Fire Wheel | |
nes/ngaiden3,gg,AESOEYZA,^ | |
nes/ngaiden3,gg,AEKOKNAA,No power required for Fire Dragon Balls | |
nes/ngaiden3,gg,AESPONAA,^ | |
nes/ngaiden3,gg,AEKOSNZA,No power required for Vacuum Wave Art | |
nes/ngaiden3,gg,AESPNYPA,^ | |
nes/ninjakid,gg,AAVEZAZA,Start with 1 life | |
nes/ninjakid,gg,IAVEZAZA,Start with 6 lives | |
nes/ninjakid,gg,AAVEZAZE,Start with 9 lives | |
nes/ninjakid,gg,SZOZUPVG,Infinite Feathers | |
nes/ninjakid,gg,SZXXITVG,Infinite Stars | |
nes/ninjakid,gg,SXNOGGVG,Infinite Boomerangs | |
nes/ninjakid,gg,SXUZZYVG,Infinite Fireflames | |
nes/ninjakid,gg,PAXSXALA,Only 1 Feather picked up | |
nes/ninjakid,gg,ZAXSUAGO,Only 10 Stars picked up | |
nes/ninjakid,gg,AZXSUAGO,40 Stars picked up | |
nes/ninjakid,gg,ZAXSKAGA,Only 1 Boomerang picked up | |
nes/ninjakid,gg,ZAXSSAGO,Only 10 Fireflames picked up | |
nes/ninjakid,gg,AZXSSAGO,40 Fireflames picked up | |
nes/ninjakid,gg,YAEILNYA,Less Invincibility time | |
nes/ninjakid,gg,AZEILNYE,More Invincibility time | |
nes/northnsu,gg,IEUATOPA,Cannon has 5 shots | |
nes/northnsu,gg,YEUATOPE,Cannon has 15 shots | |
nes/northnsu,gg,SZXPYUVS,Cannon has infinite shots | |
nes/northnsu,gg,GXXATOSO,No cannons allowed! | |
nes/northnsu,gg,ZAUAGPGA,Only 2 daggers in the fortress | |
nes/northnsu,gg,GXXPLKVS,Infinite daggers in the fortress | |
nes/northnsu,gg,ZAUETOZA,2 men in the fortress | |
nes/northnsu,gg,IAUETOZA,5 men in the fortress | |
nes/northnsu,gg,ZASAGOZA,2 men on the train | |
nes/northnsu,gg,IASAGOZA,5 men on the train | |
nes/opwolfu,gg,IEVUNSPA,Infinite continues | |
nes/opwolfu,gg,AESSLZTL,Never die | |
nes/opwolfu,gg,PESZIGAA,Start on mission 2 | |
nes/opwolfu,gg,ZESZIGAA,Start on mission 3 | |
nes/opwolfu,gg,LESZIGAA,Start on mission 4 | |
nes/opwolfu,gg,GESZIGAA,Start on mission 5 | |
nes/opwolfu,gg,IESZIGAA,Start on mission 6 | |
nes/opwolfu,gg,AAVSIIPA,Infinite magazines | |
nes/opwolfu,gg,AAEIATPA,Infinite grenades | |
nes/opwolfu,gg,PEVKVYYE,Increase magazines | |
nes/opwolfu,gg,PAVSIIIE,^ | |
nes/opwolfu,gg,PENGXYIE,Increase grenades | |
nes/opwolfu,gg,PAVSIILE,^ | |
nes/opwolfu,gg,GANIYIZA,Double bullets in each magazine | |
nes/opwolfu,gg,NNESZALE,Heal completely between levels | |
nes/opwolfu,gg,GANULZZA,Grenades inflict double damage | |
nes/opwolfu,gg,ZAELGPIE,Super power drinks | |
nes/powu,gg,AEUEIZZA,1 life | |
nes/powu,gg,IEUEIZZA,6 lives | |
nes/powu,gg,AEUEIZZE,9 lives | |
nes/powu,gg,AENSLPPA,Infinite lives | |
nes/powu,gg,APKGPLAZ,Play with less energy | |
nes/powu,gg,APESYZAZ,^ | |
nes/powu,gg,STOLOUON,Take less damage when hit from behind | |
nes/powu,gg,GZUUNUSE,Keep weapons | |
nes/powu,gg,GZSLOSSE,^ | |
nes/powu,gg,AAVGOTPA,Infinite bullets | |
nes/pacmanu,gg,SZEKKIVG,Both players have infinite lives | |
nes/pacmanu,gg,VTGKVZ,1 life for player 2 | |
nes/pacmanu,gg,AYVITOGL,Power pills last longer | |
nes/pacmanu,gg,AZVITOGL,Power pills don't last as long | |
nes/pacmanu,gg,ATXTZASZ,Power pills don't work | |
nes/pacmanu,gg,IAXVYEYE,Only 3 ghosts are edible | |
nes/pacmanu,gg,PAXVYEYE,Only 2 ghosts are edible | |
nes/panicrstu,gg,OXVPPAVK,Infinite energy--except when you fall on spikes | |
nes/panicrstu,gg,GASYZGZA,Start with 4 hearts | |
nes/panicrstu,gg,TASYZGZA,Start with 6 hearts | |
nes/panicrstu,gg,ZASYZGZE,Start with 10 hearts | |
nes/panicrstu,gg,PAOZNIZA,Start with 2 lives | |
nes/panicrstu,gg,IAOZNIZA,Start with 5 lives | |
nes/panicrstu,gg,ZAOZNIZE,Start with 10 lives | |
nes/panicrstu,gg,YAOZNIZE,Start with 15 lives | |
nes/panicrstu,gg,SAOSAGVG,Infinite lives | |
nes/panicrstu,gg,AIVYGGLT,Start with 80 on timer | |
nes/panicrstu,gg,AIVKXYLT,^ | |
nes/panicrstu,gg,TGVYGGLT,Start with 70 on timer | |
nes/panicrstu,gg,TGVKXYLT,^ | |
nes/panicrstu,gg,GLVYGGLV,Start with 60 on timer | |
nes/panicrstu,gg,GLVKXYLV,^ | |
nes/panicrstu,gg,OZVKGZVK,Infinite time | |
nes/paperboyu,gg,SXSEVZVG,Infinite lives | |
nes/paperboyu,gg,PAUOEIGA,Start with 1 life | |
nes/paperboyu,gg,TAUOEIGA,Start with 6 lives | |
nes/paperboyu,gg,OZNOKAVK,Infinite papers | |
nes/paperboyu,gg,GOXAUOZA,Start with 20 papers | |
nes/paperboyu,gg,GPUONUZA,Gain 20 papers on pick-up | |
nes/paperbo2u,gg,PEOUYGIA,Start with 1 life--Paperboy only | |
nes/paperbo2u,gg,LEOUYGIA,Start with 3 lives--Paperboy only | |
nes/paperbo2u,gg,ZEOUYGIE,Start with 10 lives--Paperboy only | |
nes/paperbo2u,gg,AAKEZLPA,Infinite lives | |
nes/paperbo2u,gg,YAELGVZE,Start with 15 papers | |
nes/paperbo2u,gg,GPELGVZA,Start with 20 papers | |
nes/paperbo2u,gg,AEVPNLPA,Infinite papers | |
nes/paperbo2u,gg,IEOAEOZA,Pick up 5 papers | |
nes/paperbo2u,gg,YEOAEOZE,Pick up 15 papers | |
nes/paperbo2u,gg,GOOAEOZA,Pick up 20 papers | |
nes/phantomf,gg,VTVKEGSA,Start with Sword | |
nes/phantomf,gg,KAVKOGNA,^ | |
nes/phantomf,gg,VTVKEGSA,Start with Bell | |
nes/phantomf,gg,SAVKOGNA,^ | |
nes/phantomf,gg,VTVKEGSA,Start with Tonten | |
nes/phantomf,gg,UAVKOGNA,^ | |
nes/phantomf,gg,VTVKEGSA,Start with Talisman | |
nes/phantomf,gg,XAVKOGNA,^ | |
nes/phantomf,gg,LASKNGAA,Start with 3 Scrolls | |
nes/phantomf,gg,VAVKOGNA,^ | |
nes/phantomf,gg,TASKNGAA,Start with 6 Scrolls | |
nes/phantomf,gg,VAVKOGNA,^ | |
nes/phantomf,gg,SXSZLUSE,Infinite energy | |
nes/phantomf,gg,OVSZPLSV,Take less damage when attacked | |
nes/phantomf,gg,PESZZLAA,^ | |
nes/pinbotu,gg,PANTGZLA,Start with only 1 ball | |
nes/pinbotu,gg,TANTGZLA,Start with 6 balls | |
nes/pinbotu,gg,PANTGZLE,Start with 9 balls | |
nes/pinbotu,gg,OZVVYZVV,Infinite balls | |
nes/pinbotu,gg,PASGPALA,Start game with 1 ball | |
nes/pinbotu,gg,TASGPALA,Start game with 6 balls | |
nes/pinbotu,gg,PASGPALE,Start game with 9 balls | |
nes/pinbotu,gg,SUXKLEVS,Infinite balls in 'B' game | |
nes/pipedrem,gg,PAOALPLA,Start with 1 wrench | |
nes/pipedrem,gg,TAOALPLA,Start with 6 wrenches | |
nes/pipedrem,gg,PAOALPLE,Start with 9 wrenches | |
nes/pipedrem,gg,SZKTPUVK,Infinite wrenches | |
nes/pipedrem,gg,AAOGZZIA,One-way pipes from level 1 | |
nes/pipedrem,gg,IAOGAZLA,One-way pipes from level 5 | |
nes/pipedrem,gg,ZAOKPZLE,One-way pipes from level 10 | |
nes/pipedrem,gg,KEUAUVSE,Tunnels galore | |
nes/pipedrem,gg,GPKIEGZP,Pumps before reservoirs | |
nes/pipedrem,gg,ZPKINGGP,^ | |
nes/pipedrem,gg,GPKIEGZP,Pumps instead of reservoirs | |
nes/platoon1,gg,SXKOZPVG,Infinite grenades | |
nes/platoon1,gg,SZSPYAVG,Start with double capacity magazine | |
nes/platoon1,gg,AEKESYGE,Double hits | |
nes/platoon1,gg,SXKAUYVT,Don't take damage | |
nes/platoon1,gg,GAKEAPIA,Start on stage 2 | |
nes/platoon1,gg,SZVAXTVT,Don't take damage | |
nes/platoon1,gg,LAEGGATA,Start on stage 3 | |
nes/platoon1,gg,SXKEUZVG,Freeze timer | |
nes/platoon1,gg,IEVEOPLA,Play with more time | |
nes/platoon1,gg,PAKOIPIE,Double hits | |
nes/platoon1,gg,ZAKOIPIA,Halve hits | |
nes/platoon1,gg,GEXEUPTE,Start with double ammo | |
nes/popeye,gg,GSGKXG,Infinite lives for Popeye | |
nes/popeye,gg,PAPKNA,1 life for Popeye | |
nes/popeye,gg,TAPKNA,6 lives for Popeye | |
nes/popeye,gg,PAPKNE,9 lives for Popeye | |
nes/powbladeu,gg,AAXYZYZA,1 life | |
nes/powbladeu,gg,IAXYZYZA,6 lives | |
nes/powbladeu,gg,AAXYZYZE,9 lives | |
nes/powbladeu,gg,SZSIAAVG,Infinite lives | |
nes/powbladeu,gg,SZKAKXOU,Take minimum damage | |
nes/powbladeu,gg,GZUITAVG,Don't lose boomerang strength when you die | |
nes/powbladeu,gg,GZVITASA,^ | |
nes/powbladeu,gg,GZUSGAVG,Don't lose multi-boomerangs when you die | |
nes/powbladeu,gg,GZVSZASA,^ | |
nes/powbladeu,gg,OTKESZSV,Don't take damage from monsters! | |
nes/powbladeu,gg,AZXSAVAU,Mega jump | |
nes/powblad2,gg,AEKEPTZA,Start with 1 life | |
nes/powblad2,gg,IEKEPTZA,Start with 6 lives | |
nes/powblad2,gg,AEKEPTZE,Start with 9 lives | |
nes/powblad2,gg,GZSILAVG,Infinite lives | |
nes/powblad2,gg,OVSLZLSV,Infinite energy | |
nes/powblad2,gg,OVSLZLSV,Take minimal damage | |
nes/powblad2,gg,PESLLLAA,^ | |
nes/powblad2,gg,ATKKXZSZ,Stop timer | |
nes/powblad2,gg,YPKGNXYU,Speed up timer | |
nes/powblad2,gg,YYKGNXYU,Slow down timer | |
nes/powblad2,gg,GXEVXTVG,Infinite life tanks | |
nes/powblad2,gg,GZEIPLVG,Infinite energy tanks | |
nes/powblad2,gg,OZVULSOK,Maximum throwing ability on pick-up | |
nes/powblad2,gg,SANLZIVT,^ | |
nes/powblad2,gg,SAKSZZSZ,Throw meter doesn't decrease when boomerang is thrown | |
nes/predatoru,gg,SZNGGXVK,Infinite lives in jungle mode | |
nes/predatoru,gg,SXXGZOVK,Infinite lives in big mode | |
nes/predatoru,gg,AAVKGPGE,Start with double lives | |
nes/predatoru,gg,LASEOELA,Start each life with laser rifle | |
nes/predatoru,gg,XLSEUEVX,^ | |
nes/predatoru,gg,AVUGVGSA,Infinite life points in jungle mode | |
nes/predatoru,gg,AEOETOPE,Mega-jumps in jungle mode | |
nes/predatoru,gg,NTEENEGE,Don't die if you fall down holes | |
nes/predatoru,gg,ATOAEEOZ,^ | |
nes/prowresu1,gg,IEETTZGP,Only have 5 seconds to get back into ring | |
nes/prowresu1,gg,ZEETTZGO,Only have 10 seconds to get back into ring | |
nes/prowresu1,gg,TOETTZGO,30 seconds to get back into ring | |
nes/prowresu1,gg,PEXIKYIA,Rounds are only 1 minute | |
nes/prowresu1,gg,LEXIKYIA,Rounds are only 3 minutes | |
nes/prowresu1,gg,AEXIKYIE,Rounds are 8 minutes | |
nes/prowresu1,gg,ZEXIKYIE,Rounds are 10 minutes | |
nes/prowresu1,gg,ZAVVTGLA,2-second pin count | |
nes/prowresu1,gg,IAVVTGLA,5-second pin count | |
nes/prowresu1,gg,YAVVTGLA,7-second pin count | |
nes/prohocky,gg,ZESUZYPA,Player 1 goals worth 2 | |
nes/prohocky,gg,LESUZYPA,Player 1 goals worth 3 | |
nes/prohocky,gg,GESUZYPA,Player 1 goals worth 4 | |
nes/prohocky,gg,IESUZYPA,Player 1 goals worth 5 | |
nes/prohocky,gg,TESUZYPA,Player 1 goals worth 6 | |
nes/prohocky,gg,YESUZYPA,Player 1 goals worth 7 | |
nes/prohocky,gg,AESUZYPE,Player 1 goals worth 8 | |
nes/prohocky,gg,ZENLZYPA,Player 2 goals worth 2 | |
nes/prohocky,gg,LENLZYPA,Player 2 goals worth 3 | |
nes/prohocky,gg,GENLZYPA,Player 2 goals worth 4 | |
nes/prohocky,gg,IENLZYPA,Player 2 goals worth 5 | |
nes/prohocky,gg,TENLZYPA,Player 2 goals worth 6 | |
nes/prohocky,gg,YENLZYPA,Player 2 goals worth 7 | |
nes/prohocky,gg,AENLZYPE,Player 2 goals worth 8 | |
nes/prohocky,gg,VVNPTOSE,Player 1 starts with 1 point | |
nes/prohocky,gg,ZENPIPAA,Player 1 starts with 2 points | |
nes/prohocky,gg,VVNOZPNT,^ | |
nes/prohocky,gg,GENPIPAA,Player 1 starts with 4 points | |
nes/prohocky,gg,VVNOZPNT,^ | |
nes/prohocky,gg,TENPIPAA,Player 1 starts with 6 points | |
nes/prohocky,gg,VVNOZPNT,^ | |
nes/prohocky,gg,AENPIPAE,Player 1 starts with 8 points | |
nes/prohocky,gg,VVNOZPNT,^ | |
nes/prohocky,gg,ZENPIPAE,Player 1 starts with 10 points | |
nes/prohocky,gg,VVNOZPNT,^ | |
nes/prohocky,gg,VVNOPOSE,Player 2 starts with 1 point | |
nes/prohocky,gg,ZENPIPAA,Player 2 starts with 2 points | |
nes/prohocky,gg,NVNPYPVT,^ | |
nes/prohocky,gg,GENPIPAA,Player 2 starts with 4 points | |
nes/prohocky,gg,NVNPYPVT,^ | |
nes/prohocky,gg,TENPIPAA,Player 2 starts with 6 points | |
nes/prohocky,gg,NVNPYPVT,^ | |
nes/prohocky,gg,AENPIPAE,Player 2 starts with 8 points | |
nes/prohocky,gg,NVNPYPVT,^ | |
nes/prohocky,gg,ZENPIPAE,Player 2 starts with 10 points | |
nes/prohocky,gg,NVNPYPVT,^ | |
nes/pugshuntu,gg,PEVKZTIA,Start with 1 life | |
nes/pugshuntu,gg,PEVKZTIE,Start with 9 lives | |
nes/pugshuntu,gg,SXUGZKVK,Infinite lives | |
nes/pugshuntu,gg,PENKZTZA,Start with 1 heart | |
nes/pugshuntu,gg,GENKZTZA,Start with 4 hearts | |
nes/pugshuntu,gg,AASVUGIL,Always be able to fly | |
nes/pugshuntu,gg,AAKGYGPA,Infinite hearts | |
nes/pugshuntu,gg,AOVTETAO,Mega-jump | |
nes/punisher,gg,PEOTYTIA,1 life | |
nes/punisher,gg,ZEOTYTIE,10 lives | |
nes/punisher,gg,XVOVGXXK,Never lose a life against normal enemy | |
nes/punisher,gg,XVOEXOXK,Never lose a life against end of level enemy | |
nes/punisher,gg,XTSVSNXK,Infinite grenades | |
nes/punisher,gg,AESYAPPA,Infinite bullets and rockets | |
nes/punisher,gg,GEUUYIZA,Faster Punisher(tm) | |
nes/punisher,gg,PEUYNLAA,Pick up 150 machine pistol bullets | |
nes/punisher,gg,PEUNXLAA,Pick up 150 assault rifle bullets | |
nes/punisher,gg,AAEUUPAO,Less energy picked up | |
nes/punisher,gg,APEUUPAO,More energy picked up | |
nes/pussboot,gg,PEOGZALA,Start with 1 life | |
nes/pussboot,gg,TEOGZALA,Start with 6 lives | |
nes/pussboot,gg,PEOGZALE,Start with 9 lives | |
nes/pussboot,gg,SZOKZZVG,Infinite lives | |
nes/pussboot,gg,GOSTNUAU,Start with less energy | |
nes/pussboot,gg,SZNGOISA,Infinite energy | |
nes/pussboot,gg,GAEGAIAA,Start on stage 1 | |
nes/pussboot,gg,PAEGAIAE,Start on stage 2 | |
nes/pussboot,gg,TAEGAIAE,Start on stage 3 | |
nes/pussboot,gg,AAXGNUPA,Mega-jump | |
nes/pussboot,gg,AAOVNENY,Autofire and Autojump | |
nes/puzznicu,gg,ITKIPXGL,Slower timer | |
nes/puzznicu,gg,TPKIPXGU,Faster timer | |
nes/puzznicu,gg,ZEUAIPAE,Start on level 2-1 | |
nes/puzznicu,gg,GOUAIPAA,Start on level 3-1 | |
nes/puzznicu,gg,TOUAIPAE,Start on level 4-1 | |
nes/puzznicu,gg,AXUAIPAE,Start on level 5-1 | |
nes/puzznicu,gg,ZUUAIPAA,Start on level 6-1 | |
nes/puzznicu,gg,GUUAIPAE,Start on level 7-1 | |
nes/puzznicu,gg,TKUAIPAA,Start on level 8-1 | |
nes/puzznicu,gg,ASUAIPAA,Start on level 9-1 | |
nes/qbert,gg,SXSZGPVG,Infinite lives | |
nes/qbert,gg,PEUOOGIA,Start with 1 life | |
nes/qbert,gg,PAXZLLIA,^ | |
nes/qbert,gg,ZAXZLLIE,Start with 10 lives | |
nes/qbert,gg,ZEUOOGIE,^ | |
nes/qbert,gg,AESPVGAE,Start on level 3 | |
nes/qbert,gg,GOSPVGAA,Start on level 6 | |
nes/qbert,gg,AXSPVGAA,Start on level 9 | |
nes/qix,gg,PEEAPZGA,1 life for player 1 | |
nes/qix,gg,PEEEAZGA,1 life for player 2 | |
nes/qix,gg,IANAZZPA,Start on Level 5 player 1 game | |
nes/qix,gg,ZANAZZPE,Start on Level 10 player 1 game | |
nes/qix,gg,GPNAZZPA,Start on Level 20 player 1 game | |
nes/qix,gg,IEEEGZPA,Start on Level 5 player 2 game | |
nes/qix,gg,GOEEGZPA,Start on Level 20 player 2 game | |
nes/quatradv,gg,TAOGPTLA,Start with 6 lives | |
nes/quatradv,gg,SZOGXVVK,Infinite lives | |
nes/quatradv,gg,PEKGGLLE,Start with 9 lives | |
nes/quatradv,gg,AZKKPNAP,Increase oxygen | |
nes/quatradv,gg,AEULZIPA,Never lose oxygen | |
nes/quatradv,gg,SXEGLYVG,Never lose life in the water | |
nes/quatradv,gg,SZXIILVG,Never lose life in the land | |
nes/quatradv,gg,PAVGILLA,Start with 1 life | |
nes/quatradv,gg,TAVGILLA,Start with 6 lives | |
nes/quatradv,gg,PAVGILLE,Start with 9 lives | |
nes/quatradv,gg,SXNKZIVG,Infinite lives | |
nes/quatradv,gg,AVONISPG,Become invincible | |
nes/quatradv,gg,PAEGLTLE,9 energy hearts--you may lose some of the | |
nes/quatradv,gg,PEXSZYAA,Invincible Dizzy(tm)! | |
nes/quatradv,gg,OZNTKASX,Walk backwards | |
nes/quatradv,gg,PEUSYYAA,Start with axe | |
nes/quatradv,gg,PEKNIZZP,^ | |
nes/quatradv,gg,PEUSYYAA,Start with dynamite | |
nes/quatradv,gg,ZEKNIZZP,^ | |
nes/quatradv,gg,PEUSYYAA,Start with heavy weight | |
nes/quatradv,gg,IEKNIZZP,^ | |
nes/quatrarc,gg,PAVGZILA,Start with 1 life | |
nes/quatrarc,gg,TAVGZILA,Start with 6 lives | |
nes/quatrarc,gg,PAVGZILE,Start with 9 lives | |
nes/quatrarc,gg,ZEEKGIPA,Start on world 1 stage 3 | |
nes/quatrarc,gg,GEEKGIPA,Start on world 1 stage 5 | |
nes/quatrarc,gg,TEEKGIPA,Start on world 2 stage 2 | |
nes/quatrarc,gg,AEEKGIPE,Start on world 2 stage 4 | |
nes/quatrarc,gg,AOEKGIPA,Start on world 4 stage 2 | |
nes/quatrarc,gg,ZOEKGIPA,Start on world 4 stage 4 | |
nes/quatrarc,gg,GOEKGIPA,Start on world 5 stage 1 | |
nes/quatrarc,gg,TOEKGIPA,Start on world 5 stage 3 | |
nes/quatrarc,gg,AOEKGIPE,Start on world 5 stage 5 | |
nes/quatrarc,gg,XVTISU,Always kill monsters | |
nes/quatrarc,gg,XVTIVU,^ | |
nes/quatrarc,gg,PAKVXGLA,Start with 1 life | |
nes/quatrarc,gg,TAKVXGLA,Start with 6 lives | |
nes/quatrarc,gg,PAKVXGLE,Start with 9 lives | |
nes/quatrarc,gg,SXOXZEVK,Infinite lives | |
nes/quatrarc,gg,PEUGEALA,Start with 2 lives--1-player game | |
nes/quatrarc,gg,TEUGEALA,Start with 7 lives--1-player game | |
nes/quatrarc,gg,PEUGEALE,Start with 10 lives--1-player game | |
nes/quatrarc,gg,LEUGSAPA,Start on level 3 | |
nes/quatrarc,gg,PEKGXAAA,^ | |
nes/quatrarc,gg,IEUGSAPA,Start on level 5 | |
nes/quatrarc,gg,ZEKGXAAA,^ | |
nes/quatrarc,gg,YEUGSAPA,Start on level 7 | |
nes/quatrarc,gg,LEKGXAAA,^ | |
nes/quatrarc,gg,PEUGSAPE,Start on level 9 | |
nes/quatrarc,gg,GEKGXAAA,^ | |
nes/quatrarc,gg,PASTSVPA,Start with 1 life | |
nes/quatrarc,gg,IASTSVPA,Start with 5 lives | |
nes/quatrarc,gg,YASTSVPE,Start with 15 lives | |
nes/quatrarc,gg,GPSTSVPA,Start with 20 lives | |
nes/quatrarc,gg,SUKTZUVS,Infinite lives--don't use with Codes 9 and 10 | |
nes/quatrarc,gg,PAEYOAAA,Start in Switzerland | |
nes/quatrarc,gg,ZAEYOAAA,Start in Egypt | |
nes/quatrarc,gg,LAEYOAAA,Start in Africa | |
nes/quatrarc,gg,PAONILAA,Always run fast | |
nes/quatrarc,gg,YAONILAE,Super C.J.(tm)! | |
nes/raceamer,gg,OZNOAAEN,Go super fast in 6th gear | |
nes/raceamer,gg,NYNOPAIE,^ | |
nes/raceamer,gg,SAXPGZVT,^ | |
nes/raceamer,gg,IAVUILYA,Cars only have 4 gears | |
nes/raceamer,gg,IAKXAIYA,^ | |
nes/raceamer,gg,SGSUGLVI,Can't down shift | |
nes/radraceru,gg,GZXIUVIZ,Less time to finish each stage | |
nes/radraceru,gg,GLXIUVIX,More time to finish each stage | |
nes/radraceru,gg,PAXKPAAA,Start at stage 2 | |
nes/radraceru,gg,GXKGKTSA,^ | |
nes/radraceru,gg,ZAXKPAAA,Start at stage 3 | |
nes/radraceru,gg,GXKGKTSA,^ | |
nes/radraceru,gg,LAXKPAAA,Start at stage 4 | |
nes/radraceru,gg,GXKGKTSA,^ | |
nes/radraceru,gg,GAXKPAAA,Start at stage 5 | |
nes/radraceru,gg,GXKGKTSA,^ | |
nes/radraceru,gg,IAXKPAAA,Start at stage 6 | |
nes/radraceru,gg,GXKGKTSA,^ | |
nes/radraceru,gg,ALXGAIAA,Turbo acceleration | |
nes/radraceru,gg,YYUKGIAU,Super Turbo acceleration | |
nes/radraceru,gg,PEEGPIAA,Ultra Turbo acceleration | |
nes/raidbung,gg,PENGZYIE,Start with 9 lives | |
nes/raidbung,gg,PENGZYIA,Start with 1 life | |
nes/raidbung,gg,SXSIASVK,Infinite bombs | |
nes/raidbung,gg,SXVVPIAX,Take no damage from ANYTHING | |
nes/raidbung,gg,LEVKTYPA,Start on round 3 | |
nes/raidbung,gg,TEVKTYPA,Start on round 6 | |
nes/raidbung,gg,PEVKTYPE,Start on round 9 | |
nes/raidbung,gg,AZOIIEGX,You can only carry 5 bombs | |
nes/rallybik,gg,PAUIKTIA,Start with 1 life in 1-player game | |
nes/rallybik,gg,ZAUIKTIE,Start with 10 lives in 1-player game | |
nes/rallybik,gg,PAUIKITA,Start with 1 life in 2-player game both players | |
nes/rallybik,gg,ZAXSTGTA,^ | |
nes/rallybik,gg,ZAUIKTIE,Start with 10 lives in 2-player game both players | |
nes/rallybik,gg,LAXSTGIE,^ | |
nes/rallybik,gg,SZEITKVV,Infinite lives in 1 player game | |
nes/rallybik,gg,SZOSIKVN,Infinite lives in 2 player game both players | |
nes/rallybik,gg,SIUKLUVV,Infinite gas | |
nes/ramboa,gg,SXOVXKVS,Never lose weapons | |
nes/ramboa,gg,ZEEEITIE,More medicine bottles | |
nes/ramboa,gg,GOEAPVZA,More throwing knives | |
nes/ramboa,gg,ZEEEITIA,Start with 2 medicine bottles | |
nes/ramboa,gg,ZPNEITPP,Start with bow and arrows | |
nes/ramboa,gg,ZOEALTPP,^ | |
nes/ramboa,gg,LPNEITPP,Start with exploding arrows | |
nes/ramboa,gg,LOEALTPP,^ | |
nes/ramboa,gg,IPNEITPP,Start with hand grenades | |
nes/ramboa,gg,IOEALTPP,^ | |
nes/ramboa,gg,GOXTZXZA,Gain double items on pick-up | |
nes/rampage,gg,NYSGLUYN,More energy for player 1 | |
nes/rampage,gg,NYVKTUYN,More energy for player 2 | |
nes/rampage,gg,YLSGLUYN,Less energy for player 1 | |
nes/rampage,gg,YLVKTUYN,Less energy for player 2 | |
nes/rampage,gg,NNNGKNYN,More energy for players 1 and 2 after continue | |
nes/rampage,gg,YUNGKNYN,Less energy for players 1 and 2 after continue | |
nes/rampage,gg,AAOUOPPA,No harm from water | |
nes/rampage,gg,AASLSPPA,^ | |
nes/rampage,gg,AEXLPGAP,No harm from falling | |
nes/rampage,gg,GXXLALOP,No harm from attacks or bad food | |
nes/rampage,gg,AXXLPGAP,More damage done from falling | |
nes/rampage,gg,GEULLLIA,Double energy from food | |
nes/rampage,gg,AEULLLIA,Half energy from food | |
nes/rampage,gg,ZKULTUZE,^ | |
nes/rcproamu,gg,AAEIPPPA,Infinite continues | |
nes/rcproamu,gg,/AASIUAPA,^ | |
nes/rcproamu,gg,AEXEPPZA,No continues | |
nes/rcproamu,gg,/,^ | |
nes/rcproamu,gg,AAUAGZZA,^ | |
nes/rcproamu,gg,IEXEPPZA,5 continues | |
nes/rcproamu,gg,/,^ | |
nes/rcproamu,gg,IAUAGZZA,^ | |
nes/rcproamu,gg,AEXEPPZE,8 continues | |
nes/rcproamu,gg,/,^ | |
nes/rcproamu,gg,AAUAGZZE,^ | |
nes/rcproamu,gg,GEUGAPPA,Max turbo on first pick-up | |
nes/rcproamu,gg,/,^ | |
nes/rcproamu,gg,GAOGOAPA,^ | |
nes/rcproamu,gg,GEKKGPPA,Max tires on first pick-up | |
nes/rcproamu,gg,/,^ | |
nes/rcproamu,gg,GAXKSAPA,^ | |
nes/rcproamu,gg,GAVGIPPA,Max speed on first pick-up | |
nes/rcproamu,gg,/,^ | |
nes/rcproamu,gg,GEKGTYPA,^ | |
nes/rcproamu,gg,ZEUGAPPA,Double turbo on first pick-up | |
nes/rcproamu,gg,/,^ | |
nes/rcproamu,gg,ZAOGOAPA,^ | |
nes/rcproamu,gg,ZEKKGPPA,Double tires on first pick-up | |
nes/rcproamu,gg,/,^ | |
nes/rcproamu,gg,ZAXKSAPA,^ | |
nes/rcproamu,gg,ZAVGIPPA,Double speed on first pick-up | |
nes/rcproamu,gg,/,^ | |
nes/rcproamu,gg,ZEKGTYPA,^ | |
nes/rcproamu,gg,SXVLGZAK,Computer cars go crazy! | |
nes/rcproamu,gg,/,^ | |
nes/rcproamu,gg,SZKLOPAK,^ | |
nes/rcproam2u,gg,AESOLAZA,Start with 1 credit instead of 3 | |
nes/rcproam2u,gg,GESOLAZA,Start with 5 credits | |
nes/rcproam2u,gg,TESOLAZA,Start with 7 credits | |
nes/rcproam2u,gg,AESOLAZE,Start with 9 credits | |
nes/rcproam2u,gg,SUEEGXVS,Infinite credits | |
nes/rcproam2u,gg,ATUXYGSZ,Items in the Model Shop are free if you have enough money | |
nes/rcproam2u,gg,PEETEOEG,Buckshot costs 10 instead of 2 000 | |
nes/rcproam2u,gg,AEEVUPYA,Mega Pulse costs 2 080 instead of 20 000 | |
nes/rcproam2u,gg,AANTSPIA,Scoopers cost 2 200 instead of 15 000 | |
nes/rcproam2u,gg,AANTUPLA,Dynafit tires cost 2 320 instead of 10 000 | |
nes/rcproam2u,gg,AAVVUPLP,Mega Motor costs 1 360 instead of 50 000 | |
nes/rcproam2u,gg,AAVVOOLA,Hyper Motor costs 1 840 instead of 30 000 | |
nes/rcproam2u,gg,AEEVOPIA,Freeze costs 2 200 instead of 15 000 | |
nes/rcproam2u,gg,AEETNPIA,Lazer costs 1 200 instead of 14 000 | |
nes/rcproam2u,gg,AEETSPGA,Bombs cost 1 760 instead of 12 000 | |
nes/rcproam2u,gg,AANTOPZA,Nobbies cost 1 880 instead of 7 000 | |
nes/rcproam2u,gg,AEETUPLA,Missile costs 2 320 instead of 10 000 | |
nes/rcproam2u,gg,PEOGNTAA,Start on Track 2 | |
nes/rcproam2u,gg,ZEOGNTAA,Start on Track 3 | |
nes/rcproam2u,gg,LEOGNTAA,Start on Track 4 | |
nes/rcproam2u,gg,GEOGNTAA,Start on Track 5 | |
nes/rcproam2u,gg,IEOGNTAA,Start on Track 6 | |
nes/rcproam2u,gg,TEOGNTAA,Start on Track 7 | |
nes/rcproam2u,gg,YEOGNTAA,Start on Track 8 | |
nes/rcproam2u,gg,AEOGNTAE,Start on first Tug-O-Truck Challenge | |
nes/rcproam2u,gg,PEOGNTAE,Start on Track 9 | |
nes/rcproam2u,gg,ZEOGNTAE,Start on Track 10 | |
nes/rcproam2u,gg,LEOGNTAE,Start on Track 11 | |
nes/rcproam2u,gg,GEOGNTAE,Start on Track 12 | |
nes/rcproam2u,gg,IEOGNTAE,Start on Track 13 | |
nes/rcproam2u,gg,TEOGNTAE,Start on Track 14 | |
nes/rcproam2u,gg,YEOGNTAE,Start on Track 15 | |
nes/rcproam2u,gg,AOOGNTAA,Start on Track 16 | |
nes/rcproam2u,gg,POOGNTAA,Start on Drag Race | |
nes/rcproam2u,gg,ZOOGNTAA,Start on Track 17 | |
nes/rcproam2u,gg,LOOGNTAA,Start on Track 18 | |
nes/rcproam2u,gg,GOOGNTAA,Start on Track 19 | |
nes/rcproam2u,gg,IOOGNTAA,Start on Track 20 | |
nes/rcproam2u,gg,TOOGNTAA,Start on Track 21 | |
nes/rcproam2u,gg,YOOGNTAA,Start on Track 22 | |
nes/rcproam2u,gg,AOOGNTAE,Start on Track 23 | |
nes/rcproam2u,gg,POOGNTAE,Start on Track 24 | |
nes/rcproam2u,gg,ZOOGNTAE,Start on second Tug-O-Truck Challenge | |
nes/rcproam2u,gg,LOOGNTAE,Start on Track 25 | |
nes/rcproam2u,gg,GOOGNTAE,Start on Track 26 | |
nes/rcproam2u,gg,IOOGNTAE,Start on Track 27 | |
nes/rcproam2u,gg,TOOGNTAE,Start on Track 28 | |
nes/rcproam2u,gg,YOOGNTAE,Start on Track 29 | |
nes/rcproam2u,gg,SXKVLVVS,Infinite lazers on purchase | |
nes/rcproam2u,gg,SXSTZKVS,Infinite bombs on purchase | |
nes/rcproam2u,gg,SXOVGVVS,Infinite freezes on purchase | |
nes/rcproam2u,gg,SZXVGSVS,Infinite buckshot on purchase | |
nes/rcproam2u,gg,SZSTTSVS,Infinite missiles on purchase | |
nes/renegade,gg,SXUIOTVG,Infinite lives | |
nes/renegade,gg,AEOSLYZA,Both players start with 1 life | |
nes/renegade,gg,IEOSLYZA,Both players start with 6 lives | |
nes/renegade,gg,AEOSLYZE,Both players start with 9 lives | |
nes/renegade,gg,AIUOZUAZ,Start with a super energy boost | |
nes/renegade,gg,PEXSYYAA,Start on mission 2 | |
nes/renegade,gg,ZEXSYYAA,Start on mission 3 | |
nes/renegade,gg,LEXSYYAA,Start on mission 4 | |
nes/renegade,gg,TOSVOXTU,Timer runs faster | |
nes/renegade,gg,EXSVOXTL,Timer runs slower | |
nes/renstbuk,gg,NYOYXLYE,Infinite health | |
nes/renstbuk,gg,NYUVOZTE,Infinite lives | |
nes/renstbuk,gg,PEUAPZLA,Start with 2 lives | |
nes/renstbuk,gg,IEUAPZLA,Start with 6 lives | |
nes/renstbuk,gg,YEUAPZLA,Start with 8 lives | |
nes/renstbuk,gg,PEUAPZLE,Start with 10 lives | |
nes/renstbuk,gg,VNXELSSO,Start with $11 instead of 0 | |
nes/renstbuk,gg,OUEAXXOO,Infinite collectibles | |
nes/renstbuk,gg,OZEEPYES,Start on Rescue the Maiden level | |
nes/renstbuk,gg,PAEEZYZZ,^ | |
nes/renstbuk,gg,OZEEPYES,Start on Out West level | |
nes/renstbuk,gg,PAEEZYZZ,^ | |
nes/renstbuk,gg,SAEELNVV,^ | |
nes/renstbuk,gg,OZEEPYES,Start on Robin Hoek(tm) level | |
nes/renstbuk,gg,ZAEEZYZZ,^ | |
nes/renstbuk,gg,SAEELNVV,^ | |
nes/renstbuk,gg,YPEYOUGU,Shorter invincibility after getting hit | |
nes/renstbuk,gg,ITEYOUGL,Longer invincibility after getting hit | |
nes/renstbuk,gg,ZAXNPZIA,2 custard pies picked up | |
nes/renstbuk,gg,PAXNPZIE,9 custard pies picked up | |
nes/ringking,gg,GZEIPVVK,Unlimited power in 1-player game | |
nes/ringking,gg,GXKZXYOP,Don't lose stamina from fighting | |
nes/ringking,gg,LEOSLYTA,Cut timer to 30 seconds | |
nes/ringking,gg,PEOSLYTE,Boost timer to 90 seconds | |
nes/ringking,gg,GXOZOIOP,Players can't hurt each other! | |
nes/rcr,gg,TOSNAVYE,Start with double every attribute! | |
nes/rcr,gg,LVNYIVYL,Increase stamina to 99 | |
nes/rcr,gg,AGENAYAZ,Player 1 starts with double money | |
nes/rcr,gg,AGOYYYAZ,Player 2 starts with double money | |
nes/rcr,gg,PAENIYAA,Player 1 starts with $100 extra | |
nes/rcr,gg,PAONGYAA,Player 2 starts with $100 extra | |
nes/roadrunn,gg,SZOVUUVK,Infinite lives | |
nes/roadrunn,gg,XVUGAOEK,Never lose seed | |
nes/roadrunn,gg,XVXTSUEK,^ | |
nes/roadrunn,gg,AAEVTGIA,Start game with 1 life | |
nes/roadrunn,gg,LAEVTGIE,Start game with 12 lives | |
nes/roadrunn,gg,PPEVTGIA,Start game with 18 lives | |
nes/roadrunn,gg,IAOTLGPA,Start at level 5 | |
nes/roadrunn,gg,ZAOTLGPE,Start at level 10 | |
nes/roadrunn,gg,YAOTLGPE,Start at level 15 | |
nes/roadrunn,gg,GPOTLGPA,Start at level 20 | |
nes/roadrunn,gg,PPOTLGPE,Start at level 25 | |
nes/roadrunn,gg,TPOTLGPE,Start at level 30 | |
nes/roadblstu,gg,SZEIGEVK,Infinite credits | |
nes/roadblstu,gg,GAVLUTZA,Double credits | |
nes/roadblstu,gg,ATNEEISZ,Infinite UZ Cannon | |
nes/roadblstu,gg,LZOENSTO,Start with UZ Cannon (MUST be used with ROAD Code 3) | |
nes/roadblstu,gg,PEEAEIIE,Extend lifetime of UZ Cannon | |
nes/roadblstu,gg,AVSEKSVG,Infinite Nitro Injectors | |
nes/roadblstu,gg,SAOENSTO,Start with Nitro Injector (MUST be used with ROAD Code 6) | |
nes/roadblstu,gg,GXKEOIEY,^ | |
nes/roadblstu,gg,NNSEOIEE,Extend lifetime of Nitro Injector | |
nes/roadblstu,gg,AKSEOIEA,Reduce lifetime of Nitro Injector | |
nes/roadblstu,gg,SXVEKSVK,Infinite Cruise missiles | |
nes/roadblstu,gg,ETOENSTP,Start with Cruise missiles (MUST be used with ROAD Code 10) | |
nes/roadblstu,gg,SZSEKVVK,Infinite Electro Shield | |
nes/roadblstu,gg,PIOENSTP,Start with Electro Shield (MUST be used with ROAD Code 12) | |
nes/roadblstu,gg,VAXAESSE,^ | |
nes/robinhua,gg,VAXEOLSA,Infinite hit points for Robin in 'main combat' | |
nes/robinhua,gg,EYXAOPAL,Infinite hit points for Robin in 'dueling combat' | |
nes/robinhua,gg,GOXLLNAA,Bandages give more hit points back | |
nes/robinhua,gg,AOULIUAE,Food gives more hit points back--EXCEPT FOR LEG OF MEAT | |
nes/robinhua,gg,AASPIZPA,Infinite arrows | |
nes/robocopu,gg,SXKXYIVT,Infinite time | |
nes/robocopu,gg,SGOTKLIA,Infinite ammunition | |
nes/robocopu,gg,SZKVOTSA,Won't take damage from touching enemies | |
nes/robocopu,gg,SZVVVYSA,Won't take damage from enemy bullets | |
nes/robocopu,gg,PAOYNILE,Triple normal power on power food pick-up | |
nes/robocopu,gg,PAXNEILE,Triple normal time on battery pick-up | |
nes/robocopu,gg,TPXNEILA,Max time on battery pick-up | |
nes/robocopu,gg,TPOYNILA,Full power on power food pick-up | |
nes/robocopu,gg,PAESZPAA,Start on level 2 | |
nes/robocopu,gg,SAESLPSP,^ | |
nes/robocopu,gg,TTESGPSA,^ | |
nes/robocopu,gg,ZAESZPAA,Start on level 3 | |
nes/robocopu,gg,SAESLPSP,^ | |
nes/robocopu,gg,TTESGPSA,^ | |
nes/robocopu,gg,LAESZPAA,Start on level 4 | |
nes/robocopu,gg,SAESLPSP,^ | |
nes/robocopu,gg,TTESGPSA,^ | |
nes/robocopu,gg,GAESZPAA,Start on level 5 | |
nes/robocopu,gg,SAESLPSP,^ | |
nes/robocopu,gg,TTESGPSA,^ | |
nes/robocopu,gg,IAESZPAA,Start on level 6 | |
nes/robocopu,gg,SAESLPSP,^ | |
nes/robocopu,gg,TTESGPSA,^ | |
nes/robocopu,gg,YAXSAPPE,Use with COP Code 2 to start with machine gun and Cobra gun! | |
nes/robocop3u,gg,OXONLPSV,Invincibility (energy never goes below starting level) | |
nes/robocop3u,gg,POONGPXV,^ | |
nes/robocop3u,gg,ZLVGIXPP,Start with 2x energy | |
nes/robocop3u,gg,GAVGIXPO,Start with 1/2 energy | |
nes/robocop3u,gg,GNUNAEKN,1 hit kills all enemies | |
nes/robocop3u,gg,VVKGLATE,Lots of repair icons | |
nes/robowarru,gg,GZUNYXTK,Don't take damage from bomb blast | |
nes/robowarru,gg,GZNNIXTK,Don't take damage from monsters/stops power drain | |
nes/robowarru,gg,IAVTPSZA,Gain 5 super bombs on pick-up | |
nes/robowarru,gg,GPVTPSZA,Gain 20 super bombs on pick-up | |
nes/robowarru,gg,SZKTYPVG,Never use up super bombs | |
nes/robowarru,gg,IEVKLPAA,Start with 5 of everything! | |
nes/robowarru,gg,ZEVKLPAE,Start with 10 of everything! | |
nes/robowarru,gg,IANGAPPA,Set firing range to 5 | |
nes/robowarru,gg,ZANGAPPE,Set firing range to 10 | |
nes/robowarru,gg,IEVGIPPA,Start with Defense Level at 5 | |
nes/robowarru,gg,AEVGIPPE,Start with Defense Level at 8 | |
nes/rocketer,gg,GESLNKAA,Start with 1/2 energy | |
nes/rocketer,gg,AOSLNKAA,Start with 2x energy | |
nes/rocketer,gg,AOSLNKAE,Start with 3x energy | |
nes/rocketer,gg,GZSSINSV,Infinite energy | |
nes/rocketer,gg,IAOZZXZA,1/2 normal bullets picked up | |
nes/rocketer,gg,GPOZZXZA,2x normal bullets picked up | |
nes/rocketer,gg,TPOZZXZE,3x normal bullets picked up | |
nes/rocketer,gg,ZAEZGZGO,1/2 silver bullets picked up | |
nes/rocketer,gg,AZEZGZGO,2x silver bullets picked up | |
nes/rocketer,gg,GLEZGZGO,3x silver bullets picked up | |
nes/rocketer,gg,AAVLKIIA,Loads of all weapons with infinite ammunition! | |
nes/rocktrng,gg,ZEOGSYPA,Double amount of Lunarium in storage | |
nes/rocktrng,gg,LEOGSYPA,Triple amount of Lunarium in storage | |
nes/rocktrng,gg,AEOGSYPA,Half amount of Lunarium in storage | |
nes/rocktrng,gg,ZUOKNYAA,^ | |
nes/rocktrng,gg,LVOKXNGL,Lunarium level in backpack at 99 | |
nes/rocktrng,gg,SZSGPUSE,Never lose Lunarium in backpack | |
nes/rockinktu,gg,SXOKOSVK,Infinite lives | |
nes/rockinktu,gg,SXNIGEVK,Don't take damage from some bullets | |
nes/rockinktu,gg,GPVPZNZA,2x normal cash from moneybags | |
nes/rockinktu,gg,TPVPZNZE,3x normal cash from moneybags | |
nes/rockinktu,gg,AAXPIIZL,Roulette game is free | |
nes/rockinktu,gg,AAXPYSPP,Basketball game is free | |
nes/rockinktu,gg,AAXOPIGT,Pipe toss game is free | |
nes/rockinktu,gg,ZUOESYGT,Bombs cost $50 | |
nes/rockinktu,gg,ZUXAONEG,Spike balls cost $50 | |
nes/rockinktu,gg,AEXAEYPA,Twinballs cost $44 | |
nes/mvpbb,gg,ZANEAPLA,2 strikes and you're out | |
nes/mvpbb,gg,ZEOUYPLA,^ | |
nes/mvpbb,gg,ZEVKGPLA,^ | |
nes/mvpbb,gg,PANEAPLA,1 strike and you're out | |
nes/mvpbb,gg,PEOUYPLA,^ | |
nes/mvpbb,gg,PEVKGPLA,^ | |
nes/mvpbb,gg,OOVSLLPA,Strikes are not called when batter doesn't swing | |
nes/mvpbb,gg,GANAAPZA,Strikes are not called when batter swings | |
nes/mvpbb,gg,PENKLPGA,1 ball for a walk | |
nes/mvpbb,gg,ZENKLPGA,2 balls for a walk | |
nes/mvpbb,gg,LENKLPGA,3 balls for walk | |
nes/mvpbb,gg,OONIALAA,Infinite balls (balls are not called) | |
nes/mvpbb,gg,SLNALPVY,Infinite balls and strikes | |
nes/rollerblu,gg,PANGIPLA,All players start with only 1 ball | |
nes/rollerblu,gg,SZKGPXVS,Infinite balls for all players | |
nes/rollracr,gg,PAUKUZLA,Start with 1 life | |
nes/rollracr,gg,TAUKUZLA,Start with 6 lives | |
nes/rollracr,gg,PAUKUZLE,Start with 9 lives | |
nes/rollracr,gg,OXVSAYVK,Infinite lives | |
nes/rollracr,gg,PEVIPYGA,1 fall and you're dead | |
nes/rollracr,gg,TEVIPYGA,6 falls and you're dead | |
nes/rollracr,gg,AEVIPYGE,8 falls and you're dead | |
nes/rollracr,gg,ZAUKNZAA,Start on the City Street | |
nes/rollracr,gg,GAUKNZAA,Start on Hit the Beach | |
nes/rollracr,gg,TAUKNZAA,Start on Panic Park | |
nes/rollergu,gg,SXENAYVG,Infinite lives | |
nes/rollergu,gg,PASAZALE,9 special moves | |
nes/rollergu,gg,TASAZALA,6 special moves | |
nes/rollergu,gg,GXVPAZVG,Infinite special moves | |
nes/rollergu,gg,TASATEGA,Start with less energy | |
nes/rollergu,gg,APSATEGE,Start with more energy | |
nes/rollergu,gg,PAKAAGAE,Mega-jump | |
nes/rollergu,gg,GZOENISA,Stop timer | |
nes/rollergu,gg,YPOAUSYU,Faster timer | |
nes/rollergu,gg,YYOAUSYU,Slower timer | |
nes/rthunder,gg,SZNTULVG,Infinite lives | |
nes/rthunder,gg,SZSTULVG,^ | |
nes/rthunder,gg,PEOVLALA,Start with 1 life | |
nes/rthunder,gg,TEOVLALA,Start with 6 lives | |
nes/rthunder,gg,PEOVLALE,Start with 9 lives | |
nes/rthunder,gg,SZEVYZVG,Stop timer | |
nes/rthunder,gg,PASPYZLA,Start with 1 life after continue | |
nes/rthunder,gg,TASPYZLA,Start with 6 lives after continue | |
nes/rthunder,gg,PASPYZLE,Start with 9 lives after continue | |
nes/rthunder,gg,AEEVSAZE,Start with increased life meter | |
nes/rthunder,gg,EKSTEAGV,200 machine gun bullets on pick-up | |
nes/rthunder,gg,SUOZPXVS,300 machine gun and 300 normal bullets on pick-up | |
nes/rthunder,gg,GOKVNAZL,Gain fewer bullets on pick-up | |
nes/rthunder,gg,LEXTZAAA,Start with loads of ammunition! | |
nes/rthunder,gg,LAKTKLAA,^ | |
nes/rthunder,gg,EKXVZAZU,Start with 200 bullets | |
nes/rthunder,gg,EGKVKLZU,200 bullets on each new life | |
nes/rthunder,gg,ZLVITYPA,Self-replenishing bullets! | |
nes/rushatcku,gg,GZOEAYVG,Infinite lives--player 1 | |
nes/rushatcku,gg,GZOEIYVG,Infinite lives--player 2 | |
nes/rushatcku,gg,PAVSTPIA,Start with 1 life--player 1 | |
nes/rushatcku,gg,PANITPIA,Start with 1 life--player 2 | |
nes/rushatcku,gg,ZAVSTPIE,Start with 10 lives--player 1 | |
nes/rushatcku,gg,ZANITPIE,Start with 10 lives--player 2 | |
nes/rushatcku,gg,AENASIPA,Never lose POW | |
nes/scat,gg,AANSUGPA,Infinite energy | |
nes/scat,gg,ZUXGKTTA,Start with more energy | |
nes/scat,gg,ZANVNGLE,More energy picked up | |
nes/scat,gg,AEESVKAA,Don't lose speed-ups when hit | |
nes/scat,gg,NNEIKGAK,Longer immunity | |
nes/scat,gg,APKSEGAG,Shorter immunity | |
nes/scat,gg,PAEIKTTE,Faster maximum speed-up | |
nes/scat,gg,NYEISVXY,^ | |
nes/scat,gg,TENIKIGA,Faster normal speed-up | |
nes/scat,gg,XNNISSKN,^ | |
nes/sectionzu,gg,SXOPUIVG,Infinite lives | |
nes/sectionzu,gg,PEXSIZLA,Start with 1 life | |
nes/sectionzu,gg,TEXSIZLA,Start with 6 lives | |
nes/sectionzu,gg,PEXSIZLE,Start with 9 lives | |
nes/sectionzu,gg,ZAUNUZAE,Energy tube gives full energy boost | |
nes/sectionzu,gg,NNNOUTSY,Autofiring capability | |
nes/seicross,gg,SUTEEX,Infinite lives | |
nes/seicross,gg,PELAGA,Start with 1 life | |
nes/seicross,gg,TELAGA,Start with 6 lives | |
nes/seicross,gg,PELAGE,Start with 9 lives | |
nes/seicross,gg,PEGEUG,Slow motion | |
nes/shadninj,gg,SZSNIIVG,Infinite continues | |
nes/shadninj,gg,PEEVZAIE,9 continues | |
nes/shadninj,gg,PEEVZAIA,1 continue | |
nes/shadninj,gg,GZVXSKSO,Don't lose energy from enemy attacks | |
nes/shadninj,gg,AAVPGIGA,Don't lose energy from falling | |
nes/shadninj,gg,APOEOGGA,Maximum energy gained from potion | |
nes/shadninj,gg,PAOEOGGA,Less energy gained from potion | |
nes/shadninj,gg,AZUAOGGO,40 throwing stars on pick-up | |
nes/shadninj,gg,GPKAVGIA,20 bombs on pick-up | |
nes/shatterhu,gg,AEVNAIZA,Start with 1 life | |
nes/shatterhu,gg,IEVNAIZA,Start with 6 lives | |
nes/shatterhu,gg,AEVNAIZE,Start with 9 lives | |
nes/shatterhu,gg,GENNZSAA,Play with less energy | |
nes/shatterhu,gg,AAKKSPPA,Power-ups don't use up gold | |
nes/shatterhu,gg,AXXAZZGO,Double the value of big coins | |
nes/shatterhu,gg,ZEXAZZGO,Big coins only worth 1/2 | |
nes/shatterhu,gg,YEEAYZIE,Triple the value of small coins | |
nes/shinobi,gg,SZEOLXVK,Infinite lives | |
nes/shinobi,gg,AANOLAZA,1 life | |
nes/shinobi,gg,IANOLAZA,6 lives | |
nes/shinobi,gg,AANOLAZE,9 lives | |
nes/shinobi,gg,SZNIPNVK,Infinite life energy | |
nes/shinobi,gg,GAXOTATE,Start with double normal energy | |
nes/shinobi,gg,GENPGPTE,^ | |
nes/shinobi,gg,IEKONILA,Turbo running | |
nes/shootrng,gg,ASUAIVAZ,Double usual shots per round | |
nes/shootrng,gg,ASXOVXAZ,^ | |
nes/shootrng,gg,SXVONOOU,^ | |
nes/shootrng,gg,ASUAIVAZ,Triple usual shots per round | |
nes/shootrng,gg,ANXOVXAX,^ | |
nes/shootrng,gg,SXVONOOU,^ | |
nes/shootrng,gg,ASUAIVAZ,Quadruple usual shots per round | |
nes/shootrng,gg,EXXOVXAZ,^ | |
nes/shootrng,gg,SXVONOOU,^ | |
nes/shootrng,gg,GEKAILLA,More time for level 1 | |
nes/shootrng,gg,GAEETTLA,^ | |
nes/shootrng,gg,ZEKAILLA,Less time for level 1 | |
nes/shootrng,gg,ZAEETTLA,^ | |
nes/shootrng,gg,GAOAATZA,More time for level 2 | |
nes/shootrng,gg,AAOAPTZL,^ | |
nes/shootrng,gg,PAOAATZA,Less time for level 2 | |
nes/shootrng,gg,ZLOAPTZL,^ | |
nes/shootrng,gg,GAOAZTZA,More time for level 3 | |
nes/shootrng,gg,ZLOALTAA,^ | |
nes/shootrng,gg,PAOAZTZA,Less time for level 3 | |
nes/shootrng,gg,AAOALTAA,^ | |
nes/shootrng,gg,GTEPOAZL,Double bonus time for hourglasses | |
nes/shootrng,gg,PPEPOAZU,Half bonus time for hourglasses | |
nes/silentsrua,gg,ZLEPOIAI,Start with 50 deck gun shells | |
nes/silentsrua,gg,LTEPOIAI,Start with 99 deck gun shells | |
nes/silentsrua,gg,SZXVOPVG,Infinite deck gun shells | |
nes/silentsrua,gg,SZSVUPVG,Infinite bow torpedoes | |
nes/silentsrua,gg,SXETUPVG,Infinite aft torpedoes | |
nes/silkworm,gg,PAXGXALA,Start with 1 life | |
nes/silkworm,gg,TAXGXALA,Start with 6 lives | |
nes/silkworm,gg,PAXGXALE,Start with 9 lives | |
nes/silkworm,gg,SXSVIZVG,Infinite lives using helicopter | |
nes/silkworm,gg,SZVVGTVG,Infinite lives using jeep | |
nes/silkworm,gg,PEEGSPLA,1 life using helicopter after continue | |
nes/silkworm,gg,TEEGSPLA,6 lives using helicopter after continue | |
nes/silkworm,gg,PEEGSPLE,9 lives using helicopter after continue | |
nes/silkworm,gg,PEOKNPLA,1 life using jeep after continue | |
nes/silkworm,gg,TEOKNPLA,6 lives using jeep after continue | |
nes/silkworm,gg,PEOKNPLE,9 lives using jeep after continue | |
nes/silkworm,gg,PAXKEAAA,Start at stage 2 | |
nes/silkworm,gg,ZAXKEAAA,Start at stage 3 | |
nes/silkworm,gg,LAXKEAAA,Start at stage 4 | |
nes/silkworm,gg,GAXKEAAA,Start at stage 5 | |
nes/silkworm,gg,IAXKEAAA,Start at stage 6 | |
nes/silkworm,gg,TAXKEAAA,Start at stage 7 | |
nes/silkworm,gg,SZETZLSA,Keep firepower and speed-ups for helicopter | |
nes/silkworm,gg,SXOTPTSA,Keep firepower and speed-ups for jeep | |
nes/silkworm,gg,EEOVYUEI,Restrict movement area for helicopter | |
nes/silkworm,gg,EEOVGYEV,Restrict movement area for jeep | |
nes/silvrsrf,gg,PAOILIIA,1 life for player 1 | |
nes/silvrsrf,gg,PAKSGIIA,1 life for player 2 | |
nes/silvrsrf,gg,IAXSGIPA,Player 1 starts with 5 smart bombs | |
nes/silvrsrf,gg,IAVIIIPA,Player 2 starts with 5 smart bombs | |
nes/silvrsrf,gg,SXEKSNVK,Infinite lives for both players | |
nes/silvrsrf,gg,NYVTLVGO,Infinite smart bombs for both players | |
nes/silvrsrf,gg,GXEITSSE,Keep cosmic weapons after losing a life | |
nes/silvrsrf,gg,GXEILSSE,Keep orbs after losing a life | |
nes/silvrsrf,gg,GXKIOUSE,^ | |
nes/silvrsrf,gg,IEESIIPA,Have 5 smart bombs on a new life | |
nes/silvrsrf,gg,IPKYXUGA,Super-jumping Bart!(tm) | |
nes/silvrsrf,gg,/,^ | |
nes/silvrsrf,gg,IPUYVUGA,^ | |
nes/silvrsrf,gg,XVONYXXK,Stop timer | |
nes/silvrsrf,gg,/,^ | |
nes/silvrsrf,gg,XVOYLXXK,^ | |
nes/silvrsrf,gg,ANENPXGU,Slow down timer | |
nes/silvrsrf,gg,/,^ | |
nes/silvrsrf,gg,AYNNIXGU,^ | |
nes/silvrsrf,gg,AXENPXGL,Speed up timer | |
nes/silvrsrf,gg,/,^ | |
nes/silvrsrf,gg,AZNNIXGL,^ | |
nes/silvrsrf,gg,PAONAYAA,Gain 2 coins for every 1 collected | |
nes/silvrsrf,gg,/,^ | |
nes/silvrsrf,gg,PAENGYAA,^ | |
nes/silvrsrf,gg,PAONTNTE,Only 10 coins needed to get an extra life | |
nes/silvrsrf,gg,/,^ | |
nes/silvrsrf,gg,PAOYZNTE,^ | |
nes/silvrsrf,gg,GXXZZOVK,Buy items for free! | |
nes/silvrsrf,gg,GXXULEVK,^ | |
nes/silvrsrf,gg,/,^ | |
nes/bartvswu,gg,SZONIPST,Infinite lives | |
nes/bartvswu,gg,SZVVEKVK,Infinite energy | |
nes/bartvswu,gg,EISVNGEY,Lose lives more easily | |
nes/bartvswu,gg,OLUNPPOP,Infinite firecracker balls | |
nes/bartvswu,gg,PAEZPAAE,Start with 99 firecracker balls | |
nes/bartvswu,gg,PAXXVGLE,Start with 9 lives | |
nes/bartvswu,gg,SZNZPEVK,Infinite tries for the card match game | |
nes/bartmanu,gg,PAVAYYLA,Start with 2 lives and 2 credits | |
nes/bartmanu,gg,IAVAYYLA,Start with 6 lives and 6 credits | |
nes/bartmanu,gg,YAVAYYLA,Start with 8 lives and 8 credits | |
nes/bartmanu,gg,PAVAYYLE,Start with 10 lives and 10 credits | |
nes/bartmanu,gg,OLVYAZOP,Infinite lives | |
nes/bartmanu,gg,SZENNEVK,Infinite credits | |
nes/bartmanu,gg,ASVTOZAZ,Laser bolts worth more on pick up | |
nes/bartmanu,gg,SXNNVEVK,Infinite laser bolts | |
nes/bartmanu,gg,AAUYPYGA,Infinite energy | |
nes/bartmanu,gg,AXUVSZIA,Cold breath worth more on pick up | |
nes/bartmanu,gg,AAKYKPPA,Infinite cold breaths | |
nes/bartmanu,gg,OAKNUEEE,Don't lose laser bolts when you die | |
nes/bartmanu,gg,EAKNVEOE,Don't lose cold breaths when you die | |
nes/bartmanu,gg,ZAUZAYAA,Start in chapter 1 level 2 | |
nes/bartmanu,gg,IAUZAYAA,Start in chapter 1 level 3 | |
nes/skatedi2,gg,SXUXZPVG,Infinite energy | |
nes/skatedi2,gg,SXVPTVVK,Infinite paint clips | |
nes/skatedi2,gg,AANPZPPA,Infinite eggs | |
nes/skatedi2,gg,AAXOZLPA,^ | |
nes/skatedi2,gg,AAVPTLPA,Infinite M-80's | |
nes/skatedi2,gg,AEEOAPPA,^ | |
nes/skatedi2,gg,AEESAAPG,Skate at any speed | |
nes/skatedi2,gg,AAKATAPG,^ | |
nes/skatedi2,gg,PAUYLLLA,Only 1 skateboard | |
nes/skatedi2,gg,TAUYLLLA,6 skateboards | |
nes/skatedi2,gg,PAUYLLLE,9 skateboards | |
nes/skatedi2,gg,SXKPVYVG,Infinite skateboards | |
nes/skatedi2,gg,SXUZGAVG,^ | |
nes/skatedi2,gg,TAONILLA,More time | |
nes/skatedi2,gg,ZAONILLA,Less time | |
nes/skatedi2,gg,SZUAKZVG,Stop timer | |
nes/skatedi2,gg,TEKOKZIA,Super speed | |
nes/skiordieu,gg,ZENXTTPA,More snowballs picked up | |
nes/skiordieu,gg,OOEPVAAV,Start with more time | |
nes/skiordieu,gg,AKEPVAAT,Start with less time | |
nes/skiordieu,gg,IOKXITAP,More time gained | |
nes/skiordieu,gg,IEKXITAP,Less time gained | |
nes/skiordieu,gg,GAUPVAZA,Start with more ammo | |
nes/skiordieu,gg,PAUPVAZA,Start with less ammo | |
nes/skiordieu,gg,IESTEYLA,More jumps allowed | |
nes/skiordieu,gg,IAVVNILA,^ | |
nes/skullxb,gg,SZNOTNVK,Infinite continues | |
nes/skullxb,gg,PEXPTYIA,1 continue | |
nes/skullxb,gg,PEXPTYIE,9 continues | |
nes/skullxb,gg,POVPLYZU,Half energy for Red Dog(tm) and One Eye(tm) | |
nes/skullxb,gg,POEPZYZU,^ | |
nes/skullxb,gg,LVVPLYZL,Double energy for Red Dog and One Eye | |
nes/skullxb,gg,POEPZYZU,^ | |
nes/skullxb,gg,EUVEYNEK,Better super jump | |
nes/skullxb,gg,EUVAGNEK,^ | |
nes/skullxb,gg,SUOEIVVS,Infinite weapons | |
nes/skullxb,gg,SZONGXVK,Stop timer | |
nes/skullxb,gg,AZONAXGL,Faster timer | |
nes/skullxb,gg,AYONAXGL,Slower timer | |
nes/skykid,gg,SXEKGZVI,Infinite lives | |
nes/skykid,gg,PANYNZLA,Start with 1 life--both players | |
nes/skykid,gg,TANYNZLA,Start with 6 lives--both players | |
nes/skykid,gg,PANYNZLE,Start with 9 lives--both players | |
nes/skykid,gg,VANNVZSA,Player 1 has more lives than player 2 | |
nes/skykid,gg,AAOKIZPA,Shoot more bullets | |
nes/skykid,gg,IAVNNZPA,Start at level 5 | |
nes/skykid,gg,GAVNUZAA,^ | |
nes/skykid,gg,ZAVNNZPE,Start at level 10 | |
nes/skykid,gg,PAVNUZAE,^ | |
nes/skykid,gg,APVNNZPA,Start at level 15 | |
nes/skykid,gg,YAVNUZAE,^ | |
nes/skykid,gg,GPVNNZPA,Start at level 20 | |
nes/skykid,gg,LPVNUZAA,^ | |
nes/skyshark,gg,OZNEAAVS,Infinite lives | |
nes/skyshark,gg,GXUEALVI,Infinite bombs | |
nes/skyshark,gg,GZNEIOVS,Infinite credits | |
nes/skyshark,gg,GZXATEOZ,Start with 1 life--player 1 | |
nes/skyshark,gg,AAUALAGA,Start with 1 life--player 2 | |
nes/skyshark,gg,TAXEZAXZ,Start with 9 lives--player 1 | |
nes/skyshark,gg,PZXELENY,^ | |
nes/skyshark,gg,AAUALAGE,Start with 9 lives--player 2 | |
nes/skyshark,gg,AAEELOGI,Autofire | |
nes/skyshark,gg,EZXAPPKZ,Start with maximum firepower | |
nes/skyshark,gg,TAXAZOIL,^ | |
nes/skyshark,gg,TAVPSTLA,Double bombs | |
nes/skyshark,gg,TAUAYALA,Double credits | |
nes/skyshark,gg,AANEZPGA,1 life after continue--both players | |
nes/skyshark,gg,AANEZPGE,9 lives after continue--both players | |
nes/slalomu,gg,PAOULZAA,Ski super fast! | |
nes/slalomu,gg,AAEPLIPA,No track obstacles | |
nes/slalomu,gg,XZXPATVZ,Timer at 5 minutes for all tracks | |
nes/slalomu,gg,PAXPPVPN,^ | |
nes/smashtvu,gg,UIVYGXVS,Infinite lives | |
nes/smashtvu,gg,OPNXVTTE,Get a lot more grenades | |
nes/smashtvu,gg,OXXUUYVS,Infinite grenades | |
nes/smashtvu,gg,EAOZPZEY,Touch and kill most enemies | |
nes/mgear2u,gg,AXXVGYAG,Start with half bullets for Beretta M92 | |
nes/mgear2u,gg,EEXVGYAG,Start with double bullets for Beretta M92 | |
nes/mgear2u,gg,SZEEOUSE,Infinite Beretta ammo | |
nes/mgear2u,gg,SXOASKSE,Infinite Shotgun ammo | |
nes/mgear2u,gg,SZKAKKSE,Infinite Grenades | |
nes/mgear2u,gg,SXVEOKSE,Infinite Missiles | |
nes/mgear2u,gg,XTNTZVEE,Infinite ammo for all weapons | |
nes/mgear2u,gg,ZEOVAYPA,Start with Machine Gun instead of Beretta | |
nes/mgear2u,gg,XKXVTYEG,^ | |
nes/mgear2u,gg,GEOVAYPA,Start with Shotgun instead of Beretta | |
nes/mgear2u,gg,KKXVTYEG,^ | |
nes/mgear2u,gg,AXOVAYPA,Start with Grenades instead of Beretta | |
nes/mgear2u,gg,VKXVTYEG,^ | |
nes/mgear2u,gg,EEOVAYPA,Start with Missiles instead of Beretta | |
nes/mgear2u,gg,EKXVTYEK,^ | |
nes/mgear2u,gg,SXKVKASA,Infinite energy | |
nes/mgear2u,gg,XVUYTUZE,Play with less energy | |
nes/mgear2u,gg,XTKZXKZE,^ | |
nes/mgear2u,gg,AEUVOAYA,Reduce your injuries by up to 50% | |
nes/snakernru,gg,SXEYOZVG,Freeze timer | |
nes/snakernru,gg,AGNNVXTT,Faster timer | |
nes/snakernru,gg,EPNNVXTT,Slower timer | |
nes/snakernru,gg,AEXAYZZA,1 life both players | |
nes/snakernru,gg,IEXAYZZA,6 lives both players | |
nes/snakernru,gg,AEXAYZZE,9 lives both players | |
nes/snakernru,gg,AEUAETZA,1 life both players after continue | |
nes/snakernru,gg,IEUAETZA,6 lives both players after continue | |
nes/snakernru,gg,AEUAETZE,9 lives both players after continue | |
nes/snakernru,gg,PEUEGXNY,Start at level 2 | |
nes/snakernru,gg,ZEUEGXNY,Start at level 3 | |
nes/snakernru,gg,LEUEGXNY,Start at level 4 | |
nes/snakernru,gg,GEUEGXNY,Start at level 5 | |
nes/snakernru,gg,IEUEGXNY,Start at level 6 | |
nes/snakernru,gg,TEUEGXNY,Start at level 7 | |
nes/snakernru,gg,SLOUSVVS,Infinite lives both players | |
nes/snakernru,gg,ZAXOSGPA,Super jump | |
nes/snakernru,gg,LAXOSGPA,Mega-jump | |
nes/snowbrosu,gg,SXNEUYVI,Infinite number of chances | |
nes/snowbrosu,gg,PAXXPLZE,Start game with 10 chances instead of 3 (count starts at 9 instead of 2) | |
nes/snowbrosu,gg,AAXXPLZA,Start game with 1 chance (count starts at 0) | |
nes/snowbrosu,gg,PAOAYLZE,Always get 10 chances after a continue (count restarts at 9) | |
nes/snowbrosu,gg,AAOAYLZA,Always get 1 chance after a continue (count restarts at 0) | |
nes/snowbrosu,gg,PAEEYAAA,Start with Speed Skates | |
nes/snowbrosu,gg,ZAEEYAAA,Start with Power Shots | |
nes/snowbrosu,gg,GAEEYAAA,Start with super snow-throwing ability | |
nes/snowbrosu,gg,YAEEYAAE,Start with Speed Skates Power Shots and super snow-throwing | |
nes/snowbrosu,gg,OUOOGEOO,Don't lose super ability after you lose a chance | |
nes/snowbrosu,gg,APOOKZIP,Each half lasts only 10 minutes | |
nes/snowbrosu,gg,AIOOKZIP,Each half lasts for 50 minutes! | |
nes/snowbrosu,gg,PASLVTAA,Player 1 starts 1 goal up | |
nes/snowbrosu,gg,KASUOTSA,^ | |
nes/snowbrosu,gg,KASUUVSE,^ | |
nes/snowbrosu,gg,LASLVTAA,Player 1 starts 3 goals up | |
nes/snowbrosu,gg,KASUOTSA,^ | |
nes/snowbrosu,gg,KASUUVSE,^ | |
nes/solarjetu,gg,PAKSZLGA,Only 1 ship and 1 life | |
nes/solarjetu,gg,AAKSZLGE,8 ships and 8 lives | |
nes/solarjetu,gg,SZXONIVG,Infinite lives | |
nes/solarjetu,gg,AEXXAVNY,Minimum damage taken from walls | |
nes/solarjetu,gg,AEXZGVSY,No damage taken from walls | |
nes/solarjetu,gg,AEXXAVNY,^ | |
nes/solarjetu,gg,ZASSTLAA,Start on level 3 | |
nes/solarjetu,gg,IASSTLAA,Start on level 6 | |
nes/solarjetu,gg,AASSTLAE,Start on level 9 | |
nes/solarjetu,gg,ZASSTLAE,Start on level 11 | |
nes/solarjetu,gg,AASSZLPE,Start with more money | |
nes/solarjetu,gg,AEUIOXYA,Items for free | |
nes/solarjetu,gg,GXKSOZSA,^ | |
nes/solarjetu,gg,SVEKOVON,Weapons use up no energy | |
nes/solarjetu,gg,UNSPLSLE,Reversed gravity for planet 1 | |
nes/solarjetu,gg,VTSOZVTO,Reversed gravity for planet 2 | |
nes/solarjetu,gg,KVOPATGP,Reversed gravity for planet 3 | |
nes/solarjetu,gg,XNVOTSZE,Reversed gravity for planet 4 | |
nes/solarjetu,gg,ETXPGTAZ,Reversed gravity for planet 5 | |
nes/solarjetu,gg,OTUOYVPX,Reversed gravity for planet 6 | |
nes/solarjetu,gg,UTEOPTLZ,Reversed gravity for planet 7 | |
nes/solarjetu,gg,AOXOLVEV,Normal gravity for planet 8 | |
nes/solomonu,gg,XTKKKEXK,Infinite lives | |
nes/solomonu,gg,GZOXLAAX,Indestructible fireball | |
nes/solomonu,gg,AAXZIALZ,Continuous fairies | |
nes/solomonu,gg,KAXOOEVE,Start with 40 000 life points | |
nes/solomonu,gg,GZUPTOSE,Start on last level reached | |
nes/solomonu,gg,VTUPTOSE,Start on next level | |
nes/solomonu,gg,SZUOPOSE,Start on level 10 | |
nes/solomonu,gg,UPUOLPGA,^ | |
nes/solomonu,gg,PAUPIPAE,^ | |
nes/solomonu,gg,SZUOPOSE,Start on level 20 | |
nes/solomonu,gg,UPUOLPGA,^ | |
nes/solomonu,gg,LPUPIPAA,^ | |
nes/solomonu,gg,SZUOPOSE,Start on level 30 | |
nes/solomonu,gg,UPUOLPGA,^ | |
nes/solomonu,gg,IPUPIPAE,^ | |
nes/solomonu,gg,SZUOPOSE,Start on level 40 | |
nes/solomonu,gg,UPUOLPGA,^ | |
nes/solomonu,gg,YZUPIPAA,^ | |
nes/solsticeu,gg,SZSESXVK,Infinite lives | |
nes/solsticeu,gg,PAKAVIGA,Start with 1 life | |
nes/solsticeu,gg,AAKAVIGE,Start with 8 lives | |
nes/solsticeu,gg,PAXELPLA,1 life after continue | |
nes/solsticeu,gg,AAXELPLE,8 lives after continue | |
nes/solsticeu,gg,GAOEUIZA,Start with full flasks of potions | |
nes/solsticeu,gg,AAOEUIZA,Start with no potions | |
nes/solsticeu,gg,SUSPIXVS,Never use up potions | |
nes/solsticeu,gg,SXUXYGAX,Multi-jumping | |
nes/spelunkr,gg,IXOOPSVK,Infinite lives | |
nes/spelunkr,gg,AANATPZA,Start with 1 life | |
nes/spelunkr,gg,IANATPZA,Start with 6 lives | |
nes/spelunkr,gg,AANATPZE,Start with 9 lives | |
nes/spelunkr,gg,AEXAYTAP,Become invisible! | |
nes/spelunkr,gg,ATKPAIAZ,Become invincible | |
nes/spelunkr,gg,TUEEYKNN,^ | |
nes/spelunkr,gg,GXOAPKIX,^ | |
nes/spyhunt,gg,SXKAYOVK,Infinite lives | |
nes/spyhunt,gg,SZKUANVK,Infinite missiles | |
nes/spyhunt,gg,VXELTVSE,Infinite smoke | |
nes/spyhunt,gg,GXSAKUSE,Keep special weapons | |
nes/spyhunt,gg,GXSANUSE,^ | |
nes/spyhunt,gg,ZEEXKIAA,Start with 2 extra lives | |
nes/spyhunt,gg,TEEXKIAA,Start with 6 extra lives | |
nes/spyhunt,gg,TEEXLILA,Double missiles on pick-up | |
nes/spyhunt,gg,YAEZNIYE,Slow down timer | |
nes/spyvsspyu,gg,SZVAYUVK,Stop black spy's clock | |
nes/spyvsspyu,gg,SXUELUVK,Stop white spy's clock | |
nes/spyvsspyu,gg,PUEAPLIU,Black spy has 100 seconds in a minute | |
nes/spyvsspyu,gg,PUSAILIU,White spy has 100 seconds in a minute | |
nes/spyvsspyu,gg,ONVZYNUT,Black spy has deadly punches | |
nes/spyvsspyu,gg,IEVZLYIE,White spy has deadly punches | |
nes/sqoon,gg,AEEAAIPA,Infinite lives | |
nes/sqoon,gg,AEUESLZA,Start with 1 life | |
nes/sqoon,gg,IEUESLZA,Start with 6 lives | |
nes/sqoon,gg,AEUESLZE,Start with 9 lives | |
nes/sqoon,gg,LASEXLPA,Start at phase 3 | |
nes/sqoon,gg,IASEXLPA,Start at phase 5 | |
nes/sqoon,gg,AASEXLPE,Start at phase 8 | |
nes/sqoon,gg,GXEAKKSE,Never lose humans on dying | |
nes/sqoon,gg,GXSUZXSE,^ | |
nes/sqoon,gg,SZEEOSVK,Never lose your special weapon | |
nes/sqoon,gg,ZEOOEYPA,Gain main weapon on rescuing 9 humans | |
nes/starsold,gg,SZOEAPVG,Infinite lives | |
nes/starsold,gg,PEOAPPAA,Start with laser | |
nes/starsold,gg,GXVPXTVG,Infinite shield power | |
nes/starsold,gg,ZAOOOYIE,Double shield power | |
nes/starsold,gg,ZENOGLIE,^ | |
nes/startrpcu,gg,SXETAKVK,Infinite lives | |
nes/startrpcu,gg,PASTYZLA,1 life with a new character | |
nes/startrpcu,gg,TASTYZLA,6 lives with a new character | |
nes/startrpcu,gg,PAUTGILA,1 life after continue | |
nes/startrpcu,gg,TAUTGILA,6 lives after continue | |
nes/startrpcu,gg,SZNZGPAX,Infinite energy | |
nes/startrpcu,gg,VZVZLOSV,^ | |
nes/startrpcu,gg,PEXXYTIA,Only 1 star needed to restore energy | |
nes/startrpcu,gg,PEUZLTIA,^ | |
nes/startrpcu,gg,PEXXYTIE,9 stars needed to restore energy | |
nes/startrpcu,gg,PEUZLTIE,^ | |
nes/startrpcu,gg,SUXXPSVS,Infinite weapons | |
nes/startrpcu,gg,ZUVLZEPP,Gain 50 fire weapons on pick-up | |
nes/startrpcu,gg,ZUSUYETP,Gain 50 bat weapons on pick-up | |
nes/startrpcu,gg,IEUZZNGA,Only 3 hearts needed to use shooting-star | |
nes/startrpcu,gg,AEOZPYTO,Only 8 hearts needed to use super-nova | |
nes/starvoyg,gg,GZSZSTVG,Infinite life support pods | |
nes/starvoyg,gg,GPKIASZA,Start with double life support pods | |
nes/starvoyg,gg,TPKIASZE,Start with triple life support pods | |
nes/starvoyg,gg,AASLSLLA,Barrier won't take damage | |
nes/starvoyg,gg,AOKLVLEI,Radar won't take damage | |
nes/starvoyg,gg,ENXLXLEI,Cannon won't take damage | |
nes/starvoyg,gg,AAXUXLLA,Engine won't take damage | |
nes/starwarsu,gg,AAXAGAZA,Start with 1 life | |
nes/starwarsu,gg,IAXAGAZA,Start with 6 lives | |
nes/starwarsu,gg,AAXAGAZE,Start with 9 lives | |
nes/starwarsu,gg,GZSYLSSO,Immune to spikes | |
nes/starwarsu,gg,SLVUYNSO,Immune to most bullets | |
nes/starwarsu,gg,GXNUZIST,Immune to most collisions | |
nes/starwarsu,gg,SLKLYVSO,^ | |
nes/starwarsu,gg,AAKLNGZA,Full energy on big energy pick-ups | |
nes/starwarsu,gg,AAKLUGAX,Less energy on big energy pick-ups | |
nes/starwarsu,gg,AGKLUGAZ,More energy on big energy pick-ups | |
nes/starwarsu,gg,ZEOKOIPA,Always running | |
nes/starwarsu,gg,ZEKKXIPA,^ | |
nes/starfrceu,gg,SZKEVTVG,Infinite lives | |
nes/starfrceu,gg,AEUAUIZA,Start with 1 life | |
nes/starfrceu,gg,IEUAUIZA,Start with 6 lives | |
nes/starfrceu,gg,AEUAUIZE,Start with 9 lives | |
nes/starfrceu,gg,VYVEGONN,Turbo speed | |
nes/starship,gg,SZKIOGVG,Infinite lives | |
nes/starship,gg,AANSOGZA,Start with 1 life | |
nes/starship,gg,IANSOGZA,Start with 6 lives | |
nes/starship,gg,AANSOGZE,Start with 9 lives | |
nes/starship,gg,GEVVGIPA,Extra energy from capsules | |
nes/starship,gg,OVUYEGSV,Take minimum damage | |
nes/starship,gg,PEUYOGTA,^ | |
nes/starship,gg,PENYGIAA,Start at stage 2 | |
nes/starship,gg,ZENYGIAA,Start at stage 3 | |
nes/starship,gg,LENYGIAA,Start at stage 4 | |
nes/starship,gg,GENYGIAA,Start at stage 5 | |
nes/strek25,gg,LEOOVGYE,Kirk(tm) has more energy | |
nes/strek25,gg,GEOOVGYA,Kirk has less energy | |
nes/strek25,gg,LAUXYAYE,McCoy(tm) has more energy | |
nes/strek25,gg,GAUXYAYA,McCoy has less energy | |
nes/strek25,gg,LAUZTAYE,Spock(tm) has more energy | |
nes/strek25,gg,GAUZTAYA,Spock has less energy | |
nes/strek25,gg,LAVZLAYE,Security has more energy | |
nes/strek25,gg,LAKXAAYE,Geologist has more energy | |
nes/strek25,gg,GAKXAAYA,Geologist has less energy | |
nes/strek25,gg,LASXZAYE,Biologist has more energy | |
nes/strek25,gg,GASXZAYA,Biologist has less energy | |
nes/strek25,gg,LASZPAYE,Historian has more energy | |
nes/strek25,gg,GASZPAYA,Historian has less energy | |
nes/strek25,gg,YEKUYPGA,McCoy gives full energy to injured party | |
nes/sttng,gg,OUXTPYOP,All systems are immune to damage--shields down | |
nes/sttng,gg,SXUVTNSE,Shields are immune to damage--shields up | |
nes/sttng,gg,AGKVTTEP,Quicker damage repair | |
nes/sttng,gg,APKVTTEP,Very quick damage repair | |
nes/sttng,gg,EGKVTTEP,Slower damage repair | |
nes/sttng,gg,ZKNVLEZE,Enemy does less damage | |
nes/sttng,gg,AAUZPAGY,Photon Torpedoes(tm) always work | |
nes/sttng,gg,AAEXTPNY,Phasers(tm) always work | |
nes/sttng,gg,AAOXPOKT,Phasers fire for longer | |
nes/sttng,gg,AAVTZVIL,Damage is repaired immediately | |
nes/sttng,gg,SXVUSTVG,Transporter power does not decrease most of the time | |
nes/sttng,gg,IANUXTAZ,Less transporter power required most of the time | |
nes/sttng,gg,GVNZOZIT,Stardate does not advance | |
nes/stealthu,gg,SZVZSSVK,Infinite missiles | |
nes/stealthu,gg,AOUXXEAA,Start with double missiles | |
nes/stealthu,gg,SZVPXNVV,No damage taken from enemy's bullets | |
nes/stealthu,gg,AVUXNAVP,Start with less fuel | |
nes/stealthu,gg,AEKZZLZE,More enemy planes on the screen | |
nes/stinger,gg,GZOGIGSA,Start at stage 2 | |
nes/stinger,gg,PAEGPLPA,^ | |
nes/stinger,gg,GZOGIGSA,Start at stage 3 | |
nes/stinger,gg,ZAEGPLPA,^ | |
nes/stinger,gg,GZOGIGSA,Start at stage 4 | |
nes/stinger,gg,LAEGPLPA,^ | |
nes/stinger,gg,GZOGIGSA,Start at stage 5 | |
nes/stinger,gg,GAEGPLPA,^ | |
nes/stinger,gg,GZOGIGSA,Start at stage 6 | |
nes/stinger,gg,IAEGPLPA,^ | |
nes/stinger,gg,YGNGAKTL,Start with Dual Cannons | |
nes/stinger,gg,PAVKTGAP,^ | |
nes/stinger,gg,YGNGAKTL,Start with Laser | |
nes/stinger,gg,ZAVKTGAP,^ | |
nes/stinger,gg,YGNGAKTL,Start with Shoot Right | |
nes/stinger,gg,GAVKTGAP,^ | |
nes/stinger,gg,YGNGAKTL,Start with Shoot Left | |
nes/stinger,gg,AAVKTGAO,^ | |
nes/stinger,gg,YGNGAKTL,Start with Five Direction Firing | |
nes/stinger,gg,APVKTGAP,^ | |
nes/stinger,gg,YGNGAKTL,Start with Three Direction Firing | |
nes/stinger,gg,AZVKTGAP,^ | |
nes/stinger,gg,YGNGAKTL,Start with Force field | |
nes/stinger,gg,AGVKTGAP,^ | |
nes/stinger,gg,GZNGNLSP,Keep weapons after death | |
nes/stinger,gg,PAXKPGLA,Start with 1 life | |
nes/stinger,gg,TAXKPGLA,Start with 6 lives | |
nes/stinger,gg,PAXKPGLE,Start with 9 lives | |
nes/stinger,gg,OZVKKLVS,Infinite lives | |
nes/streetcp,gg,TAOVTXPA,Less time on the timer | |
nes/streetcp,gg,ZPOVTXPA,More time on the timer | |
nes/streetcp,gg,SZSNTAVG,Stop timer | |
nes/streetcp,gg,GXESTZST,Immune to damage | |
nes/streetcp,gg,OVESTZSV,Take minimum damage | |
nes/streetcp,gg,PEESYZAP,^ | |
nes/streetcp,gg,AONGNAAU,Start with less energy | |
nes/streetcp,gg,AVNGNAAL,Start with more energy | |
nes/streetcp,gg,PAXTPPAA,Start at level 2 | |
nes/streetcp,gg,ZAXTPPAA,Start at level 3 | |
nes/streetcp,gg,LAXTPPAA,Start at level 4 | |
nes/sf2010,gg,AAEETAGA,Start with 1 life | |
nes/sf2010,gg,PAEETAGE,Start with 9 lives | |
nes/sf2010,gg,SZUATPVG,Infinite lives | |
nes/sf2010,gg,AEUIPGZA,Become invincible! | |
nes/sf2010,gg,PEUIPGZA,Take less damage | |
nes/sf2010,gg,LEUIPGZA,Take more damage | |
nes/sf2010,gg,GZOAZPSA,Keep power-ups after losing a life | |
nes/sf2010,gg,AEKIYGZA,Keep power-ups when hit | |
nes/sf2010,gg,ZESESPPA,Faster Ken(tm) | |
nes/strider,gg,ZAUXEYPE,More energy from small capsules (10) | |
nes/strider,gg,GPUXXNZA,More energy from big capsules (20) | |
nes/strider,gg,ZAUXKYPE,Health from small capsules (10) | |
nes/strider,gg,GPUXVNZA,Health from big capsules (20) | |
nes/strider,gg,ZAEXVNAO,Double health and energy from all capsules | |
nes/stuntkid,gg,AESGNZZA,Start with 1 life instead of 3 | |
nes/stuntkid,gg,IESGNZZA,Start with 6 lives | |
nes/stuntkid,gg,PESGNZZE,Start with 9 lives | |
nes/stuntkid,gg,SZSZSKVK,Infinite lives | |
nes/stuntkid,gg,AEESPALA,Start with 0 turbos instead of 3 | |
nes/stuntkid,gg,TEESPALA,Start with 6 turbos | |
nes/stuntkid,gg,PEESPALE,Start with 9 turbos | |
nes/stuntkid,gg,VANILVKE,Always have 9 coins after a race | |
nes/stuntkid,gg,SZKOEOVV,Coins worth nothing on pick up | |
nes/stuntkid,gg,SLNOYXVS,Infinite time--player 1 | |
nes/stuntkid,gg,SLXOYUVS,Infinite time--player 2 | |
nes/tecmosbw,gg,APUXLZIA,10 minutes per quarter instead of 5 | |
nes/tecmosbw,gg,IPUXLZIA,15 minutes per quarter | |
nes/tecmosbw,gg,AZUXLZIA,20 minutes per quarter | |
nes/tecmosbw,gg,ZAUXLZIA,2 minutes per quarter | |
nes/tecmosbw,gg,SXNXPZVG,Freeze timer for continuous play (Press RESET to stop) | |
nes/tecmosbw,gg,AAOATTTA,Touchdown scores 0 instead of 6--player 1 | |
nes/tecmosbw,gg,AEOEVITA,Touchdown scores 0--player 2 or computer | |
nes/tecmosbw,gg,LAOATTTA,Touchdown scores 3--player 1 | |
nes/tecmosbw,gg,LEOEVITA,Touchdown scores 3--player 2 or computer | |
nes/tecmosbw,gg,PAOATTTE,Touchdown scores 9--player 1 | |
nes/tecmosbw,gg,PEOEVITE,Touchdown scores 9--player 2 or computer | |
nes/tecmosbw,gg,GAOATTTE,Touchdown scores 12--player 1 | |
nes/tecmosbw,gg,GEOEVITE,Touchdown scores 12--player 2 or computer | |
nes/tecmosbw,gg,AAEALYPA,Extra-point kick scores 0 instead of 1--player 1 | |
nes/tecmosbw,gg,AEEEUTPA,Extra-point kick scores 0--player 2 or computer | |
nes/tecmosbw,gg,ZAEALYPA,Extra-point kick scores 2--player 1 | |
nes/tecmosbw,gg,ZEEEUTPA,Extra-point kick scores 2--player 2 or computer | |
nes/tecmosbw,gg,LAEALYPA,Extra-point kick scores 3--player 1 | |
nes/tecmosbw,gg,LEEEUTPA,Extra-point kick scores 3--player 2 or computer | |
nes/tecmosbw,gg,TAEALYPA,Extra-point kick scores 6--player 1 | |
nes/tecmosbw,gg,TEEEUTPA,Extra-point kick scores 6--player 2 or computer | |
nes/tecmosbw,gg,AEKAGGLA,Field goal scores 0 instead of 3--player 1 | |
nes/tecmosbw,gg,AAKEKGLA,Field goal scores 0--player 2 or computer | |
nes/tecmosbw,gg,PEKAGGLA,Field goal scores 1--player 1 | |
nes/tecmosbw,gg,PAKEKGLA,Field goal scores 1--player 2 or computer | |
nes/tecmosbw,gg,TEKAGGLA,Field goal scores 6--player 1 | |
nes/tecmosbw,gg,TAKEKGLA,Field goal scores 6--player 2 or computer | |
nes/tecmosbw,gg,PEKAGGLE,Field goal scores 9--player 1 | |
nes/tecmosbw,gg,PAKEKGLE,Field goal scores 9--player 2 or computer | |
nes/tecmosbw,gg,AASASIZA,Safety scores 0 instead of 2--player 1 | |
nes/tecmosbw,gg,AEKEIIZA,Safety scores 0--player 2 or computer | |
nes/tecmosbw,gg,PASASIZA,Safety scores 1--player 1 | |
nes/tecmosbw,gg,PEKEIIZA,Safety scores 1--player 2 or computer | |
nes/tecmosbw,gg,GASASIZA,Safety scores 4--player 1 | |
nes/tecmosbw,gg,GEKEIIZA,Safety scores 4--player 2 or computer | |
nes/tecmosbw,gg,TASASIZA,Safety scores 6--player 1 | |
nes/tecmosbw,gg,TEKEIIZA,Safety scores 6--player 2 or computer | |
nes/supercar,gg,AEXTLIZA,1 life for both players | |
nes/supercar,gg,IEXTLIZA,6 lives for both players | |
nes/supercar,gg,AEXTLIZE,9 lives for both players | |
nes/supercar,gg,EUUTGIYS,Start game with Spray Gun | |
nes/supercar,gg,YSXTPSEL,^ | |
nes/supercar,gg,ZEUTZIAA,^ | |
nes/supercar,gg,EUUTGIYS,Start game with Fireball Gun | |
nes/supercar,gg,YSXTPSEL,^ | |
nes/supercar,gg,GEUTZIAA,^ | |
nes/supercar,gg,PEETLIAA,Start at area 2 | |
nes/supercar,gg,ZEETLIAA,Start at area 3 | |
nes/supercar,gg,LEETLIAA,Start at area 4 | |
nes/supercar,gg,GEETLIAA,Start at area 5 | |
nes/supercar,gg,IEETLIAA,Start at area 6 | |
nes/supercar,gg,TEETLIAA,Start at area 7 | |
nes/supercar,gg,AENTTTZA,Bonus life for each enemy soldier shot | |
nes/supercar,gg,TEEVIIZA,9 continues | |
nes/supercar,gg,SZOVXZVG,Infinite continues | |
nes/smb1,gg,AATOZA,Start players 1 & 2 with 1 life reset to take effect | |
nes/smb1,gg,IATOZA,Start players 1 & 2 with 6 lives reset to take effect | |
nes/smb1,gg,AATOZE,Start players 1 & 2 with 9 lives reset to take effect | |
nes/smb1,gg,VATOLE,Start player 1 with 8 lives and player 2 with 3 lives | |
nes/smb1,gg,SXIOPO,Infinite lives for both players | |
nes/smb1,gg,APZLGK,Super jump from a standing start only | |
nes/smb1,gg,TPZLTG,Super jump from running only | |
nes/smb1,gg,GPZUAG,Super jump from turbo running only | |
nes/smb1,gg,APZLGG,Mega-jump from a standing start only | |
nes/smb1,gg,APZLTG,Mega-jump from running only | |
nes/smb1,gg,GAZUAG,Mega-jump from turbo running only | |
nes/smb1,gg,YAZULG,Moon Gravity from a standing start | |
nes/smb1,gg,YAZUIG,Moon Gravity from a running start | |
nes/smb1,gg,YAZUYG,Moon Gravity from turbo running only | |
nes/smb1,gg,OZTLLX,Always stay big | |
nes/smb1,gg,AATLGZ,^ | |
nes/smb1,gg,SZLIVO,^ | |
nes/smb1,gg,YSAOPE,Start on World 2 | |
nes/smb1,gg,YEAOZA,^ | |
nes/smb1,gg,PEAPYA,^ | |
nes/smb1,gg,YSAOPE,Start on World 3 | |
nes/smb1,gg,YEAOZA,^ | |
nes/smb1,gg,ZEAPYA,^ | |
nes/smb1,gg,YSAOPE,Start on World 4 | |
nes/smb1,gg,YEAOZA,^ | |
nes/smb1,gg,LEAPYA,^ | |
nes/smb1,gg,YSAOPE,Start on World 5 | |
nes/smb1,gg,YEAOZA,^ | |
nes/smb1,gg,GEAPYA,^ | |
nes/smb1,gg,YSAOPE,Start on World 6 | |
nes/smb1,gg,YEAOZA,^ | |
nes/smb1,gg,IEAPYA,^ | |
nes/smb1,gg,YSAOPE,Start on World 7 | |
nes/smb1,gg,YEAOZA,^ | |
nes/smb1,gg,TEAPYA,^ | |
nes/smb1,gg,YSAOPE,Start on World 8 | |
nes/smb1,gg,YEAOZA,^ | |
nes/smb1,gg,YEAPYA,^ | |
nes/smb2u,gg,SZNESXVK,Infinite lives | |
nes/smb2u,gg,GZELVXSE,Infinite life meter (except if you hit a spike) | |
nes/smb2u,gg,GOEANKAO,Walk backwards | |
nes/smb2u,gg,USEEEKKA,^ | |
nes/smb2u,gg,SXUASXOU,Quick pick up | |
nes/smb2u,gg,AEUEKKGL,Special "squat" high jumps | |
nes/smb2u,gg,PPXAOIAA,Princess has mega-float | |
nes/smb2u,gg,PAXAOIAA,Princess has mega-float and lunar descent | |
nes/smb2u,gg,PESEGLGA,Super moonjumps for Mario(tm) | |
nes/smb2u,gg,AAEEZGPA,Mega moonjumps for Luigi(tm) | |
nes/smb2u,gg,PENALLGA,Super moonjumps for Toad(tm) | |
nes/smb2u,gg,PAXAPGGA,Super moonjumps for Princess(tm) | |
nes/smb2u,gg,XVVANSZK,Super turbo running | |
nes/smb2u,gg,XVNEXSZV,^ | |
nes/smb2u,gg,AEVAVIIA,Permanent turbo running | |
nes/smb2u,gg,AENEEITA,^ | |
nes/smb2u,gg,AXSETUAO,Super fast run for Mario | |
nes/smb2u,gg,ESVAPUEV,^ | |
nes/smb2u,gg,AZEEGKAO,Super fast run for Luigi | |
nes/smb2u,gg,EIEEYKEV,^ | |
nes/smb2u,gg,AXNAIUAO,Fast run for Toad | |
nes/smb2u,gg,ESNEAUEV,^ | |
nes/smb2u,gg,AZXALKAO,Super fast run for Princess | |
nes/smb2u,gg,EIXATKEV,^ | |
nes/smb2u,gg,AEXALGZA,Speed up enemies | |
nes/smb2u,gg,AXNAZSAA,Super speed enemies | |
nes/smb2u,gg,EVNALSEY,^ | |
nes/smb2u,gg,YESUAPTE,Strong Wart(tm) | |
nes/smb2u,gg,YESLPPTE,^ | |
nes/smb2u,gg,IAVENYZE,Strong Birdetta(tm) | |
nes/smb2u,gg,IAVEUYZE,^ | |
nes/smb2u,gg,YAXXIYZE,Strong Tryclyde(tm) | |
nes/smb2u,gg,YAVXVGGE,Strong Fryguy(tm) | |
nes/smb2u,gg,YAEXTPGE,Strong Clawgrip(tm) | |
nes/smb2u,gg,YEVXVYLE,Strong Hawkmouth(tm) | |
nes/smb2u,gg,YEVZNYLE,^ | |
nes/smb2u,gg,AAVENYZA,Weak Birdetta | |
nes/smb2u,gg,AAVEUYZA,^ | |
nes/smb2u,gg,TPEPLAAX,Birdetta spits eggs instead of | |
nes/smb2u,gg,TONENYAX,^ | |
nes/smb3u,gg,PEEPUZAG,Start on World 2 * | |
nes/smb3u,gg,IUEPSZAA,^ | |
nes/smb3u,gg,TEEPVZPA,^ | |
nes/smb3u,gg,ZEEPUZAG,Start on World 3 * | |
nes/smb3u,gg,IUEPSZAA,^ | |
nes/smb3u,gg,TEEPVZPA,^ | |
nes/smb3u,gg,LEEPUZAG,Start on World 4 * | |
nes/smb3u,gg,IUEPSZAA,^ | |
nes/smb3u,gg,TEEPVZPA,^ | |
nes/smb3u,gg,GEEPUZAG,Start on World 5 * | |
nes/smb3u,gg,IUEPSZAA,^ | |
nes/smb3u,gg,TEEPVZPA,^ | |
nes/smb3u,gg,IEEPUZAG,Start on World 6 * | |
nes/smb3u,gg,IUEPSZAA,^ | |
nes/smb3u,gg,TEEPVZPA,^ | |
nes/smb3u,gg,TEEPUZAG,Start on World 7 * | |
nes/smb3u,gg,IUEPSZAA,^ | |
nes/smb3u,gg,TEEPVZPA,^ | |
nes/smb3u,gg,SLXPLOVS,Infinite lives for Mario(tm) and Luigi(tm) | |
nes/smb3u,gg,AEKPTZGA,1 life for Mario and Luigi after continue | |
nes/smb3u,gg,AEKPTZGE,9 lives for Mario and Luigi after continue | |
nes/smb3u,gg,ELKZYVEK,Power Jumps | |
nes/smb3u,gg,EZKZYVEK,Super Power Jumps | |
nes/smb3u,gg,EAKZYVEK,Mega Power Jumps | |
nes/smb3u,gg,GZUXNGEI,Multi-Jumps | |
nes/smb3u,gg,SXEZSKOZ,Skywalker | |
nes/smb3u,gg,OXKZELSX,Super speed running | |
nes/smb3u,gg,XVUXNUEE,Turbocharged running | |
nes/smb3u,gg,AANZKLLA,Can raise power meter while standing still | |
nes/smb3u,gg,PEUZUGAA,Start on World 2 | |
nes/smb3u,gg,ZEUZUGAA,Start on World 3 | |
nes/smb3u,gg,LEUZUGAA,Start on World 4 | |
nes/smb3u,gg,GEUZUGAA,Start on World 5 | |
nes/smb3u,gg,IEUZUGAA,Start on World 6 | |
nes/smb3u,gg,TEUZUGAA,Start on World 7 | |
nes/smb3u,gg,YEUZUGAA,Start on World 8 | |
nes/smb3u,gg,YPXXLVGE,Mario (not Luigi) can re-use items again and again | |
nes/smb3u,gg,SZUEXNSO,Restore powers after playing an action scene (e.g. | |
nes/smb3u,gg,ZEUXKGAA,Start the game as Fire Mario | |
nes/smb3u,gg,LEUXKGAA,Start the game as Raccoon Mario(tm) | |
nes/smb3u,gg,GEUXKGAA,Start the game as Frog Mario | |
nes/smb3u,gg,IEUXKGAA,Start the game as Tanooki Mario(tm) | |
nes/smb3u,gg,TEUXKGAA,Start the game as 'Sledgehammer' Mario(tm)! | |
nes/smb3u,gg,XUKXGLIE,Start and stay as Super Mario(tm) | |
nes/smb3u,gg,UXKXGLIA,Start and stay as Fire Mario | |
nes/smb3u,gg,NXKXGLIE,Start and stay as Raccoon Mario(tm)! | |
nes/smb3u,gg,OUKXGLIE,Start and stay as Frog Mario | |
nes/smb3u,gg,XNKXGLIE,Start and stay as Sledgehammer Mario(tm) | |
nes/smb3u,gg,SZKIKXSE,Invincibility after changing up from Super Mario | |
nes/smb3u,gg,AEOSSZPA,Change to SUPER MARIO if you fall off screen and die | |
nes/smb3u,gg,PAOZTGAA,^ | |
nes/smb3u,gg,AEOSSZPA,Change to FIRE MARIO if you fall off screen and die | |
nes/smb3u,gg,ZAOZTGAA,^ | |
nes/smb3u,gg,AEOSSZPA,Change to RACCOON MARIO if you fall off screen and die | |
nes/smb3u,gg,LAOZTGAA,^ | |
nes/smb3u,gg,AEOSSZPA,Change to FROG MARIO if you fall off screen and die | |
nes/smb3u,gg,GAOZTGAA,^ | |
nes/smb3u,gg,AEOSSZPA,Change to TANOOKI MARIO if you fall off screen and die | |
nes/smb3u,gg,IAOZTGAA,^ | |
nes/smb3u,gg,AEOSSZPA,Change to SLEDGEHAMMER MARIO if you fall off screen and die | |
nes/smb3u,gg,TAOZTGAA,^ | |
nes/spitfall,gg,SZKSASVK,Infinite lives--1-player game | |
nes/spitfall,gg,SXESTSVK,Infinite lives--player 1 | |
nes/spitfall,gg,SXXSZSVK,Infinite lives--player 2 | |
nes/spitfall,gg,PAVIPALA,Both players start with 1 life | |
nes/spitfall,gg,TAVIPALA,Both players start with 6 lives | |
nes/spitfall,gg,PAVIPALE,Both players start with 9 lives | |
nes/spitfall,gg,LEXKNYZA,Start with 30 bullets | |
nes/spitfall,gg,PEXKNYZA,Start with 10 bullets | |
nes/spitfall,gg,AEOYILPA,Infinite bullets | |
nes/spitfall,gg,LENLELZA,30 bullets gained on pick-up | |
nes/spitfall,gg,PENLELZA,10 bullets gained on pick-up | |
nes/ssprint,gg,SZETVUVK,Infinite continues | |
nes/ssprint,gg,YASSPALA,6 continues | |
nes/ssprint,gg,PASSPALA,No continues | |
nes/ssprint,gg,IEKKNTAA,More obstacles on tracks | |
nes/ssprint,gg,GXSGUVSE,^ | |
nes/ssprint,gg,ZEKKNTAE,Even more obstacles on tracks | |
nes/ssprint,gg,GXSGUVSE,^ | |
nes/ssprint,gg,YEKKNTAE,Lots and lots of obstacles on tracks | |
nes/ssprint,gg,GXSGUVSE,^ | |
nes/superman,gg,AAXSEIEA,Never die when out of super power | |
nes/superman,gg,SXNSSKSE,Never lose super power | |
nes/superman,gg,XVUVYZIA,Start with lots of super power | |
nes/superman,gg,AVEOUIAL,Double max power of all items at start | |
nes/superman,gg,AXUPYLAP,Double usual item power on item power crystal pick-up | |
nes/superman,gg,EXUPYLAP,Full item power on item power crystal pick-up | |
nes/superman,gg,EZVPKSOZ,Start at mission 2 | |
nes/superman,gg,PAVPSIAA,^ | |
nes/superman,gg,KANPXSSE,^ | |
nes/superman,gg,EZVPKSOZ,Start at mission 3 | |
nes/superman,gg,ZAVPSIAA,^ | |
nes/superman,gg,KANPXSSE,^ | |
nes/superman,gg,EZVPKSOZ,Start at mission 4 | |
nes/superman,gg,LAVPSIAA,^ | |
nes/superman,gg,KANPXSSE,^ | |
nes/superman,gg,EZVPKSOZ,Start at mission 5 | |
nes/superman,gg,GAVPSIAA,^ | |
nes/superman,gg,KANPXSSE,^ | |
nes/swordsrpu,gg,TPXGNVZE,Start with 30 health points each | |
nes/swordsrpu,gg,TPXKSVZE,^ | |
nes/swordsrpu,gg,ZLXGNVZA,Start with 50 health points each | |
nes/swordsrpu,gg,ZLXKSVZA,^ | |
nes/swordsrpu,gg,VANGKTVE,All characters have Scale Armor | |
nes/swordsrpu,gg,UEEKSTOE,Warriors start with a Great Sword | |
nes/swordsrpu,gg,KEEKSTOE,Warriors start with a Great Axe | |
nes/swordsrpu,gg,SEEGETSE,Magicians start with a Wizard's Wand | |
nes/swordsrpu,gg,YPKGSTLE,Magicians start with more spells | |
nes/swordsrpu,gg,LAKKXTAA,Magicians have greater spells | |
nes/swordsrpu,gg,GZKYLGOY,Spells use up no magic points | |
nes/swordsrpu,gg,XEOGVTXE,Thieves start with a Long Sword | |
nes/swordsrpu,gg,KEOGVTXA,Thieves start with an Axe | |
nes/swordsrpu,gg,SXOATOVK,Infinite lives | |
nes/swordsrpu,gg,PANXPLGA,Start with 1 life | |
nes/swordsrpu,gg,PANXPLGE,Start with 9 lives | |
nes/swordsrpu,gg,GXVTXZAX,Infinite life energy | |
nes/swordsrpu,gg,OXNVKXPK,Take minimal damage | |
nes/swordsrpu,gg,VNNVSXNN,^ | |
nes/swordsrpu,gg,XNVOSOKN,Super jump | |
nes/swordsrpu,gg,PAOOVZZA,Slower running | |
nes/swordsrpu,gg,PAUOXZZA,^ | |
nes/swordsrpu,gg,LAOOVZZA,Faster running | |
nes/swordsrpu,gg,LAUOXZZA,^ | |
nes/swordsrpu,gg,LESPKGZA,Faster and longer jumping | |
nes/swordsrpu,gg,LEVPEGZA,^ | |
nes/tcsurf,gg,GXUZZZVG,Infinite lives for skating | |
nes/tcsurf,gg,GXNKALVG,Infinite lives for surfing | |
nes/tcsurf,gg,PEOGILZA,When surfing lose only 1 symbol | |
nes/tcsurf,gg,PAEZYALA,When skating lose only 1 symbol if you fall into the ocean or a crack | |
nes/tcsurf,gg,GXKLXAVG,Stop timer | |
nes/tcsurf,gg,LESPGZPA,Increase time | |
nes/tcsurf2,gg,PAXEPPLA,Start with 1 life | |
nes/tcsurf2,gg,IAXEPPLA,Start with 5 lives | |
nes/tcsurf2,gg,YAXEPPLA,Start with 7 lives | |
nes/tcsurf2,gg,PAXEPPLE,Start with 9 lives | |
nes/tcsurf2,gg,OPXEPPLE,Strat with mega lives | |
nes/tcsurf2,gg,OXEVIIVV,Can't collect coconuts | |
nes/tcsurf2,gg,IAUALPAA,Start with 5 coconuts plus what you've collected in sub-game | |
nes/tcsurf2,gg,ZAUALPAE,Start with 10 coconuts plus what you've collected in sub-game | |
nes/tcsurf2,gg,YAUALPAE,Start with 15 coconuts plus what you've collected in sub-game | |
nes/tcsurf2,gg,OZSIZYVK,Infinite lives | |
nes/tcsurf2,gg,ZENUATIA,Start on level 1-3 | |
nes/tcsurf2,gg,GENUZTKL,^ | |
nes/tcsurf2,gg,LENUATIA,Start on level 1-4 | |
nes/tcsurf2,gg,GENUZTKL,^ | |
nes/tcsurf2,gg,GENUATIA,Watch the level 2 Cinema | |
nes/tcsurf2,gg,GENUZTKL,^ | |
nes/tcsurf2,gg,TENUATIA,Start on level 2-2 | |
nes/tcsurf2,gg,GENUZTKL,^ | |
nes/tcsurf2,gg,YENUATIA,Start on level 2-3 | |
nes/tcsurf2,gg,GENUZTKL,^ | |
nes/tcsurf2,gg,AENUATIE,Start on level 2-4 | |
nes/tcsurf2,gg,GENUZTKL,^ | |
nes/tcsurf2,gg,PAXEIPZA,Start with less health | |
nes/tcsurf2,gg,LAXEIPZA,Start with a little more health | |
nes/tcsurf2,gg,GAXEIPZA,Start with 2x health | |
nes/tcsurf2,gg,PAXEIPZE,Start with a lot more health | |
nes/talespin,gg,AYVKZYLY,Start with 1 life | |
nes/talespin,gg,TYVKZYLY,Start with 7 lives | |
nes/talespin,gg,PYVKZYLN,Start with 10 lives | |
nes/talespin,gg,ANNGVLLY,1 life after continue | |
nes/talespin,gg,TNNGVLLY,7 lives after continue | |
nes/talespin,gg,PNNGVLLN,10 lives after continue | |
nes/talespin,gg,GZKGNKVK,Infinite lives from getting trapped by obstacles | |
nes/talespin,gg,AAXEGPTA,Infinite energy | |
nes/talespin,gg,PYEGITLY,1 continue | |
nes/talespin,gg,TYEGITLY,6 continues | |
nes/talespin,gg,PYEGITLN,9 continues | |
nes/talespin,gg,SXNKXLVG,Infinite continues | |
nes/talespin,gg,PYVGUAAY,Add $1 000 000 to end-of-level bonus | |
nes/targtren,gg,SZEAOZVG,Freeze timer | |
nes/targtren,gg,SXEATXSU,Set timer to 5:00 for all levels | |
nes/targtren,gg,SXEATXSU,Set timer to 3:00 for all levels | |
nes/targtren,gg,NKEEAZEE,^ | |
nes/targtren,gg,AEKESZZA,Hearts replenish energy to maximum | |
nes/targtren,gg,SXVZVTSA,Don't take most damage | |
nes/targtren,gg,TASPSPGP,Take half damage from bosses | |
nes/targtren,gg,PAOOYZAA,Start on level 2 | |
nes/targtren,gg,ZAOOYZAA,Start on level 3 | |
nes/targtren,gg,LAOOYZAA,Start on level 4 | |
nes/targtren,gg,GAOOYZAA,Start on level 5 | |
nes/targtren,gg,IAOOYZAA,Start on level 6 | |
nes/targtren,gg,TAOOYZAA,Start on level 7 | |
nes/tecmobwla,gg,ZAXAYIGA,Only 2 downs allowed | |
nes/tecmobwla,gg,ZAXOTPGA,^ | |
nes/tecmobwla,gg,TAXAYIGA,6 downs allowed | |
nes/tecmobwla,gg,TAXOTPGA,^ | |
nes/tecmobwla,gg,GAOATSPA,More time for the 1st Quarter | |
nes/tecmobwla,gg,SLVUPUVS,Infinite timeouts | |
nes/tecmobwla,gg,AEOLVPPA,2-pt. shots worth 1 3-pt. shots worth 2 | |
nes/tecmobwla,gg,ZEOLVPPA,2-pt. shots worth 3 3-pt. shots worth 4 | |
nes/tecmobwla,gg,LEOLVPPA,2-pt. shots worth 4 3-pt. shots worth 5 | |
nes/tecmobwla,gg,GEOLVPPA,2-pt. shots worth 5 3-pt. shots worth 6 | |
nes/tecmobwla,gg,IEOLVPPA,2-pt. shots worth 6 3-pt. shots worth 7 | |
nes/tecmobwla,gg,AVNUVOVT,3-pt. shots worth 2 pts. | |
nes/tecmobwla,gg,NYSENZYE,5-second violations become 10-second violations | |
nes/tecmobwla,gg,NYOPTNZE,No 10-second violations | |
nes/tecmobwla,gg,ASOLSEAO,Longer shot clock after getting ball on rebound | |
nes/tecmobwla,gg,AEOLSEAO,Shorter shot clock after getting ball on rebound | |
nes/tecmowc,gg,OXUEPTOO,Never lose guts | |
nes/tecmowc,gg,ASNIEIAZ,Everyone has more guts | |
nes/tecmowc,gg,TENIOILA,^ | |
nes/tmntu,gg,ZENOATGO,Pick up 10 weapons only | |
nes/tmntu,gg,ZUNOATGP,Pick up 50 weapons at a time! | |
nes/tmntu,gg,GXSOUAST,Don't take most damage | |
nes/tmntu,gg,SXVZGSOO,Don't take damage from non-killing seaweed | |
nes/tmntu,gg,AEOOGTZA,Full energy boost from pizza slices | |
nes/tmntu,gg,GPUOLNZA,20 missiles on pick-up | |
nes/tmntu,gg,TAKOPYLA,Double rope on pick-up | |
nes/tmntu,gg,SXVXTLVG,Never lose rope | |
nes/tmnttfu,gg,GXKVKXVK,Infinite time | |
nes/tmnttfu,gg,AUXAGAEL,Both players start with 1/3 energy | |
nes/tmnttfu,gg,OZNEOXPV,Only need to win one round to win match | |
nes/tmnttfu,gg,ZANEXZPA,^ | |
nes/tmnttfu,gg,NYUESPYE,Both players can select ultra strength-- | |
nes/tmnt2u,gg,PEOIAPZA,Start with 1 life | |
nes/tmnt2u,gg,TEOIAPZA,Start with 6 lives | |
nes/tmnt2u,gg,PEOIAPZE,Start with 9 lives | |
nes/tmnt2u,gg,AAEAULPA,Infinite lives | |
nes/tmnt2u,gg,PEXTKZZE,More powerful turtle weapon | |
nes/tmnt2u,gg,PEOVKZGE,More powerful 'jump + attack' | |
nes/tmnt2u,gg,ZEOVKZGA,Weaker 'jump + attack' | |
nes/tmnt2u,gg,PEXTEZLE,More powerful kick | |
nes/tmnt2u,gg,PEXTEZLA,Weaker kick | |
nes/tmnt2u,gg,SXEAPZVG,In two-turtle mode when one | |
nes/tmnt2u,gg,SZUAYZVG,^ | |
nes/tmnt3,gg,AENKLZPA,Infinite lives | |
nes/tmnt3,gg,IEOAALLA,Start with 6 lives | |
nes/tmnt3,gg,AEOAALLE,Start with 9 lives | |
nes/tmnt3,gg,SLXUTXVS,Infinite energy | |
nes/tmnt3,gg,SLKXPKSO,^ | |
nes/tmnt3,gg,AAESYXAA,No energy loss from using turbo attack | |
nes/tmnt3,gg,ALUGVYAG,High jump | |
nes/tmnt3,gg,AZUGVYAK,Super jump | |
nes/tmnt3,gg,AZUGVYAG,Mega jump | |
nes/tmnt3,gg,SXNSKKVK,Infinite continues instead of 3 | |
nes/tmnt3,gg,PAUZOGLA,1 continue | |
nes/tmnt3,gg,PAUZOGLE,9 continues | |
nes/terracrs,gg,SZKVPTVG,Infinite lives | |
nes/terracrs,gg,AAKSPGZA,Start with 1 life | |
nes/terracrs,gg,IAKSPGZA,Start with 6 lives | |
nes/terracrs,gg,AAKSPGZE,Start with 9 lives | |
nes/terracrs,gg,SXSTULVG,Infinite "ship formation" splits | |
nes/terracrs,gg,PEOTEALE,9 "ship formation" splits | |
nes/terracrs,gg,PEKGETLE,^ | |
nes/terracrs,gg,KTKSLGAZ,Indestructible! | |
nes/terracrs,gg,AEVKNYLA,A secret mega-weapon | |
nes/tetrisu,gg,ENEALYNN,Two-player interactive game! | |
nes/tetrisu,gg,APSEGYIZ,Need only complete 10 lines in game B | |
nes/tetrisu,gg,AISEGYIZ,Must complete 50 lines in game B | |
nes/tetrisu,gg,EASEGYIZ,Must complete 80 lines in game B | |
nes/tetrisu,gg,PASAUPPE,Faster 'forced' fall rate | |
nes/tetris2u,gg,AAUEUSSO,Speed does not increase | |
nes/tetris2u,gg,VNUEUSSO,Speed increases much faster | |
nes/tetris2u,gg,TEXAKYPA,Start and stay at speed of 25 | |
nes/tetris2u,gg,ZEKESSPP,Maximum speed is 2 instead of 25 | |
nes/tetris2u,gg,PESAOSAP,^ | |
nes/tetris2u,gg,ZEKESSPO,Maximum speed is 10 | |
nes/tetris2u,gg,PESAOSAO,^ | |
nes/tetris2u,gg,YEKESSPO,Maximum speed is 1 | |
nes/tetris2u,gg,TESAOSAO,^ | |
nes/tetris2u,gg,GOKESSPP,Maximum speed is 20 | |
nes/tetris2u,gg,LOSAOSAP,^ | |
nes/tetris2u,gg,OZNETPOU,Every round starts with 4 fixed blocks | |
nes/tetris2u,gg,PANEYPAA,^ | |
nes/tetris2u,gg,OZNETPOU,Every round starts with 10 fixed blocks | |
nes/tetris2u,gg,YANEYPAA,^ | |
nes/tetris2u,gg,OZNETPOU,Every round starts with 15 fixed blocks | |
nes/tetris2u,gg,GANEYPAE,^ | |
nes/tetris2u,gg,OZNETPOU,Every round starts with 20 fixed blocks | |
nes/tetris2u,gg,PPNEYPAA,^ | |
nes/tetris2u,gg,AAVZVYEA,Cannot pause game with START button | |
nes/tetris2u,gg,AVEXOYXZ,Do not hide remaining pieces during pause | |
nes/tbirds,gg,SXNTOVVK,Don't lose life points when colliding with enemy | |
nes/tbirds,gg,SZUVUNVK,Don't lose life points when hit | |
nes/tbirds,gg,SXNVVVVK,Don't lose energy points when colliding with enemy | |
nes/tbirds,gg,SZKVENVK,Don't lose energy points when hit | |
nes/tbirds,gg,ATXEANAA,Limited forward movement | |
nes/tbirds,gg,ATXEGNAA,^ | |
nes/tbirds,gg,GEXETTZA,Faster craft | |
nes/tbirds,gg,GEXEZTZA,^ | |
nes/tbirds,gg,EZUAETEG,Full firepower on first pick up | |
nes/tbirds,gg,XTUAKVEK,^ | |
nes/tbirds,gg,PSEKIVGL,81 Days to defeat Hood(tm) | |
nes/tbirds,gg,TOEKIVGU,30 Days to defeat Hood | |
nes/thunderc,gg,GXVYPZVI,Infinite lives | |
nes/thunderc,gg,PAOYIILA,Start with 1 life | |
nes/thunderc,gg,TAOYIILA,Start with 6 lives | |
nes/thunderc,gg,PAOYIILE,Start with 9 lives | |
nes/thunderc,gg,AAUNLIPP,Infinite missiles | |
nes/thunderc,gg,GZXYZTVI,Infinite bombs | |
nes/thunderc,gg,TENNPZLA,Start with double bombs | |
nes/thunderc,gg,PENNPZLE,Start with triple bombs | |
nes/thunderc,gg,ZANYGSZA,Autofire! | |
nes/tigerhelu,gg,SZSYAEGK,Don't take damage | |
nes/tigerhelu,gg,SLXLGNVS,Infinite lives--1-player game | |
nes/tigerhelu,gg,AEUUYTZA,Start with 2 lives--1-player game | |
nes/tigerhelu,gg,AEUUYTZE,Start with 9 lives--1-player game | |
nes/tigerhelu,gg,SUKLINVS,Infinite lives--both players | |
nes/tigerhelu,gg,SUVULNVS,^ | |
nes/tigerhelu,gg,IASUYYZA,Start with 6 lives--player 1 in a 2-player game | |
nes/tigerhelu,gg,AASUYYZE,Start with 9 lives--player 1 in a 2-player game | |
nes/tigerhelu,gg,IANLZYZA,Start with 6 lives--player 2 | |
nes/tigerhelu,gg,AANLZYZE,Start with 9 lives--player 2 | |
nes/tigerhelu,gg,LASNVVZA,Extra life every 5 bonus blocks | |
nes/tigerhelu,gg,XTVLUEZK,Start with 2 little-helis after dying | |
nes/tigerhelu,gg,TEKNAXIA,Autofire capability | |
nes/tigerhelu,gg,ZEKNAXIA,Burstfire capability | |
nes/tigerhelu,gg,GXVNZLZP,Turbo boost | |
nes/timelordu,gg,SZUKSKVK,Infinite lives | |
nes/timelordu,gg,PEEKYPLA,Start with 1 life | |
nes/timelordu,gg,TEEKYPLA,Start with 6 lives | |
nes/timelordu,gg,PEEKYPLE,Start with 9 lives | |
nes/timelordu,gg,AAXKXTPA,Moonwalking | |
nes/timelordu,gg,PAUGVTAA,^ | |
nes/timelordu,gg,PESKOTAA,Super speed | |
nes/timelordu,gg,PEOGSTAA,^ | |
nes/ttoonadvu,gg,AAXKUYZA,Start with 1 life | |
nes/ttoonadvu,gg,IAXKUYZA,Start with 6 lives | |
nes/ttoonadvu,gg,AAXKUYZE,Start with 9 lives | |
nes/ttoonadvu,gg,AEXZNZZA,1 life after continue | |
nes/ttoonadvu,gg,IEXZNZZA,6 lives after continue | |
nes/ttoonadvu,gg,AEXZNZZE,9 lives after continue | |
nes/ttoonadvu,gg,YYXIXXLU,Slow down timer | |
nes/ttoonadvu,gg,YPXIXXLU,Speed up timer | |
nes/ttoonadvu,gg,SZOOSVVK,Infinite energy after collecting one heart | |
nes/ttoonadvu,gg,SZNOUNVK,Infinite lives | |
nes/ttoonadvu,gg,AEEPPYPA,Pick up more hearts | |
nes/ttoonadvu,gg,VASGOYSA,Start on level 2 | |
nes/ttoonadvu,gg,XZXKNNOZ,^ | |
nes/ttoonadvu,gg,IAUGEYPA,^ | |
nes/ttoonadvu,gg,VASGOYSA,Start on level 3 | |
nes/ttoonadvu,gg,XZXKNNOZ,^ | |
nes/ttoonadvu,gg,ZAUGEYPE,^ | |
nes/ttoonadvu,gg,VASGOYSA,Start on level 4 | |
nes/ttoonadvu,gg,XZXKNNOZ,^ | |
nes/ttoonadvu,gg,YAUGEYPE,^ | |
nes/ttoonadvu,gg,VASGOYSA,Start on level 5 | |
nes/ttoonadvu,gg,XZXKNNOZ,^ | |
nes/ttoonadvu,gg,GPUGEYPA,^ | |
nes/ttoon2u,gg,ZAEYPYPA,Start with 20 tickets instead of 10 | |
nes/ttoon2u,gg,IAEYPYPA,Start with 50 tickets instead of 10 | |
nes/ttoon2u,gg,PAEYPYPE,Start with 90 tickets instead of 10 | |
nes/ttoon2u,gg,VVVNAVSE,Start with 110 tickets instead of 10 | |
nes/ttoon2u,gg,SXUXVXVK,Protection against hits on log ride | |
nes/ttoon2u,gg,SZSEASVK,Protection against hits on train | |
nes/ttoon2u,gg,SZOOUXVK,Protection against hits on bumper cars | |
nes/ttoon2u,gg,SXKAYUVK,Protection against hits on roller coaster | |
nes/ttoon2u,gg,SZSALOVK,Protection against hits in fun house | |
nes/ttoon2u,gg,AANPYPLA,Log ride costs nothing instead of 3 tickets | |
nes/ttoon2u,gg,IANPYPLA,Log ride costs 5 tickets | |
nes/ttoon2u,gg,AANPIPZA,Train costs nothing instead of 2 tickets | |
nes/ttoon2u,gg,IANPIPZA,Train costs 5 tickets | |
nes/ttoon2u,gg,AANPPPGA,Roller coaster costs nothing instead of 4 tickets | |
nes/ttoon2u,gg,TANPPPGA,Roller coaster costs 6 tickets | |
nes/ttoon2u,gg,AANPLPPA,Bumper cars cost nothing instead of 1 ticket | |
nes/ttoon2u,gg,GANPLPPA,Bumper cars cost 4 tickets | |
nes/ttoon2u,gg,AANOZPIA,Fun house costs nothing instead of 50 normal tickets | |
nes/ttoon2u,gg,PANOZPIA,Fun house costs 10 normal tickets | |
nes/ttoon2u,gg,PANOZPIE,Fun house costs 90 normal tickets | |
nes/toearthu,gg,AAEUXTGA,Your shots use up no energy | |
nes/toearthu,gg,ZAEUXTGA,Your shots use up less energy | |
nes/toearthu,gg,AAEUXTGE,Your shots use up more energy | |
nes/toearthu,gg,AEUVEYGP,Enemy bombs do no damage | |
nes/toearthu,gg,AEUVEYGO,Enemy bombs do half damage | |
nes/toearthu,gg,AXUVEYGO,Enemy bombs do more damage | |
nes/toearthu,gg,GOEUEVZA,Bonus energy for shooting enemy | |
nes/toearthu,gg,GEEUEVZA,Less energy for shooting enemy | |
nes/toearthu,gg,AEEUEVZA,No energy for shooting enemy | |
nes/toki,gg,AEKYXYZA,Start with 1 life | |
nes/toki,gg,PEKYXYZA,Start with 2 lives | |
nes/toki,gg,GEKYXYZA,Start with 5 lives | |
nes/toki,gg,AEKYXYZE,Start with 9 lives | |
nes/toki,gg,SXNYZSVK,Infinite lives | |
nes/toki,gg,PAENPIZA,Start with one heart--first life only | |
nes/toki,gg,EESEYEVG,Infinite energy | |
nes/toki,gg,AENYTIZA,Start with one heart--after first life | |
nes/toki,gg,SZNOGUVV,Weapons don't run out | |
nes/toki,gg,SXEOLUVV,^ | |
nes/toki,gg,SXOOZUSE,^ | |
nes/toki,gg,AAKEVYPA,Infinite time | |
nes/toki,gg,PAEIKALA,Start with less time | |
nes/toki,gg,PAKAGALA,^ | |
nes/toki,gg,IAEIKALA,Start with more time | |
nes/toki,gg,IAKAGALA,^ | |
nes/toki,gg,PAEIKALE,Start with even more time | |
nes/toki,gg,PAKAGALE,^ | |
nes/toki,gg,PEOPTLAA,When your weapon runs out of ammo its replaced with the double weapon | |
nes/toki,gg,ZEOPTLAA,When your weapon runs out of ammo its replaced with the wave weapon | |
nes/toki,gg,LEOPTLAA,When your weapon runs out of ammo its replaced with the 3-way weapon | |
nes/toki,gg,GEOPTLAA,When your weapon runs out of ammo its replaced with the flame weapon | |
nes/toki,gg,IEOPTLAA,When your weapon runs out of ammo its replaced with the fireball weapon | |
nes/tomjerryu,gg,PASNVZLA,Start with 1 life | |
nes/tomjerryu,gg,TASNVZLA,Start with 6 lives | |
nes/tomjerryu,gg,PASNVZLE,Start with 9 lives | |
nes/tomjerryu,gg,SXSNYEVK,Infinite lives | |
nes/tomjerryu,gg,AEXYPAPA,Infinite energy | |
nes/tomjerryu,gg,LEXYPAPA,Minimum energy--one touch kills! | |
nes/tomjerryu,gg,AEVYKPAE,Start on world 2 | |
nes/tomjerryu,gg,AOVYKPAA,Start on world 3 | |
nes/tomjerryu,gg,AOVYKPAE,Start on world 4 | |
nes/tomjerryu,gg,AXVYKPAA,Start on world 5 | |
nes/toobin,gg,SXUTGIVG,Infinite lives | |
nes/toobin,gg,PAOTZTLA,Start with 2 lives | |
nes/toobin,gg,TAOTZTLA,Start with 6 lives | |
nes/toobin,gg,PAOTZTLE,Start with 9 lives | |
nes/toobin,gg,SZEZZIVG,Infinite cans | |
nes/toobin,gg,ZPOTTTTA,Start with 18 cans | |
nes/toobin,gg,GAOTTTTE,Start with 12 cans | |
nes/toobin,gg,PAOTTTTA,Start with 1 can | |
nes/toobin,gg,ALKXTAAZ,Turbo left and right movement | |
nes/toobin,gg,ALVXLAAZ,^ | |
nes/toobin,gg,PAOZEAAA,Start on level 2 | |
nes/toobin,gg,LAOZEAAA,Start on level 4 | |
nes/toobin,gg,IAOZEAAA,Start on level 6 | |
nes/toobin,gg,YAOZEAAA,Start on level 8--Don't Use With Codes 1 and 5 | |
nes/topgunu,gg,GXKIKIVG,Infinite missiles | |
nes/topgunu,gg,ASEKTOAZ,Take off with double Hound missiles | |
nes/topgunu,gg,AXEKYPGO,Take off with double Wolf missiles | |
nes/topgunu,gg,GOOGAOZA,Take off with double Tiger missiles | |
nes/topgunu,gg,GXUSNGVG,Infinite fuel | |
nes/topgunu,gg,IANKLOZA,Start with half fuel | |
nes/topgunu,gg,AEKSNLLa,Immune to bullets (but not missiles!) | |
nes/topgunu,gg,ZAEGLPPA,Start on mission 2 | |
nes/topgunu,gg,LAEGLPPA,Start on mission 3 | |
nes/topgunu,gg,GAEGLPPA,Start on mission 4 | |
nes/topgunu,gg,SZVYLIVG,Infinite lives | |
nes/topgunu,gg,PASYALLA,Start with 1 life | |
nes/topgunu,gg,TASYALLA,Start with 6 lives | |
nes/topgunu,gg,PASYALLE,Start with 9 lives | |
nes/topgunu,gg,AAKEUYPA,Infinite missiles--1-player game | |
nes/topgunu,gg,AENAZIPA,Infinite missiles--2-player game | |
nes/topgunu,gg,KUVZTIKO,60 Phoenix missiles--1-player game | |
nes/topgunu,gg,KOVXTISA,20 Phoenix missiles--2-player game | |
nes/totrecalu,gg,AVNVOAKZ,Infinite energy! | |
nes/totrecalu,gg,OZNKEPSX,Start with less energy | |
nes/totrecalu,gg,ALNKOOLZ,^ | |
nes/totrecalu,gg,OZNKEPSX,Start with more energy | |
nes/totrecalu,gg,NYNKOOLX,^ | |
nes/totrecalu,gg,GXUIIXSO,Most enemies easier to kill | |
nes/totrecalu,gg,PENVKEGE,Take less damage | |
nes/totrecalu,gg,XYUVNUXT,Gain maximum energy from canisters | |
nes/totalradu,gg,SZSEYXVK,Infinite lives | |
nes/totalradu,gg,AEUXSTZA,Start with 1 life | |
nes/totalradu,gg,IEUXSTZA,Start with 6 lives | |
nes/totalradu,gg,AEUXSTZE,Start with 9 lives | |
nes/totalradu,gg,SVVNTKON,Don't lose energy from bad guys | |
nes/totalradu,gg,GXXAPKSN,Infinite magic | |
nes/totalradu,gg,AOOAYGAO,Super jump | |
nes/totalradu,gg,YOOAYGAO,Mega-jump! | |
nes/totalradu,gg,TEEONALA,Half a life or half magic give full energy | |
nes/totalradu,gg,SZVAYIVG,Immune to fire and water! | |
nes/trojanu,gg,PENKXPLA,Start with 1 life--player 1 | |
nes/trojanu,gg,PAOKNZLA,Start with 1 life--player 2 | |
nes/trojanu,gg,TENKXPLA,Start with 6 lives--player 1 | |
nes/trojanu,gg,TAOKNZLA,Start with 6 lives--player 2 | |
nes/trojanu,gg,PENKXPLE,Start with 9 lives--player 1 | |
nes/trojanu,gg,PAOKNZLE,Start with 9 lives--player 2 | |
nes/trojanu,gg,YASGUUAE,Start with an energy boost | |
nes/trojanu,gg,TPSGUUAE,Start with a super energy boost | |
nes/trojanu,gg,GASGUUAA,Start with half usual energy | |
nes/trojanu,gg,PASKELZA,Set timer to 1:00 | |
nes/trojanu,gg,GXEPGKVS,Freeze timer | |
nes/twincobr,gg,SZVSGXVK,Infinite lives | |
nes/twincobr,gg,SZNYXOVK,Infinite bombs | |
nes/twincobr,gg,AEUGZIZA,Start with 1 life | |
nes/twincobr,gg,IEUGZIZA,Start with 6 lives | |
nes/twincobr,gg,AEUGZIZE,Start with 9 lives | |
nes/twincobr,gg,AANKLTZA,Start with 1 life after a continue | |
nes/twincobr,gg,IANKLTZA,Start with 6 lives after a continue | |
nes/twincobr,gg,AANKLTZE,Start with 9 lives after a continue | |
nes/twincobr,gg,AAKKYTPA,Infinite continues | |
nes/twincobr,gg,PEOKIIIE,9 continues | |
nes/twincobr,gg,ZAEGKILE,Start with 9 bombs | |
nes/twincobr,gg,GPEGKILA,Start with 20 bombs | |
nes/twincobr,gg,ZANIAZLE,9 bombs after dying | |
nes/twincobr,gg,GPNIAZLA,20 bombs after dying | |
nes/twincobr,gg,AAOYVOLP,Autofire | |
nes/twincobr,gg,GZNITZSA,Keep weapon type after death | |
nes/twincobr,gg,GZNSAZSA,Keep super chargers after death | |
nes/twineagl,gg,SXOSVPVG,Infinite lives--player 1 | |
nes/twineagl,gg,YEETIPLA,Start with 7 lives--both players | |
nes/twineagl,gg,GEETIPLA,Start with 4 lives--both players | |
nes/twineagl,gg,PEETIPLA,Start with 1 life--both players | |
nes/twineagl,gg,SXNSXSVK,Infinite bombs on pick-up--player 1 | |
nes/twineagl,gg,SZSIXNVK,Infinite bombs on pick-up--player 2 | |
nes/twineagl,gg,EYKVVUSA,Never lose weapons--player 1 | |
nes/twineagl,gg,YAKVNLKZ,^ | |
nes/twineagl,gg,ENXVKUSA,Never lose weapons--player 2 | |
nes/twineagl,gg,YEXVSLSZ,^ | |
nes/twineagl,gg,PAEKXTLA,Player 1 has 1 life after a continue | |
nes/twineagl,gg,GAEKXTLA,Player 1 has 4 lives after a continue | |
nes/twineagl,gg,YAEKXTLA,Player 1 has 7 lives after a continue | |
nes/ultima3,gg,GZUKOGST,Take no damage from most monsters | |
nes/ultima3,gg,AEOAKVAA,No limit on stat points | |
nes/ultima3,gg,YKEAUVTZ,75 stat points to start not 50 | |
nes/ultima3,gg,LKUAVYZU,^ | |
nes/ultima3,gg,LGSOPAZU,^ | |
nes/ultima3,gg,LSEAUVTX,95 stat points to start not 50 | |
nes/ultima3,gg,YSUAVYZU,^ | |
nes/ultima3,gg,YISOPAZU,^ | |
nes/ultima3,gg,IEOPTPPA,Start with 5 of each item | |
nes/ultima3,gg,ZEOPTPPE,Start with 10 of each item | |
nes/ultima3,gg,EKEOAPGV,Start with 200 GPs | |
nes/ultima3,gg,ZEEOAPGT,Start with 512 GPs | |
nes/ultima3,gg,PUEPTPAL,^ | |
nes/ultima3,gg,AAXIAPPA,Never lose tools | |
nes/ultima3,gg,KPVSUZOP,Never lose magic | |
nes/ultima3,gg,AAUEPYPA,Rapid magic recovery | |
nes/ultima3,gg,OLUAGYOI,^ | |
nes/ultima4,gg,AZKPTIPA,Start with 8336 Gold Pieces instead of 400 | |
nes/ultima4,gg,APKPTIPA,Start with 4240 Gold Pieces | |
nes/ultima4,gg,AAKPTIPA,Start with 144 Gold Pieces (for experts) | |
nes/ultima4,gg,ZEVPTIAA,Mage starts with 712 Hit Points instead of 200 | |
nes/ultima4,gg,PAOPTTAA,Mage starts with 381 Experience points instead of 125 | |
nes/ultima4,gg,AXNOIIAP,Mage starts with Strength of 32 instead of 16 | |
nes/ultima4,gg,GTXPIVAA,Start with 100 Ash instead of 8 | |
nes/ultima4,gg,GTXPTVAA,Start with 100 Ginseng instead of 8 | |
nes/ultima4,gg,GTXPYVPA,Start with 100 Garlic instead of 9 | |
nes/ultima4,gg,GTXOATYA,Start with 100 Silkweb instead of 7 | |
nes/ultima4,gg,GTXOPVAA,Start with 100 Moss instead of 8 | |
nes/ultima4,gg,GTXOZTGA,Start with 100 Pearl instead of 4 | |
nes/ultima4,gg,GTXOLTAA,Start with 100 Fungus instead of none | |
nes/ultima4,gg,GTXOGTAA,Start with 100 Manroot instead of none | |
nes/ultima4,gg,AEKITITG,Heal costs nothing instead of 70 | |
nes/ultima4,gg,AAVILSZA,Cure poison costs nothing instead of 10 | |
nes/ultima4,gg,PAEENYOT,Axe costs 1 instead of 225 | |
nes/ultima4,gg,PAEEUYGP,Staff costs 1 instead of 20 | |
nes/ultima4,gg,AAOAXYPA,Sword costs 144 instead of 400 | |
nes/ultima4,gg,AAEAKYZA,Bow costs 168 instead of 680 | |
nes/ultima4,gg,PAXAONEG,Leather costs 1 instead of 200 | |
nes/ultima4,gg,AAXAKYZA,Chain costs 88 instead of 600 | |
nes/ultima4,gg,AAXEXNPA,Plate costs 196 instead of 2500 | |
nes/ultima4,gg,AUNOYSLP,Fighter starts with Strength of 48 instead of 27 | |
nes/ultima4,gg,NYOOPVSK,Fighter starts with Experience of 255 instead of 205 | |
nes/ultima4,gg,LEVOZIPA,Fighter starts with 812 Hit Points instead of 300 | |
nes/ultima4,gg,LKNPYIAE,Fighter starts with 75 Magic Points instead of none | |
nes/ultima5,gg,SUSTXSVS,Infinite consumable items such as food and torches-- | |
nes/ultima5,gg,AAEZIPZL,A night at the Wayfarer Inn(tm) is free | |
nes/ultima5,gg,AEUZPAPA,Sulfurous ash is free instead of 1 GP | |
nes/ultima5,gg,AEUZGAZA,Ginseng is free instead of 2 GP | |
nes/ultima5,gg,AEUZYAZA,Garlic is free instead of 2 GP | |
nes/ultima5,gg,AEUXIAGT,An Tym Scroll(tm) is free instead of 100 GP | |
nes/ultima5,gg,AEKZAAVP,Spellbook is free instead of 150 GP | |
nes/ultima5,gg,AEUXZAGA,Spidersilk is free instead of 4 GP From Pendra(tm) | |
nes/ultima5,gg,AEEXZAGA,Spidersilk is free instead of 4 GP | |
nes/ultima5,gg,AEEZYALA,Black Pearl is free instead of 3 GP | |
nes/ultima5,gg,AEEZGAZA,Garlic is free instead of 2 GP | |
nes/ultima5,gg,AEEZPAZA,Ginseng is free instead of 2 GP | |
nes/ultima5,gg,AEEXIELG,Sant Talisman(tm) is free instead of 75 GP | |
nes/ultima5,gg,AAEXIELG,Bow is free instead of 75 GP | |
nes/ultima5,gg,AAEXZEPP,Wooden shield is free instead of 25 GP | |
nes/ultima5,gg,AAEZGALA,Dagger is free instead of 3 GP | |
nes/ultima5,gg,AAEZYEAZ,Short sword is free instead of 40 GP | |
nes/ultima5,gg,AAOZAAVP,Crossbow is free instead of 150 GP | |
nes/ultima5,gg,AAOZLAAZ,Magic bow is free instead of 800 GP | |
nes/ultima5,gg,AAOZGALA,^ | |
nes/ultima5,gg,AAOZTAPA,Arrow is free instead of 1 GP | |
nes/ultima5,gg,AAOXPAZA,Bolt is free instead of 2 GP | |
nes/ultima5,gg,PAOZAPAE,Sell Dagger for 2 305 instead of 1 GP | |
nes/ultima5,gg,LAOZLPAG,Sell Short sword for 2 848 instead of 20 GP | |
nes/ultima5,gg,YAOZTPAE,Sell Wooden shield for 3 850 instead of 10 GP | |
nes/ultima5,gg,AESXEZGA,Start new game with 201 instead of 1 225 GP | |
nes/ultima5,gg,AOSXEZGA,Start new game with 4 297 instead of 1 225 GP | |
nes/ultima5,gg,YNSXEZGE,Start new game with 32 713 instead of 1 225 GP | |
nes/ultstunt,gg,AAOTOIZA,Start with 1 life (first credit only) | |
nes/ultstunt,gg,/,^ | |
nes/ultstunt,gg,AENVNGZA,^ | |
nes/ultstunt,gg,IAOTOIZA,Start with 6 lives (first credit only) | |
nes/ultstunt,gg,/,^ | |
nes/ultstunt,gg,IENVNGZA,^ | |
nes/ultstunt,gg,AAOTOIZE,Start with 9 lives (first credit only) | |
nes/ultstunt,gg,/,^ | |
nes/ultstunt,gg,AENVNGZE,^ | |
nes/ultstunt,gg,SZEIPUVK,Infinite time | |
nes/ultstunt,gg,/,^ | |
nes/ultstunt,gg,SXNSYXVK,^ | |
nes/ultstunt,gg,SXXSVUVK,Infinite 'Crez' weapon until end of stage | |
nes/ultstunt,gg,/,^ | |
nes/ultstunt,gg,SXXSNUVK,^ | |
nes/ultstunt,gg,PEXXOAIE,9 seconds on clock pick-up | |
nes/ultstunt,gg,/,^ | |
nes/ultstunt,gg,PEXXSATE,^ | |
nes/ultstunt,gg,AEEZSPZA,Full energy on pick-up | |
nes/ultstunt,gg,/,^ | |
nes/ultstunt,gg,AEOZXPZA,^ | |
nes/ultstunt,gg,OVXZNPSV, | |
nes/ultstunt,gg,PEXXEONY,^ | |
nes/ultstunt,gg,/ | |
,^ | |
nes/ultstunt,gg,NYXXXVAN,Shield lasts longer on Human Fly stages | |
nes/ultstunt,gg,/,^ | |
nes/ultstunt,gg,NYXXVVAN,^ | |
nes/ultstunt,gg,AGXXXVAY,Shield lasts a shorter time on Human Fly stages | |
nes/ultstunt,gg,/,^ | |
nes/ultstunt,gg,AGXXVVAY,^ | |
nes/ultstunt,gg,GXUAOKVK,Don't lose a life on Ground Pursuit Boat and Hang Glider stages | |
nes/ultstunt,gg,SZOUZXVK,Don't lose a life against end-of-stage bosses and | |
nes/ultstunt,gg,/,^ | |
nes/ultstunt,gg,SXNXKNVK,^ | |
nes/ultstunt,gg,SXXLVSVK,Don't lose a life on Human Fly stages | |
nes/ultstunt,gg,/,^ | |
nes/ultstunt,gg,SXXUXSVK,^ | |
nes/untouchb,gg,AAXKTEGA,Start on scene 2 | |
nes/untouchb,gg,ZAXKTEGA,Start on scene 3 | |
nes/untouchb,gg,GAXKTEGA,Start on scene 4 | |
nes/untouchb,gg,TAXKTEGA,Start on scene 5 | |
nes/untouchb,gg,ZAXKTEGE,Start on scene 7 | |
nes/untouchb,gg,SXUAZGVG,Infinite time on scenes 1 and 4 | |
nes/untouchb,gg,GEXELPZA,More time on scene 1 | |
nes/untouchb,gg,PEXELPZA,Less time on scene 1 | |
nes/untouchb,gg,TAXELAGA,More time on scene 2 | |
nes/untouchb,gg,ZAXELAGA,Less time on scene 2 | |
nes/untouchb,gg,TAXEYAGA,More time on scene 3 | |
nes/untouchb,gg,ZAXEYAGA,Less time on scene 3 | |
nes/untouchb,gg,TAXAPAIA,More time on scene 5 | |
nes/untouchb,gg,LAXAPAIA,Less time on scene 5 | |
nes/untouchb,gg,ZAOEAAPA,More time on scene 7 | |
nes/untouchb,gg,SLOEAGVI,Infinite energy on scenes 1 and 4 only | |
nes/untouchb,gg,SXKAATVG,Infinite energy on scene 2 only | |
nes/untouchb,gg,AZNETGAP,More ammo picked up on scene 2 | |
nes/untouchb,gg,IANETGAP,Less ammo picked up on scene 2 | |
nes/untouchb,gg,PAOEGATE,More ammo picked up on scene 7 | |
nes/urbnchmp,gg,AEEIZGGE,Powerful quick punches | |
nes/urbnchmp,gg,TOEIZGGA,Super powerful quick punch | |
nes/urbnchmp,gg,GZOTZLVG,Freeze the timer | |
nes/urbnchmp,gg,LENVTZTA,Speed up the timer | |
nes/urbnchmp,gg,AAXSLLPA,Become a stronger fighter | |
nes/urbnchmp,gg,LAXSLLPA,Become a weaker fighter | |
nes/vice,gg,SZSKIOVK,Infinite lives | |
nes/vice,gg,SZNNNSVK,Stop timer | |
nes/vice,gg,SZVYXKVK,Infinite grenades | |
nes/vice,gg,SZKNXKVK,Infinite bullets | |
nes/vice,gg,ZEOYNGGV,10 coins for an extra life | |
nes/vice,gg,POOYNGGV,25 coins for an extra life | |
nes/vice,gg,GOENELIA,20 extra Grenades on pick-up | |
nes/vice,gg,POXYXUZE,25 extra Bullets on pick-up | |
nes/vice,gg,LTNNXLIA,Start with 99 grenades | |
nes/vice,gg,SXVYVKSE,Infinite power | |
nes/vice,gg,VPOEPKXY,Start timer for round 1 at 150 | |
nes/vice,gg,VPUAZKXY,Start timer for round 2 at 150 | |
nes/vindictr,gg,KLUAGTVI,Infinite lives | |
nes/vindictr,gg,AAKKYTZA,Start with 1 life | |
nes/vindictr,gg,IAKKYTZA,Start with 6 lives | |
nes/vindictr,gg,AAKKYTZE,Start with 9 lives | |
nes/vindictr,gg,AAUKYTZO,Start with 80 shots | |
nes/vindictr,gg,VIKGPTEI,^ | |
nes/vindictr,gg,AAUKYTZO,Start with 80 bombs | |
nes/vindictr,gg,KIKGPTEI,^ | |
nes/vindictr,gg,VYUKEIVI,Automatic fuel replenishment | |
nes/vindictr,gg,GZOEVXON,Never lose stars | |
nes/vindictr,gg,VVVAAPSA,Start with 10 stars | |
nes/vindictr,gg,ZAUKYTZP,Quicker shot re-load | |
nes/vindictr,gg,AZKGYVAA,Start with increased shot range | |
nes/vindictr,gg,LPKKLVGE,Turbo speed | |
nes/wackyrac,gg,AAKVEIZA,Start with 1 life | |
nes/wackyrac,gg,GAKVEIZA,Start with 5 lives | |
nes/wackyrac,gg,TAKVEIZA,Start with 7 lives | |
nes/wackyrac,gg,AAKVEIZE,Start with 9 lives | |
nes/wackyrac,gg,SASSZEVK,Infinite lives | |
nes/wackyrac,gg,SEKIYEVK,^ | |
nes/wackyrac,gg,TASTOILA,Start with 6 hearts | |
nes/wackyrac,gg,AASTOILE,Start with 8 hearts | |
nes/wackyrac,gg,GXSGSVVK,Don't take most damage | |
nes/wackyrac,gg,GXSGSVVK,Infinite hearts | |
nes/wackyrac,gg,GZNKVVVK,^ | |
nes/wackyrac,gg,GXUKUSVK,^ | |
nes/wackyrac,gg,EKUVKIKK,Start at race 1 end of stage 1 | |
nes/wackyrac,gg,NKUVKIKK,Start at race 1 end of stage 2 | |
nes/wackyrac,gg,KSUVKIKG,Start at race 1 end of stage 3 | |
nes/wackyrac,gg,ESUVVIVS,Start at race 2 end of stage 1 | |
nes/wackyrac,gg,KSUVVIVS,Start at race 2 end of stage 2 | |
nes/wackyrac,gg,EVUVVIVI,Start at race 2 end of stage 3 | |
nes/wackyrac,gg,KVKTEIXT,Start at race 3 end of stage 1 | |
nes/wackyrac,gg,EVKTEIXV,Start at race 3 end of stage 2 | |
nes/wackyrac,gg,KVKTEIXV,Start at race 3 end of stage 3 | |
nes/wackyrac,gg,ENKTEIXT,Start at race 3 end of stage 4 | |
nes/wackyrac,gg,XNUVKIKG,Go straight to level boss-- | |
nes/waynewld,gg,PANEYAGA,Start with 2 lives | |
nes/waynewld,gg,YANEYAGA,Start with 8 lives | |
nes/waynewld,gg,PANEYAGE,Start with 10 lives | |
nes/waynewld,gg,VXKESXVK,Infinite lives | |
nes/waynewld,gg,EANEZAEL,Start with less Worthiness(tm) | |
nes/waynewld,gg,AGNEZAEL,Start with much less Worthiness | |
nes/waynewld,gg,SZSEXUSE,Infinite Worthiness | |
nes/waynewld,gg,NNSLYYKU,More time in level 1 | |
nes/waynewld,gg,NNNLIYZU,More time in Donut shop in level 1 | |
nes/waynewld,gg,SXSALOVK,Infinite time | |
nes/waynewld,gg,AANAKLZA,Power-up restores all Worthiness | |
nes/waynewld,gg,SZNANUSE,Power-up worth nothing | |
nes/waynewld,gg,SZOOSUVV,Getting all donuts is worth no extra lives | |
nes/waynewld,gg,YOKEZOLU,Faster timer | |
nes/waynewld,gg,AVKEZOLL,Slower timer | |
nes/waynewld,gg,IAEZXAGP,5 special moves picked up | |
nes/waynewld,gg,AZEZXAGO,40 special moves picked up | |
nes/werewolfu,gg,SZXTTLVG,Infinite time | |
nes/werewolfu,gg,PAENGTIA,Only 1 anger point needed to become Super-Werewolf! | |
nes/werewolfu,gg,AAUNGVZA,Don't lose energy from blue "W" | |
nes/werewolfu,gg,AAUNPVAA,^ | |
nes/werewolfu,gg,SZXNPVVK,Blue "W" won't change you back to a man | |
nes/werewolfu,gg,ESKNTIKI,Gain maximum energy from small hearts | |
nes/wheelfora,gg,YENOIAYA,Less time for choosing | |
nes/wheelfora,gg,GEKPOAYA,^ | |
nes/wheelfora,gg,YENOIAYE,More time for choosing | |
nes/wheelfora,gg,YEKPOAYE,^ | |
nes/wheelfora,gg,GPUUISAZ,Less time to solve | |
nes/wheelfora,gg,GLUUISAX,More time to solve | |
nes/wwaldo,gg,AEETLZPA,Infinite time | |
nes/wwaldo,gg,VTSVYYTE,Guesses cost nothing | |
nes/rogerrab,gg,PESSSYLA,1 life | |
nes/rogerrab,gg,TESSSYLA,6 lives | |
nes/rogerrab,gg,PESSSYLE,9 lives | |
nes/rogerrab,gg,SXVOYIVG,Never lose a life except in Punch lines | |
nes/rogerrab,gg,SZSZXYVG,Never lose a life in Punch lines | |
nes/rogerrab,gg,SXKELNVK,Infinite continues | |
nes/rogerrab,gg,PAUKXTGA,Harder to build strength | |
nes/rogerrab,gg,EPUKXTGA,Strength to full instantly | |
nes/whompem,gg,AEKKGALA,Start with 1 life | |
nes/whompem,gg,LAVKYAAA,Start with 5 lives | |
nes/whompem,gg,AAVKYAAE,Start with 10 lives | |
nes/whompem,gg,SXEEZPVG,Don't lose a life from energy loss | |
nes/whompem,gg,SXXOUPVG,Creatures can't steal extra lives | |
nes/whompem,gg,SZNATPSA,Infinite energy | |
nes/whompem,gg,SZKEGPVG,Keep buffalo headdress for present level | |
nes/whompem,gg,ZAKELOAA,Always have buffalo headdress | |
nes/wildgunm1,gg,GZOGVYVG,Infinite lives | |
nes/wildgunm1,gg,YEUISPLE,Start with 1 life | |
nes/wildgunm1,gg,PENGVALA,^ | |
nes/wildgunm1,gg,ZEUISPLE,Start with 10 lives | |
nes/wildgunm1,gg,ZENGVALE,^ | |
nes/wildgunm1,gg,YEUISPLE,Start with 15 lives | |
nes/wildgunm1,gg,YENGVALE,^ | |
nes/wildgunm1,gg,GZNIPAVG,Infinite bullets | |
nes/wildgunm1,gg,AXVIEOYA,Start with double normal bullets | |
nes/wildgunm1,gg,AUVIEOYA,Start with triple normal bullets | |
nes/wildgunm1,gg,AEVIEOYE,Start with half normal bullets | |
nes/wildgunm1,gg,IENSUOZA,Shoot 5 baddies to finish level | |
nes/wildgunm1,gg,IEUSSUZA,^ | |
nes/willowu,gg,ZASEGOUI,Infinite magic | |
nes/willowu,gg,TGNILGSA,Don't take any hits | |
nes/willowu,gg,XZKYILKP,Start with all items | |
nes/willowu,gg,AVUOXSOZ,^ | |
nes/willowu,gg,GEKISVZA,Start at xp level 5 | |
nes/willowu,gg,PNKINTSL,^ | |
nes/willowu,gg,PEKISVZE,Start at xp level 10 | |
nes/willowu,gg,PNKINTSL,^ | |
nes/willowu,gg,TEKISVZE,Start at xp level 15 | |
nes/willowu,gg,PNKINTSL,^ | |
nes/wizardry,gg,AEVEIPAL,Annointed Mace costs nothing instead of 30. | |
nes/wizardry,gg,AAVEIPIZ,Long Sword costs nothing instead of 25. | |
nes/wizardry,gg,AEXEIPIP,Short Sword costs nothing instead of 15. | |
nes/wizardry,gg,AEVEIZAZ,Small Shield costs nothing instead of 20. | |
nes/wizardry,gg,AAVEIZAP,Staff costs nothing instead of 10. | |
nes/wizardry,gg,AEXEIZIA,Dagger costs nothing instead of 5. | |
nes/wizardry,gg,AAVEILIP,Robes costs nothing instead of 15. | |
nes/wizardry,gg,AEVEGYIA,S of Pain costs nothing instead of 500. | |
nes/wizardry,gg,AAXEKAIA,S of Fire costs nothing instead of 500. | |
nes/wizardry,gg,AEXEGYIP,Body Armor costs nothing instead of 1500. | |
nes/wizardry,gg,AAXEILAG,Large Shield costs nothing instead of 40. | |
nes/wizardry,gg,AEXEILAI,Leather Armor costs nothing instead of 50. | |
nes/wizardry,gg,AEVEILEP,Chain Mail costs nothing instead of 90. | |
nes/wizardry,gg,AAVEIGAI,Plate Mail costs nothing instead of 750. | |
nes/wizardry,gg,AAVEGGYA,^ | |
nes/wizardry,gg,AAXEGGZA,Breast Plate costs nothing instead of 200. | |
nes/wizardry,gg,AEXEGGPA,Helm costs nothing instead of 100. | |
nes/wizardry,gg,AEVEGGIA,S of Curing costs nothing instead of 500. | |
nes/wizardry,gg,AAXEGTAL,Rod of Iron costs nothing instead of 3000. | |
nes/wizardry,gg,AEXEGTIP,Padded Leather costs nothing instead of 1500. | |
nes/wizardry,gg,AEVEGTIP,Shiny Chain costs nothing instead of 1500. | |
nes/wizardry,gg,AAXEGYIP,Sturdy Plate costs nothing instead of 1500. | |
nes/wizardry,gg,AAVEGYIP,Iron Shield costs nothing instead of 1500. | |
nes/wizardry,gg,AEVEKGAT,Gloves of Copper costs nothing instead of 6000. | |
nes/wizardry,gg,AAVEKLIP,S of Glass costs nothing instead of 1500. | |
nes/wizardry,gg,AAXEKPIZ,Studly Staff costs nothing instead of 2500. | |
nes/wizardry,gg,AEXEGIAI,Blade of Biting costs nothing instead of 15000. | |
nes/wizardry,gg,AEXELIPA,^ | |
nes/wizardry,gg,AAXEGILA,S of Neutralizing costs nothing instead of 300. | |
nes/wizardwua,gg,GXVUZGVG,Infinite lives | |
nes/wizardwua,gg,IAUUKAZA,Start with 6 lives | |
nes/wizardwua,gg,IAXGGAZA,^ | |
nes/wizardwua,gg,AAUUKAZE,Start with 9 lives | |
nes/wizardwua,gg,AAXGGAZE,^ | |
nes/wizardwua,gg,GZNVILST,Infinite energy | |
nes/wizardwua,gg,NTEINNYK,Potions will last longer | |
nes/wizardwua,gg,PEEVAGZA,Gain half energy value from meat | |
nes/wizardwua,gg,GEEVAGZA,Gain double energy value from meat | |
nes/wizardw3u,gg,PAXXPYLA,Start with 2 lives | |
nes/wizardw3u,gg,TAXXPYLA,Start with 7 lives | |
nes/wizardw3u,gg,PAXXPYLE,Start with 10 lives | |
nes/wizardw3u,gg,SXNTPLVG,Infinite lives--except at boss stages | |
nes/wizardw3u,gg,POSAGGZU,Coins worth 25 | |
nes/wizardw3u,gg,GVSAGGZL,Coins worth 100 | |
nes/wizardw3u,gg,NNSAGGZU,Coins worth 255 | |
nes/wizardw3u,gg,IESAZKZA,Bags worth 5 | |
nes/wizardw3u,gg,ZUSAZKZA,Bags worth 50 | |
nes/wizardw3u,gg,NNSAZKZE,Bags worth 255 | |
nes/wizardw3u,gg,AGKZGYEA,Less energy | |
nes/wizardw3u,gg,ELKZGYEA,More energy | |
nes/wizardw3u,gg,AGELLZEA,Less energy after death--except at boss stages | |
nes/wizardw3u,gg,ELELLZEA,More energy after death--except at boss stages | |
nes/wizardw3u,gg,PAKZGYEA,Start with very little life force | |
nes/wizardw3u,gg,AGKZGYEA,Start with about half life force | |
nes/wizardw3u,gg,SXVTGLVG,Infinite lives | |
nes/wizardw3u,gg,SZNYZNSE,Shopkeeper sometimes forgets to charge | |
nes/wizardw3u,gg,SXXNITVG,Infinite keys | |
nes/wolverin,gg,PEUSZALA,Start with 1 life--player 1 | |
nes/wolverin,gg,TEUSZALA,Start with 6 lives--player 1 | |
nes/wolverin,gg,PEUSZALE,Start with 9 lives--player 1 | |
nes/wolverin,gg,PEVIYALA,Start with 1 life--player 2 | |
nes/wolverin,gg,TEVIYALA,Start with 6 lives--player 2 | |
nes/wolverin,gg,PEVIYALE,Start with 9 lives--player 2 | |
nes/wolverin,gg,GZEXAOVK,Infinite lives--both players | |
nes/wolverin,gg,PEXIZAAA,Start on stage 2--player 1 | |
nes/wolverin,gg,LEXIZAAA,Start on stage 4--player 1 | |
nes/wolverin,gg,IEXIZAAA,Start on stage 6--player 1 | |
nes/wolverin,gg,YEXIZAAA,Start on stage 8--player 1 | |
nes/wolverin,gg,PEKSYAAA,Start on stage 2--player 2 | |
nes/wolverin,gg,LEKSYAAA,Start on stage 4--player 2 | |
nes/wolverin,gg,IEKSYAAA,Start on stage 6--player 2 | |
nes/wolverin,gg,YEKSYAAA,Start on stage 8--player 2 | |
nes/wolverin,gg,AXXLNUIE,Mega-jump | |
nes/wolverin,gg,KYXUVUVN,Super speed | |
nes/wolverin,gg,GAUUELZA,^ | |
nes/wolverin,gg,ZAXLISAA,Take less damage from bullets | |
nes/wolverin,gg,ZAEKAKAA,^ | |
nes/wolverin,gg,AAXGYLPA,Claws use up no energy | |
nes/wolverin,gg,AGNIZAAA,Start each new life as a berserker! | |
nes/nintenwcu,gg,AAUVKZLA,1 minute in tournament mode | |
nes/nintenwcu,gg,IAUVKZLA,6 minutes in tournament mode | |
nes/nintenwcu,gg,AAUVKZLE,9 minutes in tournament mode | |
nes/nintenwcu,gg,IAKTXXPA,6 minutes in match mode | |
nes/nintenwcu,gg,ZAKTXXPA,3 minutes in match mode | |
nes/nintenwcu,gg,AAKTXXPA,1 minutes in match mode | |
nes/nintenwcu,gg,PEXLUIAA,Faster players | |
nes/nintenwcu,gg,AYXXNXAL,More powerful 'normal' shots | |
nes/tecmowrsu,gg,IEUSTOZA,Half training time allowed | |
nes/tecmowrsu,gg,GOUSTOZA,Double training time allowed | |
nes/blackmntua,gg,AEOAZTLE,Start with extra energy | |
nes/blackmntua,gg,SXSLXUVK,Take no damage from most enemies | |
nes/blackmntua,gg,SZVOKEVK,Never die from falling off screen | |
nes/blackmntua,gg,GZUZSUSO,Mega-jump when stationary | |
nes/blackmntua,gg,AEOAYTZA,Start with 1 life | |
nes/blackmntua,gg,IEOAYTZA,Start with 6 lives | |
nes/blackmntua,gg,AEOAYTZE,Start with 9 lives | |
nes/wreckingh,gg,SXGXGL,Infinite lives--player 1 | |
nes/wreckingh,gg,SXIXZL,Infinite lives--player 2 | |
nes/wreckingh,gg,PELXYP,Start with 1 life--both players | |
nes/wreckingh,gg,PELXYO,Start with 10 lives--both players | |
nes/wreckingh,gg,YELXYO,Start with 15 lives--both players | |
nes/wurm,gg,SZSGYNSE,More fuel Some enemies can still kill you | |
nes/wurm,gg,SXNGZTSA,More shields and life-- | |
nes/wurm,gg,ZEXITGPA,Start on Act 2 Dyna Crystal(tm) | |
nes/wurm,gg,LEXITGPA,Start on Act 3 Magma Falls(tm) | |
nes/wurm,gg,GEXITGPA,Start on Act 4 Ziggy(tm) | |
nes/wurm,gg,IEXITGPA,Start on Act 5 Dual Duel(tm) | |
nes/wmaniau,gg,PAXGXPLA,1-minute tournament rounds | |
nes/wmaniau,gg,TAXGXPLA,6-minute tournament rounds | |
nes/wmaniau,gg,PAXGXPLE,9-minute tournament rounds | |
nes/wmaniachu,gg,ZEELLGGE,Pin count extended to 9 seconds | |
nes/wmaniachu,gg,TESGYOLA,10-count reduced to 5 seconds | |
nes/wmaniachu,gg,IVNKGOGL,All counts slower | |
nes/wmaniachu,gg,YONKGOGU,All counts faster | |
nes/xmen,gg,SXEEXIST,Infinite energy | |
nes/xmen,gg,GVUZPOEG,Half energy for Wolverine(tm) | |
nes/xmen,gg,GVUZYOEG,Half energy for Cyclops(tm) | |
nes/xmen,gg,PKUXIPXA,Half energy for Nightcrawler(tm) | |
nes/xmen,gg,YSKZLOVU,Half energy for Iceman(tm) | |
nes/xmen,gg,YNKXPONN,Half energy for Colossus(tm) | |
nes/xmen,gg,ASKXYPEZ,Half energy for Storm(tm) | |
nes/xenophob,gg,LASIZOPA,Increase starting energy for both players | |
nes/xenophob,gg,AAKIYNUT,Infinite energy for both players | |
nes/xenophob,gg,LAVILONY,More energy to player 1 only | |
nes/xenophob,gg,AIVIIOGI,^ | |
nes/xenophob,gg,SXNITVOO,No energy pickups allowed | |
nes/xenophob,gg,TAKSAPYA,Start at level 2 | |
nes/xenophob,gg,IAKSAPYA,Start at level 3 | |
nes/xenophob,gg,GAKSAPYA,Start at level 4 | |
nes/xenophob,gg,LAKSAPYA,Start at level 5 | |
nes/xenophob,gg,SZLNZY,Infinite lives | |
nes/xenophob,gg,PAZYOG,Start with 1 life | |
nes/xenophob,gg,TAZYOG,Start with 6 lives | |
nes/xenophob,gg,PAZYOK,Start with 9 lives | |
nes/xexyz,gg,OTNGGYSV,Immune to enemy bullets | |
nes/xexyz,gg,OTNGGTSV,Immune to monsters | |
nes/xexyz,gg,PAUZTZLA,Start with 1 life | |
nes/xexyz,gg,TAUZTZLA,Start with 6 lives | |
nes/xexyz,gg,PAUZTZLE,Start with 9 lives | |
nes/xexyz,gg,SZEXTKVK,Infinite lives | |
nes/xexyz,gg,PAUXLILA,1 life after continue | |
nes/xexyz,gg,VTOXAKSE,Become a whirlwind on new life | |
nes/xexyz,gg,AAOLPNAA,Start with and keep foot-wing | |
nes/yonoid,gg,AUUIVPZL,Start with 1 life | |
nes/yonoid,gg,AKUSOPZG,^ | |
nes/yonoid,gg,IUUIVPZL,Start with 6 lives | |
nes/yonoid,gg,IKUSOPZG,^ | |
nes/yonoid,gg,PUUIVPZU,Start with 9 lives | |
nes/yonoid,gg,PKUSOPZK,^ | |
nes/yonoid,gg,SXKTTUVK,Infinite lives | |
nes/yonoid,gg,SXKVPUVK,^ | |
nes/yonoid,gg,SXXLIGVG,Stop timer | |
nes/yonoid,gg,IAKUVGPA,More magic from small scrolls | |
nes/yonoid,gg,AEUGSKTZ,Multi-mega-jumps | |
nes/yonoid,gg,PAXSNZLA,1 continue | |
nes/yonoid,gg,TAXSNZLA,6 continues | |
nes/yonoid,gg,ZEVSKPPA,Start on stage 2 | |
nes/yonoid,gg,GEVSKPPA,Start on stage 4 | |
nes/yonoid,gg,TEVSKPPA,Start on stage 6 | |
nes/yonoid,gg,AEVSKPPE,Start on stage 8 | |
nes/yonoid,gg,ZEVSKPPE,Start on stage 10 | |
nes/yonoid,gg,GEVSKPPE,Start on stage 12 | |
nes/yoshi,gg,PAVAAPLA,Need only 1 Victory Egg(tm) to win | |
nes/yoshi,gg,PESTAZLA,^ | |
nes/yoshi,gg,PEXTZLLA,^ | |
nes/yoshi,gg,ZAVAAPLA,Need only 2 Victory Eggs to win | |
nes/yoshi,gg,ZESTAZLA,^ | |
nes/yoshi,gg,ZEXTZLLA,^ | |
nes/yoshi,gg,GOUYPEAZ,Short wait for next characters | |
nes/yoshi,gg,ZEUYPEAZ,Really short wait for next characters | |
nes/yoshi,gg,NNUYPEAX,Really long wait for next characters | |
nes/yoshi,gg,AVSULYZA,Freeze characters for a short time (press 'Down') | |
nes/youngind,gg,PEKSVGLA,Start with 2 lives | |
nes/youngind,gg,TEKSVGLA,Start with 7 lives | |
nes/youngind,gg,PEKSVGLE,Start with 10 lives | |
nes/youngind,gg,SZEOUGVG,Infinite lives | |
nes/zanac,gg,PEEKOLLA,Start with 1 life | |
nes/zanac,gg,TEEKOLLA,Start with 6 lives | |
nes/zanac,gg,PEEKOLLE,Start with 9 lives | |
nes/zanac,gg,OXEENYVK,Infinite lives | |
nes/zanac,gg,PEOPAGAA,Start with Straight Crusher(tm) | |
nes/zanac,gg,ZEOPAGAA,Start with Field Shutter(tm) | |
nes/zanac,gg,LEOPAGAA,Start with the Circular(tm) | |
nes/zanac,gg,GEOPAGAA,Start with the Vibrator(tm) | |
nes/zanac,gg,IEOPAGAA,Start with the Rewinder(tm) | |
nes/zanac,gg,TEOPAGAA,Start with the Plasma Flash(tm) | |
nes/zanac,gg,YEOPAGAA,Start with rapid fire! | |
nes/zelda2u,gg,SZKGKXVK,Link(tm) has infinite lives | |
nes/zelda2u,gg,PASKPLLA,Link starts with 1 life | |
nes/zelda2u,gg,TASKPLLA,Link starts with 6 lives | |
nes/zelda2u,gg,PASKPLLE,Link starts with 9 lives | |
nes/zelda2u,gg,AZUOLIAL,Mega-jump | |
nes/zelda2u,gg,OYKEEVSA,Swap Shield spell for Fire spell | |
nes/zelda2u,gg,NPKEOVVA,^ | |
nes/zelda2u,gg,LYKEEVSA,Swap Shield spell for Spell spell | |
nes/zelda2u,gg,VAKEOVVE,^ | |
nes/zelda2u,gg,LZKEEVSA,Swap Shield spell for Fairy spell | |
nes/zelda2u,gg,OPKEOVVA,^ | |
nes/zelda2u,gg,IIKEEVSE,Swap Shield spell for Life spell | |
nes/zelda2u,gg,VAKEOVVE,^ | |
nes/zelda2u,gg,VTKEEVSA,Swap Shield spell for Thunder | |
nes/zelda2u,gg,OPKEOVVA,^ | |
nes/zenu,gg,ZAELNGIE,9 lives allowed in 'options' | |
nes/zenu,gg,SZSPGTVG,Infinite lives | |
nes/zenu,gg,SZOZYTVG,^ | |
nes/zenu,gg,PAEUGGLA,Fewer hits in shield | |
nes/zenu,gg,PAXUNTLA,^ | |
nes/zenu,gg,TAEUGGLA,Double hits in shield | |
nes/zenu,gg,TAXUNTLA,^ | |
nes/zenu,gg,PAEUGGLE,Triple hits in shield | |
nes/zenu,gg,PAXUNTLE,^ | |
nes/zenu,gg,GZNLYUSE,Infinite energy | |
nes/zenu,gg,NYNXVTOE,Slower timer | |
nes/zenu,gg,YTNXVTOE,Faster timer | |
nes/zenu,gg,YINXVTOE,Even faster timer | |
nes/zenu,gg,AEUAOLGE,Zen does increased damage--isometric stages | |
nes/zenu,gg,GOUAOLGA,Zen does mega damage--isometric stages | |
nes/zenu,gg,AAKXUIGE,Jab attack does more damage--horizontal stages | |
nes/zenu,gg,GPKXUIGA,Mega jab attack damage--horizontal stages | |
nes/startrp2,gg,PAVTTZLA,Start with 1 life | |
nes/startrp2,gg,TAVTTZLA,Start with 6 lives | |
nes/startrp2,gg,PAVTTZLE,Start with 9 lives | |
nes/startrp2,gg,SXKVPKVK,Infinite lives | |
nes/startrp2,gg,SLUZTSVS,Infinite weapons | |
nes/startrp2,gg,PASZPTIA,1 star gives energy | |
nes/startrp2,gg,PASZITIA,^ | |
nes/startrp2,gg,ZAUXKAPA,Walk faster--battle mode | |
nes/startrp2,gg,PAUZEAAA,Jump faster and farther--battle mode | |
nes/startrp2,gg,ANKULAAL,Throw Tink's axe farther | |
nes/startrp2,gg,OYUUAAPG,Throw Tink's axe faster | |
nes/startrp2,gg,LGUUAAPG,Tink's axe splits into 3 little ones when thrown | |
nes/startrp2,gg,UYUUAAPG,Throw Tink's splitting axe faster | |
snes/7thsaga,gg,7417-87AD,Human fighter has 50 HP | |
snes/7thsaga,gg,1017-87AD,Human fighter has 100 HP | |
snes/7thsaga,gg,A617-87AD,Human fighter has 200 HP | |
snes/7thsaga,gg,7416-8FAD,Tetujin has 50 HP | |
snes/7thsaga,gg,1016-8FAD,Tetujin has 100 HP | |
snes/7thsaga,gg,A616-8FAD,Tetujin has 200 HP | |
snes/7thsaga,gg,7419-8D0D,Dwarf has 50 HP | |
snes/7thsaga,gg,1019-8D0D,Dwarf has 100 HP | |
snes/7thsaga,gg,A619-8D0D,Dwarf has 200 HP | |
snes/7thsaga,gg,741B-840D,Human mage has 50 HP | |
snes/7thsaga,gg,101B-840D,Human mage has 100 HP | |
snes/7thsaga,gg,A61B-840D,Human mage has 200 HP | |
snes/7thsaga,gg,7411-8DAD,Elf has 50 HP | |
snes/7thsaga,gg,1011-8DAD,Elf has 100 HP | |
snes/7thsaga,gg,A611-8DAD,Elf has 200 HP | |
snes/7thsaga,gg,741C-84AD,Demon has 50 HP | |
snes/7thsaga,gg,101C-84AD,Demon has 100 HP | |
snes/7thsaga,gg,A61C-84AD,Demon has 200 HP | |
snes/7thsaga,gg,7415-8F0D,Alien has 50 HP | |
snes/7thsaga,gg,1015-8F0D,Alien has 100 HP | |
snes/7thsaga,gg,A615-8F0D,Alien has 200 HP | |
snes/7thsaga,gg,F010-8DAD,Human fighter has 20 power | |
snes/7thsaga,gg,F016-84AD,Tetujin has 20 power | |
snes/7thsaga,gg,F019-8F0D,Dwarf has 20 power | |
snes/7thsaga,gg,F01B-870D,Human mage has 20 power | |
snes/7thsaga,gg,F011-8FAD,Elf has 20 power | |
snes/7thsaga,gg,F01C-87AD,Demon has 20 power | |
snes/7thsaga,gg,F015-840D,Alien has 20 power | |
snes/7thsaga,gg,F310-8D0D,Human fighter has 30 MP | |
snes/7thsaga,gg,F316-840D,Tetujin has 30 MP | |
snes/7thsaga,gg,F319-8DAD,Dwarf has 30 MP | |
snes/7thsaga,gg,F31B-84AD,Human mage has 30 MP | |
snes/7thsaga,gg,F311-8F0D,Elf has 30 MP | |
snes/7thsaga,gg,F31C-870D,Demon has 30 MP | |
snes/7thsaga,gg,F315-8FAD,Alien has 30 MP | |
snes/7thsaga,gg,F010-8F6D,Human fighter has 20 speed | |
snes/7thsaga,gg,F016-876D,Tetujin has 20 speed | |
snes/7thsaga,gg,F019-84DD,Dwarf has 20 speed | |
snes/7thsaga,gg,F01C-8DDD,Human mage has 20 speed | |
snes/7thsaga,gg,F011-846D,Elf has 20 speed | |
snes/7thsaga,gg,F018-8D6D,Demon has 20 speed | |
snes/7thsaga,gg,F015-87DD,Alien has 20 speed | |
snes/7thsaga,gg,4ABD-84AD,Start with 297 gold | |
snes/7thsaga,gg,DFBD-87DD,^ | |
snes/7thsaga,gg,E0BD-84AD,Start with 62 708 gold | |
snes/7thsaga,gg,DFBD-87DD,^ | |
snes/7thsaga,gg,2DBD-84AD,Start with 2000 gold | |
snes/7thsaga,gg,D5BD-87DD,^ | |
snes/7thsaga,gg,1B10-870D,Human fighter starts with Sword of Anger(tm) | |
snes/7thsaga,gg,1A10-870D,Human fighter starts with Sword of Courage(tm) | |
snes/7thsaga,gg,1E10-870D,Human fighter starts with Sword of Fire(tm) | |
snes/7thsaga,gg,1C19-87AD,Dwarf starts with Sword of Nature(tm) | |
snes/7thsaga,gg,1A19-87AD,Dwarf starts with Sword of Courage | |
snes/7thsaga,gg,1E19-87AD,Dwarf starts with Sword of Fire | |
snes/7thsaga,gg,631C-8FAD,Human mage starts with petrified staff | |
snes/7thsaga,gg,6E1C-8FAD,Human mage starts with Rod of Tide(tm) | |
snes/7thsaga,gg,6315-8D0D,Elf starts with petrified staff | |
snes/7thsaga,gg,BF15-8D0D,Elf starts with Staff of Brilliance(tm) | |
snes/7thsaga,gg,1B18-840D,Demon starts with Sword of Anger | |
snes/7thsaga,gg,1218-840D,Demon starts with Sword of Despair(tm) | |
snes/7thsaga,gg,1E18-840D,Demon starts with Sword of Fire | |
snes/aaahhrmu,gg,C282-04A7,Infinite energy | |
snes/aaahhrmu,gg,DD8E-4DD7,Infinite garbage | |
snes/aaahhrmu,gg,DDC8-0FAF,Get nothing for each trash bag | |
snes/aaahhrmu,gg,4DC8-0FAF,Get 20 for each trash bag | |
snes/aaahhrmu,gg,88C8-0FAF,Get 100 for each trash bag | |
snes/aaahhrmu,gg,DDC0-3FDF,Infinite lives | |
snes/aaahhrmu,gg,DDAA-1464,Infinite scares | |
snes/aaahhrmu,gg,DDCE-6F6D,1-ups worth nothing | |
snes/aaahhrmu,gg,D7CE-6F6D,1-ups worth 3 | |
snes/aaahhrmu,gg,D9CE-6F6D,1-ups worth 5 | |
snes/aaahhrmu,gg,DFC7-17FC,Start with 1 life | |
snes/aaahhrmu,gg,DBC7-17FC,Start with 10 lives | |
snes/aaahhrmu,gg,0BC7-17FC,Start with 50 lives | |
snes/aaahhrmu,gg,DD69-37BF,Start with 0 special scares | |
snes/aaahhrmu,gg,FD69-37BF,Start with 10 special scares | |
snes/aaahhrmu,gg,4D69-37BF,Start with 20 special scares | |
snes/aaahhrmu,gg,DDCA-AF0D,Monster books are worth nothing | |
snes/aaahhrmu,gg,D4CA-AF0D,Monster books are worth 2 | |
snes/aaahhrmu,gg,FDCA-AF0D,Monster books are worth 10 | |
snes/aaahhrmu,gg,DDCB-A7DD,Most health power-ups worth nothing | |
snes/aaahhrmu,gg,D4CB-A7DD,Most health power-ups worth more | |
snes/actraisru,gg,2264-6FD4,Almost invincible in action sequences | |
snes/actraisru,gg,D081-6DD8,Start with 1/2 energy--1st game only | |
snes/actraisru,gg,DD8B-D4D8,Stop timer | |
snes/actraisru,gg,FD86-D4A8,Faster timer | |
snes/actraisru,gg,9D86-D4A8,Slower timer | |
snes/actrais2u,gg,D727-4DD1,Start with 3 lives on Easy | |
snes/actrais2u,gg,FD27-4DD1,Start with 10 lives on Easy | |
snes/actrais2u,gg,9D27-4DD1,Start with 50 lives on Easy | |
snes/actrais2u,gg,DF27-4D61,Start with 1 life on Normal | |
snes/actrais2u,gg,D927-4D61,Start with 5 lives on Normal | |
snes/actrais2u,gg,FD27-4D61,Start with 10 lives on Normal | |
snes/actrais2u,gg,9D27-4D61,Start with 50 lives on Normal | |
snes/actrais2u,gg,DF27-4FD1,Start with 1 life on Hard | |
snes/actrais2u,gg,D927-4FD1,Start with 5 lives on Hard | |
snes/actrais2u,gg,FD27-4FD1,Start with 10 lives on Hard | |
snes/actrais2u,gg,9D27-4FD1,Start with 50 lives on Hard | |
snes/actrais2u,gg,DD67-4468,Infinite lives | |
snes/actrais2u,gg,D484-1F66,Start with 2 magic pts. on Easy | |
snes/actrais2u,gg,D584-1F66,Start with 7 magic pts. on Easy | |
snes/actrais2u,gg,DB84-1F66,Start with 9 magic pts. on Easy | |
snes/actrais2u,gg,DF8F-1766,Start with 1 magic pts. on Normal or Hard | |
snes/actrais2u,gg,D98F-1766,Start with 5 magic pts. on Normal or Hard | |
snes/actrais2u,gg,D58F-1766,Start with 7 magic pts. on Normal or Hard | |
snes/actrais2u,gg,DB8F-1766,Start with 9 magic pts. on Normal or Hard | |
snes/actrais2u,gg,3C65-CFA8,Infinite magic pts. (must have 1 to cast) | |
snes/actrais2u,gg,DC8F-1F06,Start with 1/2 health | |
snes/actrais2u,gg,DE8F-1F06,Start with 3/4 health | |
snes/actrais2u,gg,C2B0-CF07,Protection from most enemies | |
snes/actrais2u,gg,C2B2-C7D3,Protection from some ground hazards | |
snes/actrais2u,gg,D7C0-37A7,Small magic power-up adds 3 instead of 1 | |
snes/actrais2u,gg,D9C0-37A7,Small magic power-up adds 5 | |
snes/actrais2u,gg,DBC0-37A7,Small magic power-up adds 9 | |
snes/actrais2u,gg,DFC9-3407,Large magic power-up adds 1 instead of 3 | |
snes/actrais2u,gg,D9C9-3407,Large magic power-up adds 5 | |
snes/actrais2u,gg,DBC9-3407,Large magic power-up adds 9 | |
snes/actrais2u,gg,DFC7-3D67,Small health power-ups add 1 instead of 2 | |
snes/actrais2u,gg,D0C7-3D67,Small health power-ups add 4 | |
snes/actrais2u,gg,F9C7-3D67,Small health power-ups add 15 | |
snes/actrais2u,gg,F0C7-3D67,Small health power-ups heal completely | |
snes/actrais2u,gg,D4C9-3FD7,Medium health power-ups add 2 instead of 5 | |
snes/actrais2u,gg,D6C9-3FD7,Medium health power-ups add 8 | |
snes/actrais2u,gg,F9C9-3FD7,Medium health power-ups add 15 | |
snes/actrais2u,gg,F0C9-3FD7,Medium health power-ups heal completely | |
snes/actrais2u,gg,D4C7-3FA7,Large health power-ups add 2 instead of 10 | |
snes/actrais2u,gg,D0C7-3FA7,Large health power-ups add 5 | |
snes/actrais2u,gg,F9C7-3FA7,Large health power-ups add 15 | |
snes/actrais2u,gg,F0C7-3FA7,Large health power-ups heal completely | |
snes/actrais2u,gg,DDB3-C764,All enemies take 1 hit to kill | |
snes/actrais2u,gg,DD33-476F,Infinite time | |
snes/addfamu,gg,DFB8-6F04,Start with 1 life instead of 5 | |
snes/addfamu,gg,D7B8-6F04,Start with 3 lives | |
snes/addfamu,gg,DBB8-6F04,Start with 9 lives | |
snes/addfamu,gg,4DB8-6F04,Start with 20 lives | |
snes/addfamu,gg,9DB8-6F04,Start with 50 lives | |
snes/addfamu,gg,BBB8-6F04,Start with 99 lives | |
snes/addfamu,gg,DDA1-A4A7,Infinite lives | |
snes/addfamu,gg,3CA7-A467,Invincibility | |
snes/addfamu,gg,D9CF-DDAF,Each $ worth 5 | |
snes/addfamu,gg,FDCF-DDAF,Each $ worth 10 | |
snes/addfamu,gg,49CF-DDAF,Each $ worth 25 | |
snes/addfamu,gg,DF61-0F0D,Start with 1 heart instead of 2 | |
snes/addfamu,gg,DF61-0F6D,^ | |
snes/addfamu,gg,D761-0F0D,Start with 3 hearts | |
snes/addfamu,gg,D761-0F6D,^ | |
snes/addfamu,gg,D061-0F0D,Start with 4 hearts | |
snes/addfamu,gg,D061-0F6D,^ | |
snes/addfamu,gg,D961-0F0D,Start with 5 hearts | |
snes/addfamu,gg,D961-0F6D,^ | |
snes/addfamu,gg,3CAD-A46D,Start with and keep Fezi-copter(tm) flying abilities | |
snes/addfamu,gg,60BA-6704,^ | |
snes/addfamu,gg,3CAD-A4D4,Invisible Gomez(tm) | |
snes/advbatru,gg,DB86-4FC9,Start with 9 lives--not on easy | |
snes/advbatru,gg,D186-4FC9,Start with 6 lives--not on easy mode | |
snes/advbatru,gg,DD86-4FC9,Start with 1 life--not on easy mode | |
snes/advbatru,gg,DB86-4D19,Start with 9 credits | |
snes/advbatru,gg,D186-4D19,Start with 6 credits | |
snes/advbatru,gg,DD86-4D19,No credits | |
snes/advbatru,gg,C988-340D,Infinite lives | |
snes/advbatru,gg,DD8A-4D6D,No damage from enemies | |
snes/advbatru,gg,DDB3-376F,Don't start with any stars & spray gun ammo | |
snes/advbatru,gg,FBB3-376F,Start with 25 stars & spray gun ammo when starting game | |
snes/advbatru,gg,77B3-376F,Start with 50 stars & spray gun ammo when starting game | |
snes/advbatru,gg,DDBE-3F0F,Don't start with any explosives & smoke bomb ammo | |
snes/advbatru,gg,FBBE-3F0F,Start with 25 explosives & smoke bomb ammo | |
snes/advbatru,gg,77BE-3F0F,Start with 50 explosives & smoke bomb ammo | |
snes/advbatru,gg,C9A1-34AF,Infinite stars | |
snes/advbatru,gg,C9A5-34DF,Infinite spray gun ammo | |
snes/advbatru,gg,C9AB-3D6F,Infinite plastic explosives | |
snes/advbatru,gg,C9A6-3F0F,Infinite smoke bombs | |
snes/advbatru,gg,466B-4494,Get full energy from hearts | |
snes/advbatru,gg,4DAF-14DF,Moon jumping | |
snes/advbatru,gg,E6C7-34DF,Super jumping | |
snes/advbatru,gg,DD8D-C765,Move slower | |
snes/advbatru,gg,EE8F-CDD5,^ | |
snes/advbatru,gg,D08D-C765,Move faster | |
snes/advbatru,gg,E88F-CDD5,^ | |
snes/advbatru,gg,D58D-C765,Move even faster | |
snes/advbatru,gg,E68F-CDD5,^ | |
snes/advbatru,gg,E38D-C765,Moon-walk | |
snes/advbatru,gg,DF8F-CDD5,^ | |
snes/advbatru,gg,E88D-C765,Moon-walk faster | |
snes/advbatru,gg,D08F-CDD5,^ | |
snes/advbatru,gg,E68D-C765,Moon-walk even faster | |
snes/advbatru,gg,E58F-CDD5,^ | |
snes/aero2u,gg,DD24-476E,Infinite shots | |
snes/aero2u,gg,D7C8-17D3,Stars worth 3 | |
snes/aero2u,gg,D9C8-17D3,Stars worth 5 | |
snes/aero2u,gg,D5C8-17D3,Stars worth 7 | |
snes/aero2u,gg,C287-CFAE,Almost infinite energy | |
snes/aero2u,gg,BBC2-C463,Double Drill icon lasts 99 seconds | |
snes/aero2u,gg,D0C2-CD03,Double Drill icon lets you drill 4 times instead of 2 | |
snes/aero2u,gg,DBC2-CD03,Double Drill icon lets you drill 9 times instead of 2 | |
snes/aero2u,gg,D936-4DF1,Can drill 5 times in the air until you pick up a drill icon | |
snes/aero2u,gg,DB36-4DF1,Can drill 9 times in the air until you pick up a drill icon | |
snes/aero2u,gg,C26E-4F03,Drill as many times as you want without hitting the ground | |
snes/aero2u,gg,D468-CDAA,Move faster | |
snes/aero2u,gg,E26A-CD0A,^ | |
snes/aero2u,gg,D768-CDAA,Move even faster | |
snes/aero2u,gg,EA6A-CD0A,^ | |
snes/aero2u,gg,FD67-3DD2,Jump higher | |
snes/aero2u,gg,E66E-4F62,Super jump when standing still | |
snes/aero2u,gg,E661-C762,^ | |
snes/aero2u,gg,BBC3-3D63,Flying icon worth 99 seconds of flight time | |
snes/aero2u,gg,D939-14F1,Start each life with maximum energy | |
snes/aerobizs,gg,DDA6-0DFD,In scenario 1 Tokyo starts with $649 280 000 | |
snes/aerobizs,gg,D9A6-0DFD,In scenario 1 Tokyo starts with $7 202 880 000 | |
snes/aerobizs,gg,94A6-0D2D,In scenario 1 Beijing starts with $420 160 000 | |
snes/aerobizs,gg,D9A6-0FFD,In scenario 1 Beijing starts with $7 393 600 000 | |
snes/aerobizs,gg,95A6-0F2D,In scenario 1 Hong Kong starts with $449 440 000 | |
snes/aerobizs,gg,D9A6-04FD,In scenario 1 Hong Kong starts with $7 453 600 000 | |
snes/aerobizs,gg,03A6-042D,In scenario 1 Singapore starts with $400 640 000 | |
snes/aerobizs,gg,D9A6-07FD,In scenario 1 Singapore starts with $7 353 600 000 | |
snes/aerobizs,gg,7CA6-072D,In scenario 1 Sydney starts with $297 920 000 | |
snes/aerobizs,gg,D9AB-0DFD,In scenario 1 Sydney starts with $7 153 600 000 | |
snes/aerobizs,gg,73AB-0D2D,In scenario 1 Delhi starts with $317 440 000 | |
snes/aerobizs,gg,D9AB-0FFD,In scenario 1 Delhi starts with $7 193 600 000 | |
snes/aerobizs,gg,43AB-0F2D,In scenario 1 Tehran starts with $239 360 000 | |
snes/aerobizs,gg,D9AB-04FD,In scenario 1 Tehran starts with $7 033 600 000 | |
snes/aerobizs,gg,7DAB-042D,In scenario 1 Cairo starts with $249 120 000 | |
snes/aerobizs,gg,D9AB-07FD,In scenario 1 Cairo starts with $7 053 600 000 | |
snes/aerobizs,gg,45AB-072D,In scenario 1 Nairobi starts with $200 320 000 | |
snes/aerobizs,gg,D9AC-0DFD,In scenario 1 Nairobi starts with $6 953 600 000 | |
snes/aerobizs,gg,4AAC-0D2D,In scenario 1 Lagos starts with $229 600 000 | |
snes/aerobizs,gg,D9AC-0FFD,In scenario 1 Lagos starts with $7 013 600 000 | |
snes/aerobizs,gg,DDAC-04FD,In scenario 1 Moscow starts with $289 280 000 | |
snes/aerobizs,gg,D9AC-04FD,In scenario 1 Moscow starts with $6 842 880 000 | |
snes/aerobizs,gg,DDAC-07FD,In scenario 1 London starts with $949 280 000 | |
snes/aerobizs,gg,D9AC-07FD,In scenario 1 London starts with $7 502 880 000 | |
snes/aerobizs,gg,DDA8-0DFD,In scenario 1 Paris starts with $289 280 000 | |
snes/aerobizs,gg,D9A8-0DFD,In scenario 1 Paris starts with $6 842 880 000 | |
snes/aerobizs,gg,06A8-0D2D,In scenario 1 Rome starts with $371 360 000 | |
snes/aerobizs,gg,D9A8-0FFD,In scenario 1 Rome starts with $7 293 600 000 | |
snes/aerobizs,gg,DDA8-04FD,In scenario 1 New York starts with $189 280 000 | |
snes/aerobizs,gg,D9A8-04FD,In scenario 1 New York starts with $6 742 880 000 | |
snes/aerobizs,gg,74A8-042D,In scenario 1 Vancouver starts with $258 880 000 | |
snes/aerobizs,gg,D9A8-07FD,In scenario 1 Vancouver starts with $7 073 600 000 | |
snes/aerobizs,gg,DDAA-0DFD,In scenario 1 Los Angeles starts with $649 280 000 | |
snes/aerobizs,gg,D9AA-0DFD,In scenario 1 Los Angeles starts with $7 202 880 000 | |
snes/aerobizs,gg,70AA-0D2D,In scenario 1 Honolulu starts with $268 640 000 | |
snes/aerobizs,gg,D9AA-0FFD,In scenario 1 Honolulu starts with $7 093 600 000 | |
snes/aerobizs,gg,74AA-0F2D,In scenario 1 Mexico City starts with $258 880 000 | |
snes/aerobizs,gg,D9AA-04FD,In scenario 1 Mexico City starts with $7 073 600 000 | |
snes/aerobizs,gg,47AA-042D,In scenario 1 Lima starts with $180 800 000 | |
snes/aerobizs,gg,D9AA-07FD,In scenario 1 Lima starts with $6 913 600 000 | |
snes/aerobizs,gg,73AA-072D,In scenario 1 Rio de Janeiro starts with $317 440 000 | |
snes/aerobizs,gg,D9A2-0DFD,In scenario 1 Rio de Janeiro starts with $7 193 600 000 | |
snes/aerobizs,gg,4BA2-0D2D,In scenario 1 Buenos Aires starts with $210 080 000 | |
snes/aerobizs,gg,D9A2-0FFD,In scenario 1 Buenos Aires starts with $6 973 600 000 | |
snes/aerobizs,gg,DDA2-04FD,In scenario 2 Tokyo starts with $1 149 280 000 | |
snes/aerobizs,gg,D9A2-04FD,In scenario 2 Tokyo starts with $7 702 880 000 | |
snes/aerobizs,gg,1FA2-042D,In scenario 2 Beijing starts with $498 240 000 | |
snes/aerobizs,gg,D9A2-07FD,In scenario 2 Beijing starts with $7 553 600 000 | |
snes/aerobizs,gg,53A2-072D,In scenario 2 Hong Kong starts with $649 760 000 | |
snes/aerobizs,gg,D9A3-0DFD,In scenario 2 Hong Kong starts with $7 853 600 000 | |
snes/aerobizs,gg,18A3-0D2D,In scenario 2 Singapore starts with $552 160 000 | |
snes/aerobizs,gg,D9A3-0FFD,In scenario 2 Singapore starts with $7 653 600 000 | |
snes/aerobizs,gg,5FA3-0F2D,In scenario 2 Sydney starts with $581 440 000 | |
snes/aerobizs,gg,D9A3-04FD,In scenario 2 Sydney starts with $7 713 600 000 | |
snes/aerobizs,gg,19A3-042D,In scenario 2 Delhi starts with $517 760 000 | |
snes/aerobizs,gg,D9A3-07FD,In scenario 2 Delhi starts with $7 593 600 000 | |
snes/aerobizs,gg,7CA3-072D,In scenario 2 Tehran starts with $297 920 000 | |
snes/aerobizs,gg,D9AE-0DFD,In scenario 2 Tehran starts with $7 153 600 000 | |
snes/aerobizs,gg,0AAE-0D2D,In scenario 2 Cairo starts with $390 880 000 | |
snes/aerobizs,gg,D9AE-0FFD,In scenario 2 Cairo starts with $7 333 600 000 | |
snes/aerobizs,gg,7DAE-0F2D,In scenario 2 Nairobi starts with $249 120 000 | |
snes/aerobizs,gg,D9AE-04FD,In scenario 2 Nairobi starts with $7 053 600 000 | |
snes/aerobizs,gg,7CAE-042D,In scenario 2 Lagos starts with $299 040 000 | |
snes/aerobizs,gg,D9AE-07FD,In scenario 2 Lagos starts with $7 149 600 000 | |
snes/aerobizs,gg,DDAD-6DFD,In scenario 2 Moscow starts with $689 280 000 | |
snes/aerobizs,gg,D9AD-6DFD,In scenario 2 Moscow starts with $7 242 880 000 | |
snes/aerobizs,gg,DDAD-6FFD,In scenario 2 London starts with $38 560 000 | |
snes/aerobizs,gg,D9AD-6FFD,In scenario 2 London starts with $6 592 160 000 | |
snes/aerobizs,gg,DDAD-64FD,In scenario 2 Paris starts with $909 280 000 | |
snes/aerobizs,gg,D9AD-64FD,In scenario 2 Paris starts with $7 462 880 000 | |
snes/aerobizs,gg,1EAD-642D,In scenario 2 Rome starts with $571 680 000 | |
snes/aerobizs,gg,D9AD-67FD,In scenario 2 Rome starts with $7 693 600 000 | |
snes/aerobizs,gg,DDAF-6DFD,In scenario 2 New York starts with $829 280 000 | |
snes/aerobizs,gg,D9AF-6DFD,In scenario 2 New York starts with $7 382 880 000 | |
snes/aerobizs,gg,94AF-6D2D,In scenario 2 Vancouver starts with $420 160 000 | |
snes/aerobizs,gg,D9AF-6FFD,In scenario 2 Vancouver starts with $7 393 600 000 | |
snes/aerobizs,gg,DDAF-64FD,In scenario 2 Los Angeles starts with $1 109 280 000 | |
snes/aerobizs,gg,D9AF-64FD,In scenario 2 Los Angeles starts with $7 662 880 000 | |
snes/aerobizs,gg,0CAF-642D,In scenario 2 Honolulu starts with $381 120 000 | |
snes/aerobizs,gg,D9AF-67FD,In scenario 2 Honolulu starts with $7 313 600 000 | |
snes/aerobizs,gg,98AF-672D,In scenario 2 Mexico City starts with $468 960 000 | |
snes/aerobizs,gg,D9A4-6DFD,In scenario 2 Mexico City starts with $7 493 600 000 | |
snes/aerobizs,gg,74A4-6D2D,In scenario 2 Lima starts with $258 880 000 | |
snes/aerobizs,gg,D9A4-6FFD,In scenario 2 Lima starts with $7 073 600 000 | |
snes/aerobizs,gg,58A4-6F2D,In scenario 2 Rio de Janeiro starts with $630 240 000 | |
snes/aerobizs,gg,D9A4-64FD,In scenario 2 Rio de Janeiro starts with $7 813 600 000 | |
snes/aerobizs,gg,01A4-642D,In scenario 2 Buenos Aires starts with $361 600 000 | |
snes/aerobizs,gg,D9A4-67FD,In scenario 2 Buenos Aires starts with $7 273 600 000 | |
snes/aerobizs,gg,BDE3-D463,KEY CODE--NECESSARY FOR ANY OF THE FOLLOWING CODES TO WORK | |
snes/aerobizs,gg,DDDF-FEDD,Set money for this saved game to less than $655 350 000 | |
snes/aerobizs,gg,D9DF-FEDD,Set money for this saved game to over $327 680 000 | |
snes/aerobizs,gg,D6DF-FEDD,Set money for this saved game to over $5 242 880 000 | |
snes/aerobizs,gg,FDDF-FEDD,Set money for this saved game to over $10 485 760 000 | |
snes/aerobizs,gg,4DDF-FEDD,Set money for this saved game to over $20 971 520 000 | |
snes/aerobizs,gg,0DDF-FEDD,Set money for this saved game to over $41 943 040 000 | |
snes/aerobizs,gg,DDD9-FEDD,Set money for this saved game to less than $655 350 000 | |
snes/aerobizs,gg,D9D9-FEDD,Set money for this saved game to over $327 680 000 | |
snes/aerobizs,gg,D6D9-FEDD,Set money for this saved game to over $5 242 880 000 | |
snes/aerobizs,gg,FDD9-FEDD,Set money for this saved game to over $10 485 760 000 | |
snes/aerobizs,gg,4DD9-FEDD,Set money for this saved game to over $20 971 520 000 | |
snes/aerobizs,gg,0DD9-FEDD,Set money for this saved game to over $41 943 040 000 | |
snes/aerobizs,gg,DDDB-FEDD,Set money for this saved game to less than $655 350 000 | |
snes/aerobizs,gg,D9DB-FEDD,Set money for this saved game to over $327 680 000 | |
snes/aerobizs,gg,D6DB-FEDD,Set money for this saved game to over $5 242 880 000 | |
snes/aerobizs,gg,FDDB-FEDD,Set money for this saved game to over $10 485 760 000 | |
snes/aerobizs,gg,4DDB-FEDD,Set money for this saved game to over $20 971 520 000 | |
snes/aerobizs,gg,0DDB-FEDD,Set money for this saved game to over $41 943 040 000 | |
snes/aerobizs,gg,DDD2-FEDD,Set money for this saved game to less than $655 350 000 | |
snes/aerobizs,gg,D9D2-FEDD,Set money for this saved game to over $327 680 000 | |
snes/aerobizs,gg,D6D2-FEDD,Set money for this saved game to over $5 242 880 000 | |
snes/aerobizs,gg,FDD2-FEDD,Set money for this saved game to over $10 485 760 000 | |
snes/aerobizs,gg,4DD2-FEDD,Set money for this saved game to over $20 971 520 000 | |
snes/aerobizs,gg,0DD2-FEDD,Set money for this saved game to over $41 943 040 000 | |
snes/aerobizs,gg,DDFF-FEDD,Set money for this saved game to less than $655 350 000 | |
snes/aerobizs,gg,D9FF-FEDD,Set money for this saved game to over $327 680 000 | |
snes/aerobizs,gg,D6FF-FEDD,Set money for this saved game to over $5 242 880 000 | |
snes/aerobizs,gg,FDFF-FEDD,Set money for this saved game to over $10 485 760 000 | |
snes/aerobizs,gg,4DFF-FEDD,Set money for this saved game to over $20 971 520 000 | |
snes/aerobizs,gg,0DFF-FEDD,Set money for this saved game to over $41 943 040 000 | |
snes/aerobizs,gg,DDF9-FEDD,Set money for this saved game to less than $655 350 000 | |
snes/aerobizs,gg,D9F9-FEDD,Set money for this saved game to over $327 680 000 | |
snes/aerobizs,gg,D6F9-FEDD,Set money for this saved game to over $5 242 880 000 | |
snes/aerobizs,gg,FDF9-FEDD,Set money for this saved game to over $10 485 760 000 | |
snes/aerobizs,gg,4DF9-FEDD,Set money for this saved game to over $20 971 520 000 | |
snes/aerobizs,gg,0DF9-FEDD,Set money for this saved game to over $41 943 040 000 | |
snes/aerobizs,gg,DDFB-FEDD,Set money for this saved game to less than $655 350 000 | |
snes/aerobizs,gg,D9FB-FEDD,Set money for this saved game to over $327 680 000 | |
snes/aerobizs,gg,D6FB-FEDD,Set money for this saved game to over $5 242 880 000 | |
snes/aerobizs,gg,FDFB-FEDD,Set money for this saved game to over $10 485 760 000 | |
snes/aerobizs,gg,4DFB-FEDD,Set money for this saved game to over $20 971 520 000 | |
snes/aerobizs,gg,0DFB-FEDD,Set money for this saved game to over $41 943 040 000 | |
snes/aerobizs,gg,DDF2-FEDD,Set money for this saved game to less than $655 350 000 | |
snes/aerobizs,gg,D9F2-FEDD,Set money for this saved game to over $327 680 000 | |
snes/aerobizs,gg,D6F2-FEDD,Set money for this saved game to over $5 242 880 000 | |
snes/aerobizs,gg,FDF2-FEDD,Set money for this saved game to over $10 485 760 000 | |
snes/aerobizs,gg,4DF2-FEDD,Set money for this saved game to over $20 971 520 000 | |
snes/aerobizs,gg,0DF2-FEDD,Set money for this saved game to over $41 943 040 000 | |
snes/alien3u,gg,EE26-37D4,Slower fuel consumption for flame thrower | |
snes/alien3u,gg,7D26-37D4,Faster fuel consumption for flame thrower | |
snes/alien3u,gg,FD36-44D1,Start with more rifle clips | |
snes/alien3u,gg,4D36-44D1,Start with even more rifle clips | |
snes/alien3u,gg,D036-44D1,Start with fewer rifle clips | |
snes/alien3u,gg,FD3B-4F01,Start with more grenade clips | |
snes/alien3u,gg,4D3B-4F01,Start with even more grenade clips | |
snes/alien3u,gg,D03B-4F01,Start with fewer grenade clips | |
snes/alien3u,gg,742A-44A4,Less ammo in rifle clips | |
snes/alien3u,gg,CD2A-44A4,More ammo in rifle clips | |
snes/alien3u,gg,D923-3D64,Less ammo in grenade clips | |
snes/alien3u,gg,F023-3D64,More ammo in grenade clips | |
snes/alien3u,gg,3C28-44D4,Infinite ammo for pulse rifle | |
snes/alien3u,gg,3C22-3D64,Infinite ammo for grenade launcher | |
snes/alien3u,gg,3C25-3704,Infinite oil for flame thrower | |
snes/alien3u,gg,D464-1D60,Take less damage | |
snes/alien3u,gg,DD6D-1700,Maximum energy from medi-kits | |
snes/alien3u,gg,D76D-1DA0,Less energy from medi-kits | |
snes/alien3u,gg,EE6B-CD00,Longer invulnerability after being hit | |
snes/alien3u,gg,DD64-1D60,Most attacks do no damage--can switch on and off | |
snes/avspu,gg,D4EE-A766,Start on level 1-2 | |
snes/avspu,gg,D7EE-A766,Start on level 2-1 | |
snes/avspu,gg,D0EE-A766,Start on level 3-1 | |
snes/avspu,gg,D9EE-A766,Start on level 4-1 | |
snes/avspu,gg,D1EE-A766,Start on level 5-1 | |
snes/avspu,gg,D5EE-A766,Start on level 5-2 | |
snes/avspu,gg,D6EE-A766,Start on level 5-3 | |
snes/avspu,gg,DBEE-A766,Start on level 6-1 | |
snes/avspu,gg,DCEE-A766,Start on level 6-2 | |
snes/avspu,gg,EEB5-6404,Start with full health bar on Standard level | |
snes/avspu,gg,EEB5-64A4,^ | |
snes/avspu,gg,EEB5-6704,Start with full health bar on Novice level | |
snes/avspu,gg,EEB5-67A4,^ | |
snes/avspu,gg,EEB6-6D04,Start with full health bar on Advanced level | |
snes/avspu,gg,EEB6-6DA4,^ | |
snes/avspu,gg,EEB6-6F04,Start with full health bar on Expert level | |
snes/avspu,gg,EEB6-6FA4,^ | |
snes/avspu,gg,DB8F-AD9D,Start with up to 9 lives on Options screen | |
snes/avspu,gg,F38F-AD2D,Start with up to 30 continues on Options screen | |
snes/avspu,gg,C286-A70D,Infinite lives | |
snes/avspu,gg,3CEA-67D8,Infinite continues | |
snes/avspu,gg,C236-0DDD,No damage taken from punches | |
snes/avspu,gg,C238-0FDD,No damage taken from jumping attacks tail attacks rushes | |
snes/avspu,gg,DF83-64AF,Disc power-ups give 1 disc instead of 6 (handicap) | |
snes/avspu,gg,D783-64AF,Disc power-ups give 3 discs | |
snes/avspu,gg,DC83-64AF,Disc power-ups give 10 discs | |
snes/avspu,gg,FB83-64AF,Disc power-ups give 25 discs | |
snes/avspu,gg,DF8E-6D6F,Spear power-ups give 1 spear instead of 6 | |
snes/avspu,gg,D78E-6D6F,Spear power-ups give 3 spears | |
snes/avspu,gg,DC8E-6D6F,Spear power-ups give 10 spears | |
snes/avspu,gg,FB8E-6D6F,Spear power-ups give 25 spears | |
snes/avspu,gg,EDCA-0DD4,Spear and disc power-ups last until end of level | |
snes/avspu,gg,C282-6FDF,Rhynth meat doesn't add to your maximum health | |
snes/avspu,gg,D08A-6F6F,Rhynth meat adds 1/2 as much to maximum health (handicap) | |
snes/avspu,gg,FD8A-6F6F,Rhynth meat adds 2x as much to maximum health | |
snes/avspu,gg,4D8A-6F6F,Rhynth meat adds 4x as much to maximum health | |
snes/avspu,gg,DD82-67DF,Rhynth meat adds nothing to your current health | |
snes/avspu,gg,D082-67DF,Rhynth meat adds half as much to current health | |
snes/avspu,gg,FD82-67DF,Rhynth meat adds 2x as much to current health | |
snes/avspu,gg,4D82-67DF,Rhynth meat adds 4x as much to current health | |
snes/avspu,gg,C28D-A40F,Ptera meat doesn't heal | |
snes/avspu,gg,1D8D-A7AF,Blue bottles don't heal at all | |
snes/avspu,gg,3C8F-A76F,Blue bottles heal 1/2 of your health instead of 1/4 | |
snes/avspu,gg,DD84-A4DF,Blue bottles heal completely | |
snes/avspu,gg,DFB1-A4D7,Light laser can be fired instantly | |
snes/avspu,gg,F6B1-A707,Medium laser is fired above 3rd line instead of 2nd | |
snes/avspu,gg,D9B5-ADD7,Medium laser can be fired above 1st line | |
snes/avspu,gg,DCB1-A4A7,Medium laser can be fired below 1st line--eliminates light laser | |
snes/avspu,gg,F6B5-AF07,No damage is taken from using heavy laser | |
snes/avspu,gg,DFB5-AD67,Heavy laser can be fired above 2nd line--eliminates medium laser | |
snes/avspu,gg,F6B5-AD67,Heavy laser can be fired above 3rd line | |
snes/amazntenu,gg,EA8B-AFDD,Faster side-to-side movement | |
snes/amazntenu,gg,D085-A7DD,^ | |
snes/amazntenu,gg,EC8B-AFDD,Even faster side-to-side movement | |
snes/amazntenu,gg,D185-A7DD,^ | |
snes/animaniau,gg,DFC8-3D0C,Every coin gives you 999 saved slot rotations | |
snes/animaniau,gg,D4CE-37AC,Every second coin gives you 99 continues | |
snes/animaniau,gg,D9CE-37AC,Every slot machine roll gives you 99 continues | |
snes/animaniau,gg,CBBF-47DA,Super jump and float | |
snes/animaniau,gg,D6BF-470A,^ | |
snes/animaniau,gg,DFBF-476A,^ | |
snes/arcana,gg,1D69-AFD0,Start with 60 000 gold pieces | |
snes/arcana,gg,3C69-AF00,^ | |
snes/arcana,gg,EC69-AFD0,Start with 250 gold pieces | |
snes/arcana,gg,DD69-AF00,^ | |
snes/arcana,gg,C225-0F02,Infinite money for weapons | |
snes/arcana,gg,C22A-0402,Infinite money for items | |
snes/arcana,gg,C229-640E,Infinite money for rooms | |
snes/arcana,gg,C22F-A7DE,Infinite money for elixir | |
snes/arcana,gg,B387-DFF2,Level and statistics for all characters | |
snes/arcana,gg,828B-AF2E,Magic points don't decrease | |
snes/axelayu,gg,D766-D7A7,Start with 1 credit instead of 5 | |
snes/axelayu,gg,D066-D7A7,Start with 2 credits | |
snes/axelayu,gg,D966-D7A7,Start with 3 credits | |
snes/axelayu,gg,D166-D7A7,Start with 4 credits | |
snes/axelayu,gg,D666-D7A7,Start with 6 credits | |
snes/axelayu,gg,DB66-D7A7,Start with 7 credits | |
snes/axelayu,gg,DC66-D7A7,Start with 8 credits | |
snes/axelayu,gg,D866-D7A7,Start with 9 credits | |
snes/axelayu,gg,C2C5-DDDF,Infinite credits | |
snes/axelayu,gg,DF21-AD04,Start with 1 life instead of 3 | |
snes/axelayu,gg,D421-AD04,Start with 2 lives | |
snes/axelayu,gg,D921-AD04,Start with 5 lives | |
snes/axelayu,gg,D521-AD04,Start with 7 lives | |
snes/axelayu,gg,DB21-AD04,Start with 9 lives | |
snes/axelayu,gg,DE21-AD04,Start with 15 lives | |
snes/axelayu,gg,FB21-AD04,Start with 25 lives | |
snes/axelayu,gg,7421-AD04,Start with 50 lives | |
snes/axelayu,gg,0821-AD04,Start with 75 lives | |
snes/axelayu,gg,1721-AD04,Start with 99 lives | |
snes/axelayu,gg,C2AE-DF6D,Infinite lives | |
snes/axelayu,gg,C28F-04D7,^ | |
snes/axelayu,gg,CBB7-AFA7,Start on Stage 2 | |
snes/axelayu,gg,DFB7-A4D7,^ | |
snes/axelayu,gg,DDB7-A407,^ | |
snes/axelayu,gg,CBB7-AFA7,Start on Stage 3 | |
snes/axelayu,gg,D4B7-A4D7,^ | |
snes/axelayu,gg,DDB7-A407,^ | |
snes/axelayu,gg,CBB7-AFA7,Start on Stage 4 | |
snes/axelayu,gg,D7B7-A4D7,^ | |
snes/axelayu,gg,DDB7-A407,^ | |
snes/axelayu,gg,CBB7-AFA7,Start on Stage 5 | |
snes/axelayu,gg,D0B7-A4D7,^ | |
snes/axelayu,gg,DDB7-A407,^ | |
snes/axelayu,gg,CBB7-AFA7,Start on Stage 6 | |
snes/axelayu,gg,D9B7-A4D7,^ | |
snes/axelayu,gg,DDB7-A407,^ | |
snes/bobu,gg,3C37-A7D4,Infinite weapons--except for flame | |
snes/bobu,gg,DDC0-C770,Maximum weapons on pick up | |
snes/bobu,gg,CD61-0D64,Slow down timer | |
snes/bobu,gg,7961-0D64,Speed up timer | |
snes/bobu,gg,3CC7-3F85,Infinite remotes | |
snes/bobu,gg,F0A6-1D59,Start with 20 3-way | |
snes/bobu,gg,F0A6-1FE9,Start with 20 flame | |
snes/bobu,gg,F0A6-1759,Start with 20 rocket | |
snes/bobu,gg,F0AB-1DE9,Start with 20 bolt | |
snes/bobu,gg,F0AB-1459,Start with 20 wave | |
snes/bobu,gg,DDA8-1F89,Start with 3 flash | |
snes/bobu,gg,DFA8-1F89,Start with 3 shield | |
snes/bobu,gg,D4A8-1F89,Start with 3 umbrella | |
snes/bobu,gg,D0A8-1F89,Start with 3 helicopter hat | |
snes/bobu,gg,D9A8-1F89,Start with 3 floating bomb | |
snes/bobu,gg,D1A8-1479,Start with 6 of selected remote | |
snes/bobu,gg,DEA8-1479,Start with 15 of selected remote | |
snes/bobu,gg,D666-0DDD,Start with 9 lives | |
snes/bobu,gg,D966-0DDD,Start with 6 lives | |
snes/bobu,gg,DD66-0DDD,Start with 1 life | |
snes/bobu,gg,4A6E-0F0D,Infinite lives | |
snes/ballz3d,gg,CB82-EF0D,Always fight Kronk | |
snes/ballz3d,gg,D082-EF6D,^ | |
snes/ballz3d,gg,DD82-EFAD,^ | |
snes/ballz3d,gg,CB82-EF0D,Always fight Boomer | |
snes/ballz3d,gg,D682-EF6D,^ | |
snes/ballz3d,gg,DD82-EFAD,^ | |
snes/ballz3d,gg,CB82-EF0D,Always fight Bruiser | |
snes/ballz3d,gg,DA82-EF6D,^ | |
snes/ballz3d,gg,DD82-EFAD,^ | |
snes/ballz3d,gg,CB82-EF0D,Always fight Turbo | |
snes/ballz3d,gg,FD82-EF6D,^ | |
snes/ballz3d,gg,DD82-EFAD,^ | |
snes/ballz3d,gg,CB82-EF0D,Always fight Tsunami | |
snes/ballz3d,gg,F082-EF6D,^ | |
snes/ballz3d,gg,DD82-EFAD,^ | |
snes/ballz3d,gg,CB82-EF0D,Always fight Yoko | |
snes/ballz3d,gg,F682-EF6D,^ | |
snes/ballz3d,gg,DD82-EFAD,^ | |
snes/ballz3d,gg,CB82-EF0D,Always fight Divine | |
snes/ballz3d,gg,FA82-EF6D,^ | |
snes/ballz3d,gg,DD82-EFAD,^ | |
snes/ballz3d,gg,CB82-EF0D,Always fight Crusher | |
snes/ballz3d,gg,4D82-EF6D,^ | |
snes/ballz3d,gg,DD82-EFAD,^ | |
snes/ballz3d,gg,DC78-E7AD,Start rounds with 10 seconds | |
snes/ballz3d,gg,F078-E7AD,Start rounds with 20 seconds | |
snes/ballz3d,gg,F378-E7AD,Start rounds with 30 seconds | |
snes/ballz3d,gg,4678-E7AD,Start rounds with 40 seconds | |
snes/ballz3d,gg,7478-E7AD,Start rounds with 50 seconds | |
snes/ballz3d,gg,7A78-E7AD,Start rounds with 60 seconds | |
snes/ballz3d,gg,0178-E7AD,Start rounds with 70 seconds | |
snes/ballz3d,gg,C295-ED64,Infinite time | |
snes/ballz3d,gg,C296-E7D4,^ | |
snes/ballz3d,gg,4EDC-7760,Start with 1/4 energy | |
snes/ballz3d,gg,9EDC-7760,Start with 1/2 energy | |
snes/ballz3d,gg,BEDC-7760,Start with 3/4 energy | |
snes/ballz3d,gg,CDE8-87AF,Death match | |
snes/batmanfu,gg,EE22-C70B,Straight low punches are super strong | |
snes/batmanfu,gg,EE20-3D0B,Straight high punches are super strong | |
snes/batmanfu,gg,EE29-4F0B,Straight low kicks are super strong | |
snes/batmanfu,gg,EE2C-44AB,Straight high kicks are super strong | |
snes/batmanfu,gg,EE26-14AC,Crouching low punches are super strong | |
snes/batmanfu,gg,EE30-3FA6,Crouching high punches are super strong | |
snes/batmanfu,gg,EE3F-3D06,Crouching low kicks are super strong | |
snes/batmanfu,gg,EE3A-CF06,Crouching high kicks are super strong | |
snes/batmanfu,gg,DD22-C70B,Straight low punches do no damage | |
snes/batmanfu,gg,DD20-3D0B,Straight high punches do no damage | |
snes/batmanfu,gg,DD29-4F0B,Straight low kicks do no damage | |
snes/batmanfu,gg,DD2C-44AB,Straight high kicks do no damage | |
snes/batmanfu,gg,DD26-14AC,Crouching low punches do no damage | |
snes/batmanfu,gg,DD30-3FA6,Crouching high punches do no damage | |
snes/batmanfu,gg,DD3F-3D06,Crouching low kicks do no damage | |
snes/batmanfu,gg,DD3A-CF06,Crouching high kicks do no damage | |
snes/batmanfu,gg,4D2C-4D07,Start with half energy after your first life | |
snes/batmanfu,gg,4DCE-1465,^ | |
snes/batmanfu,gg,DDB3-47D4,Start with 1 life | |
snes/batmanfu,gg,D4B3-47D4,Start with 3 lives | |
snes/batmanfu,gg,DBB3-47D4,Start with 10 lives | |
snes/batmanfu,gg,F43C-3B10,Play as an Inmate | |
snes/batmanfu,gg,F03C-3B10,Play as a Clown | |
snes/batmanfu,gg,F63C-3B10,Play as Two-Face | |
snes/batmanfu,gg,FC3C-3B10,Play as a Riddler Thug | |
snes/batmanfu,gg,FA3C-3B10,Play as the Muscle Riddler | |
snes/batmanrnu,gg,DB68-4F00,Start with 9 lives instead of 3 | |
snes/batmanrnu,gg,C9A5-1764,Infinite lives (only 3/4 view levels) | |
snes/batmanrnu,gg,D16F-4464,Start with 6 test tubes | |
snes/batmanrnu,gg,D1C0-4DD7,^ | |
snes/batmanrnu,gg,DB6F-4464,Start with 9 test tubes | |
snes/batmanrnu,gg,DBC0-4DD7,^ | |
snes/batmanrnu,gg,C9A7-C404,Protection from some hazards | |
snes/batmanrnu,gg,DDAE-3707,Cape sweep uses up no energy | |
snes/batmanrnu,gg,DD2F-4FAD,Spear gun uses up no energy | |
snes/batmanrnu,gg,FDAE-3707,Cape sweep uses up more energy | |
snes/batmanrnu,gg,FD2F-4FAD,Spear gun uses up more energy | |
snes/batmanrnu,gg,DD2E-3D6B,Maximum energy from hearts | |
snes/batmanrnu,gg,F9CF-4F05,Cape sweep does more damage | |
snes/batmanrnu,gg,F9CD-4705,Normal punch does more damage | |
snes/batmanrnu,gg,F9CD-4765,Normal knee does more damage | |
snes/batmanrnu,gg,F9CF-4D05,Jump kick does more damage | |
snes/batmanrnu,gg,F9CF-4DD5,^ | |
snes/batmanrnu,gg,7DCF-4F05,Cape sweep does mega-damage | |
snes/batmanrnu,gg,7DCD-4705,Normal punch does mega-damage | |
snes/batmanrnu,gg,7DCD-4765,Normal knee does mega-damage | |
snes/batmanrnu,gg,7DCF-4D05,Jump kick does mega-damage | |
snes/batmanrnu,gg,7DCF-4DD5,^ | |
snes/batmanrnu,gg,D4CF-4F05,Cape sweep does less damage | |
snes/batmanrnu,gg,D4CD-4705,Normal punch does less damage | |
snes/batmanrnu,gg,D4CD-4765,Normal knee does less damage | |
snes/batmanrnu,gg,D4CF-4D05,Jump kick does less damage | |
snes/batmanrnu,gg,D4CF-4DD5,^ | |
snes/batlclshu,gg,C234-3FD3,Protection from most enemy attacks | |
snes/batlclshu,gg,D9A9-1DA7,Weapon charges faster | |
snes/batlclshu,gg,FDA9-1DA7,Weapon charges much faster | |
snes/batlclshu,gg,1DAA-3FAF,Once charged weapon always stays charged | |
snes/batlclshu,gg,33EE-3D1F,Start in Cairo instead of New York | |
snes/batlclshu,gg,CBAB-CDA0,Fight Garam(tm) at New York | |
snes/batlclshu,gg,DDAB-CF00,^ | |
snes/batlclshu,gg,DDAB-CFD0,^ | |
snes/batlclshu,gg,CBAB-CDA0,Fight Scarab(tm) at Cairo | |
snes/batlclshu,gg,DDAB-CF00,^ | |
snes/batlclshu,gg,DFAB-CFD0,^ | |
snes/batlclshu,gg,CBAB-CDA0,Fight Lorca(tm) at London | |
snes/batlclshu,gg,DDAB-CF00,^ | |
snes/batlclshu,gg,D4AB-CFD0,^ | |
snes/batlclshu,gg,CBAB-CDA0,Fight Artemis(tm) at Andes | |
snes/batlclshu,gg,DDAB-CF00,^ | |
snes/batlclshu,gg,D7AB-CFD0,^ | |
snes/batlclshu,gg,CBAB-CDA0,Fight Schneider(tm) at Kyoto | |
snes/batlclshu,gg,DDAB-CF00,^ | |
snes/batlclshu,gg,D0AB-CFD0,^ | |
snes/batlclshu,gg,CBAB-CDA0,Fight Ivan(tm) at Oceania | |
snes/batlclshu,gg,DDAB-CF00,^ | |
snes/batlclshu,gg,D9AB-CFD0,^ | |
snes/batlclshu,gg,CBAB-CDA0,Fight Valius(tm) at Babel | |
snes/batlclshu,gg,DDAB-CF00,^ | |
snes/batlclshu,gg,D1AB-CFD0,^ | |
snes/batlclshu,gg,CBAB-CDA0,Fight Baron(tm) at Moonbase Luna | |
snes/batlclshu,gg,DDAB-CF00,^ | |
snes/batlclshu,gg,D5AB-CFD0,^ | |
snes/batlclshu,gg,CBAB-CDA0,Fight Thanatos(tm) at last stage | |
snes/batlclshu,gg,DDAB-CF00,^ | |
snes/batlclshu,gg,D6AB-CFD0,^ | |
snes/btoadsddu,gg,DF60-D76D,Start with 2 lives | |
snes/btoadsddu,gg,DB60-D76D,Start with 10 lives | |
snes/btoadsddu,gg,DE6E-1466,Enemies have less energy | |
snes/btoadsddu,gg,40B8-04AF,Infinite lives | |
snes/btoadsddu,gg,DD65-DD0D,Start on level 2 with 11 lives | |
snes/btoadsddu,gg,CB66-D46D,^ | |
snes/btoadsddu,gg,DF66-D4AD,^ | |
snes/btoadsddu,gg,DD65-DD0D,Start on level 3 with 11 lives | |
snes/btoadsddu,gg,CB66-D46D,^ | |
snes/btoadsddu,gg,D466-D4AD,^ | |
snes/btoadsddu,gg,DD65-DD0D,Start on level 4 with 11 lives | |
snes/btoadsddu,gg,CB66-D46D,^ | |
snes/btoadsddu,gg,D766-D4AD,^ | |
snes/btoadsddu,gg,DD65-DD0D,Start on level 5 with 11 lives | |
snes/btoadsddu,gg,CB66-D46D,^ | |
snes/btoadsddu,gg,D066-D4AD,^ | |
snes/btoadsddu,gg,DD65-DD0D,Start on level 6 with 11 lives | |
snes/btoadsddu,gg,CB66-D46D,^ | |
snes/btoadsddu,gg,D966-D4AD,^ | |
snes/btoadsddu,gg,4EB7-1DD6,Abobo(tm) has less energy | |
snes/btoadsddu,gg,4EB3-C4DB,Big Blag(tm) has less energy | |
snes/btoadsddu,gg,D7BA-3FA8,Roper(tm) has less energy | |
snes/btoadsddu,gg,D7C5-3F66,Robo-Manus(tm) has less energy | |
snes/btoadsu,gg,DF6D-0D0D,Start with 2 lives | |
snes/btoadsu,gg,D96D-0D0D,Start with 6 lives | |
snes/btoadsu,gg,DB6D-0D0D,Start with 10 lives | |
snes/btoadsu,gg,8986-CF01,Infinite lives--both players--EXCEPT LEVEL 2 DOESN'T WORK ON FALLING | |
snes/btoadsu,gg,8026-CD08,Infinite lives when falling | |
snes/btoadsu,gg,DD6D-04AD,Start with 0 continues | |
snes/btoadsu,gg,D96D-04AD,Start with 5 continues | |
snes/btoadsu,gg,DB6D-04AD,Start with 9 continues | |
snes/btoadsu,gg,C96A-346F,Infinite continues--player 1 | |
snes/btoadsu,gg,C96B-34DF,Infinite continues--player 2 | |
snes/btoadsu,gg,6D20-34A8,After getting hurt for a while enemies won't attack and you're invisible | |
snes/btoadsu,gg,8280-4DD9,Take less damage from hits | |
snes/btoadsu,gg,82A7-3FAF,Protection against most strength level 1 hits | |
snes/btoadsu,gg,8982-CFD1,Protection against most strength level 2 hazards | |
snes/bazooka,gg,D9AC-1706,Fewer missiles picked up | |
snes/bazooka,gg,F0AC-1706,More missiles picked up | |
snes/bazooka,gg,DCAB-14A6,Only 10 missiles picked up--SET MISSILES TO 10 | |
snes/bazooka,gg,DCAB-17A6,^ | |
snes/bazooka,gg,F3AB-14A6,30 missiles allowed | |
snes/bazooka,gg,F3AB-17A6,^ | |
snes/bazooka,gg,4AB5-3DAF,Immune to most damage | |
snes/bazooka,gg,D4AF-1406,Less energy picked up from 'L' pods | |
snes/bazooka,gg,DCAF-1406,More energy picked up from 'L' pods | |
snes/bazooka,gg,4EAF-1406,A lot more energy picked up from 'L' pods | |
snes/beavisu,gg,D16C-0D0D,Start with half energy--1st life | |
snes/beavisu,gg,D161-AF0D,Start with half energy--after 1st life | |
snes/beavisu,gg,C22C-AF08,Almost infinite energy | |
snes/beavisu,gg,7DA8-C7DC,Gun power-ups worth 30 | |
snes/beavisu,gg,D9A8-C7DC,Gun power-ups worth 5 | |
snes/beavisu,gg,C267-A70D,Infinite lives | |
snes/beavisu,gg,DF6C-040D,Start with 2 life | |
snes/beavisu,gg,D76C-040D,Start with 4 lives | |
snes/beavisu,gg,DB6C-040D,Start with 10 lives | |
snes/beavisu,gg,82EA-A4D1,1 hit and you're invincible | |
snes/beavisu,gg,DDEA-AFA1,Everyone is invincible--including enemies | |
snes/beavisu,gg,DDA0-04A8,^ | |
snes/beavisu,gg,3B2C-AD68,Take 2x as much damage | |
snes/beavisu,gg,D42C-ADA8,^ | |
snes/beavisu,gg,3C2C-AFD8,^ | |
snes/beavisu,gg,3B2C-AD68,Take 3x as much damage | |
snes/beavisu,gg,D72C-ADA8,^ | |
snes/beavisu,gg,3C2C-AFD8,^ | |
snes/beavisu,gg,3B2C-AD68,One hit and you die | |
snes/beavisu,gg,DE2C-ADA8,^ | |
snes/beavisu,gg,3C2C-AFD8,^ | |
snes/bestofu,gg,828D-D409,Infinite special moves | |
snes/bestofu,gg,DFC3-6D69,Start with 1 special move | |
snes/bestofu,gg,D6C3-6D69,Start with 8 special moves | |
snes/bestofu,gg,BAC3-6F69,No special moves for player 2 | |
snes/bestofu,gg,D4C3-0DAD,Player 1 can play with any boxer--CAN'T USE SPECIAL MOVES OR GET PASSWORD | |
snes/bestofu,gg,DCC3-0FDD,Less strength | |
snes/bestofu,gg,DCC3-0F0D,Less resistance | |
snes/bestofu,gg,DCC3-0F6D,Less reflexes | |
snes/bestofu,gg,74C3-0FDD,More strength | |
snes/bestofu,gg,74C3-0F0D,More resistance | |
snes/bestofu,gg,74C3-0F6D,More reflexes | |
snes/bestofu,gg,D68F-AD65,Almost infinite energy | |
snes/billlaim,gg,76BF-A4AF,2-point shots worth 3 3-point shots worth 4 | |
snes/billlaim,gg,1BBF-A7DF,All shots worth 1 point | |
snes/billlaim,gg,DFBF-A70F,^ | |
snes/billlaim,gg,1BBF-A7DF,All shots worth 3 points | |
snes/billlaim,gg,D7BF-A70F,^ | |
snes/billlaim,gg,1BBF-A7DF,All shots worth 4 points | |
snes/billlaim,gg,D0BF-A70F,^ | |
snes/billlaim,gg,1BBF-A7DF,All shots worth 5 points | |
snes/billlaim,gg,D9BF-A70F,^ | |
snes/billlaim,gg,1BBF-A7DF,All shots worth 6 points | |
snes/billlaim,gg,D1BF-A70F,^ | |
snes/billlaim,gg,DDB4-67DF,Each half is 0:30 instead of 1:30 | |
snes/billlaim,gg,D4B4-67DF,Each half is 2:30 | |
snes/billlaim,gg,D7B4-67DF,Each half is 3:30 | |
snes/billlaim,gg,D0B4-67DF,Each half is 4:30 | |
snes/billlaim,gg,EEC5-6F16,Start with $65 296 instead of $10 000 | |
snes/billlaim,gg,6DC5-64C6,Start with $8 398 608 | |
snes/billlaim,gg,EEC5-64C6,Start with $16 721 680 | |
snes/billlaim,gg,C2BE-6D4B,No money is deducted from your total when you trade | |
snes/billlaim,gg,C2BE-644B,^ | |
snes/billlaim,gg,C2BE-6D4B,Trade players for free | |
snes/billlaim,gg,C2BE-644B,^ | |
snes/billlaim,gg,6DBE-AD4B,^ | |
snes/billlaim,gg,DDB7-67DF,Timer continues to count when it is normally stopped | |
snes/blazeon,gg,C2B4-D4DD,Infinite lives | |
snes/blazeon,gg,C2BD-64AD,^ | |
snes/blazeon,gg,DD6E-6707,Start with 1 ship | |
snes/blazeon,gg,DF6E-6707,Start with 2 ships | |
snes/blazeon,gg,D76E-6707,Start with 4 ships | |
snes/blazeon,gg,D06E-6707,Start with 5 ships | |
snes/blazeon,gg,D16E-6707,Start with 7 ships | |
snes/blazeon,gg,DB6E-6707,Start with 10 ships | |
snes/blazeon,gg,FB6E-6707,Start with 26 ships | |
snes/blazeon,gg,DF6D-6D07,Start on Stage 2 | |
snes/blazeon,gg,D46D-6D07,Start on Stage 3 | |
snes/blazeon,gg,D76D-6D07,Start on Stage 4 | |
snes/blazeon,gg,D06D-6D07,Start on Stage 5 | |
snes/blazeon,gg,C2C7-D7A7,Mars has infinite atomic shields | |
snes/blazeon,gg,C2C3-DF67,Neptune has infinite hyper bombs | |
snes/boxinglgu,gg,DF8D-CDA7,Each round is 1 minute | |
snes/boxinglgu,gg,D48D-CDA7,Each round is 2 minutes | |
snes/boxinglgu,gg,D08D-CDA7,Each round is 4 minutes | |
snes/boxinglgu,gg,D98D-CDA7,Each round is 5 minutes | |
snes/boxinglgu,gg,D18D-CDA7,Each round is 6 minutes | |
snes/boxinglgu,gg,C2BA-A7A7,Infinite time per round (must get knockout) | |
snes/boxinglgu,gg,338F-C7A4,Start on round 5 | |
snes/boxinglgu,gg,A38F-C7A4,Start on round 12 | |
snes/boxinglgu,gg,DD87-C4D4,Both fighters start with no super punches | |
snes/boxinglgu,gg,D487-C4D4,Both fighters start with 2 super punches | |
snes/boxinglgu,gg,D787-C4D4,Both fighters start with 3 super punches | |
snes/boxinglgu,gg,C26D-3F05,Infinite super punches for player 1 | |
snes/boxinglgu,gg,C260-C4A9,Infinite super punches for player 2 or computer | |
snes/boxinglgu,gg,6DEE-CF4E,Create a stronger left jab | |
snes/boxinglgu,gg,6DEE-CFCE,Create a stronger left hook body | |
snes/boxinglgu,gg,6DEE-C44E,Create a stronger left hook head | |
snes/boxinglgu,gg,6DEE-C4CE,Create a stronger left uppercut | |
snes/boxinglgu,gg,6DEE-C74E,Create a stronger right cross body | |
snes/boxinglgu,gg,6DEE-C7CE,Create a stronger right cross head | |
snes/boxinglgu,gg,6DED-3D4E,Create a stronger right uppercut | |
snes/boxinglgu,gg,DD2B-17D9,Infinite strength beads | |
snes/boxinglgu,gg,C229-C4D9,^ | |
snes/draculau,gg,C263-0F2F,Infinite energy | |
snes/draculau,gg,3CC2-6F6D,Turbo walking | |
snes/draculau,gg,C927-D762,Infinite missile weapon | |
snes/draculau,gg,6D68-DFFF,1 hit kills all enemies--EXCEPT BOSSES | |
snes/draculau,gg,4AA8-64D4,Freeze most ground enemies | |
snes/draculau,gg,4AAB-6F64,Freeze most aerial enemies | |
snes/bof,gg,D9BF-CD69,Create a new character that starts at level 5 | |
snes/bof,gg,BBBF-CFD9,Create a new character that starts with 153 max H.P. | |
snes/bof,gg,BBBF-CF69,Create a new character that starts with 153 H.P. | |
snes/bof,gg,F0BF-C4D9,Create a new character that starts with 20 max A.P. | |
snes/bof,gg,F0BF-C469,Create a new character that starts with 20 A.P. | |
snes/bof,gg,F1B4-CD09,Create a new character that starts with INT. at 22 | |
snes/bof,gg,F1B4-CD69,Create a new character that starts with Agility at 22 | |
snes/bof,gg,46B4-CFD9,Create a new character that starts with Fate at 40 | |
snes/bof,gg,74BF-C7A9,Create a new character that starts with strength at 50 | |
snes/bof,gg,74B4-CDD9,Create a new character that starts with Vigor at 50 | |
snes/bof2u,gg,46DA-87D4,Main character is different | |
snes/bof2u,gg,45DA-87D4,Main character is different | |
snes/bof2u,gg,FDDA-87D4,Main character is different | |
snes/bof2u,gg,F4DA-87D4,Main character is different | |
snes/bof2u,gg,F0DA-87D4,Main character is different | |
snes/bof2u,gg,74DA-8F64,Start with 50 HP | |
snes/bof2u,gg,10DA-8F64,Start with 100 HP | |
snes/bof2u,gg,B1DA-8F64,Start with 150 HP | |
snes/bof2u,gg,ECDA-8F64,Start with 250 HP | |
snes/bof2u,gg,DFDA-8FA4,Start with 500 HP | |
snes/bof2u,gg,E0DA-8F64,^ | |
snes/bof2u,gg,D4DA-8FA4,Start with 750 HP | |
snes/bof2u,gg,33DA-8F64,^ | |
snes/bof2u,gg,FEDA-8FA4,Start with a lot of HP | |
snes/bof2u,gg,74DA-8464,Start with 50 AP | |
snes/bof2u,gg,10DA-8464,Start with 100 AP | |
snes/bof2u,gg,B1DA-8464,Start with 150 AP | |
snes/bof2u,gg,ECDA-8464,Start with 250 AP | |
snes/bof2u,gg,DFDA-84A4,Start with 500 AP | |
snes/bof2u,gg,E0DA-8464,^ | |
snes/bof2u,gg,D4DA-84A4,Start with 750 AP | |
snes/bof2u,gg,33DA-8464,^ | |
snes/bof2u,gg,FEDA-84A4,Start with a lot of AP | |
snes/bof2u,gg,DDDA-8704,Start with 0 strength | |
snes/bof2u,gg,EEDA-8704,Start with MEGA strength | |
snes/bof2u,gg,DDDA-8764,Start with 0 stamina | |
snes/bof2u,gg,EEDA-8764,Start with MEGA stamina | |
snes/bof2u,gg,DDDA-87A4,Start with 0 agility | |
snes/bof2u,gg,EEDA-87A4,Start with MEGA agility | |
snes/bof2u,gg,DDD3-84D4,Start with 0 wisdom | |
snes/bof2u,gg,EED3-84D4,Start with MEGA wisdom | |
snes/bof2u,gg,DDD3-8404,Start with 0 luck | |
snes/bof2u,gg,EED3-8404,Start with MEGA luck | |
snes/bof2u,gg,EED3-87D4,Start with MEGA experience points | |
snes/bof2u,gg,C9FA-EFA6,Infinite HP in battle scenes | |
snes/bubsyu,gg,766C-1766,Numbered t-shirts worth one more | |
snes/bubsyu,gg,DDB1-175C,Infinite lives | |
snes/bubsyu,gg,DD34-4D6D,Start with 1 life | |
snes/bubsyu,gg,D034-4D6D,Start with 5 lives | |
snes/bubsyu,gg,4034-4D6D,Start with 25 lives | |
snes/bubsyu,gg,9D34-4D6D,Start with 50 lives | |
snes/bubsyu,gg,5934-4D6D,Start with 75 lives | |
snes/bubsyu,gg,DD60-1FD6,Each yarn ball worth 0 | |
snes/bubsyu,gg,D960-1FD6,Each yarn ball worth 5 | |
snes/bubsyu,gg,FD60-1FD6,Each yarn ball worth 10 | |
snes/bubsyu,gg,DD69-4F6C,Crate of yarn holds 0 instead of 25 | |
snes/bubsyu,gg,9D69-4F6C,Crate of yarn holds 50 | |
snes/bubsyu,gg,5969-4F6C,Crate of yarn holds 75 | |
snes/bubsyu,gg,BB69-4F6C,Crate of yarn holds 99 | |
snes/bubsyu,gg,DF6D-472A,Start on chapter 2 | |
snes/bubsyu,gg,D46D-472A,Start on chapter 3 | |
snes/bubsyu,gg,D76D-472A,Start on chapter 4 | |
snes/bubsyu,gg,D06D-472A,Start on chapter 5 | |
snes/bubsyu,gg,D96D-472A,Start on chapter 6 | |
snes/bubsyu,gg,D16D-472A,Start on chapter 7 | |
snes/bubsyu,gg,D66D-472A,Start on chapter 8 | |
snes/bubsyu,gg,DC6D-472A,Start on chapter 9 | |
snes/bubsyu,gg,DA6D-472A,Start on chapter 10 | |
snes/bubsyu,gg,D26D-472A,Start on chapter 11 | |
snes/bubsyu,gg,D36D-472A,Start on chapter 12 | |
snes/bubsyu,gg,DE6D-472A,Start on chapter 13 | |
snes/bubsyu,gg,FD6D-472A,Start on chapter 14 | |
snes/bubsyu,gg,FF6D-472A,Start on Chapter 15 | |
snes/bubsyu,gg,F46D-472A,Start on Chapter 16 | |
snes/bubsyu,gg,946B-1D8B,Bogus jump | |
snes/bubsyu,gg,716B-1D8B,Super jump | |
snes/bubsyu,gg,436B-1D8B,Mega-jump | |
snes/bubsyu,gg,DDB4-3404,Infinite time | |
snes/bugsbrabu,gg,C28C-4FAF,Infinite energy | |
snes/bugsbrabu,gg,DC60-CD0D,Start and continue with 10 lives | |
snes/bugsbrabu,gg,D460-CD0D,Start and continue with 2 lives | |
snes/bugsbrabu,gg,DDA3-3D07,Infinite lives | |
snes/bugsbrabu,gg,A38C-4FAF,Take minimal damage | |
snes/bugsbrabu,gg,DD88-476F,Full energy from carrots | |
snes/bugsbrabu,gg,DDBD-47DD,Spin attack drains no energy | |
snes/bugsbrabu,gg,DDB2-440D,^ | |
snes/bugsbrabu,gg,D4BD-47DD,Spin attack drains more energy | |
snes/bugsbrabu,gg,D4B2-4402,^ | |
snes/bugsbrabu,gg,F0B4-1404,Moon-jumping Bugs(tm) | |
snes/bugsbrabu,gg,0DB4-1404,Super jumping Bugs | |
snes/bugsbrabu,gg,E0B7-1DD4,^ | |
snes/cvaniadx,gg,C96D-17FF,Infinite energy | |
snes/cvaniadx,gg,4D21-1707,Start with half energy | |
snes/cvaniadx,gg,F421-1707,Start with 1/4 energy | |
snes/cvaniadx,gg,7D21-1707,Start with 3/4 energy | |
snes/cvaniadx,gg,DD29-1763,Small hearts worth 0 | |
snes/cvaniadx,gg,FD29-1763,Small hearts worth 10 | |
snes/cvaniadx,gg,4929-1763,Small hearts worth 25 | |
snes/cvaniadx,gg,C9A6-3D94,Item Crash doesn�t use hearts | |
snes/cvaniadx,gg,6D81-170F,Start with 99 hearts | |
snes/cvaniadx,gg,9D81-170F,Start with 50 hearts | |
snes/cvaniadx,gg,4981-170F,Start with 25 hearts | |
snes/cvaniadx,gg,DD85-1D6F,Start with 1 life | |
snes/cvaniadx,gg,DB85-1D6F,Start with 10 lives | |
snes/cvaniadx,gg,4085-1D6F,Start with 25 lives | |
snes/cvaniadx,gg,0B85-1D6F,Start with 50 lives | |
snes/cvaniadx,gg,BB85-1D6F,Start with 99 lives | |
snes/cvaniadx,gg,C9AF-47A7,Infinite lives | |
snes/cvaniadx,gg,49A4-44D7,Start with 25 hearts after you die | |
snes/cvaniadx,gg,9DA4-44D7,Start with 50 hearts after you die | |
snes/cvaniadx,gg,BBA4-44D7,Start with 99 hearts after you die | |
snes/cvaniadx,gg,DD6F-CFBF,No Invincibility after getting hit | |
snes/cvaniadx,gg,EE6F-CFBF,More invincibility after getting hit | |
snes/cvaniadx,gg,C969-CD2D,1 hit and you're invincible | |
snes/chessmstu,gg,C9C7-D76F,White player's timer is stopped | |
snes/chessmstu,gg,C9C9-DFDF,Black player's timer is stopped | |
snes/chessmstu,gg,56C4-D46F,Timers count 2x as slow | |
snes/chessmstu,gg,80C4-D46F,Timers count 3x times as slow | |
snes/chessmstu,gg,F3C4-D46F,Timers count 2x as fast | |
snes/chessmstu,gg,F0C4-D46F,Timers count 3x times as fast | |
snes/chester,gg,3CBF-0D69,Infinite life points | |
snes/chester,gg,D469-DFD9,Start with 2 life points | |
snes/chester,gg,DD69-DFD9,Start with 0 life points | |
snes/chester,gg,D965-D7DB,Badges worth 5 | |
snes/chester,gg,4965-D7DB,Badges worth 25 | |
snes/chester,gg,9D65-D7DB,Badges worth 50 | |
snes/chester,gg,A26F-04D4,Infinite credits | |
snes/chester,gg,3C60-04D9,Invincibility (Chester(tm) blinks)--you may freeze if | |
snes/clayfghtu,gg,6280-DD6F,Enable Blob's Bomb(tm) move-- | |
snes/clayfghtu,gg,DD4A-8548,Always fight Bad Mr. Frosty(tm) after 1st match | |
snes/clayfghtu,gg,DD9C-E53E,^ | |
snes/clayfghtu,gg,DD4A-8548,Always fight Taffy(tm) after 1st match | |
snes/clayfghtu,gg,DF9C-E53E,^ | |
snes/clayfghtu,gg,DD4A-8548,Always fight Tiny(tm) after 1st match | |
snes/clayfghtu,gg,D49C-E53E,^ | |
snes/clayfghtu,gg,DD4A-8548,Always fight The Blob(tm) after 1st match | |
snes/clayfghtu,gg,D79C-E53E,^ | |
snes/clayfghtu,gg,DD4A-8548,Always fight Blue Suede Goo(tm) after 1st match | |
snes/clayfghtu,gg,D09C-E53E,^ | |
snes/clayfghtu,gg,DD4A-8548,Always fight Ickybod Clay(tm) after 1st match | |
snes/clayfghtu,gg,D99C-E53E,^ | |
snes/clayfghtu,gg,DD4A-8548,Always fight Helga(tm) after 1st match | |
snes/clayfghtu,gg,D19C-E53E,^ | |
snes/clayfghtu,gg,DD4A-8548,Always fight Bonker(tm) after 1st match | |
snes/clayfghtu,gg,D59C-E53E,^ | |
snes/clayfghtu,gg,DD4A-8548,Always fight N. Boss(tm) after 1st match | |
snes/clayfghtu,gg,D69C-E53E,^ | |
snes/clayfghtu,gg,FDF7-E5CE,Start with 1/6 health--1st round | |
snes/clayfghtu,gg,4DF7-E5CE,Start with 1/3 health--1st round | |
snes/clayfghtu,gg,7DF7-E5CE,Start with 1/2 health--1st round | |
snes/clayfghtu,gg,0DF7-E5CE,Start with 2/3 health--1st round | |
snes/clayfghtu,gg,9DF7-E5CE,Start with 5/6 health--1st round | |
snes/clayfghtu,gg,FD4A-E01C,Start with 1/6 health--2nd and later rounds | |
snes/clayfghtu,gg,4D4A-E01C,Start with 1/3 health--2nd and later rounds | |
snes/clayfghtu,gg,7D4A-E01C,Start with 1/2 health--2nd and later rounds | |
snes/clayfghtu,gg,0D4A-E01C,Start with 2/3 health--2nd and later rounds | |
snes/clayfghtu,gg,9D4A-E01C,Start with 5/6 health--2nd and later rounds | |
snes/clayfghtu,gg,7D46-E1C2,Bad Mr. Frosty's Brutal Punches do more damage | |
snes/clayfghtu,gg,7D46-E132,^ | |
snes/clayfghtu,gg,7D46-E542,^ | |
snes/clayfghtu,gg,7D46-E512,^ | |
snes/clayfghtu,gg,7D46-E5C2,^ | |
snes/clayfghtu,gg,7D46-E532,Bad Mr. Frosty's Medium Punches do more damage | |
snes/clayfghtu,gg,7D4B-E042,^ | |
snes/clayfghtu,gg,7D4B-E012,^ | |
snes/clayfghtu,gg,7D4B-E0C2,^ | |
snes/clayfghtu,gg,7D4B-E032,^ | |
snes/clayfghtu,gg,7D4B-E942,Bad Mr. Frosty's Quick Punches do more damage | |
snes/clayfghtu,gg,7D4B-E912,^ | |
snes/clayfghtu,gg,7D4B-E9C2,^ | |
snes/clayfghtu,gg,7D4B-E932,^ | |
snes/clayfghtu,gg,7D4B-E142,^ | |
snes/clayfghtu,gg,7D4B-E112,Bad Mr. Frosty's Brutal Kicks do more damage | |
snes/clayfghtu,gg,7D4B-E1C2,^ | |
snes/clayfghtu,gg,7D4B-E132,^ | |
snes/clayfghtu,gg,7D4B-E542,^ | |
snes/clayfghtu,gg,7D4B-E512,^ | |
snes/clayfghtu,gg,7D4B-E5C2,Bad Mr. Frosty's Medium Kicks do more damage | |
snes/clayfghtu,gg,7D4B-E532,^ | |
snes/clayfghtu,gg,7D4C-E042,^ | |
snes/clayfghtu,gg,7D4C-E012,^ | |
snes/clayfghtu,gg,7D4C-E0C2,^ | |
snes/clayfghtu,gg,7D4C-E032,Bad Mr. Frosty's Quick Kicks do more damage | |
snes/clayfghtu,gg,7D4C-E942,^ | |
snes/clayfghtu,gg,7D4C-E912,^ | |
snes/clayfghtu,gg,7D4C-E9C2,^ | |
snes/clayfghtu,gg,7D4C-E932,^ | |
snes/clayfghtu,gg,7D4C-E142,Bad Mr. Frosty's Snow Ball (all punches) does more damage | |
snes/clayfghtu,gg,7D48-E0C2,Taffy's Brutal Punches do more damage | |
snes/clayfghtu,gg,7D48-E032,^ | |
snes/clayfghtu,gg,7D48-E942,^ | |
snes/clayfghtu,gg,7D48-E912,^ | |
snes/clayfghtu,gg,7D48-E9C2,^ | |
snes/clayfghtu,gg,7D48-E932,Taffy's Medium Punches do more damage | |
snes/clayfghtu,gg,7D48-E142,^ | |
snes/clayfghtu,gg,7D48-E112,^ | |
snes/clayfghtu,gg,7D48-E1C2,^ | |
snes/clayfghtu,gg,7D48-E132,^ | |
snes/clayfghtu,gg,7D48-E542,Taffy's Quick Punches do more damage | |
snes/clayfghtu,gg,7D48-E512,^ | |
snes/clayfghtu,gg,7D48-E5C2,^ | |
snes/clayfghtu,gg,7D48-E532,^ | |
snes/clayfghtu,gg,7D4A-E042,^ | |
snes/clayfghtu,gg,7D4A-E012,Taffy's Brutal Kicks do more damage | |
snes/clayfghtu,gg,7D4A-E0C2,^ | |
snes/clayfghtu,gg,7D4A-E032,^ | |
snes/clayfghtu,gg,7D4A-E942,^ | |
snes/clayfghtu,gg,7D4A-E912,^ | |
snes/clayfghtu,gg,7D4A-E9C2,Taffy's Medium kick does more damage | |
snes/clayfghtu,gg,7D4A-E932,^ | |
snes/clayfghtu,gg,7D4A-E142,^ | |
snes/clayfghtu,gg,7D4A-E112,^ | |
snes/clayfghtu,gg,7D4A-E1C2,^ | |
snes/clayfghtu,gg,7D4A-E132,Taffy's Quick Kicks do more damage--NOT IN CROUCH | |
snes/clayfghtu,gg,7D4A-E542,^ | |
snes/clayfghtu,gg,7D4A-7513,^ | |
snes/clayfghtu,gg,7D4A-E5C2,^ | |
snes/clayfghtu,gg,7D4A-E532,^ | |
snes/clayfghtu,gg,7D42-E912,Taffy's Whack (all punches) does more damage | |
snes/clayfghtu,gg,7D42-E9C2,Taffy's Whack (all kicks) does more damage | |
snes/clayfghtu,gg,7D42-E1C2,Tiny's Brutal Punches do more damage | |
snes/clayfghtu,gg,7D42-E132,^ | |
snes/clayfghtu,gg,7D42-E542,^ | |
snes/clayfghtu,gg,7D42-E512,^ | |
snes/clayfghtu,gg,7D42-E5C2,^ | |
snes/clayfghtu,gg,7D42-E532,Tiny's Medium Punches do more damage | |
snes/clayfghtu,gg,7D43-E042,^ | |
snes/clayfghtu,gg,7D43-E012,^ | |
snes/clayfghtu,gg,7D43-E0C2,^ | |
snes/clayfghtu,gg,7D43-E032,^ | |
snes/clayfghtu,gg,7D43-E942,Tiny's Quick Punches do more damage | |
snes/clayfghtu,gg,7D43-E912,^ | |
snes/clayfghtu,gg,7D43-E9C2,^ | |
snes/clayfghtu,gg,7D43-E932,^ | |
snes/clayfghtu,gg,7D43-E142,^ | |
snes/clayfghtu,gg,7D43-E112,Tiny's Brutal Kicks do more damage | |
snes/clayfghtu,gg,7D43-E1C2,^ | |
snes/clayfghtu,gg,7D43-E132,^ | |
snes/clayfghtu,gg,7D43-E542,^ | |
snes/clayfghtu,gg,7D43-E512,^ | |
snes/clayfghtu,gg,7D43-E5C2,Tiny's Medium Kicks do more damage | |
snes/clayfghtu,gg,7D43-E532,^ | |
snes/clayfghtu,gg,7D4E-E042,^ | |
snes/clayfghtu,gg,7D4E-E012,^ | |
snes/clayfghtu,gg,7D4E-E0C2,^ | |
snes/clayfghtu,gg,7D4E-E032,Tiny's Quick Kicks do more damage | |
snes/clayfghtu,gg,7D4E-E942,^ | |
snes/clayfghtu,gg,7D4E-E912,^ | |
snes/clayfghtu,gg,7D4E-E9C2,^ | |
snes/clayfghtu,gg,7D4E-E932,^ | |
snes/clayfghtu,gg,7D4E-E142,Tiny's Medicine Ball Does more damage | |
snes/clayfghtu,gg,7D4E-E512,Tiny's Sucker Punch does more damage | |
snes/clayfghtu,gg,7D4D-70C3,Blob's Brutal Punches do more damage | |
snes/clayfghtu,gg,7D4D-7033,^ | |
snes/clayfghtu,gg,7D4D-7943,^ | |
snes/clayfghtu,gg,7D4D-7913,^ | |
snes/clayfghtu,gg,7D4D-79C3,^ | |
snes/clayfghtu,gg,7D4D-7933,Blob's Medium Punches do more damage | |
snes/clayfghtu,gg,7D4D-7143,^ | |
snes/clayfghtu,gg,7D4D-7113,^ | |
snes/clayfghtu,gg,7D4D-71C3,^ | |
snes/clayfghtu,gg,7D4D-7133,^ | |
snes/clayfghtu,gg,7D4D-7543,Blob's Quick Punches do more damage | |
snes/clayfghtu,gg,7D4D-7513,^ | |
snes/clayfghtu,gg,7D4D-75C3,^ | |
snes/clayfghtu,gg,7D4D-7533,^ | |
snes/clayfghtu,gg,7D4F-7043,^ | |
snes/clayfghtu,gg,7D4F-7013,Blob's Brutal kick does more damage | |
snes/clayfghtu,gg,7D4F-70C3,^ | |
snes/clayfghtu,gg,7D4F-7033,^ | |
snes/clayfghtu,gg,7D4F-7943,^ | |
snes/clayfghtu,gg,7D4F-7913,^ | |
snes/clayfghtu,gg,7D4F-79C3,Blob's Medium Kicks do more damage | |
snes/clayfghtu,gg,7D4F-7933,^ | |
snes/clayfghtu,gg,7D4F-7143,^ | |
snes/clayfghtu,gg,7D4F-7113,^ | |
snes/clayfghtu,gg,7D4F-71C3,^ | |
snes/clayfghtu,gg,7D4F-7133,Blob's Quick Kicks do more damage | |
snes/clayfghtu,gg,7D4F-7543,^ | |
snes/clayfghtu,gg,7D4F-7513,^ | |
snes/clayfghtu,gg,7D4F-75C3,^ | |
snes/clayfghtu,gg,7D4F-7533,^ | |
snes/clayfghtu,gg,7D44-71C3,Blue Suede Goo's Brutal Punches do more damage | |
snes/clayfghtu,gg,7D44-7133,^ | |
snes/clayfghtu,gg,7D44-7543,^ | |
snes/clayfghtu,gg,7D44-7513,^ | |
snes/clayfghtu,gg,7D44-75C3,^ | |
snes/clayfghtu,gg,7D44-7533,Blue Suede Goo's Medium Punches do more damage | |
snes/clayfghtu,gg,7D47-7043,^ | |
snes/clayfghtu,gg,7D47-7013,^ | |
snes/clayfghtu,gg,7D47-70C3,^ | |
snes/clayfghtu,gg,7D47-7033,^ | |
snes/clayfghtu,gg,7D47-7943,Blue Suede Goo's Quick Punches do more damage | |
snes/clayfghtu,gg,7D47-7913,^ | |
snes/clayfghtu,gg,7D47-79C3,^ | |
snes/clayfghtu,gg,7D47-7933,^ | |
snes/clayfghtu,gg,7D47-7143,^ | |
snes/clayfghtu,gg,7D47-7113,Blue Suede Goo's Brutal Kicks do more damage | |
snes/clayfghtu,gg,7D47-71C3,^ | |
snes/clayfghtu,gg,7D47-7133,^ | |
snes/clayfghtu,gg,7D47-7543,^ | |
snes/clayfghtu,gg,7D47-7513,^ | |
snes/clayfghtu,gg,7D47-75C3,Blue Suede Goo's Medium Kicks do more damage | |
snes/clayfghtu,gg,7D47-7533,^ | |
snes/clayfghtu,gg,7D40-7043,^ | |
snes/clayfghtu,gg,7D40-7013,^ | |
snes/clayfghtu,gg,7D40-70C3,^ | |
snes/clayfghtu,gg,7D40-7033,Blue Suede Goo's Quick Kicks do more damage | |
snes/clayfghtu,gg,7D40-7943,^ | |
snes/clayfghtu,gg,7D40-7913,^ | |
snes/clayfghtu,gg,7D40-79C3,^ | |
snes/clayfghtu,gg,7D40-7933,^ | |
snes/clayfghtu,gg,7D49-70C3,Ickybod Clay's Brutal Punches do more damage | |
snes/clayfghtu,gg,7D49-7033,^ | |
snes/clayfghtu,gg,7D49-7943,^ | |
snes/clayfghtu,gg,7D49-7913,^ | |
snes/clayfghtu,gg,7D49-79C3,^ | |
snes/clayfghtu,gg,7D49-7933,Ickybod Clay's Medium Punches do more damage | |
snes/clayfghtu,gg,7D49-7143,^ | |
snes/clayfghtu,gg,7D49-7113,^ | |
snes/clayfghtu,gg,7D49-71C3,^ | |
snes/clayfghtu,gg,7D49-7133,^ | |
snes/clayfghtu,gg,7D49-7543,Ickybod Clay's Quick Punches do more damage | |
snes/clayfghtu,gg,7D49-7513,^ | |
snes/clayfghtu,gg,7D49-75C3,^ | |
snes/clayfghtu,gg,7D49-7533,^ | |
snes/clayfghtu,gg,7D41-7043,^ | |
snes/clayfghtu,gg,7D41-7013,Ickybod Clay's Brutal Kicks do more damage | |
snes/clayfghtu,gg,7D41-70C3,^ | |
snes/clayfghtu,gg,7D41-7033,^ | |
snes/clayfghtu,gg,7D41-7943,^ | |
snes/clayfghtu,gg,7D41-7913,^ | |
snes/clayfghtu,gg,7D41-79C3,Ickybod Clay's Medium Kicks do more damage | |
snes/clayfghtu,gg,7D41-7933,^ | |
snes/clayfghtu,gg,7D41-7143,^ | |
snes/clayfghtu,gg,7D41-7113,^ | |
snes/clayfghtu,gg,7D41-71C3,^ | |
snes/clayfghtu,gg,7D41-7133,Ickybod Clay's Quick Kicks do more damage | |
snes/clayfghtu,gg,7D41-7543,^ | |
snes/clayfghtu,gg,7D41-7513,^ | |
snes/clayfghtu,gg,7D41-75C3,^ | |
snes/clayfghtu,gg,7D41-7533,^ | |
snes/clayfghtu,gg,7D45-7013,Ickybod Clay's Ecto Punch does more damage | |
snes/clayfghtu,gg,7D45-71C3,Helga's Brutal Punches do more damage | |
snes/clayfghtu,gg,7D45-7133,^ | |
snes/clayfghtu,gg,7D45-7543,^ | |
snes/clayfghtu,gg,7D45-7513,^ | |
snes/clayfghtu,gg,7D45-75C3,^ | |
snes/clayfghtu,gg,7D45-7533,Helga's Medium Punches do more damage | |
snes/clayfghtu,gg,7D46-7043,^ | |
snes/clayfghtu,gg,7D46-7013,^ | |
snes/clayfghtu,gg,7D46-70C3,^ | |
snes/clayfghtu,gg,7D46-7033,^ | |
snes/clayfghtu,gg,7D46-7943,Helga's Quick Punches do more damage | |
snes/clayfghtu,gg,7D46-7913,^ | |
snes/clayfghtu,gg,7D46-79C3,^ | |
snes/clayfghtu,gg,7D46-7933,^ | |
snes/clayfghtu,gg,7D46-7143,^ | |
snes/clayfghtu,gg,7D46-7113,Helga's Brutal Kicks do more damage | |
snes/clayfghtu,gg,7D46-71C3,^ | |
snes/clayfghtu,gg,7D46-7133,^ | |
snes/clayfghtu,gg,7D46-7543,^ | |
snes/clayfghtu,gg,7D46-7513,^ | |
snes/clayfghtu,gg,7D46-75C3,Helga's Medium Kicks do more damage | |
snes/clayfghtu,gg,7D46-7533,^ | |
snes/clayfghtu,gg,7D4B-7043,^ | |
snes/clayfghtu,gg,7D4B-7013,^ | |
snes/clayfghtu,gg,7D4B-70C3,^ | |
snes/clayfghtu,gg,7D46-5033,Helga's Quick Kicks do more damage--NOT FAR AWAY | |
snes/clayfghtu,gg,7D4B-7943,^ | |
snes/clayfghtu,gg,7D4B-7913,^ | |
snes/clayfghtu,gg,7D4B-79C3,^ | |
snes/clayfghtu,gg,7D4B-7933,^ | |
snes/clayfghtu,gg,7D4B-71C3,Helga's Viking Ram does more damage | |
snes/clayfghtu,gg,7D4C-70C3,Bonker's Brutal Punches do more damage | |
snes/clayfghtu,gg,7D4C-7033,^ | |
snes/clayfghtu,gg,7D4C-7943,^ | |
snes/clayfghtu,gg,7D4C-7913,^ | |
snes/clayfghtu,gg,7D4C-79C3,^ | |
snes/clayfghtu,gg,7D4C-7933,Bonker's Medium Punches do more damage | |
snes/clayfghtu,gg,7D4C-7143,^ | |
snes/clayfghtu,gg,7D4C-7113,^ | |
snes/clayfghtu,gg,7D4C-71C3,^ | |
snes/clayfghtu,gg,7D4C-7133,^ | |
snes/clayfghtu,gg,7D4C-7543,Bonker's Quick Punches do more damage | |
snes/clayfghtu,gg,7D4C-7513,^ | |
snes/clayfghtu,gg,7D4C-75C3,^ | |
snes/clayfghtu,gg,7D4C-7533,^ | |
snes/clayfghtu,gg,7D48-7043,^ | |
snes/clayfghtu,gg,7D48-7013,Bonker's Brutal Kicks do more damage | |
snes/clayfghtu,gg,7D48-70C3,^ | |
snes/clayfghtu,gg,7D48-7033,^ | |
snes/clayfghtu,gg,7D48-7943,^ | |
snes/clayfghtu,gg,7D48-7913,^ | |
snes/clayfghtu,gg,7D48-79C3,Bonker's Medium Kicks do more damage | |
snes/clayfghtu,gg,7D48-7933,^ | |
snes/clayfghtu,gg,7D48-7143,^ | |
snes/clayfghtu,gg,7D48-7113,^ | |
snes/clayfghtu,gg,7D48-71C3,^ | |
snes/clayfghtu,gg,7D48-7133,Bonker's Quick Kicks do more damage | |
snes/clayfghtu,gg,7D48-7543,^ | |
snes/clayfghtu,gg,7D48-7513,^ | |
snes/clayfghtu,gg,7D48-75C3,^ | |
snes/clayfghtu,gg,7D48-7533,^ | |
snes/clayfghtu,gg,7D4A-7043,Bonker's Cutting Cartwheel does more damage | |
snes/ctrigger,gg,EEDD-7F5D,Start with a higher max. HP | |
snes/ctrigger,gg,63DD-745D,Start with a higher max. MP | |
snes/ctrigger,gg,BDDD-74ED,Start with max. power | |
snes/ctrigger,gg,BDDD-777D,Start with max. stamina | |
snes/ctrigger,gg,BDDD-775D,Start with max. speed | |
snes/ctrigger,gg,BDDD-778D,Start with max. magic | |
snes/ctrigger,gg,BDDD-77ED,Start with max. hit ratio | |
snes/ctrigger,gg,BDDF-7D7D,Start with max. evade | |
snes/ctrigger,gg,BDDF-7D5D,Start with max. magic defense | |
snes/clayfgt2u,gg,4D08-E4A1,Select more speed in options | |
snes/clayfgt2u,gg,DB0B-E4D1,Select more difficulty in options | |
snes/clayfgt2u,gg,8F59-EDA7,Both players jump off the screen | |
snes/clayfgt2u,gg,CB51-7D64,Infinite energy and infinite time | |
snes/clayfgt2u,gg,6251-7F04,^ | |
snes/clayfgt2u,gg,4651-7F64,^ | |
snes/clayfgt2u,gg,F651-7FA4,^ | |
snes/clayfgt2u,gg,EE0C-77E9,Blob spit kills | |
snes/clayfgt2u,gg,EE0E-7479,Buzz saw kills | |
snes/clayfgt2u,gg,EE09-5789,Rocket-anvil attack kills | |
snes/clayfgt2u,gg,EEB0-5D7C,Spinning carrot kills | |
snes/clayfgt2u,gg,EEBB-5F8C,Spin kick towards(special move) kills | |
snes/clayfgt2u,gg,EE1C-5785,Brutal cartwheel kills (when close) | |
snes/clayfgt2u,gg,EE15-8DE5,Ground spin kills | |
snes/clue,gg,CBBC-0D07,Always roll a 1 | |
snes/clue,gg,3CBC-0DA7,^ | |
snes/clue,gg,DDBC-0D67,^ | |
snes/clue,gg,CBBC-0D07,Always roll a 2 | |
snes/clue,gg,3CBC-0DA7,^ | |
snes/clue,gg,DFBC-0D67,^ | |
snes/clue,gg,CBBC-0D07,Always roll a 3 | |
snes/clue,gg,3CBC-0DA7,^ | |
snes/clue,gg,D4BC-0D67,^ | |
snes/clue,gg,CBBC-0D07,Always roll a 4 | |
snes/clue,gg,3CBC-0DA7,^ | |
snes/clue,gg,D7BC-0D67,^ | |
snes/clue,gg,CBBC-0D07,Always roll a 5 | |
snes/clue,gg,3CBC-0DA7,^ | |
snes/clue,gg,D0BC-0D67,^ | |
snes/clue,gg,CBBC-0D07,Always roll a 6 | |
snes/clue,gg,3CBC-0DA7,^ | |
snes/clue,gg,D9BC-0D67,^ | |
snes/clue,gg,BDBA-D464,Allow no interrogations instead of 2 | |
snes/clue,gg,DFBA-D4D4,Allow only 1 interrogation | |
snes/clue,gg,D7BA-D4D4,Allow 3 interrogations | |
snes/clue,gg,D0BA-D4D4,Allow 4 interrogations | |
snes/clue,gg,D9BA-D4D4,Allow 5 interrogations | |
snes/clue,gg,8B83-070F,Infinite interrogations | |
snes/coolspotu,gg,402C-D7D1,Infinite lives | |
snes/coolspotu,gg,DF28-D404,Start with 1 life | |
snes/coolspotu,gg,D128-D404,Start with 6 lives | |
snes/coolspotu,gg,DB28-D404,Start with 9 lives | |
snes/coolspotu,gg,FE89-DF69,Less invincibility time | |
snes/coolspotu,gg,EE89-DF69,More invincibility time | |
snes/coolspotu,gg,D98C-0D05,5 seconds picked up | |
snes/coolspotu,gg,7A8C-0D05,1 minute picked up | |
snes/coolspotu,gg,FD89-07D5,16% picked up from '7up' | |
snes/coolspotu,gg,DD26-D4D9,Be able to free fellow spot right away | |
snes/congocapu,gg,DDAC-4F09,Start with 1 life | |
snes/congocapu,gg,D9AC-4F09,Start with 6 lives | |
snes/congocapu,gg,D6AC-4F09,Start with 9 lives | |
snes/congocapu,gg,DDB0-44D4,1 life after continue | |
snes/congocapu,gg,D9B0-44D4,6 lives after continue | |
snes/congocapu,gg,D6B0-44D4,9 lives after continue | |
snes/congocapu,gg,DDEC-CF6D,Infinite lives | |
snes/congocapu,gg,64B9-4FD4,Start as Super Congo | |
snes/congocapu,gg,CB69-34D7,Stay as Super Congo (you may change if you walk on spikes) | |
snes/congocapu,gg,CBB2-340D,1 ruby turns you into Super Congo | |
snes/congocapu,gg,D4B2-346D,^ | |
snes/contra3,gg,22BB-AD01,Infinite lives--side-view levels | |
snes/contra3,gg,2264-D760,Infinite bombs--side-view levels | |
snes/contra3,gg,D9BB-AFA1,Start with 5 bombs on each life--side-view levels | |
snes/contra3,gg,D9CE-6D0D,^ | |
snes/contra3,gg,DBBB-AFA1,Start with 9 bombs on each life--side-view levels | |
snes/contra3,gg,DBCE-6D0D,^ | |
snes/contra3,gg,22BB-6F0B,Infinite lives--top-view levels | |
snes/contra3,gg,6DBB-64DB,^ | |
snes/contra3,gg,22B8-0766,Infinite bombs--top-view levels | |
snes/contra3,gg,D963-6708,Start with 5 bombs on each life--top-view levels | |
snes/contra3,gg,D9CE-6D0F,^ | |
snes/contra3,gg,DB63-6708,Start with 9 bombs on each life--top-view levels | |
snes/contra3,gg,DBCE-6D0F,^ | |
snes/cutthru,gg,C92C-47D8,No enemies and bosses are invisible | |
snes/cutthru,gg,FD68-34C7,Start with 1/2 energy | |
snes/cutthru,gg,FD82-370B,^ | |
snes/cutthru,gg,F268-34C7,Start with 3/4 energy | |
snes/cutthru,gg,F282-370B,^ | |
snes/cutthru,gg,50C7-3DD8,1 hit kills almost everything | |
snes/cutthru,gg,DFEA-34A1,Start with 1 life | |
snes/cutthru,gg,D9EA-34A1,Start with 5 lives | |
snes/cutthru,gg,DBEA-34A1,Start with 9 lives | |
snes/cutthru,gg,DEEA-34A1,Start with 15 lives | |
snes/cutthru,gg,FBEA-34A1,Start with 25 lives | |
snes/cutthru,gg,CBC1-3D60,Infinite lives | |
snes/cybernatu,gg,D4BD-176F,Start on level 3.1 | |
snes/cybernatu,gg,D7BD-176F,Start on level 3.2 | |
snes/cybernatu,gg,D0BD-176F,Start on level 3.3 | |
snes/cybernatu,gg,D9BD-176F,Start on level 4.1 | |
snes/cybernatu,gg,D1BD-176F,Start on level 4.2 | |
snes/cybernatu,gg,D5BD-176F,Start on level 5.1 | |
snes/cybernatu,gg,D6BD-176F,Start on level 5.2 | |
snes/cybernatu,gg,DBBD-176F,Start on level 6.1 | |
snes/cybernatu,gg,FDBD-176F,Start on level 7.3 | |
snes/cybernatu,gg,FFBD-176F,Start on level 7.4 | |
snes/cybernatu,gg,F4BD-176F,View the failed ending | |
snes/cybernatu,gg,F7BD-176F,View the successful ending | |
snes/cybernatu,gg,62BF-17AF,Start with lasers | |
snes/cybernatu,gg,62BF-17DF,Start with homing missiles | |
snes/cybernatu,gg,62B4-1D6F,Start with napalm | |
snes/cybernatu,gg,D4BF-1FDF,Weapons start at level 2 | |
snes/cybernatu,gg,D7BF-1FDF,Weapons start at level 3 | |
snes/cybernatu,gg,DFB1-17AF,Start with 2 credits | |
snes/cybernatu,gg,D9B1-17AF,Start with 6 credits | |
snes/cybernatu,gg,DBB1-17AF,Start with 10 credits | |
snes/cybernatu,gg,C234-4FDD,Infinite credits | |
snes/cybernatu,gg,D461-4D62,Only 2 P's needed for level 2 vulcan | |
snes/cybernatu,gg,D061-4FD2,Only 4 P's needed for level 3 vulcan | |
snes/cybernatu,gg,D761-4462,Only 3 P's needed for level 3 laser | |
snes/cybernatu,gg,D765-4DD2,Only 3 P's needed for level 3 missile | |
snes/cybernatu,gg,D465-4FD2,Only 2 P's needed for level 2 napalm | |
snes/cybernatu,gg,D065-4F62,Only 4 P's needed for level 3 napal | |
snes/cybernatu,gg,D465-4462,Only 2 P's needed for level 2 punch | |
snes/cybernatu,gg,D765-47D2,Only 3 P's needed for level 3 punch | |
snes/cybernatu,gg,82C9-470C,Protection against some hazards | |
snes/cybernatu,gg,82C7-4FDC,^ | |
snes/cybernatu,gg,DD3F-1406,Energy chip worth nothing | |
snes/cybernatu,gg,CD3F-1406,Energy chip worth more | |
snes/dforce,gg,7168-D5F6,Start with 10 lives | |
snes/dforce,gg,C668-D596,^ | |
snes/dforce,gg,C868-D5F6,Start with 12 lives | |
snes/dforce,gg,C068-D596,^ | |
snes/dforce,gg,CF68-D5F6,Start with 14 lives | |
snes/dforce,gg,EF68-D596,^ | |
snes/dforce,gg,9E68-D5F6,Start with 16 lives | |
snes/dforce,gg,C068-D596,^ | |
snes/dforce,gg,3CCA-D4DD,Infinite lives | |
snes/dforce,gg,7168-D70F,Continue with 10 lives | |
snes/dforce,gg,C668-D76F,^ | |
snes/dforce,gg,C868-D70F,Continue with 12 lives | |
snes/dforce,gg,C068-D76F,^ | |
snes/dforce,gg,CF68-D70F,Continue with 14 lives | |
snes/dforce,gg,EF68-D76F,^ | |
snes/dforce,gg,9E68-D70F,Continue with 16 lives | |
snes/dforce,gg,C068-D76F,^ | |
snes/dforce,gg,DFB6-DF6D,Start with cannon power at level 2 instead of 1 | |
snes/dforce,gg,D4B6-DF6D,Start with cannon power at level 3 | |
snes/dforce,gg,D7B6-DF6D,Start with cannon power at level 4 | |
snes/dforce,gg,D9B6-DF6D,Start with cannon power at level 6 | |
snes/dforce,gg,D5B6-DF6D,Start with cannon power at level 8 | |
snes/dforce,gg,DBB6-DF6D,Start with cannon power at level 10 | |
snes/dforce,gg,D8B6-DF6D,Start with cannon power at level 12 | |
snes/dforce,gg,DF68-DF0F,Continue with cannon power at level 2 instead of 1 | |
snes/dforce,gg,DE68-DD6F,^ | |
snes/dforce,gg,D468-DF0F,Continue with cannon power at level 3 | |
snes/dforce,gg,DE68-DD6F,^ | |
snes/dforce,gg,D768-DF0F,Continue with cannon power at level 4 | |
snes/dforce,gg,DE68-DD6F,^ | |
snes/dforce,gg,D968-DF0F,Continue with cannon power at level 6 | |
snes/dforce,gg,DE68-DD6F,^ | |
snes/dforce,gg,D568-DF0F,Continue with cannon power at level 8 | |
snes/dforce,gg,DE68-DD6F,^ | |
snes/dforce,gg,DB68-DF0F,Continue with cannon power at level 10 | |
snes/dforce,gg,DE68-DD6F,^ | |
snes/dforce,gg,D868-DF0F,Continue with cannon power at level 12 | |
snes/dforce,gg,DE68-DD6F,^ | |
snes/dforce,gg,DAB6-D76D,Start equipped with unguided missiles | |
snes/dforce,gg,FDB6-D4AD,^ | |
snes/dforce,gg,7D6C-D40F,Continue equipped with unguided missiles | |
snes/dforce,gg,2C6C-D46F,^ | |
snes/dforce,gg,FD6C-D7DF,^ | |
snes/dforce,gg,DDC7-DD0F,Loss of a life does not decrease cannon power at | |
snes/dforce,gg,DDC0-D4DF,Loss of a life does not decrease cannon power at | |
snes/dforce,gg,DA3D-6464,Pink power-up increases missile power along with | |
snes/daffyu,gg,DFBD-1DA4,Start with 1 life | |
snes/daffyu,gg,DBBD-1DA4,Start with 9 lives | |
snes/daffyu,gg,49BD-1DA4,Start with 25 lives | |
snes/daffyu,gg,9FBD-1DA4,Start with 51 lives | |
snes/daffyu,gg,DDB3-3404,Infinite lives | |
snes/daffyu,gg,DDA8-4466,Extra lives cost $500 | |
snes/daffyu,gg,DFA8-4466,Extra lives cost $1 500 | |
snes/daffyu,gg,DD23-34D4,Extra life power-ups don't work | |
snes/daffyu,gg,D423-34D4,Extra life power-ups worth 2 | |
snes/daffyu,gg,D923-34D4,Extra life power-ups worth 5 | |
snes/daffyu,gg,DDA3-3FA6,Extra lives can't be bought | |
snes/daffyu,gg,D4A3-3FA6,2 extra lives for each life you buy | |
snes/daffyu,gg,D9A3-3FA6,5 extra lives for each life you buy | |
snes/daffyu,gg,C283-3D6F,Invincibility | |
snes/daffyu,gg,D1B4-3DD7,Start with 1/2 health | |
snes/daffyu,gg,DBB4-3DD7,Start with 3/4 health | |
snes/daffyu,gg,D121-CD64,Juice cans set health to 1/2 | |
snes/daffyu,gg,DB21-CD64,Juice cans set health to 3/4 | |
snes/daffyu,gg,DDB4-C764,Start with 0 gems | |
snes/daffyu,gg,FDB4-C764,Start with 10 gems (2 continues) | |
snes/daffyu,gg,49B4-C764,Start with 25 gems (5 continues) | |
snes/daffyu,gg,DDA2-C76C,Infinite continues | |
snes/daffyu,gg,DD3C-446D,Gem power-ups worth 0 | |
snes/daffyu,gg,D93C-446D,Gem power-ups worth 5 (1 continue) | |
snes/daffyu,gg,DDA6-34A6,Bought gems worth 0 | |
snes/daffyu,gg,D9A6-34A6,Bought gems worth 5 (1 continue) | |
snes/daffyu,gg,DDA8-44D6,Gems are free | |
snes/daffyu,gg,FDBF-CF64,Start with 10 ammo for all guns (except blaster) | |
snes/daffyu,gg,9DBF-CF64,Start with 50 ammo for all guns | |
snes/daffyu,gg,BDBF-CF64,Start with 90 ammo for all guns | |
snes/daffyu,gg,DD85-17DD,Infinite ammo (must have some ammo for the gun to be selectable | |
snes/daffyu,gg,DDAC-4406,Freeze gun ammo is free | |
snes/daffyu,gg,4DAC-4406,Freeze gun ammo is $200 | |
snes/daffyu,gg,DDAC-44A6,Electricity gun ammo is free | |
snes/daffyu,gg,F9AC-44A6,Electricity gun ammo is $150 | |
snes/daffyu,gg,DDAC-4706,Three-way gun ammo is free | |
snes/daffyu,gg,F9AC-4706,Three-way gun ammo is $150 | |
snes/daffyu,gg,DDAC-47A6,Bomb gun ammo is free | |
snes/daffyu,gg,F9AC-47A6,Bomb gun ammo is $150 | |
snes/daffyu,gg,DDA8-4D06,Antimatter gun ammo is free | |
snes/daffyu,gg,4DA8-4D06,Antimatter gun ammo is $200 | |
snes/daffyu,gg,4DAE-44D6,Bought Freeze gun ammo is worth 20 instead of 10 | |
snes/daffyu,gg,4DA9-1406,Bought Electricity gun ammo is worth 20 | |
snes/daffyu,gg,4DA8-1466,Bought Three-way gun ammo is worth 20 | |
snes/daffyu,gg,4DAF-C4A6,Bought Bomb gun ammo is worth 20 | |
snes/daffyu,gg,4DA5-C7D6,Bought Anti matter gun ammo is worth 20 | |
snes/daffyu,gg,4D28-4FA7,Freeze gun ammo power-ups are worth 20 instead of 10 | |
snes/daffyu,gg,4D26-1DA7,Electricity gun ammo power-ups are worth 20 | |
snes/daffyu,gg,4D20-C7A7,Three-way gun ammo power-ups are worth 20 | |
snes/daffyu,gg,4D2F-34A7,Bomb gun ammo power-ups are worth 20 | |
snes/daffyu,gg,4D23-3FA7,Antimatter gun ammo power-ups are worth 20 | |
snes/daffyu,gg,DDBD-CF04,Start with no nutty attacks | |
snes/daffyu,gg,D7BD-CF04,Start with 3 nutty attacks | |
snes/daffyu,gg,D9BD-CF04,Start with 5 nutty attacks | |
snes/daffyu,gg,D5BD-CF04,Start with 7 nutty attacks | |
snes/daffyu,gg,C287-34AD,Infinite nutty attacks | |
snes/daffyu,gg,DDA8-4F06,Nutty attacks are free | |
snes/daffyu,gg,0DA8-4F06,Nutty attacks are $400 | |
snes/daffyu,gg,D4BD-C7D4,Start with $2500 instead of $1500 | |
snes/daffyu,gg,D7BD-C7D4,Start with $3 500 | |
snes/daffyu,gg,DBBD-C7D4,Start with $9 500 | |
snes/daffyu,gg,7DBD-C7D4,Start with $30 500 | |
snes/daffyu,gg,DDB4-C404,Start with almost no fuel | |
snes/daffyu,gg,F8B4-C404,Start with 2x fuel | |
snes/daffyu,gg,45B4-C404,Start with 3x fuel | |
snes/daffyu,gg,DDA8-4DA6,Jetpack fuel is free | |
snes/daffyu,gg,D1C8-14A7,Fuel is consumed at 1/4 normal rate | |
snes/daffyu,gg,DAC8-14A7,Fuel is consumed at 1/2 normal rate | |
snes/daffyu,gg,F4C8-14A7,Fuel is consumed at 3/4 normal rate | |
snes/daffyu,gg,D12B-17D4,Fuel power-ups are worth 1/2 as much | |
snes/daffyu,gg,FC2B-17D4,Fuel power-ups are worth 2x | |
snes/daffyu,gg,D1A2-C7A6,Bought fuel is worth 1/2 as much | |
snes/daffyu,gg,FCA2-C7A6,Bought fuel is worth 2x as much | |
snes/daffyu,gg,DFB9-1D04,Start on level 1-2 | |
snes/daffyu,gg,D4B9-1D04,Start on level 1-3 | |
snes/daffyu,gg,D7B9-1D04,Start on level 1-4 | |
snes/daffyu,gg,D0B9-1D04,Start on level 2-1 | |
snes/daffyu,gg,D9B9-1D04,Start on level 2-2 | |
snes/daffyu,gg,D1B9-1D04,Start on level 2-3 | |
snes/daffyu,gg,D5B9-1D04,Start on level 2-4 | |
snes/daffyu,gg,D6B9-1D04,Start on level 3-1 | |
snes/daffyu,gg,DBB9-1D04,Start on level 3-2 | |
snes/daffyu,gg,DCB9-1D04,Start on level 3-3 | |
snes/daffyu,gg,D8B9-1D04,Start on level 3-4 | |
snes/daffyu,gg,DAB9-1D04,Start on level 4-1 | |
snes/daffyu,gg,D2B9-1D04,Start on level 4-2 | |
snes/daffyu,gg,D3B9-1D04,Start on level 4-3 | |
snes/daffyu,gg,DEB9-1D04,Start on level 4-4 | |
snes/daffyu,gg,FDB9-1D04,Start on level 5-1 | |
snes/daffyu,gg,FFB9-1D04,Start on level 5-2 | |
snes/daffyu,gg,F4B9-1D04,Start on level 5-3 | |
snes/daffyu,gg,F7B9-1D04,Start on level 5-4 | |
snes/dariustwu,gg,DFB0-A7DD,Start on planet B | |
snes/dariustwu,gg,CDB0-A4AD,^ | |
snes/dariustwu,gg,DDB0-A70D,^ | |
snes/dariustwu,gg,6AB0-A76D,^ | |
snes/dariustwu,gg,D4B0-A7DD,Start on planet C | |
snes/dariustwu,gg,CDB0-A4AD,^ | |
snes/dariustwu,gg,DDB0-A70D,^ | |
snes/dariustwu,gg,6AB0-A76D,^ | |
snes/dariustwu,gg,D7B0-A7DD,Start on planet D | |
snes/dariustwu,gg,CDB0-A4AD,^ | |
snes/dariustwu,gg,DDB0-A70D,^ | |
snes/dariustwu,gg,6AB0-A76D,^ | |
snes/dariustwu,gg,D0B0-A7DD,Start on planet E | |
snes/dariustwu,gg,CDB0-A4AD,^ | |
snes/dariustwu,gg,DDB0-A70D,^ | |
snes/dariustwu,gg,6AB0-A76D,^ | |
snes/dariustwu,gg,D9B0-A7DD,Start on planet F | |
snes/dariustwu,gg,CDB0-A4AD,^ | |
snes/dariustwu,gg,DDB0-A70D,^ | |
snes/dariustwu,gg,6AB0-A76D,^ | |
snes/dariustwu,gg,D1B0-A7DD,Start on planet G | |
snes/dariustwu,gg,CDB0-A4AD,^ | |
snes/dariustwu,gg,DDB0-A70D,^ | |
snes/dariustwu,gg,6AB0-A76D,^ | |
snes/dariustwu,gg,D5B0-A7DD,Start on planet H | |
snes/dariustwu,gg,CDB0-A4AD,^ | |
snes/dariustwu,gg,DDB0-A70D,^ | |
snes/dariustwu,gg,6AB0-A76D,^ | |
snes/dariustwu,gg,D6B0-A7DD,Start on planet I | |
snes/dariustwu,gg,CDB0-A4AD,^ | |
snes/dariustwu,gg,DDB0-A70D,^ | |
snes/dariustwu,gg,6AB0-A76D,^ | |
snes/dariustwu,gg,DBB0-A7DD,Start on planet J | |
snes/dariustwu,gg,CDB0-A4AD,^ | |
snes/dariustwu,gg,DDB0-A70D,^ | |
snes/dariustwu,gg,6AB0-A76D,^ | |
snes/dariustwu,gg,DCB0-A7DD,Start on planet K | |
snes/dariustwu,gg,CDB0-A4AD,^ | |
snes/dariustwu,gg,DDB0-A70D,^ | |
snes/dariustwu,gg,6AB0-A76D,^ | |
snes/dariustwu,gg,D8B0-A7DD,Start on planet L | |
snes/dariustwu,gg,CDB0-A4AD,^ | |
snes/dariustwu,gg,DDB0-A70D,^ | |
snes/dariustwu,gg,6AB0-A76D,^ | |
snes/dariustwu,gg,FDC3-6D67,Both players start with 10 lives | |
snes/dariustwu,gg,CBC3-6D07,^ | |
snes/dariustwu,gg,3CC3-6DA7,^ | |
snes/dariustwu,gg,F9C3-6D67,Both players start with 15 lives | |
snes/dariustwu,gg,CBC3-6D07,^ | |
snes/dariustwu,gg,3CC3-6DA7,^ | |
snes/dariustwu,gg,4DC3-6D67,Both players start with 20 lives | |
snes/dariustwu,gg,CBC3-6D07,^ | |
snes/dariustwu,gg,3CC3-6DA7,^ | |
snes/dariustwu,gg,49C3-6D67,Both players start with 25 lives | |
snes/dariustwu,gg,CBC3-6D07,^ | |
snes/dariustwu,gg,3CC3-6DA7,^ | |
snes/dariustwu,gg,DFC3-6D67,Player 1 starts with 1 life player 2 with 5 lives | |
snes/dariustwu,gg,D9C3-6DA7,^ | |
snes/dariustwu,gg,C4C3-6D07,^ | |
snes/dariustwu,gg,63C3-6FD7,^ | |
snes/dariustwu,gg,C2C3-6FA7,^ | |
snes/dariustwu,gg,DFC3-6D67,Player 1 starts with 1 life player 2 with 10 lives | |
snes/dariustwu,gg,FDC3-6DA7,^ | |
snes/dariustwu,gg,C4C3-6D07,^ | |
snes/dariustwu,gg,63C3-6FD7,^ | |
snes/dariustwu,gg,C2C3-6FA7,^ | |
snes/dariustwu,gg,D4C3-6D67,Player 1 starts with 2 lives player 2 with 5 lives | |
snes/dariustwu,gg,D9C3-6DA7,^ | |
snes/dariustwu,gg,C4C3-6D07,^ | |
snes/dariustwu,gg,63C3-6FD7,^ | |
snes/dariustwu,gg,C2C3-6FA7,^ | |
snes/dariustwu,gg,D4C3-6D67,Player 1 starts with 2 lives player 2 with 10 lives | |
snes/dariustwu,gg,FDC3-6DA7,^ | |
snes/dariustwu,gg,C4C3-6D07,^ | |
snes/dariustwu,gg,63C3-6FD7,^ | |
snes/dariustwu,gg,C2C3-6FA7,^ | |
snes/dariustwu,gg,D9C3-6D67,Player 1 starts with 5 lives player 2 with 1 life | |
snes/dariustwu,gg,DFC3-6DA7,^ | |
snes/dariustwu,gg,C4C3-6D07,^ | |
snes/dariustwu,gg,63C3-6FD7,^ | |
snes/dariustwu,gg,C2C3-6FA7,^ | |
snes/dariustwu,gg,FDC3-6D67,Player 1 starts with 10 lives player 2 with 1 life | |
snes/dariustwu,gg,DFC3-6DA7,^ | |
snes/dariustwu,gg,C4C3-6D07,^ | |
snes/dariustwu,gg,63C3-6FD7,^ | |
snes/dariustwu,gg,C2C3-6FA7,^ | |
snes/dariustwu,gg,D9C3-6D67,Player 1 starts with 5 lives player 2 with 2 lives | |
snes/dariustwu,gg,D4C3-6DA7,^ | |
snes/dariustwu,gg,C4C3-6D07,^ | |
snes/dariustwu,gg,63C3-6FD7,^ | |
snes/dariustwu,gg,C2C3-6FA7,^ | |
snes/dariustwu,gg,FDC3-6D67,Player 1 starts with 10 lives player 2 with 2 lives | |
snes/dariustwu,gg,D4C3-6DA7,^ | |
snes/dariustwu,gg,C4C3-6D07,^ | |
snes/dariustwu,gg,63C3-6FD7,^ | |
snes/dariustwu,gg,C2C3-6FA7,^ | |
snes/dariustwu,gg,DD35-6FA5,Player 1 has infinite lives | |
snes/dariustwu,gg,DD3B-6FA5,Player 2 has infinite lives | |
snes/dariustwu,gg,62CD-AF67,Player 1 starts with 1 green power cube instead of | |
snes/dariustwu,gg,4ACE-64D7,^ | |
snes/dariustwu,gg,62CD-A407,Player 2 starts with 1 green power cube instead of | |
snes/dariustwu,gg,4ACE-64D7,^ | |
snes/dariustwu,gg,C22D-67D9,Invincibility--player 1 | |
snes/dariustwu,gg,C23C-AF60,Invincibility--player 2 | |
snes/demoncrtu,gg,DB67-C703,First enemy takes longer to kill | |
snes/demoncrtu,gg,D467-C703,First enemy take less time to kill | |
snes/demoncrtu,gg,EE3A-1DAF,More flash time | |
snes/demoncrtu,gg,C92A-44A7,Invincible after hit | |
snes/demoncrtu,gg,6927-CDA7,1 hit and you die | |
snes/dstrikeu,gg,223B-07D9,Infinite ammo | |
snes/dstrikeu,gg,DFB1-0F6C,Start with 1 life | |
snes/dstrikeu,gg,D9B1-0F6C,Start with 5 lives | |
snes/dstrikeu,gg,D5B1-0F6C,Start with 7 lives | |
snes/dstrikeu,gg,DCB1-0F6C,Start with 10 lives | |
snes/dstrikeu,gg,F0B1-0F6C,Start with 20 lives | |
snes/dstrikeu,gg,74B1-0F6C,Start with 50 lives | |
snes/dstrikeu,gg,17B1-0F6C,Start with 99 lives | |
snes/dstrikeu,gg,4A68-04A1,Infinite lives | |
snes/dstrikeu,gg,FBB1-07DC,Fuel starts at 25 | |
snes/dstrikeu,gg,74B1-07DC,Fuel starts at 50 | |
snes/dstrikeu,gg,08B1-07DC,Fuel starts at 75 | |
snes/dstrikeu,gg,B1B1-07DC,Fuel starts at 150 | |
snes/dstrikeu,gg,A6B1-07DC,Fuel starts at 200 | |
snes/dstrikeu,gg,D7B1-070C,Fuel starts at 868 | |
snes/dstrikeu,gg,DD63-A409,Infinite fuel | |
snes/dstrikeu,gg,D063-A409,2x fuel consumption | |
snes/dstrikeu,gg,DFBC-64A9,Armor starts at 344 | |
snes/dstrikeu,gg,DF64-64D1,^ | |
snes/dstrikeu,gg,D7BC-64A9,Armor starts at 856 | |
snes/dstrikeu,gg,D764-64D1,^ | |
snes/dstrikeu,gg,D0BC-64A9,Armor starts at 1 112 | |
snes/dstrikeu,gg,D064-64D1,^ | |
snes/dstrikeu,gg,D6BC-64A9,Armor starts at 2 136 | |
snes/dstrikeu,gg,D664-64D1,^ | |
snes/dstrikeu,gg,F0BC-64A9,Armor starts at 5 208 | |
snes/dstrikeu,gg,F064-64D1,^ | |
snes/dstrikeu,gg,DD38-6D0F,Guns start at 154 rounds remaining | |
snes/dstrikeu,gg,D438-6D0F,Guns start at 666 rounds remaining | |
snes/dstrikeu,gg,DB38-6D0F,Guns start at 2 458 rounds remaining | |
snes/dstrikeu,gg,F738-6D0F,Guns start at 5 018 rounds remaining | |
snes/dstrikeu,gg,4138-6D0F,Guns start at 9 882 rounds remaining | |
snes/dstrikeu,gg,DC3A-676F,Start with 10 hydras | |
snes/dstrikeu,gg,743A-676F,Start with 50 hydras | |
snes/dstrikeu,gg,103A-676F,Start with 100 hydras | |
snes/dstrikeu,gg,EC3A-676F,Start with 250 hydras | |
snes/dstrikeu,gg,DF33-67DF,Start with 1 missile | |
snes/dstrikeu,gg,F033-67DF,Start with 20 missiles | |
snes/dstrikeu,gg,7433-67DF,Start with 50 missiles | |
snes/dstrikeu,gg,1033-67DF,Start with 100 missiles | |
snes/dstrikeu,gg,EC33-67DF,Start with 250 missiles | |
snes/dstrikeu,gg,DF3C-676F,Faster gun auto-repeat speed | |
snes/dstrikeu,gg,F63C-676F,Slower gun auto-repeat speed | |
snes/dstrikeu,gg,D032-6D6F,Missiles fly faster | |
snes/dstrikeu,gg,D03E-6DDF,Hydras fly faster | |
snes/dstrikeu,gg,1038-6D6F,Guns do as much damage as missiles | |
snes/dstrikeu,gg,1032-6DDF,Hydras do as much damage as missiles | |
snes/dstrikeu,gg,EC33-676F,Missiles do 250 points of damage | |
snes/dstrikeu,gg,DF39-DF64,AK47's do 1 point of damage | |
snes/dstrikeu,gg,D439-DF64,AK47's do 1/2x damage | |
snes/dstrikeu,gg,DC39-DF64,AK47's do 2x damage | |
snes/dstrikeu,gg,DF3E-A7DF,APHIDs do 1 point of damage | |
snes/dstrikeu,gg,493E-A7DF,APHIDs do 1/2x damage | |
snes/dstrikeu,gg,B13E-A7DF,APHIDs do 2x damage | |
snes/dstrikeu,gg,DF3D-A7DF,AAA's do 1 point of damage | |
snes/dstrikeu,gg,DC3D-A7DF,AAA's do 1/2x damage | |
snes/dstrikeu,gg,463D-A7DF,AAA's do 2x damage | |
snes/dstrikeu,gg,DF3C-AD6F,Rapiers do 1 point of damage | |
snes/dstrikeu,gg,743C-AD6F,Rapiers do 1/2x damage | |
snes/dstrikeu,gg,A63C-AD6F,Rapiers do 2x damage | |
snes/dstrikeu,gg,DF34-A46F,VDA's do 1 point of damage | |
snes/dstrikeu,gg,DA34-A46F,VDA's do 1/2x damage | |
snes/dstrikeu,gg,7434-A46F,VDA's do 2x damage | |
snes/dstrikeu,gg,DF31-AF6F,ZSU's do 1 point of damage | |
snes/dstrikeu,gg,F031-AF6F,ZSU's do 1/2x damage | |
snes/dstrikeu,gg,9D31-AF6F,ZSU's do 2x damage | |
snes/dstrikeu,gg,DF3F-D464,Speedboats do 1 point of damage | |
snes/dstrikeu,gg,FB3F-D464,Speedboats do 1/2x damage | |
snes/dstrikeu,gg,103F-D464,Speedboats do 2x damage | |
snes/dstrikeu,gg,DF37-D4D4,Choppers do 1 point of damage | |
snes/dstrikeu,gg,7437-D4D4,Choppers do 1/2x damage | |
snes/dstrikeu,gg,A637-D4D4,Choppers do 2x damage | |
snes/dstrikeu,gg,DF32-A76F,M48's do 1 point of damage | |
snes/dstrikeu,gg,7432-A76F,M48's do 1/2x damage | |
snes/dstrikeu,gg,A632-A76F,M48's do 2x damage | |
snes/dstrikeu,gg,DF3A-ADDF,Crotales do 1 point of damage | |
snes/dstrikeu,gg,743A-ADDF,Crotales do 1/2x damage | |
snes/dstrikeu,gg,A63A-ADDF,Crotales do 2x damage | |
snes/dstrikeu,gg,DF29-0FDD,AK47's have 1 armor point | |
snes/dstrikeu,gg,D929-0FDD,AK47's have 1/2x armor points | |
snes/dstrikeu,gg,F029-0FDD,AK47's have 2x armor points | |
snes/dstrikeu,gg,DFA7-D76D,APHIDs have 1 armor points | |
snes/dstrikeu,gg,DAA7-D76D,APHIDs have 1/2x armor points | |
snes/dstrikeu,gg,74A7-D76D,APHIDs have 2x armor points | |
snes/dstrikeu,gg,DF83-ADD7,AAA's have 1 armor points | |
snes/dstrikeu,gg,FB83-ADD7,AAA's have 1/2x armor points | |
snes/dstrikeu,gg,1083-ADD7,AAA's have 2x armor points | |
snes/dstrikeu,gg,DFAE-6F6D,Rapiers have 1 armor points | |
snes/dstrikeu,gg,49AE-6F6D,Rapiers have 1/2x armor points | |
snes/dstrikeu,gg,B1AE-6F6D,Rapiers have 2x armor points | |
snes/dstrikeu,gg,DFA9-AFDD,VDA's have 1 armor points | |
snes/dstrikeu,gg,74A9-AFDD,VDA's have 1/2x armor points | |
snes/dstrikeu,gg,A6A9-AFDD,VDA's have 2x armor points | |
snes/dstrikeu,gg,DFAD-DFDF,ZSU's have 1 armor points | |
snes/dstrikeu,gg,08AD-DFDF,ZSU's have 1/2x armor points | |
snes/dstrikeu,gg,EEAD-DFDF,ZSU's have 2x armor points | |
snes/dstrikeu,gg,DFAB-DDDD,Speedboats have 1 armor points | |
snes/dstrikeu,gg,08AB-DDDD,Speedboats have 1/2x armor points | |
snes/dstrikeu,gg,EEAB-DDDD,Speedboats have 2x armor points | |
snes/dstrikeu,gg,DFA7-0DDD,Choppers have 1 armor points | |
snes/dstrikeu,gg,08A7-0DDD,Choppers have 1/2x armor points | |
snes/dstrikeu,gg,EEA7-0DDD,Choppers have 2x armor points | |
snes/dstrikeu,gg,DFA0-646D,M48's have 1 armor points | |
snes/dstrikeu,gg,10A0-646D,M48's have 1/2x armor points | |
snes/dstrikeu,gg,DFA0-64AD,M48's have 2x armor points | |
snes/dstrikeu,gg,DFA3-07DD,Crotales have 1 armor points | |
snes/dstrikeu,gg,52A3-07DD,Crotales have 1/2x armor points | |
snes/dstrikeu,gg,DFA3-070D,Crotales have 2x armor points | |
snes/dstrikeu,gg,DD39-D4D4,AK47 bullets fly slower | |
snes/dstrikeu,gg,DD3E-A76F,APHID bullets fly slower | |
snes/dstrikeu,gg,DD3D-A76F,AAA bullets fly slower | |
snes/dstrikeu,gg,DD3C-AFDF,Rapier bullets fly slower | |
snes/dstrikeu,gg,DD34-A7DF,VDA bullets fly slower | |
snes/dstrikeu,gg,DD31-A4DF,ZSU bullets fly slower | |
snes/dstrikeu,gg,DD3F-D7D4,Speedboat bullets fly slower | |
snes/dstrikeu,gg,DD37-D464,Chopper bullets fly slower | |
snes/dstrikeu,gg,DD33-ADDF,M48 bullets fly slower | |
snes/dinocityu,gg,DFC2-A494,1 credit instead of 3--player 1 | |
snes/dinocityu,gg,D4C2-A494,2 credits--player 1 | |
snes/dinocityu,gg,D9C2-A494,5 credits--player 1 | |
snes/dinocityu,gg,D5C2-A494,7 credits--player 1 | |
snes/dinocityu,gg,DBC2-A494,9 credits--player 1 | |
snes/dinocityu,gg,DDC2-A494,No credits--player 1 | |
snes/dinocityu,gg,DFCF-DFF7,1 credit instead of 3--player 2 | |
snes/dinocityu,gg,D4CF-DFF7,2 credits--player 2 | |
snes/dinocityu,gg,D9CF-DFF7,5 credits--player 2 | |
snes/dinocityu,gg,D5CF-DFF7,7 credits--player 2 | |
snes/dinocityu,gg,DBCF-DFF7,9 credits--player 2 | |
snes/dinocityu,gg,DDCF-DFF7,No credits--player 2 | |
snes/dinocityu,gg,C260-67F7,Infinite credits--both players | |
snes/dinocityu,gg,7A64-D420,Clock runs faster | |
snes/dinocityu,gg,ED64-D420,Clock runs slower | |
snes/dinocityu,gg,ED64-D420,Clock runs much slower | |
snes/dinocityu,gg,DF64-D7F0,^ | |
snes/dinocityu,gg,8269-DF90,Freeze clock--must switch off effects in bonus stage | |
snes/dinocityu,gg,DF6D-D7BD,1 play per game instead of 3--both players | |
snes/dinocityu,gg,D46D-D7BD,2 plays per game--both players | |
snes/dinocityu,gg,D06D-D7BD,4 plays per game--both players | |
snes/dinocityu,gg,D96D-D7BD,5 plays per game--both players | |
snes/dinocityu,gg,D56D-D7BD,7 plays per game--both players | |
snes/dinocityu,gg,DB6D-D7BD,9 plays per game--both players | |
snes/dinocityu,gg,C26E-6D2D,Infinite plays--both players | |
snes/dinocityu,gg,6DA6-6D69,No harm from most enemies | |
snes/dinocityu,gg,C23B-A7F9,No harm if swallowed by a monster | |
snes/dinocityu,gg,C232-67B1,^ | |
snes/dinocityu,gg,D427-6D2D,Collect 2 eggs for extra play instead of 50 | |
snes/dinocityu,gg,D927-6D2D,Collect 5 eggs for extra play | |
snes/dinocityu,gg,FD27-6D2D,Collect 10 eggs for extra play | |
snes/dinocityu,gg,F927-6D2D,Collect 15 eggs for extra play | |
snes/dinocityu,gg,4927-6D2D,Collect 25 eggs for extra play | |
snes/dinocityu,gg,5927-6D2D,Collect 75 eggs for extra play | |
snes/dinocityu,gg,BB27-6D2D,Collect 99 eggs for extra play | |
snes/dinocityu,gg,EC6B-DFBE,Rex(tm) jumps higher | |
snes/dinocityu,gg,E66B-DFBE,Rex jumps much higher | |
snes/dinocityu,gg,EC8A-D793,Tops(tm) jumps higher | |
snes/dinocityu,gg,E68A-D793,Tops jumps much higher | |
snes/dinocityu,gg,EC22-DF22,Timmy(tm) and Jamie(tm) jump higher | |
snes/dinocityu,gg,E622-DF22,Timmy and Jamie jump much higher | |
snes/aladdinu,gg,DF64-1DD0,Start with 1 life | |
snes/aladdinu,gg,D964-1DD0,Start with 5 lives | |
snes/aladdinu,gg,F064-1DD0,Start with 20 lives | |
snes/aladdinu,gg,C221-4FA5,Infinite lives | |
snes/aladdinu,gg,DFB8-3F07,Start with 1 continue | |
snes/aladdinu,gg,D9B8-3F07,Start with 5 continues | |
snes/aladdinu,gg,DCB8-3F07,Start with 9 continues | |
snes/aladdinu,gg,C283-37DD,Infinite continues | |
snes/aladdinu,gg,D464-14A0,Start with 2 health | |
snes/aladdinu,gg,D964-14A0,Start with 5 health | |
snes/aladdinu,gg,D564-14A0,Start with 7 health | |
snes/aladdinu,gg,C267-4D0A,Almost invincible | |
snes/aladdinu,gg,FA80-44AE,Emeralds worth 2 instead of 1 | |
snes/aladdinu,gg,FB80-44AE,Emeralds worth 3 | |
snes/aladdinu,gg,A381-4F0E,Rubies worth 1 instead of 3 | |
snes/aladdinu,gg,C281-4F0E,Rubies worth 2 | |
snes/aladdinu,gg,FD86-4F6E,Only 10 gems needed for health increase/free life | |
snes/aladdinu,gg,4D86-4F6E,Only 20 gems needed for health increase/free life | |
snes/aladdinu,gg,7D86-4F6E,Only 30 gems needed for health increase/free life | |
snes/aladdinu,gg,0D86-4F6E,Only 40 gems needed for health increase/free life | |
snes/aladdinu,gg,9D86-4F6E,Only 50 gems needed for health increase/free life | |
snes/aladdinu,gg,1D86-4F6E,Only 60 gems needed for health increase/free life | |
snes/aladdinu,gg,BD86-4F6E,Only 90 gems needed for health increase/free life | |
snes/aladdinu,gg,D967-1F60,Start with 5 apples | |
snes/aladdinu,gg,4D67-1F60,Start with 20 apples | |
snes/aladdinu,gg,3CA9-C4A5,Infinite apples | |
snes/aladdinu,gg,4D8B-4DD3,Apple power-ups worth 20 instead of 10 | |
snes/aladdinu,gg,9D8B-4DD3,Apple power-ups worth 50 | |
snes/aladdinu,gg,BD8B-4DD3,Apple power-ups worth 90 | |
snes/aladdinu,gg,DDB5-3467,Level select on main menu--use R + Up/Down to change level | |
snes/aladdinu,gg,DDBA-3FA7,^ | |
snes/aladdinu,gg,DDA7-4DD5,Bonus round played after every level | |
snes/aladdinu,gg,3CC8-3D0A,Don't take damage from some enemies | |
snes/aladdinu,gg,4AC8-47A8,No loss of light when the candle runs off the screen | |
snes/aladdinu,gg,C265-6407,Infinite flower time | |
snes/aladdinu,gg,3C6F-4F00,Invincible after getting hit | |
snes/aladdinu,gg,3CC0-376A,invincible-turn off to pick rocks up-spikes still do damage | |
snes/aladdinu,gg,3CC0-37AA,^ | |
snes/aladdinu,gg,EE66-4FAA,Death flash time is longer | |
snes/aladdinu,gg,C2E0-DF0F,Infinite continues | |
snes/beautyu,gg,DBEF-1F67,Start with 9 hearts | |
snes/beautyu,gg,D1EF-1F67,Start with 6 hearts | |
snes/beautyu,gg,DFEF-1F67,Start with 1 heart | |
snes/beautyu,gg,DBEF-1DD7,Start with 10 lives | |
snes/beautyu,gg,DFEF-1DD7,Start with 2 lives | |
snes/beautyu,gg,C2CC-4704,Infinite lives | |
snes/beautyu,gg,DD6F-4DD4,Infinite weapons | |
snes/beautyu,gg,DDCF-3F6D,Hearts from big jungle fruit restore all energy | |
snes/beautyu,gg,D4C0-1FAF,20 seconds from hourglass | |
snes/beautyu,gg,D7C0-1FAF,30 seconds from hourglass | |
snes/beautyu,gg,E8CA-3DA4,Super-jumping Mowgli | |
snes/beautyu,gg,ECCA-3DA4,Mega-jumping Mowgli | |
snes/beautyu,gg,D4CA-4DDF,Bonus gems worth 2 | |
snes/beautyu,gg,D7CA-4DDF,Bonus gems worth 3 | |
snes/beautyu,gg,D0CA-4DDF,Bonus gems worth 4 | |
snes/beautyu,gg,D4C2-4FAF,Red gems worth 2 | |
snes/beautyu,gg,D7C2-4FAF,Red gems worth 3 | |
snes/beautyu,gg,D0C2-4FAF,Red gems worth 4 | |
snes/beautyu,gg,DD65-47AD,The amazing rock! (Just for fun) | |
snes/dkongcu,gg,C2C9-4E2C,Infinite lives | |
snes/dkongcu,gg,C2C1-4A9C,^ | |
snes/dkongcu,gg,D568-C34D,Start with 8 lives | |
snes/dkongcu,gg,D568-C33D,^ | |
snes/dkongcu,gg,DC68-C34D,Start with 11 lives | |
snes/dkongcu,gg,DC68-C33D,^ | |
snes/dkongcu,gg,DE68-C34D,Start with 16 lives | |
snes/dkongcu,gg,DE68-C33D,^ | |
snes/dkongcu,gg,FB68-C34D,Start with 26 lives | |
snes/dkongcu,gg,FB68-C33D,^ | |
snes/dkongcu,gg,7468-C34D,Start with 51 lives | |
snes/dkongcu,gg,7468-C33D,^ | |
snes/dkongcu,gg,0868-C34D,Start with 76 lives | |
snes/dkongcu,gg,0868-C33D,^ | |
snes/dkongcu,gg,1768-C34D,Start with 100 lives | |
snes/dkongcu,gg,1768-C33D,^ | |
snes/dkongcu,gg,EE65-C37E,When your last Kong is hit the other one | |
snes/dkongcu,gg,EE66-C27E,^ | |
snes/dkongcu,gg,1DCC-CA7A,Almost invincible--Switch off if you get | |
snes/dkongcu,gg,1DCA-C2EA,^ | |
snes/dkongcu,gg,DBC1-3D6D,10 bananas needed for an extra life | |
snes/dkongcu,gg,DCC1-34AD,^ | |
snes/dkongcu,gg,DBC9-340D,^ | |
snes/dkongcu,gg,DCC1-3D6D,^ | |
snes/dkongcu,gg,F6C1-3D6D,25 bananas needed for an extra life | |
snes/dkongcu,gg,FBC1-34AD,^ | |
snes/dkongcu,gg,F6C9-340D,^ | |
snes/dkongcu,gg,FBC1-3D6D,^ | |
snes/dkongcu,gg,7FC1-3D6D,50 bananas needed for an extra life | |
snes/dkongcu,gg,74C1-34AD,^ | |
snes/dkongcu,gg,7FC9-340D,^ | |
snes/dkongcu,gg,74C1-3D6D,^ | |
snes/dkongcu,gg,0CC1-3D6D,75 bananas needed for an extra life | |
snes/dkongcu,gg,08C1-34AD,^ | |
snes/dkongcu,gg,0CC9-340D,^ | |
snes/dkongcu,gg,08C1-3D6D,^ | |
snes/dkongcu,gg,1D6B-3FDD,Keep animals between stages (keeping fish | |
snes/dkongcu,gg,196A-333D,^ | |
snes/dkongcu,gg,1D6B-3D6D,^ | |
snes/dkongcu,gg,166A-3ECD,^ | |
snes/dkongcu,gg,A081-1273,High jump for Donkey Kong | |
snes/dkongcu,gg,A086-13E3,^ | |
snes/dkongcu,gg,2D81-1273,Super jump for Donkey Kong | |
snes/dkongcu,gg,2D86-13E3,^ | |
snes/dkongcu,gg,3D81-1273,Mega-jump for Donkey Kong | |
snes/dkongcu,gg,3D86-13E3,^ | |
snes/dkongcu,gg,8081-1E73,High jump for Diddy Kong | |
snes/dkongcu,gg,808B-1AE3,^ | |
snes/dkongcu,gg,AD81-1E73,Super jump for Diddy Kong | |
snes/dkongcu,gg,AD8B-1AE3,^ | |
snes/dkongcu,gg,2D81-1E73,Mega-jump for Diddy Kong | |
snes/dkongcu,gg,2D8B-1AE3,^ | |
snes/dkongcu,gg,A08F-C273,High jump for all animals | |
snes/dkongcu,gg,A087-C3E3,^ | |
snes/dkongcu,gg,2D8F-C273,Super jump for all animals | |
snes/dkongcu,gg,2D87-C3E3,^ | |
snes/dkongcu,gg,3D8F-C273,Mega-jump for all animals | |
snes/dkongcu,gg,3087-C3E3,^ | |
snes/dkongcu,gg,D76B-337E,Get both Kongs back on the map screen | |
snes/dkongcu,gg,D76C-327E,^ | |
snes/dkongcu,gg,DD8B-C28A,In the 2-player team mode the inactive | |
snes/dkongcu,gg,DD88-CE5A,^ | |
snes/dkongcu,gg,DDB9-3DD4,Pressing Start and then Select will exit | |
snes/dkongcu,gg,DDB0-34A4,^ | |
snes/dkongc2u,gg,E6EE-A7D7, | |
snes/dkongc2u,gg,6DAF-12EB,^ | |
snes/dkongc2u,gg,6D8D-C33E,^ | |
snes/dkongc2u,gg,C2A1-CE5B,Infinite lives | |
snes/dkongc2u,gg,C2A5-C37B,^ | |
snes/dkongc2u,gg,D465-3D67,Start with 3 lives | |
snes/dkongc2u,gg,D46C-3D07,^ | |
snes/dkongc2u,gg,DB65-3D67,Start with 10 lives | |
snes/dkongc2u,gg,DB6C-3D07,^ | |
snes/dkongc2u,gg,F665-3D67,Start with 25 lives | |
snes/dkongc2u,gg,F66C-3D07,^ | |
snes/dkongc2u,gg,7F65-3D67,Start with 50 lives | |
snes/dkongc2u,gg,7F6C-3D07,^ | |
snes/dkongc2u,gg,1765-3D67,Start with 99 lives | |
snes/dkongc2u,gg,176C-3D07,^ | |
snes/dkongc2u,gg,D4A1-437C,Getting 100 bananas gives you 2 extra lives | |
snes/dkongc2u,gg,D4A5-4AEC,^ | |
snes/dkongc2u,gg,D9A1-437C,Getting 100 bananas gives you 5 extra lives | |
snes/dkongc2u,gg,D9A5-4AEC,^ | |
snes/dkongc2u,gg,EEC2-1A1D,When your last Kong is hit the other one returns. | |
snes/dkongc2u,gg,EECC-CA4D,^ | |
snes/dkongc2u,gg,DD6C-C7D4,Pressing Select while paused exits any level | |
snes/dkongc2u,gg,DD62-C4A4,^ | |
snes/dkongc2u,gg,626D-4EBD,Start with more Kong Family Coins | |
snes/dkongc2u,gg,C2B9-13B7,Kong Family Coins don't get used up | |
snes/dkongc2u,gg,C2B1-13F7,^ | |
snes/dkongc2u,gg,626D-432D,Start a new game with more Kremcoins | |
snes/dkongc2u,gg,C2B9-1297,Kremcoins don't get used up | |
snes/dkongc2u,gg,C2B1-1A27,^ | |
snes/dkongc2u,gg,EDD0-735A,Mega-jump for Diddy | |
snes/dkongc2u,gg,E7D0-735A,Super-jump for Diddy | |
snes/dkongc2u,gg,E1D0-735A,Diddy jumps higher | |
snes/dkongc2u,gg,EBD0-735A,Diddy doesn't jump as high | |
snes/dkongc2u,gg,ECD0-735A,Diddy jumps much lower | |
snes/dkongc2u,gg,EDD7-5AEA,Mega-jump for Dixie | |
snes/dkongc2u,gg,E7D7-5AEA,Super-jump for Dixie | |
snes/dkongc2u,gg,E5D7-5AEA,Dixie jumps higher | |
snes/dkongc2u,gg,EBD7-5AEA,Dixie doesn't jump as high | |
snes/dkongc2u,gg,ECD7-5AEA,Dixie jumps much lower | |
snes/dkongc2u,gg,EFDD-535A,Mega-jump for Rambi with Diddy riding | |
snes/dkongc2u,gg,E7DD-535A,Super-jump for Rambi with Diddy riding | |
snes/dkongc2u,gg,E5DD-535A,Rambi jumps higher with Diddy riding | |
snes/dkongc2u,gg,ECDD-535A,Rambi doesn't jump as high with Diddy riding | |
snes/doomu,gg,BDEA-B053,Start with MEGA health and MEGA armor! | |
snes/doomu,gg,62EA-B953,^ | |
snes/doomu,gg,E3EA-B153,Start with more ammo | |
snes/doomu,gg,CBD3-B17F,Heat vision/color blind mode | |
snes/doomu,gg,D7CF-F953,Select "The Shores of Hell" or "Inferno" in any skill level | |
snes/doomsday,gg,82C7-046F,Infinite health--matches last forever | |
snes/doomsday,gg,CBB2-ADDD,Always get 4 bonus points for improving abilities | |
snes/doomsday,gg,D0B2-AD0D,^ | |
snes/doomsday,gg,6DB2-A46D,^ | |
snes/doomsday,gg,D9B9-64DD,On normal level start with all stats at 2 bars | |
snes/doomsday,gg,DDB0-ADAD,1st 6 fights are against Sledge(tm) | |
snes/doomsday,gg,6DB0-AFDD,^ | |
snes/doomsday,gg,E9B0-AF0D,^ | |
snes/doomsday,gg,DFB0-ADAD,1st 6 fights are against Layban(tm) | |
snes/doomsday,gg,6DB0-AFDD,^ | |
snes/doomsday,gg,E9B0-AF0D,^ | |
snes/doomsday,gg,D4B0-ADAD,1st 6 fights are against Amon(tm) | |
snes/doomsday,gg,6DB0-AFDD,^ | |
snes/doomsday,gg,E9B0-AF0D,^ | |
snes/doomsday,gg,D7B0-ADAD,1st 6 fights are against Daisy(tm) | |
snes/doomsday,gg,6DB0-AFDD,^ | |
snes/doomsday,gg,E9B0-AF0D,^ | |
snes/doomsday,gg,D0B0-ADAD,1st 6 fights are against P-Lump(tm) | |
snes/doomsday,gg,6DB0-AFDD,^ | |
snes/doomsday,gg,E9B0-AF0D,^ | |
snes/doomsday,gg,D9B0-ADAD,1st 6 fights are against Grimrock(tm) | |
snes/doomsday,gg,6DB0-AFDD,^ | |
snes/doomsday,gg,E9B0-AF0D,^ | |
snes/doomsday,gg,D1B0-ADAD,1st 6 fights are against Nuform(tm) | |
snes/doomsday,gg,6DB0-AFDD,^ | |
snes/doomsday,gg,E9B0-AF0D,^ | |
snes/doomsday,gg,D5B0-ADAD,1st 7 fights are against Shadow(tm) | |
snes/doomsday,gg,6DB0-AFDD,^ | |
snes/doomsday,gg,E9B0-AF0D,^ | |
snes/doomsday,gg,D6B0-ADAD,1st 6 fights are against Ashura(tm) | |
snes/doomsday,gg,6DB0-AFDD,^ | |
snes/doomsday,gg,E9B0-AF0D,^ | |
snes/doomsday,gg,DBB0-ADAD,1st 6 fights are against Main(tm) | |
snes/doomsday,gg,6DB0-AFDD,^ | |
snes/doomsday,gg,E9B0-AF0D,^ | |
snes/doomsday,gg,DDB7-AFAD,All fights are in order (you don't choose your | |
snes/doomsday,gg,DD83-D4AF,You can heal completely not just to the top of each | |
snes/doomsday,gg,3C8E-DDAF,Don't heal at all | |
snes/ddragon5,gg,B3C8-CFBF,Computer (player 2) can't perform special moves | |
snes/ddragon5,gg,B3C6-CDBF,^ | |
snes/ddragon5,gg,BAC9-3FBF,^ | |
snes/ddragon5,gg,DBBC-1F27,Allows you to pick up to 9 points of any attribute | |
snes/ddragon5,gg,46C6-340D,Both characters start with 50% energy | |
snes/ddragon5,gg,F0C6-340D,Both characters start with 25% energy | |
snes/ddragon5,gg,DDAB-3DAE,Player 1 always wins | |
snes/ddragon5,gg,3C85-CF07,Harder to recover from dizziness | |
snes/ddragon5,gg,D685-C407,Dizziness doesn't last long | |
snes/dreamtv,gg,8FA6-3DA8,Almost infinite energy | |
snes/dreamtv,gg,8FAA-3FA8,^ | |
snes/dreamtv,gg,DDCE-C7DC,Infinite lives | |
snes/dreamtv,gg,D9B8-1F04,Start with 5 lives | |
snes/dreamtv,gg,DFB8-1F04,Start with 1 life | |
snes/dreamtv,gg,D6B8-1F04,Start with 8 lives | |
snes/dreamtv,gg,8F23-3768,Monsters take only 1 hit to kill--except skeletons | |
snes/dreamtv,gg,8F84-17D8,Mega-jump--switch off to land again | |
snes/dreamtv,gg,DDC7-1DD8,Can't get hit--some characters are white | |
snes/dreamtv,gg,4DBD-CF04,Start with 2/3 energy--1st life | |
snes/dreamtv,gg,4DCE-CD0C,Start with 2/3 energy--after 1st life | |
snes/dreamtv,gg,FDBD-CF04,Start with 1/3 energy--1st life | |
snes/dreamtv,gg,FDCE-CD0C,Start with 1/3 energy--after 1st life | |
snes/dlairu,gg,3C8C-0FA4,Protection from most hazards | |
snes/dlairu,gg,DD89-0404,Start with 1 life | |
snes/dlairu,gg,D989-0404,Start with 6 lives | |
snes/dlairu,gg,D689-0404,Start with 9 lives | |
snes/dlairu,gg,3C62-D70F,Infinite lives | |
snes/dlairu,gg,5D89-6D04,Slow timer | |
snes/dlairu,gg,4989-6D04,Faster timer | |
snes/dlairu,gg,4A84-64D4,Stop timer | |
snes/dlairu,gg,DF86-0DD4,Start with the dagger | |
snes/dlairu,gg,D486-0DD4,Start with the shuriken | |
snes/dlairu,gg,DF88-0F64,1 coin gives 10 | |
snes/drakkhenu,gg,8E3D-696D,Protection from some attacks | |
snes/drakkhenu,gg,8E30-A408,^ | |
snes/drakkhenu,gg,8EA2-0113,^ | |
snes/drakkhenu,gg,7433-6FD8,Magic points restored 50 points at a time while | |
snes/drakkhenu,gg,DC33-6FD8,Magic points restored 10 points at a time while | |
snes/drakkhenu,gg,8E27-6D28,Magic points don't decrease except in battle | |
snes/dmasteru,gg,85B5-07D9,Almost no mana loss--MUST HAVE ENOUGH TO CAST | |
snes/dmasteru,gg,85CF-0F29,Food meter doesn't go down | |
snes/dmasteru,gg,85C5-0FB9,Water meter doesn't go down | |
snes/dmasteru,gg,ECDC-F26F,1st character has 250 maximum hit points | |
snes/dmasteru,gg,ECDA-220F,2nd character has 250 maximum hit points | |
snes/dmasteru,gg,ECD3-B2D4,3rd character has 250 maximum hit points | |
snes/dmasteru,gg,ECDD-BAA7,4th character has 250 maximum hit points | |
snes/dmasteru,gg,A0DC-F36F,1st character has 250 maximum stamina | |
snes/dmasteru,gg,DBDC-F3AF,^ | |
snes/dmasteru,gg,A0DA-230F,2nd character has 250 maximum stamina | |
snes/dmasteru,gg,DBDA-236F,^ | |
snes/dmasteru,gg,A0D3-B3D4,3rd character has 250 maximum stamina | |
snes/dmasteru,gg,DBD3-B304,^ | |
snes/dmasteru,gg,A0DD-B2A7,4th character has 250 maximum stamina | |
snes/dmasteru,gg,DBDD-B3D7,^ | |
snes/dmasteru,gg,ECDC-FE6F,1st character has 250 maximum mana | |
snes/dmasteru,gg,ECDA-2E0F,2nd character has 250 maximum mana | |
snes/dmasteru,gg,ECD3-BED4,3rd character has 250 maximum mana | |
snes/dmasteru,gg,ECDD-B3A7,4th character has 250 maximum mana | |
snes/dmasteru,gg,17D8-F36F,1st character has 99 current strength | |
snes/dmasteru,gg,17D2-230F,2nd character has 99 current strength | |
snes/dmasteru,gg,17DE-B3D4,3rd character has 99 current strength | |
snes/dmasteru,gg,17DF-B2A7,4th character has 99 current strength | |
snes/dmasteru,gg,17D8-F30F,1st character has 99 maximum strength | |
snes/dmasteru,gg,17D2-23DF,2nd character has 99 maximum strength | |
snes/dmasteru,gg,17DE-B2A4,3rd character has 99 maximum strength | |
snes/dmasteru,gg,17DF-B267,4th character has 99 maximum strength | |
snes/dmasteru,gg,17D8-FE0F,1st character has 99 current dexterity | |
snes/dmasteru,gg,17D2-2EDF,2nd character has 99 current dexterity | |
snes/dmasteru,gg,17DE-B3A4,3rd character has 99 current dexterity | |
snes/dmasteru,gg,17DF-B367,4th character has 99 current dexterity | |
snes/dmasteru,gg,17D8-FEDF,1st character has 99 maximum dexterity | |
snes/dmasteru,gg,17D2-23AF,2nd character has 99 maximum dexterity | |
snes/dmasteru,gg,17DE-B364,3rd character has 99 maximum dexterity | |
snes/dmasteru,gg,17DF-B307,4th character has 99 maximum dexterity | |
snes/dmasteru,gg,17DA-FADF,1st character has 99 current wisdom | |
snes/dmasteru,gg,17D2-2EAF,2nd character has 99 current wisdom | |
snes/dmasteru,gg,17DE-BE64,3rd character has 99 current wisdom | |
snes/dmasteru,gg,17DF-BE07,4th character has 99 current wisdom | |
snes/dmasteru,gg,17D8-FEAF,1st character has 99 maximum wisdom | |
snes/dmasteru,gg,17D2-2E6F,2nd character has 99 maximum wisdom | |
snes/dmasteru,gg,17DE-BE04,3rd character has 99 maximum wisdom | |
snes/dmasteru,gg,17DF-BED7,4th character has 99 maximum wisdom | |
snes/dmasteru,gg,17DA-FAAF,1st character has 99 current vitality | |
snes/dmasteru,gg,17D3-2A6F,2nd character has 99 current vitality | |
snes/dmasteru,gg,17DD-2A04,3rd character has 99 current vitality | |
snes/dmasteru,gg,17D4-BAD7,4th character has 99 current vitality | |
snes/dmasteru,gg,17DA-FA6F,1st character has 99 maximum vitality | |
snes/dmasteru,gg,17D3-2A0F,2nd character has 99 maximum vitality | |
snes/dmasteru,gg,17DD-2AD4,3rd character has 99 maximum vitality | |
snes/dmasteru,gg,17DF-BEA7,4th character has 99 maximum vitality | |
snes/dmasteru,gg,17DA-F26F,1st character has 99 current anti-magic | |
snes/dmasteru,gg,17D3-220F,2nd character has 99 current anti-magic | |
snes/dmasteru,gg,17DD-22D4,3rd character has 99 current anti-magic | |
snes/dmasteru,gg,17D4-BAA7,4th character has 99 current anti-magic | |
snes/dmasteru,gg,17DA-F20F,1st character has 99 maximum anti-magic | |
snes/dmasteru,gg,17D3-22DF,2nd character has 99 maximum anti-magic | |
snes/dmasteru,gg,17DD-2AA4,3rd character has 99 maximum anti-magic | |
snes/dmasteru,gg,17D4-BA67,4th character has 99 maximum anti-magic | |
snes/dmasteru,gg,17DA-F30F,1st character has 99 current anti-fire | |
snes/dmasteru,gg,17D3-23DF,2nd character has 99 current anti-fire | |
snes/dmasteru,gg,17DD-22A4,3rd character has 99 current anti-fire | |
snes/dmasteru,gg,17D4-B267,4th character has 99 current anti-fire | |
snes/dmasteru,gg,17DA-F3DF,1st character has 99 maximum anti-fire | |
snes/dmasteru,gg,17D3-22AF,2nd character has 99 maximum anti-fire | |
snes/dmasteru,gg,17DD-2264,3rd character has 99 maximum anti-fire | |
snes/dmasteru,gg,17D4-B207,4th character has 99 maximum anti-fire | |
snes/dmasteru,gg,5EDA-FEAF,1st character is a level 15 fighter | |
snes/dmasteru,gg,5ED2-F20F,1st character is a level 15 ninja | |
snes/dmasteru,gg,5ED2-F3AF,1st character is a level 15 healer | |
snes/dmasteru,gg,5ED3-FA0F,1st character is a level 15 wizard | |
snes/dmasteru,gg,5ED3-2E6F,2nd character is a level 15 fighter | |
snes/dmasteru,gg,5EDE-22DF,2nd character is a level 15 ninja | |
snes/dmasteru,gg,5EDE-236F,2nd character is a level 15 healer | |
snes/dmasteru,gg,5EDD-FAD4,2nd character is a level 15 wizard | |
snes/dmasteru,gg,5EDD-2E04,3rd character is a level 15 fighter | |
snes/dmasteru,gg,5EDF-2AA4,3rd character is a level 15 ninja | |
snes/dmasteru,gg,5EDF-2304,3rd character is a level 15 healer | |
snes/dmasteru,gg,5EDF-2EA4,3rd character is a level 15 wizard | |
snes/dmasteru,gg,5ED4-BED7,4th character is a level 15 fighter | |
snes/dmasteru,gg,5ED7-BA67,4th character is a level 15 ninja | |
snes/dmasteru,gg,5ED7-B3D7,4th character is a level 15 healer | |
snes/dmasteru,gg,5ED7-BE67,4th character is a level 15 wizard | |
snes/dmasteru,gg,D5D8-FAAF,1st character has a nearly full food meter | |
snes/dmasteru,gg,D5D8-F20F,1st character has a nearly full water meter | |
snes/dmasteru,gg,D5D2-2A6F,2nd character has a nearly full food meter | |
snes/dmasteru,gg,D5D2-22DF,2nd character has a nearly full water meter | |
snes/dmasteru,gg,D5DE-BA04,3rd character has a nearly full food meter | |
snes/dmasteru,gg,D5DE-BAA4,3rd character has a nearly full water meter | |
snes/dmasteru,gg,D5DF-BAD7,4th character has a nearly full food meter | |
snes/dmasteru,gg,D5DF-BA67,4th character has a nearly full water meter | |
snes/evo,gg,C96E-07FB,Protection from most hazards | |
snes/evo,gg,DD60-D18B,Food replenishes hit points to full | |
snes/evo,gg,D566-A7F8,Less damage from stronger creatures | |
snes/evo,gg,C964-A726,Horn never breaks | |
snes/earthdefu,gg,DF37-DDDD,Start at stage 2 | |
snes/earthdefu,gg,CB34-D7AD,^ | |
snes/earthdefu,gg,DD37-DD0D,^ | |
snes/earthdefu,gg,D437-DDDD,Start at stage 3 | |
snes/earthdefu,gg,CB34-D7AD,^ | |
snes/earthdefu,gg,DD37-DD0D,^ | |
snes/earthdefu,gg,D737-DDDD,Start at stage 4 | |
snes/earthdefu,gg,CB34-D7AD,^ | |
snes/earthdefu,gg,DD37-DD0D,^ | |
snes/earthdefu,gg,D037-DDDD,Start at stage 5 | |
snes/earthdefu,gg,CB34-D7AD,^ | |
snes/earthdefu,gg,DD37-DD0D,^ | |
snes/earthdefu,gg,D937-DDDD,Start at stage 6 | |
snes/earthdefu,gg,CB34-D7AD,^ | |
snes/earthdefu,gg,DD37-DD0D,^ | |
snes/earthdefu,gg,7123-A4A7,Start with 4 shields | |
snes/earthdefu,gg,3D23-A7D7,^ | |
snes/earthdefu,gg,2B23-A4A7,Start with 5 shields | |
snes/earthdefu,gg,B823-A7D7,^ | |
snes/earthdefu,gg,C263-6FAF,Infinite shields | |
snes/earthdefu,gg,D42E-A7A7,Start at experience level 2 | |
snes/earthdefu,gg,D72E-A7A7,Start at experience level 3 | |
snes/earthdefu,gg,D02E-A7A7,Start at experience level 4 | |
snes/earthdefu,gg,D92E-A7A7,Start at experience level 5 | |
snes/earthdefu,gg,4D21-6F0F,Advancing experience levels is easier | |
snes/earthdefu,gg,DA21-6F0F,Advancing experience levels is much easier | |
snes/earthdefu,gg,DF2E-AF67,2 credits | |
snes/earthdefu,gg,CB2E-AF07,^ | |
snes/earthdefu,gg,DD2E-AFA7,^ | |
snes/earthdefu,gg,D42E-AF67,3 credits | |
snes/earthdefu,gg,CB2E-AF07,^ | |
snes/earthdefu,gg,DD2E-AFA7,^ | |
snes/earthdefu,gg,D92E-AF67,6 credits | |
snes/earthdefu,gg,CB2E-AF07,^ | |
snes/earthdefu,gg,DD2E-AFA7,^ | |
snes/earthdefu,gg,D52E-AF67,8 credits | |
snes/earthdefu,gg,CB2E-AF07,^ | |
snes/earthdefu,gg,DD2E-AFA7,^ | |
snes/earthdefu,gg,DB2E-AF67,10 credits | |
snes/earthdefu,gg,CB2E-AF07,^ | |
snes/earthdefu,gg,DD2E-AFA7,^ | |
snes/earthdefu,gg,DD2E-AF67,1 credit | |
snes/earthdefu,gg,CB2E-AF07,^ | |
snes/earthdefu,gg,DD2E-AFA7,^ | |
snes/earthdefu,gg,C268-A491,Infinite credits | |
snes/earthdefu,gg,C223-AFD7,Keep current score when game is continued | |
snes/earthdefu,gg,C223-AFA7,^ | |
snes/earthbnd,gg,DB23-77D1,Start with a level 9 character | |
snes/earthbnd,gg,DE23-77D1,Start with a level 15 character | |
snes/earthbnd,gg,7423-77D1,Start with a level 50 character | |
snes/earthbnd,gg,1723-77D1,Start with a level 100 character | |
snes/earthbnd,gg,EE23-77D1,Start with a level 255 character | |
snes/earthbnd,gg,EE2E-7D01,Start with a super strong character | |
snes/earthbnd,gg,BB2D-5461,Start with a lot of H.P. | |
snes/earthbnd,gg,BB2F-54A1,Start with a lot of PSI | |
snes/ejimu,gg,2235-EFAF,Infinite ammo | |
snes/ejimu,gg,A23F-7464,Infinite energy | |
snes/ejimu,gg,A26A-87A7,Infinite lives | |
snes/ejimu,gg,7D33-8FDF,Start with 1 life | |
snes/ejimu,gg,7033-8FDF,Start with 5 lives | |
snes/ejimu,gg,7B33-8FDF,Start with 10 lives | |
snes/ejimu,gg,0633-8FDF,Start with 25 lives | |
snes/ejimu,gg,1F33-8FDF,Start with 50 lives | |
snes/ejimu,gg,7D37-7F64,1 hit and you die | |
snes/ejimu,gg,7737-7F64,Start with 300% suit energy | |
snes/ejimu,gg,7937-7F64,Start with 500% suit energy | |
snes/ejimu,gg,7B37-7F64,Start with 900% suit energy | |
snes/ejimu,gg,7D55-5F06,Start with 1 life and no continues | |
snes/ejimu,gg,7055-5F06,Start with 5 lives | |
snes/ejimu,gg,7155-5F06,Start with 7 lives | |
snes/ejimu,gg,7655-5F06,Start with 9 lives | |
snes/ejimu,gg,CBF0-7464,Infinite lives | |
snes/ejimu,gg,749E-54B4,Start with 2000 bullets | |
snes/ejimu,gg,779E-54B4,Start with 3000 bullets | |
snes/ejimu,gg,709E-54B4,Start with 4000 bullets | |
snes/ejimu,gg,799E-54B4,Start with 5000 bullets | |
snes/ejimu,gg,759E-54B4,Start with 7000 bullets | |
snes/ejimu,gg,7B9E-54B4,Start with 9000 bullets | |
snes/ejimu,gg,D798-74F7,Get 1000 bullets on pickup | |
snes/ejimu,gg,3B98-7F27,^ | |
snes/ejimu,gg,D598-74F7,Get 2000 bullets on pickup | |
snes/ejimu,gg,3D98-7F27,^ | |
snes/ejimu,gg,7450-770B,Start with 200% energy | |
snes/ejimu,gg,7750-770B,Start with 300% energy | |
snes/ejimu,gg,7050-770B,Start with 400% energy | |
snes/ejimu,gg,7950-770B,Start with 500% energy | |
snes/ejimu,gg,7550-770B,Start with 700% energy | |
snes/ejimu,gg,7B50-770B,Start with 900% energy | |
snes/ejimu,gg,CB57-7D0B,Infinite energy | |
snes/equinoxu,gg,C28F-AF4D,Protection from most small monsters | |
snes/equinoxu,gg,3CA0-0DC7,Infinite life energy | |
snes/equinoxu,gg,CEAE-0D17,Infinite magic-must have enough MP for spell to work | |
snes/equinoxu,gg,CB2A-C4D9,More energy from apples | |
snes/equinoxu,gg,4F27-1F00,Super jump | |
snes/equinoxu,gg,4020-1FD0,^ | |
snes/equinoxu,gg,FC27-1F00,Mega-jump | |
snes/equinoxu,gg,4020-1FD0,^ | |
snes/equinoxu,gg,DD86-674F,Colored doors don't need keys | |
snes/equinoxu,gg,3C86-671F,^ | |
snes/equinoxu,gg,B32C-4FA0,Super speed | |
snes/equinoxu,gg,CD2C-4700,^ | |
snes/equinoxu,gg,D6AC-6437,'Slow' spell lasts 3x as long | |
snes/equinoxu,gg,D9AB-6FC7,'Freeze' spell lasts 2x as long | |
snes/equinoxu,gg,D6AB-6FC7,'Freeze' spell lasts 3x as long | |
snes/extrainn,gg,DFBE-ADAD,Game lasts 1 inning | |
snes/extrainn,gg,DFBF-DF6F,^ | |
snes/extrainn,gg,DFB4-0FDF,^ | |
snes/extrainn,gg,D4BE-ADAD,Game lasts 2 innings | |
snes/extrainn,gg,D4BF-DF6F,^ | |
snes/extrainn,gg,D4B4-0FDF,^ | |
snes/extrainn,gg,D7BE-ADAD,Game lasts 3 innings | |
snes/extrainn,gg,D7BF-DF6F,^ | |
snes/extrainn,gg,D7B4-0FDF,^ | |
snes/extrainn,gg,D0BE-ADAD,Game lasts 4 innings | |
snes/extrainn,gg,D0BF-DF6F,^ | |
snes/extrainn,gg,D0B4-0FDF,^ | |
snes/extrainn,gg,D9BE-ADAD,Game lasts 5 innings | |
snes/extrainn,gg,D9BF-DF6F,^ | |
snes/extrainn,gg,D9B4-0FDF,^ | |
snes/extrainn,gg,D5BE-ADAD,Game lasts 7 innings | |
snes/extrainn,gg,D5BF-DF6F,^ | |
snes/extrainn,gg,D5B4-0FDF,^ | |
snes/extrainn,gg,DF67-DF07,1 strike and batter's out | |
snes/extrainn,gg,DD60-A4D7,^ | |
snes/extrainn,gg,D467-DF07,2 strikes and batter's out | |
snes/extrainn,gg,DF60-A4D7,^ | |
snes/extrainn,gg,C264-D767,Batter never strikes out | |
snes/extrainn,gg,C260-A4A7,^ | |
snes/extrainn,gg,DF6A-DFA7,1 ball and batter walks | |
snes/extrainn,gg,D46A-DFA7,2 balls and batter walks | |
snes/extrainn,gg,D76A-DFA7,3 balls and batter walks | |
snes/extrainn,gg,C26A-DDD7,Batter never walks | |
snes/extrainn,gg,DF67-AD67,1 out per inning | |
snes/extrainn,gg,DF61-D4A7,^ | |
snes/extrainn,gg,D467-AD67,2 outs per inning | |
snes/extrainn,gg,D461-D4A7,^ | |
snes/extrainn,gg,D68B-A474,Pick a lawful human male fighter and he will be at Level 8 | |
snes/extrainn,gg,D18B-A474,Pick a lawful human male fighter and he will be at level 6 | |
snes/f1roc,gg,BA26-A44F,Start player with no money instead of $500 | |
snes/f1roc,gg,3C26-AF4F,Start player with $5 240 | |
snes/f1roc,gg,CB26-AF1F,^ | |
snes/f1roc,gg,D426-AF3F,^ | |
snes/f1roc,gg,3C26-AF4F,Start player with $20 600 | |
snes/f1roc,gg,CB26-AF1F,^ | |
snes/f1roc,gg,D626-AF3F,^ | |
snes/f1roc,gg,3C26-AF4F,Start player with $163 960 | |
snes/f1roc,gg,CB26-AF1F,^ | |
snes/f1roc,gg,0D26-AF3F,^ | |
snes/f1roc,gg,3C26-AF4F,Start player with $327 800 | |
snes/f1roc,gg,CB26-AF1F,^ | |
snes/f1roc,gg,6D26-AF3F,^ | |
snes/f1roc,gg,3C26-AF4F,Start player with $652 920 | |
snes/f1roc,gg,CB26-AF1F,^ | |
snes/f1roc,gg,EE26-AF3F,^ | |
snes/f1roc,gg,C9A8-07DD,No damage when hitting walls | |
snes/f1roc,gg,C922-0FDD,No damage when hitting other cars | |
snes/f1roc,gg,DDEE-6F21,Normal tires are free | |
snes/f1roc,gg,DDEE-6491,Hi-grip tires are free | |
snes/f1roc,gg,DDEE-6F91,Rain tires are free | |
snes/f1roc,gg,DDED-A491,2L nitro is free | |
snes/f1roc,gg,DDED-A421,3L nitro is free | |
snes/f1roc,gg,DDED-A791,4L nitro is free | |
snes/f1roc,gg,DDEE-6721,Ford V-8 engine is free | |
snes/f1roc,gg,DDED-ADF1,^ | |
snes/f1roc,gg,DDED-AD91,Ilmoa V-8 engine is free | |
snes/f1roc,gg,DDED-ADB1,^ | |
snes/f1roc,gg,DDED-AD21,Remart V-10 engine is free | |
snes/f1roc,gg,DDED-AFF1,^ | |
snes/f1roc,gg,DDE3-6791,Low DF rear wing is free | |
snes/f1roc,gg,DDEE-6D91,High DF rear wing is free | |
snes/f1roc,gg,DDEE-6DB1,^ | |
snes/f1roc,gg,DDE3-6D21,Low DF front wing is free | |
snes/f1roc,gg,DDE3-6F21,High DF front wing is free | |
snes/f1roc,gg,DDE3-64F1,^ | |
snes/f1roc,gg,DDE3-6491,Special-L front wing is free | |
snes/f1roc,gg,DDE3-64B1,^ | |
snes/f1roc,gg,DDE2-6421,Small diffuser is free | |
snes/f1roc,gg,DDE2-6721,Large diffuser is free | |
snes/f1roc,gg,DDE3-6D91,Special diffuser is free | |
snes/f1roc,gg,DDE3-6DB1,^ | |
snes/f1roc,gg,DDE2-6F21,Hard suspension is free | |
snes/f1roc,gg,DDE2-6491,Active suspension is free | |
snes/f1roc,gg,DDE2-64B1,^ | |
snes/f1roc,gg,DDE2-6D91,Carbon brakes are free | |
snes/f1roc,gg,DDE2-6D21,Antilock brakes are free | |
snes/f1roc,gg,DDE2-6FF1,^ | |
snes/f1roc,gg,DDEA-6491,5-speed transmission is free | |
snes/f1roc,gg,DDEA-6421,6-speed transmission is free | |
snes/f1roc,gg,DDEA-67F1,^ | |
snes/f1roc,gg,DDEA-6791,7-speed transmission is free | |
snes/f1roc,gg,DDEA-67B1,^ | |
snes/f1roc,gg,DDEA-6D21,Type 2 chassis is free | |
snes/f1roc,gg,DDEA-6FF1,^ | |
snes/f1roc,gg,DDEA-6F91,Type 3 chassis is free | |
snes/f1roc,gg,DDEA-6FB1,^ | |
snes/fzerou,gg,A96E-A4A4,Infinite spare machines | |
snes/fzerou,gg,DF6C-0F0A,Start with 1 spare machine | |
snes/fzerou,gg,D96C-0F0A,Start with 5 spare machines | |
snes/fzerou,gg,DB6C-0F0A,Start with 9 spare machines | |
snes/fzerou,gg,D484-D404,Infinite turbos | |
snes/fzerou,gg,CB3C-0FA4,Always rank #1--except if you blow up | |
snes/fzerou,gg,DF3C-04D4,^ | |
snes/faceball,gg,DFB6-6461,Start with 1 life instead of 3 | |
snes/faceball,gg,D9B6-6461,Start with 5 lives | |
snes/faceball,gg,D5B6-6461,Start with 7 lives | |
snes/faceball,gg,DBB6-6461,Start with 9 lives | |
snes/faceball,gg,FBB6-6461,Start with 25 lives | |
snes/faceball,gg,74B6-6461,Start with 50 lives | |
snes/faceball,gg,08B6-6461,Start with 75 lives | |
snes/faceball,gg,17B6-6461,Start with 99 lives | |
snes/faceball,gg,EEB6-6461,Start with 255 lives | |
snes/faceball,gg,89AB-D708,Infinite lives | |
snes/faceball,gg,CBB5-6406,Start each Cyberzone(tm) level with 1 tag required | |
snes/faceball,gg,DFB5-6466,^ | |
snes/faceball,gg,CBB5-6406,Start each Cyberzone level with 5 tags required | |
snes/faceball,gg,D9B5-6466,^ | |
snes/faceball,gg,CBB5-6406,Start each Cyberzone level with 20 tags required | |
snes/faceball,gg,F0B5-6466,^ | |
snes/faceball,gg,CBB5-6406,Start each Cyberzone level with 30 tags required | |
snes/faceball,gg,F3B5-6466,^ | |
snes/faceball,gg,CBB5-6406,Start each Cyberzone level with 60 tags required | |
snes/faceball,gg,7AB5-6466,^ | |
snes/faceball,gg,CBB5-6406,Start each Cyberzone level with 90 tags required | |
snes/faceball,gg,9CB5-6466,^ | |
snes/faceball,gg,C282-0706,Start Cyberzone mode on zone 1 level 2 | |
snes/faceball,gg,DFCE-0468,^ | |
snes/faceball,gg,C282-0706,Start Cyberzone mode on zone 1 level 3 | |
snes/faceball,gg,D4CE-0468,^ | |
snes/faceball,gg,C282-0706,Start Cyberzone mode on zone 1 level 4 | |
snes/faceball,gg,D7CE-0468,^ | |
snes/faceball,gg,C282-0706,Start Cyberzone mode on zone 1 level 5 | |
snes/faceball,gg,D0CE-0468,^ | |
snes/faceball,gg,C282-0706,Start Cyberzone mode on zone 1 bonus level | |
snes/faceball,gg,D9CE-0468,^ | |
snes/faceball,gg,C282-0706,Start Cyberzone mode on zone 2 level 6 | |
snes/faceball,gg,D1CE-0468,^ | |
snes/faceball,gg,C282-0706,Start Cyberzone mode on zone 2 level 7 | |
snes/faceball,gg,D5CE-0468,^ | |
snes/faceball,gg,C282-0706,Start Cyberzone mode on zone 2 level 8 | |
snes/faceball,gg,D6CE-0468,^ | |
snes/faceball,gg,C282-0706,Start Cyberzone mode on zone 2 level 9 | |
snes/faceball,gg,DBCE-0468,^ | |
snes/faceball,gg,C282-0706,Start Cyberzone mode on zone 2 level 10 | |
snes/faceball,gg,DCCE-0468,^ | |
snes/faceball,gg,C282-0706,Start Cyberzone mode on zone 2 bonus level | |
snes/faceball,gg,D8CE-0468,^ | |
snes/faceball,gg,C282-0706,Start Cyberzone mode on zone 3 level 11 | |
snes/faceball,gg,DACE-0468,^ | |
snes/faceball,gg,C282-0706,Start Cyberzone mode on zone 3 level 12 | |
snes/faceball,gg,D2CE-0468,^ | |
snes/faceball,gg,C282-0706,Start Cyberzone mode on zone 3 level 13 | |
snes/faceball,gg,D3CE-0468,^ | |
snes/faceball,gg,C282-0706,Start Cyberzone mode on zone 3 level 14 | |
snes/faceball,gg,DECE-0468,^ | |
snes/faceball,gg,C282-0706,Start Cyberzone mode on zone 3 level 15 | |
snes/faceball,gg,FDCE-0468,^ | |
snes/faceball,gg,C282-0706,Start Cyberzone mode on zone 3 bonus level | |
snes/faceball,gg,FFCE-0468,^ | |
snes/faceball,gg,C282-0706,Start Cyberzone mode on zone 4 level 16 | |
snes/faceball,gg,F4CE-0468,^ | |
snes/faceball,gg,C282-0706,Start Cyberzone mode on zone 4 level 17 | |
snes/faceball,gg,F7CE-0468,^ | |
snes/faceball,gg,C282-0706,Start Cyberzone mode on zone 4 level 18 | |
snes/faceball,gg,F0CE-0468,^ | |
snes/faceball,gg,C282-0706,Start Cyberzone mode on zone 4 level 19 | |
snes/faceball,gg,F9CE-0468,^ | |
snes/faceball,gg,C282-0706,Start Cyberzone mode on zone 4 level 20 | |
snes/faceball,gg,F1CE-0468,^ | |
snes/faceball,gg,C282-0706,Start Cyberzone mode on zone 4 bonus level | |
snes/faceball,gg,F5CE-0468,^ | |
snes/faceball,gg,C282-0706,Start Cyberzone mode on zone 5 level 21 | |
snes/faceball,gg,F6CE-0468,^ | |
snes/faceball,gg,C282-0706,Start Cyberzone mode on zone 5 level 22 | |
snes/faceball,gg,FBCE-0468,^ | |
snes/faceball,gg,C282-0706,Start Cyberzone mode on zone 5 level 23 | |
snes/faceball,gg,FCCE-0468,^ | |
snes/faceball,gg,C282-0706,Start Cyberzone mode on zone 5 level 24 | |
snes/faceball,gg,F8CE-0468,^ | |
snes/faceball,gg,C282-0706,Start Cyberzone mode on zone 5 level 25 | |
snes/faceball,gg,FACE-0468,^ | |
snes/faceball,gg,C282-0706,Start Cyberzone mode on zone 5 bonus level | |
snes/faceball,gg,F2CE-0468,^ | |
snes/faceball,gg,C282-0706,Start Cyberzone mode on zone 6 level 26 | |
snes/faceball,gg,F3CE-0468,^ | |
snes/faceball,gg,C282-0706,Start Cyberzone mode on zone 6 level 27 | |
snes/faceball,gg,FECE-0468,^ | |
snes/faceball,gg,C282-0706,Start Cyberzone mode on zone 6 level 28 | |
snes/faceball,gg,4DCE-0468,^ | |
snes/faceball,gg,C282-0706,Start Cyberzone mode on zone 6 level 29 | |
snes/faceball,gg,4FCE-0468,^ | |
snes/faceball,gg,C282-0706,Start Cyberzone mode on zone 6 level 30 | |
snes/faceball,gg,44CE-0468,^ | |
snes/faceball,gg,C282-0706,Start Cyberzone mode on zone 6 bonus level | |
snes/faceball,gg,47CE-0468,^ | |
snes/faceball,gg,C282-0706,Start Cyberzone mode on zone 7 level 31 | |
snes/faceball,gg,40CE-0468,^ | |
snes/faceball,gg,C282-0706,Start Cyberzone mode on zone 7 level 32 | |
snes/faceball,gg,49CE-0468,^ | |
snes/faceball,gg,C282-0706,Start Cyberzone mode on zone 7 level 33 | |
snes/faceball,gg,41CE-0468,^ | |
snes/faceball,gg,C282-0706,Start Cyberzone mode on zone 7 level 34 | |
snes/faceball,gg,45CE-0468,^ | |
snes/faceball,gg,C282-0706,Start Cyberzone mode on zone 7 level 35 | |
snes/faceball,gg,46CE-0468,^ | |
snes/faceball,gg,C282-0706,Start Cyberzone mode on zone 7 bonus level | |
snes/faceball,gg,4BCE-0468,^ | |
snes/faceball,gg,C282-0706,Start Cyberzone mode on zone 8 level 36 | |
snes/faceball,gg,4CCE-0468,^ | |
snes/faceball,gg,C282-0706,Start Cyberzone mode on zone 8 level 37 | |
snes/faceball,gg,48CE-0468,^ | |
snes/faceball,gg,C282-0706,Start Cyberzone mode on zone 8 level 38 | |
snes/faceball,gg,4ACE-0468,^ | |
snes/faceball,gg,C282-0706,Start Cyberzone mode on zone 8 level 39 | |
snes/faceball,gg,42CE-0468,^ | |
snes/faceball,gg,C282-0706,Start Cyberzone mode on zone 8 level 40 | |
snes/faceball,gg,43CE-0468,^ | |
snes/faceball,gg,C282-0706,Start Cyberzone mode on zone 8 level 41 | |
snes/faceball,gg,4ECE-0468,^ | |
snes/faceball,gg,1061-DD52,Allow 98 seconds in zone 1 bonus level | |
snes/faceball,gg,1069-6752,Allow 98 seconds in zone 2 bonus level | |
snes/faceball,gg,1068-DDE3,Allow 98 seconds in zone 3 bonus level | |
snes/faceball,gg,1061-A473,Allow 98 seconds in zone 4 bonus level | |
snes/faceball,gg,A66C-047E,Allow 198 seconds in zone 5 bonus level | |
snes/faceball,gg,A6B1-D45A,Allow 198 seconds in zone 6 bonus level | |
snes/faceball,gg,A6B0-AF7A,Allow 198 seconds in zone 7 bonus level | |
snes/faceball,gg,B9B1-6F01,Only need 8 tags to win in arena mode instead of 10 | |
snes/fatfuryu,gg,DFA5-64DF,Win 1 bout to win the match instead of 2 out of 3 | |
snes/fatfuryu,gg,FDC7-AFAF,10 seconds to complete bonus rounds | |
snes/fatfuryu,gg,7DC7-AFAF,30 seconds to complete bonus rounds | |
snes/fatfuryu,gg,09C7-AFAF,45 seconds to complete bonus rounds | |
snes/fatfuryu,gg,1DC7-AFAF,60 seconds to complete bonus rounds | |
snes/fatfuryu,gg,BDC7-AFAF,90 seconds to complete bonus rounds | |
snes/fatfuryu,gg,BAB4-6DAD,Always fight Richard Myer(tm) | |
snes/fatfuryu,gg,D7BC-A46D,^ | |
snes/fatfuryu,gg,BAB4-6DAD,Always fight Michael Max(tm) | |
snes/fatfuryu,gg,D0BC-A46D,^ | |
snes/fatfuryu,gg,BAB4-6DAD,Always fight Duck King(tm) | |
snes/fatfuryu,gg,D9BC-A46D,^ | |
snes/fatfuryu,gg,BAB4-6DAD,Always fight Tung Fu Rue(tm) | |
snes/fatfuryu,gg,D1BC-A46D,^ | |
snes/fatfuryu,gg,BAB4-6DAD,Always fight Hwa Jai(tm) | |
snes/fatfuryu,gg,D5BC-A46D,^ | |
snes/fatfuryu,gg,BAB4-6DAD,Always fight Raiden(tm) | |
snes/fatfuryu,gg,D6BC-A46D,^ | |
snes/fatfuryu,gg,BAB4-6DAD,Always fight Billy Kane(tm) | |
snes/fatfuryu,gg,DBBC-A46D,^ | |
snes/fatfuryu,gg,BAB4-6DAD,Always fight Geese Howard(tm) | |
snes/fatfuryu,gg,DCBC-A46D,^ | |
snes/fatfuryu,gg,F6CD-A4AF,Both players start with 1/4 health | |
snes/fatfuryu,gg,7DCD-A4AF,Both players start with 1/2 health | |
snes/fatfuryu,gg,06CD-A4AF,Both players start with 3/4 health | |
snes/fatfuryu,gg,C2A9-D40F,Player 1 takes minimum damage | |
snes/fatfuryu,gg,C2A2-DF6F,Player 2 or computer takes minimum damage | |
snes/fatfuryu,gg,DD7E-7FDD,Infinite time | |
snes/fatfuryu,gg,D47E-7FDD,Timer is 2x fast | |
snes/fatfuryu,gg,D77E-7FDD,Timer is 3x fast | |
snes/fatfuryu,gg,C250-7FA7,Computer can't win a round--except last round | |
snes/fatfuryu,gg,CB85-E40F,Player 1 is Billy Kane | |
snes/fatfuryu,gg,D685-E46F,^ | |
snes/fatfuryu,gg,DD85-E4AF,^ | |
snes/fatfuryu,gg,DB85-E46F,Player 1 is Axel Hawk | |
snes/fatfuryu,gg,CB85-E40F,^ | |
snes/fatfuryu,gg,DD85-E4AF,^ | |
snes/fatfuryu,gg,CB85-E40F,Player 1 is Lawrence B | |
snes/fatfuryu,gg,DD85-E4AF,^ | |
snes/fatfuryu,gg,DC85-E46F,^ | |
snes/fatfuryu,gg,D885-E46F,Player 1 is Wolfgang Krauser | |
snes/fatfuryu,gg,CB85-E40F,^ | |
snes/fatfuryu,gg,DD85-E4AF,^ | |
snes/fatfuryu,gg,CB82-E40F,Player 2 is Billy Kane | |
snes/fatfuryu,gg,D682-E46F,^ | |
snes/fatfuryu,gg,DD82-E4AF,^ | |
snes/fatfuryu,gg,DB82-E46F,Player 2 is Axel Hawk | |
snes/fatfuryu,gg,CB82-E40F,^ | |
snes/fatfuryu,gg,DD82-E4AF,^ | |
snes/fatfuryu,gg,DC82-E46F,Player 2 is Lawrence B | |
snes/fatfuryu,gg,CB82-E40F,^ | |
snes/fatfuryu,gg,DD82-E4AF,^ | |
snes/fatfuryu,gg,D882-E46F,Player 2 is Wolfgang Krauser | |
snes/fatfuryu,gg,CB82-E40F,^ | |
snes/fatfuryu,gg,DD82-E4AF,^ | |
snes/fatfuryu,gg,FDD5-EFCB,Super jump--player 1 | |
snes/fatfuryu,gg,EED5-EFCB,Bogus jump--player 1 | |
snes/fatfuryu,gg,6D7D-54AD,Infinite energy--player 1 | |
snes/fatfuryu,gg,7D78-770D,Start with 1/2 energy | |
snes/ffant3,gg,D15C-78E5,Start Terra with Man-eater equipped | |
snes/ffant3,gg,F65C-78E5,Start Terra with Excalibur equipped | |
snes/ffant3,gg,FC5C-78E5,Start Terra with Illumina equipped | |
snes/ffant3,gg,FA5C-78E5,Start Terra with Atma equipped | |
snes/ffant3,gg,435C-78E5,Start Terra with Tempest equipped | |
snes/ffant3,gg,D35C-78E5,Start Terra with Blizzard equipped | |
snes/ffant3,gg,F75C-78E5,Start Terra with Enhancer equipped | |
snes/ffant3,gg,9A58-7675,Start Terra with Mithril shield equipped | |
snes/ffant3,gg,9258-7675,Start Terra with Gold shield equipped | |
snes/ffant3,gg,1F58-7675,Start Terra with Ice shield equipped | |
snes/ffant3,gg,1D58-7675,Start Terra with Fire shield equipped | |
snes/ffant3,gg,1C58-7655,Start Terra with Hairband equipped | |
snes/ffant3,gg,1B58-7655,Start Terra with Leather hat equipped | |
snes/ffant3,gg,5C58-7655,Start Terra with Circlet equipped | |
snes/ffant3,gg,5B58-7655,Start Terra with Mystery veil equipped | |
snes/ffant3,gg,5658-7655,Start Terra with Red cap equipped | |
snes/ffant3,gg,6658-7685,Start Terra with Silk robe equipped | |
snes/ffant3,gg,6B58-7685,Start Terra with Mithril vest equipped | |
snes/ffant3,gg,6858-7685,Start Terra with White dress equipped | |
snes/ffant3,gg,BC58-7685,Start Terra with Genji armor equipped | |
snes/ffant3,gg,B058-7685,Start Terra with Force armor equipped | |
snes/ffant3,gg,108C-EF03,All items in shops are free--SWITCH OFF TO SELL ITEMS FOR GP | |
snes/ffant3,gg,108C-E4A3,^ | |
snes/ffant3,gg,DD97-5FDA,Everyone has a hidden Economizer (spells cost 1 MP)--NOT | |
snes/ffant3,gg,DD90-5DDA,Everyone has a hidden Golden Hairpin (spell cost 1/2 of | |
snes/ffant3,gg,DD90-EFDB,Everyone has a hidden Economizer--IN BATTLE MODE | |
snes/ffant3,gg,DD97-E7DB,Everyone has a hidden Golden Hairpin--IN BATTLE MODE | |
snes/ffant3,gg,DDA4-8767,Party always has sprint shoes | |
snes/ffant3,gg,D007-8DD7,Super Sprint shoes--only with sprint shoes equipped or with | |
snes/ffant3,gg,ED3B-E5C4,Tincture gives 240 MP | |
snes/ffant3,gg,ED30-E944,Tonic gives 240 HP | |
snes/ffant3,gg,3CB8-5DAE,Most items can be used infinitely--NOT IN BATTLE MODE | |
snes/ffant3,gg,3DF0-EC78,Faster left/right movement on world map | |
snes/ffant3,gg,4DFE-8C88,^ | |
snes/ffant3,gg,4DFB-EB88,Faster up/down movement on world map | |
snes/ffant3,gg,3DF3-E6E8,^ | |
snes/ffant3,gg,CE17-77D6,Most spells are learned faster from Espers--may cause some | |
snes/ffantmqa,gg,83AF-D40D,Infinite cure potions | |
snes/ffantmqa,gg,DDA4-D40D,Cure potion restores life points to maximum | |
snes/ffantmqa,gg,C96B-64AB,Infinite life points--can make enemies invincible; switch off to defeat them | |
snes/ffantmqa,gg,C9B8-D4A6,Infinite ninja stars | |
snes/ffantmqa,gg,C9B0-D7A6,Infinite bombs--only in battle | |
snes/ffightu,gg,A9C3-6F66,Infinite lives | |
snes/ffightu,gg,D433-0D6F,^ | |
snes/ffightu,gg,29A1-0DA1,Infinite energy except against special weapons | |
snes/ffightu,gg,DDCF-A4AC,^ | |
snes/ffightu,gg,A2C0-A7D0,Stop timer | |
snes/ffightu,gg,D4C9-AFD0,Slower timer | |
snes/ffightu,gg,DDC9-AFD0,Faster timer | |
snes/ffightu,gg,DD8D-6F06,Any food restores all energy | |
snes/ffightu,gg,DFC8-D4A1,Start with 2 credits | |
snes/ffightu,gg,D9C8-D4A1,Start with 6 credits | |
snes/ffightu,gg,DBC8-D4A1,Start with 10 credits | |
snes/ffight2u,gg,DDCE-1D6B,Infinite lives | |
snes/ffight2u,gg,DDCF-C7D6,Start with 1 life | |
snes/ffight2u,gg,D4CF-C7D6,Start with 3 lives | |
snes/ffight2u,gg,D1CF-C7D6,Start with 7 lives | |
snes/ffight2u,gg,DBCF-C7D6,Start with 10 lives | |
snes/ffight2u,gg,DDA0-1DDC,Infinite time | |
snes/ffight2u,gg,D4A0-1DDC,Faster timer | |
snes/ffight2u,gg,0DED-1DAC,Barbecue restores vitality 50% instead of 95% | |
snes/ffight2u,gg,DDED-1DAC,Barbecue worth nothing | |
snes/ffight2u,gg,6DEE-470C,Soft drink restores vitality 95% | |
snes/ffight2u,gg,DDEE-470C,Soft drink worth nothing | |
snes/ffight2u,gg,33C5-1404,Both players can select same character | |
snes/ffight2u,gg,DDB4-4708,Players 1 and 2 can't harm each other in a 2-player game | |
snes/ffight2u,gg,D46A-14AF,Slow motion--SWITCH OFF EFFECTS UNTIL PLAY BEGINS | |
snes/ffight2u,gg,DFCC-C4DB,Hitting someone with your super move makes you invincible | |
snes/ffight2u,gg,0DCC-C4DB,Hitting someone with your super move uses all your energy | |
snes/ffight2u,gg,C2F9-84DF,Infinite time | |
snes/ffight2u,gg,CBB5-5D07,Instant super energy | |
snes/ffight2u,gg,46B5-5D67,^ | |
snes/ffight2u,gg,DDB5-5DA7,^ | |
snes/ffight2u,gg,4BB5-5F07,^ | |
snes/ffight2u,gg,3C6C-84AF,Infinite lives | |
snes/ffight2u,gg,106E-5467,Everyone does massive damage | |
snes/firepowr,gg,D4B3-1764,Start at level 2 | |
snes/firepowr,gg,D7B3-1764,Start at level 3 | |
snes/firepowr,gg,D0B3-1764,Start at level 4 | |
snes/firepowr,gg,D9B3-1764,Start at level 5 | |
snes/firepowr,gg,D1B3-1764,Start at level 6 | |
snes/firepowr,gg,DF69-1DAF,Start with 1 life instead of 4 | |
snes/firepowr,gg,D469-1DAF,Start with 2 lives | |
snes/firepowr,gg,D769-1DAF,Start with 3 lives | |
snes/firepowr,gg,D969-1DAF,Start with 5 lives | |
snes/firepowr,gg,D569-1DAF,Start with 7 lives | |
snes/firepowr,gg,DC69-1DAF,Start with 10 lives | |
snes/firepowr,gg,DE69-1DAF,Start with 15 lives | |
snes/firepowr,gg,FB69-1DAF,Start with 25 lives | |
snes/firepowr,gg,7469-1DAF,Start with 50 lives | |
snes/firepowr,gg,0869-1DAF,Start with 75 lives | |
snes/firepowr,gg,1069-1DAF,Start with 100 lives | |
snes/firepowr,gg,8263-4DDF,Infinite lives | |
snes/firepowr,gg,D765-146F,Start with bullet strength at 3 instead of 1 | |
snes/firepowr,gg,D165-146F,Start with bullet strength at 6 | |
snes/firepowr,gg,D761-14DF,Start with flame strength at 3 instead of 1 | |
snes/firepowr,gg,D161-14DF,Start with flame strength at 6 | |
snes/firepowr,gg,DD61-14DF,Start with flame strength at 0 | |
snes/firepowr,gg,D761-176F,Start with plasma strength at 3 instead of 1 | |
snes/firepowr,gg,D161-176F,Start with plasma strength at 6 | |
snes/firepowr,gg,DD61-176F,Start with plasma strength at 0 | |
snes/firepowr,gg,DF65-1FDF,Start with laser strength at 1 instead of 0 | |
snes/firepowr,gg,D765-1FDF,Start with laser strength at 3 | |
snes/firepowr,gg,D165-1FDF,Start with laser strength at 6 | |
snes/firepowr,gg,DF66-1DDF,Start with ionic strength at 1 instead of 0 | |
snes/firepowr,gg,D766-1DDF,Start with ionic strength at 3 | |
snes/firepowr,gg,D166-1DDF,Start with ionic strength at 6 | |
snes/firepowr,gg,8267-170F,Loss of vehicle does not reduce bullet strength | |
snes/firepowr,gg,826E-470F,Loss of vehicle does not reduce flame strength | |
snes/firepowr,gg,826D-170F,Loss of vehicle does not reduce plasma strength | |
snes/firepowr,gg,826F-170F,Loss of vehicle does not reduce laser strength | |
snes/firepowr,gg,8264-170F,Loss of vehicle does not reduce ionic strength | |
snes/firepowr,gg,DF8B-CD07,Bubble shield lasts for 4 seconds instead of 12 | |
snes/firepowr,gg,D48B-CD07,Bubble shield lasts for 8 seconds | |
snes/firepowr,gg,D08B-CD07,Bubble shield lasts for 16 seconds | |
snes/firepowr,gg,D68B-CD07,Bubble shield lasts for 32 seconds | |
snes/firepowr,gg,FD8B-CD07,Bubble shield lasts for 64 seconds | |
snes/firepowr,gg,C2CB-3FD4,Bubble shield on jeep lasts until end of level | |
snes/firepowr,gg,C2CF-1464,Bubble shield on helicopter lasts until end of level | |
snes/firstsamu,gg,DB6A-676F,Start with 9 lives | |
snes/firstsamu,gg,D46A-676F,Start with 2 lives | |
snes/firstsamu,gg,406E-D461,Infinite lives | |
snes/firstsamu,gg,D783-0F09,Full weapon power for dagger on pick up | |
snes/firstsamu,gg,D4C5-AFA5,Less force picked up from baddies | |
snes/firstsamu,gg,D6C5-AFA5,More force picked up from baddies | |
snes/firstsamu,gg,F9C5-AFA5,Lots more power picked up from baddies | |
snes/firstsamu,gg,C9B6-6700,Infinite axe | |
snes/firstsamu,gg,C9BE-6D00,^ | |
snes/firstsamu,gg,C9BF-D4D1,Infinite life force | |
snes/firstsamu,gg,C96D-04A5,Infinite warp lantern | |
snes/firstsamu,gg,D789-AFA9,Less life force from food | |
snes/firstsamu,gg,FD89-AFA9,More life force from food | |
snes/flashbu,gg,3C1F-EDAC,Never lose a shield when shot--switch off to kill some enemies | |
snes/flashbu,gg,8511-ED6C,Don't die from falling too far | |
snes/flashbu,gg,D4D4-5F78,Start with 1 shield | |
snes/flashbu,gg,D7D4-5F78,Start with 2 shields | |
snes/flashbu,gg,D0D4-5F78,Start with 3 shields | |
snes/flashbu,gg,D1D4-5F78,Start with 5 shields | |
snes/flashbu,gg,D8D4-5F78,Start with 10 shields | |
snes/flashbu,gg,F9D4-5F78,Start with 20 shields | |
snes/flashbu,gg,77D4-5F78,Start with 50 shields | |
snes/flashbu,gg,19D4-5F78,Start with 100 shields | |
snes/flashbu,gg,74F0-5F7B,Start with 50 credits | |
snes/flashbu,gg,10F0-5F7B,Start with 100 credits | |
snes/flashbu,gg,ECF0-5F7B,Start with 250 credits | |
snes/flashbu,gg,D4F0-5DEB,Start with 512 credits | |
snes/flashbu,gg,D0F0-5DEB,Start with 1024 credits | |
snes/flashbu,gg,10F0-5F7B,Start with 100 credits | |
snes/flashbu,gg,ECF0-5F7B,Start with 250 credits | |
snes/flashbu,gg,D4F0-5DEB,Start with 512 credits | |
snes/flashbu,gg,D0F0-5DEB,Start with 1024 credits | |
snes/flashbu,gg,1089-716F,Start with 100 credits | |
snes/flashbu,gg,EC89-716F,Start with 250 credits | |
snes/flashbu,gg,D489-710F,Start with 512 credits | |
snes/flashbu,gg,D089-710F,Start with 1024 credits | |
snes/flashbu,gg,CB5D-8D08,Always recharge to 0 shields | |
snes/flashbu,gg,DF5D-8D68,^ | |
snes/flashbu,gg,DD5D-8DA8,^ | |
snes/flashbu,gg,CB5D-8D08,Always recharge to 1 shields | |
snes/flashbu,gg,D45D-8D68,^ | |
snes/flashbu,gg,DD5D-8DA8,^ | |
snes/flashbu,gg,CB5D-8D08,Always recharge to 2 shields | |
snes/flashbu,gg,D75D-8D68,^ | |
snes/flashbu,gg,DD5D-8DA8,^ | |
snes/flashbu,gg,CB5D-8D08,Always recharge to 3 shields | |
snes/flashbu,gg,D05D-8D68,^ | |
snes/flashbu,gg,DD5D-8DA8,^ | |
snes/flashbu,gg,CB5D-8D08,Always recharge to 5 shields | |
snes/flashbu,gg,D15D-8D68,^ | |
snes/flashbu,gg,DD5D-8DA8,^ | |
snes/flashbu,gg,CB5D-8D08,Always recharge to 7 shields | |
snes/flashbu,gg,D65D-8D68,^ | |
snes/flashbu,gg,DD5D-8DA8,^ | |
snes/flashbu,gg,CB5D-8D08,Always recharge to 10 shields | |
snes/flashbu,gg,D85D-8D68,^ | |
snes/flashbu,gg,DD5D-8DA8,^ | |
snes/flashbu,gg,CB5D-8D08,Always recharge to 20 shields | |
snes/flashbu,gg,F95D-8D68,^ | |
snes/flashbu,gg,DD5D-8DA8,^ | |
snes/flashbu,gg,CB5D-8D08,Always recharge to 50 shields | |
snes/flashbu,gg,775D-8D68,^ | |
snes/flashbu,gg,DD5D-8DA8,^ | |
snes/flashbu,gg,CB5D-8D08,Always recharge to 100 shields | |
snes/flashbu,gg,195D-8D68,^ | |
snes/flashbu,gg,DD5D-8DA8,^ | |
snes/georgekou1,gg,566D-07DD,Time goes slower | |
snes/georgekou1,gg,DC6D-07DD,Time speeds up | |
snes/georgekou1,gg,CB62-040F,Time stands still | |
snes/georgekou1,gg,5662-046F,^ | |
snes/georgekou1,gg,6D25-A464,Infinite super punch after getting it | |
snes/georgekou1,gg,4D6C-D70D,Both players start with 1/2x energy | |
snes/georgekou1,gg,C228-A764,Damage inflicted by your opponent affects | |
snes/georgekou1,gg,5728-A7A4,^ | |
snes/georgekou1,gg,622A-AFA4,^ | |
snes/georgekou1,gg,572A-A4D4,^ | |
snes/godsu,gg,1DE7-31E8,Shields last until at least end of the world--if you get stuck switch off | |
snes/godsu,gg,C269-C1EB,Infinite lives | |
snes/godsu,gg,A284-35EC,Items you can afford in the shops are free | |
snes/godsu,gg,DF3C-4073,Start with 2 lives | |
snes/godsu,gg,D93C-4073,Start with 6 lives | |
snes/godsu,gg,DB3C-4073,Start with 10 lives | |
snes/gooftropu,gg,D0C0-3FA8,4 hearts give you a life | |
snes/gooftropu,gg,B3C9-3DD8,^ | |
snes/gooftropu,gg,D4C0-3FA8,2 hearts give you a life | |
snes/gooftropu,gg,B3C9-3DD8,^ | |
snes/gooftropu,gg,D4A8-4762,2 hearts from cherries | |
snes/gooftropu,gg,D0A8-47A2,4 hearts from bananas | |
snes/gooftropu,gg,DFA8-47A2,1 heart from bananas | |
snes/gooftropu,gg,C96F-3F6C,Infinite lives | |
snes/gooftropu,gg,DBCD-146D,Start with 9 lives | |
snes/gooftropu,gg,D1CD-146D,Start with 6 lives | |
snes/gooftropu,gg,DFCD-146D,Start with 1 life | |
snes/gooftropu,gg,D46F-C70E,Goofy(tm) has quicker left-right movement | |
snes/gooftropu,gg,E264-C70E,^ | |
snes/gooftropu,gg,D46E-170E,Max(tm) has quicker left-right movement | |
snes/gooftropu,gg,E26D-C70E,^ | |
snes/gradius3,gg,DD8B-6DA4,Start with 1 life instead of 3 | |
snes/gradius3,gg,DF8B-6DA4,Start with 2 lives | |
snes/gradius3,gg,D78B-6DA4,Start with 4 lives | |
snes/gradius3,gg,D08B-6DA4,Start with 5 lives | |
snes/gradius3,gg,D68B-6DA4,Start with 9 lives | |
snes/gradius3,gg,DE8B-6DA4,Start with 16 lives | |
snes/gradius3,gg,F38B-6DA4,Start with 31 lives | |
snes/gradius3,gg,3C8E-DDD7,Infinite lives | |
snes/gradius3,gg,3C8E-DD07,^ | |
snes/gradius3,gg,DFC3-DF0D,Start with 1 credit instead of 4--use for 1-player game only | |
snes/gradius3,gg,D4C3-DF0D,Start with 2 credits | |
snes/gradius3,gg,D1C3-DF0D,Start with 6 credits | |
snes/gradius3,gg,D5C3-DF0D,Start with 7 credits | |
snes/gradius3,gg,D6C3-DF0D,Start with 8 credits | |
snes/gradius3,gg,DBC3-DF0D,Start with 9 credits | |
snes/gradius3,gg,C227-6DDD,Infinite credits | |
snes/gradius3,gg,DFBB-A766,Makes Earwig Scorpion(tm) (Stage 1 mayor) much easier to defeat | |
snes/gradius3,gg,DFB1-6F6C,Makes Bubble Brain(tm) (Stage 2 mayor) easier to defeat | |
snes/gradius3,gg,3C29-0704,Weapons status gauge remains at current level after a weapon is | |
snes/gradius3,gg,3C29-0764,^ | |
snes/gradius3,gg,CBAF-D7AD,Enemies shoot at you more | |
snes/gradius3,gg,DFA4-DDDD,^ | |
snes/holein1u,gg,4A6C-6D69,No penalty if you land in water or out of bounds | |
snes/holein1u,gg,DF6F-0D00,Always start hole with 1-shot penalty | |
snes/holein1u,gg,D56C-A401,Max 7 strokes per hole | |
snes/holein1u,gg,D96C-A401,Max 5 strokes per hole | |
snes/harleyu,gg,DFCF-A7F1,Start with 2 lives | |
snes/harleyu,gg,D9CF-A7F1,Start with 6 lives | |
snes/harleyu,gg,FDCF-A7F1,Start with 11 lives | |
snes/harleyu,gg,49CF-A7F1,Start with 26 lives | |
snes/harleyu,gg,9DCF-A7F1,Start with 51 lives | |
snes/harleyu,gg,BBCF-A7F1,Start with 100 lives | |
snes/harleyu,gg,C2C8-07B5,Infinite lives | |
snes/harleyu,gg,D6CF-ADB1,Start with 4 hearts | |
snes/harleyu,gg,DCCF-ADB1,Start with 5 hearts | |
snes/harleyu,gg,C2C0-0DB5,Protection against some hazards | |
snes/harleyu,gg,FD22-6415,Start with 10 of every weapon | |
snes/harleyu,gg,4922-6415,Start with 25 of every weapon | |
snes/harleyu,gg,9D22-6415,Start with 50 of every weapon | |
snes/harleyu,gg,BB22-6415,Start with 99 of every weapon | |
snes/harleyu,gg,D98D-DDB9,Get only 5 ammo from a weapon power-up | |
snes/harleyu,gg,4D8D-DDB9,Get 20 ammo from a weapon power-up | |
snes/harleyu,gg,7D8D-DDB9,Get 30 ammo from a weapon power-up | |
snes/harleyu,gg,0D8D-DDB9,Get 40 ammo from a weapon power-up | |
snes/harleyu,gg,9D8D-DDB9,Get 50 ammo from a weapon power-up | |
snes/harleyu,gg,DD87-A4B0,Infinite ammo | |
snes/harleyu,gg,F08C-A704,20 seconds to collect power-ups on level 1 | |
snes/harleyu,gg,7A8C-A704,60 seconds to collect power-ups on level 1 | |
snes/harleyu,gg,9C8C-A704,90 seconds to collect power-ups on level 1 | |
snes/harleyu,gg,7A88-A7D4,60 seconds to complete the Vent level | |
snes/harleyu,gg,3C83-ADA4,Infinite time on Vent level | |
snes/harleyu,gg,6DCF-04B1,Start with maximum fuel on every level | |
snes/harleyu,gg,DDC4-6495,Any fuel power-up gives maximum amount | |
snes/harleyu,gg,DDCD-6DF5,Infinite jet fuel--must already have some to fly | |
snes/harleyu,gg,D43E-046F,Hit X on the title screen with the house to get level select menu | |
snes/homeau,gg,DF2B-AFD4,Start with 1 life instead of 3 | |
snes/homeau,gg,D42B-AFD4,Start with 2 lives | |
snes/homeau,gg,D92B-AFD4,Start with 5 lives | |
snes/homeau,gg,DB2B-AFD4,Start with 9 lives | |
snes/homeau,gg,492B-AFD4,Start with 25 lives | |
snes/homeau,gg,9D2B-AFD4,Start with 50 lives | |
snes/homeau,gg,BB2B-AFD4,Start with 99 lives | |
snes/homeau,gg,DD21-DFD4,Infinite lives | |
snes/homeau,gg,C220-D464,Infinite power | |
snes/homeau,gg,DF66-04A7,Extra life with 1 pizza slice instead of 8 | |
snes/homeau,gg,D466-04A7,Extra life with 2 pizza slices | |
snes/homeau,gg,D766-04A7,Extra life with 3 pizza slices | |
snes/homeau,gg,D066-04A7,Extra life with 4 pizza slices | |
snes/homeau,gg,D966-04A7,Extra life with 5 pizza slices | |
snes/homeau,gg,D166-04A7,Extra life with 6 pizza slices | |
snes/homeau,gg,D566-04A7,Extra life with 7 pizza slices | |
snes/homeau,gg,DD2A-A76F,Infinite baseballs slingshot ammo and rifle bullets | |
snes/homeau,gg,3DB1-07D5,Power boost on jumps | |
snes/homeau,gg,ADB1-07D5,Super power boost on jumps | |
snes/homeau,gg,DF23-A764,Need 1 item (instead of 24) to complete level 1 | |
snes/homeau,gg,D923-A764,Need 5 items to complete level 1 | |
snes/homeau,gg,FD23-A764,Need 10 items to complete level 1 | |
snes/homeau,gg,F923-A764,Need 15 items to complete level 1 | |
snes/homeau,gg,4D23-A764,Need 20 items to complete level 1 | |
snes/homeau,gg,DF23-A7A4,Need 1 item (instead of 30) to complete level 2 | |
snes/homeau,gg,D923-A7A4,Need 5 items to complete level 2 | |
snes/homeau,gg,FD23-A7A4,Need 10 items to complete level 2 | |
snes/homeau,gg,F923-A7A4,Need 15 items to complete level 2 | |
snes/homeau,gg,4D23-A7A4,Need 20 items to complete level 2 | |
snes/homeau,gg,4923-A7A4,Need 25 items to complete level 2 | |
snes/homeau,gg,DF2E-ADD4,Need 1 item (instead of 35) to complete level 3 | |
snes/homeau,gg,D92E-ADD4,Need 5 items to complete level 3 | |
snes/homeau,gg,FD2E-ADD4,Need 10 items to complete level 3 | |
snes/homeau,gg,F92E-ADD4,Need 15 items to complete level 3 | |
snes/homeau,gg,4D2E-ADD4,Need 20 items to complete level 3 | |
snes/homeau,gg,492E-ADD4,Need 25 items to complete level 3 | |
snes/homeau,gg,DF2E-AD04,Need 1 item (instead of 35) to complete level 4 | |
snes/homeau,gg,D92E-AD04,Need 5 items to complete level 4 | |
snes/homeau,gg,FD2E-AD04,Need 10 items to complete level 4 | |
snes/homeau,gg,F92E-AD04,Need 15 items to complete level 4 | |
snes/homeau,gg,4D2E-AD04,Need 20 items to complete level 4 | |
snes/homeau,gg,492E-AD04,Need 25 items to complete level 4 | |
snes/homeau,gg,DF69-DFAD,Start on level 2 | |
snes/homeau,gg,AB69-D40D,^ | |
snes/homeau,gg,D769-D46D,^ | |
snes/homeau,gg,D469-DFAD,Start on level 3 | |
snes/homeau,gg,AB69-D40D,^ | |
snes/homeau,gg,D769-D46D,^ | |
snes/homeau,gg,D769-DFAD,Start on level 4 | |
snes/homeau,gg,AB69-D40D,^ | |
snes/homeau,gg,D769-D46D,^ | |
snes/homea2u,gg,C22E-AF9D,Infinite power--some things can still kill you | |
snes/homea2u,gg,DFB5-6FA7,Start with 1 life instead of 3 | |
snes/homea2u,gg,D9B5-6FA7,Start with 5 lives | |
snes/homea2u,gg,DBB5-6FA7,Start with 9 lives | |
snes/homea2u,gg,FBB5-6FA7,Start with 25 lives | |
snes/homea2u,gg,74B5-6FA7,Start with 50 lives | |
snes/homea2u,gg,17B5-6FA7,Start with 99 lives | |
snes/homea2u,gg,C264-D464,Infinite lives | |
snes/homea2u,gg,DF2B-AFBF,Extra life from 1 pizza slice instead of 6 | |
snes/homea2u,gg,D42B-AFBF,Extra life from 2 pizza slices | |
snes/homea2u,gg,D72B-AFBF,Extra life from 3 pizza slices | |
snes/homea2u,gg,D02B-AFBF,Extra life from 4 pizza slices | |
snes/homea2u,gg,D92B-AFBF,Extra life from 5 pizza slices | |
snes/homea2u,gg,7427-AF2F,Dart guns have 50 shots | |
snes/homea2u,gg,7429-AD9F,^ | |
snes/homea2u,gg,3CB7-6DA4,Infinite ammo | |
snes/hooku,gg,3CA5-D70F,Infinite power--if you fall switch off effects then switch back on to die | |
snes/hooku,gg,A268-6F03,Stop timer | |
snes/hooku,gg,D56B-ADA2,Time starts at 7 min.--stage 1 | |
snes/hooku,gg,D76B-ADA2,Time starts at 3 min.--stage 1 | |
snes/hooku,gg,D066-0FDD,Start with 3 leaves | |
snes/hooku,gg,D466-0FDD,Start with 1 leaf (you still see 2 leaves but you can only fill 1) | |
snes/huntredu,gg,DD34-4761,Start with 0 bombs instead of 40 | |
snes/huntredu,gg,1734-4761,Start with 99 bombs | |
snes/huntredu,gg,C2AE-1404,Infinite bombs | |
snes/huntredu,gg,DD3F-47D1,Start with 0 torpedoes instead of 60 | |
snes/huntredu,gg,173F-47D1,Start with 99 torpedoes | |
snes/huntredu,gg,C2A0-1D64,Infinite torpedoes | |
snes/huntredu,gg,DD34-44D1,Start with 0 Surface-to-Air Missiles (SAMs) instead of 25 | |
snes/huntredu,gg,7434-44D1,Start with 50 SAMs | |
snes/huntredu,gg,1734-44D1,Start with 99 SAMs | |
snes/huntredu,gg,C2AB-CFD4,Infinite SAMs | |
snes/huntredu,gg,DD34-4D61,Start with 0 Surface-to-Surface Missiles (SSMs) instead of 25 | |
snes/huntredu,gg,7434-4D61,Start with 50 SSMs | |
snes/huntredu,gg,1734-4D61,Start with 99 SSMs | |
snes/huntredu,gg,C2A7-3D64,Infinite SSMs | |
snes/huntredu,gg,DD3F-4F61,Start with 0 Electronic Countermeasures (ECMs) instead of 2 | |
snes/huntredu,gg,743F-4F61,Start with 50 ECMs | |
snes/huntredu,gg,173F-4F61,Start with 99 ECMs | |
snes/huntredu,gg,C2AC-34D4,Infinite ECMs | |
snes/huntredu,gg,D4BA-1F64,Start in theatre I: Caribbean | |
snes/huntredu,gg,D1BA-1F64,Start in theatre II: North Pacific | |
snes/huntredu,gg,DABA-1F64,Start in theatre III: Mediterranean | |
snes/huntredu,gg,FDBA-1F64,Start on the final mission: Return to the USSR | |
snes/hyperznu,gg,D5C4-DFD1,Start with 8 lives | |
snes/hyperznu,gg,DDC4-DFD1,Start with 1 life | |
snes/hyperznu,gg,D76A-D7D5,Restore energy more quickly | |
snes/hyperznu,gg,DD6A-D7D5,Restore energy more slowly | |
snes/hyperznu,gg,4A8A-DFD1,Infinite energy | |
snes/illgaia,gg,C2A5-44A2,Infinite energy | |
snes/illgaia,gg,D98F-4F0C,Less charge time for psycho dash | |
snes/illgaia,gg,D98B-4DDC,Less charge time for dark friar | |
snes/illgaia,gg,F061-44DD,Start with a lot more energy | |
snes/illgaia,gg,F065-4D0D,Start with 20 strength points | |
snes/illgaia,gg,7465-4D0D,Start with 50 strength points | |
snes/illgaia,gg,9D65-4D0D,Start with 80 strength points | |
snes/illgaia,gg,D9AA-1F0B,Super run left/right only | |
snes/illgaia,gg,E8A5-14AB,^ | |
snes/illgaia,gg,EAA7-1D6B,Super run up/down only | |
snes/illgaia,gg,D0A3-446B,^ | |
snes/illgaia,gg,FD6B-47A3,Get 2x the energy from herbs | |
snes/illgaia,gg,F66B-47A3,Get 3x the energy from herbs | |
snes/imperium,gg,DFA2-D4A4,Start with 1 life point | |
snes/imperium,gg,D7A2-D4A4,Start with 3 life points | |
snes/imperium,gg,D9BD-64D7,Start with 5 bombs | |
snes/imperium,gg,DBBD-64D7,Start with 9 bombs | |
snes/imperium,gg,1D34-D4A1,Invincible against lesser robots weapons and lasers | |
snes/imperium,gg,1DC3-DDF7,^ | |
snes/hulku,gg,DFBD-CD6F,Start with 1 life | |
snes/hulku,gg,D1BD-CD6F,Start with 6 lives | |
snes/hulku,gg,DBBD-CD6F,Start with 9 lives | |
snes/hulku,gg,D0BC-173B,Get 4 shots from gun | |
snes/hulku,gg,DBBC-173B,Get 9 shots from gun | |
snes/hulku,gg,F0BC-173B,Get 20 shots from gun | |
snes/hulku,gg,4DB0-1F4B,Get 20 seconds from time icon | |
snes/hulku,gg,0DB0-1F4B,Get 40 seconds from time icon | |
snes/hulku,gg,8260-1465,Don't take damage from most enemies | |
snes/hulku,gg,C2E9-44DF,^ | |
snes/hulku,gg,F3BE-144B,2x energy from gamma capsules | |
snes/hulku,gg,DDB8-171B,Gamma capsules act as mega-gamma capsules | |
snes/hulku,gg,C96D-CDC6,Infinite transformation capsules once picked up | |
snes/hulku,gg,DA25-34A7,Super jump--sometimes | |
snes/hulku,gg,DA34-47AD,^ | |
snes/hulku,gg,FB25-34A7,Mega-jump--sometimes | |
snes/hulku,gg,FB34-47AD,^ | |
snes/hulku,gg,DCB7-44D0,MEGA damage from Hulk's uppercut | |
snes/hulku,gg,DCB1-4FD0,MEGA damage from Hulk's head butt | |
snes/hulku,gg,D0B7-44D0,x4 damage from Hulk's upper cut | |
snes/hulku,gg,D0B1-4FD0,x4 damage from Hulk's head-butt | |
snes/hulku,gg,C260-4746,Energy doesn't go down when Hulked-out | |
snes/hulku,gg,DDB2-1F0F,Start on level 2 | |
snes/hulku,gg,4DB2-1F0F,Start on level 3 | |
snes/hulku,gg,0DB2-1F0F,Start on level 4 | |
snes/hulku,gg,6DB2-1F0F,Start on level 5 | |
snes/indyadvu,gg,CB24-4D64,Infinite energy | |
snes/indyadvu,gg,DFC1-3707,Start with very little energy | |
snes/indyadvu,gg,D7C1-3707,Start with about 1/2x energy | |
snes/indyadvu,gg,DEC1-3701,Start with more energy-ignore energy meter | |
snes/indyadvu,gg,C2B6-440F,Hearts don't restore energy | |
snes/indyadvu,gg,C2B6-370F,Infinite grenades | |
snes/indyadvu,gg,D9C7-CF0F,Start with 5 grenades | |
snes/indyadvu,gg,DBC7-CF0F,Start with 9 grenades | |
snes/indyadvu,gg,DEC7-CF0F,Start with 15 grenades | |
snes/indyadvu,gg,C2B9-37DF,Can't collect any more grenades | |
snes/indyadvu,gg,DFCC-1E83,Start with 2 lives | |
snes/indyadvu,gg,D0CC-1E83,Start with 5 lives | |
snes/indyadvu,gg,DBCC-1E83,Start with 10 lives | |
snes/indyadvu,gg,D1C8-13E3,Start with no continues | |
snes/indyadvu,gg,3CAB-CE82,Infinite continues | |
snes/inspgadg,gg,D74B-E7D7,Start with 3 plungers | |
snes/inspgadg,gg,C216-5DD4,Infinite lives | |
snes/inspgadg,gg,C297-8F0F,Infinite timer | |
snes/inspgadg,gg,C269-5D0D,Keep coat in collisions (invincibility) | |
snes/nicklausu,gg,DF33-076F,Each round ends after hole 1 | |
snes/nicklausu,gg,DDEB-D40A,^ | |
snes/nicklausu,gg,D433-076F,Each round ends after hole 2 | |
snes/nicklausu,gg,DFEB-D40A,^ | |
snes/nicklausu,gg,D733-076F,Each round ends after hole 3 | |
snes/nicklausu,gg,D4EB-D40A,^ | |
snes/nicklausu,gg,D033-076F,Each round ends after hole 4 | |
snes/nicklausu,gg,D7EB-D40A,^ | |
snes/nicklausu,gg,D933-076F,Each round ends after hole 5 | |
snes/nicklausu,gg,D0EB-D40A,^ | |
snes/nicklausu,gg,D133-076F,Each round ends after hole 6 | |
snes/nicklausu,gg,D9EB-D40A,^ | |
snes/nicklausu,gg,D533-076F,Each round ends after hole 7 | |
snes/nicklausu,gg,D1EB-D40A,^ | |
snes/nicklausu,gg,D633-076F,Each round ends after hole 8 | |
snes/nicklausu,gg,D5EB-D40A,^ | |
snes/nicklausu,gg,DB33-076F,Each round ends after hole 9 | |
snes/nicklausu,gg,D6EB-D40A,^ | |
snes/nicklausu,gg,DC33-076F,Each round ends after hole 10 | |
snes/nicklausu,gg,DBEB-D40A,^ | |
snes/nicklausu,gg,D833-076F,Each round ends after hole 11 | |
snes/nicklausu,gg,DCEB-D40A,^ | |
snes/nicklausu,gg,DA33-076F,Each round ends after hole 12 | |
snes/nicklausu,gg,D8EB-D40A,^ | |
snes/nicklausu,gg,D233-076F,Each round ends after hole 13 | |
snes/nicklausu,gg,DAEB-D40A,^ | |
snes/nicklausu,gg,D333-076F,Each round ends after hole 14 | |
snes/nicklausu,gg,D2EB-D40A,^ | |
snes/nicklausu,gg,DE33-076F,Each round ends after hole 15 | |
snes/nicklausu,gg,D3EB-D40A,^ | |
snes/nicklausu,gg,FD33-076F,Each round ends after hole 16 | |
snes/nicklausu,gg,DEEB-D40A,^ | |
snes/nicklausu,gg,FF33-076F,Each round ends after hole 17 | |
snes/nicklausu,gg,FDEB-D40A,^ | |
snes/nicklausu,gg,82BF-6707,Infinite mulligans | |
snes/nicklausu,gg,6DB2-0D07,Mulligan can be taken after any stroke | |
snes/nicklausu,gg,DDBA-0467,No mulligans allowed | |
snes/jbjru,gg,DFA0-670D,Start with 1 life on the ground instead of 5 | |
snes/jbjru,gg,D7A0-670D,Start with 3 lives on the ground | |
snes/jbjru,gg,D5A0-670D,Start with 7 lives on the ground | |
snes/jbjru,gg,DBA0-670D,Start with 9 lives on the ground | |
snes/jbjru,gg,C2E0-6F0D,Infinite lives on the ground | |
snes/jbjru,gg,DF68-DDAD,Start with 1 life in the air instead of 5 | |
snes/jbjru,gg,D768-DDAD,Start with 3 lives in the air | |
snes/jbjru,gg,D568-DDAD,Start with 7 lives in the air | |
snes/jbjru,gg,DB68-DDAD,Start with 9 lives in the air | |
snes/jbjru,gg,C26C-6F08,Infinite lives in the air | |
snes/jbjru,gg,DDE7-6F6D,Start with 0 grenades and darts instead of 10 | |
snes/jbjru,gg,D9E7-6F6D,Start with 5 grenades and darts | |
snes/jbjru,gg,FBE7-6F6D,Start with 25 grenades and darts | |
snes/jbjru,gg,74E7-6F6D,Start with 50 grenades and darts | |
snes/jbjru,gg,17E7-6F6D,Start with 99 grenades and darts | |
snes/jbjru,gg,DDA9-640D,Start with 0 darts instead of 10 | |
snes/jbjru,gg,CEE7-64AD,^ | |
snes/jbjru,gg,D9A9-640D,Start with 5 darts | |
snes/jbjru,gg,CEE7-64AD,^ | |
snes/jbjru,gg,FBA9-640D,Start with 25 darts | |
snes/jbjru,gg,CEE7-64AD,^ | |
snes/jbjru,gg,74A9-640D,Start with 50 darts | |
snes/jbjru,gg,CEE7-64AD,^ | |
snes/jbjru,gg,17A9-640D,Start with 99 darts | |
snes/jbjru,gg,CEE7-64AD,^ | |
snes/jbjru,gg,C22A-6FBC,Infinite grenades | |
snes/jbjru,gg,C227-DDF8,Infinite darts | |
snes/jbjru,gg,C23D-6FBC,Hearts worth 0 | |
snes/jbjru,gg,CE2B-D4B6,Infinite health--but you can still be | |
snes/jbjru,gg,DD34-679C,Large red grenade worth 0 instead of 5 | |
snes/jbjru,gg,DC34-679C,Large red grenade worth 10 | |
snes/jbjru,gg,F034-679C,Large red grenade worth 20 | |
snes/jbjru,gg,F334-679C,Large red grenade worth 30 | |
snes/jbjru,gg,4634-679C,Large red grenade worth 40 | |
snes/jbjru,gg,3C3A-ADFC,Small silver grenade worth 0 instead of 1 | |
snes/jbjru,gg,CBAC-6D0D,Start on level 3 | |
snes/jbjru,gg,DFAC-6D6D,^ | |
snes/jbjru,gg,CBAC-6D0D,Start on level 5 | |
snes/jbjru,gg,D4AC-6D6D,^ | |
snes/jbjru,gg,CBAC-6D0D,Start on level 7 | |
snes/jbjru,gg,D7AC-6D6D,^ | |
snes/jbjru,gg,CBAB-67AD,^ | |
snes/jbjru,gg,D0AC-6DDD,^ | |
snes/jbjru,gg,6DAC-6D0D,^ | |
snes/jbjru,gg,CBAB-67AD,^ | |
snes/jbjru,gg,D9AC-6DDD,^ | |
snes/jbjru,gg,6DAC-6D0D,^ | |
snes/jbjru,gg,CBAB-67AD,^ | |
snes/jbjru,gg,D1AC-6DDD,^ | |
snes/jbjru,gg,6DAC-6D0D,^ | |
snes/jbjru,gg,CBAB-67AD,^ | |
snes/jbjru,gg,D5AC-6DDD,^ | |
snes/jbjru,gg,6DAC-6D0D,^ | |
snes/jbjru,gg,CBAB-67AD,^ | |
snes/jbjru,gg,D6AC-6DDD,^ | |
snes/jbjru,gg,6DAC-6D0D,^ | |
snes/jbjru,gg,CBAB-67AD,^ | |
snes/jbjru,gg,DBAC-6DDD,^ | |
snes/jbjru,gg,6DAC-6D0D,^ | |
snes/joemacu,gg,DD36-D40D,Infinite lives | |
snes/joemacu,gg,2BBA-64D7,Infinite energy | |
snes/joemacu,gg,CBC8-6404,Start with 2 lives | |
snes/joemacu,gg,DFC8-6464,^ | |
snes/joemacu,gg,CBC8-6404,Start with 6 lives | |
snes/joemacu,gg,D9C8-6464,^ | |
snes/joemacu,gg,CBC8-6404,Start with 10 lives | |
snes/joemacu,gg,DBC8-6464,^ | |
snes/joemacu,gg,DDE0-0F6F,All food fully restores energy | |
snes/madden,gg,F0A2-A4DD,Play clock is 20 seconds instead of 45 | |
snes/madden,gg,F3A2-A4DD,Play clock is 30 seconds | |
snes/madden,gg,7AA2-A4DD,Play clock is 60 seconds | |
snes/madden,gg,9CA2-A4DD,Play clock is 90 seconds | |
snes/madden,gg,D4A3-6D04,Only have 3 plays to get a first down or TD | |
snes/madden,gg,D7A3-6D04,Only have 2 plays to get a first down or TD | |
snes/madden,gg,D0A3-6D04,Only have 1 play to get a first down or TD | |
snes/madden,gg,C2AB-64A4,Have infinite plays to get a first down or TD | |
snes/madden,gg,3C24-A70D,Infinite time-outs | |
snes/madden,gg,DD69-A407,No time-outs instead of 3--player 1 | |
snes/madden,gg,D169-A407,6 time-outs--player 1 | |
snes/madden,gg,DB69-A407,9 time-outs--player 1 | |
snes/madden,gg,DD69-A467,No time-outs--player 2 | |
snes/madden,gg,D169-A467,6 time-outs--player 2 | |
snes/madden,gg,DB69-A467,9 time-outs--player 2 | |
snes/madden,gg,82A6-AF64,Safeties worth 1 point instead of 2 | |
snes/madden,gg,82A6-AF64,Safeties worth zero | |
snes/madden,gg,82A6-A404,^ | |
snes/madden,gg,DDA4-0767,Touchdowns worth 0 points instead of 6 | |
snes/madden,gg,DFA4-0767,Touchdowns worth 1 point | |
snes/madden,gg,D4A4-0767,Touchdowns worth 2 points | |
snes/madden,gg,D7A4-0767,Touchdowns worth 3 points | |
snes/madden,gg,D0A4-0767,Touchdowns worth 4 points | |
snes/madden,gg,D9A4-0767,Touchdowns worth 5 points | |
snes/madden,gg,D5A4-0767,Touchdowns worth 7 points | |
snes/madden,gg,D6A4-0767,Touchdowns worth 8 points | |
snes/madden,gg,DBA4-0767,Touchdowns worth 9 points | |
snes/madden,gg,3CA7-A707,Extra points and field goals worth zero | |
snes/madden,gg,3CA7-A767,^ | |
snes/madden,gg,B3A7-A7A7,Extra point or field goal resets score to 0 | |
snes/madden,gg,CB6C-6D07,Player 2 starts with 3 points | |
snes/madden,gg,626C-6FD7,^ | |
snes/madden,gg,486C-6F07,^ | |
snes/madden,gg,ED6C-6467,^ | |
snes/madden,gg,D76C-6D67,^ | |
snes/madden,gg,CB6C-6D07,Player 2 starts with 5 points | |
snes/madden,gg,626C-6FD7,^ | |
snes/madden,gg,486C-6F07,^ | |
snes/madden,gg,ED6C-6467,^ | |
snes/madden,gg,CB6C-6D07,Player 2 starts with 9 points | |
snes/madden,gg,626C-6FD7,^ | |
snes/madden,gg,486C-6F07,^ | |
snes/madden,gg,ED6C-6467,^ | |
snes/madden,gg,DB6C-6D67,^ | |
snes/madden,gg,CB6C-6D07,Player 2 starts with 12 points | |
snes/madden,gg,626C-6FD7,^ | |
snes/madden,gg,486C-6F07,^ | |
snes/madden,gg,ED6C-6467,^ | |
snes/madden,gg,DA6C-6D67,^ | |
snes/madden,gg,CB6C-6D07,Player 2 starts with 15 points | |
snes/madden,gg,626C-6FD7,^ | |
snes/madden,gg,486C-6F07,^ | |
snes/madden,gg,ED6C-6467,^ | |
snes/madden,gg,DE6C-6D67,^ | |
snes/madden,gg,CB6C-6D07,Player 2 starts with 20 points | |
snes/madden,gg,626C-6FD7,^ | |
snes/madden,gg,486C-6F07,^ | |
snes/madden,gg,ED6C-6467,^ | |
snes/madden,gg,F06C-6D67,^ | |
snes/madden,gg,CB6C-6D07,Player 1 starts with 3 points | |
snes/madden,gg,626C-6FD7,^ | |
snes/madden,gg,416C-6F07,^ | |
snes/madden,gg,ED6C-6467,^ | |
snes/madden,gg,D76C-6D67,^ | |
snes/madden,gg,CB6C-6D07,Player 1 starts with 5 points | |
snes/madden,gg,626C-6FD7,^ | |
snes/madden,gg,416C-6F07,^ | |
snes/madden,gg,ED6C-6467,^ | |
snes/madden,gg,CB6C-6D07,Player 1 starts with 9 points | |
snes/madden,gg,626C-6FD7,^ | |
snes/madden,gg,416C-6F07,^ | |
snes/madden,gg,ED6C-6467,^ | |
snes/madden,gg,DB6C-6D67,^ | |
snes/madden,gg,CB6C-6D07,Player 1 starts with 12 points | |
snes/madden,gg,626C-6FD7,^ | |
snes/madden,gg,416C-6F07,^ | |
snes/madden,gg,ED6C-6467,^ | |
snes/madden,gg,DA6C-6D67,^ | |
snes/madden,gg,CB6C-6D07,Player 1 starts with 15 points | |
snes/madden,gg,626C-6FD7,^ | |
snes/madden,gg,416C-6F07,^ | |
snes/madden,gg,ED6C-6467,^ | |
snes/madden,gg,DE6C-6D67,^ | |
snes/madden,gg,CB6C-6D07,Player 1 starts with 20 points | |
snes/madden,gg,626C-6FD7,^ | |
snes/madden,gg,416C-6F07,^ | |
snes/madden,gg,ED6C-6467,^ | |
snes/madden,gg,F06C-6D67,^ | |
snes/madden93ua,gg,DB30-D43A,9 timeouts--player 1 | |
snes/madden93ua,gg,D130-D43A,6 timeouts--player 1 | |
snes/madden93ua,gg,DF30-D43A,1 timeout--player 1 | |
snes/madden93ua,gg,DB30-D74A,9 timeouts--player 2 | |
snes/madden93ua,gg,D130-D74A,6 timeouts--player 2 | |
snes/madden93ua,gg,DF30-D74A,1 timeout--player 2 | |
snes/madden93ua,gg,3C3A-0FAD,Infinite timeouts--both players | |
snes/jdreddu,gg,EE63-1318,Start with all weapons and almost infinite ammo | |
snes/jdreddu,gg,DF62-1A38,Start with 1 life | |
snes/jdreddu,gg,D962-1A38,Start with 5 lives | |
snes/jdreddu,gg,DB62-1A38,Start with 9 lives | |
snes/jdreddu,gg,C2BE-4A4B,Almost infinite ammo | |
snes/jdreddu,gg,C2A9-1627,Almost infinite energy | |
snes/jdreddu,gg,C22C-1B2D,Invincible after getting hit | |
snes/jdreddu,gg,DDA9-1CB7,Don't flash after getting hit | |
snes/jdreddu,gg,74A9-1CB7,Don't flash as long after getting hit | |
snes/jdreddu,gg,EEA9-1CB7,Flash longer after getting hit | |
snes/jdreddu,gg,DE6D-C338,Start with very little energy on your first life | |
snes/jdreddu,gg,6D6D-C338,Start with half energy on your first life | |
snes/jdreddu,gg,A16D-C338,Start with about 3/4 energy on your first life | |
snes/jdreddu,gg,DE3A-48B7,Start with very little energy after first life | |
snes/jdreddu,gg,6D3A-48B7,Start with half energy after first life | |
snes/jdreddu,gg,A13A-48B7,Start with about 3/4 energy after first life | |
snes/jstrikeu,gg,C2A5-476F,Infinite ammo | |
snes/jstrikeu,gg,C2A9-4FA7,Infinite armor | |
snes/jstrikeu,gg,CEBE-C4D4,Infinite lives | |
snes/jstrikeu,gg,7485-C7D1,Start with less fuel | |
snes/jstrikeu,gg,7485-C7D1,Start with more fuel | |
snes/jstrikeu,gg,7485-C701,Start with mega fuel | |
snes/jstrikeu,gg,DD86-C761,Start with 0 hellfires | |
snes/jstrikeu,gg,B186-C761,Start with more hellfires | |
snes/jstrikeu,gg,B186-C7A1,Start with mega hellfires | |
snes/jstrikeu,gg,DD8B-C4A1,Start with less gun ammo | |
snes/jstrikeu,gg,F18B-C4A1,Start with more gun ammo | |
snes/jstrikeu,gg,748B-C4A1,Start with mega gun ammo | |
snes/jstrikeu,gg,FB8B-CFD1,Start with less hydras | |
snes/jstrikeu,gg,EE8B-CFD1,Start with more hydras | |
snes/jstrikeu,gg,748B-CF01,Start with mega hydras | |
snes/jparku,gg,DF2E-3DD9,Start with 2 lives | |
snes/jparku,gg,D72E-3DD9,Start with 4 lives | |
snes/jparku,gg,C26A-4700,Infinite lives | |
snes/jparku,gg,F682-CFAD,Cattle Prod energy recharges to about 3/4 full when outside | |
snes/jparku,gg,FD82-CFAD,Cattle Prod energy recharges to about 1/2 full when outside | |
snes/jparku,gg,D682-CFAD,Cattle Prod energy recharges to about 1/4 full when outside | |
snes/jparku,gg,C285-C76D,Infinite Cattle Prod energy when outside | |
snes/jparku,gg,C2CB-3407,Infinite 1st weapons when outside | |
snes/jparku,gg,8289-4DAD,Infinite 2nd weapons when outside--EXCEPT GAS GRENADE | |
snes/jparku,gg,EDEA-4767,Cattle Prod energy recharges to 1/2 full when inside | |
snes/jparku,gg,C282-4B65,Infinite Cattle Prod energy when inside | |
snes/jparku,gg,3CC4-3C65,Infinite 1st weapons when inside | |
snes/jparku,gg,3CCA-36D5,^ | |
snes/jparku,gg,C2C6-3BD1,Infinite 2nd weapons when inside--EXCEPT GAS GRENADE | |
snes/jparku,gg,C2B8-C4D0,Infinite continues with 4 lives | |
snes/jparku,gg,D0BC-CDA0,Continue 1st time with 5 lives | |
snes/jparku,gg,D0BC-C7D0,Continue with 5 lives after 1st continue | |
snes/jparku,gg,DF23-3469,Start with 1 egg needed | |
snes/jparku,gg,DEC0-397D,Start with less machine gun ammo | |
snes/jparku,gg,10C0-31ED,Start with more shotgun ammo | |
snes/jparku,gg,FDC9-315D,Start with less tranquilizer gun ammo | |
snes/jparku,gg,10C1-307D,Start with more tranquilizer missiles | |
snes/jparku,gg,8BEB-C22D,Almost invincible | |
snes/jparku,gg,8B65-1C67,^ | |
snes/jparku,gg,82B6-C704,Get hit and you become invisible until you enter a new screen | |
snes/jparku,gg,EE30-1DAF,Flash longer after getting hit | |
snes/jparku,gg,DD30-1DAF,Don�t flash after getting hit | |
snes/jparku,gg,6DED-3A9D,Don�t take damage from some larger dinosaurs | |
snes/jparku,gg,0D6A-106E,Regular gun is super strong | |
snes/jparku,gg,D462-48DD,Some dinosaurs die with one hit | |
snes/jparku,gg,4DC5-C67C,Velociraptor takes more damage | |
snes/kablooey,gg,C261-0F0D,Infinite lives | |
snes/kablooey,gg,DF6B-D76D,Start with 1 life instead of 5 | |
snes/kablooey,gg,D76B-D76D,Start with 3 lives | |
snes/kablooey,gg,DC6B-D76D,Start with 10 lives | |
snes/kablooey,gg,FB6B-D76D,Start with 25 lives | |
snes/kablooey,gg,746B-D76D,Start with 50 lives | |
snes/kablooey,gg,086B-D76D,Start with 75 lives | |
snes/kablooey,gg,146B-D76D,Start with 98 lives | |
snes/kablooey,gg,3C27-6D0D,Bonus timer doesn't count down | |
snes/kablooey,gg,BAC8-07D4,Level is completed after only 1 bomb goes off | |
snes/kablooey,gg,BA25-07D7,Start on level 2 | |
snes/kablooey,gg,DF25-04D7,^ | |
snes/kablooey,gg,BA25-07D7,Start on level 3 | |
snes/kablooey,gg,D425-04D7,^ | |
snes/kablooey,gg,BA25-07D7,Start on level 4 | |
snes/kablooey,gg,D725-04D7,^ | |
snes/kablooey,gg,BA25-07D7,Start on level 5 | |
snes/kablooey,gg,D025-04D7,^ | |
snes/kablooey,gg,BA25-07D7,Start on level 6 | |
snes/kablooey,gg,D925-04D7,^ | |
snes/kablooey,gg,BA25-07D7,Start on level 7 | |
snes/kablooey,gg,D125-04D7,^ | |
snes/kablooey,gg,BA25-07D7,Start on level 8 | |
snes/kablooey,gg,D525-04D7,^ | |
snes/kablooey,gg,BA25-07D7,Start on level 9 | |
snes/kablooey,gg,D625-04D7,^ | |
snes/kablooey,gg,BA25-07D7,Start on level 10 | |
snes/kablooey,gg,DB25-04D7,^ | |
snes/kablooey,gg,BA25-07D7,Start on level 11 | |
snes/kablooey,gg,DC25-04D7,^ | |
snes/kablooey,gg,BA25-07D7,Start on level 12 | |
snes/kablooey,gg,D825-04D7,^ | |
snes/kablooey,gg,BA25-07D7,Start on level 13 | |
snes/kablooey,gg,DA25-04D7,^ | |
snes/kablooey,gg,BA25-07D7,Start on level 14 | |
snes/kablooey,gg,D225-04D7,^ | |
snes/kablooey,gg,BA25-07D7,Start on level 15 | |
snes/kablooey,gg,D325-04D7,^ | |
snes/kablooey,gg,BA25-07D7,Start on level 16 | |
snes/kablooey,gg,DE25-04D7,^ | |
snes/kablooey,gg,BA25-07D7,Start on level 17 | |
snes/kablooey,gg,FD25-04D7,^ | |
snes/kablooey,gg,BA25-07D7,Start on level 18 | |
snes/kablooey,gg,FF25-04D7,^ | |
snes/kablooey,gg,BA25-07D7,Start on level 19 | |
snes/kablooey,gg,F425-04D7,^ | |
snes/kablooey,gg,BA25-07D7,Start on level 20 | |
snes/kablooey,gg,F725-04D7,^ | |
snes/kablooey,gg,BA25-07D7,Start on level 21 | |
snes/kablooey,gg,F025-04D7,^ | |
snes/kablooey,gg,BA25-07D7,Start on level 22 | |
snes/kablooey,gg,F925-04D7,^ | |
snes/kablooey,gg,BA25-07D7,Start on level 23 | |
snes/kablooey,gg,F125-04D7,^ | |
snes/kablooey,gg,BA25-07D7,Start on level 24 | |
snes/kablooey,gg,F525-04D7,^ | |
snes/kablooey,gg,BA25-07D7,Start on level 25 | |
snes/kablooey,gg,F625-04D7,^ | |
snes/kablooey,gg,BA25-07D7,Start on level 26 | |
snes/kablooey,gg,FB25-04D7,^ | |
snes/kablooey,gg,BA25-07D7,Start on level 27 | |
snes/kablooey,gg,FC25-04D7,^ | |
snes/kablooey,gg,BA25-07D7,Start on level 28 | |
snes/kablooey,gg,F825-04D7,^ | |
snes/kablooey,gg,BA25-07D7,Start on level 29 | |
snes/kablooey,gg,FA25-04D7,^ | |
snes/kablooey,gg,BA25-07D7,Start on level 30 | |
snes/kablooey,gg,F225-04D7,^ | |
snes/kablooey,gg,BA25-07D7,Start on level 31 | |
snes/kablooey,gg,F325-04D7,^ | |
snes/kablooey,gg,BA25-07D7,Start on level 32 | |
snes/kablooey,gg,FE25-04D7,^ | |
snes/kablooey,gg,BA25-07D7,Start on level 33 | |
snes/kablooey,gg,4D25-04D7,^ | |
snes/kablooey,gg,BA25-07D7,Start on level 34 | |
snes/kablooey,gg,4F25-04D7,^ | |
snes/kablooey,gg,BA25-07D7,Start on level 35 | |
snes/kablooey,gg,4425-04D7,^ | |
snes/kablooey,gg,BA25-07D7,Start on level 36 | |
snes/kablooey,gg,4725-04D7,^ | |
snes/kablooey,gg,BA25-07D7,Start on level 37 | |
snes/kablooey,gg,4025-04D7,^ | |
snes/kablooey,gg,BA25-07D7,Start on level 38 | |
snes/kablooey,gg,4925-04D7,^ | |
snes/kablooey,gg,BA25-07D7,Start on level 39 | |
snes/kablooey,gg,4125-04D7,^ | |
snes/kablooey,gg,BA25-07D7,Start on level 40 | |
snes/kablooey,gg,4525-04D7,^ | |
snes/kablooey,gg,BA25-07D7,Start on level 41 | |
snes/kablooey,gg,4625-04D7,^ | |
snes/kablooey,gg,BA25-07D7,Start on level 42 | |
snes/kablooey,gg,4B25-04D7,^ | |
snes/kablooey,gg,BA25-07D7,Start on level 43 | |
snes/kablooey,gg,4C25-04D7,^ | |
snes/kablooey,gg,BA25-07D7,Start on level 44 | |
snes/kablooey,gg,4825-04D7,^ | |
snes/kablooey,gg,BA25-07D7,Start on level 45 | |
snes/kablooey,gg,4A25-04D7,^ | |
snes/kablooey,gg,BA25-07D7,Start on level 46 | |
snes/kablooey,gg,4225-04D7,^ | |
snes/kablooey,gg,BA25-07D7,Start on level 47 | |
snes/kablooey,gg,4325-04D7,^ | |
snes/kablooey,gg,BA25-07D7,Start on level 48 | |
snes/kablooey,gg,4E25-04D7,^ | |
snes/kablooey,gg,BA25-07D7,Start on level 49 | |
snes/kablooey,gg,7D25-04D7,^ | |
snes/kablooey,gg,BA25-07D7,Start on level 50 | |
snes/kablooey,gg,7F25-04D7,^ | |
snes/kablooey,gg,BA25-07D7,Start on level 51 | |
snes/kablooey,gg,7425-04D7,^ | |
snes/kablooey,gg,BA25-07D7,Start on level 52 | |
snes/kablooey,gg,7725-04D7,^ | |
snes/kablooey,gg,BA25-07D7,Start on level 53 | |
snes/kablooey,gg,7025-04D7,^ | |
snes/kablooey,gg,BA25-07D7,Start on level 54 | |
snes/kablooey,gg,7925-04D7,^ | |
snes/kablooey,gg,BA25-07D7,Start on level 55 | |
snes/kablooey,gg,7125-04D7,^ | |
snes/kablooey,gg,BA25-07D7,Start on level 56 | |
snes/kablooey,gg,7525-04D7,^ | |
snes/kablooey,gg,BA25-07D7,Start on level 57 | |
snes/kablooey,gg,7625-04D7,^ | |
snes/kablooey,gg,BA25-07D7,Start on level 58 | |
snes/kablooey,gg,7B25-04D7,^ | |
snes/kablooey,gg,BA25-07D7,Start on level 59 | |
snes/kablooey,gg,7C25-04D7,^ | |
snes/kablooey,gg,BA25-07D7,Start on level 60 | |
snes/kablooey,gg,7825-04D7,^ | |
snes/kablooey,gg,BA25-07D7,Start on level 61 | |
snes/kablooey,gg,7A25-04D7,^ | |
snes/kablooey,gg,BA25-07D7,Start on level 62 | |
snes/kablooey,gg,7225-04D7,^ | |
snes/kablooey,gg,BA25-07D7,Start on level 63 | |
snes/kablooey,gg,7325-04D7,^ | |
snes/kablooey,gg,BA25-07D7,Start on level 64 | |
snes/kablooey,gg,7E25-04D7,^ | |
snes/kablooey,gg,BA25-07D7,Start on level 65 | |
snes/kablooey,gg,0D25-04D7,^ | |
snes/kablooey,gg,BA25-07D7,Start on level 66 | |
snes/kablooey,gg,0F25-04D7,^ | |
snes/kablooey,gg,BA25-07D7,Start on level 67 | |
snes/kablooey,gg,0425-04D7,^ | |
snes/kablooey,gg,BA25-07D7,Start on level 68 | |
snes/kablooey,gg,0725-04D7,^ | |
snes/kablooey,gg,BA25-07D7,Start on level 69 | |
snes/kablooey,gg,0025-04D7,^ | |
snes/kablooey,gg,BA25-07D7,Start on level 70 | |
snes/kablooey,gg,0925-04D7,^ | |
snes/kablooey,gg,BA25-07D7,Start on level 71 | |
snes/kablooey,gg,0125-04D7,^ | |
snes/kablooey,gg,BA25-07D7,Start on level 72 | |
snes/kablooey,gg,0525-04D7,^ | |
snes/kablooey,gg,BA25-07D7,Start on level 73 | |
snes/kablooey,gg,0625-04D7,^ | |
snes/kablooey,gg,BA25-07D7,Start on level 74 | |
snes/kablooey,gg,0B25-04D7,^ | |
snes/kablooey,gg,BA25-07D7,Start on level 75 | |
snes/kablooey,gg,0C25-04D7,^ | |
snes/kablooey,gg,BA25-07D7,Start on level 76 | |
snes/kablooey,gg,0825-04D7,^ | |
snes/kablooey,gg,BA25-07D7,Start on level 77 | |
snes/kablooey,gg,0A25-04D7,^ | |
snes/kablooey,gg,BA25-07D7,Start on level 78 | |
snes/kablooey,gg,0225-04D7,^ | |
snes/kablooey,gg,BA25-07D7,Start on level 79 | |
snes/kablooey,gg,0325-04D7,^ | |
snes/kablooey,gg,BA25-07D7,Start on level 80 | |
snes/kablooey,gg,0E25-04D7,^ | |
snes/kablooey,gg,BA25-07D7,Start on level 81 | |
snes/kablooey,gg,9D25-04D7,^ | |
snes/kablooey,gg,BA25-07D7,Start on level 82 | |
snes/kablooey,gg,9F25-04D7,^ | |
snes/kablooey,gg,BA25-07D7,Start on level 83 | |
snes/kablooey,gg,9425-04D7,^ | |
snes/kablooey,gg,BA25-07D7,Start on level 84 | |
snes/kablooey,gg,9725-04D7,^ | |
snes/kablooey,gg,BA25-07D7,Start on level 85 | |
snes/kablooey,gg,9025-04D7,^ | |
snes/kablooey,gg,BA25-07D7,Start on level 86 | |
snes/kablooey,gg,9925-04D7,^ | |
snes/kablooey,gg,BA25-07D7,Start on level 87 | |
snes/kablooey,gg,9125-04D7,^ | |
snes/kablooey,gg,BA25-07D7,Start on level 88 | |
snes/kablooey,gg,9525-04D7,^ | |
snes/kablooey,gg,BA25-07D7,Start on level 89 | |
snes/kablooey,gg,9625-04D7,^ | |
snes/kablooey,gg,BA25-07D7,Start on level 90 | |
snes/kablooey,gg,9B25-04D7,^ | |
snes/kablooey,gg,BA25-07D7,Start on level 91 | |
snes/kablooey,gg,9C25-04D7,^ | |
snes/kablooey,gg,BA25-07D7,Start on level 92 | |
snes/kablooey,gg,9825-04D7,^ | |
snes/kablooey,gg,BA25-07D7,Start on level 93 | |
snes/kablooey,gg,9A25-04D7,^ | |
snes/kablooey,gg,BA25-07D7,Start on level 94 | |
snes/kablooey,gg,9225-04D7,^ | |
snes/kablooey,gg,BA25-07D7,Start on level 95 | |
snes/kablooey,gg,9325-04D7,^ | |
snes/kablooey,gg,BA25-07D7,Start on level 96 | |
snes/kablooey,gg,9E25-04D7,^ | |
snes/kablooey,gg,BA25-07D7,Start on level 97 | |
snes/kablooey,gg,1D25-04D7,^ | |
snes/kablooey,gg,BA25-07D7,Start on level 98 | |
snes/kablooey,gg,1F25-04D7,^ | |
snes/kablooey,gg,BA25-07D7,Start on level 99 | |
snes/kablooey,gg,1425-04D7,^ | |
snes/kablooey,gg,BA25-07D7,Start on level 100 | |
snes/kablooey,gg,1725-04D7,^ | |
snes/kablooey,gg,BA25-07D7,Start on level 101 | |
snes/kablooey,gg,1025-04D7,^ | |
snes/kablooey,gg,BA25-07D7,Start on level 102 | |
snes/kablooey,gg,1925-04D7,^ | |
snes/kablooey,gg,BA25-07D7,Start on level 103 | |
snes/kablooey,gg,1125-04D7,^ | |
snes/kablooey,gg,BA25-07D7,Start on level 104 | |
snes/kablooey,gg,1525-04D7,^ | |
snes/kablooey,gg,BA25-07D7,Start on level 105 | |
snes/kablooey,gg,1625-04D7,^ | |
snes/kablooey,gg,BA25-07D7,Start on level 106 | |
snes/kablooey,gg,1B25-04D7,^ | |
snes/kablooey,gg,BA25-07D7,Start on level 107 | |
snes/kablooey,gg,1C25-04D7,^ | |
snes/kablooey,gg,BA25-07D7,Start on level 108 | |
snes/kablooey,gg,1825-04D7,^ | |
snes/kablooey,gg,BA25-07D7,Start on level 109 | |
snes/kablooey,gg,1A25-04D7,^ | |
snes/kablooey,gg,BA25-07D7,Start on level 110 | |
snes/kablooey,gg,1225-04D7,^ | |
snes/kablooey,gg,BA25-07D7,Start on level 111 | |
snes/kablooey,gg,1325-04D7,^ | |
snes/kablooey,gg,BA25-07D7,Start on level 112 | |
snes/kablooey,gg,1E25-04D7,^ | |
snes/kablooey,gg,BA25-07D7,Start on level 113 | |
snes/kablooey,gg,5D25-04D7,^ | |
snes/kablooey,gg,BA25-07D7,Start on level 114 | |
snes/kablooey,gg,5F25-04D7,^ | |
snes/kablooey,gg,BA25-07D7,Start on level 115 | |
snes/kablooey,gg,5425-04D7,^ | |
snes/kablooey,gg,BA25-07D7,Start on level 116 | |
snes/kablooey,gg,5725-04D7,^ | |
snes/kablooey,gg,BA25-07D7,Start on level 117 | |
snes/kablooey,gg,5025-04D7,^ | |
snes/kablooey,gg,BA25-07D7,Start on level 118 | |
snes/kablooey,gg,5925-04D7,^ | |
snes/kablooey,gg,BA25-07D7,Start on level 119 | |
snes/kablooey,gg,5125-04D7,^ | |
snes/kablooey,gg,BA25-07D7,Start on level 120 | |
snes/kablooey,gg,5525-04D7,^ | |
snes/kablooey,gg,BA25-07D7,Start on level 121 | |
snes/kablooey,gg,5625-04D7,^ | |
snes/kablooey,gg,BA25-07D7,Start on level 122 | |
snes/kablooey,gg,5B25-04D7,^ | |
snes/kablooey,gg,BA25-07D7,Start on level 123 | |
snes/kablooey,gg,5C25-04D7,^ | |
snes/kablooey,gg,BA25-07D7,Start on level 124 | |
snes/kablooey,gg,5825-04D7,^ | |
snes/kablooey,gg,BA25-07D7,Start on level 125 | |
snes/kablooey,gg,5A25-04D7,^ | |
snes/kablooey,gg,BA25-07D7,Start on level 126 | |
snes/kablooey,gg,5225-04D7,^ | |
snes/kablooey,gg,BA25-07D7,Start on level 127 | |
snes/kablooey,gg,5325-04D7,^ | |
snes/kablooey,gg,BA25-07D7,Start on level 128 | |
snes/kablooey,gg,5E25-04D7,^ | |
snes/kablooey,gg,BA25-07D7,Start on level 129 | |
snes/kablooey,gg,6D25-04D7,^ | |
snes/kablooey,gg,BA25-07D7,Start on level 130 | |
snes/kablooey,gg,6F25-04D7,^ | |
snes/kawacarb,gg,DF6F-64AD,Only 1 lap required to qualify instead of 2 | |
snes/kawacarb,gg,DF67-676D,Races are 1 lap instead of 5 | |
snes/kawacarb,gg,D467-676D,Races are 2 laps | |
snes/kawacarb,gg,D767-676D,Races are 3 laps | |
snes/kawacarb,gg,D067-676D,Races are 4 laps | |
snes/kawacarb,gg,DB82-0DD7,Coming in first is worth 9 points instead of 5 | |
snes/kawacarb,gg,D982-0FD7,Coming in last is worth 5 points instead of 0 | |
snes/kawacarb,gg,DB82-0FD7,Coming in last is worth 9 points | |
snes/kawacarb,gg,6D80-DD04,Always advance to the next island regardless of points | |
snes/kawacarb,gg,D7C2-0F04,Each island requires 3 points instead of 5 | |
snes/kawacarb,gg,D0C2-0F04,Each island requires 4 points | |
snes/kawacarb,gg,D1C2-0F04,Each island requires 6 points | |
snes/kawacarb,gg,D5C2-0F04,Each island requires 7 points | |
snes/kawacarb,gg,6967-07AD,Opponents drive erratically--player is guaranteed 1st place | |
snes/kawacarb,gg,6967-070D,Start the Challenge with the 2nd motorcycle and jet ski | |
snes/kengriff1,gg,DFC3-170F,1 ball and you walk | |
snes/kengriff1,gg,D4C3-170F,2 balls and you walk | |
snes/kengriff1,gg,CBB3-1D2D,Can't walk a player | |
snes/kengriff1,gg,DFCE-1F0F,1 strike and you're out | |
snes/kengriff1,gg,D4CE-1F0F,2 strikes and you're out | |
snes/kengriff1,gg,C2BE-179D,Can't strike out | |
snes/kengriff1,gg,DF27-CFA4,Invisible baserunners | |
snes/kengriff1,gg,D4C3-170F,2 outs and whole team is out | |
snes/kengriff1,gg,C2A2-4D94,No outs except strike outs | |
snes/kengriff1,gg,C28A-3FA7,Computer can't score | |
snes/kengriff1,gg,CBB0-4797,^ | |
snes/kengriff1,gg,C283-34D7,^ | |
snes/kinstu1,gg,3C61-D4DF,MASTER CODE--MUST BE ENTERED | |
snes/kinstu1,gg,CBEC-37AF,Play as Eyedol | |
snes/kinstu1,gg,6DE8-3D0F,^ | |
snes/kinstu1,gg,6D64-44D5,^ | |
snes/kinstu1,gg,CB64-4D61,Start a game and watch the ending (use practice mode | |
snes/kinstu1,gg,CCE8-47D2,Win after 1 victory | |
snes/kinstu1,gg,C8E8-47D2,Win after 2 victories | |
snes/kinstu1,gg,CAE8-47D2,Win after 3 victories | |
snes/kinstu1,gg,C2E8-47D2,Win after 4 victories | |
snes/kinstu1,gg,C3E8-47D2,Win after 5 victories | |
snes/kinstu1,gg,EEC1-34AF,Player one takes all damage | |
snes/kinstu1,gg,1D1B-1DA7,Players can pass through each other | |
snes/kinstu1,gg,C265-1467,Always fight Jago | |
snes/kinstu1,gg,60E6-47D2,^ | |
snes/kinstu1,gg,C265-1467,Always fight Combo | |
snes/kinstu1,gg,6EE6-47D2,^ | |
snes/kinstu1,gg,C265-1467,Always fight Thunder | |
snes/kinstu1,gg,6BE6-47D2,^ | |
snes/kinstu1,gg,C265-1467,Always fight Glacius | |
snes/kinstu1,gg,6FE6-47D2,^ | |
snes/kinstu1,gg,C265-1467,Always fight Cinder | |
snes/kinstu1,gg,6DE6-47D2,^ | |
snes/kinstu1,gg,C265-1467,Always fight Orchid | |
snes/kinstu1,gg,64E6-47D2,^ | |
snes/kinstu1,gg,C265-1467,Always fight Riptor | |
snes/kinstu1,gg,BOE6-47D2,^ | |
snes/kinstu1,gg,C265-1467,Always fight Sabrewulf | |
snes/kinstu1,gg,CBE6-4702,^ | |
snes/kinstu1,gg,C265-1467,Always fight Spinal | |
snes/kinstu1,gg,CBEC-4702,^ | |
snes/kinstu1,gg,C265-1467,Always fight Fulgore | |
snes/kinstu1,gg,CBE8-4D62,^ | |
snes/kinstu1,gg,C265-1467,Always fight Eyedol | |
snes/kinstu1,gg,CBE8-4FA2,^ | |
snes/kingartwu,gg,F561-DD86,Start on training level 2 | |
snes/kingartwu,gg,FB61-DD86,Start on training level 3 | |
snes/kingartwu,gg,F161-DD86,Start on training level 4 | |
snes/kingartwu,gg,F261-DD86,Start on training level 5 | |
snes/kingartwu,gg,F361-DD86,Start on training level 6 | |
snes/kingartwu,gg,FE61-DD86,Start on training level 7 | |
snes/kingartwu,gg,4D61-DD86,Start on training level 8 | |
snes/kingartwu,gg,FC61-DD86,Start on training level 9 | |
snes/kingartwu,gg,DF61-DD86,Start on real world level 1 | |
snes/kingartwu,gg,D461-DD86,Start on real world level 2 | |
snes/kingartwu,gg,D761-DD86,Start on real world level 3 | |
snes/kingartwu,gg,D061-DD86,Start on real world level 4 | |
snes/kingartwu,gg,D961-DD86,Start on goblin underworld level 1 | |
snes/kingartwu,gg,D161-DD86,Start on goblin underworld level 2 | |
snes/kingartwu,gg,D561-DD86,Start on goblin underworld level 3 | |
snes/kingartwu,gg,D661-DD86,Start on goblin underworld level 4 | |
snes/kingartwu,gg,DA61-DD86,Start on cloud world level 1 | |
snes/kingartwu,gg,D261-DD86,Start on cloud world level 2 | |
snes/kingartwu,gg,D361-DD86,Start on cloud world level 3 | |
snes/kingartwu,gg,DE61-DD86,Start on cloud world level 4 | |
snes/kingartwu,gg,FD61-DD86,Start on cloud world level 5 | |
snes/kingartwu,gg,FF61-DD86,Start on cloud world level 6 | |
snes/kingartwu,gg,F461-DD86,Start on cloud world level 7 | |
snes/kingartwu,gg,8EA8-642F,Unlimited men--if you have at least one of that type | |
snes/kingartwu,gg,8EAC-6F2F,^ | |
snes/kingartwu,gg,CBEB-6405,Start with many men | |
snes/kingartwu,gg,F0EB-6465,^ | |
snes/kingartwu,gg,DDEB-64A5,^ | |
snes/kingartwu,gg,8EBC-6DEC,Unlimited spells--must have at least one to use | |
snes/kingartwu,gg,C4EE-6D79,Start with 4 of each type of spell | |
snes/kingartwu,gg,7DEE-6D59,^ | |
snes/kingartwu,gg,D4EE-6D89,^ | |
snes/kotm2,gg,F5AF-D5A1,Faster timer | |
snes/kotm2,gg,1DAF-DFA1,Slower timer | |
snes/kotm2,gg,6DB2-AF67,Player 1 starts with less energy | |
snes/kotm2,gg,6DC4-D764,Player 2 starts with less energy | |
snes/kotm2,gg,D7A1-0DA1,3 power points needed to get to next power level | |
snes/kirbyava,gg,80A8-C4CD,Boulder warnings don't appear | |
snes/kirbyava,gg,CB60-C737,Only red blobs fall | |
snes/kirbyava,gg,DD69-CD47,^ | |
snes/kirbyava,gg,DD69-CD17,^ | |
snes/kirbyava,gg,CB60-C737,Only yellow blobs fall | |
snes/kirbyava,gg,DF69-CD47,^ | |
snes/kirbyava,gg,DF69-CD17,^ | |
snes/kirbyava,gg,CB60-C737,Only green blobs fall | |
snes/kirbyava,gg,D769-CD47,^ | |
snes/kirbyava,gg,D769-CD17,^ | |
snes/kirbyava,gg,CB60-C737,Only purple blobs fall | |
snes/kirbyava,gg,D069-CD47,^ | |
snes/kirbyava,gg,D069-CD17,^ | |
snes/kirbyava,gg,CB60-C737,Only blue blobs fall | |
snes/kirbyava,gg,D969-CD47,^ | |
snes/kirbyava,gg,D969-CD17,^ | |
snes/kirbyava,gg,CB60-C737,Only red and yellow blobs fall | |
snes/kirbyava,gg,DD69-CD47,^ | |
snes/kirbyava,gg,DF69-CD17,^ | |
snes/kirbyava,gg,CB60-C737,Only red and green blobs fall | |
snes/kirbyava,gg,DD69-CD47,^ | |
snes/kirbyava,gg,D769-CD17,^ | |
snes/kirbyava,gg,CB60-C737,Only red and purple blobs fall | |
snes/kirbyava,gg,DD69-CD47,^ | |
snes/kirbyava,gg,D069-CD17,^ | |
snes/kirbyava,gg,CB60-C737,Only red and blue blobs fall | |
snes/kirbyava,gg,DD69-CD47,^ | |
snes/kirbyava,gg,D969-CD17,^ | |
snes/kirbyava,gg,CB60-C737,Only red blobs with a boulder fall | |
snes/kirbyava,gg,DD69-CD47,^ | |
snes/kirbyava,gg,D169-CD17,^ | |
snes/kirbyava,gg,CB60-C737,Only yellow and red blobs fall | |
snes/kirbyava,gg,DF69-CD47,^ | |
snes/kirbyava,gg,DD69-CD17,^ | |
snes/kirbyava,gg,CB60-C737,Only yellow and green blobs fall | |
snes/kirbyava,gg,DF69-CD47,^ | |
snes/kirbyava,gg,D769-CD17,^ | |
snes/kirbyava,gg,CB60-C737,Only yellow and purple blobs fall | |
snes/kirbyava,gg,DF69-CD47,^ | |
snes/kirbyava,gg,D069-CD17,^ | |
snes/kirbyava,gg,CB60-C737,Only yellow and blue blobs fall | |
snes/kirbyava,gg,DF69-CD47,^ | |
snes/kirbyava,gg,D969-CD17,^ | |
snes/kirbyava,gg,CB60-C737,Only yellow blobs with a boulder fall | |
snes/kirbyava,gg,DF69-CD47,^ | |
snes/kirbyava,gg,D169-CD17,^ | |
snes/kirbyava,gg,CB60-C737,Only green and yellow blobs fall | |
snes/kirbyava,gg,D769-CD47,^ | |
snes/kirbyava,gg,DF69-CD17,^ | |
snes/kirbyava,gg,CB60-C737,Only green and red blobs fall | |
snes/kirbyava,gg,D769-CD47,^ | |
snes/kirbyava,gg,DD69-CD17,^ | |
snes/kirbyava,gg,CB60-C737,Only green and purple blobs fall | |
snes/kirbyava,gg,D769-CD47,^ | |
snes/kirbyava,gg,D069-CD17,^ | |
snes/kirbyava,gg,CB60-C737,Only green and blue blobs fall | |
snes/kirbyava,gg,D769-CD47,^ | |
snes/kirbyava,gg,D969-CD17,^ | |
snes/kirbyava,gg,CB60-C737,Only green blobs with a boulder fall | |
snes/kirbyava,gg,D769-CD47,^ | |
snes/kirbyava,gg,D169-CD17,^ | |
snes/kirbyava,gg,CB60-C737,Only purple and yellow blobs fall | |
snes/kirbyava,gg,D069-CD47,^ | |
snes/kirbyava,gg,DF69-CD17,^ | |
snes/kirbyava,gg,CB60-C737,Only purple and green blobs fall | |
snes/kirbyava,gg,D069-CD47,^ | |
snes/kirbyava,gg,D769-CD17,^ | |
snes/kirbyava,gg,CB60-C737,Only purple and red blobs fall | |
snes/kirbyava,gg,D069-CD47,^ | |
snes/kirbyava,gg,DD69-CD17,^ | |
snes/kirbyava,gg,CB60-C737,Only purple and blue blobs fall | |
snes/kirbyava,gg,D069-CD47,^ | |
snes/kirbyava,gg,D969-CD17,^ | |
snes/kirbyava,gg,CB60-C737,Only purple blobs with a boulder fall | |
snes/kirbyava,gg,D069-CD47,^ | |
snes/kirbyava,gg,D169-CD17,^ | |
snes/kirbyava,gg,CB60-C737,Only blue and yellow blobs fall | |
snes/kirbyava,gg,D969-CD47,^ | |
snes/kirbyava,gg,DF69-CD17,^ | |
snes/kirbyava,gg,CB60-C737,Only blue and green blobs fall | |
snes/kirbyava,gg,D969-CD47,^ | |
snes/kirbyava,gg,D769-CD17,^ | |
snes/kirbyava,gg,CB60-C737,Only blue and purple blobs fall | |
snes/kirbyava,gg,D969-CD47,^ | |
snes/kirbyava,gg,D069-CD17,^ | |
snes/kirbyava,gg,CB60-C737,Only blue and red blobs fall | |
snes/kirbyava,gg,D969-CD47,^ | |
snes/kirbyava,gg,DD69-CD17,^ | |
snes/kirbyava,gg,CB60-C737,Only blue blobs with a boulder fall | |
snes/kirbyava,gg,D969-CD47,^ | |
snes/kirbyava,gg,D169-CD17,^ | |
snes/kirbyava,gg,CB60-C737,Only a boulder and yellow blobs fall | |
snes/kirbyava,gg,D169-CD47,^ | |
snes/kirbyava,gg,DF69-CD17,^ | |
snes/kirbyava,gg,CB60-C737,Only a boulder and green blobs fall | |
snes/kirbyava,gg,D169-CD47,^ | |
snes/kirbyava,gg,D769-CD17,^ | |
snes/kirbyava,gg,CB60-C737,Only a boulder and purple blobs fall | |
snes/kirbyava,gg,D169-CD47,^ | |
snes/kirbyava,gg,D069-CD17,^ | |
snes/kirbyava,gg,CB60-C737,Only a boulder and blue blobs fall | |
snes/kirbyava,gg,D169-CD47,^ | |
snes/kirbyava,gg,D969-CD17,^ | |
snes/kirbyava,gg,CB60-C737,Only a boulder and red blobs fall | |
snes/kirbyava,gg,D169-CD47,^ | |
snes/kirbyava,gg,DD69-CD17,^ | |
snes/kirbyava,gg,CB60-C737,Only boulders fall | |
snes/kirbyava,gg,D169-CD47,^ | |
snes/kirbyava,gg,D169-CD17,^ | |
snes/kirbyava,gg,CBB7-4D4D,Disable the next box | |
snes/kirbyava,gg,3CB7-4DCD,^ | |
snes/kirbyava,gg,CBB7-4F1D,^ | |
snes/kirbyava,gg,3CB7-4F3D,^ | |
snes/kirbydcu,gg,D0A9-4F6D,Start with 5 lives | |
snes/kirbydcu,gg,D1A9-4F6D,Start with 7 lives | |
snes/kirbydcu,gg,D6A9-4F6D,Start with 9 lives | |
snes/kirbydcu,gg,DFAD-1F0D,Start with 1 strawberry | |
snes/kirbydcu,gg,D4AD-1F0D,Start with 2 strawberries | |
snes/kirbydcu,gg,D7AD-1F0D,Start with 3 strawberries | |
snes/kirbydcu,gg,82CF-4D6E,Infinite strawberries | |
snes/kirbydcu,gg,82CD-4D0E,Don't ever gain any strawberries | |
snes/kirbydcu,gg,82E2-4DD4,Don't lose a life from falling out of bounds | |
snes/kirbydcu,gg,3C81-4461,Start on stage 2 | |
snes/kirbydcu,gg,CB81-44A1,^ | |
snes/kirbydcu,gg,DF81-47D1,^ | |
snes/kirbydcu,gg,3C81-4461,Start on stage 3 | |
snes/kirbydcu,gg,CB81-44A1,^ | |
snes/kirbydcu,gg,D481-47D1,^ | |
snes/kirbydcu,gg,3C81-4461,Start on stage 4 | |
snes/kirbydcu,gg,CB81-44A1,^ | |
snes/kirbydcu,gg,D781-47D1,^ | |
snes/kirbydcu,gg,3C81-4461,Start on stage 5 | |
snes/kirbydcu,gg,CB81-44A1,^ | |
snes/kirbydcu,gg,D081-47D1,^ | |
snes/kirbydcu,gg,3C81-4461,Start on stage 6 | |
snes/kirbydcu,gg,CB81-44A1,^ | |
snes/kirbydcu,gg,D981-47D1,^ | |
snes/kirbydcu,gg,EE2C-C7DC,More invincibility time after successful block | |
snes/kirbydcu,gg,DAC9-1DDB,Super jump--Arthur | |
snes/kirbydcu,gg,DAC0-17DB,Super jump--Lancelot | |
snes/kirbydcu,gg,DAC9-1FDB,Super jump--Percival | |
snes/kirbydcu,gg,DD2A-3406,No energy lost from special move | |
snes/kirbydcu,gg,D12A-3406,Less energy lost from special move | |
snes/kirbydcu,gg,F02A-3406,More energy lost from special move | |
snes/kirbydcu,gg,1D6B-47AF,Slower timer | |
snes/kirbydcu,gg,F36B-47AF,Faster timer | |
snes/kirbydcu,gg,4029-4DD5,Almost infinite energy | |
snes/kirbydcu,gg,4022-1DD5,^ | |
snes/kirbydcu,gg,DDAD-17BF,Maximum energy from most food | |
snes/krustyfhu1,gg,DD65-67DF,Start with section 1 finished | |
snes/krustyfhu1,gg,6D65-670F,^ | |
snes/krustyfhu1,gg,D965-676F,^ | |
snes/krustyfhu1,gg,DF65-67DF,Start with section 2 finished | |
snes/krustyfhu1,gg,6D65-670F,^ | |
snes/krustyfhu1,gg,D965-676F,^ | |
snes/krustyfhu1,gg,D465-67DF,Start with section 3 finished | |
snes/krustyfhu1,gg,6D65-670F,^ | |
snes/krustyfhu1,gg,D965-676F,^ | |
snes/krustyfhu1,gg,D765-67DF,Start with section 4 finished | |
snes/krustyfhu1,gg,6D65-670F,^ | |
snes/krustyfhu1,gg,D965-676F,^ | |
snes/krustyfhu1,gg,D065-67DF,Start with access to all sections | |
snes/krustyfhu1,gg,6D65-670F,^ | |
snes/krustyfhu1,gg,D965-676F,^ | |
snes/krustyfhu1,gg,DF6C-D704,Start with 1 life instead of 3 | |
snes/krustyfhu1,gg,D46C-D704,Start with 2 lives | |
snes/krustyfhu1,gg,D96C-D704,Start with 5 lives | |
snes/krustyfhu1,gg,D56C-D704,Start with 7 lives | |
snes/krustyfhu1,gg,DB6C-D704,Start with 9 lives | |
snes/krustyfhu1,gg,C265-0FA7,Infinite lives | |
snes/krustyfhu1,gg,DD6B-D764,Start with 0 custard pies | |
snes/krustyfhu1,gg,D46B-D764,Start with 2 custard pies | |
snes/krustyfhu1,gg,D96B-D764,Start with 5 custard pies | |
snes/krustyfhu1,gg,D46B-D764,Start with 2 superballs instead of 10 custard pies | |
snes/krustyfhu1,gg,DF6C-DDA4,^ | |
snes/krustyfhu1,gg,D96B-D764,Start with 5 superballs | |
snes/krustyfhu1,gg,DF6C-DDA4,^ | |
snes/krustyfhu1,gg,DF6C-DDA4,Start with 10 superballs | |
snes/krustyfhu1,gg,D43D-67D7,Custard pie bonus worth 2 pies instead of 10 | |
snes/krustyfhu1,gg,D93D-67D7,Custard pie bonus worth 5 pies | |
snes/krustyfhu1,gg,D03D-6767,Custard pie bonus same as superball bonus | |
snes/krustyfhu1,gg,D43F-6F67,Superball bonus worth 2 balls instead of 5 | |
snes/krustyfhu1,gg,DC3F-6F67,Superball bonus worth 10 balls | |
snes/krustyfhu1,gg,6D3F-6DA7,Superball bonus same as custard pie bonus | |
snes/krustyfhu1,gg,E03F-6FD7,^ | |
snes/krustyfhu1,gg,C1E1-D7DD,Infinite custard pies | |
snes/krustyfhu1,gg,C1E2-D76D,Infinite superballs | |
snes/krustyfhu1,gg,D53E-0407,Food bonuses restore less strength | |
snes/krustyfhu1,gg,F33E-0407,Food bonuses restore more strength | |
snes/krustyfhu1,gg,173E-0407,Food bonuses restore Krusty(tm) to full strength | |
snes/krustyfhu1,gg,D03D-6FD7,Food bonuses also get custard pie bonus | |
snes/krustyfhu1,gg,D33D-6FD7,Food bonuses also get superball bonus | |
snes/krustyfhu1,gg,3134-6D67,Doll bonus same as custard pie bonus | |
snes/krustyfhu1,gg,6D34-6D07,^ | |
snes/krustyfhu1,gg,ED34-6D67,Doll bonus same as superball bonus | |
snes/krustyfhu1,gg,6D34-6D07,^ | |
snes/krustyfhu1,gg,2F34-6D67,Doll bonus same as food bonus | |
snes/krustyfhu1,gg,6D34-6D07,^ | |
snes/krustyfhu1,gg,8725-0D64,Krusty invincibility | |
snes/krustyfhu1,gg,FD3C-D704,Krusty jumps higher | |
snes/krustyfhu1,gg,D63C-D704,Krusty jumps much higher | |
snes/lagoonu,gg,D42D-6D6C,Start with 612 gold | |
snes/lagoonu,gg,D92D-6D6C,Start with 1 380 gold | |
snes/lagoonu,gg,D62D-6D6C,Start with 2 148 gold | |
snes/lagoonu,gg,4D2D-6D6C,Start with 8 292 gold | |
snes/lagoonu,gg,912D-6D6C,Start with 22 116 gold | |
snes/lagoonu,gg,D422-040C,Start on level 2 MP = 8/8 HP = 17/17 EXP = 0/40 | |
snes/lagoonu,gg,D722-040C,Start on level 3 MP = 10/10 HP = 23/23 EXP = 0/90 | |
snes/lagoonu,gg,D022-040C,Start on level 4 MP = 12/12 HP = 28/28 EXP = 0/170 | |
snes/lagoonu,gg,D922-040C,Start on level 5 MP = 19/19 HP =36/36 EXP = 0/280 | |
snes/lagoonu,gg,1BB5-D769,Get 100 gold pieces for each creature killed | |
snes/lagoonu,gg,10B5-D7A9,^ | |
snes/lagoonu,gg,3CB6-DDD9,^ | |
snes/lagoonu,gg,1BB5-D769,Get 1 gold piece for each creature killed | |
snes/lagoonu,gg,DFB5-D7A9,^ | |
snes/lagoonu,gg,3CB6-DDD9,^ | |
snes/lagoonu,gg,1BB5-D769,Get 200 gold pieces for each creature killed | |
snes/lagoonu,gg,A6B5-D7A9,^ | |
snes/lagoonu,gg,3CB6-DDD9,^ | |
snes/lagoonu,gg,DD6E-440D,Start with $128 000 | |
snes/lagoonu,gg,D96E-446D,^ | |
snes/lagoonu,gg,5D6E-440D,Start with $88 000 | |
snes/lagoonu,gg,D76E-446D,^ | |
snes/lagoonu,gg,6D6E-440D,Start with $12 800 | |
snes/lagoonu,gg,C224-CF8F,Repair 10% of car for $100 | |
snes/lagoonu,gg,3324-C45F,Repair 10% of car for free | |
snes/lagoonu,gg,C22A-377D,Free turbos | |
snes/lagoonu,gg,DC28-348D,Turbos for $1000 | |
snes/lagoonu,gg,DD28-34ED,^ | |
snes/lagoonu,gg,F028-348D,Turbos for $2000 | |
snes/lagoonu,gg,DD28-34ED,^ | |
snes/lagoonu,gg,D169-443B,Start with 6-speed transmission | |
snes/lagoonu,gg,8B81-34D7,Don't take damage in races | |
snes/lagoonu,gg,40BE-1DAD,Infinite lives | |
snes/lagoonu,gg,ECB6-4FD7,Super jump | |
snes/lagoonu,gg,D785-376F,Energize icon effect is 2x longer | |
snes/lagoonu,gg,D985-376F,Energize icon effect is 4x longer | |
snes/lagoonu,gg,D1BB-4F64,Bitstream powers up instantly--DON'T SHOOT TOO MANY BITSTREAMS AT ONCE | |
snes/lagoonu,gg,DDB5-CDAD,Keep weapon power ups once gained | |
snes/lagoonu,gg,CEB7-CFAD,Never lose homing bullets once gained | |
snes/lagoonu,gg,CEB7-CDAD,Never lose rear bullets once gained | |
snes/mystninju,gg,3CA6-A764,Infinite lives--top-view stages | |
snes/mystninju,gg,D927-A464,Start with 6 lives | |
snes/mystninju,gg,D627-A464,Start with 9 lives | |
snes/mystninju,gg,DDCF-0429,Die if you get hit once | |
snes/mystninju,gg,9DAF-DD6E,Pick up more coins from bad guys | |
snes/mystninju,gg,DDED-D4D4,No coins used up when thrown | |
snes/mystninju,gg,89CF-0729,Infinite energy | |
snes/mystninju,gg,40C0-04F9,Don't lose most weapons when hit | |
snes/mystninju,gg,F0BE-AF20,Faster timer | |
snes/mystninju,gg,1DBE-AF20,Slower timer | |
snes/zelda3u,gg,AEEC-A586,Some shops don't take your money | |
snes/zelda3u,gg,AE67-0D30,Infinite bombs | |
snes/zelda3u,gg,AE6E-DF2A,Almost infinite energy | |
snes/zelda3u,gg,AE8A-D4FA,Almost infinite magic | |
snes/zelda3u,gg,AE8D-0D9A,^ | |
snes/lemmingsu,gg,C984-A467,Infinite climbers if you start with at least 1 | |
snes/lemmingsu,gg,C98F-AD07,Infinite floaters if you start with at least 1 | |
snes/lemmingsu,gg,C987-A407,Infinite bombers if you start with at least 1 | |
snes/lemmingsu,gg,C984-6DA7,Infinite blockers if you start with at least 1 | |
snes/lemmingsu,gg,C98E-6D07,Infinite builders if you start with at least 1 | |
snes/lemmingsu,gg,C982-6FD7,Infinite bashers if you start with at least 1 | |
snes/lemmingsu,gg,C981-67D7,Infinite miners if you start with at least 1 | |
snes/lemmingsu,gg,C98B-64A7,Infinite diggers if you start with at least 1 | |
snes/lemmingsu,gg,31B6-6FAF,Each saved lemming counts as two | |
snes/lemmingsu,gg,18B6-64DF,^ | |
snes/lemmingsu,gg,CBCC-DD05,Start on Level 2; rating: Fun | |
snes/lemmingsu,gg,DFCC-DD65,^ | |
snes/lemmingsu,gg,C9C8-0FD5,^ | |
snes/lemmingsu,gg,CBCC-DD05,Start on Level 3; rating: Fun | |
snes/lemmingsu,gg,D4CC-DD65,^ | |
snes/lemmingsu,gg,C9C8-0FD5,^ | |
snes/lemmingsu,gg,CBCC-DD05,Start on Level 4; rating: Fun | |
snes/lemmingsu,gg,D7CC-DD65,^ | |
snes/lemmingsu,gg,C9C8-0FD5,^ | |
snes/lemmingsu,gg,CBCC-DD05,Start on Level 5; rating: Fun | |
snes/lemmingsu,gg,D0CC-DD65,^ | |
snes/lemmingsu,gg,C9C8-0FD5,^ | |
snes/lemmingsu,gg,CBCC-DD05,Start on Level 6; rating: Fun | |
snes/lemmingsu,gg,D9CC-DD65,^ | |
snes/lemmingsu,gg,C9C8-0FD5,^ | |
snes/lemmingsu,gg,CBCC-DD05,Start on Level 7; rating: Fun | |
snes/lemmingsu,gg,D1CC-DD65,^ | |
snes/lemmingsu,gg,C9C8-0FD5,^ | |
snes/lemmingsu,gg,CBCC-DD05,Start on Level 8; rating: Fun | |
snes/lemmingsu,gg,D5CC-DD65,^ | |
snes/lemmingsu,gg,C9C8-0FD5,^ | |
snes/lemmingsu,gg,CBCC-DD05,Start on Level 9; rating: Fun | |
snes/lemmingsu,gg,D6CC-DD65,^ | |
snes/lemmingsu,gg,C9C8-0FD5,^ | |
snes/lemmingsu,gg,CBCC-DD05,Start on Level 10; rating: Fun | |
snes/lemmingsu,gg,DBCC-DD65,^ | |
snes/lemmingsu,gg,C9C8-0FD5,^ | |
snes/lemmingsu,gg,CBCC-DD05,Start on Level 11; rating: Fun | |
snes/lemmingsu,gg,DCCC-DD65,^ | |
snes/lemmingsu,gg,C9C8-0FD5,^ | |
snes/lemmingsu,gg,CBCC-DD05,Start on Level 12; rating: Fun | |
snes/lemmingsu,gg,D8CC-DD65,^ | |
snes/lemmingsu,gg,C9C8-0FD5,^ | |
snes/lemmingsu,gg,CBCC-DD05,Start on Level 13; rating: Fun | |
snes/lemmingsu,gg,DACC-DD65,^ | |
snes/lemmingsu,gg,C9C8-0FD5,^ | |
snes/lemmingsu,gg,CBCC-DD05,Start on Level 14; rating: Fun | |
snes/lemmingsu,gg,D2CC-DD65,^ | |
snes/lemmingsu,gg,C9C8-0FD5,^ | |
snes/lemmingsu,gg,CBCC-DD05,Start on Level 15; rating: Fun | |
snes/lemmingsu,gg,D3CC-DD65,^ | |
snes/lemmingsu,gg,C9C8-0FD5,^ | |
snes/lemmingsu,gg,CBCC-DD05,Start on Level 16; rating: Fun | |
snes/lemmingsu,gg,DECC-DD65,^ | |
snes/lemmingsu,gg,C9C8-0FD5,^ | |
snes/lemmingsu,gg,CBCC-DD05,Start on Level 17; rating: Fun | |
snes/lemmingsu,gg,FDCC-DD65,^ | |
snes/lemmingsu,gg,C9C8-0FD5,^ | |
snes/lemmingsu,gg,CBCC-DD05,Start on Level 18; rating: Fun | |
snes/lemmingsu,gg,FFCC-DD65,^ | |
snes/lemmingsu,gg,C9C8-0FD5,^ | |
snes/lemmingsu,gg,CBCC-DD05,Start on Level 19; rating: Fun | |
snes/lemmingsu,gg,F4CC-DD65,^ | |
snes/lemmingsu,gg,C9C8-0FD5,^ | |
snes/lemmingsu,gg,CBCC-DD05,Start on Level 20; rating: Fun | |
snes/lemmingsu,gg,F7CC-DD65,^ | |
snes/lemmingsu,gg,C9C8-0FD5,^ | |
snes/lemmingsu,gg,CBCC-DD05,Start on Level 21; rating: Fun | |
snes/lemmingsu,gg,F0CC-DD65,^ | |
snes/lemmingsu,gg,C9C8-0FD5,^ | |
snes/lemmingsu,gg,CBCC-DD05,Start on Level 22; rating: Fun | |
snes/lemmingsu,gg,F9CC-DD65,^ | |
snes/lemmingsu,gg,C9C8-0FD5,^ | |
snes/lemmingsu,gg,CBCC-DD05,Start on Level 23; rating: Fun | |
snes/lemmingsu,gg,F1CC-DD65,^ | |
snes/lemmingsu,gg,C9C8-0FD5,^ | |
snes/lemmingsu,gg,CBCC-DD05,Start on Level 24; rating: Fun | |
snes/lemmingsu,gg,F5CC-DD65,^ | |
snes/lemmingsu,gg,C9C8-0FD5,^ | |
snes/lemmingsu,gg,CBCC-DD05,Start on Level 25; rating: Fun | |
snes/lemmingsu,gg,F6CC-DD65,^ | |
snes/lemmingsu,gg,C9C8-0FD5,^ | |
snes/lemmingsu,gg,CBCC-DD05,Start on Level 26; rating: Fun | |
snes/lemmingsu,gg,FBCC-DD65,^ | |
snes/lemmingsu,gg,C9C8-0FD5,^ | |
snes/lemmingsu,gg,CBCC-DD05,Start on Level 27; rating: Fun | |
snes/lemmingsu,gg,FCCC-DD65,^ | |
snes/lemmingsu,gg,C9C8-0FD5,^ | |
snes/lemmingsu,gg,CBCC-DD05,Start on Level 28; rating: Fun | |
snes/lemmingsu,gg,F8CC-DD65,^ | |
snes/lemmingsu,gg,C9C8-0FD5,^ | |
snes/lemmingsu,gg,CBCC-DD05,Start on Level 29; rating: Fun | |
snes/lemmingsu,gg,FACC-DD65,^ | |
snes/lemmingsu,gg,C9C8-0FD5,^ | |
snes/lemmingsu,gg,CBCC-DD05,Start on Level 30; rating: Fun | |
snes/lemmingsu,gg,F2CC-DD65,^ | |
snes/lemmingsu,gg,C9C8-0FD5,^ | |
snes/lemmingsu,gg,CBCC-DD05,Start on Level 1; rating: Tricky | |
snes/lemmingsu,gg,F3CC-DD65,^ | |
snes/lemmingsu,gg,C9C8-0FD5,^ | |
snes/lemmingsu,gg,CBCC-DD05,Start on Level 2; rating: Tricky | |
snes/lemmingsu,gg,FECC-DD65,^ | |
snes/lemmingsu,gg,C9C8-0FD5,^ | |
snes/lemmingsu,gg,CBCC-DD05,Start on Level 3; rating: Tricky | |
snes/lemmingsu,gg,4DCC-DD65,^ | |
snes/lemmingsu,gg,C9C8-0FD5,^ | |
snes/lemmingsu,gg,CBCC-DD05,Start on Level 4; rating: Tricky | |
snes/lemmingsu,gg,4FCC-DD65,^ | |
snes/lemmingsu,gg,C9C8-0FD5,^ | |
snes/lemmingsu,gg,CBCC-DD05,Start on Level 5; rating: Tricky | |
snes/lemmingsu,gg,44CC-DD65,^ | |
snes/lemmingsu,gg,C9C8-0FD5,^ | |
snes/lemmingsu,gg,CBCC-DD05,Start on Level 6; rating: Tricky | |
snes/lemmingsu,gg,47CC-DD65,^ | |
snes/lemmingsu,gg,C9C8-0FD5,^ | |
snes/lemmingsu,gg,CBCC-DD05,Start on Level 7; rating: Tricky | |
snes/lemmingsu,gg,40CC-DD65,^ | |
snes/lemmingsu,gg,C9C8-0FD5,^ | |
snes/lemmingsu,gg,CBCC-DD05,Start on Level 8; rating: Tricky | |
snes/lemmingsu,gg,49CC-DD65,^ | |
snes/lemmingsu,gg,C9C8-0FD5,^ | |
snes/lemmingsu,gg,CBCC-DD05,Start on Level 9; rating: Tricky | |
snes/lemmingsu,gg,41CC-DD65,^ | |
snes/lemmingsu,gg,C9C8-0FD5,^ | |
snes/lemmingsu,gg,CBCC-DD05,Start on Level 10; rating: Tricky | |
snes/lemmingsu,gg,45CC-DD65,^ | |
snes/lemmingsu,gg,C9C8-0FD5,^ | |
snes/lemmingsu,gg,CBCC-DD05,Start on Level 11; rating: Tricky | |
snes/lemmingsu,gg,46CC-DD65,^ | |
snes/lemmingsu,gg,C9C8-0FD5,^ | |
snes/lemmingsu,gg,CBCC-DD05,Start on Level 12; rating: Tricky | |
snes/lemmingsu,gg,4BCC-DD65,^ | |
snes/lemmingsu,gg,C9C8-0FD5,^ | |
snes/lemmingsu,gg,CBCC-DD05,Start on Level 13; rating: Tricky | |
snes/lemmingsu,gg,4CCC-DD65,^ | |
snes/lemmingsu,gg,C9C8-0FD5,^ | |
snes/lemmingsu,gg,CBCC-DD05,Start on Level 14; rating: Tricky | |
snes/lemmingsu,gg,48CC-DD65,^ | |
snes/lemmingsu,gg,C9C8-0FD5,^ | |
snes/lemmingsu,gg,CBCC-DD05,Start on Level 15; rating: Tricky | |
snes/lemmingsu,gg,4ACC-DD65,^ | |
snes/lemmingsu,gg,C9C8-0FD5,^ | |
snes/lemmingsu,gg,CBCC-DD05,Start on Level 16; rating: Tricky | |
snes/lemmingsu,gg,42CC-DD65,^ | |
snes/lemmingsu,gg,C9C8-0FD5,^ | |
snes/lemmingsu,gg,CBCC-DD05,Start on Level 17; rating: Tricky | |
snes/lemmingsu,gg,43CC-DD65,^ | |
snes/lemmingsu,gg,C9C8-0FD5,^ | |
snes/lemmingsu,gg,CBCC-DD05,Start on Level 18; rating: Tricky | |
snes/lemmingsu,gg,4ECC-DD65,^ | |
snes/lemmingsu,gg,C9C8-0FD5,^ | |
snes/lemmingsu,gg,CBCC-DD05,Start on Level 19; rating: Tricky | |
snes/lemmingsu,gg,7DCC-DD65,^ | |
snes/lemmingsu,gg,C9C8-0FD5,^ | |
snes/lemmingsu,gg,CBCC-DD05,Start on Level 20; rating: Tricky | |
snes/lemmingsu,gg,7FCC-DD65,^ | |
snes/lemmingsu,gg,C9C8-0FD5,^ | |
snes/lemmingsu,gg,CBCC-DD05,Start on Level 21; rating: Tricky | |
snes/lemmingsu,gg,74CC-DD65,^ | |
snes/lemmingsu,gg,C9C8-0FD5,^ | |
snes/lemmingsu,gg,CBCC-DD05,Start on Level 22; rating: Tricky | |
snes/lemmingsu,gg,77CC-DD65,^ | |
snes/lemmingsu,gg,C9C8-0FD5,^ | |
snes/lemmingsu,gg,CBCC-DD05,Start on Level 23; rating: Tricky | |
snes/lemmingsu,gg,70CC-DD65,^ | |
snes/lemmingsu,gg,C9C8-0FD5,^ | |
snes/lemmingsu,gg,CBCC-DD05,Start on Level 24; rating: Tricky | |
snes/lemmingsu,gg,79CC-DD65,^ | |
snes/lemmingsu,gg,C9C8-0FD5,^ | |
snes/lemmingsu,gg,CBCC-DD05,Start on Level 25; rating: Tricky | |
snes/lemmingsu,gg,71CC-DD65,^ | |
snes/lemmingsu,gg,C9C8-0FD5,^ | |
snes/lemmingsu,gg,CBCC-DD05,Start on Level 26; rating: Tricky | |
snes/lemmingsu,gg,75CC-DD65,^ | |
snes/lemmingsu,gg,C9C8-0FD5,^ | |
snes/lemmingsu,gg,CBCC-DD05,Start on Level 27; rating: Tricky | |
snes/lemmingsu,gg,76CC-DD65,^ | |
snes/lemmingsu,gg,C9C8-0FD5,^ | |
snes/lemmingsu,gg,CBCC-DD05,Start on Level 28; rating: Tricky | |
snes/lemmingsu,gg,7BCC-DD65,^ | |
snes/lemmingsu,gg,C9C8-0FD5,^ | |
snes/lemmingsu,gg,CBCC-DD05,Start on Level 29; rating: Tricky | |
snes/lemmingsu,gg,7CCC-DD65,^ | |
snes/lemmingsu,gg,C9C8-0FD5,^ | |
snes/lemmingsu,gg,CBCC-DD05,Start on Level 30; rating: Tricky | |
snes/lemmingsu,gg,78CC-DD65,^ | |
snes/lemmingsu,gg,C9C8-0FD5,^ | |
snes/lemmingsu,gg,CBCC-DD05,Start on Level 1; rating: Taxing | |
snes/lemmingsu,gg,7ACC-DD65,^ | |
snes/lemmingsu,gg,C9C8-0FD5,^ | |
snes/lemmingsu,gg,CBCC-DD05,Start on Level 2; rating: Taxing | |
snes/lemmingsu,gg,72CC-DD65,^ | |
snes/lemmingsu,gg,C9C8-0FD5,^ | |
snes/lemmingsu,gg,CBCC-DD05,Start on Level 3; rating: Taxing | |
snes/lemmingsu,gg,73CC-DD65,^ | |
snes/lemmingsu,gg,C9C8-0FD5,^ | |
snes/lemmingsu,gg,CBCC-DD05,Start on Level 4; rating: Taxing | |
snes/lemmingsu,gg,7ECC-DD65,^ | |
snes/lemmingsu,gg,C9C8-0FD5,^ | |
snes/lemmingsu,gg,CBCC-DD05,Start on Level 5; rating: Taxing | |
snes/lemmingsu,gg,0DCC-DD65,^ | |
snes/lemmingsu,gg,C9C8-0FD5,^ | |
snes/lemmingsu,gg,CBCC-DD05,Start on Level 6; rating: Taxing | |
snes/lemmingsu,gg,0FCC-DD65,^ | |
snes/lemmingsu,gg,C9C8-0FD5,^ | |
snes/lemmingsu,gg,CBCC-DD05,Start on Level 7; rating: Taxing | |
snes/lemmingsu,gg,04CC-DD65,^ | |
snes/lemmingsu,gg,C9C8-0FD5,^ | |
snes/lemmingsu,gg,CBCC-DD05,Start on Level 8; rating: Taxing | |
snes/lemmingsu,gg,07CC-DD65,^ | |
snes/lemmingsu,gg,C9C8-0FD5,^ | |
snes/lemmingsu,gg,CBCC-DD05,Start on Level 9; rating: Taxing | |
snes/lemmingsu,gg,00CC-DD65,^ | |
snes/lemmingsu,gg,C9C8-0FD5,^ | |
snes/lemmingsu,gg,CBCC-DD05,Start on Level 10; rating: Taxing | |
snes/lemmingsu,gg,09CC-DD65,^ | |
snes/lemmingsu,gg,C9C8-0FD5,^ | |
snes/lemmingsu,gg,CBCC-DD05,Start on Level 11; rating: Taxing | |
snes/lemmingsu,gg,01CC-DD65,^ | |
snes/lemmingsu,gg,C9C8-0FD5,^ | |
snes/lemmingsu,gg,CBCC-DD05,Start on Level 12; rating: Taxing | |
snes/lemmingsu,gg,05CC-DD65,^ | |
snes/lemmingsu,gg,C9C8-0FD5,^ | |
snes/lemmingsu,gg,CBCC-DD05,Start on Level 13; rating: Taxing | |
snes/lemmingsu,gg,06CC-DD65,^ | |
snes/lemmingsu,gg,C9C8-0FD5,^ | |
snes/lemmingsu,gg,CBCC-DD05,Start on Level 14; rating: Taxing | |
snes/lemmingsu,gg,0BCC-DD65,^ | |
snes/lemmingsu,gg,C9C8-0FD5,^ | |
snes/lemmingsu,gg,CBCC-DD05,Start on Level 15; rating: Taxing | |
snes/lemmingsu,gg,0CCC-DD65,^ | |
snes/lemmingsu,gg,C9C8-0FD5,^ | |
snes/lemmingsu,gg,CBCC-DD05,Start on Level 16; rating: Taxing | |
snes/lemmingsu,gg,08CC-DD65,^ | |
snes/lemmingsu,gg,C9C8-0FD5,^ | |
snes/lemmingsu,gg,CBCC-DD05,Start on Level 17; rating: Taxing | |
snes/lemmingsu,gg,0ACC-DD65,^ | |
snes/lemmingsu,gg,C9C8-0FD5,^ | |
snes/lemmingsu,gg,CBCC-DD05,Start on Level 18; rating: Taxing | |
snes/lemmingsu,gg,02CC-DD65,^ | |
snes/lemmingsu,gg,C9C8-0FD5,^ | |
snes/lemmingsu,gg,CBCC-DD05,Start on Level 19; rating: Taxing | |
snes/lemmingsu,gg,03CC-DD65,^ | |
snes/lemmingsu,gg,C9C8-0FD5,^ | |
snes/lemmingsu,gg,CBCC-DD05,Start on Level 20; rating: Taxing | |
snes/lemmingsu,gg,0ECC-DD65,^ | |
snes/lemmingsu,gg,C9C8-0FD5,^ | |
snes/lemmingsu,gg,CBCC-DD05,Start on Level 21; rating: Taxing | |
snes/lemmingsu,gg,9DCC-DD65,^ | |
snes/lemmingsu,gg,C9C8-0FD5,^ | |
snes/lemmingsu,gg,CBCC-DD05,Start on Level 22; rating: Taxing | |
snes/lemmingsu,gg,9FCC-DD65,^ | |
snes/lemmingsu,gg,C9C8-0FD5,^ | |
snes/lemmingsu,gg,CBCC-DD05,Start on Level 23; rating: Taxing | |
snes/lemmingsu,gg,94CC-DD65,^ | |
snes/lemmingsu,gg,C9C8-0FD5,^ | |
snes/lemmingsu,gg,CBCC-DD05,Start on Level 24; rating: Taxing | |
snes/lemmingsu,gg,97CC-DD65,^ | |
snes/lemmingsu,gg,C9C8-0FD5,^ | |
snes/lemmingsu,gg,CBCC-DD05,Start on Level 25; rating: Taxing | |
snes/lemmingsu,gg,90CC-DD65,^ | |
snes/lemmingsu,gg,C9C8-0FD5,^ | |
snes/lemmingsu,gg,CBCC-DD05,Start on Level 26; rating: Taxing | |
snes/lemmingsu,gg,99CC-DD65,^ | |
snes/lemmingsu,gg,C9C8-0FD5,^ | |
snes/lemmingsu,gg,CBCC-DD05,Start on Level 27; rating: Taxing | |
snes/lemmingsu,gg,91CC-DD65,^ | |
snes/lemmingsu,gg,C9C8-0FD5,^ | |
snes/lemmingsu,gg,CBCC-DD05,Start on Level 28; rating: Taxing | |
snes/lemmingsu,gg,95CC-DD65,^ | |
snes/lemmingsu,gg,C9C8-0FD5,^ | |
snes/lemmingsu,gg,CBCC-DD05,Start on Level 29; rating: Taxing | |
snes/lemmingsu,gg,96CC-DD65,^ | |
snes/lemmingsu,gg,C9C8-0FD5,^ | |
snes/lemmingsu,gg,CBCC-DD05,Start on Level 30; rating: Taxing | |
snes/lemmingsu,gg,9BCC-DD65,^ | |
snes/lemmingsu,gg,C9C8-0FD5,^ | |
snes/lemmingsu,gg,CBCC-DD05,Start on Level 1; rating: Mayhem | |
snes/lemmingsu,gg,9CCC-DD65,^ | |
snes/lemmingsu,gg,C9C8-0FD5,^ | |
snes/lemmingsu,gg,CBCC-DD05,Start on Level 2; rating: Mayhem | |
snes/lemmingsu,gg,98CC-DD65,^ | |
snes/lemmingsu,gg,C9C8-0FD5,^ | |
snes/lemmingsu,gg,CBCC-DD05,Start on Level 3; rating: Mayhem | |
snes/lemmingsu,gg,9ACC-DD65,^ | |
snes/lemmingsu,gg,C9C8-0FD5,^ | |
snes/lemmingsu,gg,CBCC-DD05,Start on Level 4; rating: Mayhem | |
snes/lemmingsu,gg,92CC-DD65,^ | |
snes/lemmingsu,gg,C9C8-0FD5,^ | |
snes/lemmingsu,gg,CBCC-DD05,Start on Level 5; rating: Mayhem | |
snes/lemmingsu,gg,93CC-DD65,^ | |
snes/lemmingsu,gg,C9C8-0FD5,^ | |
snes/lemmingsu,gg,CBCC-DD05,Start on Level 6; rating: Mayhem | |
snes/lemmingsu,gg,9ECC-DD65,^ | |
snes/lemmingsu,gg,C9C8-0FD5,^ | |
snes/lemmingsu,gg,CBCC-DD05,Start on Level 7; rating: Mayhem | |
snes/lemmingsu,gg,1DCC-DD65,^ | |
snes/lemmingsu,gg,C9C8-0FD5,^ | |
snes/lemmingsu,gg,CBCC-DD05,Start on Level 8; rating: Mayhem | |
snes/lemmingsu,gg,1FCC-DD65,^ | |
snes/lemmingsu,gg,C9C8-0FD5,^ | |
snes/lemmingsu,gg,CBCC-DD05,Start on Level 9; rating: Mayhem | |
snes/lemmingsu,gg,14CC-DD65,^ | |
snes/lemmingsu,gg,C9C8-0FD5,^ | |
snes/lemmingsu,gg,CBCC-DD05,Start on Level 10; rating: Mayhem | |
snes/lemmingsu,gg,17CC-DD65,^ | |
snes/lemmingsu,gg,C9C8-0FD5,^ | |
snes/lemmingsu,gg,CBCC-DD05,Start on Level 11; rating: Mayhem | |
snes/lemmingsu,gg,10CC-DD65,^ | |
snes/lemmingsu,gg,C9C8-0FD5,^ | |
snes/lemmingsu,gg,CBCC-DD05,Start on Level 12; rating: Mayhem | |
snes/lemmingsu,gg,19CC-DD65,^ | |
snes/lemmingsu,gg,C9C8-0FD5,^ | |
snes/lemmingsu,gg,CBCC-DD05,Start on Level 13; rating: Mayhem | |
snes/lemmingsu,gg,11CC-DD65,^ | |
snes/lemmingsu,gg,C9C8-0FD5,^ | |
snes/lemmingsu,gg,CBCC-DD05,Start on Level 14; rating: Mayhem | |
snes/lemmingsu,gg,15CC-DD65,^ | |
snes/lemmingsu,gg,C9C8-0FD5,^ | |
snes/lemmingsu,gg,CBCC-DD05,Start on Level 15; rating: Mayhem | |
snes/lemmingsu,gg,16CC-DD65,^ | |
snes/lemmingsu,gg,C9C8-0FD5,^ | |
snes/lemmingsu,gg,CBCC-DD05,Start on Level 16; rating: Mayhem | |
snes/lemmingsu,gg,1BCC-DD65,^ | |
snes/lemmingsu,gg,C9C8-0FD5,^ | |
snes/lemmingsu,gg,CBCC-DD05,Start on Level 17; rating: Mayhem | |
snes/lemmingsu,gg,1CCC-DD65,^ | |
snes/lemmingsu,gg,C9C8-0FD5,^ | |
snes/lemmingsu,gg,CBCC-DD05,Start on Level 18; rating: Mayhem | |
snes/lemmingsu,gg,18CC-DD65,^ | |
snes/lemmingsu,gg,C9C8-0FD5,^ | |
snes/lemmingsu,gg,CBCC-DD05,Start on Level 19; rating: Mayhem | |
snes/lemmingsu,gg,1ACC-DD65,^ | |
snes/lemmingsu,gg,C9C8-0FD5,^ | |
snes/lemmingsu,gg,CBCC-DD05,Start on Level 20; rating: Mayhem | |
snes/lemmingsu,gg,12CC-DD65,^ | |
snes/lemmingsu,gg,C9C8-0FD5,^ | |
snes/lemmingsu,gg,CBCC-DD05,Start on Level 21; rating: Mayhem | |
snes/lemmingsu,gg,13CC-DD65,^ | |
snes/lemmingsu,gg,C9C8-0FD5,^ | |
snes/lemmingsu,gg,CBCC-DD05,Start on Level 22; rating: Mayhem | |
snes/lemmingsu,gg,1ECC-DD65,^ | |
snes/lemmingsu,gg,C9C8-0FD5,^ | |
snes/lemmingsu,gg,CBCC-DD05,Start on Level 23; rating: Mayhem | |
snes/lemmingsu,gg,5DCC-DD65,^ | |
snes/lemmingsu,gg,C9C8-0FD5,^ | |
snes/lemmingsu,gg,CBCC-DD05,Start on Level 24; rating: Mayhem | |
snes/lemmingsu,gg,5FCC-DD65,^ | |
snes/lemmingsu,gg,C9C8-0FD5,^ | |
snes/lemmingsu,gg,CBCC-DD05,Start on Level 25; rating: Mayhem | |
snes/lemmingsu,gg,54CC-DD65,^ | |
snes/lemmingsu,gg,C9C8-0FD5,^ | |
snes/lemmingsu,gg,CBCC-DD05,Start on Level 26; rating: Mayhem | |
snes/lemmingsu,gg,57CC-DD65,^ | |
snes/lemmingsu,gg,C9C8-0FD5,^ | |
snes/lemmingsu,gg,CBCC-DD05,Start on Level 27; rating: Mayhem | |
snes/lemmingsu,gg,50CC-DD65,^ | |
snes/lemmingsu,gg,C9C8-0FD5,^ | |
snes/lemmingsu,gg,CBCC-DD05,Start on Level 28; rating: Mayhem | |
snes/lemmingsu,gg,59CC-DD65,^ | |
snes/lemmingsu,gg,C9C8-0FD5,^ | |
snes/lemmingsu,gg,CBCC-DD05,Start on Level 29; rating: Mayhem | |
snes/lemmingsu,gg,51CC-DD65,^ | |
snes/lemmingsu,gg,C9C8-0FD5,^ | |
snes/lemmingsu,gg,CBCC-DD05,Start on Level 30; rating: Mayhem | |
snes/lemmingsu,gg,55CC-DD65,^ | |
snes/lemmingsu,gg,C9C8-0FD5,^ | |
snes/lemmingsu,gg,CBCC-DD05,Start on Level 1; rating: Sunsoft(tm) | |
snes/lemmingsu,gg,56CC-DD65,^ | |
snes/lemmingsu,gg,C9C8-0FD5,^ | |
snes/lemmingsu,gg,CBCC-DD05,Start on Level 2; rating: Sunsoft | |
snes/lemmingsu,gg,5BCC-DD65,^ | |
snes/lemmingsu,gg,C9C8-0FD5,^ | |
snes/lemmingsu,gg,CBCC-DD05,Start on Level 3; rating: Sunsoft | |
snes/lemmingsu,gg,5CCC-DD65,^ | |
snes/lemmingsu,gg,C9C8-0FD5,^ | |
snes/lemmingsu,gg,CBCC-DD05,Start on Level 4; rating: Sunsoft | |
snes/lemmingsu,gg,58CC-DD65,^ | |
snes/lemmingsu,gg,C9C8-0FD5,^ | |
snes/lemmingsu,gg,CBCC-DD05,Start on Level 5; rating: Sunsoft | |
snes/lemmingsu,gg,5ACC-DD65,^ | |
snes/lemmingsu,gg,C9C8-0FD5,^ | |
snes/lemmingsu,gg,C2C6-7F58,Infinite lives | |
snes/lemmingsu,gg,C2C2-8DEB,Don't take damage from most enemies | |
snes/lemmingsu,gg,D0C2-848B,Flashing after getting hit lasts a long time | |
snes/lemmingsu,gg,DAC2-848B,Flashing after getting hit lasts a real long time | |
snes/lemmingsu,gg,0DCA-5D5B,Lighter gravity effect-MUST TURN OFF EFFECTS SWITCH RIGHT AFTER | |
snes/lemmingsu,gg,49CA-5D5B,Even lighter gravity effect | |
snes/lemmingsu,gg,F9CA-5D5B,Amazingly lighter gravity effect | |
snes/lethalenu,gg,3CCE-C4AB,Infinite bullets | |
snes/lethalenu,gg,3CB5-140C,No damage from bad guys | |
snes/lethalenu,gg,3CB2-446C,No energy loss when you hit civilians | |
snes/lethalenu,gg,3CB2-446C,1/2 your energy is lost when you hit civilians | |
snes/lethalenu,gg,F365-CF64,Play with more energy | |
snes/lethalenu,gg,F362-CD64,^ | |
snes/lethalenu,gg,6DBF-1FAC,Keep weapon until you die | |
snes/lethalenu,gg,DAA3-4F60,Magnum - more shots per round | |
snes/lethalenu,gg,DAA3-4D60,Normal gun - more shots per round | |
snes/lethalenu,gg,DAA3-4460,Shotgun - more shots per round | |
snes/lweaponu,gg,DB8F-DF64,More bullets in magazine | |
snes/lweaponu,gg,DD8D-D7A4,Infinite magazines | |
snes/lweaponu,gg,D4CA-A7AF,Pick up 2 magazines for 1 | |
snes/lweaponu,gg,D0CA-A7AF,Pick up 4 magazines for 1 | |
snes/lweaponu,gg,DB6A-AF6F,Start with more magazine clips | |
snes/lweaponu,gg,DF6A-AF6F,Start with fewer magazine clips | |
snes/lweaponu,gg,148B-6F0F,Slower timer | |
snes/lweaponu,gg,FE8B-6F0F,Faster timer | |
snes/lweaponu,gg,C285-670F,Stop timer | |
snes/lweaponu,gg,4ABE-AFD7,Infinite badges | |
snes/lweaponu,gg,D162-A7DF,Start with more badges | |
snes/lweaponu,gg,DD62-A7DF,Start with fewer badges | |
snes/lweaponu,gg,3CBD-04DF,Super jump--can get stuck | |
snes/lionkingu,gg,C291-5763,Roaring doesn't decrease your roar meter | |
snes/lionkingu,gg,C289-5D6F,Roar meter doesn't fill up with time | |
snes/lionkingu,gg,C293-E703,Don't lose roar power when you get hit | |
snes/lionkingu,gg,C298-7DDE,Almost infinite energy | |
snes/lionkingu,gg,CE6E-8464,Infinite lives | |
snes/lotru,gg,DBCE-C360,Start with 908 H.P. | |
snes/lotru,gg,DBCE-C4A0,^ | |
snes/lotru,gg,BBCE-C360,Start with 9908 H.P. | |
snes/lotru,gg,BBCE-C4A0,^ | |
snes/lotru,gg,82A2-CF6D,All your characters are invincible | |
snes/lotru,gg,62CD-34D0,Start the game with more strength | |
snes/lufia,gg,4DB4-D401,Move around caves and world map quicker | |
snes/lufia,gg,8236-0F34,Infinite hit points | |
snes/lufia,gg,823A-0FC4,Infinite magic points in battle mode | |
snes/lufia,gg,DDB8-6FD9,No HP lost when walking over swamp ground | |
snes/lufia,gg,D0B8-6FD9,More HP lost when walking over swamp ground | |
snes/lufia,gg,DF30-A718,Cheap bombs--1 gold each | |
snes/lufia,gg,DF3C-0D18,Cheap smokeballs--1 gold each | |
snes/lufia,gg,6D8F-0DC4,Immune to all petrifying effects (stone poison confused etc.) | |
snes/lufia,gg,95A8-67A4,Shopkeepers don't charge for purchases--some shops only | |
snes/lufia,gg,FD34-0448,More agility points from speed potion | |
snes/lufia,gg,FD30-0438,More intelligence points from mind potion | |
snes/lufia,gg,FD31-07C8,More strength points from great potion | |
snes/lufia,gg,FD3D-0F18,Higher max level of magic points from spell potion | |
snes/lufia,gg,FD33-DDC8,Higher max level of hit points from power potion | |
snes/madden94u,gg,DDAA-5D0F,Touchdowns worth 0 points | |
snes/madden94u,gg,D7AA-5D0F,Touchdowns worth 3 points | |
snes/madden94u,gg,D9AA-5D0F,Touchdowns worth 5 points | |
snes/madden94u,gg,DBAA-5D0F,Touchdowns worth 9 points | |
snes/madden94u,gg,DDAE-ED0F,Extra points worth 0 points | |
snes/madden94u,gg,D7AE-ED0F,Extra points worth 3 points | |
snes/madden94u,gg,D9AE-ED0F,Extra points worth 5 points | |
snes/madden94u,gg,D5AE-ED0F,Extra points worth 7 points | |
snes/madden94u,gg,DDAB-8DAD,Safeties worth 0 points | |
snes/madden94u,gg,D7AB-8DAD,Safeties worth 3 points | |
snes/madden94u,gg,D9AB-8DAD,Safeties worth 5 points | |
snes/madden94u,gg,D5AB-8DAD,Safeties worth 7 points | |
snes/madden94u,gg,DDAE-E76F,Field goals worth 0 points | |
snes/madden94u,gg,D4AE-E76F,Field goals worth 2 points | |
snes/madden94u,gg,D9AE-E76F,Field goals worth 5 points | |
snes/madden94u,gg,D5AE-E76F,Field goals worth 7 points | |
snes/madden94u,gg,DBAE-E76F,Field goals worth 9 points | |
snes/madden94u,gg,D93F-7D0F,Visitors start with a 5-point lead | |
snes/madden94u,gg,DE3F-7D6F,^ | |
snes/madden94u,gg,D53F-7D0F,Visitors start with a 7-point lead | |
snes/madden94u,gg,DE3F-7D6F,^ | |
snes/madden94u,gg,DC3F-7D0F,Visitors start with a 10-point lead | |
snes/madden94u,gg,DE3F-7D6F,^ | |
snes/madden94u,gg,D33F-7D0F,Visitors start with a 14-point lead | |
snes/madden94u,gg,DE3F-7D6F,^ | |
snes/madden94u,gg,473F-7D0F,Visitors start with a 35-point lead | |
snes/madden94u,gg,DE3F-7D6F,^ | |
snes/madden94u,gg,D73F-7D0F,Home team starts with a 3-point lead | |
snes/madden94u,gg,DE3F-7F6F,^ | |
snes/madden94u,gg,D53F-7D0F,Home team starts with a 7-point lead | |
snes/madden94u,gg,DE3F-7F6F,^ | |
snes/madden94u,gg,DC3F-7D0F,Home team starts with a 10-point lead | |
snes/madden94u,gg,DE3F-7F6F,^ | |
snes/madden94u,gg,D33F-7D0F,Home team starts with a 14-point lead | |
snes/madden94u,gg,DE3F-7F6F,^ | |
snes/madden94u,gg,473F-7D0F,Home team starts with a 35-point lead | |
snes/madden94u,gg,DE3F-7F6F,^ | |
snes/madden94u,gg,CBA2-8F6D,TD FG PAT S worth 1 point--home team | |
snes/madden94u,gg,DFA2-8FAD,^ | |
snes/madden94u,gg,CBA2-8F6D,TD FG PAT S worth 3 points--home team | |
snes/madden94u,gg,D7A2-8FAD,^ | |
snes/madden94u,gg,CBA2-8F6D,TD FG PAT S worth 5 points--home team | |
snes/madden94u,gg,D9A2-8FAD,^ | |
snes/madden94u,gg,CBA2-8F6D,TD FG PAT S worth 7 points--home team | |
snes/madden94u,gg,D5A2-8FAD,^ | |
snes/madden94u,gg,CBA2-8F6D,TD FG PAT S worth 14 points--home team | |
snes/madden94u,gg,D3A2-8FAD,^ | |
snes/madden94u,gg,CBA2-8F6D,TD FG PAT S worth 21 points--home team | |
snes/madden94u,gg,F9A2-8FAD,^ | |
snes/madden94u,gg,CBA2-8F6D,TD FG PAT S worth 35 points--home team | |
snes/madden94u,gg,47A2-8FAD,^ | |
snes/madden94u,gg,CBAD-ED0D,TD FG PAT S worth 3 points--visitor | |
snes/madden94u,gg,DFAD-ED6D,^ | |
snes/madden94u,gg,CBAD-ED0D,TD FG PAT S worth 5 points--visitor | |
snes/madden94u,gg,D9AD-ED6D,^ | |
snes/madden94u,gg,CBAD-ED0D,TD FG PAT S worth 7 points--visitor | |
snes/madden94u,gg,D5AD-ED6D,^ | |
snes/madden94u,gg,CBAD-ED0D,TD FG PAT S worth 14 points--visitor | |
snes/madden94u,gg,D3AD-ED6D,^ | |
snes/madden94u,gg,CBAD-ED0D,TD FG PAT S worth 21 points--visitor | |
snes/madden94u,gg,F9AD-ED6D,^ | |
snes/madden94u,gg,CBAD-ED0D,TD FG PAT S worth 35 points--visitor | |
snes/madden94u,gg,47AD-ED6D,^ | |
snes/madden94u,gg,3CAC-5DDD,Always 1st down | |
snes/madden94u,gg,D4A8-54AD,1 play to get a 1st down | |
snes/madden94u,gg,D7A8-54AD,2 plays to get a 1st down | |
snes/madden94u,gg,D0A8-54AD,3 plays to get a 1st down | |
snes/madden94u,gg,D1A8-54AD,5 plays to get a 1st down | |
snes/madden94u,gg,D6A8-54AD,7 plays to get a 1st down | |
snes/madden95u,gg,DE55-84DF,Start with 15 seconds on the play clock | |
snes/madden95u,gg,DFD0-7DAD,Start with 1 timeout--player 1 | |
snes/madden95u,gg,DFD0-7FDD,Start with 1 timeout--player 2 | |
snes/madden95u,gg,8250-5700,Infinite timeouts--both players--may cause slight graphic errors | |
snes/madden95u,gg,DD6F-77AF,Safetys worth 0 points | |
snes/madden95u,gg,DF6F-77AF,Safetys worth 1 points | |
snes/madden95u,gg,D06F-77AF,Safetys worth 5 points | |
snes/madden95u,gg,D56F-77AF,Safetys worth 7 points | |
snes/madden95u,gg,DD62-E4DF,Touchdowns worth 0 points | |
snes/madden95u,gg,DF62-E4DF,Touchdowns worth 1 points | |
snes/madden95u,gg,D062-E4DF,Touchdowns worth 5 points | |
snes/madden95u,gg,DB62-E4DF,Touchdowns worth 9 points | |
snes/madden95u,gg,DD6F-8404,Field goals worth 0 points | |
snes/madden95u,gg,DF6F-8404,Field goals worth 1 points | |
snes/madden95u,gg,D06F-8404,Field goals worth 5 points | |
snes/madden95u,gg,DB6F-8404,Field goals worth 9 points | |
snes/madden95u,gg,C267-E46D,Always 1st down | |
snes/madden96,gg,C2D2-8F0D,Infinite time (use 2 player mode only) | |
snes/madden96,gg,DD65-E7A7,Start with 5 downs each possession | |
snes/madden96,gg,D765-E7A7,Start with 3 downs each possession | |
snes/madden96,gg,D465-E7A7,Start with 2 downs each possession | |
snes/madden96,gg,DF65-E7A7,Start with 1 down each possession | |
snes/madden96,gg,C26A-8767,Infinite downs | |
snes/madden96,gg,DD62-EFA7,Safetys are worth 0 points | |
snes/madden96,gg,DF62-EFA7,Safetys are worth 1 point | |
snes/madden96,gg,D462-EFA7,Safetys are worth 3 points | |
snes/madden96,gg,D962-EFA7,Safetys are worth 5 points | |
snes/madden96,gg,D562-EFA7,Safetys are worth 7 points | |
snes/madden96,gg,DB62-EFA7,Safetys are worth 9 points | |
snes/madden96,gg,DDBB-8DAF,Field Goals are worth 0 points | |
snes/madden96,gg,DFBB-8DAF,Field Goals are worth 1 point | |
snes/madden96,gg,D4BB-8DAF,Field Goals are worth 2 points | |
snes/madden96,gg,D9BB-8DAF,Field Goals are worth 5 points | |
snes/madden96,gg,D5BB-8DAF,Field Goals are worth 7 points | |
snes/madden96,gg,DBBB-8DAF,Field Goals are worth 9 points | |
snes/madden96,gg,8297-7F09,Infinite timeouts | |
snes/mickeymqu,gg,DD69-07A0,Start with 1 life instead of 3 | |
snes/mickeymqu,gg,D169-07A0,Start with 7 lives | |
snes/mickeymqu,gg,DB69-07A0,Start with 10 lives | |
snes/mickeymqu,gg,C22B-ADA5,Infinite lives | |
snes/mickeymqu,gg,C2E7-D462,Protection from most hits (lose no hearts) | |
snes/mickeymqu,gg,C23E-6405,Infinite magic--wizard's costume only | |
snes/mickeymqu,gg,DFE7-0708,Each gold coin worth 10 (if you pick up too much | |
snes/mickeymqu,gg,C23D-6FA0,Longer invincibility after getting hit (Mickey(tm) blinks) | |
snes/mickeymqu,gg,CB3D-6D60,No invincibility after getting hit | |
snes/mickeymqu,gg,1B2D-6765,Super jump | |
snes/mickeymqu,gg,4A2D-67A5,^ | |
snes/mickeymqu,gg,1B2D-6765,Mega jump | |
snes/mickeymqu,gg,4D2D-67A5,^ | |
snes/mickeymqu,gg,1B2D-6765,Leap tall buildings in a single bound | |
snes/mickeymqu,gg,F02D-67A5,^ | |
snes/mickeymqu,gg,6DE6-04A8,Items in general store are free if you can afford them | |
snes/mickeymqu,gg,48E6-07D8,^ | |
snes/mickeymqu,gg,DFAE-D4D7,Start with 1 heart instead of 3 | |
snes/mickeymqu,gg,D9AE-D4D7,Start with 5 hearts | |
snes/mickeymqu,gg,D5AE-D4D7,Start with 7 hearts | |
snes/mickeymqu,gg,DCAE-D4D7,Start with 10 hearts | |
snes/mickeymqu,gg,622F-DDD6,Small heart fills health meter completely | |
snes/mickeymqu,gg,C22F-DF06,^ | |
snes/magswordu,gg,5ECC-0D67,Slower magic counter countdown | |
snes/magswordu,gg,EECC-0D67,Faster magic counter countdown | |
snes/magswordu,gg,C2CC-0F67,No magic counter countdown | |
snes/magswordu,gg,C2BC-D7A5,No energy loss on collision with enemies | |
snes/magswordu,gg,C280-D7DD,^ | |
snes/magswordu,gg,C2B4-6FD9,No energy loss when magic is used | |
snes/mariomisu,gg,CB8D-17DF,Talk to someone once to learn all they know | |
snes/mariomisu,gg,EE8D-170F,^ | |
snes/mariomisu,gg,3C8D-176F,^ | |
snes/mariomisu,gg,6D8D-C4AF,Use computer to access any facts except pamphlets | |
snes/mariomisu,gg,DD80-C70F,^ | |
snes/mariomisu,gg,DD85-C4DF,^ | |
snes/mariomisu,gg,6D82-17AF,Use computer to view pamphlets on any artifact | |
snes/mariomisu,gg,DFED-4D04,Always get Yoshi(tm) after using Globulator(tm) | |
snes/mariomisu,gg,CB8E-47AF,Pick up one artifact and get all three | |
snes/mariomisu,gg,EE8D-1DDF,^ | |
snes/mariomisu,gg,3C8D-1D0F,^ | |
snes/mariomisu,gg,DD6A-1405,Bonus timer doesn't count down in the whole game | |
snes/mariomisu,gg,CB64-3FA9,Don't lose mushrooms in collisions | |
snes/mariomisu,gg,DD64-34D7,^ | |
snes/mariomisu,gg,DD64-3409,^ | |
snes/mariomisu,gg,DF24-1704,1 wrong answer to questions allowed | |
snes/mariomisu,gg,EE24-1704,255 wrong answers allowed-ignore sad face icon | |
snes/masku,gg,C282-1F0D,Infinite mask power | |
snes/masku,gg,DF6E-44AD,Start with 100 mask energy | |
snes/masku,gg,D76E-44AD,Start with 300 mask energy | |
snes/masku,gg,DB6E-44AD,Start with 900 mask energy | |
snes/masku,gg,8EBF-3DD4,Mallet doesn't use any power | |
snes/masku,gg,FDC6-3707,Green hearts worth 10 | |
snes/masku,gg,7DC6-3707,Green hearts worth 30 | |
snes/masku,gg,CDC6-3707,Green hearts worth 100 | |
snes/masku,gg,C2CC-3F07,Green hearts worth 0 | |
snes/masku,gg,CB63-446D,Start with 1 life | |
snes/masku,gg,DD63-44AD,^ | |
snes/masku,gg,DD63-47DD,^ | |
snes/masku,gg,CB63-446D,Start with 5 lives | |
snes/masku,gg,D963-44AD,^ | |
snes/masku,gg,DD63-47DD,^ | |
snes/masku,gg,CB63-446D,Start with 9 lives | |
snes/masku,gg,DB63-44AD,^ | |
snes/masku,gg,DD63-47DD,^ | |
snes/masku,gg,C961-146F,Infinite lives | |
snes/masku,gg,EE88-140D,Flash longer | |
snes/masku,gg,DD88-140D,Don't flash at all | |
snes/masku,gg,82C0-476F,Get hit and you're invincible | |
snes/masku,gg,C9C4-3467,"M's worth 0 | |
snes/masku,gg,FDCF-37A7,"M's worth 10 | |
snes/masku,gg,7DCF-37A7,"M's worth 30 | |
snes/masku,gg,CDCF-37A7,"M's worth 100 | |
snes/spidmaxcu,gg,1DCC-C460,Start with 2x energy | |
snes/spidmaxcu,gg,BDCC-C460,Start with 3x energy | |
snes/spidmaxcu,gg,C2BB-1D61,Infinite lives | |
snes/spidmaxcu,gg,DFC8-CDD0,Start with 1 life | |
snes/spidmaxcu,gg,D1C8-CDD0,Start with 6 lives | |
snes/spidmaxcu,gg,DBC8-CDD0,Start with 9 lives | |
snes/spidmaxcu,gg,DBC8-CF60,Start with 9 continues | |
snes/spidmaxcu,gg,D1C8-CF60,Start with 6 continues | |
snes/spidmaxcu,gg,8220-47AB,Infinite hero icons on pick up | |
snes/spidmaxcu,gg,DBA6-17F5,Super punch | |
snes/spidmaxcu,gg,D06A-4F09,'Power Hit' lasts longer | |
snes/spidmaxcu,gg,7D80-3F61,Jump higher | |
snes/mechwarru,gg,103E-C4AD,Start with 100 000 C-bills | |
snes/mechwarru,gg,EC3E-C4AD,Start with 250 000 C-bills | |
snes/mechwarru,gg,D43E-C7DD,Start with 562 000 C-bills | |
snes/mechwarru,gg,D03E-C7DD,Start with 1 074 000 C-bills | |
snes/mechwarru,gg,F03E-C7DD,Start with 5 170 000 C-bills | |
snes/mechwarru,gg,463E-C7DD,Start with 10 290 000 C-bills | |
snes/mechwarru,gg,DD38-146D,Getting any money sets money to 32 million C-bills | |
snes/mechwarru,gg,102F-C7A4,100 ammo for short-range missiles | |
snes/mechwarru,gg,1024-CD04,100 ammo for short-range homing missiles | |
snes/mechwarru,gg,9D24-CDA4,80 ammo for medium-range missiles | |
snes/mechwarru,gg,9D24-CF04,80 ammo for medium-range homing missiles | |
snes/mechwarru,gg,4624-CFA4,40 ammo for long-range missiles | |
snes/mechwarru,gg,4624-C404,40 ammo for long-range homing missiles | |
snes/mechwarru,gg,A62F-C7A4,200 short-range missiles | |
snes/mechwarru,gg,A624-CD04,200 short-range homing missiles | |
snes/mechwarru,gg,1024-CDA4,100 medium-range missiles | |
snes/mechwarru,gg,1024-CF04,100 medium-range homing missiles | |
snes/mechwarru,gg,1024-CFA4,100 long-range missiles | |
snes/mechwarru,gg,1024-C404,100 long-range homing missiles | |
snes/mechwarru,gg,EE2F-C7A4,Infinite short-range missiles | |
snes/mechwarru,gg,EE24-CD04,Infinite short-range homing missiles | |
snes/mechwarru,gg,EE24-CDA4,Infinite medium-range missiles | |
snes/mechwarru,gg,EE24-CF04,Infinite medium-range homing missiles | |
snes/mechwarru,gg,EE24-CFA4,Infinite long-range missiles | |
snes/mechwarru,gg,EE24-C404,Infinite long-range homing missiles | |
snes/mechwarru,gg,EE24-C4A4,Infinite machine gun ammo | |
snes/mechwarru,gg,3CCD-4404,Never run out of any ammo | |
snes/mechwarru,gg,628C-4F20,Protection from most hazards | |
snes/mechwarru,gg,CBED-34F7,Mech(tm) isn't slowed down as much by most obstacles | |
snes/mechwarru,gg,3CED-34B7,^ | |
snes/mech3050u,gg,C295-5FAD,Almost infinite ammo | |
snes/mech3050u,gg,1D9E-ED6D,Almost invincible (Switch off to kill some enemies) | |
snes/mech3050u,gg,CB6B-5464,Coolant does nothing | |
snes/mech3050u,gg,CB6B-5704,^ | |
snes/mech3050u,gg,DC09-7998,Guass Rifle starts at 10 | |
snes/mech3050u,gg,7409-7998,Guass Rifle starts at 50 | |
snes/mech3050u,gg,1009-7998,Guass Rifle starts at 100 | |
snes/mech3050u,gg,F009-7028,Arrow VI Missiles start at 20 | |
snes/mech3050u,gg,7409-7028,Arrow VI Missiles start at 50 | |
snes/mech3050u,gg,1009-7028,Arrow VI Missiles start at 100 | |
snes/mech3050u,gg,DC00-7528,Particle Projection Cannon start at 10 | |
snes/mech3050u,gg,7400-7528,Particle Projection Cannon start at 50 | |
snes/mech3050u,gg,1000-7528,Particle Projection Cannon start at 100 | |
snes/mech3050u,gg,DD00-79B8,Machine Gun starts at 100 | |
snes/mech3050u,gg,1000-7998,^ | |
snes/mech3050u,gg,D700-79B8,Machine Gun starts at 1000 | |
snes/mech3050u,gg,3600-7998,^ | |
snes/mech3050u,gg,4100-79B8,Machine Gun starts at 10 000 | |
snes/mech3050u,gg,FD00-7998,^ | |
snes/mech3050u,gg,7400-7928,Auto Cannon starts at 50 | |
snes/mech3050u,gg,1000-7928,Auto Cannon starts at 100 | |
snes/mech3050u,gg,EC00-7928,Auto Cannon starts at 250 | |
snes/mech3050u,gg,7400-7128,Large Laser starts at 50 | |
snes/mech3050u,gg,DD00-75F8,^ | |
snes/mech3050u,gg,3600-7128,Large Laser starts at 1000 | |
snes/mech3050u,gg,D700-75F8,^ | |
snes/mech3050u,gg,FD00-7128,Large Laser starts at 10 000 | |
snes/mech3050u,gg,4100-75F8,^ | |
snes/mech3050u,gg,DC00-7198,"Inferno" Short-Range Missiles start at 10 | |
snes/mech3050u,gg,7400-7198,"Inferno" Short-Range Missiles start at 50 | |
snes/mech3050u,gg,EC00-7198,"Inferno" Short-Range Missiles start at 250 | |
snes/mech3050u,gg,F009-7098,"Maelstrom" Long-Range Missiles start at 20 | |
snes/mech3050u,gg,1009-7098,"Maelstrom" Long-Range Missiles start at 100 | |
snes/mech3050u,gg,EC09-7098,"Maelstrom" Long-Range Missiles start at 250 | |
snes/mech3050u,gg,DC00-7598,"Thunder" Time-Delay Mines start at 10 | |
snes/mech3050u,gg,1000-7598,"Thunder" Time-Delay Mines start at 100 | |
snes/mech3050u,gg,EC00-7598,"Thunder" Time-Delay Mines start at 250 | |
snes/megamnxua,gg,DBBE-446F,Start with 10 lives | |
snes/megamnxua,gg,D1BE-446F,Start with 7 lives | |
snes/megamnxua,gg,D0BE-446F,Start with 5 lives | |
snes/megamnxua,gg,DDBE-446F,Start with 1 life | |
snes/megamnxua,gg,C2B9-3404,Infinite lives | |
snes/megamnxua,gg,D6BE-47AF,Start with less energy | |
snes/megamnxua,gg,4DBE-47AF,Start with more energy | |
snes/megamnxua,gg,C2B9-1FF7,Infinite energy | |
snes/megamnxua,gg,6DB5-CD97,Most enemies are defeated with one shot | |
snes/megamnxua,gg,23BD-3F07,Start with all weapons and all enemies defeated--EXCEPT SIGMA(tm) | |
snes/megamnxua,gg,C9B3-4769,Infinite weapons once you have them | |
snes/megamnxua,gg,D08A-1FBC,Bogus jump | |
snes/megamnxua,gg,D58A-1FBC,Super jump | |
snes/megamnxua,gg,DB8A-1FBC,Mega-jump | |
snes/megamnxua,gg,DDB0-4FA1,Disable weapon charging | |
snes/megamnxua,gg,DDB1-4F61,Weapon charges to 1st power level faster | |
snes/mmaniau,gg,C2B8-CAC3,Infinite energy | |
snes/mmaniau,gg,DDAA-3869,1 hit and you're dead | |
snes/mmaniau,gg,D4AA-3869,Start with less energy | |
snes/mmaniau,gg,DBAA-3869,Start with more energy | |
snes/mmaniau,gg,C2B3-C313,Infinite lives | |
snes/mmaniau,gg,DDA3-36D9,Start with 1 life | |
snes/mmaniau,gg,D1A3-36A9,Start with 7 lives | |
snes/mmaniau,gg,DBA3-36A9,Start with 10 lives | |
snes/mmaniau,gg,CB8C-C27A,Each marble worth 99 | |
snes/mmaniau,gg,C2A8-CA32,Infinite marbles | |
snes/mmpru,gg,AD82-64DD,Start game with full energy | |
snes/mmpru,gg,AD64-6465,More energy from capsule | |
snes/mmpru,gg,DD8A-6DDD,Start with 1 life | |
snes/mmpru,gg,D98A-6DDD,Start with 6 lives | |
snes/mmpru,gg,D68A-6DDD,Start with 9 lives | |
snes/mmpru,gg,C286-6DF4,Infinite energy | |
snes/mmpru,gg,3CAA-DFDF,Infinite lives | |
snes/mmpru,gg,C2B7-0FF7,Infinite bombs on pick-up | |
snes/mmpru,gg,EC6A-ADF7,Mega-jump | |
snes/mmpru,gg,D468-04BF,Trini moves faster | |
snes/mmpru,gg,D46C-0DBF,Billy moves faster | |
snes/mmpru,gg,D46B-04BF,Jason moves faster | |
snes/mmpru,gg,AD6C-049F,Kimberley moves faster | |
snes/mmpru,gg,D468-0DBF,Zach moves faster | |
snes/mmpru,gg,EE62-0DBF,Trini moves faster | |
snes/mmpru,gg,EE6A-049F,Billy moves faster | |
snes/mmpru,gg,D46A-0D9F,Jason moves faster | |
snes/mmpru,gg,AD62-0D9F,Kimberley moves faster | |
snes/mmpru,gg,EE62-04BF,Zach moves faster but the wrong way | |
snes/mmpru,gg,DBA2-04AD,Start with a lot of energy--first life only | |
snes/mmpru,gg,DFA2-04AD,Start with very little energy--first life only | |
snes/mmpru,gg,8B26-07A2,Almost infinite life force | |
snes/mmpru,gg,DF29-07DA,Start with very little energy after first life | |
snes/mmpru,gg,DB29-07DA,Start with more energy after first life | |
snes/mmpru,gg,DBA8-0DDD,Start with 9 continues | |
snes/mmpru,gg,DDA8-0DDD,No continues | |
snes/mmpru,gg,D7AA-0DDD,Start with mega-points | |
snes/mmpru,gg,DB6E-0D6D,Start with 9 lives | |
snes/mmpru,gg,D96E-0D6D,Start with 5 lives | |
snes/mmpru,gg,DF6E-0D6D,Start with 1 life | |
snes/mmpru,gg,C2E0-DF0A,Infinite continues in 1 player mode | |
snes/mmpru,gg,C2B1-AFAA,Infinite continues in 2 player mode | |
snes/mmpru,gg,F620-0FA2,Large main power up box gives max power | |
snes/mmpru,gg,3C8D-6D67,Main collectable power doesn�t go down after | |
snes/mmpru,gg,3CA4-64DA,^ | |
snes/monopolya,gg,1D85-6FDF,Land rent and some other things are free--all players | |
snes/monopolya,gg,3B85-6FDF,Land rent and some other things are $50--all players | |
snes/monopolya,gg,7485-6F0F,^ | |
snes/monopolya,gg,DD85-6F6F,^ | |
snes/monopolya,gg,3B85-6FDF,Land rent and some other things are $100--all players | |
snes/monopolya,gg,1085-6F0F,^ | |
snes/monopolya,gg,DD85-6F6F,^ | |
snes/monopolya,gg,3B85-6FDF,Land rent and some other things are $200--all players | |
snes/monopolya,gg,A685-6F0F,^ | |
snes/monopolya,gg,DD85-6F6F,^ | |
snes/monopolya,gg,3B85-6FDF,Land rent and some other things are $500--all players | |
snes/monopolya,gg,E085-6F0F,^ | |
snes/monopolya,gg,DD85-6F6F,^ | |
snes/monopolya,gg,CBB3-AF0D,Always throw double 6's | |
snes/monopolya,gg,D1B3-AF6D,^ | |
snes/monopolya,gg,D1B3-AFAD,^ | |
snes/monopolya,gg,CBB3-AF0D,Always throw double 5's | |
snes/monopolya,gg,D9B3-AF6D,^ | |
snes/monopolya,gg,D9B3-AFAD,^ | |
snes/monopolya,gg,CBB3-AF0D,Always throw double 4's | |
snes/monopolya,gg,D0B3-AF6D,^ | |
snes/monopolya,gg,D0B3-AFAD,^ | |
snes/monopolya,gg,CBB3-AF0D,Always throw double 3's | |
snes/monopolya,gg,D4B3-AF6D,^ | |
snes/monopolya,gg,D7B3-AFAD,^ | |
snes/monopolya,gg,CBB3-AF0D,Always throw double 2's | |
snes/monopolya,gg,D4B3-AF6D,^ | |
snes/monopolya,gg,D4B3-AFAD,^ | |
snes/monopolya,gg,CBB3-AF0D,Always throw double 1's | |
snes/monopolya,gg,DFB3-AF6D,^ | |
snes/monopolya,gg,DFB3-AFAD,^ | |
snes/mku,gg,C9B2-17AF,Infinite time | |
snes/mku,gg,D466-3D04,Each round is 199 seconds (time counts down twice) | |
snes/mku,gg,BF66-3DD4,Each round is 90 seconds | |
snes/mku,gg,DD66-3D04,^ | |
snes/mku,gg,6F66-3DD4,Each round is 80 seconds | |
snes/mku,gg,DD66-3D04,^ | |
snes/mku,gg,5F66-3DD4,Each round is 70 seconds | |
snes/mku,gg,DD66-3D04,^ | |
snes/mku,gg,1F66-3DD4,Each round is 60 seconds | |
snes/mku,gg,DD66-3D04,^ | |
snes/mku,gg,9F66-3DD4,Each round is 50 seconds | |
snes/mku,gg,DD66-3D04,^ | |
snes/mku,gg,0F66-3DD4,Each round is 40 seconds | |
snes/mku,gg,DD66-3D04,^ | |
snes/mku,gg,7F66-3DD4,Each round is 30 seconds | |
snes/mku,gg,DD66-3D04,^ | |
snes/mku,gg,4F66-3DD4,Each round is 20 seconds | |
snes/mku,gg,DD66-3D04,^ | |
snes/mku,gg,FF66-3DD4,Each round is 10 seconds | |
snes/mku,gg,DD66-3D04,^ | |
snes/mku,gg,DD6A-47AF,Always fight in the Courtyard(tm) | |
snes/mku,gg,CB6A-44AF,After 1st match almost always fight at the Palace Gates(tm) | |
snes/mku,gg,DF6A-47DF,^ | |
snes/mku,gg,CB6A-44AF,After 1st match almost always fight in the Warrior Shrine(tm) | |
snes/mku,gg,D46A-47DF,^ | |
snes/mku,gg,CB6A-44AF,After 1st match almost always fight in the Pit(tm) | |
snes/mku,gg,D76A-47DF,^ | |
snes/mku,gg,CB6A-44AF,After 1st match almost always fight in the Throne Room(tm) | |
snes/mku,gg,D06A-47DF,^ | |
snes/mku,gg,CB6A-44AF,After 1st match almost always fight in Goro's Lair(tm) | |
snes/mku,gg,D96A-47DF,^ | |
snes/mku,gg,CB6A-44AF,After 1st match almost always fight in the bottom of the pit | |
snes/mku,gg,D16A-47DF,^ | |
snes/mku,gg,CBBA-394F,Almost always fight Johnny Cage(tm) | |
snes/mku,gg,DDBA-391F,^ | |
snes/mku,gg,CBBA-394F,Almost always fight Kano(tm) | |
snes/mku,gg,DFBA-391F,^ | |
snes/mku,gg,CBBA-394F,Almost always fight Rayden(tm) | |
snes/mku,gg,D4BA-391F,^ | |
snes/mku,gg,CBBA-394F,Almost always fight Liu Kang(tm) | |
snes/mku,gg,D7BA-391F,^ | |
snes/mku,gg,CBBA-394F,Almost always fight Scorpion(tm) | |
snes/mku,gg,D0BA-391F,^ | |
snes/mku,gg,CBBA-394F,Almost always fight Sub-Zero(tm) | |
snes/mku,gg,D9BA-391F,^ | |
snes/mku,gg,CBBA-394F,Almost always fight Sonya Blade(tm) | |
snes/mku,gg,D1BA-391F,^ | |
snes/mku,gg,CBBA-394F,Almost always fight Goro(tm) | |
snes/mku,gg,D5BA-391F,^ | |
snes/mku,gg,DF61-14DD,Start on Match 2 | |
snes/mku,gg,D461-14DD,Start on Match 3 | |
snes/mku,gg,D761-14DD,Start on Match 4 | |
snes/mku,gg,D061-14DD,Start on Match 5 | |
snes/mku,gg,D961-14DD,Start on Match 6 | |
snes/mku,gg,D161-14DD,Start on Mirror Match(tm) | |
snes/mku,gg,D561-14DD,Start on Endurance 1 match | |
snes/mku,gg,D661-14DD,Start on Endurance 2 match | |
snes/mku,gg,DB61-14DD,Start on Endurance 3 match | |
snes/mku,gg,DC61-14DD,Start on match with Goro | |
snes/mku,gg,D861-14DD,Start on match with Shang Tsung | |
snes/mku,gg,6DB8-3D67,Always get Flawless Victory(tm) bonus | |
snes/mku,gg,DDBC-370F,First strike of any kind wins round | |
snes/mku,gg,DDBF-1FA4,All strikes do minimal damage (all equal to 1 hit point) | |
snes/mku,gg,D881-404F,Can make player 1 nearly invincible in 2-player game | |
snes/mku,gg,56B9-4DAD,All throws do more damage | |
snes/mku,gg,F320-1914,Kano's High Punch does more damage | |
snes/mku,gg,F320-15C4,Kano's Low Punch does more damage | |
snes/mku,gg,0626-1514,Kano's High Kick does more damage | |
snes/mku,gg,062B-19C4,Kano's Low Kick does more damage | |
snes/mku,gg,0621-1044,Kano's Head Blow does more damage | |
snes/mku,gg,0629-1934,Kano's Knee does more damage | |
snes/mku,gg,7A26-1944,Kano's Crouched Kick does more damage | |
snes/mku,gg,5625-1134,Kano's Uppercut does more damage | |
snes/mku,gg,1D27-1544,Kano's Roundhouse Kick does more damage | |
snes/mku,gg,7A25-10C4,Kano's Foot Sweep(tm) does more damage | |
snes/mku,gg,082C-1144,Kano's Flying Punch(tm) does more damage | |
snes/mku,gg,0824-11C4,Kano's Knife does more damage--ONLY AT CLOSE DISTANCE | |
snes/mku,gg,F32C-4944,Johnny Cage's High Punch does more damage | |
snes/mku,gg,F32C-4514,Johnny Cage's Low Punch does more damage | |
snes/mku,gg,062B-40C4,Johnny Cage's High Kick does more damage | |
snes/mku,gg,042B-4134,Johnny Cage's Low Kick does more damage | |
snes/mku,gg,7A2A-4144,Johnny Cage's Head Blow does more damage | |
snes/mku,gg,0622-4014,Johnny Cage's Knee does more damage | |
snes/mku,gg,F628-4534,Johnny Cage's Crouched Kick does more damage | |
snes/mku,gg,5622-41C4,Johnny Cage's Uppercut does more damage | |
snes/mku,gg,1D26-4114,Johnny Cage's Roundhouse Kick does more damage | |
snes/mku,gg,7A28-49C4,Johnny Cage's Foot Sweep does more damage | |
snes/mku,gg,0826-4044,Johnny Cage's Flying Punch does more damage | |
snes/mku,gg,9C20-41C4,Johnny Cage's Shadow Kick(tm) does more damage | |
snes/mku,gg,0821-4914,Johnny Cage's Fireball does more damage--ONLY AT CLOSE DISTANCE | |
snes/mku,gg,1129-4544,Johnny Cage's Split Punch(tm) does more damage | |
snes/mku,gg,F323-C034,Liu Kang's High Punch does more damage | |
snes/mku,gg,F323-C544,Liu Kang's Low Punch does more damage | |
snes/mku,gg,0624-30C4,Liu Kang's High Kick does more damage | |
snes/mku,gg,0624-3134,Liu Kang's Low Kick does more damage | |
snes/mku,gg,7A28-C534,Liu Kang's Head Blow does more damage | |
snes/mku,gg,062E-C914,Liu Kang's Knee does more damage | |
snes/mku,gg,7A2F-3114,Liu Kang's Crouched Kick does more damage | |
snes/mku,gg,562F-3044,Liu Kang's Uppercut does more damage | |
snes/mku,gg,1D22-C1C4,Liu Kang's Roundhouse Kick does more damage | |
snes/mku,gg,7A2D-3934,Liu Kang's Foot Sweep does more damage | |
snes/mku,gg,0827-3514,Liu Kang's Flying Punch does more damage | |
snes/mku,gg,9C28-C9C4,Liu Kang's Special Flying Kick does more damage | |
snes/mku,gg,082A-C144,Liu Kang's Fireball does more damage--ONLY AT CLOSE DISTANCE | |
snes/mku,gg,F32F-393F,Sonya Blade's High Punch does more damage | |
snes/mku,gg,F324-304F,Sonya Blade's Low Punch does more damage | |
snes/mku,gg,9023-C01F,Sonya Blade's High Kick does more damage | |
snes/mku,gg,9F23-C1CF,Sonya Blade's Low Kick does more damage | |
snes/mku,gg,7A2E-C03F,Sonya Blade's Head Blow does more damage | |
snes/mku,gg,062E-C54F,Sonya Blade's Knee does more damage | |
snes/mku,gg,7A2D-35CF,Sonya Blade's Crouched Kick does more damage | |
snes/mku,gg,5624-311F,Sonya Blade's Uppercut does more damage | |
snes/mku,gg,1122-C14F,Sonya Blade's Roundhouse Kick does more damage | |
snes/mku,gg,7A2A-C53F,Sonya Blade's Foot Sweep does more damage | |
snes/mku,gg,0827-313F,Sonya Blade's Flying Punch does more damage | |
snes/mku,gg,5620-17A7,Sonya Blade's Leg Grab does more damage | |
snes/mku,gg,0822-C13F,Sonya Blade's Sonic Rings(tm) does more damage--ONLY AT CLOSE DISTANCE | |
snes/mku,gg,0827-313F,Sonya Blade's Special Flying Kick does more damage | |
snes/mku,gg,F324-C914,Rayden's High Punch does more damage | |
snes/mku,gg,F327-C934,Rayden's Low Punch does more damage | |
snes/mku,gg,092F-C034,Rayden's High Kick does more damage | |
snes/mku,gg,042F-C544,Rayden's Low Kick does more damage | |
snes/mku,gg,7A29-C0C4,Rayden's Head Blow does more damage | |
snes/mku,gg,0629-C134,Rayden's Knee does more damage | |
snes/mku,gg,F620-C114,Rayden's Crouched Kick does more damage | |
snes/mku,gg,5621-C944,Rayden's Uppercut does more damage | |
snes/mku,gg,9C2D-C1C4,Rayden's Roundhouse Kick does more damage | |
snes/mku,gg,7A20-C044,Rayden's Foot Sweep does more damage | |
snes/mku,gg,082D-C014,Rayden's Flying Punch does more damage | |
snes/mku,gg,9C22-1514,Rayden's Flying Thunderbolt(tm) does more damage | |
snes/mku,gg,0823-19C4,Rayden's Lightning does more damage--ONLY AT CLOSE DISTANCE | |
snes/mku,gg,F328-3934,Scorpion's Sub-Zero's and Reptile's High Punch do more damage | |
snes/mku,gg,F32A-3044,Scorpion's Sub-Zero's and Reptile's Low Punch do more damage | |
snes/mku,gg,062E-39C4,Scorpion's Sub-Zero's and Reptile's High Kick do more damage | |
snes/mku,gg,062E-3534,Scorpion's Sub-Zero's and Reptile's Low Kick do more damage | |
snes/mku,gg,7A22-30C4,Scorpion's Sub-Zero's and Reptile's Head Blow do more damage | |
snes/mku,gg,062A-3114,Scorpion's Sub-Zero's and Reptile's Knee do more damage | |
snes/mku,gg,F62F-41C7,Scorpion's Sub-Zero's and Reptile's Crouched Kick do more damage | |
snes/mku,gg,562C-35C4,Scorpion's Sub-Zero's and Reptile's Uppercut do more damage | |
snes/mku,gg,1D2F-4017,Scorpion's Sub-Zero's and Reptile's Roundhouse Kick do more damage | |
snes/mku,gg,7A2D-4147,Scorpion's Sub-Zero's and Reptile's Foot Sweep do more damage | |
snes/mku,gg,0823-3944,Scorpion's Sub-Zero's and Reptile's Flying Punch do more damage | |
snes/mku,gg,462C-3914,Sub-Zero's and Reptile's Deep Freeze(tm) do damage | |
snes/mku,gg,4525-3144,Sub-Zero's and Reptile's Slide do more damage | |
snes/mku,gg,F626-31C4,Scorpion's and Reptile's Harpoon(tm) do more damage | |
snes/mku,gg,0823-3944,Scorpion's and Reptile's Scorpion Split do more damage | |
snes/mk2u,gg,C2C4-47AA,Infinite continues | |
snes/mk2u,gg,DF8C-CDDA,Start with 0 continues | |
snes/mk2u,gg,D78C-CDDA,Start with 2 continues | |
snes/mk2u,gg,D58C-CDDA,Start with 6 continues | |
snes/mk2u,gg,DB8C-CDDA,Start with 8 continues | |
snes/mk2u,gg,C2B1-14F7,Player 1 is invincible | |
snes/mk2u,gg,C2B5-14F7,Player 2 or computer is invincible | |
snes/mk2u,gg,DDB1-1FF7,Player 1 is killed by one hit | |
snes/mk2u,gg,DDB5-1FF7,Player 2 or computer is killed by one hit | |
snes/mk2u,gg,622B-C7AC,Disable throws--2-player mode | |
snes/mk2u,gg,6DC7-1DAA,Infinite time | |
snes/mk2u,gg,CBC6-3D6E,Always fight Kung Lao | |
snes/mk2u,gg,DDC6-3DAE,^ | |
snes/mk2u,gg,CBC6-3D6E,Always fight Liu Kang | |
snes/mk2u,gg,DFC6-3DAE,^ | |
snes/mk2u,gg,CBC6-3D6E,Always fight Cage | |
snes/mk2u,gg,D4C6-3DAE,^ | |
snes/mk2u,gg,CBC6-3D6E,Always fight Baraka | |
snes/mk2u,gg,D7C6-3DAE,^ | |
snes/mk2u,gg,CBC6-3D6E,Always fight Kitana | |
snes/mk2u,gg,D0C6-3DAE,^ | |
snes/mk2u,gg,CBC6-3D6E,Always fight Mileena | |
snes/mk2u,gg,D9C6-3DAE,^ | |
snes/mk2u,gg,CBC6-3D6E,Always fight Shang Tsung | |
snes/mk2u,gg,D1C6-3DAE,^ | |
snes/mk2u,gg,CBC6-3D6E,Always fight Rayden | |
snes/mk2u,gg,D5C6-3DAE,^ | |
snes/mk2u,gg,CBC6-3D6E,Always fight Sub-Zero | |
snes/mk2u,gg,D6C6-3DAE,^ | |
snes/mk2u,gg,CBC6-3D6E,Always fight Reptile | |
snes/mk2u,gg,DBC6-3DAE,^ | |
snes/mk2u,gg,CBC6-3D6E,Always fight Scorpion | |
snes/mk2u,gg,DCC6-3DAE,^ | |
snes/mk2u,gg,CBC6-3D6E,Always fight Jax | |
snes/mk2u,gg,D8C6-3DAE,^ | |
snes/mk2u,gg,CBC6-3D6E,Always fight Kintaro | |
snes/mk2u,gg,DAC6-3DAE,^ | |
snes/mk2u,gg,CBC6-3D6E,Always fight Shao Kahn | |
snes/mk2u,gg,D2C6-3DAE,^ | |
snes/mk2u,gg,CBC6-3D6E,Always fight Smoke | |
snes/mk2u,gg,D3C6-3DAE,^ | |
snes/mk2u,gg,CBC6-3D6E,Always fight Noob Saibot | |
snes/mk2u,gg,DEC6-3DAE,^ | |
snes/mk2u,gg,CBC6-3D6E,Always fight Jade | |
snes/mk2u,gg,FDC6-3DAE,^ | |
snes/mk2u,gg,06E1-17D4,Mileena's Sai Throw does massive damage | |
snes/mk2u,gg,06E9-1DD7,Liu Kang's High Fireball does massive damage | |
snes/mk2u,gg,06E2-1767,Kung Lao's Hat Throw does massive damage | |
snes/mk2u,gg,06EF-4767,Cage's Shadow Kick does massive damage | |
snes/mk2u,gg,06EB-17AF,Reptile's Force Ball does massive damage | |
snes/mk2u,gg,06E0-4FA4,Shang Tsung's Flaming Skull attack does massive damage | |
snes/mk2u,gg,06E9-17A4,Kitana's Fan Throw does massive damage | |
snes/mk2u,gg,06EE-C4A4,Baraka's Blade Spark does massive damage | |
snes/mk2u,gg,06E4-34DF,Rayden's Lightning Bolt does massive damage | |
snes/mk3u,gg,D42E-44D8,Press A on main menu for Sound Test | |
snes/mk3u,gg,D424-17D8,Press Up on main menu for Kool Stuff Menu | |
snes/mk3u,gg,D421-1DD8,Press Select on main menu for Kooler Stuff Menu | |
snes/mk3u,gg,D42B-1FD8,Press X on main menu for Scott's Menu | |
snes/mk3u,gg,6D37-CF02,Player 2 takes all damage | |
snes/mk3u,gg,DD37-CF62,Player 1 takes all damage | |
snes/mk3u,gg,C230-CD62,Player 1 takes no damage | |
snes/mk3u,gg,C239-CD62,Player 2 takes no damage | |
snes/mk3u,gg,CE8F-3FB7,Always fight Kano | |
snes/mk3u,gg,BA23-3727,^ | |
snes/mk3u,gg,DDAE-4FFF,^ | |
snes/mk3u,gg,CE8F-3FB7,Always fight Sonya | |
snes/mk3u,gg,BA23-3727,^ | |
snes/mk3u,gg,DFAE-4FFF,^ | |
snes/mk3u,gg,CE8F-3FB7,Always fight Jax | |
snes/mk3u,gg,BA23-3727,^ | |
snes/mk3u,gg,D4AE-4FFF,^ | |
snes/mk3u,gg,CE8F-3FB7,Always fight Nightwolf | |
snes/mk3u,gg,BA23-3727,^ | |
snes/mk3u,gg,D7AE-4FFF,^ | |
snes/mk3u,gg,CE8F-3FB7,Always fight Sub-Zero | |
snes/mk3u,gg,BA23-3727,^ | |
snes/mk3u,gg,D0AE-4FFF,^ | |
snes/mk3u,gg,CE8F-3FB7,Always fight Stryker | |
snes/mk3u,gg,BA23-3727,^ | |
snes/mk3u,gg,D9AE-4FFF,^ | |
snes/mk3u,gg,CE8F-3FB7,Always fight Sindel | |
snes/mk3u,gg,BA23-3727,^ | |
snes/mk3u,gg,D1AE-4FFF,^ | |
snes/mk3u,gg,CE8F-3FB7,Always fight Sektor | |
snes/mk3u,gg,BA23-3727,^ | |
snes/mk3u,gg,D5AE-4FFF,^ | |
snes/mk3u,gg,CE8F-3FB7,Always fight Cyrax | |
snes/mk3u,gg,BA23-3727,^ | |
snes/mk3u,gg,D6AE-4FFF,^ | |
snes/mk3u,gg,CE8F-3FB7,Always fight Kung Lao | |
snes/mk3u,gg,BA23-3727,^ | |
snes/mk3u,gg,DBAE-4FFF,^ | |
snes/mk3u,gg,CE8F-3FB7,Always fight Kabal | |
snes/mk3u,gg,BA23-3727,^ | |
snes/mk3u,gg,DCAE-4FFF,^ | |
snes/mk3u,gg,CE8F-3FB7,Always fight Sheeva | |
snes/mk3u,gg,BA23-3727,^ | |
snes/mk3u,gg,D8AE-4FFF,^ | |
snes/mk3u,gg,CE8F-3FB7,Always fight Shang Tsung | |
snes/mk3u,gg,BA23-3727,^ | |
snes/mk3u,gg,DAAE-4FFF,^ | |
snes/mk3u,gg,CE8F-3FB7,Always fight Liu Kang | |
snes/mk3u,gg,BA23-3727,^ | |
snes/mk3u,gg,D2AE-4FFF,^ | |
snes/mk3u,gg,CE8F-3FB7,Always fight Smoke | |
snes/mk3u,gg,BA23-3727,^ | |
snes/mk3u,gg,D3AE-4FFF,^ | |
snes/mk3u,gg,CE8F-3FB7,Always fight Motaro | |
snes/mk3u,gg,BA23-3727,^ | |
snes/mk3u,gg,DEAE-4FFF,^ | |
snes/mk3u,gg,CE8F-3FB7,Always fight Shao Kahn | |
snes/mk3u,gg,BA23-3727,^ | |
snes/mk3u,gg,FDAE-4FFF,^ | |
snes/mk3u,gg,CE8F-3FB7,Always fight Noob-Saibot | |
snes/mk3u,gg,BA23-3727,^ | |
snes/mk3u,gg,FFAE-4FFF,^ | |
snes/nbaallstu,gg,123B-3F0D,Player 1 can't score in the one-on-one free throw or | |
snes/nbaallstu,gg,A238-340D,Player 2 or computer can't score in the one-on-one | |
snes/nbaallstu,gg,A239-1F0D,Player 1 can't score in 3-point shootout | |
snes/nbaallstu,gg,A237-176D,^ | |
snes/nbaallstu,gg,A23F-176D,Player 2 or computer can't score in 3-point shootout | |
snes/nbaallstu,gg,A23D-1FAD,^ | |
snes/nbaallstu,gg,A2C6-3F07,Stop shot clock | |
snes/nbaallstu,gg,6DC6-3DA7,^ | |
snes/nbaallstu,gg,DFC3-34D7,12-second shot clock | |
snes/nbaallstu,gg,D4C3-3DA7,^ | |
snes/nbaallstu,gg,D0C3-34D7,48-second shot clock--after the 1st shot | |
snes/nbaallstu,gg,D6C3-3DA7,^ | |
snes/nbaallstu,gg,BBCC-0F6F,Visitor's baskets worth 1 | |
snes/nbaallstu,gg,34CC-0F6F,Visitor's baskets worth 2 | |
snes/nbaallstu,gg,30CC-0F6F,Visitor's baskets worth 3 | |
snes/nbaallstu,gg,39CC-0F6F,Visitor's baskets worth 4 | |
snes/nbaallstu,gg,35CC-0F6F,Visitor's baskets worth 5 | |
snes/nbaallstu,gg,36CC-0F6F,Visitor's baskets worth 6 | |
snes/nbaallstu,gg,3CCC-0F6F,Visitor's baskets worth 7 | |
snes/nbaallstu,gg,3ACC-0F6F,Visitor's baskets worth 8 | |
snes/nbaallstu,gg,BBC6-A7AF,Home's baskets worth 1 | |
snes/nbaallstu,gg,34C6-A7AF,Home's baskets worth 2 | |
snes/nbaallstu,gg,30C6-A7AF,Home's baskets worth 3 | |
snes/nbaallstu,gg,39C6-A7AF,Home's baskets worth 4 | |
snes/nbaallstu,gg,35C6-A7AF,Home's baskets worth 5 | |
snes/nbaallstu,gg,36C6-A7AF,Home's baskets worth 6 | |
snes/nbaallstu,gg,3CC6-A7AF,Home's baskets worth 7 | |
snes/nbaallstu,gg,3AC6-A7AF,Home's baskets worth 8 | |
snes/nbaallstu,gg,D8E8-C718,All players have super dunk ability | |
snes/nbaallstu,gg,D8E7-C448,^ | |
snes/nbaallstu,gg,D6E3-C748,All players have infinite turbo | |
snes/nbaallstu,gg,D6E1-CF38,^ | |
snes/nbaallstu,gg,D6E2-CFC8,All players always "on fire" | |
snes/nbaallstu,gg,D6E9-CD18,^ | |
snes/nbaallstu,gg,D8E6-C7C8,All players have super interception ability | |
snes/nbaallstu,gg,D8ED-C418,^ | |
snes/nbaallstu,gg,D6ED-3DC8,"Juice" mode | |
snes/nbaallstu,gg,D6E5-C718,^ | |
snes/nbaallstu,gg,D6EC-CF38,Shot success percentages displayed for non-dunk shots | |
snes/nbaallstu,gg,D6E4-CDC8,^ | |
snes/nbaallstu,gg,D4BD-3038,Only need 2 baskets to be "on fire" | |
snes/nbaallstu,gg,D4BA-C948,^ | |
snes/nbaallstu,gg,D0BD-3038,Need 4 baskets to be "on fire" | |
snes/nbaallstu,gg,D9BD-3038,Need 5 baskets to be "on fire" | |
snes/nbaallstu,gg,D1BD-3038,Need 6 baskets to be "on fire" | |
snes/nbaallstu,gg,D5BD-3038,Need 7 baskets to be "on fire" | |
snes/nbaallstu,gg,D6BD-3038,Need 8 baskets to be "on fire" | |
snes/nbaallstu,gg,DBBD-3038,Need 9 baskets to be "on fire" | |
snes/nbaallstu,gg,DCBD-3038,Need 10 baskets to be "on fire" | |
snes/nbaallstu,gg,D4BD-3038,Need 2 baskets to stay "on fire" until an opponent goes "on fire" | |
snes/nbaallstu,gg,DDE6-3B2A,Turbo bar never goes up (until next quarter) | |
snes/nbaallstu,gg,DDE1-3C2A,^ | |
snes/nbaallstu,gg,D3E6-3B2A,Turbo bar restores very slowly | |
snes/nbaallstu,gg,D3E1-3C2A,^ | |
snes/nbaallstu,gg,F9E6-3B2A,Turbo bar restores much slower | |
snes/nbaallstu,gg,F9E1-3C2A,^ | |
snes/nbaallstu,gg,F2E6-3B2A,Turbo bar restores slower | |
snes/nbaallstu,gg,F2E1-3C2A,^ | |
snes/nbaallstu,gg,0DE6-3B2A,Turbo bar restores faster | |
snes/nbaallstu,gg,0DE1-3C2A,^ | |
snes/nbaallstu,gg,9DE6-3B2A,Turbo bar restores much faster | |
snes/nbaallstu,gg,9DE1-3C2A,^ | |
snes/nbaallstu,gg,6FE6-3B2A,Turbo bar restores extremely fast | |
snes/nbaallstu,gg,6FE1-3C2A,^ | |
snes/nbaallstu,gg,D0E5-3CFA,Turbo drains very slowly | |
snes/nbaallstu,gg,D0E9-38FA,^ | |
snes/nbaallstu,gg,D6E5-3CFA,Turbo drains slower | |
snes/nbaallstu,gg,D6E9-38FA,^ | |
snes/nbaallstu,gg,FDE5-3CFA,Turbo drains slightly slower | |
snes/nbaallstu,gg,FDE9-38FA,^ | |
snes/nbaallstu,gg,44E5-3CFA,Turbo drains slightly faster | |
snes/nbaallstu,gg,44E9-38FA,^ | |
snes/nbaallstu,gg,42E5-3CFA,Turbo drains faster | |
snes/nbaallstu,gg,42E9-38FA,^ | |
snes/nbaallstu,gg,76E5-3CFA,Turbo drains very fast | |
snes/nbaallstu,gg,76E9-38FA,^ | |
snes/nbajamteu,gg,33E0-4DAC,Player 1 starts with 1 point | |
snes/nbajamteu,gg,33E0-47AC,Player 2 starts with 1 point | |
snes/nbajamteu,gg,C2C9-1467,Infinite shot clock time | |
snes/nbajamteu,gg,DF62-1B1B,Lets you set shot clock option down to 1 | |
snes/nbajamteu,gg,C28B-1DA5,Player 1 has almost infinite turbo | |
snes/nbajamteu,gg,C286-1B2B,Player 2 has almost infinite turbo | |
snes/nbajamteu,gg,DF8A-1D65,Player 1 turbo recharges quicker | |
snes/nbajamteu,gg,0D8A-1FA5,Player 1 has twice as much turbo | |
snes/nbajamteu,gg,DF88-1BBB,Player 2 turbo recharges quicker | |
snes/nbajamteu,gg,0D88-1C2B,Player 2 has twice as much turbo | |
snes/nbajamteu,gg,76C2-6DDF,Player 1's shots worth more | |
snes/nbajamteu,gg,76C3-DF04,Player 2's shots worth more | |
snes/nbajamteu,gg,D0BF-11C8,Player is on fire after 2 baskets instead of 3 | |
snes/nbajamteu,gg,CB88-1565,Player 1 has no turbo--except in tournament mode | |
snes/nbajamteu,gg,CB88-16BB,Player 2 has no turbo--except in tournament mode | |
snes/nbajamteu,gg,DDE4-0B28,All players are much faster--except in tournament mode | |
snes/nbajamteu,gg,D1E4-08F8,^ | |
snes/nbajamteu,gg,DDE4-0B28,All players are super fast--except in tournament mode | |
snes/nbajamteu,gg,DBE4-08F8,^ | |
snes/nbajamteu,gg,D1E9-DC98,Hot spots and Power ups are on in tournament mode | |
snes/nbajamteu,gg,DDE5-C74C,All secret power-ups on for all human players | |
snes/nbajamteu,gg,6DEB-CD4C,^ | |
snes/nbajamteu,gg,DDE5-C74C,All secret power-ups except slippery floors on | |
snes/nbajamteu,gg,6DEB-CD4C,^ | |
snes/nbajamteu,gg,41E5-F47D,^ | |
snes/nbajamteu,gg,EEEA-1FDC,All secret power-ups on for player 1 | |
snes/nbajamteu,gg,EEEA-1F0C,^ | |
snes/nbajamteu,gg,EEEA-1FDC,Player one has: Power push Power-up 3pts | |
snes/nbajamteu,gg,EEEA-1F0C,Player one has: Power-up offense speed up | |
snes/nbajamteu,gg,DFEA-1FDC,Player one has power push | |
snes/nbajamteu,gg,D4EA-1FDC,Player one has powered up 3 pointers | |
snes/nbajamteu,gg,D0EA-1FDC,Player one has infinite turbo | |
snes/nbajamteu,gg,D6EA-1FDC,Player one is always on fire | |
snes/nbajamteu,gg,FDEA-1FDC,Player one has super dunks | |
snes/nbajamteu,gg,4DEA-1FDC,Player one has max power | |
snes/nbajamteu,gg,0DEA-1FDC,Player one has powered up goal tending | |
snes/nbajamteu,gg,6DEA-1FDC,Player one has quick hands | |
snes/nbajamteu,gg,DFEA-1F0C,Player one has powered up offense | |
snes/nbajamteu,gg,D4EA-1F0C,Player one moves very quickly | |
snes/nbajamteu,gg,D0EA-1F0C,Player one knocks down both opponents by pushing one | |
snes/nbajamteu,gg,D6EA-1F0C,Player one has teleport passes | |
snes/nbajamteu,gg,FDEA-1F0C,Player one knocks down opposite opponent | |
snes/nbajamteu,gg,4DEA-1F0C,Player one has high shots | |
snes/nbajamteu,gg,EEE1-C46C,All secret power-ups on for player 2 | |
snes/nbajamteu,gg,EEE1-C4AC,^ | |
snes/nbajamteu,gg,EEE1-C46C,Player two has: Power Block Power-up 3pts | |
snes/nbajamteu,gg,EEE1-C4AC,Player two has: Power-up offense speed up | |
snes/nbajamteu,gg,DFE1-C46C,Player two has Power Block | |
snes/nbajamteu,gg,D4E1-C46C,Player two has powered up 3 pointers | |
snes/nbajamteu,gg,D0E1-C46C,Player two has infinite turbo | |
snes/nbajamteu,gg,D6E1-C46C,Player two is always on fire | |
snes/nbajamteu,gg,FDE1-C46C,Player two has super dunks | |
snes/nbajamteu,gg,4DE1-C46C,Player two has max power | |
snes/nbajamteu,gg,0DE1-C46C,Player two has powered up goal tending | |
snes/nbajamteu,gg,6DE1-C46C,Player two has quick hands | |
snes/nbajamteu,gg,DFE1-C4AC,Player two has powered up offense | |
snes/nbajamteu,gg,D4E1-C4AC,Player two moves very quickly | |
snes/nbajamteu,gg,D0E1-C4AC,Player two knocks down both opponents by pushing two | |
snes/nbajamteu,gg,D6E1-C4AC,Player two has teleport passes | |
snes/nbajamteu,gg,FDE1-C4AC,Player two knocks down opposite opponent | |
snes/nbajamteu,gg,4DE1-C4AC,Player two has high shots | |
snes/nbajamteu,gg,EEEF-3DDC,All secret power-ups on for player 3 | |
snes/nbajamteu,gg,EEEF-3D0C,^ | |
snes/nbajamteu,gg,EEEF-3DDC,Player three has: Power Block Power-up 3pts | |
snes/nbajamteu,gg,EEEF-3D0C,Player three has: Power-up offense speed up | |
snes/nbajamteu,gg,DFEF-3DDC,Player three has Power Block | |
snes/nbajamteu,gg,D4EF-3DDC,Player three has powered up 3 pointers | |
snes/nbajamteu,gg,D0EF-3DDC,Player three has infinite turbo | |
snes/nbajamteu,gg,D6EF-3DDC,Player three is always on fire | |
snes/nbajamteu,gg,FDEF-3DDC,Player three has super dunks | |
snes/nbajamteu,gg,4DEF-3DDC,Player three has max power | |
snes/nbajamteu,gg,0DEF-3DDC,Player three has powered up goal tending | |
snes/nbajamteu,gg,6DEF-3DDC,Player three has quick hands | |
snes/nbajamteu,gg,DFEF-3D0C,Player three has powered up offense | |
snes/nbajamteu,gg,D4EF-3D0C,Player three moves very quickly | |
snes/nbajamteu,gg,D0EF-3D0C,Player three knocks down both opponents by pushing three | |
snes/nbajamteu,gg,D6EF-3D0C,Player three has teleport passes | |
snes/nbajamteu,gg,FDEF-3D0C,Player three knocks down opposite opponent | |
snes/nbajamteu,gg,4DEF-3D0C,Player three has high shots | |
snes/nbajamteu,gg,EEE8-3F6C,All secret power-ups on for player 4 | |
snes/nbajamteu,gg,EEE8-3FAC,^ | |
snes/nbajamteu,gg,EEE8-3F6C,Player four has: Power Block Power-up 3pts | |
snes/nbajamteu,gg,EEE8-3FAC,Player four has: Power-up offense speed up | |
snes/nbajamteu,gg,DFE8-3F6C,Player four has Power Block | |
snes/nbajamteu,gg,D4E8-3F6C,Player four has powered up 3 pointers | |
snes/nbajamteu,gg,D0E8-3F6C,Player four has infinite turbo | |
snes/nbajamteu,gg,D6E8-3F6C,Player four is always on fire | |
snes/nbajamteu,gg,FDE8-3F6C,Player four has super dunks | |
snes/nbajamteu,gg,4DE8-3F6C,Player four has max power | |
snes/nbajamteu,gg,0DE8-3F6C,Player four has powered up goal tending | |
snes/nbajamteu,gg,6DE8-3F6C,Player four has quick hands | |
snes/nbajamteu,gg,DFE8-3FAC,Player four has powered up offense | |
snes/nbajamteu,gg,D4E8-3FAC,Player four moves very quickly | |
snes/nbajamteu,gg,D0E8-3FAC,Player four knocks down both opponents by pushing four | |
snes/nbajamteu,gg,D6E8-3FAC,Player four has teleport passes | |
snes/nbajamteu,gg,FDE8-3FAC,Player four knocks down opposite opponent | |
snes/nbajamteu,gg,4DE8-3FAC,Player four has high shots | |
snes/nbajamteu,gg,C23B-44A8,No personal fouls-both teams | |
snes/nbajamteu,gg,DAE3-14AA,12-sec. shot clock when ball is in-bounded-player 1 | |
snes/nbajamteu,gg,DAB7-37DA,^ | |
snes/nbajamteu,gg,DA3F-140F,^ | |
snes/nbajamteu,gg,DAE3-14AA,12-sec. shot clock when ball is in-bounded-computer | |
snes/nbajamteu,gg,DA6E-47D8,^ | |
snes/nbajamteu,gg,DA84-CDDB,^ | |
snes/nbajamteu,gg,C220-4FDF,Infinite shot clock-computer | |
snes/nbajamteu,gg,C224-4DA4,Infinite time | |
snes/nbajamteu,gg,DFED-342C,1-min. quarters | |
snes/nbajamteu,gg,D7E1-1D6A,3 time-outs | |
snes/nbajamteu,gg,C239-1F6D,Infinite time-outs | |
snes/ncaabaska,gg,FDBB-DDD9,Shot timer starts at 10 sec. instead of 45 | |
snes/ncaabaska,gg,4DBB-DDD9,Shot timer starts at 20 sec. | |
snes/ncaabaska,gg,7DBB-DDD9,Shot timer starts at 30 sec. | |
snes/ncaabaska,gg,1DBB-DDD9,Shot timer starts at 60 sec. | |
snes/ncaabaska,gg,BDBB-DDD9,Shot timer starts at 90 sec. | |
snes/ncaabaska,gg,C2B5-DDA9,Infinite time to shoot | |
snes/ncaabaska,gg,C224-6FDF,Infinite timeouts--player 1 | |
snes/ncaabaska,gg,C224-676F,Infinite timeouts--player 2 | |
snes/ncaabaska,gg,DD34-A767,3-point shots worth 0--both players | |
snes/ncaabaska,gg,DF34-A767,3-point shots worth 1 point | |
snes/ncaabaska,gg,D434-A767,3-point shots worth 2 points | |
snes/ncaabaska,gg,D034-A767,3-point shots worth 4 points | |
snes/ncaabaska,gg,D934-A767,3-point shots worth 5 points | |
snes/ncaabaska,gg,D134-A767,3-point shots worth 6 points | |
snes/ncaabaska,gg,D534-A767,3-point shots worth 7 points | |
snes/ncaabaska,gg,D634-A767,3-point shots worth 8 points | |
snes/ncaabaska,gg,DB34-A767,3-point shots worth 9 points | |
snes/ncaabaska,gg,76BA-A404,Player 1 shots worth 1 extra point (2-pt. shots worth 3 | |
snes/ncaabaska,gg,76B9-6FA7,^ | |
snes/ncaabaska,gg,76B0-64A7,Player 2 shots worth 1 extra point (2-pt. shots worth 3 | |
snes/ncaabaska,gg,76B8-A704,^ | |
snes/ncaabaska,gg,76BD-0D07,Player 1 free throws worth 2 instead of 1 | |
snes/ncaabaska,gg,76BE-DF07,Player 2 free throws worth 2 | |
snes/ncaabaska,gg,C265-D4D7,No 5-second violations | |
snes/nhlstanc,gg,DF67-CDA4,Visitor starts with 1 point | |
snes/nhlstanc,gg,D667-CFA4,^ | |
snes/nhlstanc,gg,E667-CF64,^ | |
snes/nhlstanc,gg,DF67-CDA4,Home starts with 1 point | |
snes/nhlstanc,gg,D667-CFA4,^ | |
snes/nhlstanc,gg,EC67-CF64,^ | |
snes/nhlstanc,gg,D767-CDA4,Visitor starts with 3 points | |
snes/nhlstanc,gg,D667-CFA4,^ | |
snes/nhlstanc,gg,E667-CF64,^ | |
snes/nhlstanc,gg,D767-CDA4,Home starts with 3 points | |
snes/nhlstanc,gg,D667-CFA4,^ | |
snes/nhlstanc,gg,EC67-CF64,^ | |
snes/nhlstanc,gg,D967-CDA4,Visitor starts with 5 points | |
snes/nhlstanc,gg,D667-CFA4,^ | |
snes/nhlstanc,gg,E667-CF64,^ | |
snes/nhlstanc,gg,D967-CDA4,Home starts with 5 points | |
snes/nhlstanc,gg,D667-CFA4,^ | |
snes/nhlstanc,gg,EC67-CF64,^ | |
snes/nhlstanc,gg,D567-CDA4,Visitor starts with 7 points | |
snes/nhlstanc,gg,D667-CFA4,^ | |
snes/nhlstanc,gg,E667-CF64,^ | |
snes/nhlstanc,gg,D567-CDA4,Home starts with 7 points | |
snes/nhlstanc,gg,D667-CFA4,^ | |
snes/nhlstanc,gg,EC67-CF64,^ | |
snes/nhlstanc,gg,DB67-CDA4,Visitor starts with 9 points | |
snes/nhlstanc,gg,D667-CFA4,^ | |
snes/nhlstanc,gg,E667-CF64,^ | |
snes/nhlstanc,gg,DB67-CDA4,Home starts with 9 points | |
snes/nhlstanc,gg,D667-CFA4,^ | |
snes/nhlstanc,gg,EC67-CF64,^ | |
snes/nhlstanc,gg,1BA1-4D01,Visitor scores 1 point for goals Home scores 3 | |
snes/nhlstanc,gg,DFE0-CD0F,Periods are 1 min (choose 5 minutes from Options) | |
snes/nhlstanc,gg,D7E0-CD0F,Periods are 3 min (choose 5 minutes from Options) | |
snes/nhlstanc,gg,D5E0-CD0F,Periods are 7 min (choose 5 minutes from Options) | |
snes/nhlstanc,gg,DBE0-CD0F,Periods are 9 min (choose 5 minutes from Options) | |
snes/nhlstanc,gg,94ED-C46F,Periods are 15 min (choose 10 minutes from Options) | |
snes/nhlstanc,gg,D7E0-C76F,Periods are 30 min (choose 10 minutes from Options) | |
snes/nhlstanc,gg,7A2B-3F00,Penalty for charging is 1 minute instead of 2 | |
snes/nhlstanc,gg,7A2B-3760,Penalty for holding is 1 minute instead of 2 | |
snes/nhlstanc,gg,7A2C-3FA0,Penalty for tripping is 1 minute instead of 2 | |
snes/nhlstanc,gg,7A28-3DD0,Penalty for high sticking is 1 minute instead of 2 | |
snes/nhlstanc,gg,7A28-3400,Penalty for elbowing is 1 minute instead of 2 | |
snes/nhlstanc,gg,7A2A-3D60,Penalty for hooking is 1 minute instead of 2 | |
snes/nhlstanc,gg,7A2A-34A0,Penalty for roughing is 1 minute instead of 2 | |
snes/nhlstanc,gg,7A22-3FD0,Penalty for slashing is 1 minute instead of 4 | |
snes/nhlstanc,gg,7A22-3700,Penalty for spearing is 1 minute instead of 2 | |
snes/nhlstanc,gg,F32B-3F00,Penalty for charging is 30 seconds | |
snes/nhlstanc,gg,F32B-3760,Penalty for holding is 30 seconds | |
snes/nhlstanc,gg,F32C-3FA0,Penalty for tripping is 30 seconds | |
snes/nhlstanc,gg,F328-3DD0,Penalty for high sticking is 30 seconds | |
snes/nhlstanc,gg,F328-3400,Penalty for elbowing is 30 seconds | |
snes/nhlstanc,gg,F32A-3D60,Penalty for hooking is 30 seconds | |
snes/nhlstanc,gg,F32A-34A0,Penalty for roughing is 30 seconds | |
snes/nhlstanc,gg,F322-3FD0,Penalty for slashing is 30 seconds | |
snes/nhlstanc,gg,F322-3700,Penalty for spearing is 30 seconds | |
snes/nhlstanc,gg,802B-3F00,Penalty for charging is 3 minutes | |
snes/nhlstanc,gg,802B-3760,Penalty for holding is 3 minutes | |
snes/nhlstanc,gg,802C-3FA0,Penalty for tripping is 3 minutes | |
snes/nhlstanc,gg,8028-3DD0,Penalty for high sticking is 3 minutes | |
snes/nhlstanc,gg,8028-3400,Penalty for elbowing is 3 minutes | |
snes/nhlstanc,gg,802A-3D60,Penalty for hooking is 3 minutes | |
snes/nhlstanc,gg,802A-34A0,Penalty for roughing is 3 minutes | |
snes/nhlstanc,gg,8022-3FD0,Penalty for slashing is 3 minutes | |
snes/nhlstanc,gg,8022-3700,Penalty for spearing is 3 minutes | |
snes/nhlpa93u,gg,F160-4776,Period clock runs faster | |
snes/nhlpa93u,gg,D060-4776,Period clock runs slower | |
snes/nhlpa93u,gg,0D60-4776,Period clock runs much faster | |
snes/nhlpa93u,gg,DF60-4776,Period clock runs much slower | |
snes/nhlpa93u,gg,C269-4D86,Period clock is frozen (no time limit) | |
snes/nhlpa93u,gg,7AE8-4D98,Each period lasts 1 minute instead of 10 minutes | |
snes/nhlpa93u,gg,DDE8-4DB8,^ | |
snes/nhlpa93u,gg,56E8-4D98,Each period lasts 2 minutes | |
snes/nhlpa93u,gg,DDE8-4DB8,^ | |
snes/nhlpa93u,gg,80E8-4D98,Each period lasts 3 minutes | |
snes/nhlpa93u,gg,DDE8-4DB8,^ | |
snes/nhlpa93u,gg,EDE8-4D98,Each period lasts 4 minutes | |
snes/nhlpa93u,gg,DDE8-4DB8,^ | |
snes/nhlpa93u,gg,60E8-4D98,Each period lasts 15 minutes | |
snes/nhlpa93u,gg,D7E8-4DB8,^ | |
snes/nhlpa93u,gg,D6E8-4D98,Each period lasts 30 minutes | |
snes/nhlpa93u,gg,D5E8-4DB8,^ | |
snes/nhlpa93u,gg,1DE8-4D98,Each period lasts 40 minutes | |
snes/nhlpa93u,gg,DBE8-4DB8,^ | |
snes/nhlpa93u,gg,FDE8-4D98,Each period lasts 60 minutes | |
snes/nhlpa93u,gg,D3E8-4DB8,^ | |
snes/nhlpa93u,gg,DF31-3F64,All penalties last 1 minute | |
snes/nhlpa93u,gg,CB31-3F04,^ | |
snes/nhlpa93u,gg,D431-3F64,All penalties last 2 minutes | |
snes/nhlpa93u,gg,CB31-3F04,^ | |
snes/nhlpa93u,gg,D731-3F64,All penalties last 3 minutes | |
snes/nhlpa93u,gg,CB31-3F04,^ | |
snes/nhlpa93u,gg,D031-3F64,All penalties last 4 minutes | |
snes/nhlpa93u,gg,CB31-3F04,^ | |
snes/nhlpa93u,gg,D931-3F64,All penalties last 5 minutes | |
snes/nhlpa93u,gg,CB31-3F04,^ | |
snes/nhlpa93u,gg,D531-3F64,All penalties last 7 minutes | |
snes/nhlpa93u,gg,CB31-3F04,^ | |
snes/nhlpa93u,gg,DB31-3F64,All penalties last 9 minutes | |
snes/nhlpa93u,gg,CB31-3F04,^ | |
snes/mansellu,gg,C96B-1705,Almost no tire wear (causes graphic distortion in the pits) | |
snes/mansellu,gg,C9B1-4D61,^ | |
snes/mansellu,gg,E481-3467,Only 1 lap required on all tracks | |
snes/mansellu,gg,D461-4FBA,Only 3 laps required in South Africa | |
snes/mansellu,gg,D461-44FA,Only 3 laps required in Mexico | |
snes/mansellu,gg,D461-44BA,Only 3 laps required in Brazil | |
snes/mansellu,gg,D461-47FA,Only 3 laps required in Spain | |
snes/mansellu,gg,D461-47BA,Only 3 laps required in San Marino | |
snes/mansellu,gg,D465-4DFA,Only 3 laps required in Monaco | |
snes/mansellu,gg,D465-4DBA,Only 3 laps required in Canada | |
snes/mansellu,gg,D465-4FFA,Only 3 laps required in France | |
snes/mansellu,gg,D465-4FBA,Only 3 laps required in Britain | |
snes/mansellu,gg,D465-44FA,Only 3 laps required in Germany | |
snes/mansellu,gg,D465-44BA,Only 3 laps required in Hungary | |
snes/mansellu,gg,D465-47FA,Only 3 laps required in Belgium | |
snes/mansellu,gg,D465-47BA,Only 3 laps required in Italy | |
snes/mansellu,gg,D466-4DFA,Only 3 laps required in Portugal | |
snes/mansellu,gg,D466-4DBA,Only 3 laps required in Japan | |
snes/mansellu,gg,D466-4FFA,Only 3 laps required in Australia | |
snes/mansellu,gg,DF62-0953,Start in Mexico in the Full Season | |
snes/mansellu,gg,D462-0953,Start in Brazil | |
snes/mansellu,gg,D762-0953,Start in Spain | |
snes/mansellu,gg,D062-0953,Start in San Marino | |
snes/mansellu,gg,D962-0953,Start in Monaco | |
snes/mansellu,gg,D162-0953,Start in Canada | |
snes/mansellu,gg,D562-0953,Start in France | |
snes/mansellu,gg,D662-0953,Start in Britain | |
snes/mansellu,gg,DB62-0953,Start in Germany | |
snes/mansellu,gg,DC62-0953,Start in Hungary | |
snes/mansellu,gg,D862-0953,Start in Belgium | |
snes/mansellu,gg,DA62-0953,Start in Italy | |
snes/mansellu,gg,D262-0953,Start in Portugal | |
snes/mansellu,gg,D362-0953,Start in Japan | |
snes/mansellu,gg,DE62-0953,Start in Australia | |
snes/mansellu,gg,FD62-0953,Start on extra course (stats are for South Africa but | |
snes/mansellu,gg,DF3E-015A,Full season ends after South Africa | |
snes/mansellu,gg,D43E-015A,Full season ends after Mexico | |
snes/mansellu,gg,D73E-015A,Full season ends after Brazil | |
snes/mansellu,gg,D03E-015A,Full season ends after Spain | |
snes/mansellu,gg,D93E-015A,Full season ends after San Marino | |
snes/mansellu,gg,D13E-015A,Full season ends after Monaco | |
snes/mansellu,gg,D53E-015A,Full season ends after Canada | |
snes/mansellu,gg,D63E-015A,Full season ends after France | |
snes/mansellu,gg,DB3E-015A,Full season ends after Britain | |
snes/mansellu,gg,DC3E-015A,Full season ends after Germany | |
snes/mansellu,gg,D83E-015A,Full season ends after Hungary | |
snes/mansellu,gg,DA3E-015A,Full season ends after Belgium | |
snes/mansellu,gg,D23E-015A,Full season ends after Italy | |
snes/mansellu,gg,D33E-015A,Full season ends after Portugal | |
snes/mansellu,gg,DE3E-015A,Full season ends after Japan | |
snes/ngaidntr,gg,DFCE-142F,Start with very little energy-after first life | |
snes/ngaidntr,gg,DFCE-142F,Start with about half energy-after first life | |
snes/ngaidntr,gg,DD81-1F97,Infinite time | |
snes/ngaidntr,gg,B1C8-3DF8,Start with very little time | |
snes/ngaidntr,gg,EEC8-3DF8,Start with lots of time | |
snes/ngaidntr,gg,DDC5-4DF4,Start with 1 life | |
snes/ngaidntr,gg,D7C5-4DF4,Start with 5 lives | |
snes/ngaidntr,gg,D6C5-4DF4,Start with 9 lives | |
snes/ngaidntr,gg,C9CF-CFBF,Infinite lives | |
snes/ngaidntr,gg,C9C3-3F2D,Infinite energy | |
snes/ngaidntr,gg,DFB3-144F,Start with very little energy | |
snes/ngaidntr,gg,D6B3-144F,Start with about half energy | |
snes/ngaidntr,gg,C9BB-441F,Infinite energy | |
snes/ngaidntr,gg,C96F-1FC7,Infinite time | |
snes/ngaidntr,gg,DFC4-1F47,Throwing stars don't use energy(ignore counter) | |
snes/ngaidntr,gg,DDB3-C4CF,Start with 1 life | |
snes/ngaidntr,gg,DD6B-CF87,Start with 1 life | |
snes/ngaidntr,gg,D76B-CF87,Start with 5 lives | |
snes/ngaidntr,gg,D66B-CF87,Start with 9 lives | |
snes/ngaidntr,gg,DF68-CD77,Start with very little energy | |
snes/ngaidntr,gg,D668-CD77,Start with about half energy | |
snes/ngaidntr,gg,C92A-CFED,Infinite energy | |
snes/ngaidntr,gg,CB69-CD57,Infinite lives | |
snes/ngaidntr,gg,C9A7-C757,Almost infinite ninja power | |
snes/nolanbb,gg,A3BF-6DD1,1 strike and batter is out | |
snes/nolanbb,gg,C2BF-6DD1,Batter never strikes out | |
snes/nolanbb,gg,A3BE-0D61,1 ball and batter walks | |
snes/nolanbb,gg,C2BE-0D61,Batter never walks | |
snes/nolanbb,gg,76AC-0D65,Each run worth 2--player 1 | |
snes/nolanbb,gg,76A8-04D5,Each run worth 2--player 2 | |
snes/nolanbb,gg,766D-67A5,Short game (play only odd-numbered innings) | |
snes/nolanbb,gg,DDC8-D706,Increasing a player's power setting does not decrease the power | |
snes/nolanbb,gg,4DBF-A7A8,Maximum power for a player is 32 instead of 25 | |
snes/nolanbb,gg,46BF-A7A8,Maximum power for a player is 40 instead of 25 | |
snes/nolanbb,gg,7DBF-A7A8,Maximum power for a player is 48 | |
snes/nolanbb,gg,C9BA-1F04,Almost infinite energy | |
snes/nolanbb,gg,DFB2-34D7,Start with very little energy | |
snes/nolanbb,gg,D7B2-34D7,Start with less energy | |
snes/nolanbb,gg,DBB2-34D7,Start with more energy | |
snes/nolanbb,gg,DEB2-34D7,Start with a lot more energy | |
snes/nolanbb,gg,CBCE-CDAD,Start with more time | |
snes/nolanbb,gg,44CE-CFDD,^ | |
snes/nolanbb,gg,DDCE-CF0D,^ | |
snes/nolanbb,gg,C127-4D67,Infinite time | |
snes/nolanbb,gg,D1B3-3DA7,Start on stage 1-2 | |
snes/nolanbb,gg,DBB3-3DA7,Start on stage 1-3 | |
snes/nolanbb,gg,DCB3-3DA7,Start on stage 2 | |
snes/nolanbb,gg,FDB3-3DA7,Start on stage 2-2 | |
snes/nolanbb,gg,FFB3-3DA7,Start on stage 2-3 | |
snes/nolanbb,gg,F5B3-3DA7,Start on stage 2-4 | |
snes/nolanbb,gg,F6B3-3DA7,Start on stage 3 | |
snes/nolanbb,gg,4DB3-3DA7,Start on stage 3-2 | |
snes/nolanbb,gg,40B3-3DA7,Start on stage 3-3 | |
snes/nolanbb,gg,45B3-3DA7,Start on stage 4 | |
snes/nolanbb,gg,42B3-3DA7,Start on stage 4-2 | |
snes/nolanbb,gg,43B3-3DA7,Start on stage 4-3 | |
snes/nolanbb,gg,70B3-3DA7,Start on stage 4-4 | |
snes/nolanbb,gg,79B3-3DA7,Start on stage 5 | |
snes/nolanbb,gg,78B3-3DA7,Start on stage 5-2 | |
snes/nolanbb,gg,7AB3-3DA7,Start on stage 5-3 | |
snes/nolanbb,gg,09B3-3DA7,Start on stage 5-4 | |
snes/nolanbb,gg,01B3-3DA7,Start on stage 6 | |
snes/nolanbb,gg,03B3-3DA7,Start on stage 6-2 | |
snes/nolanbb,gg,90B3-3DA7,Start on the final stage | |
snes/nolanbb,gg,91B3-3DA7,Watch the ending | |
snes/nolanbb,gg,90B3-3DA7,Start on the final stage with more crystals | |
snes/nolanbb,gg,62B3-3FA7,^ | |
snes/nolanbb,gg,C265-3DBD,Don't lose crystals when you get hit | |
snes/onthebalu,gg,DF66-DDA0,Start with 2 credits | |
snes/onthebalu,gg,D966-DDA0,Start with 6 credits | |
snes/onthebalu,gg,D566-DDA0,Start with 8 credits | |
snes/onthebalu,gg,DB66-DDA0,Start with 10 credits | |
snes/onthebalu,gg,C2AE-DF65,Infinite credits | |
snes/onthebalu,gg,D4BB-D404,Faster timer | |
snes/onthebalu,gg,DDBB-D404,Stop timer--not lap timer (can still lose time by hitting hazards) | |
snes/onthebalu,gg,C2BA-D7D4,Minus blocks and bricks worth 0 | |
snes/onthebalu,gg,DDB7-0DA5,Minus 2 second block worth 0 | |
snes/onthebalu,gg,FDB7-0DA5,Minus 2 second block worth minus 1 | |
snes/onthebalu,gg,7DB7-0DA5,Minus 2 second block worth minus 3 | |
snes/onthebalu,gg,0DB7-0DA5,Minus 2 second block worth minus 4 | |
snes/onthebalu,gg,9DB7-0DA5,Minus 2 second block worth minus 5 | |
snes/onthebalu,gg,1DB7-0DA5,Minus 2 second block worth minus 6 | |
snes/onthebalu,gg,5DB7-0DA5,Minus 2 second block worth minus 7 | |
snes/onthebalu,gg,6DB7-0DA5,Minus 2 second block worth minus 8 | |
snes/onthebalu,gg,BDB7-0DA5,Minus 2 second block worth minus 9 | |
snes/onthebalu,gg,DDB0-0F65,Minus 5 second block worth 0 | |
snes/onthebalu,gg,FDB0-0F65,Minus 5 second block worth minus 1 | |
snes/onthebalu,gg,4DB0-0F65,Minus 5 second block worth minus 2 | |
snes/onthebalu,gg,7DB0-0F65,Minus 5 second block worth minus 3 | |
snes/onthebalu,gg,0DB0-0F65,Minus 5 second block worth minus 4 | |
snes/onthebalu,gg,1DB0-0F65,Minus 5 second block worth minus 6 | |
snes/onthebalu,gg,5DB0-0F65,Minus 5 second block worth minus 7 | |
snes/onthebalu,gg,6DB0-0F65,Minus 5 second block worth minus 8 | |
snes/onthebalu,gg,BDB0-0F65,Minus 5 second block worth minus 9 | |
snes/onthebalu,gg,DDB9-0405,Minus 3 second brick worth 0 | |
snes/onthebalu,gg,FDB9-0405,Minus 3 second brick worth minus 1 | |
snes/onthebalu,gg,4DB9-0405,Minus 3 second brick worth minus 2 | |
snes/onthebalu,gg,0DB9-0405,Minus 3 second brick worth minus 4 | |
snes/onthebalu,gg,9DB9-0405,Minus 3 second brick worth minus 5 | |
snes/onthebalu,gg,1DB9-0405,Minus 3 second brick worth minus 6 | |
snes/onthebalu,gg,5DB9-0405,Minus 3 second brick worth minus 7 | |
snes/onthebalu,gg,6DB9-0405,Minus 3 second brick worth minus 8 | |
snes/onthebalu,gg,BDB9-0405,Minus 3 second brick worth minus 9 | |
snes/onthebalu,gg,C2B8-DFA4,Plus bricks worth 0 | |
snes/onthebalu,gg,DDBB-0DA5,Plus 3 bricks worth 0 | |
snes/onthebalu,gg,FDBB-0DA5,Plus 3 bricks worth plus 1 | |
snes/onthebalu,gg,4DBB-0DA5,Plus 3 bricks worth plus 2 | |
snes/onthebalu,gg,0DBB-0DA5,Plus 3 bricks worth plus 4 | |
snes/onthebalu,gg,9DBB-0DA5,Plus 3 bricks worth plus 5 | |
snes/onthebalu,gg,1DBB-0DA5,Plus 3 bricks worth plus 6 | |
snes/onthebalu,gg,5DBB-0DA5,Plus 3 bricks worth plus 7 | |
snes/onthebalu,gg,6DBB-0DA5,Plus 3 bricks worth plus 8 | |
snes/onthebalu,gg,BDBB-0DA5,Plus 3 bricks worth plus 9 | |
snes/onthebalu,gg,DDBC-0F65,Plus 5 bricks worth 0 | |
snes/onthebalu,gg,FDBC-0F65,Plus 5 bricks worth plus 1 | |
snes/onthebalu,gg,4DBC-0F65,Plus 5 bricks worth plus 2 | |
snes/onthebalu,gg,7DBC-0F65,Plus 5 bricks worth plus 3 | |
snes/onthebalu,gg,0DBC-0F65,Plus 5 bricks worth plus 4 | |
snes/onthebalu,gg,1DBC-0F65,Plus 5 bricks worth plus 6 | |
snes/onthebalu,gg,5DBC-0F65,Plus 5 bricks worth plus 7 | |
snes/onthebalu,gg,6DBC-0F65,Plus 5 bricks worth plus 8 | |
snes/onthebalu,gg,BDBC-0F65,Plus 5 bricks worth plus 9 | |
snes/oplogicbu,gg,33C6-C704,Take minimal damage | |
snes/oplogicbu,gg,C2B5-4DD0,Infinite energy | |
snes/oplogicbu,gg,DFB4-1FD4,1 continue | |
snes/oplogicbu,gg,D1B4-1FD4,6 continues | |
snes/oplogicbu,gg,DBB4-1FD4,9 continues | |
snes/oplogicbu,gg,D7BD-1D64,Start game with tracking missiles | |
snes/oplogicbu,gg,4DBE-4DD4,^ | |
snes/oplogicbu,gg,40BD-1FD4,^ | |
snes/oplogicbu,gg,D0BD-1D64,Start game with reflecting laser | |
snes/oplogicbu,gg,4DBE-4DD4,^ | |
snes/oplogicbu,gg,40BD-1FD4,^ | |
snes/oplogicbu,gg,D9BD-1D64,Start game with flame thrower | |
snes/oplogicbu,gg,4DBE-4DD4,^ | |
snes/oplogicbu,gg,40BD-1FD4,^ | |
snes/oplogicbu,gg,DFBF-1FD4,Start game with hologram weapon | |
snes/oplogicbu,gg,BABF-14D4,^ | |
snes/oplogicbu,gg,BABF-14A4,^ | |
snes/oplogicbu,gg,D4BF-1FD4,Start game with directional mines | |
snes/oplogicbu,gg,BABF-14D4,^ | |
snes/oplogicbu,gg,BABF-14A4,^ | |
snes/oplogicbu,gg,E2B2-1F00,Faster left-to-right movement | |
snes/oplogicbu,gg,D4BA-1700,^ | |
snes/oplogicbu,gg,E2BD-CFA0,Faster up-and-down movement | |
snes/oplogicbu,gg,D4B3-1FA0,^ | |
snes/oplogicbu,gg,1DB2-44D9,Reflecting laser fire travels longer | |
snes/oplogicbu,gg,EEB2-44D9,Reflecting laser fire travels a lot longer | |
snes/outlandru,gg,D980-47A1,Start with more car ammo | |
snes/outlandru,gg,DD80-47A1,Start with less car ammo | |
snes/outlandru,gg,1A89-4FD1,Start with more handgun ammo | |
snes/outlandru,gg,FD89-4FD1,Start with less handgun ammo | |
snes/outlandru,gg,DD69-45A4,Infinite handgun ammo | |
snes/outlandru,gg,DD67-C1A4,Car ammo worth nothing on pick-up | |
snes/outlandru,gg,D467-C5D4,Car ammo worth more on pick-up | |
snes/outlandru,gg,DD63-C0A4,Water worth nothing on pick-up | |
snes/outlandru,gg,DF63-C9D4,Water worth more on pick-up | |
snes/outlandru,gg,DD66-C064,Hand gun ammo worth nothing on pick-up | |
snes/outlandru,gg,DD6A-C0D4,Food worth nothing on pick-up | |
snes/outlandru,gg,C260-CF07,Infinite health while in the car | |
snes/outlandru,gg,C260-6F07,^ | |
snes/outlandru,gg,C9B6-450D,Almost infinite health while out of the car | |
snes/outlandru,gg,D480-4F61,Start with more fuel | |
snes/outlandru,gg,DD6F-C004,Gas can worth nothing on pick-up | |
snes/outlandru,gg,D46F-C064,Gas can worth more on pick-up | |
snes/outlandru,gg,C285-C7D9,Infinite surface-to-air missiles if you have at least one | |
snes/paladin,gg,EEEB-6D1F,Chezni starts with 255 max. H.P. | |
snes/paladin,gg,EEE6-673F,Chezni starts with 255 present H.P. | |
snes/paladin,gg,46EB-6D3F,Chezni starts with 40 Power 42 Attack | |
snes/paladin,gg,7AEB-6D3F,Chezni starts with 60 Power 62 Attack | |
snes/paladin,gg,F3EB-6F3F,Chezni starts with 42 Defense 30 Endurance | |
snes/paladin,gg,7AEB-6F3F,Chezni starts with 72 Defense 60 Endurance | |
snes/paladin,gg,F3EB-6F1F,Chezni starts with 30 Speed | |
snes/paladin,gg,7AEB-6F1F,Chezni starts with 60 Speed | |
snes/paladin,gg,D6EA-6F1D,Chezni starts with a bow | |
snes/paladin,gg,D2EA-6F1D,Chezni starts with a light sword | |
snes/paladin,gg,FDEA-6F1D,Chezni starts with a mid sword | |
snes/paladin,gg,FCEA-6F1D,Chezni starts with a Aybro Spear | |
snes/paladin,gg,F5EA-6F1D,Chezni starts with a heavy sword | |
snes/paladin,gg,7DEA-6F1D,Chezni starts with a wind sword | |
snes/paladin,gg,70EA-6F1D,Chezni starts with HST | |
snes/paladin,gg,9FEA-6F1D,Chezni starts with Gomutai | |
snes/paladin,gg,54EA-6F1D,Chezni starts with a Psych Beam | |
snes/paladin,gg,57EA-6F1D,Chezni starts with a flame thrower | |
snes/paladin,gg,D8EA-6FCD,Chezni starts with light armor | |
snes/paladin,gg,DEEA-6FCD,Chezni starts with mid armor | |
snes/paladin,gg,FAEA-6FCD,Chezni starts with heavy armor | |
snes/paladin,gg,7FEA-6FCD,Chezni starts with storm armor | |
snes/paladin,gg,77EA-6FCD,Chezni starts with bib | |
snes/paladin,gg,D4EA-6F3D,Chezni starts with wood boots | |
snes/paladin,gg,F8EA-6F3D,Chezni starts with long boots | |
snes/paladin,gg,40EA-6F3D,Chezni starts with knife boots | |
snes/paladin,gg,F9EA-6F3D,Chezni starts with mid boots | |
snes/paladin,gg,74EA-6D3D,Chezni starts with sun helm | |
snes/paladin,gg,D9EA-6D3D,Chezni starts with leather helm | |
snes/paladin,gg,DAEA-6D3D,Chezni starts with helmet | |
snes/paladin,gg,4AEA-6D3D,Chezni starts with rage helmet | |
snes/paladin,gg,F1EA-6D3D,Chezni starts with power helmet | |
snes/paladin,gg,55EA-6D3D,Chezni starts with cosmo helmet | |
snes/paladin,gg,79EA-6F4D,Chezni starts with gabni shield | |
snes/paladin,gg,71EA-6F4D,Chezni starts with leather shield | |
snes/paladin,gg,DBEA-6F4D,Chezni starts with pick-axe | |
snes/paladin,gg,F0EA-6F4D,Chezni starts with gauntlet | |
snes/paladin,gg,FBEA-6F4D,Chezni starts with fire shield | |
snes/paladin,gg,59EA-6F4D,Chezni starts with Rft shield | |
snes/paladin,gg,BA88-6481,No money needed in toolhouse and weapon shop | |
snes/paladin,gg,BA3A-04BE,No money needed in learning center | |
snes/paladin,gg,D063-D401,Spell power increases at 2x normal rate | |
snes/paladin,gg,D163-D401,Spell power increases at 3x normal rate | |
snes/paladin,gg,10B5-6405,Infinite energy | |
snes/paladin,gg,108E-AF00,Spells use up no HP | |
snes/paladin,gg,DFBF-A767,Paperboy(tm) starts with 1 life instead of 5 | |
snes/paladin,gg,D7BF-A767,Paperboy starts with 3 lives | |
snes/paladin,gg,D5BF-A767,Paperboy starts with 7 lives | |
snes/paladin,gg,DBBF-A767,Paperboy starts with 9 lives | |
snes/paladin,gg,FBBF-A767,Paperboy starts with 25 lives | |
snes/paladin,gg,74BF-A767,Paperboy starts with 50 lives | |
snes/paladin,gg,17BF-A767,Paperboy starts with 99 lives | |
snes/paladin,gg,DFB5-ADD7,Papergirl(tm) starts with 1 life instead of 5 | |
snes/paladin,gg,D7B5-ADD7,Papergirl starts with 3 lives | |
snes/paladin,gg,D5B5-ADD7,Papergirl starts with 7 lives | |
snes/paladin,gg,DBB5-ADD7,Papergirl starts with 9 lives | |
snes/paladin,gg,FBB5-ADD7,Papergirl starts with 25 lives | |
snes/paladin,gg,74B5-ADD7,Papergirl starts with 50 lives | |
snes/paladin,gg,17B5-ADD7,Papergirl starts with 99 lives | |
snes/paladin,gg,DDBE-6404,Infinite lives--but game still ends when all subscriptions are canceled | |
snes/paladin,gg,FBC6-DFAD,Start with 25 papers instead of 10 | |
snes/paladin,gg,74C6-DFAD,Start with 50 papers | |
snes/paladin,gg,17C6-DFAD,Start with 99 papers | |
snes/paladin,gg,DD6D-6F60,Paper bundles worth 0 if you have less than 10 | |
snes/paladin,gg,D96D-6F60,Paper bundles worth 5 if you have less than 10 | |
snes/paladin,gg,F06D-6F60,Paper bundles worth 20 if you have less than 10 | |
snes/paladin,gg,F36D-6F60,Paper bundles worth 30 if you have less than 10 | |
snes/paladin,gg,466D-6F60,Paper bundles worth 40 if you have less than 10 | |
snes/paladin,gg,746D-6F60,Paper bundles worth 50 if you have less than 10 | |
snes/paladin,gg,DFC1-0FAF,Continue next life with 1 paper if you had less than 10 | |
snes/paladin,gg,D9C1-0FAF,Continue next life with 5 papers if you had less than 10 | |
snes/paladin,gg,F0C1-0FAF,Continue next life with 20 papers if you had less than 10 | |
snes/paladin,gg,F3C1-0FAF,Continue next life with 30 papers if you had less than 10 | |
snes/paladin,gg,46C1-0FAF,Continue next life with 40 papers if you had less than 10 | |
snes/paladin,gg,74C1-0FAF,Continue next life with 50 papers if you had less than 10 | |
snes/paladin,gg,DD88-D464,Infinite papers | |
snes/paladin,gg,DB6A-ADA0,Start with 79 seconds instead of 39 in Week 1 training course | |
snes/paladin,gg,D56A-ADA0,Start with 59 seconds in Week 1 training course | |
snes/paladin,gg,D76A-ADA0,Start with 19 seconds in Week 1 training course | |
snes/paladin,gg,DD67-D4D9,Infinite time in training course | |
snes/truepeblu,gg,CE65-D763,All holes are par 4 | |
snes/truepeblu,gg,8665-D7A3,Course is generally harder (par goes down randomly for some holes) | |
snes/truepeblu,gg,D728-04DA,^ | |
snes/pgaua,gg,D235-6D07,Allow 14 clubs for full set instead of 13 | |
snes/pgaua,gg,D22A-D40F,^ | |
snes/pgaua,gg,D335-6D07,Allow 15 clubs for full set | |
snes/pgaua,gg,D32A-D40F,^ | |
snes/pgaua,gg,DE35-6D07,Allow 16 clubs for full set | |
snes/pgaua,gg,DE2A-D40F,^ | |
snes/pgaua,gg,6DC8-6DD7,No wind | |
snes/pgaua,gg,CBC8-6DD7,Constant wind of 10 mph | |
snes/pgaua,gg,DDC8-6D67,^ | |
snes/pgaua,gg,DCC8-6D07,^ | |
snes/pgaua,gg,BACA-64D7,Constant wind direction to the left | |
snes/pgaua,gg,DFA7-A704,Each round ends after hole 1 | |
snes/pgaua,gg,D4A7-A704,Each round ends after hole 2 | |
snes/pgaua,gg,D7A7-A704,Each round ends after hole 3 | |
snes/pgaua,gg,D0A7-A704,Each round ends after hole 4 | |
snes/pgaua,gg,D9A7-A704,Each round ends after hole 5 | |
snes/pgaua,gg,D1A7-A704,Each round ends after hole 6 | |
snes/pgaua,gg,D5A7-A704,Each round ends after hole 7 | |
snes/pgaua,gg,D6A7-A704,Each round ends after hole 8 | |
snes/pgaua,gg,DBA7-A704,Each round ends after hole 9 | |
snes/pgaua,gg,DCA7-A704,Each round ends after hole 10 | |
snes/pgaua,gg,D8A7-A704,Each round ends after hole 11 | |
snes/pgaua,gg,DAA7-A704,Each round ends after hole 12 | |
snes/pgaua,gg,D2A7-A704,Each round ends after hole 13 | |
snes/pgaua,gg,D3A7-A704,Each round ends after hole 14 | |
snes/pgaua,gg,DEA7-A704,Each round ends after hole 15 | |
snes/pgaua,gg,FDA7-A704,Each round ends after hole 16 | |
snes/pgaua,gg,FFA7-A704,Each round ends after hole 17 | |
snes/phalanxu,gg,DFA8-05E3,Start with 1 credit instead of 4 | |
snes/phalanxu,gg,DF2D-015A,^ | |
snes/phalanxu,gg,D4A8-05E3,Start with 2 credits | |
snes/phalanxu,gg,D42D-015A,^ | |
snes/phalanxu,gg,D7A8-05E3,Start with 3 credits | |
snes/phalanxu,gg,D72D-015A,^ | |
snes/phalanxu,gg,D9A8-05E3,Start with 5 credits | |
snes/phalanxu,gg,D92D-015A,^ | |
snes/phalanxu,gg,D5A8-05E3,Start with 7 credits | |
snes/phalanxu,gg,D52D-015A,^ | |
snes/phalanxu,gg,FDA8-05E3,Start with 10 credits | |
snes/phalanxu,gg,FD2D-015A,^ | |
snes/phalanxu,gg,DD63-DD04,Infinite credits | |
snes/phalanxu,gg,D42F-007A,Start on mission 2 | |
snes/phalanxu,gg,D4AA-01E3,^ | |
snes/phalanxu,gg,D72F-007A,Start on mission 3 | |
snes/phalanxu,gg,D7AA-01E3,^ | |
snes/phalanxu,gg,D02F-007A,Start on mission 4 | |
snes/phalanxu,gg,D0AA-01E3,^ | |
snes/phalanxu,gg,D92F-007A,Start on mission 5 | |
snes/phalanxu,gg,D9AA-01E3,^ | |
snes/phalanxu,gg,D12F-007A,Start on mission 6 | |
snes/phalanxu,gg,D1AA-01E3,^ | |
snes/phalanxu,gg,D52F-007A,Start on mission 7 | |
snes/phalanxu,gg,D5AA-01E3,^ | |
snes/phalanxu,gg,D62F-007A,Start on mission 8 | |
snes/phalanxu,gg,D6AA-01E3,^ | |
snes/phalanxu,gg,D4A8-00E3,Start with 2 strikefighters | |
snes/phalanxu,gg,D42D-008A,^ | |
snes/phalanxu,gg,D7A8-00E3,Start with 3 strikefighters | |
snes/phalanxu,gg,D72D-008A,^ | |
snes/phalanxu,gg,D0A8-00E3,Start with 4 strikefighters | |
snes/phalanxu,gg,D02D-008A,^ | |
snes/phalanxu,gg,D1A8-00E3,Start with 6 strikefighters | |
snes/phalanxu,gg,D12D-008A,^ | |
snes/phalanxu,gg,FFA8-00E3,Start with 11 strikefighters | |
snes/phalanxu,gg,FF2D-008A,^ | |
snes/phalanxu,gg,41A8-00E3,Start with 26 strikefighters | |
snes/phalanxu,gg,412D-008A,^ | |
snes/phalanxu,gg,9FA8-00E3,Start with 51 strikefighters | |
snes/phalanxu,gg,9F2D-008A,^ | |
snes/phalanxu,gg,BCA8-00E3,Start with 100 strikefighters | |
snes/phalanxu,gg,BC2D-008A,^ | |
snes/phalanxu,gg,DFA8-00E3,Start with 1 strikefighter | |
snes/phalanxu,gg,DF2D-008A,^ | |
snes/phalanxu,gg,DD2A-64AF,Infinite strikefighters | |
snes/phalanxu,gg,3C21-AD0F,Armor cannot be damaged | |
snes/phalanxu,gg,C229-D7A4,Once power-up has been obtained it is not lost until | |
snes/phalanxu,gg,9D23-6DAF,Power capsule restores armor to full strength | |
snes/phalanxu,gg,6723-6FDF,^ | |
snes/phalanxu,gg,1D23-6D6F,Power capsule has no effect on armor or power-up | |
snes/pilotwinu,gg,108D-0FA7,Infinite fuel | |
snes/pilotwinu,gg,4DE7-CD0F,Reduce gravity | |
snes/pilotwinu,gg,CDE7-CD0F,Increase gravity | |
snes/pilotwinu,gg,E2EF-6F0F,Increase rocket pack thrust power 3x | |
snes/pilotwinu,gg,DD8E-AFD5,Infinite time--switch off to detach hang glider from plane | |
snes/pilotwinu,gg,4F82-17AF,Energy bar refills itself about every 15 seconds | |
snes/pilotwinu,gg,DD82-14AF,Infinite energy | |
snes/pilotwinu,gg,C280-1F6F,Infinite lives | |
snes/pilotwinu,gg,D9C8-4DA4,Start with 6 lives-not when joining in | |
snes/pilotwinu,gg,DFC8-4DA4,Start with 2 lives-not when joining in | |
snes/pilotwinu,gg,DDA5-1DDF,Don't lose energy from doing a special attack | |
snes/pilotwinu,gg,4D65-1FF5,1/2 energy for 1st life-you must get hit once | |
snes/pilotwinu,gg,4D63-440E,^ | |
snes/pilotwinu,gg,4DB0-CFDF,Start with less energy-after 1st life | |
snes/pitfightu,gg,EEBF-A4D0,Start with more energy | |
snes/pitfightu,gg,74BF-A4D0,Start with less energy | |
snes/pitfightu,gg,D4BF-A760,Start with a lot more energy | |
snes/pitfightu,gg,D7B3-D769,Start with 3 super powers | |
snes/pitfightu,gg,DD32-6700,Infinite super powers after gaining one | |
snes/pitfightu,gg,10C6-07DF,Executioner in match 1 has less energy | |
snes/pitfightu,gg,DFC6-070F,Executioner in match 1 has more energy | |
snes/pitfightu,gg,10CB-07DF,C.C.(tm) has less energy in match 2 | |
snes/pitfightu,gg,DDCB-070F,^ | |
snes/pitfightu,gg,D4CB-070F,C.C. has more energy in match 2 | |
snes/pitfightu,gg,10C8-07DF,Angel(tm) has less energy in match 3 | |
snes/pitfightu,gg,DFC8-070F,Angel has more energy in match 3 | |
snes/pitfightu,gg,C485-0DD7,All opponents have less energy | |
snes/pitfightu,gg,DD85-0D07,^ | |
snes/pitfightu,gg,10C6-07DF,^ | |
snes/pitfightu,gg,C485-0DD7,All opponents have more energy | |
snes/pitfightu,gg,DD85-0D07,^ | |
snes/pitfightu,gg,10C6-07DF,^ | |
snes/pitfightu,gg,D4C6-070F,^ | |
snes/pitfallu,gg,DB6B-C4A1,Start with 10 lives | |
snes/pitfallu,gg,DBC6-34DE,^ | |
snes/pitfallu,gg,D16B-C4A1,Start with 7 lives | |
snes/pitfallu,gg,D1C6-34DE,^ | |
snes/pitfallu,gg,DF6B-C4A1,Start with 2 lives | |
snes/pitfallu,gg,DFC6-34DE,^ | |
snes/pitfallu,gg,746B-4D6A,Get 2x energy from sacred hearts | |
snes/pitfallu,gg,086B-4D6A,Get 3x energy from sacred hearts | |
snes/pitfallu,gg,74A4-CF69,Sling stones do mega-damage | |
snes/pitfallu,gg,ED6C-CDDA,Time keeper power-up lasts longer | |
snes/pitfallu,gg,D46C-CD0A,^ | |
snes/pitfallu,gg,F06D-1D0A,Pick up 20 Stones of Pacal for every 1 | |
snes/pitfallu,gg,DDA6-3D69,Infinite Stones of Pacal | |
snes/pitfallu,gg,DDA5-1709,Infinite sling stones | |
snes/pitfallu,gg,DDA5-3700,Infinite boomerangs | |
snes/pitfallu,gg,DD6F-C7A1,Moon-jump | |
snes/pockyu,gg,CB2D-DFDF,Stop timer | |
snes/pockyu,gg,DDA7-AD65,Infinite lives--Pocky(tm) | |
snes/pockyu,gg,DD35-0761,Infinite lives--Rocky(tm) | |
snes/pockyu,gg,DF62-A7D4,1 life--Pocky | |
snes/pockyu,gg,D162-A7D4,6 lives--Pocky | |
snes/pockyu,gg,DB62-A7D4,9 lives--Pocky | |
snes/pockyu,gg,DF62-A704,1 life--Rocky | |
snes/pockyu,gg,D162-A704,6 lives--Rocky | |
snes/pockyu,gg,DB62-A704,9 lives--Rocky | |
snes/pockyu,gg,C933-A794,Infinite energy--Pocky | |
snes/pockyu,gg,C93E-A797,Infinite energy--Rocky | |
snes/pockyu,gg,4032-A4F4,Weapons don't deplete when hit--Pocky | |
snes/pockyu,gg,4033-AFF7,Weapons don't deplete when hit--Pocky | |
snes/pockyu,gg,D43F-6FF4,Blue ball acts as red ball--Pocky | |
snes/pockyu,gg,DF3D-6424,Red ball acts as blue ball--Pocky | |
snes/pockyu,gg,D43B-6F27,Blue ball acts as red ball--Rocky | |
snes/pockyu,gg,DF36-67B7,Red ball acts as blue ball--Rocky | |
snes/pockyu,gg,DBAA-AD60,9 lives stolen from Rocky | |
snes/pockyu,gg,DB3A-DD69,9 lives stolen from Pocky | |
snes/populousu,gg,DD30-64DD,Allows you to select any world from the Conquer screen with the | |
snes/populousu,gg,DC6C-6F09,Your population starts at 10 instead of 3 for battles 0 thru 4 | |
snes/populousu,gg,F06C-6F09,Your population starts at 20 for battles 0 thru 4 | |
snes/populousu,gg,F36C-6F09,Your population starts at 30 for battles 0 thru 4 | |
snes/populousu,gg,DC6C-6F69,His population starts at 10 instead of 3 for battles 0 thru 4 | |
snes/populousu,gg,F06C-6F69,His population starts at 20 for battles 0 thru 4 | |
snes/populousu,gg,F36C-6F69,His population starts at 30 for battles 0 thru 4 | |
snes/populousu,gg,DD6C-6D69,You have no Supreme Commands available for battles 0 thru 4 | |
snes/populousu,gg,7E6C-6D09,He has all Supreme Commands available for battles 0 thru 4 | |
snes/populousu,gg,DC6C-67A9,Your population starts at 10 instead of 3 for battles 5 thru 9 | |
snes/populousu,gg,F06C-67A9,Your population starts at 20 for battles 5 thru 9 | |
snes/populousu,gg,F36C-67A9,Your population starts at 30 for battles 5 thru 9 | |
snes/populousu,gg,DC68-6DD9,His population starts at 10 instead of 3 for battles 5 thru 9 | |
snes/populousu,gg,F068-6DD9,His population starts at 20 for battles 5 thru 9 | |
snes/populousu,gg,F368-6DD9,His population starts at 30 for battles 5 thru 9 | |
snes/populousu,gg,DD6C-67D9,You have no Supreme Commands available for battles 5 thru 9 | |
snes/populousu,gg,7E6C-64A9,He has all Supreme Commands available for battles 5 thru 9 | |
snes/populousu,gg,DC68-6409,Your population starts at 10 instead of 2 for battles 10 thru 14 | |
snes/populousu,gg,F068-6409,Your population starts at 20 for battles 10 thru 14 | |
snes/populousu,gg,F368-6409,Your population starts at 30 for battles 10 thru 14 | |
snes/populousu,gg,DC68-6469,His population starts at 10 instead of 2 for battles 10 thru 14 | |
snes/populousu,gg,F068-6469,His population starts at 20 for battles 10 thru 14 | |
snes/populousu,gg,F368-6469,His population starts at 30 for battles 10 thru 14 | |
snes/populousu,gg,DD68-6F69,You have no Supreme Commands available for battles 10 thru 14 | |
snes/populousu,gg,7E68-6F09,He has all Supreme Commands available for battles 10 thru 14 | |
snes/porkypigu,gg,DDC6-DFAD,Start with 1 life | |
snes/porkypigu,gg,D1C6-DFAD,Start with 7 lives | |
snes/porkypigu,gg,DBC6-DFAD,Start with 10 lives | |
snes/porkypigu,gg,DFC6-D46D,Start with 1 heart | |
snes/porkypigu,gg,D4C6-D46D,Start with 2 hearts | |
snes/porkypigu,gg,D6C6-D46D,Start with 8 hearts | |
snes/porkypigu,gg,DCC6-D46D,Start with 10 hearts | |
snes/porkypigu,gg,DD26-D4DB,Don't flash after getting hit | |
snes/porkypigu,gg,F426-D4DB,Don't flash as long after getting hit | |
snes/porkypigu,gg,EE26-D4DB,Flash longer after getting hit | |
snes/porkypigu,gg,C9C3-D708,Invincible | |
snes/porkypigu,gg,DD6F-6FDE,Cupcakes are worth 0 | |
snes/porkypigu,gg,D46F-6FDE,Cupcakes are worth 2 | |
snes/porkypigu,gg,D96F-6FDE,Cupcakes are worth 5 | |
snes/porkypigu,gg,DC6F-6FDE,Cupcakes are worth 10 | |
snes/porkypigu,gg,DE6F-6FDE,Cupcakes are worth 15 | |
snes/ppersiau,gg,6D32-0FA1,Freeze timer | |
snes/ppersiau,gg,DC32-04D1,^ | |
snes/ppersiau,gg,D430-04A5,Start with 2 health points instead of 3 | |
snes/ppersiau,gg,D030-04A5,Start with 4 health points | |
snes/ppersiau,gg,D930-04A5,Start with 5 health points | |
snes/ppersiau,gg,D130-04A5,Start with 6 health points | |
snes/ppersiau,gg,D530-04A5,Start with 7 health points | |
snes/ppersiau,gg,D630-04A5,Start with 8 health points | |
snes/ppersiau,gg,DB30-04A5,Start with 9 health points | |
snes/ppersiau,gg,FD30-04A5,Start with 15 health points | |
snes/ppersiau,gg,BAA6-ADA5,Non-fatal injuries do no damage | |
snes/ppersiau,gg,43C9-6D61,Non-fatal falls do no damage | |
snes/ppersiau,gg,D4C1-6701,Non-fatal falls do 2 points of damage instead of 1 | |
snes/ppersiau,gg,6DC0-6701,Falls do no damage--except onto spikes (You can get stuck. | |
snes/ppersiau,gg,C260-A701,All enemies have 1 health point | |
snes/ppersiau,gg,DF6C-DFA0,^ | |
snes/ppersiau,gg,C260-A701,All enemies have 2 health points | |
snes/ppersiau,gg,D46C-DFA0,^ | |
snes/ppersiau,gg,C260-A701,All enemies have 3 health points | |
snes/ppersiau,gg,D76C-DFA0,^ | |
snes/ppersiau,gg,C260-A701,All enemies have 4 health points | |
snes/ppersiau,gg,D06C-DFA0,^ | |
snes/ppersiau,gg,C260-A701,All enemies have 5 health points | |
snes/ppersiau,gg,D96C-DFA0,^ | |
snes/ppersiau,gg,C260-A701,All enemies have 10 health points | |
snes/ppersiau,gg,DC6C-DFA0,^ | |
snes/ppersiau,gg,BA69-ADA1,Enemies drop dead immediately (Using on certain bosses will | |
snes/ppersiau,gg,DFB7-D46E,Start on level 2 | |
snes/ppersiau,gg,D4B7-D46E,Start on level 3 | |
snes/ppersiau,gg,D7B7-D46E,Start on level 4 | |
snes/ppersiau,gg,D0B7-D46E,Start on level 5 | |
snes/ppersiau,gg,D9B7-D46E,Start on level 6 | |
snes/ppersiau,gg,D1B7-D46E,Start on level 7 | |
snes/ppersiau,gg,D5B7-D46E,Start on level 8 | |
snes/ppersiau,gg,D6B7-D46E,Start on level 9 | |
snes/ppersiau,gg,DBB7-D46E,Start on level 10 | |
snes/ppersiau,gg,DCB7-D46E,Start on level 11 | |
snes/ppersiau,gg,D8B7-D46E,Start on level 12 | |
snes/ppersiau,gg,DAB7-D46E,Start on level 13 | |
snes/ppersiau,gg,D2B7-D46E,Start on level 14 | |
snes/ppersiau,gg,D3B7-D46E,Start on level 15 | |
snes/ppersiau,gg,DEB7-D46E,Start on level 16 | |
snes/ppersiau,gg,FDB7-D46E,Start on level 17 | |
snes/ppersiau,gg,FFB7-D46E,Start on level 18 | |
snes/ppersiau,gg,F4B7-D46E,Start on level 19 | |
snes/ppersiau,gg,F7B7-D46E,Start on level 20 | |
snes/primalu,gg,D925-846F,Press down 3 times then start at the "Start/Options" screen for a hidden menu | |
snes/primalu,gg,0DA5-876D,Start with less energy | |
snes/primalu,gg,BB54-87AB,Able to select as many credits as you want in the options screen | |
snes/primalu,gg,FD1D-7DD4,Select different times in the options screen | |
snes/primalu,gg,C20F-E767,Infinite time | |
snes/pugshuntu,gg,DDED-D76D,Start with 1 heart | |
snes/pugshuntu,gg,DFED-D76D,Start with 2 hearts | |
snes/pugshuntu,gg,D0ED-D76D,Start with 5 hearts (can only see the last 3 on screen) | |
snes/pugshuntu,gg,3CCC-446D,Infinite hearts | |
snes/pugshuntu,gg,DDED-D40D,Start with 4 lives | |
snes/pugshuntu,gg,DBED-D40D,Start with 16 lives | |
snes/pugshuntu,gg,7DED-D40D,Start with 64 lives | |
snes/pugshuntu,gg,DDB6-1FA7,Infinite lives | |
snes/pugshuntu,gg,D9C9-476D,Each dollar worth 5 | |
snes/pugshuntu,gg,49C9-476D,Each dollar worth 25 | |
snes/pugshuntu,gg,DDB0-C767,Get 0 lives for each 100 dollars and 1-Up | |
snes/pugshuntu,gg,D4B0-C767,Get 2 lives for each 100 dollars and 1-Up | |
snes/pugshuntu,gg,3BA5-37D4,Higher jump | |
snes/pugshuntu,gg,D9A5-3704,^ | |
snes/pugshuntu,gg,3BA5-37D4,Super jump | |
snes/pugshuntu,gg,D5A5-3704,^ | |
snes/pugshuntu,gg,3BA5-37D4,Mega-jump | |
snes/pugshuntu,gg,DBA5-3704,^ | |
snes/pugshuntu,gg,5EC8-4DDD,Longer invulnerability time after being hit | |
snes/pugshuntu,gg,D6C8-4DDD,Shorter invulnerability time after being hit | |
snes/pushoveru,gg,6D6B-6F0F,Still can complete level even if time runs out | |
snes/pushoveru,gg,3366-6F0F,Tokens aren't lost when used to undo a push | |
snes/pushoveru,gg,3367-A4AF,Tokens aren't lost when used to advance when | |
snes/pushoveru,gg,CB66-AD6F,Start on level 2 | |
snes/pushoveru,gg,6266-AF0F,^ | |
snes/pushoveru,gg,DF66-ADAF,^ | |
snes/pushoveru,gg,CB66-AD6F,Start on level 3 | |
snes/pushoveru,gg,6266-AF0F,^ | |
snes/pushoveru,gg,D466-ADAF,^ | |
snes/pushoveru,gg,CB66-AD6F,Start on level 4 | |
snes/pushoveru,gg,6266-AF0F,^ | |
snes/pushoveru,gg,D766-ADAF,^ | |
snes/pushoveru,gg,CB66-AD6F,Start on level 5 | |
snes/pushoveru,gg,6266-AF0F,^ | |
snes/pushoveru,gg,D066-ADAF,^ | |
snes/pushoveru,gg,CB66-AD6F,Start on level 6 | |
snes/pushoveru,gg,6266-AF0F,^ | |
snes/pushoveru,gg,D966-ADAF,^ | |
snes/pushoveru,gg,CB66-AD6F,Start on level 7 | |
snes/pushoveru,gg,6266-AF0F,^ | |
snes/pushoveru,gg,D166-ADAF,^ | |
snes/pushoveru,gg,CB66-AD6F,Start on level 8 | |
snes/pushoveru,gg,6266-AF0F,^ | |
snes/pushoveru,gg,D566-ADAF,^ | |
snes/pushoveru,gg,CB66-AD6F,Start on level 9 | |
snes/pushoveru,gg,6266-AF0F,^ | |
snes/pushoveru,gg,D666-ADAF,^ | |
snes/pushoveru,gg,CB66-AD6F,Start on level 10 | |
snes/pushoveru,gg,6266-AF0F,^ | |
snes/pushoveru,gg,DB66-ADAF,^ | |
snes/pushoveru,gg,CB66-AD6F,Start on level 11 | |
snes/pushoveru,gg,6266-AF0F,^ | |
snes/pushoveru,gg,DC66-ADAF,^ | |
snes/pushoveru,gg,CB66-AD6F,Start on level 12 | |
snes/pushoveru,gg,6266-AF0F,^ | |
snes/pushoveru,gg,D866-ADAF,^ | |
snes/pushoveru,gg,CB66-AD6F,Start on level 13 | |
snes/pushoveru,gg,6266-AF0F,^ | |
snes/pushoveru,gg,DA66-ADAF,^ | |
snes/pushoveru,gg,CB66-AD6F,Start on level 14 | |
snes/pushoveru,gg,6266-AF0F,^ | |
snes/pushoveru,gg,D266-ADAF,^ | |
snes/pushoveru,gg,CB66-AD6F,Start on level 15 | |
snes/pushoveru,gg,6266-AF0F,^ | |
snes/pushoveru,gg,D366-ADAF,^ | |
snes/pushoveru,gg,CB66-AD6F,Start on level 16 | |
snes/pushoveru,gg,6266-AF0F,^ | |
snes/pushoveru,gg,DE66-ADAF,^ | |
snes/pushoveru,gg,CB66-AD6F,Start on level 17 | |
snes/pushoveru,gg,6266-AF0F,^ | |
snes/pushoveru,gg,FD66-ADAF,^ | |
snes/pushoveru,gg,CB66-AD6F,Start on level 18 | |
snes/pushoveru,gg,6266-AF0F,^ | |
snes/pushoveru,gg,FF66-ADAF,^ | |
snes/pushoveru,gg,CB66-AD6F,Start on level 19 | |
snes/pushoveru,gg,6266-AF0F,^ | |
snes/pushoveru,gg,F466-ADAF,^ | |
snes/pushoveru,gg,CB66-AD6F,Start on level 20 | |
snes/pushoveru,gg,6266-AF0F,^ | |
snes/pushoveru,gg,F766-ADAF,^ | |
snes/pushoveru,gg,CB66-AD6F,Start on level 21 | |
snes/pushoveru,gg,6266-AF0F,^ | |
snes/pushoveru,gg,F066-ADAF,^ | |
snes/pushoveru,gg,CB66-AD6F,Start on level 22 | |
snes/pushoveru,gg,6266-AF0F,^ | |
snes/pushoveru,gg,F966-ADAF,^ | |
snes/pushoveru,gg,CB66-AD6F,Start on level 23 | |
snes/pushoveru,gg,6266-AF0F,^ | |
snes/pushoveru,gg,F166-ADAF,^ | |
snes/pushoveru,gg,CB66-AD6F,Start on level 24 | |
snes/pushoveru,gg,6266-AF0F,^ | |
snes/pushoveru,gg,F566-ADAF,^ | |
snes/pushoveru,gg,CB66-AD6F,Start on level 25 | |
snes/pushoveru,gg,6266-AF0F,^ | |
snes/pushoveru,gg,F666-ADAF,^ | |
snes/pushoveru,gg,CB66-AD6F,Start on level 26 | |
snes/pushoveru,gg,6266-AF0F,^ | |
snes/pushoveru,gg,FB66-ADAF,^ | |
snes/pushoveru,gg,CB66-AD6F,Start on level 27 | |
snes/pushoveru,gg,6266-AF0F,^ | |
snes/pushoveru,gg,FC66-ADAF,^ | |
snes/pushoveru,gg,CB66-AD6F,Start on level 28 | |
snes/pushoveru,gg,6266-AF0F,^ | |
snes/pushoveru,gg,F866-ADAF,^ | |
snes/pushoveru,gg,CB66-AD6F,Start on level 29 | |
snes/pushoveru,gg,6266-AF0F,^ | |
snes/pushoveru,gg,FA66-ADAF,^ | |
snes/pushoveru,gg,CB66-AD6F,Start on level 30 | |
snes/pushoveru,gg,6266-AF0F,^ | |
snes/pushoveru,gg,F266-ADAF,^ | |
snes/pushoveru,gg,CB66-AD6F,Start on level 31 | |
snes/pushoveru,gg,6266-AF0F,^ | |
snes/pushoveru,gg,F366-ADAF,^ | |
snes/pushoveru,gg,CB66-AD6F,Start on level 32 | |
snes/pushoveru,gg,6266-AF0F,^ | |
snes/pushoveru,gg,FE66-ADAF,^ | |
snes/pushoveru,gg,CB66-AD6F,Start on level 33 | |
snes/pushoveru,gg,6266-AF0F,^ | |
snes/pushoveru,gg,4D66-ADAF,^ | |
snes/pushoveru,gg,CB66-AD6F,Start on level 34 | |
snes/pushoveru,gg,6266-AF0F,^ | |
snes/pushoveru,gg,4F66-ADAF,^ | |
snes/pushoveru,gg,CB66-AD6F,Start on level 35 | |
snes/pushoveru,gg,6266-AF0F,^ | |
snes/pushoveru,gg,4466-ADAF,^ | |
snes/pushoveru,gg,CB66-AD6F,Start on level 36 | |
snes/pushoveru,gg,6266-AF0F,^ | |
snes/pushoveru,gg,4766-ADAF,^ | |
snes/pushoveru,gg,CB66-AD6F,Start on level 37 | |
snes/pushoveru,gg,6266-AF0F,^ | |
snes/pushoveru,gg,4066-ADAF,^ | |
snes/pushoveru,gg,CB66-AD6F,Start on level 38 | |
snes/pushoveru,gg,6266-AF0F,^ | |
snes/pushoveru,gg,4966-ADAF,^ | |
snes/pushoveru,gg,CB66-AD6F,Start on level 39 | |
snes/pushoveru,gg,6266-AF0F,^ | |
snes/pushoveru,gg,4166-ADAF,^ | |
snes/pushoveru,gg,CB66-AD6F,Start on level 40 | |
snes/pushoveru,gg,6266-AF0F,^ | |
snes/pushoveru,gg,4566-ADAF,^ | |
snes/pushoveru,gg,CB66-AD6F,Start on level 41 | |
snes/pushoveru,gg,6266-AF0F,^ | |
snes/pushoveru,gg,4666-ADAF,^ | |
snes/pushoveru,gg,CB66-AD6F,Start on level 42 | |
snes/pushoveru,gg,6266-AF0F,^ | |
snes/pushoveru,gg,4B66-ADAF,^ | |
snes/pushoveru,gg,CB66-AD6F,Start on level 43 | |
snes/pushoveru,gg,6266-AF0F,^ | |
snes/pushoveru,gg,4C66-ADAF,^ | |
snes/pushoveru,gg,CB66-AD6F,Start on level 44 | |
snes/pushoveru,gg,6266-AF0F,^ | |
snes/pushoveru,gg,4866-ADAF,^ | |
snes/pushoveru,gg,CB66-AD6F,Start on level 45 | |
snes/pushoveru,gg,6266-AF0F,^ | |
snes/pushoveru,gg,4A66-ADAF,^ | |
snes/pushoveru,gg,CB66-AD6F,Start on level 46 | |
snes/pushoveru,gg,6266-AF0F,^ | |
snes/pushoveru,gg,4266-ADAF,^ | |
snes/pushoveru,gg,CB66-AD6F,Start on level 47 | |
snes/pushoveru,gg,6266-AF0F,^ | |
snes/pushoveru,gg,4366-ADAF,^ | |
snes/pushoveru,gg,CB66-AD6F,Start on level 48 | |
snes/pushoveru,gg,6266-AF0F,^ | |
snes/pushoveru,gg,4E66-ADAF,^ | |
snes/pushoveru,gg,CB66-AD6F,Start on level 49 | |
snes/pushoveru,gg,6266-AF0F,^ | |
snes/pushoveru,gg,7D66-ADAF,^ | |
snes/pushoveru,gg,CB66-AD6F,Start on level 50 | |
snes/pushoveru,gg,6266-AF0F,^ | |
snes/pushoveru,gg,7F66-ADAF,^ | |
snes/pushoveru,gg,CB66-AD6F,Start on level 51 | |
snes/pushoveru,gg,6266-AF0F,^ | |
snes/pushoveru,gg,7466-ADAF,^ | |
snes/pushoveru,gg,CB66-AD6F,Start on level 52 | |
snes/pushoveru,gg,6266-AF0F,^ | |
snes/pushoveru,gg,7766-ADAF,^ | |
snes/pushoveru,gg,CB66-AD6F,Start on level 53 | |
snes/pushoveru,gg,6266-AF0F,^ | |
snes/pushoveru,gg,7066-ADAF,^ | |
snes/pushoveru,gg,CB66-AD6F,Start on level 54 | |
snes/pushoveru,gg,6266-AF0F,^ | |
snes/pushoveru,gg,7966-ADAF,^ | |
snes/pushoveru,gg,CB66-AD6F,Start on level 55 | |
snes/pushoveru,gg,6266-AF0F,^ | |
snes/pushoveru,gg,7166-ADAF,^ | |
snes/pushoveru,gg,CB66-AD6F,Start on level 56 | |
snes/pushoveru,gg,6266-AF0F,^ | |
snes/pushoveru,gg,7566-ADAF,^ | |
snes/pushoveru,gg,CB66-AD6F,Start on level 57 | |
snes/pushoveru,gg,6266-AF0F,^ | |
snes/pushoveru,gg,7666-ADAF,^ | |
snes/pushoveru,gg,CB66-AD6F,Start on level 58 | |
snes/pushoveru,gg,6266-AF0F,^ | |
snes/pushoveru,gg,7B66-ADAF,^ | |
snes/pushoveru,gg,CB66-AD6F,Start on level 59 | |
snes/pushoveru,gg,6266-AF0F,^ | |
snes/pushoveru,gg,7C66-ADAF,^ | |
snes/pushoveru,gg,CB66-AD6F,Start on level 60 | |
snes/pushoveru,gg,6266-AF0F,^ | |
snes/pushoveru,gg,7866-ADAF,^ | |
snes/pushoveru,gg,CB66-AD6F,Start on level 61 | |
snes/pushoveru,gg,6266-AF0F,^ | |
snes/pushoveru,gg,7A66-ADAF,^ | |
snes/pushoveru,gg,CB66-AD6F,Start on level 62 | |
snes/pushoveru,gg,6266-AF0F,^ | |
snes/pushoveru,gg,7266-ADAF,^ | |
snes/pushoveru,gg,CB66-AD6F,Start on level 63 | |
snes/pushoveru,gg,6266-AF0F,^ | |
snes/pushoveru,gg,7366-ADAF,^ | |
snes/pushoveru,gg,CB66-AD6F,Start on level 64 | |
snes/pushoveru,gg,6266-AF0F,^ | |
snes/pushoveru,gg,7E66-ADAF,^ | |
snes/pushoveru,gg,CB66-AD6F,Start on level 65 | |
snes/pushoveru,gg,6266-AF0F,^ | |
snes/pushoveru,gg,0D66-ADAF,^ | |
snes/pushoveru,gg,CB66-AD6F,Start on level 66 | |
snes/pushoveru,gg,6266-AF0F,^ | |
snes/pushoveru,gg,0F66-ADAF,^ | |
snes/pushoveru,gg,CB66-AD6F,Start on level 67 | |
snes/pushoveru,gg,6266-AF0F,^ | |
snes/pushoveru,gg,0466-ADAF,^ | |
snes/pushoveru,gg,CB66-AD6F,Start on level 68 | |
snes/pushoveru,gg,6266-AF0F,^ | |
snes/pushoveru,gg,0766-ADAF,^ | |
snes/pushoveru,gg,CB66-AD6F,Start on level 69 | |
snes/pushoveru,gg,6266-AF0F,^ | |
snes/pushoveru,gg,0066-ADAF,^ | |
snes/pushoveru,gg,CB66-AD6F,Start on level 70 | |
snes/pushoveru,gg,6266-AF0F,^ | |
snes/pushoveru,gg,0966-ADAF,^ | |
snes/pushoveru,gg,CB66-AD6F,Start on level 71 | |
snes/pushoveru,gg,6266-AF0F,^ | |
snes/pushoveru,gg,0166-ADAF,^ | |
snes/pushoveru,gg,CB66-AD6F,Start on level 72 | |
snes/pushoveru,gg,6266-AF0F,^ | |
snes/pushoveru,gg,0566-ADAF,^ | |
snes/pushoveru,gg,CB66-AD6F,Start on level 73 | |
snes/pushoveru,gg,6266-AF0F,^ | |
snes/pushoveru,gg,0666-ADAF,^ | |
snes/pushoveru,gg,CB66-AD6F,Start on level 74 | |
snes/pushoveru,gg,6266-AF0F,^ | |
snes/pushoveru,gg,0B66-ADAF,^ | |
snes/pushoveru,gg,CB66-AD6F,Start on level 75 | |
snes/pushoveru,gg,6266-AF0F,^ | |
snes/pushoveru,gg,0C66-ADAF,^ | |
snes/pushoveru,gg,CB66-AD6F,Start on level 76 | |
snes/pushoveru,gg,6266-AF0F,^ | |
snes/pushoveru,gg,0866-ADAF,^ | |
snes/pushoveru,gg,CB66-AD6F,Start on level 77 | |
snes/pushoveru,gg,6266-AF0F,^ | |
snes/pushoveru,gg,0A66-ADAF,^ | |
snes/pushoveru,gg,CB66-AD6F,Start on level 78 | |
snes/pushoveru,gg,6266-AF0F,^ | |
snes/pushoveru,gg,0266-ADAF,^ | |
snes/pushoveru,gg,CB66-AD6F,Start on level 79 | |
snes/pushoveru,gg,6266-AF0F,^ | |
snes/pushoveru,gg,0366-ADAF,^ | |
snes/pushoveru,gg,CB66-AD6F,Start on level 80 | |
snes/pushoveru,gg,6266-AF0F,^ | |
snes/pushoveru,gg,0E66-ADAF,^ | |
snes/pushoveru,gg,CB66-AD6F,Start on level 81 | |
snes/pushoveru,gg,6266-AF0F,^ | |
snes/pushoveru,gg,9D66-ADAF,^ | |
snes/pushoveru,gg,CB66-AD6F,Start on level 82 | |
snes/pushoveru,gg,6266-AF0F,^ | |
snes/pushoveru,gg,9F66-ADAF,^ | |
snes/pushoveru,gg,CB66-AD6F,Start on level 83 | |
snes/pushoveru,gg,6266-AF0F,^ | |
snes/pushoveru,gg,9466-ADAF,^ | |
snes/pushoveru,gg,CB66-AD6F,Start on level 84 | |
snes/pushoveru,gg,6266-AF0F,^ | |
snes/pushoveru,gg,9766-ADAF,^ | |
snes/pushoveru,gg,CB66-AD6F,Start on level 85 | |
snes/pushoveru,gg,6266-AF0F,^ | |
snes/pushoveru,gg,9066-ADAF,^ | |
snes/pushoveru,gg,CB66-AD6F,Start on level 86 | |
snes/pushoveru,gg,6266-AF0F,^ | |
snes/pushoveru,gg,9966-ADAF,^ | |
snes/pushoveru,gg,CB66-AD6F,Start on level 87 | |
snes/pushoveru,gg,6266-AF0F,^ | |
snes/pushoveru,gg,9166-ADAF,^ | |
snes/pushoveru,gg,CB66-AD6F,Start on level 88 | |
snes/pushoveru,gg,6266-AF0F,^ | |
snes/pushoveru,gg,9566-ADAF,^ | |
snes/pushoveru,gg,CB66-AD6F,Start on level 89 | |
snes/pushoveru,gg,6266-AF0F,^ | |
snes/pushoveru,gg,9666-ADAF,^ | |
snes/pushoveru,gg,CB66-AD6F,Start on level 90 | |
snes/pushoveru,gg,6266-AF0F,^ | |
snes/pushoveru,gg,9B66-ADAF,^ | |
snes/pushoveru,gg,CB66-AD6F,Start on level 91 | |
snes/pushoveru,gg,6266-AF0F,^ | |
snes/pushoveru,gg,9C66-ADAF,^ | |
snes/pushoveru,gg,CB66-AD6F,Start on level 92 | |
snes/pushoveru,gg,6266-AF0F,^ | |
snes/pushoveru,gg,9866-ADAF,^ | |
snes/pushoveru,gg,CB66-AD6F,Start on level 93 | |
snes/pushoveru,gg,6266-AF0F,^ | |
snes/pushoveru,gg,9A66-ADAF,^ | |
snes/pushoveru,gg,CB66-AD6F,Start on level 94 | |
snes/pushoveru,gg,6266-AF0F,^ | |
snes/pushoveru,gg,9266-ADAF,^ | |
snes/pushoveru,gg,CB66-AD6F,Start on level 95 | |
snes/pushoveru,gg,6266-AF0F,^ | |
snes/pushoveru,gg,9366-ADAF,^ | |
snes/pushoveru,gg,CB66-AD6F,Start on level 96 | |
snes/pushoveru,gg,6266-AF0F,^ | |
snes/pushoveru,gg,9E66-ADAF,^ | |
snes/pushoveru,gg,CB66-AD6F,Start on level 97 | |
snes/pushoveru,gg,6266-AF0F,^ | |
snes/pushoveru,gg,1D66-ADAF,^ | |
snes/pushoveru,gg,CB66-AD6F,Start on level 98 | |
snes/pushoveru,gg,6266-AF0F,^ | |
snes/pushoveru,gg,1F66-ADAF,^ | |
snes/pushoveru,gg,CB66-AD6F,Start on level 99 | |
snes/pushoveru,gg,6266-AF0F,^ | |
snes/pushoveru,gg,1466-ADAF,^ | |
snes/qbert3,gg,DF66-D7DD,Start with 1 life instead of 5 | |
snes/qbert3,gg,D766-D7DD,Start with 3 lives | |
snes/qbert3,gg,D566-D7DD,Start with 7 lives | |
snes/qbert3,gg,DB66-D7DD,Start with 9 lives | |
snes/qbert3,gg,FB66-D7DD,Start with 25 lives | |
snes/qbert3,gg,1066-D7DD,Start with 100 lives | |
snes/qbert3,gg,C2C5-AF6F,Infinite lives | |
snes/qbert3,gg,DF61-D76D,Start on level 1-2 | |
snes/qbert3,gg,D461-D76D,Start on level 1-3 | |
snes/qbert3,gg,D761-D76D,Start on level 1-4 | |
snes/qbert3,gg,D061-D76D,Start on level 2-1 | |
snes/qbert3,gg,D961-D76D,Start on level 2-2 | |
snes/qbert3,gg,D161-D76D,Start on level 2-3 | |
snes/qbert3,gg,D561-D76D,Start on level 2-4 | |
snes/qbert3,gg,D661-D76D,Start on level 3-1 | |
snes/qbert3,gg,DB61-D76D,Start on level 3-2 | |
snes/qbert3,gg,DC61-D76D,Start on level 3-3 | |
snes/qbert3,gg,D861-D76D,Start on level 3-4 | |
snes/qbert3,gg,DA61-D76D,Start on level 4-1 | |
snes/qbert3,gg,D261-D76D,Start on level 4-2 | |
snes/qbert3,gg,D361-D76D,Start on level 4-3 | |
snes/qbert3,gg,DE61-D76D,Start on level 4-4 | |
snes/qbert3,gg,FD61-D76D,Start on level 5-1 | |
snes/qbert3,gg,FF61-D76D,Start on level 5-2 | |
snes/qbert3,gg,F461-D76D,Start on level 5-3 | |
snes/qbert3,gg,F761-D76D,Start on level 5-4 | |
snes/qbert3,gg,F061-D76D,Start on level 6-1 | |
snes/qbert3,gg,F961-D76D,Start on level 6-2 | |
snes/qbert3,gg,F161-D76D,Start on level 6-3 | |
snes/qbert3,gg,F561-D76D,Start on level 6-4 | |
snes/qbert3,gg,F661-D76D,Start on level 7-1 | |
snes/qbert3,gg,FB61-D76D,Start on level 7-2 | |
snes/qbert3,gg,FC61-D76D,Start on level 7-3 | |
snes/qbert3,gg,F861-D76D,Start on level 7-4 | |
snes/qbert3,gg,FA61-D76D,Start on level 8-1 | |
snes/qbert3,gg,F261-D76D,Start on level 8-2 | |
snes/qbert3,gg,F361-D76D,Start on level 8-3 | |
snes/qbert3,gg,FE61-D76D,Start on level 8-4 | |
snes/qbert3,gg,4D61-D76D,Start on level 9-1 | |
snes/qbert3,gg,4F61-D76D,Start on level 9-2 | |
snes/qbert3,gg,4461-D76D,Start on level 9-3 | |
snes/qbert3,gg,4761-D76D,Start on level 9-4 | |
snes/qbert3,gg,4061-D76D,Start on level 10-1 | |
snes/qbert3,gg,4961-D76D,Start on level 10-2 | |
snes/qbert3,gg,4161-D76D,Start on level 10-3 | |
snes/qbert3,gg,4561-D76D,Start on level 10-4 | |
snes/qbert3,gg,4661-D76D,Start on level 11-1 | |
snes/qbert3,gg,4B61-D76D,Start on level 11-2 | |
snes/qbert3,gg,4C61-D76D,Start on level 11-3 | |
snes/qbert3,gg,4861-D76D,Start on level 11-4 | |
snes/qbert3,gg,4A61-D76D,Start on level 12-1 | |
snes/qbert3,gg,4261-D76D,Start on level 12-2 | |
snes/qbert3,gg,4361-D76D,Start on level 12-3 | |
snes/qbert3,gg,4E61-D76D,Start on level 12-4 | |
snes/qbert3,gg,7D61-D76D,Start on level 13-1 | |
snes/qbert3,gg,7F61-D76D,Start on level 13-2 | |
snes/qbert3,gg,7461-D76D,Start on level 13-3 | |
snes/qbert3,gg,7761-D76D,Start on level 13-4 | |
snes/qbert3,gg,7061-D76D,Start on level 14-1 | |
snes/qbert3,gg,7961-D76D,Start on level 14-2 | |
snes/qbert3,gg,7161-D76D,Start on level 14-3 | |
snes/qbert3,gg,7561-D76D,Start on level 14-4 | |
snes/qbert3,gg,7661-D76D,Start on level 15-1 | |
snes/qbert3,gg,7B61-D76D,Start on level 15-2 | |
snes/qbert3,gg,7C61-D76D,Start on level 15-3 | |
snes/qbert3,gg,7861-D76D,Start on level 15-4 | |
snes/qbert3,gg,7A61-D76D,Start on level 16-1 | |
snes/qbert3,gg,7261-D76D,Start on level 16-2 | |
snes/qbert3,gg,7361-D76D,Start on level 16-3 | |
snes/qbert3,gg,7E61-D76D,Start on level 16-4 | |
snes/qbert3,gg,0D61-D76D,Start on level 17-1 | |
snes/qbert3,gg,0F61-D76D,Start on level 17-2 | |
snes/qbert3,gg,0461-D76D,Start on level 17-3 | |
snes/qbert3,gg,0761-D76D,Start on level 17-4 | |
snes/qbert3,gg,0061-D76D,Start on level 18-1 | |
snes/qbert3,gg,0961-D76D,Start on level 18-2 | |
snes/qbert3,gg,0161-D76D,Start on level 18-3 | |
snes/qbert3,gg,0561-D76D,Start on level 18-4 | |
snes/qbert3,gg,0661-D76D,Start on level 19-1 | |
snes/qbert3,gg,0B61-D76D,Start on level 19-2 | |
snes/qbert3,gg,0C61-D76D,Start on level 19-3 | |
snes/qbert3,gg,0861-D76D,Start on level 19-4 | |
snes/qbert3,gg,0A61-D76D,Start on level 20-1 | |
snes/qbert3,gg,0261-D76D,Start on level 20-2 | |
snes/qbert3,gg,0361-D76D,Start on level 20-3 | |
snes/qbert3,gg,0E61-D76D,Start on level 20-4 | |
snes/qbert3,gg,9D61-D76D,Start on level x1 | |
snes/qbert3,gg,9F61-D76D,Start on level x2 | |
snes/qbert3,gg,9461-D76D,Start on level x3 | |
snes/qbert3,gg,9761-D76D,Start on level x4 | |
snes/qbert3,gg,9061-D76D,Start on level x5 | |
snes/qbert3,gg,9961-D76D,Start on level x6 | |
snes/qbert3,gg,9161-D76D,Start on level x7 | |
snes/qbert3,gg,9561-D76D,Start on level x8 | |
snes/qbert3,gg,9661-D76D,Start on level x9 | |
snes/qbert3,gg,9B61-D76D,Start on level x10 | |
snes/qbert3,gg,9C61-D76D,Start on level x11 | |
snes/qbert3,gg,9861-D76D,Start on level x12 | |
snes/qbert3,gg,9A61-D76D,Start on level x13 | |
snes/qbert3,gg,9261-D76D,Start on level x14 | |
snes/qbert3,gg,9361-D76D,Start on level x15 | |
snes/qbert3,gg,9E61-D76D,Start on level x16 | |
snes/qbert3,gg,1D61-D76D,Start on level x17 | |
snes/qbert3,gg,1F61-D76D,Start on level x18 | |
snes/qbert3,gg,1461-D76D,Start on level x19 | |
snes/qbert3,gg,1761-D76D,Start on level x20 | |
snes/racedrivu,gg,A266-07AD,Stop timer | |
snes/racedrivu,gg,8066-04DD,Slow timer | |
snes/racedrivu,gg,4266-04DD,Fast timer | |
snes/racedrivu,gg,2B6C-07AD,Freeze lap timer | |
snes/racedrivu,gg,1968-0DAD,Slow lap timer | |
snes/rpm,gg,DDB8-0465,Sturdy tires are free | |
snes/rpm,gg,DDB1-0F65,4-liter high output engine is free | |
snes/rpm,gg,0BBA-0FA5,Sell sturdy tires for $4 910 instead of $10 | |
snes/rpm,gg,BBB5-0DA5,Sell 4-liter high output engine for $9 925 instead of $25 | |
snes/rpm,gg,BBCB-DF61,Start new game with $9 910 instead of $4 910 | |
snes/rpm,gg,62CB-D701,Start new game with $49 104 910 | |
snes/rpm,gg,BBCB-DF61,Start new game with $99 109 910 | |
snes/rpm,gg,62CB-D701,^ | |
snes/raiden,gg,B6BD-D76F,Both players start with 1 life | |
snes/raiden,gg,8BBD-D70F,Both players start with 7 lives | |
snes/raiden,gg,60BD-D76F,^ | |
snes/raiden,gg,8FBD-D70F,Both players start with 9 lives | |
snes/raiden,gg,62BD-D76F,^ | |
snes/raiden,gg,3CBD-DDD7,Infinite lives--player 1 | |
snes/raiden,gg,3CB5-0467,Infinite lives--player 2 | |
snes/raiden,gg,DDEF-0F1B,Both players are invincible | |
snes/raiden,gg,CEBF-D7AF,Player 1 starts with 0 bombs | |
snes/raiden,gg,62B4-DDDF,^ | |
snes/raiden,gg,91BF-D7AF,Player 1 starts with 6 bombs | |
snes/raiden,gg,6BB4-DDDF,^ | |
snes/raiden,gg,8FBF-D7AF,Player 1 starts with 9 bombs | |
snes/raiden,gg,62B4-DDDF,^ | |
snes/raiden,gg,CEB7-D7DF,Player 2 starts with 0 bombs | |
snes/raiden,gg,62B7-D70F,^ | |
snes/raiden,gg,91B7-D7DF,Player 2 starts with 6 bombs | |
snes/raiden,gg,6BB7-D70F,^ | |
snes/raiden,gg,8FB7-D7DF,Player 2 starts with 9 bombs | |
snes/raiden,gg,62B7-D70F,^ | |
snes/raiden,gg,CEB7-DFD7,Player 1 replacement planes carry 0 bombs | |
snes/raiden,gg,62B7-DF07,^ | |
snes/raiden,gg,91B7-DFD7,Player 1 replacement planes carry 6 bombs | |
snes/raiden,gg,6BB7-DF07,^ | |
snes/raiden,gg,8FB7-DFD7,Player 1 replacement planes carry 9 bombs | |
snes/raiden,gg,62B7-DF07,^ | |
snes/raiden,gg,CEBC-0707,Player 2 replacement planes carry 0 bombs | |
snes/raiden,gg,62BC-0767,^ | |
snes/raiden,gg,91BC-0707,Player 2 replacement planes carry 6 bombs | |
snes/raiden,gg,6BBC-0767,^ | |
snes/raiden,gg,8FBC-0707,Player 2 replacement planes carry 9 bombs | |
snes/raiden,gg,62BC-0767,^ | |
snes/raiden,gg,EDE8-67A4,Infinite bombs--player 1 | |
snes/raiden,gg,D9EA-6DD4,^ | |
snes/raiden,gg,3CEA-6D04,^ | |
snes/raiden,gg,23EA-6DA4,^ | |
snes/raiden,gg,2DE8-67A4,Infinite bombs--player 2 | |
snes/raiden,gg,D9EA-6DD4,^ | |
snes/raiden,gg,3CEA-6D04,^ | |
snes/raiden,gg,23EA-6DA4,^ | |
snes/raiden,gg,3CEA-6D64,Infinite bombs--both players | |
snes/raiden,gg,D4BF-6F6F,Start with 3 credits | |
snes/raiden,gg,D7BF-6F6F,Start with 4 credits | |
snes/raiden,gg,D9BF-6F6F,Start with 6 credits | |
snes/raiden,gg,D5BF-6F6F,Start with 8 credits | |
snes/raiden,gg,DBBF-6F6F,Start with 10 credits | |
snes/raiden,gg,DDBF-6F6F,Start with 1 credit | |
snes/rampart,gg,C284-DD07,Infinite continues | |
snes/rampart,gg,3C6B-D467,Infinite cannons | |
snes/rampart,gg,CBAA-67DD,Start on battlefield 2 | |
snes/rampart,gg,DDAA-676D,^ | |
snes/rampart,gg,DFAA-670D,^ | |
snes/rampart,gg,CBAA-67DD,Start on battlefield 3 | |
snes/rampart,gg,DDAA-676D,^ | |
snes/rampart,gg,D4AA-670D,^ | |
snes/rampart,gg,CBAA-67DD,Start on battlefield 4 | |
snes/rampart,gg,DDAA-676D,^ | |
snes/rampart,gg,D7AA-670D,^ | |
snes/rampart,gg,CBAA-67DD,Start on battlefield 5 | |
snes/rampart,gg,DDAA-676D,^ | |
snes/rampart,gg,D0AA-670D,^ | |
snes/rampart,gg,CBAA-67DD,Start on battlefield 6 | |
snes/rampart,gg,DDAA-676D,^ | |
snes/rampart,gg,D9AA-670D,^ | |
snes/rampart,gg,CBAA-67DD,Start on battlefield 7 | |
snes/rampart,gg,DDAA-676D,^ | |
snes/rampart,gg,D1AA-670D,^ | |
snes/ranmau,gg,D7B4-0DA9,Ranma moves faster | |
snes/ranmau,gg,EABF-04D9,^ | |
snes/ranmau,gg,E8B7-07D9,Ranma jumps faster | |
snes/ranmau,gg,D0B7-0769,^ | |
snes/ranmau,gg,E1B7-0769,Ranma's diagonal jumps are higher | |
snes/ranmau,gg,F6B7-AD60,Ranma's diagonal kicks are harder | |
snes/ranmau,gg,1DB1-D4D9,Ranma's dragon blast kills with 1 hit | |
snes/ranmau,gg,D78F-6DD5,Genma moves faster | |
snes/ranmau,gg,EA8D-DFD5,^ | |
snes/ranmau,gg,E48C-6DD5,Genma's paternal anger (running at enemy) is faster | |
snes/ranmau,gg,4689-0465,Genma's verbal punishment is stronger | |
snes/ranmau,gg,1D89-0465,Genma's verbal punishment kills with 1 hit | |
snes/ranmau,gg,EA81-6760,Ryoga moves faster | |
snes/ranmau,gg,D7B5-6460,^ | |
snes/ranmau,gg,EA8B-6D60,Ryoga jumps faster | |
snes/ranmau,gg,D78B-6760,^ | |
snes/ranmau,gg,1DD8-DD05,Ryoga's bandana throw kills with 1 hit | |
snes/ranmau,gg,EAC9-D765,Shampoo moves faster | |
snes/ranmau,gg,D7C1-D465,^ | |
snes/ranmau,gg,E9CF-0765,Shampoo's dragon sky kick is faster | |
snes/ranmau,gg,E9CE-D465,Shampoo's super fury charge goes farther | |
snes/ranmau,gg,1DCB-A4A1,Shampoo's fury charge 1 hit kill | |
snes/ranmau,gg,41C5-67D1,Shampoo's kick is faster | |
snes/ranmau,gg,EA84-D4D1,Akane moves faster | |
snes/ranmau,gg,D787-DFD1,^ | |
snes/ranmau,gg,E880-D7D1,Akane jumps faster | |
snes/ranmau,gg,D089-6760,^ | |
snes/ranmau,gg,E68E-DFD1,Akane's 2-step whip kick is faster | |
snes/ranmau,gg,418B-6D69,Akane's 2-step whip kick is stronger | |
snes/ranmau,gg,1D8B-6D69,Akane's 2-step whip kick kills with 1 hit | |
snes/ranmau,gg,3E8A-DF61,Akane's dust devil uppercut is faster | |
snes/ranmau,gg,EE8A-D401,^ | |
snes/ranmau,gg,ECC5-64D9,Gosunkugi moves faster | |
snes/ranmau,gg,D0C6-6FD9,^ | |
snes/ranmau,gg,E8CB-67D9,Gosunkugi jumps faster | |
snes/ranmau,gg,D0CC-64D9,^ | |
snes/ranmau,gg,40D8-DD05,Gosunkugi's straw man throw does more damage | |
snes/ranmau,gg,1DD8-DD05,Gosunkugi's straw man throw kills with 1 hit | |
snes/ranmau,gg,ECB8-64D1,Ukkyo moves faster | |
snes/ranmau,gg,D0BA-6FD1,^ | |
snes/ranmau,gg,E8B2-67D1,Ukkyo jumps faster | |
snes/ranmau,gg,D0B3-64D1,^ | |
snes/ranmau,gg,EBC5-0FD0,Mousse's flying egg bombs are faster | |
snes/ranmau,gg,1DB1-AF65,Mousse's eagle claw strike - 1 hit kill | |
snes/ranmau,gg,D6C1-0460,Mousse's claw strike is quicker | |
snes/ranmau,gg,DDD7-8407,Every move kills every opponent with 1 hit | |
snes/ranmau,gg,DD6B-D700,No knock back when opponent is cornered. | |
snes/ranmau,gg,C98E-6FDF,Always in 1st place | |
snes/ranmau,gg,CBC5-D70F,Instant 255 mph speed-best to get into 6th gear before | |
snes/ranmau,gg,EEC5-D7AF,^ | |
snes/ranmau,gg,C98C-6F0F,Don't lose speed when you get off accelerator button | |
snes/ranmau,gg,C9BD-0F04,No loss of speed on grass | |
snes/ranmau,gg,3CAA-AF04,Infinite special fuel | |
snes/renstwrpu,gg,EE33-1F62,Flash longer after you die | |
snes/renstwrpu,gg,EE33-1F62,Don't flash after you die | |
snes/renstwrpu,gg,3CB1-14AC,Infinite lives | |
snes/renstwrpu,gg,CBBE-4468,Don't have to charge special attack | |
snes/renstwrpu,gg,6DBE-47D8,^ | |
snes/renstwrpu,gg,DDBE-4768,^ | |
snes/renstwrpu,gg,62BE-47A8,^ | |
snes/renstwrpu,gg,82ED-4DD6,Infinite energy | |
snes/renstwrpu,gg,82EA-34D6,Energy never goes back up | |
snes/renstwrpu,gg,CBEF-440B,Get 1 kitty gritty get 99 | |
snes/renstwrpu,gg,17EF-446B,^ | |
snes/renstwrpu,gg,3CEF-47DB,^ | |
snes/renstwrpu,gg,3CEF-470B,^ | |
snes/renstwrpu,gg,DD3A-1DA2,Start with 1 lives | |
snes/renstwrpu,gg,D03A-1DA2,Start with 5 lives | |
snes/renstwrpu,gg,DB3A-1DA2,Start with 10 lives | |
snes/revxu,gg,CBA0-4DDD,Infinite CDs | |
snes/revxu,gg,D96D-44DA,Gold CDs are worth 5 | |
snes/revxu,gg,F96D-44DA,Gold CDs are worth 25 | |
snes/revxu,gg,9D6D-44DA,Gold CDs are worth 50 | |
snes/revxu,gg,CD6D-44DA,Gold CDs are worth 100 | |
snes/revxu,gg,D96D-4FDA,Silver CDs worth 5 | |
snes/revxu,gg,F96D-4FDA,Silver CDs worth 25 | |
snes/revxu,gg,9D6D-4FDA,Silver CDs worth 50 | |
snes/revxu,gg,CD6D-4FDA,Silver CDs worth 100 | |
snes/revxu,gg,C2CE-1FAC,Infinite energy | |
snes/revxu,gg,DEB8-1D0D,Start with very little energy | |
snes/revxu,gg,DEB6-340B,^ | |
snes/revxu,gg,00B8-1D0D,Start with about 1/4 energy | |
snes/revxu,gg,00B6-340B,^ | |
snes/revxu,gg,66B8-1D0D,Start with about 1/2 energy | |
snes/revxu,gg,66B6-340B,^ | |
snes/revxu,gg,AAB8-1D0D,Start with about 3/4 energy | |
snes/revxu,gg,AAB6-340B,^ | |
snes/riserobou,gg,CBA2-E4D4,No jumping allowed | |
snes/riserobou,gg,DDA2-E404,^ | |
snes/riserobou,gg,DDAC-5767,Infinite time | |
snes/riserobou,gg,DF78-57AF,Win one round to advance | |
snes/riserobou,gg,CB34-570F,Everyone kills with one hit | |
snes/riserobou,gg,4D34-576F,Every hit does more damage | |
snes/riserobou,gg,3CC7-E4A7,^ | |
snes/riserobou,gg,DD34-57AF,^ | |
snes/rivaltrfu,gg,DDB7-D4A7,Start with 1 life | |
snes/rivaltrfu,gg,D5B7-D4A7,Start with 8 lives | |
snes/rivaltrfu,gg,DBB0-DF07,Start with 9 continues | |
snes/rivaltrfu,gg,DFB0-DF07,Start with 1 continue | |
snes/rivaltrfu,gg,EEC4-OD6F,Start with more energy | |
snes/rivaltrfu,gg,EE64-646C,^ | |
snes/rivaltrfu,gg,EE63-04A7,^ | |
snes/rivaltrfu,gg,EE68-A7A1,^ | |
snes/rivaltrfu,gg,FEC4-0D6F,Start with less energy | |
snes/rivaltrfu,gg,FE64-646C,^ | |
snes/rivaltrfu,gg,FE63-04A7,^ | |
snes/rivaltrfu,gg,FE68-A7A1,^ | |
snes/rivaltrfu,gg,DD62-A7A6,No score lost when special attack is used | |
snes/rivaltrfu,gg,DD6A-AD61,Full energy from all food | |
snes/rivaltrfu,gg,C2C3-0F0D,Infinite continues | |
snes/roadriotu,gg,DDBF-07DF,Races are 1 lap instead of 3 | |
snes/roadriotu,gg,DFBF-07DF,Races are 2 laps instead of 3 | |
snes/roadriotu,gg,D7BF-07DF,Races are 4 laps instead of 3 | |
snes/roadriotu,gg,D0BF-07DF,Races are 5 laps instead of 3 | |
snes/roadriotu,gg,D9BF-07DF,Races are 6 laps instead of 3 | |
snes/roadriotu,gg,D1BF-07DF,Races are 7 laps instead of 3 | |
snes/roadriotu,gg,3CB4-0DAF,Beginner track has an extra lap | |
snes/roadrunnu,gg,C2AC-346F,Protection against most hazards | |
snes/roadrunnu,gg,C2C3-1D28,^ | |
snes/roadrunnu,gg,DFBC-3FD4,Start with 2 lives | |
snes/roadrunnu,gg,D7BC-3FD4,Start with 4 lives | |
snes/roadrunnu,gg,D9BC-3FD4,Start with 6 lives | |
snes/roadrunnu,gg,D5BC-3FD4,Start with 8 lives | |
snes/roadrunnu,gg,DBBC-3FD4,Start with 10 lives | |
snes/roadrunnu,gg,4DBC-3FD4,Start with 21 lives | |
snes/roadrunnu,gg,9DBC-3FD4,Start with 51 lives | |
snes/roadrunnu,gg,59BC-3FD4,Start with 76 lives | |
snes/roadrunnu,gg,BBBC-3FD4,Start with 100 lives | |
snes/roadrunnu,gg,DDB2-4D64,Infinite lives | |
snes/roadrunnu,gg,EE8C-C4DD,Stay invincible longer after getting hit | |
snes/roadrunnu,gg,0D8C-C4DD,Stay invincible for less time after getting hit | |
snes/roadrunnu,gg,C2C5-C7AF,Stay invincible after getting hit until you fall & die | |
snes/roadrunnu,gg,6DC5-C70F,Stay invincible after getting hit until you fall & die | |
snes/roadrunnu,gg,7DBD-44D7,Start with more birdseed on the turbo speed meter | |
snes/roadrunnu,gg,FDBD-44D7,Start with less birdseed on the turbo speed meter | |
snes/roadrunnu,gg,7D26-3404,Eating birdseed restores turbo speed meter to maximum | |
snes/roadrunnu,gg,DD26-3404,Eating birdseed does nothing | |
snes/roadrunnu,gg,DDC6-3D67,Using turbo speed does not use up bird seed | |
snes/roadrunnu,gg,DDBB-4467,Stop timer | |
snes/roadrunnu,gg,D7B0-346F,Start timer at 3:00 instead of 5:00 | |
snes/roadrunnu,gg,D5B0-346F,Start timer at 7:00 | |
snes/roadrunnu,gg,DBB0-346F,Start timer at 9:00 | |
snes/roadrunnu,gg,C229-C707,Hearts worth nothing | |
snes/roadrunnu,gg,F3BB-3FA4,Start on level 1 sublevel 2 | |
snes/roadrunnu,gg,3FBB-3F64,^ | |
snes/roadrunnu,gg,DFBB-3FD4,^ | |
snes/roadrunnu,gg,F3BB-3FA4,Start on level 1 sublevel 3 | |
snes/roadrunnu,gg,3FBB-3F64,^ | |
snes/roadrunnu,gg,D4BB-3FD4,^ | |
snes/roadrunnu,gg,F3BB-3FA4,Start on level 1 sublevel 4 | |
snes/roadrunnu,gg,3FBB-3F64,^ | |
snes/roadrunnu,gg,D7BB-3FD4,^ | |
snes/roadrunnu,gg,F3BB-3FA4,Start on level 2 sublevel 1 | |
snes/roadrunnu,gg,3FBB-3F64,^ | |
snes/roadrunnu,gg,D0BB-3FD4,^ | |
snes/roadrunnu,gg,F3BB-3FA4,Start on level 2 sublevel 2 | |
snes/roadrunnu,gg,3FBB-3F64,^ | |
snes/roadrunnu,gg,D9BB-3FD4,^ | |
snes/roadrunnu,gg,F3BB-3FA4,Start on level 2 sublevel 3 | |
snes/roadrunnu,gg,3FBB-3F64,^ | |
snes/roadrunnu,gg,D1BB-3FD4,^ | |
snes/roadrunnu,gg,F3BB-3FA4,Start on level 2 sublevel 4 | |
snes/roadrunnu,gg,3FBB-3F64,^ | |
snes/roadrunnu,gg,D5BB-3FD4,^ | |
snes/roadrunnu,gg,F3BB-3FA4,Start on level 3 sublevel 1 | |
snes/roadrunnu,gg,3FBB-3F64,^ | |
snes/roadrunnu,gg,D6BB-3FD4,^ | |
snes/roadrunnu,gg,F3BB-3FA4,Start on level 3 sublevel 2 | |
snes/roadrunnu,gg,3FBB-3F64,^ | |
snes/roadrunnu,gg,DBBB-3FD4,^ | |
snes/roadrunnu,gg,F3BB-3FA4,Start on level 3 sublevel 3 | |
snes/roadrunnu,gg,3FBB-3F64,^ | |
snes/roadrunnu,gg,DCBB-3FD4,^ | |
snes/roadrunnu,gg,F3BB-3FA4,Start on level 3 sublevel 4 | |
snes/roadrunnu,gg,3FBB-3F64,^ | |
snes/roadrunnu,gg,D8BB-3FD4,^ | |
snes/roadrunnu,gg,F3BB-3FA4,Start on level 4 sublevel 1 | |
snes/roadrunnu,gg,3FBB-3F64,^ | |
snes/roadrunnu,gg,DABB-3FD4,^ | |
snes/roadrunnu,gg,F3BB-3FA4,Start on level 4 sublevel 2 | |
snes/roadrunnu,gg,3FBB-3F64,^ | |
snes/roadrunnu,gg,D2BB-3FD4,^ | |
snes/roadrunnu,gg,F3BB-3FA4,Start on level 4 sublevel 3 | |
snes/roadrunnu,gg,3FBB-3F64,^ | |
snes/roadrunnu,gg,D3BB-3FD4,^ | |
snes/roadrunnu,gg,F3BB-3FA4,Start on level 4 sublevel 4 | |
snes/roadrunnu,gg,3FBB-3F64,^ | |
snes/roadrunnu,gg,DEBB-3FD4,^ | |
snes/roadrunnu,gg,F3BB-3FA4,Start on level 5 sublevel 1 | |
snes/roadrunnu,gg,3FBB-3F64,^ | |
snes/roadrunnu,gg,FDBB-3FD4,^ | |
snes/roadrunnu,gg,F3BB-3FA4,Start on level 5 sublevel 2 | |
snes/roadrunnu,gg,3FBB-3F64,^ | |
snes/roadrunnu,gg,FFBB-3FD4,^ | |
snes/roadrunnu,gg,F3BB-3FA4,Start on level 5 sublevel 3 | |
snes/roadrunnu,gg,3FBB-3F64,^ | |
snes/roadrunnu,gg,F4BB-3FD4,^ | |
snes/roadrunnu,gg,F3BB-3FA4,Start on level 5 sublevel 4 | |
snes/roadrunnu,gg,3FBB-3F64,^ | |
snes/roadrunnu,gg,F7BB-3FD4,^ | |
snes/roadrunnu,gg,DD33-4DDD,1-up worth nothing | |
snes/roadrunnu,gg,D433-4DDD,1-up worth 2 | |
snes/roadrunnu,gg,D733-4DDD,1-up worth 3 | |
snes/roadrunnu,gg,D033-4DDD,1-up worth 4 | |
snes/roadrunnu,gg,D933-4DDD,1-up worth 5 | |
snes/roadrunnu,gg,7D83-47DD,Bogus jump | |
snes/roadrunnu,gg,FD83-47DD,Better jump | |
snes/roadrunnu,gg,DC83-47DD,Super jump | |
snes/roadrunnu,gg,D983-47DD,Mega jump | |
snes/robotermu,gg,DFB3-CD0D,Start with 1 life | |
snes/robotermu,gg,DBB3-CD0D,Start with 9 lives | |
snes/robotermu,gg,DEB3-CD0D,Start with 15 lives--IGNORE COUNTER | |
snes/robotermu,gg,DDBE-0D05,Infinite lives | |
snes/robotermu,gg,DD37-C4D7,Super jump | |
snes/robotermu,gg,DE63-C460,Rockets do more damage | |
snes/robotermu,gg,DE60-4460,Normal pistol does more damage | |
snes/robotermu,gg,7D66-1F00,Plasma Rifle does massive damage | |
snes/robotermu,gg,FD64-446F,Only 10 Terminators to kill on the 3-D Stage | |
snes/robotermu,gg,7D64-446F,Only 30 Terminators to kill on the 3-D Stage | |
snes/robocop3u,gg,5D69-6D0F,Slower timer | |
snes/robocop3u,gg,FE69-6D0F,Faster timer | |
snes/robocop3u,gg,DDC7-A7A4,Infinite ammo (except flame thrower) | |
snes/robocop3u,gg,4A6E-6FDD,Infinite lives | |
snes/robocop3u,gg,DD62-D7DD,Start with 1 life | |
snes/robocop3u,gg,D962-D7DD,Start with 6 lives | |
snes/robocop3u,gg,DFEC-DD67,Ammo pick-ups worth more | |
snes/robocop3u,gg,D4EC-DFD7,^ | |
snes/robocop3u,gg,7DEC-DD07,Ammo pick-ups worth less | |
snes/robocop3u,gg,DDEC-DFD7,^ | |
snes/robocop3u,gg,7DEC-DDA7,^ | |
snes/robocop3u,gg,D4C7-64DD,Faster Robocop(tm) --except on stages 3 and 5 | |
snes/robocop3u,gg,E3C9-6DAD,^ | |
snes/robocop3u,gg,DF37-64A4,Start on stage 2 | |
snes/robocop3u,gg,D437-64A4,Start on stage 3 | |
snes/robocop3u,gg,D737-64A4,Start on stage 4 | |
snes/robocop3u,gg,D037-64A4,Start on stage 5 | |
snes/robotrek,gg,BBB9-4D7D,Get 9900 gold when you look into | |
snes/robotrek,gg,C23C-CDC7,Everything is free | |
snes/robotrek,gg,CB34-3D47,Start at level 3 | |
snes/robotrek,gg,D734-3D17,^ | |
snes/robotrek,gg,CB34-3D47,Start at level 10 | |
snes/robotrek,gg,DC34-3D17,^ | |
snes/robotrek,gg,CB34-3D47,Start at level 20 | |
snes/robotrek,gg,F034-3D17,^ | |
snes/robotrek,gg,CB34-3D47,Start at level 50 | |
snes/robotrek,gg,7434-3D17,^ | |
snes/robotrek,gg,BDE6-1DC2,More energy for robot energy | |
snes/robotrek,gg,CBEB-1FB9,Mean robot | |
snes/robotrek,gg,BBEB-1F29,^ | |
snes/robotrek,gg,DDEB-14F9,^ | |
snes/robotrek,gg,3CEB-1499,^ | |
snes/rnrracinu,gg,D9CF-CDD5,Start with $50 000 | |
snes/rnrracinu,gg,FDCF-CDD5,Start with $100 000 | |
snes/rnrracinu,gg,9DCF-CDD5,Start with $500 000 | |
snes/rnrracinu,gg,BBCF-CDD5,Start with $990 000 | |
snes/rnrracinu,gg,D9CF-CD05,Start with $5 020 000 | |
snes/rnrracinu,gg,C28C-CF69,Buy items for free if you have enough money | |
snes/rnrracinu,gg,C28B-C4A9,^ | |
snes/rnrracinu,gg,BACB-C465,No points needed to advance to any level | |
snes/rnrracinu,gg,C2BF-476F,Infinite forward weapons | |
snes/rnrracinu,gg,C2BF-1FA4,Infinite power charges | |
snes/rnrracinu,gg,3CE5-CD67,No damage from hitting other cars | |
snes/rnrracinu,gg,DD26-34D7,No damage from most mines | |
snes/rnrracinu,gg,D126-34D7,More damage from mines | |
snes/rnrracinu,gg,DD36-4F0D,Red Cross packages worth nothing | |
snes/rnrracinu,gg,FD36-4F0D,Red Cross packages can blow up | |
snes/rocketer,gg,DF6C-07AF,Start with 1 chance instead of 3 | |
snes/rocketer,gg,D46C-07AF,Start with 2 chances | |
snes/rocketer,gg,D06C-07AF,Start with 4 chances | |
snes/rocketer,gg,D96C-07AF,Start with 5 chances | |
snes/rocketer,gg,D16C-07AF,Start with 6 chances | |
snes/rocketer,gg,D56C-07AF,Start with 7 chances | |
snes/rocketer,gg,D66C-07AF,Start with 8 chances | |
snes/rocketer,gg,DB6C-07AF,Start with 9 chances | |
snes/rocketer,gg,8260-0FA7,Infinite chances | |
snes/rocketer,gg,DD62-67AF,Automatically win first race at Bigelow(tm) | |
snes/rocketer,gg,DF62-67AF,First race at Bigelow is 1 lap instead of 10 | |
snes/rocketer,gg,D962-67AF,First race at Bigelow is 5 laps | |
snes/rocketer,gg,DE62-67AF,First race at Bigelow is 15 laps | |
snes/rocketer,gg,FB62-67AF,First race at Bigelow is 25 laps | |
snes/rocketer,gg,7462-67AF,First race at Bigelow is 50 laps | |
snes/rocketer,gg,1762-67AF,First race at Bigelow is 99 laps | |
snes/rocketer,gg,DD63-6DDF,Automatically win second race at Bigelow | |
snes/rocketer,gg,DF63-6DDF,Second race at Bigelow is 1 lap | |
snes/rocketer,gg,D963-6DDF,Second race at Bigelow is 5 laps | |
snes/rocketer,gg,DC63-6DDF,Second race at Bigelow is 10 laps | |
snes/rocketer,gg,FB63-6DDF,Second race at Bigelow is 25 laps | |
snes/rocketer,gg,7463-6DDF,Second race at Bigelow is 50 laps | |
snes/rocketer,gg,1763-6DDF,Second race at Bigelow is 99 laps | |
snes/rocketer,gg,DD63-6D0F,Automatically win third race at Bigelow | |
snes/rocketer,gg,DF63-6D0F,Third race at Bigelow is 1 lap instead of 10 | |
snes/rocketer,gg,D963-6D0F,Third race at Bigelow is 5 laps | |
snes/rocketer,gg,FB63-6D0F,Third race at Bigelow is 25 laps | |
snes/rocketer,gg,7463-6D0F,Third race at Bigelow is 50 laps | |
snes/rocketer,gg,1763-6D0F,Third race at Bigelow is 99 laps | |
snes/rocketer,gg,C988-0FAD,Protection against guns (only partly against grenades)--only in hangar | |
snes/rocketer,gg,0C6D-A4DF,Cliff(tm) starts with 2/3 normal energy in hangar | |
snes/rocketer,gg,496D-A4DF,Cliff starts with 1/3 normal energy in hangar | |
snes/rocketer,gg,0C6D-A7AF,Enemies start with 2/3 normal energy in hangar | |
snes/rocketer,gg,496D-A7AF,Enemies start with 1/3 normal energy in hangar | |
snes/rocketer,gg,C98C-DD0F,Protection against Armored Flying Tank(tm) | |
snes/rocketer,gg,C961-A767,Infinite super shots on pick-up | |
snes/rocketer,gg,DD6B-D76F,Super shots worth nothing on pick-up instead of 3 | |
snes/rocketer,gg,D16B-D76F,Super shots worth 6 on pick-up | |
snes/rocketer,gg,DB6B-D76F,Super shots worth 9 on pick-up | |
snes/rocketer,gg,DA6B-D76F,Super shots worth 12 on pick-up | |
snes/rocketer,gg,C964-6FDD,Invincibility in the skies | |
snes/rocketer,gg,C9A0-A40F,Protection against enemy rocketmen on the Zeppelin | |
snes/rocketer,gg,10A8-DFDF,Easily defeat enemy rocketmen on the Zeppelin | |
snes/rocketer,gg,10A6-DDDD,Easily defeat Nefarious Villain(tm) | |
snes/mvpbb1,gg,C22D-6FAD,Batter never walks | |
snes/mvpbb1,gg,DF2D-676D,1 ball per walk | |
snes/mvpbb1,gg,D42D-676D,2 balls per walk | |
snes/mvpbb1,gg,D72D-676D,3 balls per walk | |
snes/mvpbb1,gg,D92D-676D,5 balls per walk | |
snes/mvpbb1,gg,D12D-676D,6 balls per walk | |
snes/mvpbb1,gg,D52D-676D,7 balls per walk | |
snes/mvpbb1,gg,C227-6D6D,Batter never strikes out | |
snes/mvpbb1,gg,DF27-640D,1 strike per out | |
snes/mvpbb1,gg,D427-640D,2 strikes per out | |
snes/mvpbb1,gg,D027-640D,4 strikes per out | |
snes/mvpbb1,gg,D927-640D,5 strikes per out | |
snes/mvpbb1,gg,7665-0FD1,Each run counts as 2 | |
snes/mvpbb1,gg,7669-0F01,^ | |
snes/mvpbb1,gg,DFBF-07DF,1 out per inning per team | |
snes/mvpbb1,gg,D4BF-07DF,2 outs per inning per team | |
snes/roman3k2,gg,7DE7-A465,Start with 30 000 gold pieces | |
snes/roman3k2,gg,59E7-A4A5,^ | |
snes/roman3k2,gg,7DE7-A765,Start with 30 000 rice | |
snes/roman3k2,gg,59E7-A705,^ | |
snes/roman3k2,gg,7DE7-A765,Start with 30 000 population | |
snes/roman3k2,gg,59E7-A7A5,^ | |
snes/roman3k2,gg,7D67-A406,Start with 30 000 gold pieces | |
snes/roman3k2,gg,596D-A466,^ | |
snes/roman3k2,gg,7D67-A4A6,Start with 30 000 rice | |
snes/roman3k2,gg,596D-A7D6,^ | |
snes/roman3k2,gg,7D67-A706,Start with 30 000 population | |
snes/roman3k2,gg,596D-A766,^ | |
snes/roman3k2,gg,7D67-A7DB,Start with 30 000 gold pieces | |
snes/roman3k2,gg,5967-A70B,^ | |
snes/roman3k2,gg,7D67-A76B,Start with 30 000 rice | |
snes/roman3k2,gg,5967-A7AB,^ | |
snes/roman3k2,gg,7D60-ADDB,Start with 30 000 population | |
snes/roman3k2,gg,5960-AD0B,^ | |
snes/roman3k2,gg,7D67-A70C,Start with 30 000 gold pieces | |
snes/roman3k2,gg,5967-A76C,^ | |
snes/roman3k2,gg,7D67-A7AC,Start with 30 000 rice | |
snes/roman3k2,gg,5960-ADDC,^ | |
snes/roman3k2,gg,7D60-AD0C,Start with 30 000 population | |
snes/roman3k2,gg,5960-AD6C,^ | |
snes/roman3k2,gg,7DBB-D7D6,Start with 30 000 gold pieces | |
snes/roman3k2,gg,59BB-D706,^ | |
snes/roman3k2,gg,7DBB-D766,Start with 30 000 rice | |
snes/roman3k2,gg,59BB-D7A6,^ | |
snes/roman3k2,gg,7DBC-DDD6,Start with 30 000 population | |
snes/roman3k2,gg,59BC-DD06,^ | |
snes/roman3k2,gg,7DB9-6766,Start with 30 000 gold pieces | |
snes/roman3k2,gg,59B9-67A6,^ | |
snes/roman3k2,gg,7DB1-6DD6,Start with 30 000 rice | |
snes/roman3k2,gg,59B1-6D06,^ | |
snes/roman3k2,gg,7DB1-6D66,Start with 30 000 population | |
snes/roman3k2,gg,59B1-6DA6,^ | |
snes/roman3k3,gg,CD68-7D22,160 extra points when creating a ruler under 21 | |
snes/roman3k3,gg,CD68-74B2,160 extra points when creating a ruler 21 or over | |
snes/roman3k3,gg,7487-EFC4,Costs 50 gold to hire soldiers | |
snes/roman3k3,gg,DD87-EFC4,Costs 0 gold to hire soldiers | |
snes/roman3k3,gg,1084-EF44,Costs 100 food to hire soldiers | |
snes/roman3k3,gg,7484-EF44,Costs 50 food to hire soldiers | |
snes/roman3k3,gg,DD84-EF44,Costs 0 food to hire soldiers | |
snes/runsaberu,gg,DF3A-6454,Level select and 9 lives selectable on the option menu | |
snes/runsaberu,gg,DD21-1F6F,Infinite lives--player 1 | |
snes/runsaberu,gg,DD26-1F6F,Infinite lives--player 2 | |
snes/runsaberu,gg,DD29-0474,Start with no super bombs | |
snes/runsaberu,gg,DF29-0474,Start with 1 super bomb | |
snes/runsaberu,gg,D929-0474,Start with 5 super bombs | |
snes/runsaberu,gg,DB29-0474,Start with 9 super bombs | |
snes/runsaberu,gg,DDE4-39E3,Infinite super bombs--player 1 | |
snes/runsaberu,gg,DDEF-3073,Infinite super bombs--player 2 | |
snes/runsaberu,gg,DDE1-44B5,Bomb power-ups give no super bombs | |
snes/runsaberu,gg,D4E1-44B5,Bomb power-ups give 2 super bombs | |
snes/runsaberu,gg,DF25-0D84,Start with 1 health | |
snes/runsaberu,gg,D025-0D84,Start with 4 health | |
snes/runsaberu,gg,D039-0454,^ | |
snes/runsaberu,gg,D925-0D84,Start with 5 health | |
snes/runsaberu,gg,D939-0454,^ | |
snes/runsaberu,gg,D625-0D84,Start with 8 health | |
snes/runsaberu,gg,D639-0454,^ | |
snes/runsaberu,gg,C2B9-CDA4,Almost invincible--player 1 | |
snes/runsaberu,gg,C2B1-C4A4,Almost invincible--player 2 | |
snes/runsaberu,gg,18B0-C4A4,Almost invincible--both players | |
snes/runsaberu,gg,DF83-AD84,Start with no continues | |
snes/runsaberu,gg,D483-AD84,Start with 1 continue | |
snes/runsaberu,gg,D183-AD84,Start with 5 continues | |
snes/runsaberu,gg,DC83-AD84,Start with 9 continues | |
snes/runsaberu,gg,C2E7-4572,Infinite continues | |
snes/samshou,gg,0D94-7401,Start with 1/2 energy | |
snes/samshou,gg,4D94-7401,Start with 1/4 energy | |
snes/samshou,gg,4F53-74A4,Start with 33 sec. on timer | |
snes/samshou,gg,DFE1-876D,One hit will max out a character's pow meter | |
snes/slammastu,gg,DDC1-CF6F,Stingray becomes Biff | |
snes/slammastu,gg,DFC1-CF6F,Stingray becomes Gunloc | |
snes/slammastu,gg,D4C1-CF6F,Stingray becomes Oni | |
snes/slammastu,gg,D7C1-CF6F,Stingray becomes Titan | |
snes/slammastu,gg,D9C1-CF6F,Stingray becomes Haggar | |
snes/slammastu,gg,D1C1-CF6F,Stingray becomes Grater | |
snes/slammastu,gg,D5C1-CF6F,Stingray becomes Rasta | |
snes/slammastu,gg,D6C1-CF6F,Stingray becomes Jumbo | |
snes/slammastu,gg,DBC1-CF6F,Stingray becomes Scorpion | |
snes/slammastu,gg,DFC1-CD6F,Biff becomes Gunloc | |
snes/slammastu,gg,D4C1-CD6F,Biff becomes Oni | |
snes/slammastu,gg,D7C1-CD6F,Biff becomes Titan | |
snes/slammastu,gg,D0C1-CD6F,Biff becomes Stingray | |
snes/slammastu,gg,D9C1-CD6F,Biff becomes Haggar | |
snes/slammastu,gg,D1C1-CD6F,Biff becomes Grater | |
snes/slammastu,gg,D5C1-CD6F,Biff becomes Rasta | |
snes/slammastu,gg,D6C1-CD6F,Biff becomes Jumbo | |
snes/slammastu,gg,DBC1-CD6F,Biff becomes Scorpion | |
snes/slammastu,gg,D3DB-5D01,14-second count outside ring | |
snes/slammastu,gg,DCDB-5D01,10-second count outside ring | |
snes/slammastu,gg,DBD6-5DD1,9-second count for pin | |
snes/slammastu,gg,D1D6-5DD1,6-second count for pin | |
snes/slammastu,gg,DFD6-5DD1,1-second count for pin | |
snes/slammastu,gg,F31F-8F0D,Faster timer | |
snes/slammastu,gg,1D1F-8F0D,Slower timer | |
snes/slammastu,gg,D12D-5765,Stingray has faster jalepeno comet | |
snes/slammastu,gg,EB2F-5F05,^ | |
snes/slammastu,gg,0C83-17D7,Quicker 'pattycake slap' for Grater | |
snes/slammastu,gg,D78E-1F67,^ | |
snes/slammastu,gg,0C83-1FA7,Quicker 'sonic fist' for Gunloc | |
snes/slammastu,gg,D78E-1D07,^ | |
snes/slammastu,gg,0C83-1F67,Quicker 'sonic fist' for Biff | |
snes/slammastu,gg,D78E-1D07,^ | |
snes/slammastu,gg,0C83-1707,Quicker 'jungle fever' for Rasta | |
snes/slammastu,gg,D48E-1FA7,^ | |
snes/slammastu,gg,DD60-1467,Start with 1 life | |
snes/slammastu,gg,D060-1467,Start with 5 lives | |
snes/slammastu,gg,D160-1467,Start with 7 lives | |
snes/slammastu,gg,DB60-1467,Start with 10 lives | |
snes/slammastu,gg,C2BF-3DAD,Infinite lives | |
snes/slammastu,gg,DDED-3F01,Infinite energy | |
snes/slammastu,gg,EEED-3F01,Most enemies are more frightening | |
snes/slammastu,gg,C26D-1FD5,Scooby snacks do nothing | |
snes/slammastu,gg,EE64-1DD5,Scooby snacks reduce more fright | |
snes/evermoreu,gg,C2A0-CD5A,Everyone is invincible including enemies | |
snes/evermoreu,gg,826B-41DF,^ | |
snes/evermoreu,gg,D261-400F,^ | |
snes/evermoreu,gg,95B9-34ED,Start with 99 attack points | |
snes/evermoreu,gg,EEB9-34ED,Start with a lot of attack points | |
snes/evermoreu,gg,17B5-C75D,Start with 99 defense points | |
snes/evermoreu,gg,EEB5-C75D,Start with a lot of defense points | |
snes/evermoreu,gg,17B7-445F,Start with 99 magic defense points | |
snes/evermoreu,gg,EEB7-445F,Start with a lot of magic defense points | |
snes/evermoreu,gg,7464-CFE7,Start with 50 evade % points | |
snes/evermoreu,gg,1764-CFE7,Start with 99 evade % points | |
snes/evermoreu,gg,746D-3F57,Start with 50 hit % points | |
snes/evermoreu,gg,176D-3F57,Start with 99 hit % points | |
snes/evermoreu,gg,1786-CFEB,Start with 99 HP | |
snes/evermoreu,gg,17BB-17ED,^ | |
snes/evermoreu,gg,EE86-CFEB,Start with 255 HP | |
snes/evermoreu,gg,EEBB-17ED,^ | |
snes/evermoreu,gg,17BF-1FEF,Your dog starts with 99 HP | |
snes/evermoreu,gg,EEBF-1FEF,Your dog starts with 255 HP | |
snes/manau,gg,EE28-EDAF,Start new game with 255 GP | |
snes/manau,gg,6D28-EFDF,Start new game with 32 768 GP | |
snes/manau,gg,EE28-EFDF,Start new game with 65 280 GP | |
snes/manau,gg,6F09-8707,Start new game at Level 16 | |
snes/manau,gg,9C06-81AD,Strength for level 16 is 90 | |
snes/manau,gg,9C06-85DD,Agility for level 16 is 90 | |
snes/manau,gg,9C06-850D,Constitution for level 16 is 90 | |
snes/manau,gg,9C06-856D,Intelligence for level 16 is 90 | |
snes/manau,gg,9C06-85AD,Wisdom for level 16 is 90 | |
snes/manau,gg,EE6B-8738,Chest in elder's basement in Potos(tm) gives you 65360 GP | |
snes/manau,gg,C274-8764,Staying at the inn in Potos is free if you have enough money | |
snes/manau,gg,C277-8DA4,^ | |
snes/manau,gg,CE5F-5767,Items in the shop at Potos are free if you have enough money | |
snes/manau,gg,DDEB-E544,Candy costs nothing | |
snes/manau,gg,DDE3-E044,Overalls costs nothing | |
snes/manau,gg,DDE8-E9C4,Bandanna costs nothing | |
snes/manau,gg,DDEC-E9C4,Cup of wishes costs nothing | |
snes/manau,gg,DDEC-E944,Medical herb costs nothing | |
snes/manau,gg,DDE7-7047,Wristband costs nothing | |
snes/manau,gg,DDE8-E144,Hair ribbon costs nothing | |
snes/manau,gg,DDE8-E1C4,Rabite cap costs nothing | |
snes/manau,gg,DDEC-E0C4,Faerie walnut costs nothing | |
snes/manau,gg,DDEC-E034,^ | |
snes/manau,gg,DDEC-E044,Royal jam costs nothing | |
snes/manau,gg,DDEB-E5C4,Chocolate costs nothing | |
snes/manau,gg,DDAB-E715,Staying at Neko's(tm) costs nothing instead of 30 | |
snes/manau,gg,8208-776D,Protection from most hits--SWITCH OFF TO KILL ENEMIES | |
snes/shadowrnu,gg,D4BE-4DA4,Start with computer firearms skills at level 2 | |
snes/shadowrnu,gg,D7BE-4DA4,Start with computer firearms skills at level 3 | |
snes/shadowrnu,gg,D0BE-4DA4,Start with computer firearms skills at level 4 | |
snes/shadowrnu,gg,D9BE-4DA4,Start with computer firearms skills at level 5 | |
snes/shadowrnu,gg,D1BE-4DA4,Start with computer firearms skills at level 6 | |
snes/shadowrnu,gg,6DAE-4FA7,Everything is free | |
snes/shadowrnu,gg,FFAE-44D7,^ | |
snes/shadowrnu,gg,CEEF-4DDD,Don't subtract karma for spells/skills | |
snes/shadowrnu,gg,CE6D-47A4,Don't subtract karma for shooting people | |
snes/shadowrnu,gg,8E69-3DA4,Don't subtract spell points | |
snes/shadowrnu,gg,D4BC-4404,Start with 2 strength and charisma | |
snes/shadowrnu,gg,D0BC-4404,Start with 4 strength and charisma | |
snes/shadowrnu,gg,D9BC-4404,Start with 5 strength and charisma | |
snes/shadowrnu,gg,D1BC-4404,Start with 6 strength and charisma | |
snes/shadowrnu,gg,74B8-4DA4,Start with 50 stamina | |
snes/shadowrnu,gg,10B8-4DA4,Start with 100 stamina | |
snes/shadowrnu,gg,F0E1-1FDD,Going up 1 body point adds 20 stamina | |
snes/shadowrnu,gg,F3E1-1FDD,Going up 1 body point adds 30 stamina | |
snes/shadowrnu,gg,DFBC-17AF,Add 65 000 nuyen(tm) (if less than 65 000) | |
snes/shadowrnu,gg,DEB8-1D0F,^ | |
snes/shadowrnu,gg,7AB8-1D6F,^ | |
snes/shadowrnu,gg,D4BC-17AF,Add about 131 000 nuyen (if less than 65 000) | |
snes/shadowrnu,gg,DEB8-1D0F,^ | |
snes/shadowrnu,gg,7AB8-1D6F,^ | |
snes/shadowrnu,gg,D6BC-17AF,Add about 524 000 nuyen (if less than 65 000) | |
snes/shadowrnu,gg,DEB8-1D0F,^ | |
snes/shadowrnu,gg,7AB8-1D6F,^ | |
snes/shadowrnu,gg,10BC-17AF, | |
snes/shadowrnu,gg,DDB8-1D0F,^ | |
snes/shadowrnu,gg,7AB8-1D6F,^ | |
snes/shadowrnu,gg,A6BC-17AF, | |
snes/shadowrnu,gg,DDB8-1D0F,^ | |
snes/shadowrnu,gg,7AB8-1D6F,^ | |
snes/shadowrnu,gg,DCBC-17AF,Set magic total possible to | |
snes/shadowrnu,gg,EAB8-1D0F,^ | |
snes/shadowrnu,gg,78B8-1D6F,^ | |
snes/shadowrnu,gg,F0BC-17AF,Set total possible magic to | |
snes/shadowrnu,gg,EAB8-1D0F,^ | |
snes/shadowrnu,gg,78B8-1D6F,^ | |
snes/shadowrnu,gg,FBBC-17AF,Set total possible magic to | |
snes/shadowrnu,gg,EAB8-1D0F,^ | |
snes/shadowrnu,gg,78B8-1D6F,^ | |
snes/shadowrnu,gg,D1BC-17AF, | |
snes/shadowrnu,gg,E2B8-1D0F,^ | |
snes/shadowrnu,gg,78B8-1D6F,^ | |
snes/shadowrnu,gg,D1BC-17AF, | |
snes/shadowrnu,gg,EEB8-1D0F,^ | |
snes/shadowrnu,gg,78B8-1D6F,^ | |
snes/shadowrnu,gg,9DBC-17AF,Set karma to 10 (if karma is less than 32) | |
snes/shadowrnu,gg,FFB8-1D0F,^ | |
snes/shadowrnu,gg,7AB8-1D6F,^ | |
snes/shadowrnu,gg,CDBC-17AF,Set karma to 20 (if karma is less than 32) | |
snes/shadowrnu,gg,FFB8-1D0F,^ | |
snes/shadowrnu,gg,7AB8-1D6F,^ | |
snes/shadowrnu,gg,EEBC-17AF,Set karma to 31 (if karma is less than 32) | |
snes/shadowrnu,gg,FFB8-1D0F,^ | |
snes/shadowrnu,gg,7AB8-1D6F,^ | |
snes/shadowrnu,gg,DFBC-17AF,Add 32 karma (if karma is less than 32) | |
snes/shadowrnu,gg,F4B8-1D0F,^ | |
snes/shadowrnu,gg,7AB8-1D6F,^ | |
snes/shadowrnu,gg,D4BC-17AF,Add 64 karma (if karma is less than 32) | |
snes/shadowrnu,gg,F4B8-1D0F,^ | |
snes/shadowrnu,gg,7AB8-1D6F,^ | |
snes/shadowrnu,gg,D7BC-17AF,Add 96 karma (if karma is less than 32) | |
snes/shadowrnu,gg,F4B8-1D0F,^ | |
snes/shadowrnu,gg,7AB8-1D6F,^ | |
snes/shadowrnu,gg,D1BC-17AF,Add 192 karma (if karma is less than 32) | |
snes/shadowrnu,gg,F4B8-1D0F,^ | |
snes/shadowrnu,gg,7AB8-1D6F,^ | |
snes/shadowrnu,gg,D1BC-17AF,Learn powerball spell level 6 | |
snes/shadowrnu,gg,D5B8-1D0F,^ | |
snes/shadowrnu,gg,7AB8-1D6F,^ | |
snes/shadowrnu,gg,D1BC-17AF,Learn heal spell level 6 | |
snes/shadowrnu,gg,D6B8-1D0F,^ | |
snes/shadowrnu,gg,7AB8-1D6F,^ | |
snes/shadowrnu,gg,D1BC-17AF,Learn invisibility spell level 6 | |
snes/shadowrnu,gg,DBB8-1D0F,^ | |
snes/shadowrnu,gg,7AB8-1D6F,^ | |
snes/shadowrnu,gg,D1BC-17AF,Learn armor spell level 6 | |
snes/shadowrnu,gg,DCB8-1D0F,^ | |
snes/shadowrnu,gg,7AB8-1D6F,^ | |
snes/shadowrnu,gg,D1BC-17AF,Learn summon spirit spell level 6 | |
snes/shadowrnu,gg,D8B8-1D0F,^ | |
snes/shadowrnu,gg,7AB8-1D6F,^ | |
snes/shadowrnu,gg,D1BC-17AF,Learn freeze spell level 6 | |
snes/shadowrnu,gg,DAB8-1D0F,^ | |
snes/shadowrnu,gg,7AB8-1D6F,^ | |
snes/shadowrnu,gg,D9BC-17AF,Learn firearms skill level 5 | |
snes/shadowrnu,gg,DFB8-1D0F,^ | |
snes/shadowrnu,gg,7AB8-1D6F,^ | |
snes/shadowrnu,gg,DCBC-17AF,Learn firearms skill level 10 | |
snes/shadowrnu,gg,DFB8-1D0F,^ | |
snes/shadowrnu,gg,7AB8-1D6F,^ | |
snes/shadowrnu,gg,DEBC-17AF,Learn firearms skill level 15 | |
snes/shadowrnu,gg,DFB8-1D0F,^ | |
snes/shadowrnu,gg,7AB8-1D6F,^ | |
snes/shadowrnu,gg,D1BC-17AF,Learn computer skill level 6 | |
snes/shadowrnu,gg,D0B8-1D0F,^ | |
snes/shadowrnu,gg,7AB8-1D6F,^ | |
snes/shadowrnu,gg,D1BC-17AF,Learn leadership skill level 6 | |
snes/shadowrnu,gg,D9B8-1D0F,^ | |
snes/shadowrnu,gg,7AB8-1D6F,^ | |
snes/shadowrnu,gg,D1BC-17AF,Learn armed combat skill level 6 | |
snes/shadowrnu,gg,D7B8-1D0F,^ | |
snes/shadowrnu,gg,7AB8-1D6F,^ | |
snes/shadowrnu,gg,D1BC-17AF,Learn unarmed combat skill level 6 | |
snes/shadowrnu,gg,D4B8-1D0F,^ | |
snes/shadowrnu,gg,7AB8-1D6F,^ | |
snes/shadowrnu,gg,D1BC-17AF,Learn negotiation skill level 6 | |
snes/shadowrnu,gg,D1B8-1D0F,^ | |
snes/shadowrnu,gg,7AB8-1D6F,^ | |
snes/shaqfuu,gg,DDA6-5D07,Start with no continues | |
snes/shaqfuu,gg,DFA6-5D07,Start with 1 continues | |
snes/shaqfuu,gg,D9A6-5D07,Start with 5 continues | |
snes/shaqfuu,gg,DBA6-5D07,Start with 9 continues | |
snes/shaqfuu,gg,DEA6-5D07,Start with 15 continues | |
snes/shaqfuu,gg,C269-EF0D,Infinite continues in duel mode | |
snes/shaqfuu,gg,DDB6-57AF,Blood | |
snes/shaqfuu,gg,DDB3-746F,^ | |
snes/civiliz,gg,BB04-EF74,Start with more money | |
snes/civiliz,gg,BB04-EF54,^ | |
snes/civiliz,gg,EE04-EF74,Start with a lot more money | |
snes/civiliz,gg,EE04-EF54,^ | |
snes/simcityu,gg,C28A-AD61,Money doesn't decrease for most types of spending | |
snes/simcityu,gg,DD67-DFAA,Time goes faster | |
snes/simcityu,gg,DE67-DFAA,Time goes slower | |
snes/simcityu,gg,0DAB-6D02,Start easy game with $40 000 | |
snes/simcityu,gg,BAAB-6D62,^ | |
snes/simcityu,gg,1DAB-6D02,Start easy game with $60 000 | |
snes/simcityu,gg,3CAB-6D62,^ | |
snes/simcityu,gg,86AB-6D02,Start easy game with $3 000 | |
snes/simcityu,gg,D8AB-6D62,^ | |
snes/bartnighu,gg,D46A-D521,Start with 2 bubbles | |
snes/bartnighu,gg,DB6A-D521,Start with 9 bubbles | |
snes/bartnighu,gg,89CB-D9B5,Infinite bubbles and seeds | |
snes/bartnighu,gg,C2BE-60EA,Infinite lives--Bartman(tm) and Itchy and Scratchy(tm) sub-games | |
snes/bartnighu,gg,C2C3-6925,Infinite Z's--main game | |
snes/bartnighu,gg,C2C3-61B5,^ | |
snes/skuljagg,gg,FDC3-6DA4,10 green jemeralds for an extra life | |
snes/skuljagg,gg,9DC3-6DA4,50 green jemeralds for an extra life | |
snes/skuljagg,gg,DDC3-6F04,Each green jemerald gives you a life | |
snes/skuljagg,gg,5D66-DFA7,Slower timer | |
snes/skuljagg,gg,F366-DFA7,Faster timer | |
snes/skuljagg,gg,6DCB-A404,Die when touched (regardless of jemeralds) | |
snes/skuljagg,gg,6DCC-A4D4,^ | |
snes/skuljagg,gg,DD6B-DF07,Infinite time | |
snes/skuljagg,gg,D46B-DF07,Time goes by 2x as fast | |
snes/skuljagg,gg,D06B-DF07,Time goes by 4x as fast | |
snes/skuljagg,gg,D7C2-6704,Each green jemerald is worth 3 | |
snes/skuljagg,gg,DBC2-6704,Each green jemerald is worth 9 | |
snes/skuljagg,gg,FBC2-6704,Each green jemerald is worth 19 | |
snes/skuljagg,gg,49C2-6704,Each green jemerald is worth 25 (extra life on each one) | |
snes/skuljagg,gg,DDCA-AD04,Infinite lives | |
snes/skuljagg,gg,DDBB-6D61,^ | |
snes/skuljagg,gg,DF83-D765,Start with 1 life instead of 5 | |
snes/skuljagg,gg,D783-D765,Start with 3 lives | |
snes/skuljagg,gg,DB83-D765,Start with 9 lives | |
snes/skuljagg,gg,FB83-D765,Start with 19 lives | |
snes/skuljagg,gg,9D83-D765,Start with 50 lives | |
snes/skuljagg,gg,BB83-D765,Start with 99 lives | |
snes/skuljagg,gg,1DCC-A4D4,Walk through enemies if you have no red jemeralds | |
snes/skuljagg,gg,D4CB-A7D4,Don't lose all red jemeralds when you get hit | |
snes/skuljagg,gg,C2BB-6FA1,Don't lose green jemeralds when you fall and die | |
snes/skuljagg,gg,8BAB-6DD9,No enemies or jemeralds--good for exploring | |
snes/skuljagg,gg,FFCB-A7D4,Red jemeralds set to 10 after you get hit--must have at least 1 | |
snes/smartbal,gg,DF6D-676D,Start with 1 life instead of 3 | |
snes/smartbal,gg,D96D-676D,Start with 5 lives | |
snes/smartbal,gg,DC6D-676D,Start with 10 lives | |
snes/smartbal,gg,FB6D-676D,Start with 25 lives | |
snes/smartbal,gg,746D-676D,Start with 50 lives | |
snes/smartbal,gg,176D-676D,Start with 99 lives | |
snes/smartbal,gg,C2B9-0F0D,Infinite lives | |
snes/smartbal,gg,C2BE-A467,Protection from most enemies (lose no hearts) | |
snes/smartbal,gg,C266-04A7,Infinite red balls on pick-up--until continue | |
snes/smartbal,gg,7762-040D,Go to any level | |
snes/smartbal,gg,DE62-0FAD,^ | |
snes/smartbal,gg,ECC3-DF6D,Super jump | |
snes/smartbal,gg,E1C3-DF6D,Mega-jump | |
snes/soldfort,gg,DCE0-87AD,Smaller food power-ups heal twice as much | |
snes/soldfort,gg,F0E0-87AD,Smaller food power-ups heal four times as much | |
snes/soldfort,gg,F3E9-8FDD,Large food power-ups heal twice as much | |
snes/soldfort,gg,7AE9-8FDD,Large food power-ups heal four times as much | |
snes/soldfort,gg,D0EB-8DDD,Only 3 special powers can be stored instead of 6 (handicap) | |
snes/soldfort,gg,6DEB-8D0D,Special power power-ups are worth 6 (always fill meter) | |
snes/soldfort,gg,3CC6-870D,Special powers aren't used up | |
snes/soldfort,gg,CBC1-E46F,Infinite lives | |
snes/soldfort,gg,1D4E-5475,Mercenary starts with much more health | |
snes/soldfort,gg,1D44-87E5,Brigand starts with much more health | |
snes/soldfort,gg,1D41-8F85,Gentleman starts with much more health | |
snes/soldfort,gg,1D4B-8755,Navvie starts with much more health | |
snes/soldfort,gg,1D42-8F75,Thug starts with much more health | |
snes/soldfort,gg,1D4D-E4E5,Scientist starts with much more health | |
snes/soldfort,gg,DDF6-5D50,Extra lives cost 244 instead of 500 | |
snes/soldfort,gg,DDF6-5DE0,Skill power-ups cost 44 instead of 300 | |
snes/soldfort,gg,DFF6-5F70,Health power-ups cost 1 instead of 75 | |
snes/soldfort,gg,FBF6-5F70,Health power-ups cost 25 instead of 75 | |
snes/soldfort,gg,DFF6-5F80,Speed power-ups cost 1 instead of 250 | |
snes/soldfort,gg,10F6-5F80,Speed power-ups cost 100 instead of 250 | |
snes/soldfort,gg,DFF6-5470,Wisdom power-ups cost 1 instead of 80 | |
snes/soldfort,gg,FBF6-5470,Wisdom power-ups cost 25 instead of 80 | |
snes/soldfort,gg,DFF6-5480,Special powers cost 1 instead of 150 | |
snes/soldfort,gg,74F6-5480,Special powers cost 50 instead of 150 | |
snes/soldfort,gg,DFF6-5780,Weapon power-ups cost 1 instead of 250 | |
snes/soldfort,gg,10F6-5780,Weapon power-ups cost 100 instead of 250 | |
snes/soldfort,gg,DDF6-5750,??? (New Special powers?) costs 44 instead of 300 | |
snes/soldfort,gg,DF40-ED75,Brigand starts with Bomb special power | |
snes/soldfort,gg,DF40-EF75,Mercenary starts with Bomb special power | |
snes/soldfort,gg,DF40-E475,Gentleman starts with Bomb special power | |
snes/soldfort,gg,DF40-E775,Navvie starts with Bomb special power | |
snes/soldfort,gg,DF49-ED75,Thug starts with Bomb special power | |
snes/soldfort,gg,DF49-EF75,Scientiest starts with Bomb special power | |
snes/soldfort,gg,D440-ED75,Brigand starts with Shot Burst special power | |
snes/soldfort,gg,D440-EF75,Mercenary starts with Shot Burst special power | |
snes/soldfort,gg,D440-E475,Gentleman starts with Shot Burst special power | |
snes/soldfort,gg,D440-E775,Navvie starts with Shot Burst special power | |
snes/soldfort,gg,D449-ED75,Thug starts with Shot Burst special power | |
snes/soldfort,gg,D449-EF75,Scientiest starts with Shot Burst special power | |
snes/soldfort,gg,D740-ED75,Brigand starts with Map special power | |
snes/soldfort,gg,D740-EF75,Mercenary starts with Map special power | |
snes/soldfort,gg,D740-E475,Gentleman starts with Map special power | |
snes/soldfort,gg,D740-E775,Navvie starts with Map special power | |
snes/soldfort,gg,D749-ED75,Thug starts with Map special power | |
snes/soldfort,gg,D749-EF75,Scientiest starts with Map special power | |
snes/soldfort,gg,D040-ED75,Brigand starts with Destroy Nodes special power | |
snes/soldfort,gg,D040-EF75,Mercenary starts with Destroy Nodes special power | |
snes/soldfort,gg,D040-E475,Gentleman starts with Destroy Nodes special power | |
snes/soldfort,gg,D040-E775,Navvie starts with Destroy Nodes special power | |
snes/soldfort,gg,D049-ED75,Thug starts with Destroy Nodes special power | |
snes/soldfort,gg,D049-EF75,Scientiest starts with Destroy Nodes special power | |
snes/soldfort,gg,D940-ED75,Brigand starts with Repel Monster special power | |
snes/soldfort,gg,D940-EF75,Mercenary starts with Repel Monster special power | |
snes/soldfort,gg,D940-E475,Gentleman starts with Repel Monster special power | |
snes/soldfort,gg,D940-E775,Navvie starts with Repel Monster special power | |
snes/soldfort,gg,D949-ED75,Thug starts with Repel Monster special power | |
snes/soldfort,gg,D949-EF75,Scientiest starts with Repel Monster special power | |
snes/soldfort,gg,D140-ED75,Brigand starts with First Aid special power | |
snes/soldfort,gg,D140-EF75,Mercenary starts with First Aid special power | |
snes/soldfort,gg,D140-E475,Gentleman starts with First Aid special power | |
snes/soldfort,gg,D140-E775,Navvie starts with First Aid special power | |
snes/soldfort,gg,D149-ED75,Thug starts with First Aid special power | |
snes/soldfort,gg,D149-EF75,Scientiest starts with First Aid special power | |
snes/soldfort,gg,D540-ED75,Brigand starts with Freeze Monster special power | |
snes/soldfort,gg,D540-EF75,Mercenary starts with Freeze Monster special power | |
snes/soldfort,gg,D540-E475,Gentleman starts with Freeze Monster special power | |
snes/soldfort,gg,D540-E775,Navvie starts with Freeze Monster special power | |
snes/soldfort,gg,D549-ED75,Thug starts with Freeze Monster special power | |
snes/soldfort,gg,D549-EF75,Scientiest starts with Freeze Monster special power | |
snes/soldfort,gg,D640-ED75,Brigand starts with Shield special power | |
snes/soldfort,gg,D640-EF75,Mercenary starts with Shield special power | |
snes/soldfort,gg,D640-E475,Gentleman starts with Shield special power | |
snes/soldfort,gg,D640-E775,Navvie starts with Shield special power | |
snes/soldfort,gg,D649-ED75,Thug starts with Shield special power | |
snes/soldfort,gg,D649-EF75,Scientiest starts with Shield special power | |
snes/soldfort,gg,DB40-ED75,Brigand starts with Party Power special power | |
snes/soldfort,gg,DB40-EF75,Mercenary starts with Party Power special power | |
snes/soldfort,gg,DB40-E475,Gentleman starts with Party Power special power | |
snes/soldfort,gg,DB40-E775,Navvie starts with Party Power special power | |
snes/soldfort,gg,DB49-ED75,Thug starts with Party Power special power | |
snes/soldfort,gg,DB49-EF75,Scientiest starts with Party Power special power | |
snes/soldfort,gg,DC40-ED75,Brigand starts with Air Burst special power | |
snes/soldfort,gg,DC40-EF75,Mercenary starts with Air Burst special power | |
snes/soldfort,gg,DC40-E475,Gentleman starts with Air Burst special power | |
snes/soldfort,gg,DC40-E775,Navvie starts with Air Burst special power | |
snes/soldfort,gg,DC49-ED75,Thug starts with Air Burst special power | |
snes/soldfort,gg,DC49-EF75,Scientiest starts with Air Burst special power | |
snes/soldfort,gg,D840-ED75,Brigand starts with Distract Monster special power | |
snes/soldfort,gg,D840-EF75,Mercenary starts with Distract Monster special power | |
snes/soldfort,gg,D840-E475,Gentleman starts with Distract Monster special power | |
snes/soldfort,gg,D840-E775,Navvie starts with Distract Monster special power | |
snes/soldfort,gg,D849-ED75,Thug starts with Distract Monster special power | |
snes/soldfort,gg,D849-EF75,Scientiest starts with Distract Monster special power | |
snes/soldfort,gg,DA40-ED75,Brigand starts with Molotov special power | |
snes/soldfort,gg,DA40-EF75,Mercenary starts with Molotov special power | |
snes/soldfort,gg,DA40-E475,Gentleman starts with Molotov special power | |
snes/soldfort,gg,DA40-E775,Navvie starts with Molotov special power | |
snes/soldfort,gg,DA49-ED75,Thug starts with Molotov special power | |
snes/soldfort,gg,DA49-EF75,Scientiest starts with Molotov special power | |
snes/soldfort,gg,D240-ED75,Brigand starts with Ground Mine special power | |
snes/soldfort,gg,D240-EF75,Mercenary starts with Ground Mine special power | |
snes/soldfort,gg,D240-E475,Gentleman starts with Ground Mine special power | |
snes/soldfort,gg,D240-E775,Navvie starts with Ground Mine special power | |
snes/soldfort,gg,D249-ED75,Thug starts with Ground Mine special power | |
snes/soldfort,gg,D249-EF75,Scientiest starts with Ground Mine special power | |
snes/soldfort,gg,D340-ED75,Brigand starts with Dynamite special power | |
snes/soldfort,gg,D340-EF75,Mercenary starts with Dynamite special power | |
snes/soldfort,gg,D340-E475,Gentleman starts with Dynamite special power | |
snes/soldfort,gg,D340-E775,Navvie starts with Dynamite special power | |
snes/soldfort,gg,D349-ED75,Thug starts with Dynamite special power | |
snes/soldfort,gg,D349-EF75,Scientiest starts with Dynamite special power | |
snes/soldfort,gg,DB40-EDE5,Brigand gets Party Power as a 4th special power | |
snes/soldfort,gg,DB40-EFE5,Mercenary gets Party Power as a 4th special power | |
snes/soldfort,gg,DB40-E785,Navvie gets Party Power as a 3rd special power | |
snes/soldfort,gg,DB49-ED85,Thug gets Party Power as a 3rd special power | |
snes/sbmu,gg,D76B-D46D,Start with 11 lives | |
snes/sbmu,gg,DDA5-6F60,Infinite lives | |
snes/sbmu,gg,DDAD-ADDF,Start with 0 dynamite punches | |
snes/sbmu,gg,D9AD-ADDF,Start with 5 dynamite punches | |
snes/sbmu,gg,D5AD-ADDF,Start with 7 dynamite punches | |
snes/sbmu,gg,DBAD-ADDF,Start with 9 dynamite punches | |
snes/sbmu,gg,C2C3-0464,Infinite dynamite punches | |
snes/sbmu,gg,7AB9-0DD7,Start with 3/4 energy | |
snes/sbmu,gg,46B9-0DD7,Start with 1/2 energy | |
snes/sbmu,gg,F0B9-0DD7,Start with 1/4 energy | |
snes/sbmu,gg,7AB5-A407,Continue with 3/4 energy | |
snes/sbmu,gg,46B5-A407,Continue with 1/2 energy | |
snes/sbmu,gg,F0B5-A407,Continue with 1/4 energy | |
snes/sbmu,gg,C2A9-04AD,Protection against most enemy hits | |
snes/sbmu,gg,C2C3-0DAD,Protection against repeated hits on the head | |
snes/sbmu,gg,C2AC-A4A4,Infinite credits | |
snes/sbmu,gg,C2A9-0F6F,Super glove worth nothing | |
snes/sbmu,gg,DDA4-070F,Hamburger worth nothing | |
snes/sbmu,gg,9DA4-070F,Hamburger restores energy fully | |
snes/sbmu,gg,DDAF-040F,Apple worth nothing | |
snes/sbmu,gg,9DAF-040F,Apple restores energy fully | |
snes/sbmu,gg,33BC-0F0F,Start on Stage 2 | |
snes/sbmu,gg,CBBC-0D6F,Start on stage 3 | |
snes/sbmu,gg,3CBC-0FDF,^ | |
snes/sbmu,gg,CBBC-0D6F,Start on stage 4 | |
snes/sbmu,gg,3CBC-0FDF,^ | |
snes/sbmu,gg,CBBC-0D6F,Start on stage 5 | |
snes/sbmu,gg,3CBC-0FDF,^ | |
snes/soulblzru,gg,C26E-6DA7,Invincible | |
snes/soulblzru,gg,C223-0D07,^ | |
snes/soulblzru,gg,D0E6-0FB4,Start with 4 hit points | |
snes/soulblzru,gg,DEE6-0FB4,Start with 15 hit points | |
snes/soulblzru,gg,FBE6-0FB4,Start with 25 hit points | |
snes/soulblzru,gg,74E6-0FB4,Start with 50 hit points | |
snes/soulblzru,gg,08E6-0FB4,Start with 75 hit points | |
snes/soulblzru,gg,10E6-0FB4,Start with 100 hit points | |
snes/soulblzru,gg,5EE6-0FB4,Start with 127 hit points | |
snes/soulblzru,gg,DDE8-64BF,Gems set to 999 999 every time a gem is picked up | |
snes/soulblzru,gg,FDE8-A761,10 EXP required instead of 100 for level 2 | |
snes/soulblzru,gg,DDE8-A7A1,^ | |
snes/soulblzru,gg,DFEA-ADA1,180 EXP required instead of 280 for level 3 | |
snes/soulblzru,gg,D7EA-AFA1,380 EXP required instead of 580 for level 4 | |
snes/soulblzru,gg,D1EA-A4A1,600 EXP required instead of 1 000 for level 5 | |
snes/soulblzru,gg,F4EA-A7A1,1 200 EXP required instead of 2 000 for level 6 | |
snes/soulblzru,gg,40E2-ADA1,2 400 EXP required instead of 3 200 for level 7 | |
snes/soulblzru,gg,79E2-AFA1,3 500 EXP required instead of 4 500 for level 8 | |
snes/soulblzru,gg,06E2-A4A1,4 800 EXP required instead of 5 800 for level 9 | |
snes/soulblzru,gg,11E2-A7A1,6 600 EXP required instead of 7 600 for level 10 | |
snes/soulblzru,gg,61E3-ADA1,8 600 EXP required instead of 9 600 for level 11 | |
snes/soulblzru,gg,DDE3-AFA1,10 000 EXP required instead of 12 400 for level 12 | |
snes/soulblzru,gg,7DE3-A4A1,13 000 EXP required instead of 15 000 for level 13 | |
snes/soulblzru,gg,9DE3-A7A1,15 000 EXP required instead of 19 000 for level 14 | |
snes/spacefoo,gg,C2C9-D46F,No pushback on firing | |
snes/spacefoo,gg,1BC9-DFAF,Push forward on firing | |
snes/spacefoo,gg,1B26-A7D7,Instant acceleration | |
snes/spacefoo,gg,C2B9-D7AF,Infinite energy | |
snes/spacemeg,gg,DDC9-DD06,Start with 0 bombs instead of 3 | |
snes/spacemeg,gg,D5C9-DD06,Start with 7 bombs | |
snes/spacemeg,gg,FDC9-DD06,Start with 10 bombs | |
snes/spacemeg,gg,49C9-DD06,Start with 25 bombs | |
snes/spacemeg,gg,9DC9-DD06,Start with 50 bombs | |
snes/spacemeg,gg,BBC9-DD06,Start with 99 bombs | |
snes/spacemeg,gg,DD65-AFAB,Infinite bombs | |
snes/spacemeg,gg,DFBE-A4A8,Start with 2 ships | |
snes/spacemeg,gg,D5BE-A4A8,Start with 8 ships | |
snes/spacemeg,gg,FDBE-A4A8,Start with 11 ships | |
snes/spacemeg,gg,49BE-A4A8,Start with 26 ships | |
snes/spacemeg,gg,9DBE-A4A8,Start with 51 ships | |
snes/spacemeg,gg,59BE-A4A8,Start with 76 ships | |
snes/spacemeg,gg,BBBE-A4A8,Start with 100 ships | |
snes/spacemeg,gg,DD6D-07AC,Infinite ships | |
snes/spacemeg,gg,DDCE-D4D6,Each bomb capsule worth 0 | |
snes/spacemeg,gg,D4CE-D4D6,Each bomb capsule worth 2 | |
snes/spacemeg,gg,D0CE-D4D6,Each bomb capsule worth 4 | |
snes/spacemeg,gg,D1CE-D4D6,Each bomb capsule worth 6 | |
snes/spacemeg,gg,CB68-D4AC,Protection against enemy hits and weapon level goes | |
snes/spacemeg,gg,D168-D7DC,^ | |
snes/spacemeg,gg,CB68-D4AC,Protection against enemy hits and weapon level goes | |
snes/spacemeg,gg,D168-D7DC,^ | |
snes/spacemeg,gg,D16A-D4DC,^ | |
snes/spacemeg,gg,CB6A-0D0D,Start in area 2 | |
snes/spacemeg,gg,D46A-0D6D,^ | |
snes/spacemeg,gg,CB6A-0D0D,Start in area 3 | |
snes/spacemeg,gg,D76A-0D6D,^ | |
snes/spacemeg,gg,CB6A-0D0D,Start in area 4 | |
snes/spacemeg,gg,D06A-0D6D,^ | |
snes/spacemeg,gg,CB6A-0D0D,Start in area 5 | |
snes/spacemeg,gg,D96A-0D6D,^ | |
snes/spacemeg,gg,CB6A-0D0D,Start in area 6 | |
snes/spacemeg,gg,D16A-0D6D,^ | |
snes/spacemeg,gg,CB6A-0D0D,Start in area 7 | |
snes/spacemeg,gg,D56A-0D6D,^ | |
snes/spacemeg,gg,CB6A-0D0D,Start in area 8 | |
snes/spacemeg,gg,D66A-0D6D,^ | |
snes/spacemeg,gg,CB6A-0D0D,Start in area 9 | |
snes/spacemeg,gg,DB6A-0D6D,^ | |
snes/spacemeg,gg,CB6A-0D0D,Start in area 10 | |
snes/spacemeg,gg,DC6A-0D6D,^ | |
snes/spacemeg,gg,CB6A-0D0D,Start in area 11 | |
snes/spacemeg,gg,D86A-0D6D,^ | |
snes/spacemeg,gg,CB6A-0D0D,Start in area 12 | |
snes/spacemeg,gg,DA6A-0D6D,^ | |
snes/spacemeg,gg,CBC4-0F06,All weapon capsules give you weapon type 1 | |
snes/spacemeg,gg,DDC4-0F66,^ | |
snes/spacemeg,gg,CBC4-0F06,All weapon capsules give you weapon type 2 | |
snes/spacemeg,gg,DFC4-0F66,^ | |
snes/spacemeg,gg,CBC4-0F06,All weapon capsules give you weapon type 3 | |
snes/spacemeg,gg,D4C4-0F66,^ | |
snes/spacemeg,gg,CBC4-0F06,All weapon capsules give you weapon type 4 | |
snes/spacemeg,gg,D7C4-0F66,^ | |
snes/spacemeg,gg,CBC4-0F06,All weapon capsules give you weapon type 5 | |
snes/spacemeg,gg,D0C4-0F66,^ | |
snes/spacemeg,gg,CBC4-0F06,All weapon capsules give you weapon type 6 | |
snes/spacemeg,gg,D9C4-0F66,^ | |
snes/spacemeg,gg,828E-AF6B,Power shots (weapon type 6) last until you pick up | |
snes/spankyu,gg,40AC-DF08,Infinite lives | |
snes/spankyu,gg,DD31-AFAD,Start with 1 life | |
snes/spankyu,gg,D931-AFAD,Start with 6 lives | |
snes/spankyu,gg,DB31-AFAD,Start with 10 lives | |
snes/spankyu,gg,CB3F-0FDF,Start with 1 key in all areas after 1-1 | |
snes/spankyu,gg,DF3F-0F0F,^ | |
snes/spankyu,gg,CB35-A7AD,Start on area 2-1 | |
snes/spankyu,gg,DF36-ADDD,^ | |
snes/spankyu,gg,CB35-A7AD,Start on area 3-1 | |
snes/spankyu,gg,D436-ADDD,^ | |
snes/spankyu,gg,CB35-A7AD,Start on area 4-1 | |
snes/spankyu,gg,D736-ADDD,^ | |
snes/spankyu,gg,CB35-A7AD,Start on area 5-1 | |
snes/spankyu,gg,D036-ADDD,^ | |
snes/spawnu,gg,FDB0-E4DB,Start with 1/4 energy | |
snes/spawnu,gg,4CB0-E4DB,Start with 1/2 energy | |
snes/spawnu,gg,73B0-E4DB,Start with 3/4 energy | |
snes/spawnu,gg,C208-87D1,Infinite energy | |
snes/spawnu,gg,C203-84D1,Get hit and become invincible | |
snes/spawnu,gg,FDDB-5FB9,Don't flash after getting hit | |
snes/spawnu,gg,3C03-8F61,Almost invincible | |
snes/spawnu,gg,C2F4-7FD1,Falling doesn't use any life points | |
snes/spawnu,gg,C27D-8701,Special moves don't use any life points | |
snes/spawnu,gg,D6D7-8F20,Some bullets do 2x damage | |
snes/spawnu,gg,DDD7-8F20,Some bullets do no damage | |
snes/spawnu,gg,EED7-8F20,Some bullets kill you | |
snes/spawnu,gg,DB78-84B0,Some enemy punches electrocute you | |
snes/spawnu,gg,DD78-84B0,Some enemy punches do no damage | |
snes/spawnu,gg,EE78-84B0,Some enemy punches kill you | |
snes/spawnu,gg,DBB0-EFA3,Guys with pipes do 2x damage | |
snes/spawnu,gg,DBCF-8763,^ | |
snes/spawnu,gg,DDB0-EFA3,Guys with pipes do no damage | |
snes/spawnu,gg,DDCF-8763,^ | |
snes/spawnu,gg,EEB0-EFA3,Guys with pipes kill | |
snes/spawnu,gg,EECF-8763,^ | |
snes/spawnu,gg,DB4B-7DF1,Flaming bottles do 2x damage | |
snes/spawnu,gg,DB43-E4F9,^ | |
snes/spawnu,gg,DD4B-7DF1,Flaming bottles do no damage | |
snes/spawnu,gg,DD43-E4F9,^ | |
snes/spawnu,gg,EE4B-7DF1,Flaming bottles kill | |
snes/spawnu,gg,EE43-E4F9,^ | |
snes/spidxmenu,gg,DD68-646D,Start with 1 life instead of 3 | |
snes/spidxmenu,gg,D068-646D,Start with 5 lives | |
snes/spidxmenu,gg,D168-646D,Start with 7 lives | |
snes/spidxmenu,gg,DB68-646D,Start with 10 lives | |
snes/spidxmenu,gg,FB68-646D,Start with 26 lives | |
snes/spidxmenu,gg,7468-646D,Start with 51 lives | |
snes/spidxmenu,gg,1768-646D,Start with 100 lives | |
snes/spidxmenu,gg,C266-D51D,Spider-Man (tm) has infinite lives | |
snes/spidxmenu,gg,C26D-090A,Gambit (tm) has infinite lives | |
snes/spidxmenu,gg,C2C2-D767,Wolverine (tm) Cyclops (tm) and Storm (tm) have infinite lives | |
snes/spidxmenu,gg,C261-A044,Spider-Man is invincible after getting hit (blinks) | |
snes/spidxmenu,gg,CB69-0937,Spider-Man jumps higher (if you jump too high in some places | |
snes/spidxmenu,gg,E669-0147,^ | |
snes/spidxmenu,gg,DDCB-6144,Protects Spider-Man from most hits (lose no energy) | |
snes/spidxmenu,gg,C2CC-A917,Protects Spider-Man from ground hazard (looks like silver weeds) | |
snes/spindizzu,gg,D46F-6FDD,Faster G.E.R.A.L.D.(tm) | |
snes/spindizzu,gg,D0BD-64DF,Slower timer | |
snes/spindizzu,gg,4D6C-DFD7,More fuel lost from falling off landscape | |
snes/spindizzu,gg,D96C-DFD7,Less fuel lost from falling off landscape | |
snes/spindizzu,gg,DD6C-DFD7,Almost zero fuel lost from falling off landscape | |
snes/spindizzu,gg,4AEC-DDA4,Don't lose fuel from anything! | |
snes/stds9u,gg,FDBF-0F04,Start with 1/4 energy | |
snes/stds9u,gg,FDBF-076F,^ | |
snes/stds9u,gg,F2BF-0F04,Start with 1/2 energy | |
snes/stds9u,gg,F2BF-076F,^ | |
snes/stds9u,gg,45BF-0F04,Start with 3/4 energy | |
snes/stds9u,gg,45BF-076F,^ | |
snes/stds9u,gg,C23C-6545,Infinite energy | |
snes/stds9u,gg,C23E-0935,One hit and you're invincible | |
snes/stds9u,gg,D0BF-0D6F,Sisko looks like O'brien | |
snes/stds9u,gg,3C3E-0915,Invincible | |
snes/stds9u,gg,3C3E-09C5,^ | |
snes/stngu,gg,DD81-47DB,Medical packs aren't used up | |
snes/stngu,gg,DD88-4DDB,^ | |
snes/stngu,gg,DF2A-1DD7,Start each away mission with 1 medical pack | |
snes/stngu,gg,D42A-1DD7,Start each away mission with 2 medical packs | |
snes/stngu,gg,D02A-1DD7,Start each away mission with 4 medical packs (only 3 shown) | |
snes/stngu,gg,D92A-1DD7,Start each away mission with 5 medical packs (only 3 shown) | |
snes/stngu,gg,DDAF-446C,Phaser power doesn't go down | |
snes/stngu,gg,F62A-1467,Start away missions with phasers at 1/2 power | |
snes/stngu,gg,402A-1467,Start away missions with phasers at 3/4 power | |
snes/stngu,gg,DA2A-1467,Start away missions with phasers at 1/4 power | |
snes/stngu,gg,6D86-4FAB,Medical packs heal more | |
snes/stngu,gg,D486-44DB,Medical packs heal twice as much | |
snes/stngu,gg,D786-44DB,Medical packs heal completely | |
snes/stngu,gg,8EA4-4FD6,Crew members are immune to enemy fire | |
snes/stngu,gg,DFB2-1DF7,Forward torpedoes reload much faster | |
snes/stngu,gg,D4B2-1DF7,Forward torpedoes reload faster | |
snes/stngu,gg,DFB8-1FF7,Aft torpedoes reload much faster | |
snes/stngu,gg,D4B8-1FF7,Aft torpedoes reload faster | |
snes/stngu,gg,C26C-3FFD,Forward torpedoes don't require recharging | |
snes/stngu,gg,C267-342D,Aft torpedoes don't require recharging | |
snes/stngu,gg,D6B4-1F27,Enemy shields regenerate at half speed | |
snes/stngu,gg,D0B4-1F27,Enemy shields regenerate at 1/4 speed | |
snes/stngu,gg,DDB4-1F27,Enemy shields don't regenerate | |
snes/stngu,gg,F6B4-1F27,Enemy shields regenerate faster | |
snes/stngu,gg,3C6A-14FF,Forward phasers never lose power | |
snes/stngu,gg,C2B3-4DB7,Forward phasers don't recharge | |
snes/stngu,gg,3C69-17BF,Aft phasers never lose power | |
snes/stngu,gg,C2BE-44F7,Aft phasers don't recharge | |
snes/stngu,gg,D764-1D24,Torpedoes do half damage | |
snes/stngu,gg,D064-1D24,Torpedoes do less damage | |
snes/stngu,gg,D564-1D24,Torpedoes do slightly more damage | |
snes/stngu,gg,D664-1D24,Torpedoes do more damage | |
snes/stngu,gg,DB64-1D24,Torpedoes do much more damage | |
snes/stngu,gg,DA64-1D24,Torpedoes do double damage | |
snes/sf2u,gg,BD62-672A,90 seconds per battle instead of 99 | |
snes/sf2u,gg,6D62-672A,80 seconds per battle | |
snes/sf2u,gg,5D62-672A,70 seconds per battle | |
snes/sf2u,gg,1D62-672A,60 seconds per battle | |
snes/sf2u,gg,9D62-672A,50 seconds per battle | |
snes/sf2u,gg,0D62-672A,40 seconds per battle | |
snes/sf2u,gg,7D62-672A,30 seconds per battle | |
snes/sf2u,gg,4D62-672A,20 seconds per battle | |
snes/sf2u,gg,FD62-672A,10 seconds per battle | |
snes/sf2u,gg,DF80-AD64,Win 1 bout to win the match instead of 2 out of 3 | |
snes/sf2u,gg,EDBE-0F09,Dizziness wears off very quickly | |
snes/sf2u,gg,C9BE-0DA9,Dizziness lasts longer | |
snes/sf2u,gg,BB63-6D2A,99 seconds in 1st bonus round instead of 40 | |
snes/sf2u,gg,BD63-6D2A,90 seconds in 1st bonus round | |
snes/sf2u,gg,6D63-6D2A,80 seconds in 1st bonus round | |
snes/sf2u,gg,5D63-6D2A,70 seconds in 1st bonus round | |
snes/sf2u,gg,1D63-6D2A,60 seconds in 1st bonus round | |
snes/sf2u,gg,9D63-6D2A,50 seconds in 1st bonus round | |
snes/sf2u,gg,7D63-6D2A,30 seconds in 1st bonus round | |
snes/sf2u,gg,4D63-6D2A,20 seconds in 1st bonus round | |
snes/sf2u,gg,FD63-6D2A,10 seconds in 1st bonus round | |
snes/sf2u,gg,4DC6-6493,Championship mode on | |
snes/sf2u,gg,6DCF-D764,Advance to next level when you continue | |
snes/sf2u,gg,FFCF-D7A4,^ | |
snes/sf2u,gg,CBA0-AF64,Always fight Ryu(tm) | |
snes/sf2u,gg,EEA0-AFA4,^ | |
snes/sf2u,gg,CBA0-AF64,Always fight Honda(tm) | |
snes/sf2u,gg,DDA0-AFA4,^ | |
snes/sf2u,gg,CBA0-AF64,Always fight Blanka(tm) | |
snes/sf2u,gg,DFA0-AFA4,^ | |
snes/sf2u,gg,CBA0-AF64,Always fight Guile(tm) | |
snes/sf2u,gg,D4A0-AFA4,^ | |
snes/sf2u,gg,CBA0-AF64,Always fight Ken(tm) | |
snes/sf2u,gg,D7A0-AFA4,^ | |
snes/sf2u,gg,CBA0-AF64,Always fight Chun-Li(tm) | |
snes/sf2u,gg,D0A0-AFA4,^ | |
snes/sf2u,gg,CBA0-AF64,Always fight Zangief(tm) | |
snes/sf2u,gg,D9A0-AFA4,^ | |
snes/sf2u,gg,CBA0-AF64,Always fight Dhalsim(tm) | |
snes/sf2u,gg,D1A0-AFA4,^ | |
snes/sf2u,gg,CBA0-AF64,Always fight Balrog(tm) | |
snes/sf2u,gg,DBA0-AFA4,^ | |
snes/sf2u,gg,CBA0-AF64,Always fight Vega(tm) | |
snes/sf2u,gg,DCA0-AFA4,^ | |
snes/sf2u,gg,CBA0-AF64,Always fight Sagat(tm) | |
snes/sf2u,gg,D6A0-AFA4,^ | |
snes/sf2u,gg,B9A0-AF04,Fight M. Bison(tm) | |
snes/sf2u,gg,DDA4-A404,Always fight on bonus stage 1 | |
snes/sf2u,gg,6DA4-A764,^ | |
snes/sf2u,gg,DDA7-AF04,Always fight on bonus stage 2 | |
snes/sf2u,gg,DDA7-A4A4,^ | |
snes/sf2u,gg,3CA4-DD67,High throw and grab damage | |
snes/sf2u,gg,FEA4-DFD7,^ | |
snes/sf2u,gg,3CA4-DD67,Minimum throw and grab damage | |
snes/sf2u,gg,EEA4-DFD7,^ | |
snes/sf2u,gg,503E-04DF,Player dies after getting hit by 2 blows | |
snes/sf2u,gg,60AC-AFD4,Both players start with 3/4 energy (1/4 damage) | |
snes/sf2u,gg,96AC-AFD4,Both players start with 1/2 energy (1/2 damage) | |
snes/sf2u,gg,4AAC-AFD4,Both players start with 1/4 energy (3/4 damage) | |
snes/sf2u,gg,C2CC-A7DF,Round number does not advance (can't fight to a draw) | |
snes/sf2u,gg,DF81-A704,1 draw ends fight in VS. battle | |
snes/sf2u,gg,893E-04DF,Most punches and kicks do no damage | |
snes/sf2u,gg,DDAC-AFD4,Both players start with no energy (1 hit and you're dead) | |
snes/sf2u,gg,DDAC-AF64,Player 1 starts with no energy (1 hit and he's dead) | |
snes/sf2u,gg,1C65-DF00,Players move faster | |
snes/sf2u,gg,D965-DF00,Some special moves are faster | |
snes/sf2u,gg,DD61-6DA9,Both players can do special moves in the air | |
snes/sf2u,gg,73A5-DF60,Dragon punch does not go as high | |
snes/sf2u,gg,2AA5-DF60,Dragon punch goes higher | |
snes/sf2u,gg,DD84-DD01,Some special moves are easier to perform | |
snes/sf2u,gg,DFA0-DDA0,No pause after throwing a Fireball | |
snes/sf2u,gg,ADA0-DFD0,^ | |
snes/sf2u,gg,6D25-A467,Players can hit each other no matter where they are | |
snes/sf2u,gg,6F25-A4A7,^ | |
snes/sf2u,gg,DAB8-A761,Do special moves by just pressing buttons | |
snes/sf2u,gg,DDB8-ADF3,Fireballs are lower to the ground | |
snes/sf2u,gg,1DB8-ADF3,Fireballs are higher off the ground | |
snes/sf2u,gg,DDE3-DF01,Fireballs Sonic Booms and Yoga Fires(tm) always go to the right | |
snes/sf2u,gg,EEB8-A793,Light Fireballs Sonic Booms and Yoga Fires are slower | |
snes/sf2u,gg,EBB8-A793,Light Fireballs Sonic Booms and Yoga Fires are faster | |
snes/sf2u,gg,EDB8-A793,Light Fireballs Sonic Booms and Yoga Fires are super fast | |
snes/sf2u,gg,EEB8-A723,Medium Fireballs Sonic Booms and Yoga Fires are slower | |
snes/sf2u,gg,EBB8-A723,Medium Fireballs Sonic Booms and Yoga Fires are faster | |
snes/sf2u,gg,EDB8-A723,Medium Fireballs Sonic Booms and Yoga Fires are super fast | |
snes/sf2u,gg,EEBA-AD93,Hard Fireballs Sonic Booms and Yoga Fires are slower | |
snes/sf2u,gg,EBBA-AD93,Hard Fireballs Sonic Booms and Yoga Fires are faster | |
snes/sf2u,gg,EDBA-AD93,Hard Fireballs Sonic Booms and Yoga Fires are super fast | |
snes/sf2u,gg,DDB1-D4F3,Light Sumo Head Butts and Rolling Attacks are slower | |
snes/sf2u,gg,EEB1-D7B3,^ | |
snes/sf2u,gg,DBB1-D4F3,Light Sumo Head Butts and Rolling Attacks are faster | |
snes/sf2u,gg,EBB1-D7B3,^ | |
snes/sf2u,gg,F9B1-D4F3,Light Sumo Head Butts and Rolling Attacks are super fast | |
snes/sf2u,gg,EDB1-D7B3,^ | |
snes/sf2u,gg,DDB1-D4B3,Medium Sumo Head Butts and Rolling Attacks are slower | |
snes/sf2u,gg,EEB5-DDF3,^ | |
snes/sf2u,gg,DCB1-D4B3,Medium Sumo Head Butts and Rolling Attacks are faster | |
snes/sf2u,gg,E5B5-DDF3,^ | |
snes/sf2u,gg,F1B1-D4B3,Medium Sumo Head Butts and Rolling Attacks are super fast | |
snes/sf2u,gg,33B5-DDF3,^ | |
snes/sf2u,gg,DDB1-D7F3,Hard Sumo Head Butts and Rolling Attacks are slower | |
snes/sf2u,gg,EEB5-DDB3,^ | |
snes/sf2u,gg,D8B1-D7F3,Hard Sumo Head Butts and Rolling Attacks are faster | |
snes/sf2u,gg,E9B5-DDB3,^ | |
snes/sf2u,gg,F5B1-D7F3,Hard Sumo Head Butts and Rolling Attacks are super fast | |
snes/sf2u,gg,32B5-DDB3,^ | |
snes/sf2u,gg,6DA4-6707,Most special moves disabled (computer can still do them | |
snes/sf2u,gg,CB61-07A4,Invisible Fireballs Sonic Booms Yoga Fires and Yoga Flames(tm) | |
snes/sf2u,gg,1868-0D6C,No Fireballs Sonic Booms or Yoga Fires makes Yoga Flame invisible | |
snes/sf2tua,gg,BDA3-176D,Start with 90 seconds instead of 99 | |
snes/sf2tua,gg,5DA3-176D,Start with 70 seconds | |
snes/sf2tua,gg,9DA3-176D,Start with 50 seconds | |
snes/sf2tua,gg,7DA3-176D,Start with 30 seconds | |
snes/sf2tua,gg,FDA3-176D,Start with 10 seconds | |
snes/sf2tua,gg,6091-E76D,Start with 3/4 energy | |
snes/sf2tua,gg,9691-E76D,Start with 1/2 energy | |
snes/sf2tua,gg,4A91-E76D,Start with 1/4 energy | |
snes/sf2tua,gg,BBAE-1DDD,1st bonus round is 99 seconds instead of 40 | |
snes/sf2tua,gg,6DAE-1DDD,1st bonus round is 80 seconds | |
snes/sf2tua,gg,1DAE-1DDD,1st bonus round is 60 seconds | |
snes/sf2tua,gg,4DAE-1DDD,1st bonus round is 20 seconds | |
snes/sf2tua,gg,BBAE-1D6D,2nd bonus round is 99 seconds | |
snes/sf2tua,gg,6DAE-1D6D,2nd bonus round is 80 seconds | |
snes/sf2tua,gg,1DAE-1D6D,2nd bonus round is 60 seconds | |
snes/sf2tua,gg,4DAE-1D6D,2nd bonus round is 20 seconds | |
snes/sf2tua,gg,DD05-7F04,Infinite time | |
snes/sf2tua,gg,DDF1-7D60,Some special moves can be performed in the air | |
snes/sf2tua,gg,891F-84AD,Most attacks do no damage (throws still work) | |
snes/sf2tua,gg,C734-7405,Throws do no damage | |
snes/sf2tua,gg,F034-7405,1st throws do more damage (if you have enough energy) others do less damage | |
snes/sf2tua,gg,DD3F-EFAD,Players can walk through each other | |
snes/sf2tua,gg,DD18-570D,1st hit of any kind defeats opponent | |
snes/sf2tua,gg,DF04-5DAF,Winner of 2nd round wins the battle | |
snes/sf2tua,gg,ADFC-E40D,Allows you to select up to 10 stars instead of 4 for Turbo mode | |
snes/sf2tua,gg,F9FC-E46D,^ | |
snes/sf2tua,gg,D071-E460,No charging required for special moves--EXCEPT BALROG(tm)'S TURN PUNCH POWER | |
snes/sf2tua,gg,DD75-8460,Hard special moves become light | |
snes/sf2tua,gg,D475-8461,Hard special moves become medium | |
snes/sf2tua,gg,D675-8462,Hard special moves become disabled | |
snes/sf2tua,gg,8ED2-87A9,Invisible players | |
snes/sf2tua,gg,C933-7DA9,Most special moves go nowhere | |
snes/sf2tua,gg,C9B8-77A5,Fireballs go nowhere | |
snes/sf2tua,gg,D039-14AD,Hard Hurricane Kicks(tm) go faster and farther | |
snes/sf2tua,gg,DF30-1DAD,Ryu's hard Dragon Punch(tm) doesn't go as far | |
snes/sf2tua,gg,D630-1DAD,Ryu's hard Dragon Punch goes farther | |
snes/sf2tua,gg,DF30-1D0D,Ryu's medium Dragon Punch doesn't go as far | |
snes/sf2tua,gg,D630-1D0D,Ryu's medium Dragon Punch goes farther | |
snes/sf2tua,gg,D637-17AD,Ryu's light Dragon Punch goes farther | |
snes/sf2tua,gg,D526-1DAF,Ryu jumps backward farther | |
snes/sf2tua,gg,E525-14AF,Ryu jumps forward farther | |
snes/sf2tua,gg,D52D-CDAF,Ken jumps backward farther | |
snes/sf2tua,gg,E52E-14AF,Ken jumps forward farther | |
snes/sf2tua,gg,DF30-17AD,Ken's hard Dragon Punch doesn't go as far | |
snes/sf2tua,gg,D330-17AD,Ken's hard Dragon Punch goes farther | |
snes/sf2tua,gg,DF30-170D,Ken's medium Dragon Punch doesn't go as far | |
snes/sf2tua,gg,D830-170D,Ken's medium Dragon Punch goes farther | |
snes/sf2tua,gg,D630-14AD,Ken's light Dragon Punch goes farther | |
snes/sf2tua,gg,3E31-37AD,Hard projectiles go faster | |
snes/sf2tua,gg,EE31-37AD,Hard projectiles go slower | |
snes/sf2tua,gg,3E31-370D,Medium projectiles go faster | |
snes/sf2tua,gg,EE31-370D,Medium projectiles go slower | |
snes/sf2tua,gg,3E31-34AD,Light projectiles go faster | |
snes/sf2tua,gg,EE31-34AD,Light projectiles go slower | |
snes/sf2tua,gg,DE35-1FAD,Edmond Honda's hard Sumo Head Butts(tm) are faster | |
snes/sf2tua,gg,DF35-1FAD,Edmond Honda's hard Sumo Head Butts are slower | |
snes/sf2tua,gg,DE35-1F0D,Edmond Honda's medium Sumo Head Butts are faster | |
snes/sf2tua,gg,DF35-1F0D,Edmond Honda's medium Sumo Head Butts are slower | |
snes/sf2tua,gg,DE35-1DAD,Edmond Honda's light Sumo Head Butts are faster | |
snes/sf2tua,gg,DF35-1DAD,Edmond Honda's light Sumo Head Butts are slower | |
snes/sf2tua,gg,F436-1DDD,Edmond Honda's hard Sumo Smashes(tm) are faster | |
snes/sf2tua,gg,F435-176D,Edmond Honda's medium Sumo Smashes are faster | |
snes/sf2tua,gg,F435-17DD,Edmond Honda's light Sumo Smashes are faster | |
snes/sf2tua,gg,D63B-C70D,Sagat's hard Tiger Uppercut(tm) goes farther | |
snes/sf2tua,gg,D63B-C4AD,Sagat's medium Tiger Uppercut goes farther | |
snes/sf2tua,gg,D63B-C40D,Sagat's light Tiger Uppercut goes farther | |
snes/sf2tua,gg,D439-340D,Sagat's high Tiger Shots(tm) are disabled--you can still do the move but no projectile comes out | |
snes/sf2tua,gg,D838-CF0D,Sagat's hard Tiger Knee(tm) goes farther | |
snes/sf2tua,gg,D83C-C70D,Sagat's medium Tiger Knee goes farther | |
snes/sf2tua,gg,D83C-CF0D,Sagat's light Tiger Knee goes farther | |
snes/sf2tua,gg,DF39-C40D,M. Bison's hard Psycho Crusher(tm) goes slower | |
snes/sf2tua,gg,DC39-C40D,M. Bison's hard Psycho Crusher goes faster | |
snes/sf2tua,gg,DF39-CFAD,M. Bison's medium Psycho Crusher goes slower | |
snes/sf2tua,gg,DC39-CFAD,M. Bison's medium Psycho Crusher goes faster | |
snes/sf2tua,gg,DF39-CF0D,M. Bison's light Psycho Crusher goes slower | |
snes/sf2tua,gg,DC39-CF0D,M. Bison's light Psycho Crusher goes faster | |
snes/sf2tua,gg,DF31-CD6D,M. Bison's hard Scissor Kick(tm) goes slower | |
snes/sf2tua,gg,DC31-CD6D,M. Bison's hard Scissor Kick goes faster | |
snes/sf2tua,gg,DF31-CDDD,M. Bison's medium Scissor Kick goes slower | |
snes/sf2tua,gg,DC31-CDDD,M. Bison's medium Scissor Kick goes faster | |
snes/sf2tua,gg,DF39-C76D,M. Bison's light Scissor Kick goes slower | |
snes/sf2tua,gg,DC39-C76D,M. Bison's light Scissor Kick goes faster | |
snes/sf2tua,gg,DF69-7DD1,Balrog's first Dash Punch(tm) goes slower | |
snes/sf2tua,gg,D869-7DD1,Balrog's first Dash Punch goes faster | |
snes/sf2tua,gg,D432-CF0D,Balrog's first Turn Punch(tm) goes slower (& a little backward) | |
snes/sf2tua,gg,DC32-CF0D,Balrog's first Turn Punch goes faster | |
snes/sf2tua,gg,DC38-1F6D,Chun Li's hard Whirlwind Kick goes farther | |
snes/sf2tua,gg,DF38-1FDD,Chun Li's medium Whirlwind Kick doesn't go as far | |
snes/sf2tua,gg,DC38-1FDD,Chun Li's medium Whirlwind Kick goes farther | |
snes/sf2tua,gg,DF38-1D6D,Chun Li's light Whirlwind Kick doesn't go as far | |
snes/sf2tua,gg,DC38-1D6D,Chun Li's light Whirlwind Kick goes farther | |
snes/sf2tua,gg,DF3B-14DD,Blanka's hard Rolling Attack(tm) goes slower | |
snes/sf2tua,gg,DC3B-14DD,Blanka's hard Rolling Attack goes faster | |
snes/sf2tua,gg,DF3B-1F6D,Blanka's medium Rolling Attack goes slower | |
snes/sf2tua,gg,DC3B-1F6D,Blanka's medium Rolling Attack goes faster | |
snes/sf2tua,gg,DF3B-1FDD,Blanka's light Rolling Attack goes slower | |
snes/sf2tua,gg,DC3B-1FDD,Blanka's light Rolling Attack goes faster | |
snes/sf2tua,gg,DF3C-1D0D,Blanka's hard Vertical Rolling Attack(tm) doesn't go as far | |
snes/sf2tua,gg,DA3C-1D0D,Blanka's hard Vertical Rolling Attack goes out farther | |
snes/sf2tua,gg,DF3B-17AD,Blanka's medium Vertical Rolling Attack doesn't go as far | |
snes/sf2tua,gg,DA3B-17AD,Blanka's medium Vertical Rolling Attack goes out farther | |
snes/sf2tua,gg,DF3B-170D,Blanka's light Vertical Rolling Attack doesn't go as far | |
snes/sf2tua,gg,DA3B-170D,Blanka's light Vertical Rolling Attack goes out farther | |
snes/sgunner,gg,C2B4-076F,Infinite lives--player 1 | |
snes/sgunner,gg,C2B8-046F,Infinite lives--player 2 | |
snes/sgunner,gg,C262-D9E6,Infinite continues | |
snes/sgunner,gg,C2EA-D46D,Infinite special weapon energy--player 1 | |
snes/sgunner,gg,C2E4-0DAD,Infinite special weapon energy--player 2 | |
snes/sgunner,gg,CB69-D40D,Start on stage 2 | |
snes/sgunner,gg,DF69-D46D,^ | |
snes/sgunner,gg,3C69-D4AD,^ | |
snes/sgunner,gg,CB69-D40D,Start on stage 3 | |
snes/sgunner,gg,D469-D46D,^ | |
snes/sgunner,gg,3C69-D4AD,^ | |
snes/sgunner,gg,CB69-D40D,Start on stage 4 | |
snes/sgunner,gg,D769-D46D,^ | |
snes/sgunner,gg,3C69-D4AD,^ | |
snes/sgunner,gg,CB69-D40D,Start on stage 5 | |
snes/sgunner,gg,D069-D46D,^ | |
snes/sgunner,gg,3C69-D4AD,^ | |
snes/sgunner,gg,CB69-D40D,Start on stage 6 | |
snes/sgunner,gg,D969-D46D,^ | |
snes/sgunner,gg,3C69-D4AD,^ | |
snes/sgunner,gg,CBAA-640A,Player 1's shot power goes to max on pick-up of | |
snes/sgunner,gg,DBAA-64AA,^ | |
snes/sgunner,gg,CBAA-640A,Player 2's shot power goes to max on pick-up of | |
snes/sgunner,gg,DBA2-64AA,^ | |
snes/advislu,gg,DD6A-646F,Start with 1 life instead of 3 | |
snes/advislu,gg,D06A-646F,Start with 5 lives | |
snes/advislu,gg,DB6A-646F,Start with 10 lives | |
snes/advislu,gg,D36A-646F,Start with 15 lives | |
snes/advislu,gg,F66A-646F,Start with 25 lives | |
snes/advislu,gg,7F6A-646F,Start with 50 lives | |
snes/advislu,gg,146A-646F,Start with 99 lives | |
snes/advislu,gg,C2B3-D46D,Infinite lives | |
snes/advislu,gg,DD6A-67AF,Start with 1 credit | |
snes/advislu,gg,D96A-67AF,Start with 6 credits | |
snes/advislu,gg,C2CD-0F0D,Infinite credits | |
snes/advislu,gg,CBBE-DF94,Fruit restores full energy | |
snes/advislu,gg,FDBE-DFB4,^ | |
snes/advislu,gg,798C-DF0D,Super jump | |
snes/advislu,gg,408C-DF0D,Mega-jump | |
snes/advislu,gg,79C0-A7DD,Don't lose all weapon power when you die | |
snes/advislu,gg,79C6-A4DD,^ | |
snes/advislu,gg,D766-0FD7,Start in area 1 stage 2 | |
snes/advislu,gg,D966-0FD7,Start in area 1 bonus round | |
snes/advislu,gg,D566-0FD7,Start in area 1 stage 3 | |
snes/advislu,gg,DC66-0FD7,Start in area 2 stage 1 | |
snes/advislu,gg,DA66-0FD7,Start in area 2 stage 2 | |
snes/advislu,gg,D366-0FD7,Start in area 2 bonus round | |
snes/advislu,gg,FF66-0FD7,Start in area 2 stage 3 | |
snes/advislu,gg,F066-0FD7,Start in area 3 stage 1 | |
snes/advislu,gg,F666-0FD7,Start in area 3 stage 2 | |
snes/advislu,gg,FC66-0FD7,Start in area 3 stage 3 | |
snes/advislu,gg,F266-0FD7,Start in area 4 stage 1 | |
snes/advislu,gg,FE66-0FD7,Start in area 4 stage 2 | |
snes/advislu,gg,4D66-0FD7,Start in area 4 bonus round | |
snes/advislu,gg,4066-0FD7,Start in area 4 stage 3 | |
snes/advislu,gg,4566-0FD7,Start in area 5 stage 1 | |
snes/advislu,gg,4B66-0FD7,Start in area 5 stage 2 | |
snes/advislu,gg,4866-0FD7,Start in area 5 stage 3 | |
snes/advislu,gg,4266-0FD7,Start in area 5 bonus round | |
snes/advisl2u,gg,C29B-EF0F,Infinite energy | |
snes/advisl2u,gg,C2D6-8FAB,Almost invincible after getting hit | |
snes/advisl2u,gg,CB45-ED6D,Stacks of cash | |
snes/advisl2u,gg,C2B4-7D8E,Small potions don't restore energy | |
snes/advisl2u,gg,DFF1-770B,Fall slowly | |
snes/advisl2u,gg,DDF1-770B,Don�t fall at all--switch off to touch the ground again | |
snes/bbsim1k,gg,DDCD-646C,Infinite added points | |
snes/bbsim1k,gg,783E-DF6C,Fewer "HR" points to distribute--standard game | |
snes/bbsim1k,gg,9D3E-D4DC,Fewer "R" points to distribute--standard game | |
snes/bbsim1k,gg,F03E-D46C,Fewer "F" points to distribute--standard game | |
snes/bbsim1k,gg,DB3F-070C,More "AV" points to distribute--moderate game | |
snes/bbsim1k,gg,DF3F-07AC,More "HR" points to distribute--moderate game | |
snes/bbsim1k,gg,BD3F-076C,^ | |
snes/bbsim1k,gg,1634-0DDC,More "R" points to distribute--moderate game | |
snes/bbsim1k,gg,DF34-0D0C,^ | |
snes/bbsim1k,gg,1034-0D6C,More "F" points to distribute--moderate game | |
snes/basload,gg,DDA1-A46D,Game lasts 1 inning | |
snes/basload,gg,DFA0-A76D,^ | |
snes/basload,gg,DFE0-6F6D,^ | |
snes/basload,gg,D4A1-A46D,Game lasts 2 innings | |
snes/basload,gg,D7A0-A76D,^ | |
snes/basload,gg,D7E0-6F6D,^ | |
snes/basload,gg,D0A1-A46D,Game lasts 3 innings | |
snes/basload,gg,D9A0-A76D,^ | |
snes/basload,gg,D9E0-6F6D,^ | |
snes/basload,gg,D6A1-A46D,Game lasts 5 innings | |
snes/basload,gg,DBA0-A76D,^ | |
snes/basload,gg,DBE0-6F6D,^ | |
snes/basload,gg,DAA1-A46D,Game lasts 7 innings | |
snes/basload,gg,D2A0-A76D,^ | |
snes/basload,gg,D2E0-6F6D,^ | |
snes/basload,gg,DFAF-6F67,1 strike and batter is out | |
snes/basload,gg,DDA2-07D7,^ | |
snes/basload,gg,D4AF-6F67,2 strikes and batter is out | |
snes/basload,gg,DFA2-07D7,^ | |
snes/basload,gg,D0AF-6F67,4 strikes and batter is out | |
snes/basload,gg,D7A2-07D7,^ | |
snes/basload,gg,D9AF-6F67,5 strikes and batter is out | |
snes/basload,gg,D0A2-07D7,^ | |
snes/basload,gg,D5AF-6F67,7 strikes and batter is out | |
snes/basload,gg,D1A2-07D7,^ | |
snes/basload,gg,DBAF-6F67,9 strikes and batter is out | |
snes/basload,gg,D6A2-07D7,^ | |
snes/basload,gg,C2E8-DF0D,Batter never strikes out | |
snes/basload,gg,DFA5-6F07,Batter walks on 1 ball | |
snes/basload,gg,DDA7-6767,^ | |
snes/basload,gg,D4A5-6F07,Batter walks on 2 balls | |
snes/basload,gg,DFA7-6767,^ | |
snes/basload,gg,D7A5-6F07,Batter walks on 3 balls | |
snes/basload,gg,D4A7-6767,^ | |
snes/basload,gg,D9A5-6F07,Batter walks on 5 balls | |
snes/basload,gg,D0A7-6767,^ | |
snes/basload,gg,D1A5-6F07,Batter walks on 6 balls | |
snes/basload,gg,D9A7-6767,^ | |
snes/basload,gg,DBA5-6F07,Batter walks on 9 balls | |
snes/basload,gg,D6A7-6767,^ | |
snes/basload,gg,C2EA-D40D,Batter never walks | |
snes/basload,gg,DDE7-07AD,1 out per inning | |
snes/basload,gg,DFE7-07AD,2 outs per inning | |
snes/basload,gg,D7E7-07AD,4 outs per inning | |
snes/basload,gg,D0E7-07AD,5 outs per inning | |
snes/basload,gg,D1E7-07AD,7 outs per inning | |
snes/basload,gg,D6E7-07AD,9 outs per inning | |
snes/batterup,gg,C2B2-0D6A,Batter never walks | |
snes/batterup,gg,DFB2-040A,1 ball per walk | |
snes/batterup,gg,D4B2-040A,2 balls per walk | |
snes/batterup,gg,D7B2-040A,3 balls per walk | |
snes/batterup,gg,D9B2-040A,5 balls per walk | |
snes/batterup,gg,D1B2-040A,6 balls per walk | |
snes/batterup,gg,D5B2-040A,7 balls per walk | |
snes/batterup,gg,C2BD-64DA,Batter never strikes out | |
snes/batterup,gg,DFBD-67AA,1 strike per out | |
snes/batterup,gg,D4BD-67AA,2 strikes per out | |
snes/batterup,gg,D0BD-67AA,4 strikes per out | |
snes/batterup,gg,D9BD-67AA,5 strikes per out | |
snes/sbtanku,gg,4ABD-DDA4,Infinite weapon ammo--not for smoke screens or machine gun | |
snes/sbtanku,gg,C9AC-0D67,Take no damage from most enemies or mines | |
snes/sbtanku,gg,1022-D7D4,More cannon ammo on each mission | |
snes/sbtanku,gg,D923-DF04,More laser shells on each mission | |
snes/sbtanku,gg,D923-D7A4,More smoke screens on each mission | |
snes/sbtanku,gg,EE2E-D4D4,More machine gun ammo on stages 1 thru 4 | |
snes/sbtanku,gg,FB22-D7D4,Less cannon ammo on each mission | |
snes/sbtanku,gg,DD23-DF04,No laser shells on each mission | |
snes/sbtanku,gg,DD23-D7A4,No smoke screens on each mission | |
snes/sbtanku,gg,482E-D4D4,Less machine gun ammo on stages 1 thru 4 | |
snes/sbowling,gg,4ACA-0464,No spin on ball | |
snes/sbowling,gg,D1C5-DDAD,Faster spin meter | |
snes/sbowling,gg,D4C5-DDAD,Slower spin meter | |
snes/sbowling,gg,DFC5-DDAD,Really slow spin meter | |
snes/sbowling,gg,D1C5-D4DD,Faster power meter | |
snes/sbowling,gg,D4C5-D4DD,Slower power meter | |
snes/sbowling,gg,DFC5-D4DD,Really slow power meter | |
snes/sbbrosa,gg,DF61-0DDA,Start with 2 lives | |
snes/sbbrosa,gg,D461-0DDA,Start with 3 lives | |
snes/sbbrosa,gg,D061-0DDA,Start with 5 lives | |
snes/sbbrosa,gg,D961-0DDA,Start with 6 lives | |
snes/sbbrosa,gg,D561-0DDA,Start with 8 lives | |
snes/sbbrosa,gg,DB61-0DDA,Start with 10 lives | |
snes/sbbrosa,gg,DD61-0DDA,Start with 1 life | |
snes/sbbrosa,gg,DDB2-07A4,Infinite lives | |
snes/sbbrosa,gg,FB83-0D64,Clock runs faster | |
snes/sbbrosa,gg,1083-0D64,Clock runs slower | |
snes/sbbrosa,gg,A683-0D64,Clock runs much slower | |
snes/sbbrosa,gg,DD83-0704,Clock is frozen (no time limit) | |
snes/sbbrosa,gg,DD61-0D0A,1 credit | |
snes/sbbrosa,gg,DF61-0D0A,2 credits | |
snes/sbbrosa,gg,D461-0D0A,3 credits | |
snes/sbbrosa,gg,D761-0D0A,4 credits | |
snes/sbbrosa,gg,D961-0D0A,6 credits | |
snes/sbbrosa,gg,D561-0D0A,8 credits | |
snes/sbbrosa,gg,EE61-0D0A,No credits | |
snes/sbbrosa,gg,C9B9-6D04,Infinite credits | |
snes/sbbrosa,gg,D42B-A7D0,Extra credit after 2 food items instead of 10 | |
snes/sbbrosa,gg,D02B-A7D0,Extra credit after 4 food items | |
snes/sbbrosa,gg,D12B-A7D0,Extra credit after 6 food items | |
snes/sbbrosa,gg,D62B-A7D0,Extra credit after 8 food items | |
snes/sbbrosa,gg,3C2B-A460,Food items never earn extra credit | |
snes/sbbrosa,gg,D184-ADA8,Double harpoon pick-up gives you machine gun | |
snes/sbbrosa,gg,C96E-6FD6,Retain weapon after dying or advancing thru stages | |
snes/sbbrosa,gg,D780-DDD4,Panic mode has 2 levels instead of 99 | |
snes/sbbrosa,gg,D781-DF04,^ | |
snes/sbbrosa,gg,D180-DDD4,Panic mode has 5 levels | |
snes/sbbrosa,gg,D181-DF04,^ | |
snes/sbbrosa,gg,D880-DDD4,Panic mode has 10 levels | |
snes/sbbrosa,gg,D881-DF04,^ | |
snes/sbbrosa,gg,F980-DDD4,Panic mode has 20 levels | |
snes/sbbrosa,gg,F981-DF04,^ | |
snes/scvania4u,gg,DD6C-DD66,Infinite lives--switch off effects to get a password | |
snes/scvania4u,gg,FDB2-D4AF,Start with 10 lives--first game only | |
snes/scvania4u,gg,DFB2-D4AF,Start with 1 life--first game only | |
snes/scvania4u,gg,A689-0FD7,Infinite shots for most weapons | |
snes/scvania4u,gg,BBB3-D40F,Start with 99 hearts --1st life only | |
snes/scvania4u,gg,9DB3-D40F,Start with 50 hearts --1st life only | |
snes/scvania4u,gg,D22F-07D7,No energy lost when hit by some enemies | |
snes/scvania4u,gg,6D6D-DF06,Stop timer | |
snes/scvania4u,gg,5E6D-DDA6,Slower timer | |
snes/scvania4u,gg,FE6D-DDA6,Faster timer | |
snes/sddragonu,gg,DF8C-070B,1 extra credit--2-player game A | |
snes/sddragonu,gg,DB86-070B,9 lives--1-player game | |
snes/sddragonu,gg,D186-070B,6 lives--1-player game | |
snes/sddragonu,gg,DF86-070B,1 life--1-player game | |
snes/sddragonu,gg,DB88-0D6B,9 lives--2-player game A | |
snes/sddragonu,gg,D188-0D6B,6 lives--2-player game A | |
snes/sddragonu,gg,DF88-0D6B,1 life--2-player game A | |
snes/sddragonu,gg,4A86-6F05,Infinite lives--player 1 | |
snes/sddragonu,gg,DDB3-A7F1,Dragon power increases faster | |
snes/sddragonu,gg,D7B2-A7B5,Prolonged maximum dragon power | |
snes/esbu,gg,6DE9-47AF,Infinite thermal detonators | |
snes/esbu,gg,6D23-47F9,Start with all force abilities | |
snes/esbu,gg,C229-14F9,Elevation & Freeze don't drain force bar | |
snes/esbu,gg,DDCC-1DDA,Saber control doesn't drain force bar | |
snes/esbu,gg,C22F-C7F9,Mind control Slow Deflect and Invisible don't drain force bar | |
snes/esbu,gg,C238-C70F,Infinite lives | |
snes/esbu,gg,DF21-C465,Continue with 2 lives on Easy | |
snes/esbu,gg,D921-C465,Continue with 6 lives on Easy | |
snes/esbu,gg,F021-C465,Continue with 21 lives on Easy | |
snes/esbu,gg,7421-C465,Continue with 51 lives on Easy | |
snes/esbu,gg,DF21-C7D5,Start with 2 lives on Brave | |
snes/esbu,gg,D921-C7D5,Start with 6 lives on Brave | |
snes/esbu,gg,F021-C7D5,Start with 21 lives on Brave | |
snes/esbu,gg,1721-C7D5,Start with 100 lives on Brave | |
snes/esbu,gg,DF21-C765,Continue with 2 lives on Jedi(tm) | |
snes/esbu,gg,D921-C765,Continue with 6 lives on Jedi | |
snes/esbu,gg,F021-C765,Continue with 21 lives on Jedi | |
snes/esbu,gg,1721-C765,Continue with 100 lives on Jedi | |
snes/esbu,gg,F425-CDD5,Start with 1/2 as much health on Easy | |
snes/esbu,gg,F625-CDD5,Start with 3/4 as much health on Easy | |
snes/esbu,gg,4C25-CDD5,Start with more health on Easy | |
snes/esbu,gg,7D25-CDD5,Start with much more health on Easy | |
snes/esbu,gg,0025-CDD5,Start with maximum health on Easy | |
snes/esbu,gg,FD25-CD65,Start with 1/2 as much health on Brave | |
snes/esbu,gg,F625-CD65,Start with 3/4 as much health on Brave | |
snes/esbu,gg,4C25-CD65,Start with more health on Brave | |
snes/esbu,gg,7D25-CD65,Start with much more health on Brave | |
snes/esbu,gg,0025-CD65,Start with maximum health on Brave | |
snes/esbu,gg,D325-CFD5,Start with half as much health on Jedi | |
snes/esbu,gg,F925-CFD5,Start with 3/4 as much health on Jedi | |
snes/esbu,gg,483F-376F,Almost invincible--except spikes (works for enemy too) | |
snes/esbu,gg,DD2C-CDA5,Start with no continues | |
snes/esbu,gg,DF2C-CDA5,Start with 1 continue | |
snes/esbu,gg,D92C-CDA5,Start with 5 continues | |
snes/esbu,gg,DB2C-CDA5,Start with 9 continues | |
snes/esbu,gg,C229-4DD1,Infinite continues | |
snes/esbu,gg,4D20-CF2F,Tauntaun(tm) starts with 1/2x usual health | |
snes/esbu,gg,7D20-CF2F,Tauntaun starts with 3/4x usual health | |
snes/esbu,gg,0020-CF2F,Tauntaun starts with a little more health than usual | |
snes/esbu,gg,622C-47D0,Start with Flame gun--1st life only | |
snes/esbu,gg,C238-CD6F,Keep gun power-ups after dying | |
snes/esbu,gg,DD81-3DD4,Shield power-ups don't last as long | |
snes/esbu,gg,D481-3DD4,Shield power-ups last longer | |
snes/esbu,gg,D781-3DD4,Shield power-ups last much longer | |
snes/esbu,gg,DE81-3DD4,Shield power-ups last a very long time | |
snes/esbu,gg,D484-37A4,Health sword power-ups add 1/2 as much | |
snes/esbu,gg,D684-37A4,Health sword power-ups add 2x as much | |
snes/esbu,gg,FD84-37A4,Health sword power-ups add 4x as much | |
snes/esbu,gg,F68B-3764,Force orbs add 1/2 as much | |
snes/esbu,gg,1D8B-3764,Force orbs add 2x as much | |
snes/esbu,gg,EE8B-3764,Force orbs fill force bar | |
snes/esbu,gg,DF2B-C465,Small hearts heal less on Easy | |
snes/esbu,gg,D12B-C465,Small hearts heal 2x as much on Easy | |
snes/esbu,gg,DA2B-C465,Small hearts heal 4x as much on Easy | |
snes/esbu,gg,4D2B-C465,Small hearts heal very much on Easy | |
snes/esbu,gg,002B-C465,Small hearts heal completely on Easy | |
snes/esbu,gg,DF2B-C7D5,Small hearts heal less on Brave level | |
snes/esbu,gg,D02B-C7D5,Small hearts heal 2x as much on Brave | |
snes/esbu,gg,D62B-C7D5,Small hearts heal 4x as much on Brave | |
snes/esbu,gg,4D2B-C7D5,Small hearts heal very much on Brave | |
snes/esbu,gg,002B-C7D5,Small hearts heal completely on Brave | |
snes/esbu,gg,DF2B-C765,Small hearts heal less on Jedi level | |
snes/esbu,gg,D02B-C765,Small hearts heal 2x as much on Jedi | |
snes/esbu,gg,D62B-C765,Small hearts heal 4x as much on Jedi | |
snes/esbu,gg,4D2B-C765,Small hearts heal very much on Jedi | |
snes/esbu,gg,002B-C765,Small hearts heal completely on Jedi | |
snes/esbu,gg,3C8D-3D04,Big hearts heal 1/2 your health instead of 1/4 | |
snes/esbu,gg,DC8D-3D04,Big hearts heal completely | |
snes/esbu,gg,D469-1707,Start on level 1-2 | |
snes/esbu,gg,D169-1707,Start on level 1-3 | |
snes/esbu,gg,D769-1707,Start on level 1-4 | |
snes/esbu,gg,D969-1707,Start on level 1-5 | |
snes/esbu,gg,D069-1707,Start on level 1-6 | |
snes/esbu,gg,DB69-1707,Start on level 1-7 | |
snes/esbu,gg,F969-1707,Start on level 1-8 | |
snes/esbu,gg,D569-1707,Start on level 1-10 | |
snes/esbu,gg,D369-17D7,Start on Hoth(tm) 3D level | |
snes/esbu,gg,DC69-1707,^ | |
snes/esbu,gg,D669-1707,Start on level 1-11 | |
snes/esbu,gg,F469-17D7,Start on Asteroids level | |
snes/esbu,gg,DD69-1707,^ | |
snes/esbu,gg,DA69-1707,Start on level 3-1 | |
snes/esbu,gg,D269-1707,Start on level 3-2 | |
snes/esbu,gg,D369-1707,Start on level 3-3 | |
snes/esbu,gg,D369-17D7,Start on Cloud City(tm) 3D level | |
snes/esbu,gg,FC69-1707,^ | |
snes/esbu,gg,DE69-1707,Start on level 4-2 | |
snes/esbu,gg,F769-1707,Start on level 4-3 | |
snes/esbu,gg,F469-1707,Start on level 4-4 | |
snes/esbu,gg,FD69-1707,Start on level 4-5 | |
snes/esbu,gg,F569-1707,Start on level 4-6 | |
snes/esbu,gg,F669-1707,Start on level 4-7 | |
snes/esbu,gg,F169-1707,Start on Darth Vader(tm) level | |
snes/sgngu,gg,A2C1-AD01,Infinite lives | |
snes/sgngu,gg,DDB6-67FF,Infinite continues | |
snes/sgngu,gg,DFC0-A401,Start with 1 continue | |
snes/sgngu,gg,DBC0-A401,Start with 9 continues | |
snes/sgngu,gg,A286-0F01,Stop timer | |
snes/sgngu,gg,9386-0D01,Slower timer | |
snes/sgngu,gg,FE86-0D01,Faster timer | |
snes/sgngu,gg,DBC3-0465,Start with 9 minutes on timer | |
snes/smasu,gg,DFDF-FAAD,Start FILE A game with 2 lives | |
snes/smasu,gg,DBDF-FAAD,Start FILE A game with 10 lives | |
snes/smasu,gg,7FDF-FAAD,Start FILE A game with 50 lives | |
snes/smasu,gg,17DF-FAAD,Start FILE A game with 100 lives | |
snes/smasu,gg,C2C1-D4AA,Infinite lives | |
snes/smasu,gg,6D84-DF03,Infinite time | |
snes/smasu,gg,C26B-0FBF,1-up worth nothing | |
snes/smasu,gg,D5DF-FADD,Allows you to select any world for FILE A | |
snes/smasu,gg,CB81-0D02,Jump lower--SWITCH OFF EFFECTS IF YOU GET STUCK | |
snes/smasu,gg,E281-0D62,^ | |
snes/smasu,gg,3C81-0DA2,^ | |
snes/smasu,gg,CB81-0D02,Super jump | |
snes/smasu,gg,EC81-0D62,^ | |
snes/smasu,gg,3C81-0DA2,^ | |
snes/smasu,gg,CB81-0D02,Mega-jump | |
snes/smasu,gg,E681-0D62,^ | |
snes/smasu,gg,3C81-0DA2,^ | |
snes/smasu,gg,D62F-6DAE,Invincibility does not last as long | |
snes/smasu,gg,9D2F-6DAE,Invincibility lasts longer | |
snes/smasu,gg,DFDF-FEDD,Start FILE A game with 2 lives | |
snes/smasu,gg,DBDF-FEDD,Start FILE A game with 10 lives | |
snes/smasu,gg,7FDF-FEDD,Start FILE A game with 50 lives | |
snes/smasu,gg,17DF-FEDD,Start FILE A game with 100 lives | |
snes/smasu,gg,C2B6-A455,Infinite lives | |
snes/smasu,gg,6D82-0F79,Infinite time | |
snes/smasu,gg,DADF-F30D,Allows you to select any world or level for FILE A | |
snes/smasu,gg,D7DF-F36D,^ | |
snes/smasu,gg,DF61-05D0,1 life after continue | |
snes/smasu,gg,DB61-05D0,9 lives after continue | |
snes/smasu,gg,FB61-05D0,25 lives after continue | |
snes/smasu,gg,7461-05D0,50 lives after continue | |
snes/smasu,gg,1761-05D0,99 lives after continue | |
snes/smasu,gg,C26E-D5A6,Infinite lives | |
snes/smasu,gg,DF6B-A9A1,Continue with 3 hearts instead of 2 | |
snes/smasu,gg,D46B-A9A1,Continue with 4 hearts | |
snes/smasu,gg,DD32-6966,Never lose hearts | |
snes/smasu,gg,7A60-A966,Jumping in place charges super jump | |
snes/smasu,gg,D1D4-FA0D,Allows you to select any world for FILE A | |
snes/smasu,gg,DDAF-A8A3,Fly at any time (run meter always full) | |
snes/smasu,gg,EEA4-AB63,You can fly for as long as you want until you land | |
snes/smasu,gg,E1A3-D60A,Start and continue as Big Mario(tm) | |
snes/smasu,gg,CB69-AC07,Change to Big Mario whenever you go to the map | |
snes/smasu,gg,DF69-AC67,^ | |
snes/smasu,gg,CB69-AC07,Change to Fire Mario(tm) whenever you go to the map | |
snes/smasu,gg,D469-AC67,^ | |
snes/smasu,gg,CB69-AC07,Change to Raccoon Mario(tm) whenever you go to the map | |
snes/smasu,gg,D769-AC67,^ | |
snes/smasu,gg,CB69-AC07,Change to Frog Mario(tm) whenever you go to the map | |
snes/smasu,gg,D069-AC67,^ | |
snes/smasu,gg,CB69-AC07,Change to Tanooki Mario(tm) whenever you go to the map | |
snes/smasu,gg,D969-AC67,^ | |
snes/smasu,gg,CB69-AC07,Change to Sledgehammer Mario(tm) when you go to the map | |
snes/smasu,gg,D169-AC67,^ | |
snes/smasu,gg,D0A1-6C0A,All power-ups turn you into Shoe Mario(tm)--MAY CAUSE | |
snes/smasu,gg,E1A3-D60A,^ | |
snes/smasu,gg,D4A8-6CAA,Collisions turn you into Big Mario | |
snes/smasu,gg,D7A8-6CAA,Collisions turn you into Fire Mario | |
snes/smasu,gg,D0A8-6CAA,Collisions turn you into Raccoon Mario--can make him | |
snes/smasu,gg,D9A8-6CAA,Collisions turn you into Frog Mario | |
snes/smasu,gg,D1A8-6CAA,Collisions turn you into Tanooki Mario | |
snes/smasu,gg,D5A8-6CAA,Collisions turn you into Sledgehammer Mario | |
snes/smasu,gg,C23B-680D,After getting star invincible until end of level | |
snes/smasu,gg,DFBB-DBAF,1 life after continue | |
snes/smasu,gg,DBBB-DBAF,10 lives after continue | |
snes/smasu,gg,FBBB-DBAF,26 lives after continue | |
snes/smasu,gg,74BB-DBAF,51 lives after continue | |
snes/smasu,gg,17BB-DBAF,100 lives after continue | |
snes/smasu,gg,82BB-0C6D,Infinite lives | |
snes/smasu,gg,D93E-6C49,Gain lots of lives with each 5 coins (up to 99 lives) | |
snes/smasu,gg,D93E-6819,You only need 5 coins for a free extra life | |
snes/smasu,gg,DC3E-6819,You only need 10 coins for a free extra life | |
snes/smasu,gg,FB3E-6819,You only need 25 coins for a free extra life | |
snes/smasu,gg,743E-6819,You only need 50 coins for a free extra life | |
snes/smasu,gg,AD3E-6801,Power jump | |
snes/smasu,gg,863E-6801,Super jump | |
snes/smasu,gg,8D3E-6801,Mega-jump | |
snes/smasu,gg,C63E-6801,Ultra power jump | |
snes/smasu,gg,DDA9-A603,Skywalking (stay up until you release the jump button) | |
snes/smasu,gg,6D3D-6619,Infinite time | |
snes/smasu,gg,D5D4-F36D,Select any world for FILE A game | |
snes/smwu,gg,DDB4-6F07,Start with 1 life instead of 5 | |
snes/smwu,gg,D6B4-6F07,Start with 9 lives | |
snes/smwu,gg,D3B4-6F07,Start with 15 lives | |
snes/smwu,gg,F6B4-6F07,Start with 25 lives | |
snes/smwu,gg,7FB4-6F07,Start with 50 lives | |
snes/smwu,gg,14B4-6F07,Start with 99 lives | |
snes/smwu,gg,C222-D4DD,Infinite lives | |
snes/smwu,gg,D964-A7D7,Extra life at 5 coins instead of 100 | |
snes/smwu,gg,D967-AFA7,^ | |
snes/smwu,gg,DC64-A7D7,Extra life at 10 coins | |
snes/smwu,gg,DC67-AFA7,^ | |
snes/smwu,gg,F064-A7D7,Extra life at 20 coins | |
snes/smwu,gg,F067-AFA7,^ | |
snes/smwu,gg,7464-A7D7,Extra life at 50 coins | |
snes/smwu,gg,7467-AFA7,^ | |
snes/smwu,gg,DD32-6DAD,Start and stay invincible most of the time | |
snes/smwu,gg,CBED-6DDF,Stay as Super Mario(tm) Fire Mario(tm) or Cape Mario(tm) | |
snes/smwu,gg,CB28-DF6D,Stay as Super Mario(tm) Fire Mario(tm) or Cape Mario(tm) | |
snes/smwu,gg,D02C-AF6F,Low jump | |
snes/smwu,gg,D42C-AF6F,Super jump | |
snes/smwu,gg,DF2C-AF6F,Mega-jump | |
snes/smwu,gg,C264-64D7,Infinite time | |
snes/smwu,gg,D2E5-A7AD,Extra life with every dragon coin instead of 5 | |
snes/smwu,gg,31B7-6F07,Start as Super Mario | |
snes/smwu,gg,CBB7-6D67,Start as Cape Mario | |
snes/smwu,gg,D4B7-6DA7,^ | |
snes/smwu,gg,3CB7-6FD7,^ | |
snes/smwu,gg,69B7-6F07,^ | |
snes/smwu,gg,CBB7-6D67,Start as Fire Mario | |
snes/smwu,gg,D7B7-6DA7,^ | |
snes/smwu,gg,3CB7-6FD7,^ | |
snes/smwu,gg,69B7-6F07,^ | |
snes/smwu,gg,DFCE-64A0,Little Yoshi(tm) grows into big Yoshi after eating just 1 enemy instead of 5 | |
snes/smwu,gg,D4CE-64A0,Little Yoshi grows into big Yoshi after eating just 2 enemies | |
snes/smwu,gg,D7CE-64A0,Little Yoshi grows into big Yoshi after eating just 3 enemies | |
snes/smwu,gg,D0CE-64A0,Little Yoshi grows into big Yoshi after eating just 4 enemies | |
snes/smetroidu,gg,DD38-C4A8,Skip intro and start on Planet Zebes when starting a new game | |
snes/smetroidu,gg,DDCF-4461,Select area when loading a game (press right on map screen | |
snes/smetroidu,gg,6DCC-47A1,^ | |
snes/smetroidu,gg,C225-3005,No energy loss from enemies | |
snes/smetroidu,gg,C22A-456D,Super jumps don't drain energy | |
snes/smetroidu,gg,C288-C5A7,Almost infinite missiles | |
snes/smetroidu,gg,C28A-C9D7,Almost infinite super missiles | |
snes/smetroidu,gg,3CA4-450D,Almost infinite super bombs | |
snes/smetroidu,gg,62C5-14A6,Start with hyper gun in inventory | |
snes/smetroidu,gg,FA68-4760,MASTER CODE-MUST BE USED WITH CODES 10 THRU 57 | |
snes/smetroidu,gg,DD6A-C7DF,^ | |
snes/smetroidu,gg,E7D7-FAAD,Start with about 500 energy tanks | |
snes/smetroidu,gg,DFD7-FA6D,^ | |
snes/smetroidu,gg,88D7-FAAD,Start with about 700 energy tanks | |
snes/smetroidu,gg,D4D7-FA6D,^ | |
snes/smetroidu,gg,35D7-FAAD,Start with about 1000 energy tanks | |
snes/smetroidu,gg,D7D7-FA6D,^ | |
snes/smetroidu,gg,CED7-FAAD,Start with about 1200 energy tanks | |
snes/smetroidu,gg,D0D7-FA6D,^ | |
snes/smetroidu,gg,28D7-FAAD,Start with about 1500 energy tanks | |
snes/smetroidu,gg,D9D7-FA6D,^ | |
snes/smetroidu,gg,DCD7-F26D,Maximum missiles=10 | |
snes/smetroidu,gg,FBD7-F26D,Maximum missiles=25 | |
snes/smetroidu,gg,74D7-F26D,Maximum missiles=50 | |
snes/smetroidu,gg,08D7-F26D,Maximum missiles=75 | |
snes/smetroidu,gg,10D7-F26D,Maximum missiles=100 | |
snes/smetroidu,gg,52D7-F26D,Maximum missiles=125 | |
snes/smetroidu,gg,B1D7-F26D,Maximum missiles=150 | |
snes/smetroidu,gg,CED7-F26D,Maximum missiles=175 | |
snes/smetroidu,gg,A6D7-F26D,Maximum missiles=200 | |
snes/smetroidu,gg,D9D7-F36D,Maximum super missiles=5 | |
snes/smetroidu,gg,DCD7-F36D,Maximum super missiles=10 | |
snes/smetroidu,gg,FBD7-F36D,Maximum super missiles=25 | |
snes/smetroidu,gg,74D7-F36D,Maximum super missiles=50 | |
snes/smetroidu,gg,D9D7-FE6D,Maximum super bombs=5 | |
snes/smetroidu,gg,DCD7-FE6D,Maximum super bombs=10 | |
snes/smetroidu,gg,FBD7-FE6D,Maximum super bombs=25 | |
snes/smetroidu,gg,74D7-FE6D,Maximum super bombs=50 | |
snes/smetroidu,gg,DDD0-FE6D,Set hours played to 0 (for better ending) | |
snes/smetroidu,gg,FDDF-F2AD,Add charge beam | |
snes/smetroidu,gg,DFDF-F26D,Get wave beam | |
snes/smetroidu,gg,D7DF-F26D,Get ice and wave beams | |
snes/smetroidu,gg,D5DF-F26D,Get ice wave and spazer beam | |
snes/smetroidu,gg,DEDF-F26D,Get ice wave spazer and plasma beams | |
snes/smetroidu,gg,D0DF-FA6D,Add ball | |
snes/smetroidu,gg,D9DF-FA6D,Add ball and varia suit | |
snes/smetroidu,gg,D5DF-FA6D,Add ball varia suit spring ball | |
snes/smetroidu,gg,45DF-FA6D,Add ball varia suit spring ball gravity suit | |
snes/smetroidu,gg,4EDF-FA6D,Add ball varia suit spring ball screw attack gravity suit | |
snes/smetroidu,gg,FDDF-FAAD,Add bomb | |
snes/smetroidu,gg,6DDF-FAAD,Add X-ray | |
snes/smetroidu,gg,6DDF-FA0D,^ | |
snes/smetroidu,gg,ADDF-FAAD,Add X-ray and grapple | |
snes/smetroidu,gg,ADDF-FA0D,^ | |
snes/smetroidu,gg,BDDF-FAAD,Add X-ray and bomb | |
snes/smetroidu,gg,BDDF-FA0D,^ | |
snes/smetroidu,gg,2DDF-FAAD,Add X-ray grapple bomb | |
snes/smetroidu,gg,2DDF-FA0D,^ | |
snes/smetroidu,gg,FFDF-FAAD,Add bomb and hi-jump boots | |
snes/smetroidu,gg,7FDF-FAAD,Add bomb hi-jump boots and speed boots | |
snes/smetroidu,gg,77DF-FAAD,Add bomb all boots | |
snes/smetroidu,gg,E7DF-FAAD,Add all boots bomb grapple X-ray | |
snes/smetroidu,gg,E7DF-FA0D,^ | |
snes/smetroidu,gg,EED9-93DD,Crateria is already mapped out | |
snes/smetroidu,gg,EED9-930D,Brinstar is already mapped out | |
snes/smetroidu,gg,EED9-936D,Norfair is already mapped out | |
snes/smetroidu,gg,EED9-93AD,Wrecked ship is already mapped out | |
snes/smetroidu,gg,EED9-9EDD,Maridia is already mapped out | |
snes/smetroidu,gg,EED9-9E0D,Tourian is already mapped out | |
snes/ninjaboy,gg,822E-07B0,Protection from most hazards | |
snes/ninjaboy,gg,EC81-AF69,Start with 250 cash | |
snes/ninjaboy,gg,6981-A4D9,Start with 40 960 cash | |
snes/ninjaboy,gg,1DAF-D4D6,Don't subtract money (must have enough to buy) | |
snes/ninjaboy,gg,CB2F-A70C,All stats are 20 (attack defense energy max HP | |
snes/ninjaboy,gg,3C2F-A7AC,^ | |
snes/ninjaboy,gg,F02F-A76C,^ | |
snes/ninjaboy,gg,CB2F-A70C,All stats for every level are 50 | |
snes/ninjaboy,gg,3C2F-A7AC,^ | |
snes/ninjaboy,gg,742F-A76C,^ | |
snes/ninjaboy,gg,CB2F-A70C,All stats for every level are 100 | |
snes/ninjaboy,gg,3C2F-A7AC,^ | |
snes/ninjaboy,gg,102F-A76C,^ | |
snes/ninjaboy,gg,CB2F-A70C,All stats for every level are 255 | |
snes/ninjaboy,gg,3C2F-A7AC,^ | |
snes/ninjaboy,gg,EE2F-A76C,^ | |
snes/ninjaboy,gg,DF24-A4AC,1 experience point required for level 2 | |
snes/ninjaboy,gg,DF24-A76C,1 experience point required for level 3 | |
snes/ninjaboy,gg,DF27-AD0C,1 experience point required for level 4 | |
snes/ninjaboy,gg,DF27-AFDC,1 experience point required for level 5 | |
snes/ninjaboy,gg,DD61-D725,Don't subtract M's for ninja cyclone attack | |
snes/ninjaboy,gg,DDA5-0421,Don't subtract M's for mighty balls attack | |
snes/ninjaboy,gg,D437-6420,Skulls subtract 2 M's | |
snes/ninjaboy,gg,DD37-6420,Skulls don't subtract an M | |
snes/ninjaboy,gg,DD30-6720,M power-ups worth nothing (handicap) | |
snes/ninjaboy,gg,D430-6720,M power-ups worth 2 | |
snes/ninjaboy,gg,D730-6720,M power-ups worth 3 | |
snes/ninjaboy,gg,D030-6720,M power-ups worth 4 | |
snes/ninjaboy,gg,D930-6720,M power-ups worth 5 | |
snes/ninjaboy,gg,F930-6720,M power-ups set to 15 | |
snes/superoffu,gg,D4B7-07AF,Infinite nitros | |
snes/superoffu,gg,22B0-0FDF,^ | |
snes/superoffu,gg,2BCA-6707,Infinite cash--player 1 | |
snes/superoffu,gg,2B84-DDDD,Infinite cash--player 2 | |
snes/superoffu,gg,D987-6D0F,Start with $500 000 | |
snes/superoffu,gg,DB87-6D0F,Start with $900 000 | |
snes/suprbaja,gg,3CA0-CD6F,Infinite nitros | |
snes/suprbaja,gg,DBB6-1FDF,$9 000 for brakes | |
snes/suprbaja,gg,D4B6-1FDF,$2 000 for brakes | |
snes/suprbaja,gg,DBB6-1F6F,$9 000 for tires | |
snes/suprbaja,gg,D4B6-1F6F,$2 000 for tires | |
snes/suprbaja,gg,D4B6-14DF,$2 000 for shocks | |
snes/suprbaja,gg,DBB6-14DF,$9 000 for shocks | |
snes/suprbaja,gg,D4B6-146F,$2 000 for lights | |
snes/suprbaja,gg,DBB6-146F,$9 000 for lights | |
snes/suprbaja,gg,D4B6-17DF,$2 000 for engine | |
snes/suprbaja,gg,D0B6-17DF,$4 000 for engine | |
snes/suprbaja,gg,C283-34D7,Indestructible engine | |
snes/suprbaja,gg,C28A-3D67,Indestructible shocks | |
snes/suprbaja,gg,C28C-3DD7,Indestructible tires | |
snes/suprbaja,gg,1D81-37D7,Vehicle can take only about 60% damage | |
snes/suprbaja,gg,7D81-37D7,Vehicle can take only about 35% damage | |
snes/playactn,gg,DFB7-D4D7,1 timeout each team | |
snes/playactn,gg,10B7-D407,Player 1 has no timeouts | |
snes/playactn,gg,10B7-D4A7,Player 2 has no timeouts | |
snes/playactn,gg,4067-6FDD,Infinite time to select play | |
snes/playactn,gg,F367-6D0D,Less time to select play | |
snes/playactn,gg,5D67-6D0D,More time to select play | |
snes/suppunchu,gg,C2A4-DFD4,Infinite energy from most punches | |
snes/suppunchu,gg,D9AD-DDA4,Both fighters gain max energy after making a hit | |
snes/suppunchu,gg,C2AB-DFDF,Some special attacks don't hurt as much | |
snes/suppunchu,gg,CB34-AD07,Always have K.O. punch after first hit | |
snes/suppunchu,gg,F834-AD67,^ | |
snes/suppunchu,gg,3C34-ADA7,^ | |
snes/suppunchu,gg,C9E3-64DD,Infinite match time | |
snes/suppunchu,gg,DDB7-0704,No rematches | |
snes/suppunchu,gg,D1B7-0704,Start with 5 rematches | |
snes/suppunchu,gg,DBB7-0704,Start with 8 rematches | |
snes/suppunchu,gg,C2B8-64A5,Infinite rematches | |
snes/suppunchu,gg,DFAB-AFDD,Most opponents stay down for the count | |
snes/suppunchu,gg,49BC-6F6F,Both players start with half energy | |
snes/suppunchu,gg,DFBC-6F6F,Both players start with very little energy | |
snes/suppunchu,gg,DB8A-D4A1,Start on world circuit | |
snes/suppunchu,gg,D48A-D7D1,^ | |
snes/suppunchu,gg,3C8A-D701,^ | |
snes/srtypeu,gg,DF66-0F00,Start with 1 life instead of 3 | |
snes/srtypeu,gg,CB66-0FD0,^ | |
snes/srtypeu,gg,DD66-0F60,^ | |
snes/srtypeu,gg,D466-0F00,Start with 2 lives | |
snes/srtypeu,gg,CB66-0FD0,^ | |
snes/srtypeu,gg,DD66-0F60,^ | |
snes/srtypeu,gg,D066-0F00,Start with 4 lives | |
snes/srtypeu,gg,CB66-0FD0,^ | |
snes/srtypeu,gg,DD66-0F60,^ | |
snes/srtypeu,gg,D966-0F00,Start with 5 lives | |
snes/srtypeu,gg,CB66-0FD0,^ | |
snes/srtypeu,gg,DD66-0F60,^ | |
snes/srtypeu,gg,D566-0F00,Start with 7 lives | |
snes/srtypeu,gg,CB66-0FD0,^ | |
snes/srtypeu,gg,DD66-0F60,^ | |
snes/srtypeu,gg,DB66-0F00,Start with 9 lives | |
snes/srtypeu,gg,CB66-0FD0,^ | |
snes/srtypeu,gg,DD66-0F60,^ | |
snes/srtypeu,gg,C2C7-6D0F,Infinite lives | |
snes/srtypeu,gg,DF6C-A709,Continue with 1 life instead of 3 | |
snes/srtypeu,gg,CB6C-A7D9,^ | |
snes/srtypeu,gg,DD6C-A769,^ | |
snes/srtypeu,gg,D46C-A709,Continue with 2 lives | |
snes/srtypeu,gg,CB6C-A7D9,^ | |
snes/srtypeu,gg,DD6C-A769,^ | |
snes/srtypeu,gg,D06C-A709,Continue with 4 lives | |
snes/srtypeu,gg,CB6C-A7D9,^ | |
snes/srtypeu,gg,DD6C-A769,^ | |
snes/srtypeu,gg,D96C-A709,Continue with 5 lives | |
snes/srtypeu,gg,CB6C-A7D9,^ | |
snes/srtypeu,gg,DD6C-A769,^ | |
snes/srtypeu,gg,D56C-A709,Continue with 7 lives | |
snes/srtypeu,gg,CB6C-A7D9,^ | |
snes/srtypeu,gg,DD6C-A769,^ | |
snes/srtypeu,gg,DB6C-A709,Continue with 9 lives | |
snes/srtypeu,gg,CB6C-A7D9,^ | |
snes/srtypeu,gg,DD6C-A769,^ | |
snes/srtypeu,gg,6D80-6DD1,Spiral motion gun takes less time to power up | |
snes/srtypeu,gg,DD80-6D01,^ | |
snes/srtypeu,gg,DD80-6DA1,Spiral motion gun takes much less time to power up | |
snes/srtypeu,gg,6D84-6F01,Spiral motion gun can't get over-charged | |
snes/srtypeu,gg,DD68-6DDB,All FORCE satellites have 1 unit of power | |
snes/srtypeu,gg,CB6C-67AB,^ | |
snes/srtypeu,gg,7D68-6D6B,^ | |
snes/srtypeu,gg,DF68-6DDB,All FORCE satellites have 2 units of power | |
snes/srtypeu,gg,CB6C-67AB,^ | |
snes/srtypeu,gg,7D68-6D6B,^ | |
snes/srtypeu,gg,D468-6DDB,All FORCE satellites have 3 units of power | |
snes/srtypeu,gg,CB6C-67AB,^ | |
snes/srtypeu,gg,7D68-6D6B,^ | |
snes/srtypeu,gg,C267-A4D9,Once FORCE has been obtained keep it forever | |
snes/jediu,gg,DD82-C7B1,Start with 1 life | |
snes/jediu,gg,D082-C7B1,Start with 5 lives | |
snes/jediu,gg,DB82-C7B1,Start with 10 lives | |
snes/jediu,gg,F682-C7B1,Start with 25 lives | |
snes/jediu,gg,C230-CF0F,Infinite lives | |
snes/jediu,gg,1BBD-C703,Finish the 1st level almost instantly | |
snes/jediu,gg,EEBD-C763,^ | |
snes/jediu,gg,EEBD-C7A3,^ | |
snes/jediu,gg,CB8E-3D21,Start with very little energy | |
snes/jediu,gg,DF8E-3FF1,^ | |
snes/jediu,gg,DD8E-3F91,^ | |
snes/jediu,gg,CB8E-3D21,Start with about 1/4 energy | |
snes/jediu,gg,DE8E-3FF1,^ | |
snes/jediu,gg,DD8E-3F91,^ | |
snes/jediu,gg,CB8E-3D21,Start with about 1/2 energy | |
snes/jediu,gg,FD8E-3FF1,^ | |
snes/jediu,gg,DD8E-3F91,^ | |
snes/jediu,gg,CB8E-3D21,Start with about 3/4 energy | |
snes/jediu,gg,FE8E-3FF1,^ | |
snes/jediu,gg,DD8E-3F91,^ | |
snes/jediu,gg,C234-34AA,Infinite Force power when you use the Force Saber | |
snes/jediu,gg,CB6E-4704,Always have shield | |
snes/jediu,gg,C222-3769,Once you have thermal detonator you keep it | |
snes/jediu,gg,C281-3DB9,Infinite Force power when you use the Freeze Force | |
snes/sscope6,gg,DFC6-05D4,Add 1 bullets at a time | |
snes/sscope6,gg,D7C6-05D4,Add 3 bullets at a time | |
snes/sscope6,gg,D9C6-05D4,Add 5 bullets at a time | |
snes/sscope6,gg,D5C6-05D4,Add 7 bullets at a time | |
snes/sscope6,gg,DBC6-05D4,Add 9 bullets at a time | |
snes/sscope6,gg,C9C2-D16F,Infinite bullets | |
snes/sscope6,gg,DFC9-056F,Clear 1 line instead of 5 to advance to next level | |
snes/sscope6,gg,D4C9-056F,Clear 2 lines to advance to next level | |
snes/sscope6,gg,D7C9-056F,Clear 3 lines to advance to next level | |
snes/sscope6,gg,D0C9-056F,Clear 4 lines to advance to next level | |
snes/sscope6,gg,D968-D100,Select low mode to start on level 5 | |
snes/sscope6,gg,DE68-D100,Select low mode to start on level 15 | |
snes/sscope6,gg,FB68-D100,Select low mode to start on level 25 | |
snes/sscope6,gg,F368-D100,Select low mode to start on level 30 | |
snes/sscope6,gg,4768-D100,Select low mode to start on level 35 | |
snes/sscope6,gg,4668-D100,Select low mode to start on level 40 | |
snes/sscope6,gg,BAA6-01DD,Clear stage after 1 Molian is hit | |
snes/sscope6,gg,8262-64A1,Take no damage | |
snes/sscope6,gg,3CB0-670B,Take no damage | |
snes/sscope6,gg,C269-67DE,Take no damage | |
snes/ssmashtvu,gg,DD62-076D,Start with 3 lives | |
snes/ssmashtvu,gg,DF62-076D,Start with 4 lives | |
snes/ssmashtvu,gg,D462-076D,Start with 5 lives | |
snes/ssmashtvu,gg,D062-076D,Start with 7 lives | |
snes/ssmashtvu,gg,D962-076D,Start with 8 lives | |
snes/ssmashtvu,gg,D162-076D,Start with 9 lives | |
snes/ssmashtvu,gg,D562-076D,Start with 10 lives | |
snes/ssmashtvu,gg,82BB-DD04,Infinite lives | |
snes/ssmashtvu,gg,EEB1-D7A4,2 lives after continue--player 1 | |
snes/ssmashtvu,gg,DDB1-D7A4,3 lives after continue--player 1 | |
snes/ssmashtvu,gg,DFB1-D7A4,4 lives after continue--player 1 | |
snes/ssmashtvu,gg,D4B1-D7A4,5 lives after continue--player 1 | |
snes/ssmashtvu,gg,D0B1-D7A4,7 lives after continue--player 1 | |
snes/ssmashtvu,gg,D9B1-D7A4,8 lives after continue--player 1 | |
snes/ssmashtvu,gg,D1B1-D7A4,9 lives after continue--player 1 | |
snes/ssmashtvu,gg,D5B1-D7A4,10 lives after continue--player 1 | |
snes/ssmashtvu,gg,EEB0-DDA4,2 lives after continue--player 2 | |
snes/ssmashtvu,gg,DDB0-DDA4,3 lives after continue--player 2 | |
snes/ssmashtvu,gg,DFB0-DDA4,4 lives after continue--player 2 | |
snes/ssmashtvu,gg,D4B0-DDA4,5 lives after continue--player 2 | |
snes/ssmashtvu,gg,D0B0-DDA4,7 lives after continue--player 2 | |
snes/ssmashtvu,gg,D9B0-DDA4,8 lives after continue--player 2 | |
snes/ssmashtvu,gg,D1B0-DDA4,9 lives after continue--player 2 | |
snes/ssmashtvu,gg,D5B0-DDA4,10 lives after continue--player 2 | |
snes/ssmashtvu,gg,8284-AF03,Bonus life worth nothing | |
snes/ssmashtvu,gg,DD62-0F0D,Start with 0 continues instead of 4 | |
snes/ssmashtvu,gg,DF62-0F0D,Start with 1 continue | |
snes/ssmashtvu,gg,D462-0F0D,Start with 2 continues | |
snes/ssmashtvu,gg,D762-0F0D,Start with 3 continues | |
snes/ssmashtvu,gg,D962-0F0D,Start with 5 continues | |
snes/ssmashtvu,gg,D162-0F0D,Start with 6 continues | |
snes/ssmashtvu,gg,D562-0F0D,Start with 7 continues | |
snes/ssmashtvu,gg,D662-0F0D,Start with 8 continues | |
snes/ssmashtvu,gg,DB62-0F0D,Start with 9 continues | |
snes/ssmashtvu,gg,C223-D78B,Infinite continues (but if continue timer runs out and | |
snes/ssmashtvu,gg,6D65-6403,Once you get a mobile force field you are invincible | |
snes/ssmashtvu,gg,DF65-6463,^ | |
snes/ssmashtvu,gg,8283-67D7,Weapons gauge doesn't lose power until you die | |
snes/ssmashtvu,gg,6DB8-D404,Don't lose weapon power upgrade when you die and after you | |
snes/ssmashtvu,gg,DFB8-D464,^ | |
snes/ssmashtvu,gg,EEBF-D7A4,Player 1 joins in with 2 lives | |
snes/ssmashtvu,gg,DDBF-D7A4,Player 1 joins in with 3 lives | |
snes/ssmashtvu,gg,DFBF-D7A4,Player 1 joins in with 4 lives | |
snes/ssmashtvu,gg,D4BF-D7A4,Player 1 joins in with 5 lives | |
snes/ssmashtvu,gg,D0BF-D7A4,Player 1 joins in with 7 lives | |
snes/ssmashtvu,gg,D9BF-D7A4,Player 1 joins in with 8 lives | |
snes/ssmashtvu,gg,D1BF-D7A4,Player 1 joins in with 9 lives | |
snes/ssmashtvu,gg,D5BF-D7A4,Player 1 joins in with 10 lives | |
snes/ssocceru,gg,FC2A-0F65,Each goal worth 2--player 1 | |
snes/ssocceru,gg,3C2A-0FA5,^ | |
snes/ssocceru,gg,FC2A-0F65,Each goal worth 3--player 1 | |
snes/ssocceru,gg,FC2A-0FA5,^ | |
snes/ssocceru,gg,1B2A-0F65,Each goal worth 4--player 1 | |
snes/ssocceru,gg,D72A-0FA5,^ | |
snes/ssocceru,gg,1B2A-0F65,Each goal worth 5--player 1 | |
snes/ssocceru,gg,D02A-0FA5,^ | |
snes/ssocceru,gg,1B2A-0F65,Each goal worth 6--player 1 | |
snes/ssocceru,gg,D92A-0FA5,^ | |
snes/ssocceru,gg,1B2A-0F65,Each goal worth 7--player 1 | |
snes/ssocceru,gg,D12A-0FA5,^ | |
snes/ssocceru,gg,1B2A-0F65,Each goal worth 8--player 1 | |
snes/ssocceru,gg,D52A-0FA5,^ | |
snes/ssocceru,gg,1B2A-0F65,Each goal worth 9--player 1 | |
snes/ssocceru,gg,D62A-0FA5,^ | |
snes/ssocceru,gg,FC22-0465,Each goal worth 2--player 2 | |
snes/ssocceru,gg,3C22-04A5,^ | |
snes/ssocceru,gg,FC22-0465,Each goal worth 3--player 2 | |
snes/ssocceru,gg,FC22-04A5,^ | |
snes/ssocceru,gg,1B22-0465,Each goal worth 4--player 2 | |
snes/ssocceru,gg,D722-04A5,^ | |
snes/ssocceru,gg,1B22-0465,Each goal worth 5--player 2 | |
snes/ssocceru,gg,D022-04A5,^ | |
snes/ssocceru,gg,1B22-0465,Each goal worth 6--player 2 | |
snes/ssocceru,gg,D922-04A5,^ | |
snes/ssocceru,gg,1B22-0465,Each goal worth 7--player 2 | |
snes/ssocceru,gg,D122-04A5,^ | |
snes/ssocceru,gg,1B22-0465,Each goal worth 8--player 2 | |
snes/ssocceru,gg,D522-04A5,^ | |
snes/ssocceru,gg,1B22-0465,Each goal worth 9--player 2 | |
snes/ssocceru,gg,D622-04A5,^ | |
snes/ssocceru,gg,DDA6-0DD1,Timer continues to count when it is normally stopped | |
snes/ssoccerc,gg,F32B-D400,Faster timer | |
snes/ssoccerc,gg,5D2B-D400,Slower timer | |
snes/ssoccerc,gg,D4E7-6DEF,Faster Brazil strikers | |
snes/ssoccerc,gg,D4E0-6DEF,Faster USA strikers | |
snes/ssoccerc,gg,D4ED-6DEF,Faster England strikers | |
snes/ssoccerc,gg,D4E3-0DEF,Faster Germany strikers | |
snes/ssoccerc,gg,D4EF-6DEF,Faster Italy strikers | |
snes/ssoccerc,gg,D4E4-6DEF,Faster Holland strikers | |
snes/ssoccerc,gg,D4EE-0DEF,Faster Argentina strikers | |
snes/ssoccerc,gg,D4E9-6DEF,Faster France strikers | |
snes/starwarsua,gg,DF35-CDA0,Start with 2 lives | |
snes/starwarsua,gg,D935-CDA0,Start with 6 lives | |
snes/starwarsua,gg,D535-CDA0,Start with 8 lives | |
snes/starwarsua,gg,DC35-CDA0,Start with 11 lives | |
snes/starwarsua,gg,DE35-CDA0,Start with 16 lives | |
snes/starwarsua,gg,FB35-CDA0,Start with 26 lives | |
snes/starwarsua,gg,7435-CDA0,Start with 51 lives | |
snes/starwarsua,gg,1735-CDA0,Start with 100 lives | |
snes/starwarsua,gg,C232-14D4,Infinite lives | |
snes/starwarsua,gg,CB6C-3767,^ | |
snes/starwarsua,gg,DD3B-C760,Start with no continues | |
snes/starwarsua,gg,D93B-C760,Start with 5 continues | |
snes/starwarsua,gg,D53B-C760,Start with 7 continues | |
snes/starwarsua,gg,DC3B-C760,Start with 10 continues | |
snes/starwarsua,gg,DE3B-C760,Start with 15 continues | |
snes/starwarsua,gg,FB3B-C760,Start with 25 continues | |
snes/starwarsua,gg,743B-C760,Start with 50 continues | |
snes/starwarsua,gg,173B-C760,Start with 99 continues | |
snes/starwarsua,gg,4A21-14D5,Infinite continues | |
snes/starwarsua,gg,F435-CFA0,Start with 1/2 as much health as usual (easy level) | |
snes/starwarsua,gg,FD35-C400,Start with 1/2 as much health as usual (brave level) | |
snes/starwarsua,gg,D335-C4A0,Start with 1/2 as much health as usual (Jedi (tm) level) | |
snes/starwarsua,gg,0635-CFA0,Start with twice as much health as usual (easy level) | |
snes/starwarsua,gg,0D35-C400,Start with twice as much health as usual (brave level) | |
snes/starwarsua,gg,7635-C4A0,Start with twice as much health as usual (Jedi level) | |
snes/starwarsua,gg,1D34-C704,Protection against most damage | |
snes/starwarsua,gg,D43B-CF00,Small hearts restore half as much health as usual (easy level) | |
snes/starwarsua,gg,DF3B-CFA0,Small hearts restore half as much health as usual (brave level) | |
snes/starwarsua,gg,DF3B-C400,Small hearts restore half as much health as usual (Jedi level) | |
snes/starwarsua,gg,D13B-CF00,Small hearts restore twice as much health as usual (easy level) | |
snes/starwarsua,gg,D03B-CFA0,Small hearts restore twice as much health as usual (brave level) | |
snes/starwarsua,gg,D03B-C400,Small hearts restore twice as much health as usual (Jedi level) | |
snes/starwarsua,gg,DA3B-CF00,Small hearts restore 4 times as much health as usual (easy level) | |
snes/starwarsua,gg,D63B-CFA0,Small hearts restore 4 times as much health as usual (brave level) | |
snes/starwarsua,gg,D63B-C400,Small hearts restore 4 times as much health as usual (Jedi level) | |
snes/starwarsua,gg,DDB0-C767,Begin the game with the lightsaber | |
snes/starwarsua,gg,DD88-37A5,Han Solo (tm) & Chewbacca (tm) begin with a blaster | |
snes/starwarsua,gg,D488-37A5,Han Solo & Chewbacca begin with a seeker gun | |
snes/starwarsua,gg,D788-37A5,Han Solo & Chewbacca begin with a rapid ion gun | |
snes/starwarsua,gg,D088-37A5,Han Solo & Chewbacca begin with a plasma gun | |
snes/starwarsua,gg,553A-1764,Blaster power-ups remain after dying | |
snes/starwarsua,gg,DDB9-CF67,All 3 characters selectable at the beginning of the game | |
snes/starwarsua,gg,DF67-4FAF,Only 1 Jawa (tm) needed to pass landspeeder levels | |
snes/starwarsua,gg,DF60-4D6F,^ | |
snes/starwarsua,gg,D967-4FAF,Only 5 Jawas needed to pass landspeeder levels | |
snes/starwarsua,gg,D960-4D6F,^ | |
snes/starwarsua,gg,DC67-4FAF,Only 10 Jawas needed to pass landspeeder levels | |
snes/starwarsua,gg,DC60-4D6F,^ | |
snes/starwarsua,gg,FB67-4FAF,25 Jawas needed to pass landspeeder levels | |
snes/starwarsua,gg,FB60-4D6F,^ | |
snes/starwarsua,gg,7467-4FAF,50 Jawas needed to pass landspeeder levels | |
snes/starwarsua,gg,7460-4D6F,^ | |
snes/starwarsua,gg,F467-4D0F,Start with half fuel on landspeeder levels | |
snes/starwarsua,gg,0667-4D0F,Start with double fuel on landspeeder levels--you can't tell how | |
snes/starwarsua,gg,6DA5-4D04,No fuel maximum (for fuel power-ups)--you can't tell how much | |
snes/starwarsua,gg,40A1-47D4,Fuel power-ups completely refill the landspeeder | |
snes/starwarsua,gg,D002-EDD5,No charging required for some special moves | |
snes/starwarsua,gg,DD47-8DD1,Some special moves can be done in the air | |
snes/starwarsua,gg,3C10-7467,Don't take damage except from throws or grabs--both players | |
snes/starwarsua,gg,3C10-74A7,^ | |
snes/starwarsua,gg,DD10-7707,1st normal hit wins--except throws or grabs | |
snes/starwarsua,gg,1077-7F61,Dizziness doesn't last | |
snes/starwarsua,gg,4A9C-7FDF,Both players start with 1/4 health | |
snes/starwarsua,gg,969C-7FDF,Both players start with 1/2 health | |
snes/starwarsua,gg,609C-7FDF,Both players start with 3/4 health | |
snes/starwarsua,gg,CB17-8FAD,Every hit sets opponent on fire | |
snes/starwarsua,gg,7D17-84DD,^ | |
snes/starwarsua,gg,CB17-8FAD,Every hit sets the opponent on fire and knocks him down | |
snes/starwarsua,gg,F617-84DD,^ | |
snes/starwarsua,gg,CB17-8FAD,Every hit zaps the opponent and knocks him down | |
snes/starwarsua,gg,FC17-84DD,^ | |
snes/starwarsua,gg,CB17-8FAD,Every hit knocks the opponent down | |
snes/starwarsua,gg,FA17-84DD,^ | |
snes/starwarsua,gg,CB17-8FAD,Every hit is a "hard hit"--opponent almost never gets knocked down | |
snes/starwarsua,gg,DC17-84DD,^ | |
snes/starwarsua,gg,CB79-EF61,Players jump slower | |
snes/starwarsua,gg,D579-EFA1,^ | |
snes/starwarsua,gg,CB79-EF61,Players jump faster | |
snes/starwarsua,gg,D879-EFA1,^ | |
snes/starwarsua,gg,6E9D-8729,Jab dragon punch close to opponent | |
snes/starwarsua,gg,6E9B-E429,Fierce red fireballs from far away | |
snes/starwarsua,gg,6E9D-E429,Roundhouse hurricane kick in the air | |
snes/starwarsua,gg,6E96-8721,Fierce dragon punch close to opponent | |
snes/starwarsua,gg,6E92-8F21,Fierce fireballs close to opponent | |
snes/starwarsua,gg,6E9A-5721,Roundhouse hurricane kick while on the ground | |
snes/starwarsua,gg,6E1C-E720,Fierce forward ball | |
snes/starwarsua,gg,6E1B-7D29,Beast leap | |
snes/starwarsua,gg,6E15-ED20,Jab zap | |
snes/starwarsua,gg,6E5D-7D20,Fierce fireball | |
snes/starwarsua,gg,DE10-5425,Down step | |
snes/starwarsua,gg,6E11-8425,Short lightning kick | |
snes/starwarsua,gg,6E99-8795,Jab hundred-hand slap | |
snes/starwarsua,gg,6E96-E495,Fierce torpedo | |
snes/starwarsua,gg,6E92-E795,Fierce sumo splash | |
snes/starwarsua,gg,6E16-5491,Fierce sonic boom | |
snes/starwarsua,gg,6E1E-7491,Roundhouse sonic kick extremely close range | |
snes/starwarsua,gg,6E51-EF90,Double spinning lariat (only certain hits) | |
snes/starwarsua,gg,6E5F-ED90,Spinning clothesline | |
snes/starwarsua,gg,DE5E-8729,Yoga spear | |
snes/starwarsua,gg,6E5E-E429,Strong yoga flame (solid hit) | |
snes/starwarsua,gg,6E58-E729,Fierce yoga fire | |
snes/starwarsua,gg,6E64-5F20,Roundhouse low tiger from far away | |
snes/starwarsua,gg,6E62-7720,Fierce high tiger from far away | |
snes/starwarsua,gg,6E53-ED25,Short tiger knee | |
snes/starwarsua,gg,EE27-479E,Jab projectiles move slower for everyone but Sagat | |
snes/starwarsua,gg,EE20-4D2E,Jab projectiles move slower for Sagat | |
snes/starwarsua,gg,EC20-4D9E,Fierce projectiles move faster for everyone but Sagat | |
snes/starwarsua,gg,E520-4F2E,Fierce projectiles move faster for Sagat | |
snes/starwarsua,gg,AE6A-8491,Fierce claw dive | |
snes/starwarsua,gg,6E62-8F91,Rolling claw attack | |
snes/starwarsua,gg,6E6E-EF91,Claw thrust | |
snes/starwarsua,gg,6E6A-EF90,Fierce charging punch | |
snes/starwarsua,gg,6E62-E790,Roundhouse charging uppercut | |
snes/starwarsua,gg,6E69-5799,Fierce shoulder butt | |
snes/starwarsua,gg,6EB3-5F20,Fierce spin knuckle | |
snes/starwarsua,gg,6EBB-5720,Roundhouse front kick | |
snes/starwarsua,gg,6EBF-5420,Roundhouse cannon drill from far away | |
snes/starwarsua,gg,6EB3-5F91,The Hawk | |
snes/starwarsua,gg,6EC7-5F20,Fierce slide punch (1st hit) | |
snes/starwarsua,gg,6EC0-5D20,Fierce slide punch (2nd hit) | |
snes/starwarsua,gg,6EC0-5720,Fierce slide punch (3rd hit) | |
snes/starwarsua,gg,6ECE-7420,Roundhouse dragon kick | |
snes/starwarsua,gg,6EC5-EF99,Fierce hyper fist (1st hit) | |
snes/starwarsua,gg,6ECF-7D91,Fierce Max Out | |
snes/starwarsua,gg,6EC3-8F99,Roundhouse dread kick | |
snes/starwarsua,gg,DF81-E404,Each battle lasts only 1 round | |
snes/starwarsua,gg,FE0C-7FDD,Speed up timer | |
snes/starwarsua,gg,9C0C-7FDD,Slow down timer | |
snes/starwarsua,gg,3169-57A5,No delay after throwing fireball--Ryu and Ken | |
snes/starwarsua,gg,F122-E760,Player 2 starts right in front of player 1 | |
snes/starwarsua,gg,1060-E405,Ryu's and Ken's hurricane kicks rise higher when done in mid-air | |
snes/starwarsua,gg,D1A9-1DBA,Faster hurricane kicks--roundhouse | |
snes/starwarsua,gg,DBA9-1DBA,Super fast hurricane kicks--roundhouse | |
snes/starwarsua,gg,D18C-74D5,Balrog has a faster turn punch--roundhouse | |
snes/starwarsua,gg,DB8C-74D5,Balrog has a superfast turn punch--roundhouse | |
snes/starwarsua,gg,D15E-8F60,Chun Li has a faster whirlwind kick--roundhouse | |
snes/starwarsua,gg,DB5E-8F60,Chun Li has a superfast whirlwind kick--roundhouse | |
snes/starwarsua,gg,DB2F-CD9A,M. Bison has a super fast psycho crusher--fierce | |
snes/starwarsua,gg,1086-5D00,M. Bison does his psycho crusher in one place--fierce | |
snes/starwarsua,gg,D553-5F00,Vega has a superfast claw roll | |
snes/starwarsua,gg,1053-5760,Vega does his claw roll in one place | |
snes/starwarsua,gg,DB23-179A,Deejay's dread kick is faster--fierce | |
snes/starwarsua,gg,DB23-1F9A,Deejay's dread kick is faster--strong | |
snes/starwarsua,gg,D1BE-E7A0,Cammy has an erratic cannon drill | |
snes/starwarsua,gg,DDBE-E760,Cammy has a superfast cannon drill | |
snes/starwarsua,gg,D620-17FA,Cammy has a superfast front kick--fierce | |
snes/starwarsua,gg,D620-149A,Cammy has a superfast front kick--strong | |
snes/starwarsua,gg,D620-14FA,Cammy has a superfast front kick--jab | |
snes/starwarsua,gg,D528-1D2A,Feilong has a superfast rekka-ken--strong | |
snes/starwarsua,gg,D627-1F2A,Feilong has a superfast rekka-ken--fierce | |
snes/sstrikeu,gg,DD3F-0F61,Start with 0 chaff instead of 12 | |
snes/sstrikeu,gg,D13F-0F61,Start with 6 chaff | |
snes/sstrikeu,gg,743F-0F61,Start with 50 chaff | |
snes/sstrikeu,gg,173F-0F61,Start with 99 chaff | |
snes/sstrikeu,gg,3C2A-4707,Infinite chaff | |
snes/sstrikeu,gg,DD3F-04A1,Start with 0 flares instead of 12 | |
snes/sstrikeu,gg,D13F-04A1,Start with 6 flares | |
snes/sstrikeu,gg,743F-04A1,Start with 50 flares | |
snes/sstrikeu,gg,173F-04A1,Start with 99 flares | |
snes/sstrikeu,gg,3C26-4FD7,Infinite flares | |
snes/sstrikeu,gg,D437-0401,Start with 2 sidewinder missiles instead of 12 | |
snes/sstrikeu,gg,FB37-0401,Start with 25 sidewinder missiles | |
snes/sstrikeu,gg,7437-0401,Start with 50 sidewinder missiles | |
snes/sstrikeu,gg,1737-0401,Start with 99 sidewinder missiles | |
snes/sstrikeu,gg,C92F-44A7,Infinite sidewinder missiles | |
snes/sstrikeu,gg,0D3D-0701,Start with less fuel | |
snes/sstrikeu,gg,C9BD-47A4,Infinite fuel | |
snes/sstrikeu,gg,82CD-3FD7,Infinite maverick missiles | |
snes/sstrikeu,gg,DD2A-3D64,Infinite ammo--air-to-air mode | |
snes/sstrikeu,gg,DC2A-3D64,Use up ammo faster--air-to-air mode | |
snes/stennisu,gg,D060-AFAF,Super speed--Matt | |
snes/stennisu,gg,D761-AFAF,^ | |
snes/stennisu,gg,DD24-07A5,^ | |
snes/stennisu,gg,D060-AFAF,Super speed--Amy | |
snes/stennisu,gg,D761-AFAF,^ | |
snes/stennisu,gg,DD24-A7A5,^ | |
snes/stennisu,gg,D060-AFAF,Super speed--Brian | |
snes/stennisu,gg,D761-AFAF,^ | |
snes/stennisu,gg,DD27-07A5,^ | |
snes/stennisu,gg,D060-AFAF,Super speed--Ki | |
snes/stennisu,gg,D761-AFAF,^ | |
snes/stennisu,gg,DD27-A7A5,^ | |
snes/stennisu,gg,D060-AFAF,Super speed--Phil | |
snes/stennisu,gg,D761-AFAF,^ | |
snes/stennisu,gg,DD20-07A5,^ | |
snes/stennisu,gg,D060-AFAF,Super speed--Lisa | |
snes/stennisu,gg,D761-AFAF,^ | |
snes/stennisu,gg,DD20-A7A5,^ | |
snes/stennisu,gg,D060-AFAF,Super speed--John | |
snes/stennisu,gg,D761-AFAF,^ | |
snes/stennisu,gg,DD29-07A5,^ | |
snes/stennisu,gg,D060-AFAF,Super speed--Erin | |
snes/stennisu,gg,D761-AFAF,^ | |
snes/stennisu,gg,DD29-A7A5,^ | |
snes/stennisu,gg,D060-AFAF,Super speed--Meyer | |
snes/stennisu,gg,D761-AFAF,^ | |
snes/stennisu,gg,DD21-07A5,^ | |
snes/stennisu,gg,D060-AFAF,Super speed--Donna | |
snes/stennisu,gg,D761-AFAF,^ | |
snes/stennisu,gg,DD21-A7A5,^ | |
snes/stennisu,gg,D060-AFAF,Super speed--Rich | |
snes/stennisu,gg,D761-AFAF,^ | |
snes/stennisu,gg,DD25-07A5,^ | |
snes/stennisu,gg,D060-AFAF,Super speed--Debbie | |
snes/stennisu,gg,D761-AFAF,^ | |
snes/stennisu,gg,DD25-A7A5,^ | |
snes/stennisu,gg,D060-AFAF,Super speed--Hiro | |
snes/stennisu,gg,D761-AFAF,^ | |
snes/stennisu,gg,DD26-07A5,^ | |
snes/stennisu,gg,D060-AFAF,Super speed--Colette | |
snes/stennisu,gg,D761-AFAF,^ | |
snes/stennisu,gg,DD26-A7A5,^ | |
snes/stennisu,gg,D060-AFAF,Super speed--Steve | |
snes/stennisu,gg,D761-AFAF,^ | |
snes/stennisu,gg,DD2B-07A5,^ | |
snes/stennisu,gg,D060-AFAF,Super speed--Nancy | |
snes/stennisu,gg,D761-AFAF,^ | |
snes/stennisu,gg,DD2B-A7A5,^ | |
snes/stennisu,gg,D060-AFAF,Super speed--Rob | |
snes/stennisu,gg,D761-AFAF,^ | |
snes/stennisu,gg,DD2C-07A5,^ | |
snes/stennisu,gg,D060-AFAF,Super speed--Yuka | |
snes/stennisu,gg,D761-AFAF,^ | |
snes/stennisu,gg,DD2C-A7A5,^ | |
snes/stennisu,gg,D060-AFAF,Super speed--Mar | |
snes/stennisu,gg,D761-AFAF,^ | |
snes/stennisu,gg,DD28-07A5,^ | |
snes/stennisu,gg,D060-AFAF,Super speed--Barb | |
snes/stennisu,gg,D761-AFAF,^ | |
snes/stennisu,gg,DD28-A7A5,^ | |
snes/sturricu,gg,DD61-6D0D,Start with 1 life--Normal/Hard only | |
snes/sturricu,gg,DF61-6D0D,Start with 2 lives--Normal/Hard only | |
snes/sturricu,gg,D061-6D0D,Start with 5 lives--Normal/Hard only | |
snes/sturricu,gg,DB61-6D0D,Start with 10 lives--Normal/Hard only | |
snes/sturricu,gg,F661-6D0D,Start with 25 lives--Normal/Hard only | |
snes/sturricu,gg,7F61-6D0D,Start with 50 lives--Normal/Hard only | |
snes/sturricu,gg,1461-6D0D,Start with 99 lives--Normal/Hard only | |
snes/sturricu,gg,C22D-ADDF,Infinite lives | |
snes/sturricu,gg,DF6F-6DDD,Start with 1 continue--Easy/Normal only | |
snes/sturricu,gg,D46F-6DDD,Start with 2 continues--Easy/Normal only | |
snes/sturricu,gg,D96F-6DDD,Start with 5 continues--Easy/Normal only | |
snes/sturric2u,gg,DDC3-1D05,Start with 0 bombs | |
snes/sturric2u,gg,DFC3-1D05,Start with 1 bomb | |
snes/sturric2u,gg,D9C3-1D05,Start with 5 bombs | |
snes/sturric2u,gg,DCC3-1D05,Start with 10 bombs | |
snes/sturric2u,gg,DDC3-1FA5,Start with 1 life | |
snes/sturric2u,gg,D0C3-1FA5,Start with 5 lives | |
snes/sturric2u,gg,DBC3-1FA5,Start with 10 lives | |
snes/sturric2u,gg,D3C3-1FA5,Start with 15 lives | |
snes/sturric2u,gg,DFC3-1705,Start your first life with very little energy | |
snes/sturric2u,gg,D7C3-1705,Start your first life with 1/4 energy | |
snes/sturric2u,gg,D5C3-1705,Start your first life with 1/2 energy | |
snes/sturric2u,gg,DCC3-1705,Start your first life with 3/4 energy | |
snes/sturric2u,gg,DFC3-34A7,Start all lives after your first with very little energy | |
snes/sturric2u,gg,D7C3-34A7,Start all lives after your first with 1/4 energy | |
snes/sturric2u,gg,D5C3-34A7,Start all lives after your first with 1/2 energy | |
snes/sturric2u,gg,DCC3-34A7,Start all lives after your first with 3/4 energy | |
snes/sturric2u,gg,C2C6-1FD7,Almost infinite energy | |
snes/sturric2u,gg,C266-44A5,Infinite smart bombs | |
snes/sturric2u,gg,C2C5-37A7,Almost infinite lives unless you fall off screen | |
snes/sturric2u,gg,C2CD-3FA6,Can't pick up anymore smart bombs | |
snes/sturric2u,gg,D0A7-37D7,Weapon powerups give you full power | |
snes/sturric2u,gg,D4A0-34A7,Start with flame thrower | |
snes/sturric2u,gg,82C1-4FAF,Infinite energy wheel energy | |
snes/sturric2u,gg,D7BC-3F6F,Start with very little energy wheel energy | |
snes/sturric2u,gg,D8BC-3F6F,Start with 1/4 energy wheel energy | |
snes/sturric2u,gg,F9BC-3F6F,Start with 1/2 energy wheel energy | |
snes/sturric2u,gg,44BC-3F6F,Start with 3/4 energy wheel energy | |
snes/sturric2u,gg,C2C5-CF66,Hearts are worth nothing | |
snes/sturric2u,gg,C28C-C400,Infinite time | |
snes/sturric2u,gg,DC6F-6DDD,Start with 10 continues--Easy/Normal only | |
snes/sturric2u,gg,FB6F-6DDD,Start with 25 continues--Easy/Normal only | |
snes/sturric2u,gg,746F-6DDD,Start with 50 continues--Easy/Normal only | |
snes/sturric2u,gg,176F-6DDD,Start with 99 continues--Easy/Normal only | |
snes/sturric2u,gg,C266-DD6F,Infinite continues | |
snes/sturric2u,gg,D083-6D0D,Start with all weapons at maximum power (4 power-ups) | |
snes/sturric2u,gg,BA83-67DD,^ | |
snes/sturric2u,gg,6D22-640F,Don't decrease weapon power after dying | |
snes/sturric2u,gg,F122-646F,^ | |
snes/sturric2u,gg,DF83-6D0D,Start with blue weapon--DON'T USE WITH CODE 17 | |
snes/sturric2u,gg,D483-6D0D,Start with yellow weapon--DON'T USE WITH CODE 17 | |
snes/sturric2u,gg,4A82-AF0D,Never change weapon type | |
snes/sturric2u,gg,C22D-0404,Infinite wheel time | |
snes/sturric2u,gg,C226-DDD4,Invincibility (falling in a hole still kills you) | |
snes/sturric2u,gg,6D28-ADDF,Level timer doesn't count down (infinite time) | |
snes/sturric2u,gg,DD8E-6DDD,Start with no "smart lines" | |
snes/sturric2u,gg,DF8E-6DDD,Start with 1 "smart line" | |
snes/sturric2u,gg,D48E-6DDD,Start with 2 "smart lines" | |
snes/sturric2u,gg,D08E-6DDD,Start with 4 "smart lines"--only 3 shown at once | |
snes/sturric2u,gg,D98E-6DDD,Start with 5 "smart lines"--only 3 shown at once | |
snes/sturric2u,gg,DC8E-6DDD,Start with 10 "smart lines"--only 3 shown at once | |
snes/sturric2u,gg,FB8E-6DDD,Start with 25 "smart lines"--only 3 shown at once | |
snes/sturric2u,gg,748E-6DDD,Start with 50 "smart lines"--only 3 shown at once | |
snes/sturric2u,gg,178E-6DDD,Start with 99 "smart lines"--only 3 shown at once | |
snes/sturric2u,gg,C226-D704,Infinite "smart lines" | |
snes/sturric2u,gg,D46D-64DD,Start on level 2 | |
snes/sturric2u,gg,D76D-64DD,Start on level 3 | |
snes/sturric2u,gg,D06D-64DD,Start on level 4 | |
snes/sturric2u,gg,D96D-64DD,Start on level 5 | |
snes/sturric2u,gg,D16D-64DD,Start on level 6 | |
snes/sturric2u,gg,D56D-64DD,Start on level 7 | |
snes/sturric2u,gg,D66D-64DD,Start on level 8 | |
snes/sturric2u,gg,DB6D-64DD,Start on level 9 | |
snes/sturric2u,gg,DC6D-64DD,Start on level 10 | |
snes/sturric2u,gg,D86D-64DD,Start on level 11 | |
snes/sturric2u,gg,DA6D-64DD,Start on level 12 | |
snes/svalis4,gg,042C-ADD7,Allows you to select easy mode on the options screen | |
snes/svalis4,gg,DD66-A7A7,Infinite usage for all special attacks | |
snes/svalis4,gg,C2AA-0DAF,Protection from most enemy attacks | |
snes/svalis4,gg,F684-0F0D,Heart worth more | |
snes/svalis4,gg,4684-0F0D,Heart worth much more | |
snes/svalis4,gg,CB62-6767,Item is always search | |
snes/svalis4,gg,D762-67A7,^ | |
snes/svalis4,gg,CB62-6767,Item is always three-way beam | |
snes/svalis4,gg,DF62-67A7,^ | |
snes/svalis4,gg,CB62-6767,Item is always bomber | |
snes/svalis4,gg,D462-67A7,^ | |
snes/svalis4,gg,CB62-6767,Item is always homing | |
snes/svalis4,gg,D062-67A7,^ | |
snes/svalis4,gg,CB62-6767,Item is always heart | |
snes/svalis4,gg,D962-67A7,^ | |
snes/svalis4,gg,CB62-6767,Item is always armor | |
snes/svalis4,gg,D162-67A7,^ | |
snes/svalis4,gg,826F-A467,Selecting an item does not remove it from the menu of available items | |
snes/svalis4,gg,7DC3-1FDD,Start with MEGA-cash | |
snes/svalis4,gg,7DC3-1F0D,^ | |
snes/svalis4,gg,CBAB-CD01,All agents have infinite ammo for pistols | |
snes/t2agu,gg,DD2A-476B,Infinite missiles--player 1 | |
snes/t2agu,gg,DD2E-4DDB,Infinite missiles--player 2 | |
snes/t2agu,gg,6D33-47D6,Infinite energy--player 1 | |
snes/t2agu,gg,6D3F-1DA6,Infinite energy--player 2 | |
snes/t2agu,gg,5E27-44A7,Shields lasts longer | |
snes/t2agu,gg,D62B-4F67,Plasma Pulse Energizer lasts longer--player 1 | |
snes/t2agu,gg,D628-47D7,Plasma Pulse Energizer lasts longer--player 2 | |
snes/t2agu,gg,C267-47A5,Keep P.P.E. for that level once picked up--P1 | |
snes/t2agu,gg,C260-4765,Keep P.P.E. for that level once picked up--P2 | |
snes/t2agu,gg,D12D-4707,Get 6 missiles for each 1--player 1 | |
snes/t2agu,gg,DB2D-4707,Get 9 missiles for each 1--player 1 | |
snes/t2agu,gg,D124-4D67,Get 9 missiles for each 1--player 2 | |
snes/t2agu,gg,DB24-4D67,Get 6 missiles for each 1--player 2 | |
snes/t2agu,gg,C9B7-1407,Infinite gunpower--player 1 | |
snes/t2agu,gg,C9B9-17D7,Infinite gunpower--player 2 | |
snes/t2agu,gg,FDB3-476F,Gunpower replenishes slower--player 1 | |
snes/t2agu,gg,FDB0-1F0F,Gunpower replenishes slower--player 2 | |
snes/t2agu,gg,FD3E-C7A3,10 credits | |
snes/t2agu,gg,F93E-C7A3,15 credits | |
snes/t2agu,gg,4D3E-C7A3,20 credits | |
snes/t2agu,gg,D12B-44A7,P.P.E. does extra damage--player 1 | |
snes/t2agu,gg,F42B-44A7,P.P.E. does massive damage--player 1 | |
snes/tazmaniaua,gg,E389-319C,Each kiwi worth 2 | |
snes/tazmaniaua,gg,EA89-319C,Each kiwi worth 4 | |
snes/tazmaniaua,gg,E889-319C,Each kiwi worth 5 | |
snes/tazmaniaua,gg,EB89-319C,Each kiwi worth 7 | |
snes/tazmaniaua,gg,6089-319C,Advance to next level after getting 1 kiwi | |
snes/tazmaniaua,gg,4A36-1140,Start on act 1 level 2 | |
snes/tazmaniaua,gg,7D36-1110,^ | |
snes/tazmaniaua,gg,DF3F-15C0,^ | |
snes/tazmaniaua,gg,4A36-1140,Start on act 1 level 3 | |
snes/tazmaniaua,gg,7D36-1110,^ | |
snes/tazmaniaua,gg,D43F-15C0,^ | |
snes/tazmaniaua,gg,4A36-1140,Start on act 1 bonus level | |
snes/tazmaniaua,gg,7D36-1110,^ | |
snes/tazmaniaua,gg,4A36-1140,Start on act 2 level 1 | |
snes/tazmaniaua,gg,7D36-1110,^ | |
snes/tazmaniaua,gg,D03F-15C0,^ | |
snes/tazmaniaua,gg,4A36-1140,Start on act 2 level 2 | |
snes/tazmaniaua,gg,7D36-1110,^ | |
snes/tazmaniaua,gg,D93F-15C0,^ | |
snes/tazmaniaua,gg,4A36-1140,Start on act 2 level 3 | |
snes/tazmaniaua,gg,7D36-1110,^ | |
snes/tazmaniaua,gg,D13F-15C0,^ | |
snes/tazmaniaua,gg,4A36-1140,Start on act 2 bonus level | |
snes/tazmaniaua,gg,7D36-1110,^ | |
snes/tazmaniaua,gg,D53F-15C0,^ | |
snes/tazmaniaua,gg,4A36-1140,Start on act 3 level 1 | |
snes/tazmaniaua,gg,7D36-1110,^ | |
snes/tazmaniaua,gg,D63F-15C0,^ | |
snes/tazmaniaua,gg,4A36-1140,Start on act 3 level 2 | |
snes/tazmaniaua,gg,7D36-1110,^ | |
snes/tazmaniaua,gg,DB3F-15C0,^ | |
snes/tazmaniaua,gg,4A36-1140,Start on act 3 level 3 | |
snes/tazmaniaua,gg,7D36-1110,^ | |
snes/tazmaniaua,gg,DC3F-15C0,^ | |
snes/tazmaniaua,gg,4A36-1140,Start on act 3 bonus level | |
snes/tazmaniaua,gg,7D36-1110,^ | |
snes/tazmaniaua,gg,D83F-15C0,^ | |
snes/tazmaniaua,gg,4A36-1140,Start on act 4 level 1 | |
snes/tazmaniaua,gg,7D36-1110,^ | |
snes/tazmaniaua,gg,DA3F-15C0,^ | |
snes/tazmaniaua,gg,4A36-1140,Start on act 4 level 2 | |
snes/tazmaniaua,gg,7D36-1110,^ | |
snes/tazmaniaua,gg,D23F-15C0,^ | |
snes/tazmaniaua,gg,4A36-1140,Start on act 4 level 3 | |
snes/tazmaniaua,gg,7D36-1110,^ | |
snes/tazmaniaua,gg,D33F-15C0,^ | |
snes/tazmaniaua,gg,4A36-1140,Start on act 4 bonus level | |
snes/tazmaniaua,gg,7D36-1110,^ | |
snes/tazmaniaua,gg,DE3F-15C0,^ | |
snes/tazmaniaua,gg,4A36-1140,Start on act 5 level 1 | |
snes/tazmaniaua,gg,7D36-1110,^ | |
snes/tazmaniaua,gg,FD3F-15C0,^ | |
snes/tazmaniaua,gg,4A36-1140,Start on act 5 level 2 | |
snes/tazmaniaua,gg,7D36-1110,^ | |
snes/tazmaniaua,gg,FF3F-15C0,^ | |
snes/tazmaniaua,gg,4A36-1140,Start on act 5 level 3 | |
snes/tazmaniaua,gg,7D36-1110,^ | |
snes/tazmaniaua,gg,F43F-15C0,^ | |
snes/tazmaniaua,gg,DF3F-15C0,Start with 1 continue instead of 3 | |
snes/tazmaniaua,gg,D93F-15C0,Start with 5 continues | |
snes/tazmaniaua,gg,D53F-15C0,Start with 7 continues | |
snes/tazmaniaua,gg,DB3F-15C0,Start with 9 continues | |
snes/tazmaniaua,gg,743F-15C0,Start with 50 continues | |
snes/tazmaniaua,gg,173F-15C0,Start with 99 continues | |
snes/tazmaniaua,gg,C238-1140,Infinite continues | |
snes/tazmaniaua,gg,DD3B-C0C0,Infinite time | |
snes/tazmaniaua,gg,D035-C540,Faster timer | |
snes/tazmaniaua,gg,DF64-41C0,You have 1 minute to complete act 1 level 1 | |
snes/tazmaniaua,gg,D964-41C0,You have 5 minutes to complete act 1 level 1 | |
snes/tazmaniaua,gg,DD30-C910,Red bird worth 0 seconds instead of 10 | |
snes/tazmaniaua,gg,D430-C910,Red bird worth 20 seconds | |
snes/tazmaniaua,gg,D730-C910,Red bird worth 30 seconds | |
snes/tazmaniaua,gg,D030-C910,Red bird worth 40 seconds | |
snes/tazmaniaua,gg,D930-C910,Red bird worth 50 seconds | |
snes/tazmaniaua,gg,D522-3545,Start with 1/4 normal health | |
snes/tazmaniaua,gg,DE22-3545,Start with 1/2 normal health | |
snes/tazmaniaua,gg,F922-3545,Start with 3/4 normal health | |
snes/tazmaniaua,gg,C935-40C0,Infinite health | |
snes/tecmosbw,gg,DD66-14AC,Player 1 touchdowns worth 0 points | |
snes/tecmosbw,gg,D766-14AC,Player 1 touchdowns worth 3 points | |
snes/tecmosbw,gg,D966-14AC,Player 1 touchdowns worth 5 points | |
snes/tecmosbw,gg,D666-14AC,Player 1 touchdowns worth 8 points | |
snes/tecmosbw,gg,DD61-34DC,Player 1 extra points worth 0 points | |
snes/tecmosbw,gg,D761-34DC,Player 1 extra points worth 3 points | |
snes/tecmosbw,gg,D961-34DC,Player 1 extra points worth 5 points | |
snes/tecmosbw,gg,DB61-34DC,Player 1 extra points worth 9 points | |
snes/tecmosbw,gg,DD63-37AB,Player 1 field goals worth 0 points | |
snes/tecmosbw,gg,DF63-37AB,Player 1 field goals worth 1 points | |
snes/tecmosbw,gg,D963-37AB,Player 1 field goals worth 5 points | |
snes/tecmosbw,gg,DB63-37AB,Player 1 field goals worth 9 points | |
snes/tecmosbw,gg,DDB0-17AB,Player 1 safeties worth 0 points | |
snes/tecmosbw,gg,DFB0-17AB,Player 1 safeties worth 1 points | |
snes/tecmosbw,gg,D9B0-17AB,Player 1 safeties worth 5 points | |
snes/tecmosbw,gg,DBB0-17AB,Player 1 safeties worth 9 points | |
snes/tecmosbw,gg,DDCE-34A8,Player 2 touchdowns worth 0 points | |
snes/tecmosbw,gg,DDBB-176B,^ | |
snes/tecmosbw,gg,D7CE-34A8,Player 2 touchdowns worth 3 points | |
snes/tecmosbw,gg,D7BB-176B,^ | |
snes/tecmosbw,gg,D9CE-34A8,Player 2 touchdowns worth 5 points | |
snes/tecmosbw,gg,D9BB-176B,^ | |
snes/tecmosbw,gg,DBCE-34A8,Player 2 touchdowns worth 9 points | |
snes/tecmosbw,gg,DBBB-176B,^ | |
snes/tecmosbw,gg,DDB5-34AB,Player 2 extra points worth 0 points | |
snes/tecmosbw,gg,D7B5-34AB,Player 2 extra points worth 3 points | |
snes/tecmosbw,gg,D9B5-34AB,Player 2 extra points worth 5 points | |
snes/tecmosbw,gg,DBB5-34AB,Player 2 extra points worth 9 points | |
snes/tecmosbw,gg,DDBD-4DDB,Player 2 field goals worth 0 points | |
snes/tecmosbw,gg,DFBD-4DDB,Player 2 field goals worth 1 points | |
snes/tecmosbw,gg,D9BD-4DDB,Player 2 field goals worth 5 points | |
snes/tecmosbw,gg,DBBD-4DDB,Player 2 field goals worth 9 points | |
snes/tecmosbw,gg,DD67-17DC,Player 2 safeties worth 0 points | |
snes/tecmosbw,gg,DF67-17DC,Player 2 safeties worth 1 points | |
snes/tecmosbw,gg,D967-17DC,Player 2 safeties worth 5 points | |
snes/tecmosbw,gg,DB67-17DC,Player 2 safeties worth 9 points | |
snes/tecmosbw,gg,DDA5-1F2D,Both players get 0 timeouts for the first half | |
snes/tecmosbw,gg,D4A5-1F2D,Both players get 2 timeouts for the first half | |
snes/tecmosbw,gg,D5A5-1F2D,Both players get 7 timeouts for the first half | |
snes/tecmosbw,gg,DBA5-1F2D,Both players get 9 timeouts for the first half | |
snes/tecmosbw,gg,10A5-14FD,Player 1 gets 0 timeouts for the first half | |
snes/tecmosbw,gg,10A5-14BD,Player 2 gets 0 timeouts for the first half | |
snes/tecmosbw,gg,DDAA-14FD,Both players get 0 timeouts for the second half | |
snes/tecmosbw,gg,D4AA-14FD,Both players get 2 timeouts for the second half | |
snes/tecmosbw,gg,D5AA-14FD,Both players get 7 timeouts for the second half | |
snes/tecmosbw,gg,DBAA-14FD,Both players get 9 timeouts for the second half | |
snes/tecmosbw,gg,10AA-149D,Player 1 gets 0 timeouts for the second half | |
snes/tecmosbw,gg,10AA-142D,Player 2 gets 0 timeouts for the second half | |
snes/tecmosbw,gg,C9AA-149D,Player 1's timeouts are not reset at half-time | |
snes/tecmosbw,gg,C9AA-142D,Player 2's timeouts are not reset at half-time | |
snes/tecmosbw,gg,DFBA-170C,1 play to get a 1st down | |
snes/tecmosbw,gg,D4BA-170C,2 plays to get a 1st down | |
snes/tecmosbw,gg,D7BA-170C,3 plays to get a 1st down | |
snes/tecmosbw,gg,D9BA-170C,5 plays to get a 1st down | |
snes/tecmosbw,gg,D5BA-170C,7 plays to get a 1st down | |
snes/tecmosbw,gg,C9BA-14DC,Always 1st down | |
snes/tecmosb3,gg,DF67-4709,3 minute quarters only last 1 minute | |
snes/tecmosb3,gg,C9B7-CD08,Infinite downs | |
snes/tecmosb3,gg,DFBA-17AC,Touchdowns are worth 0 | |
snes/tecmosb3,gg,DFBA-17AC,Touchdowns are worth 1 | |
snes/tecmosb3,gg,DFBA-17AC,Touchdowns are worth 2 | |
snes/tecmosb3,gg,DFBA-17AC,Touchdowns are worth 5 | |
snes/tecmosb3,gg,DFBA-17AC,Touchdowns are worth 9 | |
snes/tecmosb3,gg,DB63-CDDC,Safety is worth 0 | |
snes/tecmosb3,gg,DB63-CDDC,Safety is worth 1 | |
snes/tecmosb3,gg,DB63-CDDC,Safety is worth 5 | |
snes/tecmosb3,gg,DB63-CDDC,Safety is worth 7 | |
snes/tecmosb3,gg,DB63-CDDC,Safety is worth 9 | |
snes/tecmosb3,gg,D7AE-4706,Field Goals are worth 0 | |
snes/tecmosb3,gg,D7AE-4706,Field Goals are worth 1 | |
snes/tecmosb3,gg,D7AE-4706,Field Goals are worth 2 | |
snes/tecmosb3,gg,D7AE-4706,Field Goals are worth 5 | |
snes/tecmosb3,gg,D7AE-4706,Field Goals are worth 9 | |
snes/tecmosb3,gg,C2C0-47DC,Computer can't score | |
snes/tecmosb3,gg,DBA3-172D,Start with 0 time-outs | |
snes/tecmosb3,gg,DBA3-172D,Start with 1 time-out | |
snes/tecmosb3,gg,DBA3-172D,Start with 5 time-outs | |
snes/tecmosb3,gg,DBA3-172D,Start with 7 time-outs | |
snes/tecmosb3,gg,DBA3-172D,Start with 9 time-outs | |
snes/tecmosb3,gg,A9EE-44DB,Infinite time-outs | |
snes/tmnt4u,gg,892F-0DD7,Protection against most enemy attacks | |
snes/tmnt4u,gg,DDAC-6F67,Infinite lives | |
snes/tmnt4u,gg,DD28-67D9,Start with 1 life instead of 3 | |
snes/tmnt4u,gg,D028-67D9,Start with 5 lives | |
snes/tmnt4u,gg,DB28-67D9,Start with 10 lives | |
snes/tmnt4u,gg,4028-67D9,Start with 25 lives | |
snes/tmnt4u,gg,0B28-67D9,Start with 50 lives | |
snes/tmnt4u,gg,5028-67D9,Start with 75 lives | |
snes/tmnt4u,gg,BB28-67D9,Start with 100 lives | |
snes/tmnt4u,gg,69B8-A42F,Start on level 2 | |
snes/tmnt4u,gg,6FB8-A7FF,^ | |
snes/tmnt4u,gg,DDB8-A79F,^ | |
snes/tmnt4u,gg,DFB8-A4BF,^ | |
snes/tmnt4u,gg,69B8-A42F,Start on level 3 | |
snes/tmnt4u,gg,6FB8-A7FF,^ | |
snes/tmnt4u,gg,DDB8-A79F,^ | |
snes/tmnt4u,gg,69B8-A42F,Start on level 4 | |
snes/tmnt4u,gg,6FB8-A7FF,^ | |
snes/tmnt4u,gg,DDB8-A79F,^ | |
snes/tmnt4u,gg,D7B8-A4BF,^ | |
snes/tmnt4u,gg,69B8-A42F,Start on level 5 | |
snes/tmnt4u,gg,6FB8-A7FF,^ | |
snes/tmnt4u,gg,DDB8-A79F,^ | |
snes/tmnt4u,gg,D0B8-A4BF,^ | |
snes/tmnt4u,gg,69B8-A42F,Start on level 6 | |
snes/tmnt4u,gg,6FB8-A7FF,^ | |
snes/tmnt4u,gg,DDB8-A79F,^ | |
snes/tmnt4u,gg,D9B8-A4BF,^ | |
snes/tmnt4u,gg,69B8-A42F,Start on level 7 | |
snes/tmnt4u,gg,6FB8-A7FF,^ | |
snes/tmnt4u,gg,DDB8-A79F,^ | |
snes/tmnt4u,gg,D1B8-A4BF,^ | |
snes/tmnt4u,gg,69B8-A42F,Start on level 8 | |
snes/tmnt4u,gg,6FB8-A7FF,^ | |
snes/tmnt4u,gg,DDB8-A79F,^ | |
snes/tmnt4u,gg,D5B8-A4BF,^ | |
snes/tmnt4u,gg,69B8-A42F,Start on level 9 | |
snes/tmnt4u,gg,6FB8-A7FF,^ | |
snes/tmnt4u,gg,DDB8-A79F,^ | |
snes/tmnt4u,gg,D6B8-A4BF,^ | |
snes/tmnt4u,gg,69B8-A42F,Start on level 10 | |
snes/tmnt4u,gg,6FB8-A7FF,^ | |
snes/tmnt4u,gg,DDB8-A79F,^ | |
snes/tmnt4u,gg,DBB8-A4BF,^ | |
snes/tmnttfu,gg,DCCA-1405,Leonardo(tm) is replaced by Rat King(tm) | |
snes/tmnttfu,gg,D8CA-1405,Leonardo is replaced by Karai(tm) | |
snes/tmnttfu,gg,DCCA-14A5,Raphael(tm) is replaced by Rat King | |
snes/tmnttfu,gg,D8CA-14A5,Raphael is replaced by Karai | |
snes/tmnttfu,gg,DCCA-1705,Donatello(tm) is replaced by Rat King | |
snes/tmnttfu,gg,D8CA-1705,Donatello is replaced by Karai | |
snes/tmnttfu,gg,F6E9-3D25,Both players start with 1/4 health | |
snes/tmnttfu,gg,7DE9-3D25,Both players start with 1/2 health | |
snes/tmnttfu,gg,06E9-3D25,Both players start with 3/4 health | |
snes/tmnttfu,gg,DDB1-CF60,Start with no continues (leave menu option on 3) | |
snes/tmnttfu,gg,D4B1-CF60,Start with 1 continue | |
snes/tmnttfu,gg,D0B1-CF60,Start with 3 continues | |
snes/tmnttfu,gg,D1B1-CF60,Start with 5 continues | |
snes/tmnttfu,gg,D6B1-CF60,Start with 7 continues | |
snes/tmnttfu,gg,82A6-4FA4,Automatic and infinite continues | |
snes/tmnttfu,gg,FD86-4F00,Matches are 10 seconds long | |
snes/tmnttfu,gg,F986-4F00,Matches are 15 seconds long | |
snes/tmnttfu,gg,4D86-4F00,Matches are 20 seconds long | |
snes/tmnttfu,gg,5986-4F00,Matches are 75 seconds long | |
snes/tmnttfu,gg,DFCA-44A3,Ultimate attack can be done any time the bar isn't empty | |
snes/tmnttfu,gg,F0CA-44A3,Ultimate attack can be done with about 1/4 energy | |
snes/tmnttfu,gg,46CA-44A3,Ultimate attack can be done with about 1/2 energy | |
snes/tmnttfu,gg,7ACA-44A3,Ultimate attack can be done with about 3/4 energy | |
snes/tmnttfu,gg,DDC1-1D03,Energy bar doesn't go down over time | |
snes/tmnttfu,gg,D4C1-1D03,Energy bar goes down twice as fast | |
snes/tmnttfu,gg,F0C3-4463,After doing an ultimate attack energy bar goes to about 1/4 | |
snes/tmnttfu,gg,46C3-4463,After doing an ultimate attack energy bar goes to about 1/2 | |
snes/tmnttfu,gg,7AC3-4463,After doing an ultimate attack energy bar goes to about 3/4 | |
snes/termintru,gg,DCAB-A7FC,10 grenades on pick-up | |
snes/termintru,gg,D4AB-A7FC,2 grenades on pick-up | |
snes/termintru,gg,4AA3-0F96,Infinite grenades | |
snes/termintru,gg,C2A5-0D98,Infinite missiles | |
snes/termintru,gg,C286-17DD,Infinite lives--not on car stages | |
snes/termintru,gg,EE81-0D9C,Longer invulnerability after being hit | |
snes/termintru,gg,FE81-0D9C,Shorter invulnerability after being hit | |
snes/termintru,gg,DBA2-C4AF,Start with 9 lives | |
snes/termintru,gg,DFA2-C4AF,Start with 1 life | |
snes/termintru,gg,4AA9-04F6,Don't lose grenades on dying | |
snes/termintru,gg,4AA9-0F96,Don't lose missiles on dying | |
snes/termintru,gg,D7A9-0D96,Get rapid fire on dying | |
snes/termintru,gg,D767-CFAD,Start with rapid fire | |
snes/tetrisdru,gg,6DB4-1F65,Level never increases | |
snes/tetrisdru,gg,DFB4-1405,After the first level your level increases every line | |
snes/tetrisdru,gg,CBB7-C460,The same piece always drops | |
snes/tetrisdru,gg,D4B7-C4A0,^ | |
snes/tetrisdru,gg,DDB7-C7D0,^ | |
snes/tetrisdru,gg,CBB2-3DA9,Always at high speed | |
snes/tetrisdru,gg,DCB2-3FD9,^ | |
snes/tetrisdru,gg,3CB2-3F09,^ | |
snes/tetrisdru,gg,CBC9-4466,The same piece always drops-until you hit the | |
snes/tetrisdru,gg,DCC9-44A6,^ | |
snes/tetrisdru,gg,3CC9-47D6,^ | |
snes/tetrisdru,gg,CB67-37DC,The same piece always drops | |
snes/tetrisdru,gg,DC67-370C,^ | |
snes/tetrisdru,gg,3C67-376C,^ | |
snes/tetris2ua,gg,9DBD-3DF4,Select any round (1-player mode only)-at round select | |
snes/tetris2ua,gg,CBC5-4FDC,Tile speed always at 0 | |
snes/tetris2ua,gg,DDC5-4F0C,^ | |
snes/tetris2ua,gg,DDC5-4F6C,^ | |
snes/tetris2ua,gg,CBC5-4FDC,Tile speed always at 255 | |
snes/tetris2ua,gg,EEC5-4F0C,^ | |
snes/tetris2ua,gg,DDC5-4F6C,^ | |
snes/tetris2ua,gg,6DB1-346B,More time to place the blocks where you want them | |
snes/tspirits,gg,C7BF-0DAD,Start with 1 credit instead of 4 | |
snes/tspirits,gg,84BF-0DAD,Start with 2 credits | |
snes/tspirits,gg,B4BF-0DAD,Start with 3 credits | |
snes/tspirits,gg,BEBF-0DAD,Start with 5 credits | |
snes/tspirits,gg,68BF-0D6D,Start with 8 credits | |
snes/tspirits,gg,C4BF-0DAD,^ | |
snes/tspirits,gg,D0BF-0D6D,Start with 12 credits | |
snes/tspirits,gg,C3BF-0DAD,^ | |
snes/tspirits,gg,3CAC-67DF,Infinite credits | |
snes/tspirits,gg,EEB3-DD0D,Start with 1 life instead of 3 | |
snes/tspirits,gg,CBB3-DDDD,^ | |
snes/tspirits,gg,DDB3-DD0D,Start with 2 lives | |
snes/tspirits,gg,CBB3-DDDD,^ | |
snes/tspirits,gg,D7B3-DD0D,Start with 5 lives | |
snes/tspirits,gg,CBB3-DDDD,^ | |
snes/tspirits,gg,D9B3-DD0D,Start with 7 lives | |
snes/tspirits,gg,CBB3-DDDD,^ | |
snes/tspirits,gg,D5B3-DD0D,Start with 9 lives | |
snes/tspirits,gg,CBB3-DDDD,^ | |
snes/tspirits,gg,F5B3-DD0D,Start with 25 lives | |
snes/tspirits,gg,CBB3-DDDD,^ | |
snes/tspirits,gg,7DB3-DD0D,Start with 50 lives | |
snes/tspirits,gg,CBB3-DDDD,^ | |
snes/tspirits,gg,14B3-DD0D,Start with 100 lives | |
snes/tspirits,gg,CBB3-DDDD,^ | |
snes/tspirits,gg,CBCC-0407,Infinite lives | |
snes/tspirits,gg,BAAD-ADDF,Continue with 1 life instead of 3 | |
snes/tspirits,gg,DDAE-670F,Continue with 2 lives | |
snes/tspirits,gg,CBAE-67DF,^ | |
snes/tspirits,gg,D7AE-670F,Continue with 5 lives | |
snes/tspirits,gg,CBAE-67DF,^ | |
snes/tspirits,gg,D9AE-670F,Continue with 7 lives | |
snes/tspirits,gg,CBAE-67DF,^ | |
snes/tspirits,gg,D5AE-670F,Continue with 9 lives | |
snes/tspirits,gg,CBAE-67DF,^ | |
snes/tspirits,gg,DF65-67D4, | |
snes/tspirits,gg,CB65-64A4,^ | |
snes/tspirits,gg,D465-67D4, | |
snes/tspirits,gg,CB65-64A4,^ | |
snes/tspirits,gg,D765-67D4, | |
snes/tspirits,gg,CB65-64A4,^ | |
snes/tspirits,gg,D065-67D4, | |
snes/tspirits,gg,CB65-64A4,^ | |
snes/tspirits,gg,D965-67D4, | |
snes/tspirits,gg,CB65-64A4,^ | |
snes/tspirits,gg,D165-67D4, | |
snes/tspirits,gg,CB65-64A4,^ | |
snes/tspirits,gg,D565-67D4, | |
snes/tspirits,gg,CB65-64A4,^ | |
snes/tspirits,gg,C2C8-0407,Keep captured weapon until game ends (except claw and shield) | |
snes/tspirits,gg,C2C8-0767,^ | |
snes/tick,gg,DDC7-1F6F,Infinite lives | |
snes/tick,gg,DA60-1352,Most kicks are stronger | |
snes/tick,gg,FE60-1352,Most kicks kill most enemies | |
snes/tick,gg,CD24-67A7,Keep gun power-ups after dying | |
snes/tick,gg,CD24-6467,^ | |
snes/tick,gg,EE6B-670D,Start with 16 lives | |
snes/tick,gg,C22E-04A7,Infinite lives | |
snes/tick,gg,C2B7-6DD0,Infinite energy | |
snes/tick,gg,DE2E-0F67,Start with 4 energy-after 1st life | |
snes/tick,gg,D52E-0F67,Start with 3 energy-after 1st life | |
snes/tick,gg,DE6C-6F0D,Start with 4 energy-1st life | |
snes/tick,gg,D56C-6F0D,Start with 3 energy-1st life | |
snes/tick,gg,3CC2-D769,Invincibility | |
snes/tick,gg,6DB7-6460,Flash 2x longer when hit | |
snes/tick,gg,FDB7-6460,Barely flash at all | |
snes/tick,gg,C26F-6FD1,Fewer enemies | |
snes/tick,gg,C26C-07A1,^ | |
snes/tick,gg,C26F-ADD1,^ | |
snes/tick,gg,C26C-0FA1,^ | |
snes/ttoonbblu,gg,DF6F-14DF,Start with 1 life | |
snes/ttoonbblu,gg,D96F-14DF,Start with 5 lives | |
snes/ttoonbblu,gg,FD6F-14DF,Start with 10 lives | |
snes/ttoonbblu,gg,496F-14DF,Start with 25 lives | |
snes/ttoonbblu,gg,9D6F-14DF,Start with 50 lives | |
snes/ttoonbblu,gg,BB6F-14DF,Start with 99 lives | |
snes/ttoonbblu,gg,DFC0-CFAF,Continue with 1 life | |
snes/ttoonbblu,gg,D9C0-CFAF,Continue with 5 lives | |
snes/ttoonbblu,gg,FDC0-CFAF,Continue with 10 lives | |
snes/ttoonbblu,gg,49C0-CFAF,Continue with 25 lives | |
snes/ttoonbblu,gg,9DC0-CFAF,Continue with 50 lives | |
snes/ttoonbblu,gg,BBC0-CFAF,Continue with 99 lives | |
snes/ttoonbblu,gg,DD34-37D7,Infinite lives--except football level | |
snes/ttoonbblu,gg,DDC0-3F07,Infinite lives--football level | |
snes/ttoonbblu,gg,DD6D-47D0,Start with no continues on normal level--handicap | |
snes/ttoonbblu,gg,D56D-47D0,Start with 7 continues on normal level | |
snes/ttoonbblu,gg,DB6D-47D0,Start with 9 continues on normal level | |
snes/ttoonbblu,gg,DD6D-4700,Start with no continues on challenge level | |
snes/ttoonbblu,gg,D96D-4700,Start with 5 continues on challenge level | |
snes/ttoonbblu,gg,D56D-4700,Start with 7 continues on challenge level | |
snes/ttoonbblu,gg,DB6D-4700,Start with 9 continues on challenge level | |
snes/ttoonbblu,gg,DFCD-4FAF,Start with 1 heart on Children or Normal difficulty levels | |
snes/ttoonbblu,gg,D0CD-4FAF,Start with 4 hearts on Children or Normal difficulty levels 2 on Challenge | |
snes/ttoonbblu,gg,D9CD-4FAF,Start with 5 hearts on Children or Normal difficulty levels 3 on Challenge | |
snes/ttoonbblu,gg,3CE9-448A,Infinite health (when hit a fake empty heart appears) | |
snes/ttoonbblu,gg,D184-C4A1,5 heart maximum on challenge level | |
snes/ttoonbblu,gg,C927-47AD,Dash meter doesn't go down | |
snes/ttoonbblu,gg,D46B-CFAF,1-up gives 2 free guys--not on mystery weight challenge level | |
snes/ttoonbblu,gg,D43E-C48E,Small star worth 2 stars | |
snes/ttoonbblu,gg,D93E-C48E,Small star worth 5 stars | |
snes/ttoonbblu,gg,FD3E-C48E,Small star worth 10 stars | |
snes/ttoonbblu,gg,DF64-14AA,Gold Gogo Dodo Trophy(tm) lasts 1/2 as long | |
snes/ttoonbblu,gg,D064-14AA,Gold Gogo Dodo Trophy lasts 2x as long | |
snes/ttoonbblu,gg,C9CE-1F0F,Choose bonus level after completing a level | |
snes/ttoonbblu,gg,7036-C001,Passwords work on any difficulty level (not just Children level) | |
snes/tkou,gg,DB60-A7D4,9 minutes per round | |
snes/tkou,gg,D160-A7D4,6 minutes per round | |
snes/tkou,gg,DF60-A7D4,1 minute per round | |
snes/tkou,gg,D7B4-0D6D,Player 1 allowed only 3 punches in punch meter instead of 6 | |
snes/tkou,gg,D765-A764,^ | |
snes/tkou,gg,D7B9-04DD,Player 2 allowed only 3 punches in punch meter | |
snes/tkou,gg,D765-A764,^ | |
snes/tkou,gg,4088-AF00,Infinite punch meters--both players | |
snes/tkou,gg,40BF-04DD,Infinite punch meter--player 1 | |
snes/tkou,gg,40B0-076D,Infinite punch meter--player 2 | |
snes/topgearu,gg,972B-0F64,Start with 1/2 fuel | |
snes/topgearu,gg,5A2B-0F64,Start with 3/4 fuel | |
snes/topgearu,gg,C225-6429,Infinite fuel--player 1 | |
snes/topgearu,gg,C223-6D95,Infinite fuel--player 2 | |
snes/topgearu,gg,DD63-6DDD,Start with no nitro boosts instead of 3 | |
snes/topgearu,gg,DF63-6DDD,Start with 1 nitro boost | |
snes/topgearu,gg,D463-6DDD,Start with 2 nitro boosts | |
snes/topgearu,gg,D163-6DDD,Start with 6 nitro boosts | |
snes/topgearu,gg,DB63-6DDD,Start with 9 nitro boosts | |
snes/topgearu,gg,3C84-6D64,Infinite nitro boosts--player 1 | |
snes/topgearu,gg,3C86-64A4,Infinite nitro boosts--player 2 | |
snes/topgearu,gg,C280-6FA4,Nitro boost lasts until end of race--player 1 | |
snes/topgearu,gg,C288-6DD4,Nitro boost lasts until end of race--player 2 | |
snes/topgearu,gg,6DB7-AFEA,Race in any country | |
snes/topgear2u,gg,DD2A-4D6D,Start with no nitros instead of 6 | |
snes/topgear2u,gg,D42A-4D6D,Start with 2 nitros | |
snes/topgear2u,gg,D02A-4D6D,Start with 4 nitros | |
snes/topgear2u,gg,D62A-4D6D,Start with 8 nitros | |
snes/topgear2u,gg,DC2A-4D6D,Start with 10 nitros | |
snes/topgear2u,gg,C267-CD07,Infinite nitros for Player 1 | |
snes/topgear2u,gg,C2CB-CF0F,Infinite nitros for Player 2 | |
snes/topgear2u,gg,C9BD-1F04,Fuel never runs out | |
snes/topgear2u,gg,7430-398E,1st place gives $50 000 instead of $10 000 | |
snes/topgear2u,gg,7430-317E,2nd place gives $50 000 instead of $6 000 | |
snes/topgear2u,gg,7430-318E,3rd place gives $50 000 instead of $4 000 | |
snes/topgear2u,gg,7430-357E,4th place gives $50 000 instead of $3 000 | |
snes/topgear2u,gg,7430-358E,5th place gives $50 000 instead of $2 000 | |
snes/topgear2u,gg,7439-307E,6th place gives $50 000 instead of $1 000 | |
snes/topgear2u,gg,7439-308E,7th place gives $50 000 instead of $0 | |
snes/topgear2u,gg,7439-397E,8th place gives $50 000 instead of $0 | |
snes/topgear2u,gg,7439-398E,9th place gives $50 000 instead of $0 | |
snes/topgear2u,gg,7439-317E,10th place gives $50 000 instead of $0 | |
snes/topgear2u,gg,F039-355A,1st place is worth 20 points instead of 10 | |
snes/topgear2u,gg,F039-35EA,2nd place is worth 20 points instead of 6 | |
snes/topgear2u,gg,F031-305A,3rd place is worth 20 points instead of 4 | |
snes/topgear2u,gg,F031-30EA,4th place is worth 20 points instead of 3 | |
snes/topgear2u,gg,F031-395A,5th place is worth 20 points instead of 2 | |
snes/topgear2u,gg,F031-39EA,6th place is worth 20 points instead of 1 | |
snes/topgear2u,gg,F031-315A,7th place is worth 20 points instead of 0 | |
snes/topgear2u,gg,F031-31EA,8th place is worth 20 points instead of 0 | |
snes/topgear2u,gg,F031-355A,9th place is worth 20 points instead of 0 | |
snes/topgear2u,gg,F031-35EA,10th place is worth 20 points instead of 0 | |
snes/topgear2u,gg,0BC4-49EE,Everything is free (must have enough to buy) | |
snes/topgear2u,gg,52C3-3083,^ | |
snes/topgear2u,gg,DFC5-405E,2nd engine costs $1K instead of $30K | |
snes/topgear2u,gg,DEC5-405E,2nd engine costs $15K instead of $30K | |
snes/topgear2u,gg,DFC5-40EE,3rd engine costs $1K instead of $50K | |
snes/topgear2u,gg,FBC5-40EE,3rd engine costs $25K instead of $50K | |
snes/topgear2u,gg,DFC5-495E,4th engine costs $1K instead of $80K | |
snes/topgear2u,gg,46C5-495E,4th engine costs $40K instead of $80K | |
snes/topgear2u,gg,DDC5-415E,2nd wet tires are free | |
snes/topgear2u,gg,DDC5-41EE,3rd wet tires are free | |
snes/topgear2u,gg,DDC5-455E,4th wet tires are free | |
snes/topgear2u,gg,DDC6-405E,2nd dry tires are free | |
snes/topgear2u,gg,DDC6-40EE,3rd dry tires are free | |
snes/topgear2u,gg,DDC6-495E,4th dry tires are free | |
snes/topgear2u,gg,DFC6-415E,2nd gear box costs $1K instead of $10K | |
snes/topgear2u,gg,D9C6-415E,2nd gear box costs $5K instead of $10K | |
snes/topgear2u,gg,DFC6-41EE,3rd gear box costs $1K instead of $30K | |
snes/topgear2u,gg,DEC6-41EE,3rd gear box costs $15K instead of $30K | |
snes/topgear2u,gg,DFC6-455E,4th gear box costs $1K instead of $50K | |
snes/topgear2u,gg,FBC6-455E,4th gear box costs $25K instead of $50K | |
snes/topgear2u,gg,DFCB-405E,2nd nitro costs $1K instead of $5K | |
snes/topgear2u,gg,D4CB-405E,2nd nitro costs $2K instead of $5K | |
snes/topgear2u,gg,DFCB-40EE,3rd nitro costs $1K instead of $15K | |
snes/topgear2u,gg,D5CB-40EE,3rd nitro costs $7K instead of $15K | |
snes/topgear2u,gg,DFCB-495E,4th nitro costs $1K instead of $30K | |
snes/topgear2u,gg,DECB-495E,4th nitro costs $15K instead of $30K | |
snes/topgear2u,gg,DFCC-405E,2nd side armor costs $1K instead of $5K | |
snes/topgear2u,gg,D4CC-405E,2nd side armor costs $2K instead of $5K | |
snes/topgear2u,gg,DFCC-40EE,3rd side armor costs $1K instead of $10K | |
snes/topgear2u,gg,D9CC-40EE,3rd side armor costs $5K instead of $10K | |
snes/topgear2u,gg,DFCC-495E,4th side armor costs $1K instead of $20K | |
snes/topgear2u,gg,DCCC-495E,4th side armor costs $10K instead of $20K | |
snes/topgear2u,gg,DFCC-415E,2nd rear armor costs $1K instead of $5K | |
snes/topgear2u,gg,D4CC-415E,2nd rear armor costs $2K instead of $5K | |
snes/topgear2u,gg,DFCC-41EE,3rd rear armor costs $1K instead of $10K | |
snes/topgear2u,gg,D9CC-41EE,3rd rear armor costs $5K instead of $10K | |
snes/topgear2u,gg,DFCC-455E,4th rear armor costs $1K instead of $20K | |
snes/topgear2u,gg,DCCC-455E,4th rear armor costs $10K instead of $20K | |
snes/topgear2u,gg,DFC8-405E,2nd front armor costs $1K instead of $5K | |
snes/topgear2u,gg,D4C8-405E,2nd front armor costs $2K instead of $5K | |
snes/topgear2u,gg,DFC8-40EE,3rd front armor costs $1K instead of $10K | |
snes/topgear2u,gg,D9C8-40EE,3rd front armor costs $5K instead of $10K | |
snes/topgear2u,gg,DFC8-495E,4th front armor costs $1K instead of $20K | |
snes/topgear2u,gg,DCC8-495E,4th front armor costs $10K instead of $20K | |
snes/totalcaru,gg,DFC3-44D2,Start with 2 lives | |
snes/totalcaru,gg,DBC3-44D2,Start with 10 lives | |
snes/totalcaru,gg,DFCD-1DD2,Start with 1 time bomb | |
snes/totalcaru,gg,40B5-1DD4,^ | |
snes/totalcaru,gg,DBCD-1DD2,Start with 9 time bombs | |
snes/totalcaru,gg,DFBC-47D4,Join in with 2 lives and 3 time bombs | |
snes/totalcaru,gg,DBBC-47D4,Join in with 10 lives and 9 time bombs | |
snes/totalcaru,gg,C932-341E,Infinite lives | |
snes/totalcaru,gg,4029-3F12,Infinite time bombs | |
snes/totalcaru,gg,D6B3-C764,Shields last longer | |
snes/totalcaru,gg,DDB3-C764,Shields don't last as long | |
snes/totalcaru,gg,6D27-441E,Immune to damage from enemy | |
snes/totalcaru,gg,C930-4D4A,Weapons don't run out until you die or change weapons | |
snes/toystoryu,gg,CEB9-3914,Infinite lives | |
snes/toystoryu,gg,C2B7-3914,Invincible | |
snes/toystoryu,gg,D63D-C7BA,Start with 5 more lives than usual | |
snes/toystoryu,gg,DE3D-C7BA,Start with 10 more lives than usual | |
snes/toystoryu,gg,F33D-C7BA,Start with 25 more lives than usual | |
snes/toystoryu,gg,753D-C7BA,Start with 50 more lives than usual | |
snes/toystoryu,gg,DFA6-3DC4,Start on level 2 | |
snes/toystoryu,gg,D4A6-3DC4,Start on level 3 | |
snes/toystoryu,gg,D7A6-3DC4,Start on level 4 | |
snes/toystoryu,gg,D0A6-3DC4,Start on level 5 | |
snes/toystoryu,gg,D9A6-3DC4,Start on level 6 | |
snes/toystoryu,gg,D1A6-3DC4,Start on level 7 | |
snes/toystoryu,gg,D5A6-3DC4,Start on level 8 | |
snes/toystoryu,gg,D6A6-3DC4,Start on level 9 | |
snes/toystoryu,gg,DBA6-3DC4,Start on level 10 | |
snes/toystoryu,gg,DCA6-3DC4,Start on level 11 | |
snes/toystoryu,gg,D8A6-3DC4,Start on level 12 | |
snes/toystoryu,gg,DAA6-3DC4,Start on level 13 | |
snes/toystoryu,gg,D2A6-3DC4,Start on level 14 | |
snes/toystoryu,gg,D3A6-3DC4,Start on level 15 | |
snes/toystoryu,gg,DEA6-3DC4,Start on level 16 | |
snes/toystoryu,gg,FDA6-3DC4,Start on level 17 | |
snes/toysu,gg,C261-3D7B,Infinite lives | |
snes/toysu,gg,DF2D-37AC,Start with 1 life | |
snes/toysu,gg,DB2D-37AC,Start with 9 lives | |
snes/toysu,gg,C2B6-3F5C,Protection against most hazards | |
snes/toysu,gg,C2A4-3F8C,^ | |
snes/toysu,gg,DC85-4D34,Fewer toys gained from floor boxes | |
snes/toysu,gg,1EB5-4D34,More toys gained from floor boxes | |
snes/toysu,gg,EEB5-440F,^ | |
snes/toysu,gg,7985-4D34,Lots more toys gained from floor boxes | |
snes/toysu,gg,EEB5-440F,^ | |
snes/toysu,gg,DC69-CF47,Fewer toys gained from carousel | |
snes/toysu,gg,7969-CF47,More toys gained from carousel | |
snes/toysu,gg,1E69-CF47,Lots more toys gained from carousel | |
snes/tuffnuffu,gg,6D65-14D4,Each round is 80 seconds | |
snes/tuffnuffu,gg,1D65-14D4,Each round is 60 seconds | |
snes/tuffnuffu,gg,0D65-14D4,Each round is 40 seconds | |
snes/tuffnuffu,gg,4D65-14D4,Each round is 20 seconds | |
snes/tuffnuffu,gg,DDAE-CDA5,Allows you to select same player vs. same player in a 1-player vs. | |
snes/tuffnuffu,gg,EEA3-C7A1,Allows you to select any character in a vs. computer game. | |
snes/tuffnuffu,gg,F1CE-1FD9,Start with 1/4 health--player 1 only | |
snes/tuffnuffu,gg,4ACE-1FD9,Start with 1/2 health--player 1 only | |
snes/tuffnuffu,gg,04CE-1FD9,Start with 3/4 health--player 1 only | |
snes/tuffnuffu,gg,D066-446F,Play stage 2 in story | |
snes/tuffnuffu,gg,D166-446F,Play stage 3 in story | |
snes/tuffnuffu,gg,D666-446F,Play stage 4 in story | |
snes/tuffnuffu,gg,DC66-446F,Play stage 5 in story | |
snes/tuffnuffu,gg,DA66-446F,Play stage 6 in story | |
snes/tuffnuffu,gg,D366-446F,Play stage 7 in story | |
snes/tuffnuffu,gg,FD66-446F,Play stage 8 in story | |
snes/tuffnuffu,gg,F466-446F,Play stage 9 in story | |
snes/tuffnuffu,gg,F066-446F,Play final stage in story | |
snes/tuffnuffu,gg,F62E-46F3,Syoh(tm) and Zazi(tm)'s High Fist Thrust(tm) does more damage | |
snes/tuffnuffu,gg,4024-3BF3,Syoh and Zazi's Sliding Heel Kick(tm) does more damage | |
snes/tuffnuffu,gg,402F-16FE,Syoh and Zazi's Big Head Thrust Punch(tm) does more damage--from close up only | |
snes/tuffnuffu,gg,DD2F-16FE,Syoh and Zazi's Big Head Thrust Punch does no damage | |
snes/tuffnuffu,gg,4020-CCBE,Syoh and Zazi's Flying Side Kick(tm) does more damage--from close up only | |
snes/tuffnuffu,gg,4030-1B9A,Syoh and Zazi's Ball of Energy(tm) does more damage | |
snes/tuffnuffu,gg,4C2E-1B2E,Syoh and Zazi's Palm Hit Drop(tm) does more damage | |
snes/tuffnuffu,gg,403D-3CFA,Zazi's Blue Thunder Punch(tm) and Syoh's Dragon Blade(tm) does more damage | |
snes/tuffnuffu,gg,F322-3617,Kotono(tm)'s Straight Line Slash(tm) does more damage | |
snes/tuffnuffu,gg,F623-CC17,Kotono's Sweeping Knee Kick(tm) does more damage | |
snes/tuffnuffu,gg,F339-3614,Kotono's Flying Swallow Double Drop(tm) does more damage | |
snes/tuffnuffu,gg,F624-3C37,Kotono's Flying Side Kick does more damage | |
snes/tuffnuffu,gg,F332-3B44,Kotono's Flying Swallow Point Break(tm) does more damage | |
snes/tuffnuffu,gg,F33E-1C3F,Kotono's Drawn Sword Mist Slash(tm) does more damage | |
snes/tuffnuffu,gg,F633-3B14,Kotono's Double Edge(tm) does more damage | |
snes/tuffnuffu,gg,403B-364F,Kotono's Special Kick does more damage | |
snes/tuffnuffu,gg,4C3B-4BC9,Vortz(tm)'s Middle Kick does more damage | |
snes/tuffnuffu,gg,F630-4B49,Vortz's Low Kick does more damage | |
snes/tuffnuffu,gg,4C3C-3830,Vortz's Low Aerial Drop Kick(tm) does more damage | |
snes/tuffnuffu,gg,4031-CB10,Vortz's Big Double Sledge Hammer(tm) does more damage | |
snes/tuffnuffu,gg,F33D-3C30,Vortz's Diving Knee Pad(tm) does more damage | |
snes/tuffnuffu,gg,4C3B-CB30,Vortz's Diving Elbow(tm) does more damage | |
snes/tuffnuffu,gg,4C30-18C9,Vortz's Lightning Tackle(tm) does more damage | |
snes/ultimar2,gg,7760-47D8,Start with Crossbow | |
snes/ultimar2,gg,7060-47D8,Start with Longbow | |
snes/ultimar2,gg,7560-47D8,Start with Fireball wand | |
snes/ultimar2,gg,7660-47D8,Start with Boomerang | |
snes/ultimar2,gg,4E60-47D8,Start with Shuriken | |
snes/ultimar2,gg,7D60-4768,Start with 30 intelligence | |
snes/ultimar2,gg,D960-4768,Start with 5 intelligence | |
snes/ultimar2,gg,C2C3-47A7,Infinite energy--makes enemies invincible too | |
snes/ultimar2,gg,DF69-4FD8,Start with less stars | |
snes/ultimar2,gg,CB3B-1464,Stars never recharge | |
snes/ultimar2,gg,CB67-3764,Almost infinite stars | |
snes/ultimar2,gg,CB6C-4D68,Start with a stronger armor | |
snes/ultimar2,gg,4A6C-4DA8,^ | |
snes/ultramanu,gg,4024-6FA7,Infinite chances | |
snes/ultramanu,gg,DD6C-0467,Start with 1 chance | |
snes/ultramanu,gg,D96C-0467,Start with 6 chances | |
snes/ultramanu,gg,DB6C-0467,Start with 9 chances | |
snes/ultramanu,gg,DBB4-DD6D,9 minutes per stage | |
snes/ultramanu,gg,D1B4-DD6D,6 minutes per stage | |
snes/ultramanu,gg,D4B4-DD6D,2 minutes per stage | |
snes/ultramanu,gg,4ABA-67DF,Infinite energy | |
snes/ultramanu,gg,DFAC-D76E,Weaker punch | |
snes/ultramanu,gg,DFA8-DDDE,Weaker kick | |
snes/ultramanu,gg,DD8F-DF0D,Quicker energy replenishment | |
snes/ultramanu,gg,3C80-DDDD,Less energy replenishment for enemies | |
snes/unsquadu,gg,A923-DDDF,Infinite lives | |
snes/unsquadu,gg,A923-DD6F,^ | |
snes/unsquadu,gg,AD2C-0D0F,Infinite continues | |
snes/unsquadu,gg,DF89-040D,Start with 1 life and 1 continue | |
snes/unsquadu,gg,D989-040D,Start with 5 lives and 5 continues | |
snes/unsquadu,gg,DB89-040D,Start with 9 lives and 9 continues | |
snes/unsquadu,gg,2238-A72F,Infinite shots for all weapons | |
snes/unsquadu,gg,A98E-07D4,Infinite money | |
snes/unsquadu,gg,DD80-0DAD,Start with no money | |
snes/unsquadu,gg,BD80-0DAD,Start with $9 000 | |
snes/ustrikeu,gg,DD3C-1682,Start with 0 missiles | |
snes/ustrikeu,gg,DD3C-16E2,^ | |
snes/ustrikeu,gg,103C-1682,Start with 100 missiles | |
snes/ustrikeu,gg,DD3C-16E2,^ | |
snes/ustrikeu,gg,A63C-1682,Start with 200 missiles | |
snes/ustrikeu,gg,DD3C-16E2,^ | |
snes/ustrikeu,gg,E73C-1682,Start with 500 missiles | |
snes/ustrikeu,gg,DF3C-16E2,^ | |
snes/ustrikeu,gg,363C-1682,Start with 1000 missiles | |
snes/ustrikeu,gg,D73C-16E2,^ | |
snes/ustrikeu,gg,EE3C-1682,Start with MEGA missiles | |
snes/ustrikeu,gg,5E3C-16E2,^ | |
snes/ustrikeu,gg,DD35-1B82,Start with 0 rockets | |
snes/ustrikeu,gg,DD35-1BE2,^ | |
snes/ustrikeu,gg,1035-1B82,Start with 100 rockets | |
snes/ustrikeu,gg,DD35-1BE2,^ | |
snes/ustrikeu,gg,A635-1B82,Start with 200 rockets | |
snes/ustrikeu,gg,DD35-1BE2,^ | |
snes/ustrikeu,gg,E735-1B82,Start with 500 rockets | |
snes/ustrikeu,gg,DF35-1BE2,^ | |
snes/ustrikeu,gg,3635-1B82,Start with 1000 rockets | |
snes/ustrikeu,gg,D735-1BE2,^ | |
snes/ustrikeu,gg,EE35-1B82,Start with MEGA rockets | |
snes/ustrikeu,gg,5E35-1BE2,^ | |
snes/ustrikeu,gg,DD3E-4682,Start with 0 shots for the gun | |
snes/ustrikeu,gg,DD3E-46E2,^ | |
snes/ustrikeu,gg,103E-4682,Start with 100 shots for the gun | |
snes/ustrikeu,gg,DD3E-46E2,^ | |
snes/ustrikeu,gg,A63E-4682,Start with 200 shots for the gun | |
snes/ustrikeu,gg,DD3E-46E2,^ | |
snes/ustrikeu,gg,E73E-4682,Start with 500 shots for the gun | |
snes/ustrikeu,gg,DF3E-46E2,^ | |
snes/ustrikeu,gg,363E-4682,Start with 1000 shots for the gun | |
snes/ustrikeu,gg,D73E-46E2,^ | |
snes/ustrikeu,gg,EE3E-4682,Start with MEGA shots for the gun | |
snes/ustrikeu,gg,5E3E-46E2,^ | |
snes/ustrikeu,gg,DD8E-CB72,Start with 0 armor | |
snes/ustrikeu,gg,DD8E-CB52,^ | |
snes/ustrikeu,gg,108E-CB72,Start with 100 armor | |
snes/ustrikeu,gg,DD8E-CB52,^ | |
snes/ustrikeu,gg,A68E-CB72,Start with 200 armor | |
snes/ustrikeu,gg,DD8E-CB52,^ | |
snes/ustrikeu,gg,E78E-CB72,Start with 500 armor | |
snes/ustrikeu,gg,DF8E-CB52,^ | |
snes/ustrikeu,gg,368E-CB72,Start with 1000 armor | |
snes/ustrikeu,gg,D78E-CB52,^ | |
snes/ustrikeu,gg,EE8E-CB72,Start with MEGA armor | |
snes/ustrikeu,gg,5E8E-CB52,^ | |
snes/ustrikeu,gg,C2C9-C4DD,Infinite fuel | |
snes/ustrikeu,gg,3CAC-360F,Infinite ammo | |
snes/ustrikeu,gg,DF84-42D6,Start with 1 life | |
snes/ustrikeu,gg,D984-42D6,Start with 5 lives | |
snes/ustrikeu,gg,DB84-42D6,Start with 9 lives | |
snes/ustrikeu,gg,7484-42D6,Start with 50 lives | |
snes/ustrikeu,gg,1084-42D6,Start with 100 lives | |
snes/ustrikeu,gg,C2C5-4D0F,Infinite lives | |
snes/vegastaku,gg,DF81-A4D7,Player 1 starts with $488 | |
snes/vegastaku,gg,DF8B-AF07,Player 2 starts with $488 | |
snes/vegastaku,gg,DF8A-AD67,Player 3 starts with $488 | |
snes/vegastaku,gg,DF83-A7A7,Player 4 starts with $488 | |
snes/vegastaku,gg,D681-A4D7,Player 1 starts with $2280 | |
snes/vegastaku,gg,D68B-AF07,Player 2 starts with $2280 | |
snes/vegastaku,gg,D68A-AD67,Player 3 starts with $2280 | |
snes/vegastaku,gg,D683-A7A7,Player 4 starts with $2280 | |
snes/vegastaku,gg,4181-A4D7,Player 1 starts with $9960 | |
snes/vegastaku,gg,418B-AF07,Player 2 starts with $9960 | |
snes/vegastaku,gg,418A-AD67,Player 3 starts with $9960 | |
snes/vegastaku,gg,4183-A7A7,Player 4 starts with $9960 | |
snes/vegastaku,gg,D481-A707,Player 1 starts with $132 072 (highroller status) | |
snes/vegastaku,gg,D48B-A467,Player 2 starts with $132 072 | |
snes/vegastaku,gg,D48A-AFA7,Player 3 starts with $132 072 | |
snes/vegastaku,gg,D48E-AFD7,Player 4 starts with $132 072 | |
snes/vegastaku,gg,DDA0-A4AD,You only need $34 464 to get highroller status | |
snes/vegastaku,gg,DDA8-640D,You only need $38 527 to win the game instead of $10 million | |
snes/vegastaku,gg,0AA8-640D,You only need $5 019 263 to win the game | |
snes/vegastaku,gg,DD87-04EC,Player wins pushes in blackjack | |
snes/vegastaku,gg,DF87-04EC,Dealer wins pushes in blackjack | |
snes/truewaia,gg,1C6A-67D9,Most holes have new par values | |
snes/truewaia,gg,D081-046A,^ | |
snes/truewaia,gg,CE6A-64A9,All holes are par 5 | |
snes/truewaia,gg,CE6A-64A9,All holes are par 4 | |
snes/truewaia,gg,1A6A-67D9,^ | |
snes/waynewldu,gg,DFAA-A764,Start with 1 life | |
snes/waynewldu,gg,D7AA-A764,Start with 3 lives | |
snes/waynewldu,gg,D5AA-A764,Start with 7 lives | |
snes/waynewldu,gg,DBAA-A764,Start with 9 lives | |
snes/waynewldu,gg,C28F-0704,Infinite lives | |
snes/waynewldu,gg,DF87-0764,Start with 1 Worthiness(tm) point | |
snes/waynewldu,gg,D787-0764,Start with 3 Worthiness points | |
snes/waynewldu,gg,D587-0764,Start with 7 Worthiness points | |
snes/waynewldu,gg,DB87-0764,Start with 9 Worthiness points | |
snes/waynewldu,gg,C2BC-D728,Infinite Worthiness | |
snes/waynewldu,gg,C2B5-04BC,Worthiness item worth nothing on pick-up | |
snes/waynewldu,gg,C2B0-04BC,Schwing(tm) item worth nothing on pick-up | |
snes/waynewldu,gg,C269-0DBB,Infinite Schwings if you have at least 1 | |
snes/waynewldu,gg,EEB3-DF98,Invincibility lasts longer after getting hit | |
snes/waynewldu,gg,FDB3-DF98,Invincibility does not last as long after getting hit | |
snes/waynewldu,gg,82BB-0FF8,Invincibility lasts forever after getting hit (Wayne(tm) blinks) | |
snes/waynewldu,gg,6DBB-D428,Invincibility (Wayne doesn't blink) | |
snes/waynewldu,gg,DDBB-D4BC,Amp power-up worth nothing on pick-up | |
snes/waynewldu,gg,D0BB-D4BC,Amp power-up gives you Distortion-type chords | |
snes/waynewldu,gg,D4BB-D4BC,Amp power-up gives you Mega-Amp-type chords | |
snes/waynewldu,gg,D7BB-D4BC,Amp power-up gives you Chorus-type chords | |
snes/waynewldu,gg,D9BB-D4BC,Amp power-up gives you Homer-type chords | |
snes/waynewldu,gg,DDBD-0DFC,Distortion power-up worth nothing on pick-up | |
snes/waynewldu,gg,DFBD-0DFC,Distortion power-up gives you Amp-type chords | |
snes/waynewldu,gg,D4BD-0DFC,Distortion power-up gives you Mega-Amp-type chords | |
snes/waynewldu,gg,D7BD-0DFC,Distortion power-up gives you Chorus-type-chords | |
snes/waynewldu,gg,D9BD-0DFC,Distortion power-up gives you Homer-type-chords | |
snes/waynewldu,gg,C2BB-079C,Heart item worth nothing | |
snes/waynewldu,gg,FEB1-C14C,Super jump | |
snes/waynewldu,gg,4EB1-C14C,Mega jump | |
snes/waynewldu,gg,DB8B-C030,9 lives | |
snes/waynewldu,gg,D18B-C030,6 lives | |
snes/waynewldu,gg,DF8B-C030,1 life | |
snes/waynewldu,gg,C2B2-C54B,Infinite energy | |
snes/waynewldu,gg,C265-41CB,Infinite lives | |
snes/waynewldu,gg,D48B-C110,Start with less energy | |
snes/waynewldu,gg,D466-49CC,^ | |
snes/waynewldu,gg,D76D-111C,Less grain to get for tail swipe | |
snes/waynewldu,gg,DB6D-103C,Less grain to get for stomp | |
snes/waynewldu,gg,C2C6-C148,Infinite vorb when picked up | |
snes/waynewldu,gg,C2C1-301B,Infinite elsa when picked up | |
snes/waynewldu,gg,C2C5-4038,Infinite dweebs when picked up | |
snes/waynewldu,gg,C2C1-194C,Infinite woog when picked up | |
snes/waynewldu,gg,CB85-1530,Start on 'Manhattan - zone 2' | |
snes/waynewldu,gg,D486-1040,^ | |
snes/waynewldu,gg,DD86-1010,^ | |
snes/waynewldu,gg,CB85-1530,Start on 'the subway' | |
snes/waynewldu,gg,D786-1040,^ | |
snes/waynewldu,gg,DD86-1010,^ | |
snes/waynewldu,gg,CB85-1530,Start on 'crazy crane' | |
snes/waynewldu,gg,D086-1040,^ | |
snes/waynewldu,gg,DD86-1010,^ | |
snes/waynewldu,gg,CB85-1530,Start on 'construction in the city' | |
snes/waynewldu,gg,D186-1040,^ | |
snes/waynewldu,gg,DD86-1010,^ | |
snes/waynewldu,gg,CB85-1530,Start on 'thanksgiving - zone 1' | |
snes/waynewldu,gg,D586-1040,^ | |
snes/waynewldu,gg,DD86-1010,^ | |
snes/waynewldu,gg,CB85-1530,Start on 'thanksgiving - zone 2' | |
snes/waynewldu,gg,D686-1040,^ | |
snes/waynewldu,gg,DD86-1010,^ | |
snes/waynewldu,gg,CB85-1530,Start on 'balloon blow-out' | |
snes/waynewldu,gg,DB86-1040,^ | |
snes/waynewldu,gg,DD86-1010,^ | |
snes/waynewldu,gg,CB85-1530,Start on 'central park - zone 1' | |
snes/waynewldu,gg,D886-1040,^ | |
snes/waynewldu,gg,DD86-1010,^ | |
snes/waynewldu,gg,CB85-1530,Start on 'central park - zone 2' | |
snes/waynewldu,gg,DA86-1040,^ | |
snes/waynewldu,gg,DD86-1010,^ | |
snes/waynewldu,gg,CB85-1530,Start on 'the zoo' | |
snes/waynewldu,gg,D286-1040,^ | |
snes/waynewldu,gg,DD86-1010,^ | |
snes/waynewldu,gg,CB85-1530,Start on 'prehistoric panic' | |
snes/waynewldu,gg,D386-1040,^ | |
snes/waynewldu,gg,DD86-1010,^ | |
snes/waynewldu,gg,CB85-1530,Start on 'outside the circus' | |
snes/waynewldu,gg,FD86-1040,^ | |
snes/waynewldu,gg,DD86-1010,^ | |
snes/waynewldu,gg,CB85-1530,Start on 'circus - zone 1' | |
snes/waynewldu,gg,FF86-1040,^ | |
snes/waynewldu,gg,DD86-1010,^ | |
snes/waynewldu,gg,CB85-1530,Start on 'circus - zone 2' | |
snes/waynewldu,gg,F486-1040,^ | |
snes/waynewldu,gg,DD86-1010,^ | |
snes/waynewldu,gg,CB85-1530,Start on 'jack in the box' | |
snes/waynewldu,gg,F786-1040,^ | |
snes/waynewldu,gg,DD86-1010,^ | |
snes/waynewldu,gg,CB85-1530,Start on 'empire state building' | |
snes/waynewldu,gg,F986-1040,^ | |
snes/waynewldu,gg,DD86-1010,^ | |
snes/waynewldu,gg,CB85-1530,Start on 'spaceship - zone 1' | |
snes/waynewldu,gg,F186-1040,^ | |
snes/waynewldu,gg,DD86-1010,^ | |
snes/waynewldu,gg,CB85-1530,Start on 'spaceship - zone 2' | |
snes/waynewldu,gg,F586-1040,^ | |
snes/waynewldu,gg,DD86-1010,^ | |
snes/wheelfor,gg,F3B1-DF64,3/4 of normal time to choose | |
snes/wheelfor,gg,F0B1-DF64,1/2 of normal time to choose | |
snes/wheelfor,gg,DCB1-DF64,1/4 of normal time to choose | |
snes/wheelfor,gg,C264-DF0F,Infinite time to choose | |
snes/wheelfor,gg,DD62-DF07,Vowels are free is you have at least $250 | |
snes/wheelfor,gg,7462-DF07,Vowels cost $50 if you have at least $250 | |
snes/wheelfor,gg,1062-DF07,Vowels cost $100 if you have at least $250 | |
snes/wheelfor,gg,B162-DF07,Vowels cost $150 if you have at least $250 | |
snes/wheelfor,gg,A662-DF07,Vowels cost $200 if you have at least $250 | |
snes/wheelfor,gg,C2BE-DFDF,Don't lose money when landing on Bankrupt | |
snes/wingcommu,gg,7ABC-3713,Increase front shield on Hornet | |
snes/wingcommu,gg,7AB4-4D1E,Increase rear shield on Hornet | |
snes/wingcommu,gg,0DBB-4F1E,Increase front armor on Hornet | |
snes/wingcommu,gg,0DBD-141E,Increase rear armor on Hornet | |
snes/wingcommu,gg,0DBE-1D1E,Increase left side armor on Hornet | |
snes/wingcommu,gg,0DB5-171E,Increase right side armor on Hornet | |
snes/wingcommu,gg,17B8-3D13,Increase front shield on Scimitar | |
snes/wingcommu,gg,17B4-4F1E,Increase rear shield on Scimitar | |
snes/wingcommu,gg,17BB-441E,Increase front armor on Scimitar | |
snes/wingcommu,gg,17BD-171E,Increase rear armor on Scimitar | |
snes/wingcommu,gg,17BE-1F1E,Increase left side armor on Scimitar | |
snes/wingcommu,gg,17B6-1D1E,Increase right side armor on Scimitar | |
snes/wingcommu,gg,EEBC-37C3,Mega front shields on Hornet | |
snes/wingcommu,gg,EEB4-4DCE,Mega rear shields on Hornet | |
snes/wingcommu,gg,99B8-3DC3,Mega front shields on Scimitar | |
snes/wingcommu,gg,99B4-4FCE,Mega rear shields on Scimitar | |
snes/wingscrtu,gg,C2A6-4D0D,Infinite blaster power | |
snes/wingscrtu,gg,C2C8-14AD,Infinite fuel | |
snes/wingscrtu,gg,D668-C402,Start on mission 8 | |
snes/wingscrtu,gg,D068-C402,Start on mission 4 | |
snes/wingscrtu,gg,3C66-C7A1,Infinite missiles | |
snes/wings2,gg,828A-040B,Infinite lives--all pilots (you can still get fired) | |
snes/wings2,gg,C2C6-DDD8,Infinite power-ups | |
snes/wizardr6,gg,8288-A491,The whole party doesn't take damage from normal enemy attacks | |
snes/wizardr6,gg,4DBF-DD27,Create a character and he has a lot of gold | |
snes/wolfn3du,gg,C28D-7D0F,Infinite ammo | |
snes/wolfn3du,gg,C228-E7D4,Infinite lives | |
snes/wolfn3du,gg,DF25-84D4,Start with 1 life | |
snes/wolfn3du,gg,D125-84D4,Start with 6 lives | |
snes/wolfn3du,gg,DB25-84D4,Start with 9 lives | |
snes/wolfn3du,gg,C2CC-5D64,Infinite energy | |
snes/wolfn3du,gg,1729-8704,Start with more ammo | |
snes/wolfn3du,gg,1728-74D4,^ | |
snes/wolfn3du,gg,622C-7764,Start with chain gun | |
snes/wolfn3du,gg,622C-74A4,Start with machine gun | |
snes/wolfn3du,gg,622A-7DD4,Start with special weapon 1 (super machine gun) and ammo | |
snes/wolfn3du,gg,D02C-7DA4,^ | |
snes/wolfn3du,gg,6228-7704,Start with special weapon 2 (rocket launcher) and ammo | |
snes/wolfn3du,gg,D92C-7DAF,^ | |
snes/wolfn3du,gg,C289-77DF,Infinite ammo for special weapon 1 | |
snes/wolfn3du,gg,C28F-84DF,Infinite ammo for special weapon 2 | |
snes/whu,gg,D509-8F04,Player 2 wins a draw | |
snes/whu,gg,D409-8F04,Player 1 wins a draw | |
snes/whu,gg,4008-8FAF,Infinite energy--player 1 | |
snes/whu,gg,CD07-84AF,Slow timer down by half | |
snes/whu,gg,5349-87D4,Player 1 starts with more energy | |
snes/whu,gg,7D49-87D4,Player 1 starts with 1/2 energy | |
snes/whu,gg,DF49-87D4,Player 1 starts with very little energy | |
snes/whu,gg,534A-8F64,Player 2/CPU starts with more energy | |
snes/whu,gg,7D4A-8F64,Player 2/CPU starts with half energy | |
snes/whu,gg,DF4A-8F64,Player 2/CPU starts with very little energy | |
snes/whu,gg,7B86-84A4,Player 1 always wins | |
snes/whu,gg,FB0C-7D64,3 hits to win round for either player | |
snes/whu,gg,DD0B-77A4,^ | |
snes/whu,gg,7F0C-7D64,2 hits to win round for either player | |
snes/whu,gg,DD0B-77A4,^ | |
snes/whu,gg,1F0C-7D64,1 hit to win (sudden death)--either player) | |
snes/whu,gg,DD0B-77A4,^ | |
snes/wlsoccer,gg,D4AC-ADA3,Each goal worth 2--player 1 | |
snes/wlsoccer,gg,D7AC-ADA3,Each goal worth 3--player 1 | |
snes/wlsoccer,gg,D0AC-ADA3,Each goal worth 4--player 1 | |
snes/wlsoccer,gg,D9AC-ADA3,Each goal worth 5--player 1 | |
snes/wlsoccer,gg,D1AC-ADA3,Each goal worth 6--player 1 | |
snes/wlsoccer,gg,D5AC-ADA3,Each goal worth 7--player 1 | |
snes/wlsoccer,gg,D6AC-ADA3,Each goal worth 8--player 1 | |
snes/wlsoccer,gg,DBAC-ADA3,Each goal worth 9--player 1 | |
snes/wlsoccer,gg,D4AD-D7DE,Each goal worth 2--player 2 | |
snes/wlsoccer,gg,D7AD-D7DE,Each goal worth 3--player 2 | |
snes/wlsoccer,gg,D0AD-D7DE,Each goal worth 4--player 2 | |
snes/wlsoccer,gg,D9AD-D7DE,Each goal worth 5--player 2 | |
snes/wlsoccer,gg,D1AD-D7DE,Each goal worth 6--player 2 | |
snes/wlsoccer,gg,D5AD-D7DE,Each goal worth 7--player 2 | |
snes/wlsoccer,gg,D6AD-D7DE,Each goal worth 8--player 2 | |
snes/wlsoccer,gg,DBAD-D7DE,Each goal worth 9--player 2 | |
snes/wwfrawu,gg,D7ED-1C7D,Start with half energy | |
snes/wwfrawu,gg,C231-36E3,Nobody gets hurt | |
snes/wwfrawu,gg,C2E3-C653,No out of ring timer | |
snes/wwfsupu,gg,DAC6-6FDD,Both players start with 1/4 energy | |
snes/wwfsupu,gg,F6C6-6FDD,Both players start with 1/2 energy | |
snes/wwfsupu,gg,40C6-6FDD,Both players start with 3/4 energy | |
snes/wwfsupu,gg,DDB1-DF07,Punches and kicks (except flying drop kick) do no damage | |
snes/wwfsupu,gg,D7B1-DF07,Punches and kicks (except flying drop kick) do more damage | |
snes/wwfsupu,gg,D1B1-DF07,Punches and kicks (except flying drop kick) do a lot more damage | |
snes/wwfsupu,gg,DDB0-0FA7,Stomps do no damage | |
snes/wwfsupu,gg,D7B0-0FA7,Stomps do more damage | |
snes/wwfsupu,gg,D1B0-0FA7,Stomps do a lot more damage | |
snes/wwfsupu,gg,DDEE-DF91,Elbow drops do no damage | |
snes/wwfsupu,gg,D9EE-DF91,Elbow drops do more damage | |
snes/wwfsupu,gg,D6EE-DF91,Elbow drops do a lot more damage | |
snes/wwfsupu,gg,DDEE-DF21,Flying elbow drops do no damage | |
snes/wwfsupu,gg,D5EE-DF21,Flying elbow drops do more damage | |
snes/wwfsupu,gg,DCEE-DF21,Flying elbow drops do a lot more damage | |
snes/wwfsupu,gg,DDBB-0407,Headbutts do no damage | |
snes/wwfsupu,gg,D1BB-0407,Headbutts do more damage | |
snes/wwfsupu,gg,DBBB-0407,Headbutts do a lot more damage | |
snes/wwfagu,gg,4DD0-7D0A,Everyone starts with 1/4 energy | |
snes/wwfagu,gg,4DD2-740A,^ | |
snes/wwfagu,gg,OED0-7D0A,Everyone starts with 1/2 energy | |
snes/wwfagu,gg,0ED2-740A,^ | |
snes/wwfagu,gg,56D0-7D0A,Everyone starts with 3/4 energy | |
snes/wwfagu,gg,56D2-740A,^ | |
snes/wwfagu,gg,C9D2-8FDA,Do mega damage and don't die | |
snes/wwfagu,gg,3CF0-7B91,Infinite time | |
snes/wwfagu,gg,4DDF-7D6A,Opponent starts with 1/4 energy | |
snes/wwfagu,gg,0EDF-7D6A,Opponent starts with 1/2 energy | |
snes/wwfagu,gg,56DF-7D6A,Opponent starts with 3/4 energy | |
snes/wwfagu,gg,CBF0-84DE,Combo meter is at max | |
snes/wwfagu,gg,6DF0-84AE,^ | |
snes/xardion,gg,4A25-0FB4,Immune to most collisions | |
snes/xardion,gg,4A31-6DFD,Immune to most bullets | |
snes/xardion,gg,DDE2-07CD,Start characters at level 12 | |
snes/yoshicoku,gg,6D8F-DF3B,In Action mode passing a stage advances to the next round | |
snes/yoshicoku,gg,D48D-AD36,Immediately complete current Action level whenever effects | |
snes/yoshicoku,gg,14C6-0436,All 99 Action rounds available without the secret code | |
snes/yoshicoku,gg,DF86-A71C,In VS mode only 1 win is required instead of 3 | |
snes/yoshicoku,gg,C2A0-DF48,In VS mode the fuses don't count down | |
snes/yoshicoku,gg,D685-A766,In VS mode play against tougher opponents without the | |
snes/yoshicoku,gg,DD86-AF66,^ | |
snes/yoshicoku,gg,DD3C-6738,In Puzzle mode passing a stage advances to the next round | |
snes/yoshicoku,gg,C2EA-671B,Unlimited moves in puzzle mode (turn effects switch off to use | |
snes/smw2ua,gg,C2EE-649F,Infinite lives | |
snes/smw2ua,gg,C23F-ADDD,Star timer doesn't decrease when hit | |
snes/smw2ua,gg,D9B7-0023,Start with 5 lives | |
snes/smw2ua,gg,DCB7-0023,Start with 10 lives | |
snes/smw2ua,gg,FBB7-0023,Start with 25 lives | |
snes/smw2ua,gg,74B7-0023,Start with 50 lives | |
snes/smw2ua,gg,17B7-0023,Start with 99 lives | |
snes/smw2ua,gg,DC36-010D,Continue with 5 lives | |
snes/smw2ua,gg,FB36-010D,Continue with 10 lives | |
snes/smw2ua,gg,7436-010D,Continue with 25 lives | |
snes/smw2ua,gg,1736-010D,Continue with 50 lives | |
snes/smw2ua,gg,1736-010D,Continue with 99 lives | |
snes/smw2ua,gg,CB69-006D,All levels are completed with 100 points | |
snes/smw2ua,gg,3069-00AD,^ | |
snes/smw2ua,gg,CB8A-64D5,Always score 100 points | |
snes/smw2ua,gg,108A-6405,^ | |
snes/smw2ua,gg,3C8A-6465,^ | |
snes/smw2ua,gg,1D26-AFA1,Power-ups don't get used up | |
snes/smw2ua,gg,C2C8-A465,After using the magnifying glass red coins and | |
snes/smw2ua,gg,D98A-AF7B,Red !'s stay on for over twice as long | |
snes/smw2ua,gg,DB8A-AF7B,Red !'s stay on for over four times as long | |
snes/smw2ua,gg,5E8A-AF7B,Red !'s stay on for a very very long time | |
snes/yoshisafu,gg,DFC9-4F82,1 minute for stage 1 instead of 4 | |
snes/yoshisafu,gg,DBC9-4F82,9 minutes for stage 1 | |
snes/yoshisafu,gg,DFC9-4472,1 minute for stage 2 instead of 4 | |
snes/yoshisafu,gg,DBC9-4472,9 minutes for stage 2 | |
snes/yoshisafu,gg,C2E9-47DE,Infinite time | |
snes/yoshisafu,gg,DF6B-1D60,Lose power more quickly | |
snes/yoshisafu,gg,DF26-15DF,^ | |
snes/yoshisafu,gg,D96B-1D00,Lose power more slowly | |
snes/yoshisafu,gg,D926-11AF,^ | |
snes/yoshisafu,gg,DF6C-1460,Gain power more quickly | |
snes/yoshisafu,gg,DF2B-156F,^ | |
snes/yoshisafu,gg,4D6C-1400,Gain power more slowly | |
snes/yoshisafu,gg,4D2B-150F,^ | |
snes/yoshisafu,gg,DD6B-1D00,Infinite power | |
snes/yoshisafu,gg,DD26-11AF,^ | |
snes/yoshisafu,gg,DBEF-1D6E,1-up with every coin after you get 10 | |
snes/yoshisafu,gg,F3EF-1D6E,1-up with every coin after you get 30 | |
snes/yoshisafu,gg,14EF-1D6E,1-up with every coin after you get 99 | |
snes/yoshisafu,gg,DD67-1D50,Start with 1 life | |
snes/yoshisafu,gg,D067-1D50,Start with 5 lives | |
snes/yoshisafu,gg,DB67-1D50,Start with 10 lives | |
snes/yoshisafu,gg,C228-376D,Infinite lives | |
snes/yoshisafu,gg,C221-116D,Almost infinite health | |
snes/yoshisafu,gg,C283-4FAE,^ | |
snes/yoshisafu,gg,C28F-3D02,Don't lose coins when you miss a jump | |
snes/youngmu,gg,D9B7-14F9,Faster Merlin | |
snes/youngmu,gg,D46B-1030,Slower mine cart | |
snes/youngmu,gg,D186-C1D1,Start with 6 heart containers-new game only | |
snes/youngmu,gg,D686-C1D1,Start with 8 heart containers-new game only | |
snes/youngmu,gg,D4C0-CD6F,2 energy hearts from rainbow water bottle | |
snes/youngmu,gg,D7C0-CD6F,3 energy hearts from rainbow water bottle | |
snes/ys3,gg,C2B3-D092,Protection from most enemies | |
snes/ys3,gg,DF8E-00BE,Start with 488 gold instead of 1 000 | |
snes/ys3,gg,D58E-00BE,Start with 2 024 gold | |
snes/ys3,gg,498E-00BE,Start with 9 704 gold | |
snes/ys3,gg,038E-00BE,Start with 20 200 gold | |
snes/ys3,gg,BA8E-00BE,Start with 40 168 gold | |
snes/ys3,gg,EE8E-00BE,Start with 65 512 gold | |
snes/ys3,gg,CBBB-A192,Gain experience quicker | |
snes/ys3,gg,CBBB-A192,Gain experience much quicker | |
snes/ys3,gg,79BB-A1B2,^ | |
snes/ys3,gg,1082-012E,Start with 100 hit points instead of 20 | |
snes/ys3,gg,A682-012E,Start with 200 hit points | |
snes/ys3,gg,6DEB-D46F,Items are free if you have enough money | |
snes/ys3,gg,DCEB-D4AF,^ | |
snes/zombiesu,gg,DB66-4DD4,Start with 10 lives | |
snes/zombiesu,gg,D166-4DD4,Start with 7 lives | |
snes/zombiesu,gg,DD66-4DD4,Start with 1 life | |
snes/zombiesu,gg,82AA-CF07,Infinite lives | |
snes/zombiesu,gg,DD6B-4DA4,Start with 50 shots in squirtgun | |
snes/zombiesu,gg,DD6B-4D64,Start with 100 shots in squirtgun | |
snes/zombiesu,gg,D96B-4DA4,Start with 550 shots in squirtgun | |
snes/zombiesu,gg,DB6B-4DA4,Start with 950 shots in squirtgun | |
snes/zombiesu,gg,266B-4704,Start with soda pop cans Instead of squirtguns | |
snes/zombiesu,gg,216B-4704,Start with bazookas | |
snes/zombiesu,gg,2C6B-4704,Start with tomatoes | |
snes/zombiesu,gg,A36B-4704,Start with fire extinguishers | |
snes/zombiesu,gg,2A6B-4704,Start with ice pops | |
snes/zombiesu,gg,236B-4704,Start with "peppers" | |
snes/zombiesu,gg,2D6B-4704,Start with martian bubble guns | |
snes/zombiesu,gg,246B-4704,Start with weed-eaters | |
snes/zombiesu,gg,206B-4704,Start with ancient artifacts | |
snes/zombiesu,gg,3D6B-4704,Start with plates | |
snes/zombiesu,gg,346B-4704,Start with silverware | |
snes/zombiesu,gg,306B-4704,Start with footballs | |
snes/zombiesu,gg,DD30-1FA7,Infinite weapons | |
snes/zombiesu,gg,DB6B-4F04,Start with 9 first aid kits instead of 1 | |
snes/zombiesu,gg,D36C-4DD4,Start with speed shoes instead if a first aid kit | |
snes/zombiesu,gg,FD6C-4DD4,Start with a monster potion | |
snes/zombiesu,gg,F46C-4DD4,Start with a ghost potion | |
snes/zombiesu,gg,F06C-4DD4,Start with a random potion | |
snes/zombiesu,gg,FA6C-4DD4,Start with a pandora's box | |
snes/zombiesu,gg,F36C-4DD4,Start with a skeleton key | |
snes/zombiesu,gg,4D6C-4DD4,Start with a decoy | |
snes/zombiesu,gg,DD39-34D4,Infinite special items--except keys and random potions | |
snes/zombiesu,gg,DD3F-1DD4,Infinite keys once you have at least one | |
snes/zombiesu,gg,DBEC-4704,Package of 99 squirtgun shots worth 999 | |
snes/zombiesu,gg,BBE8-44D4,Package of 20 Soda pop cans worth 99 | |
snes/zombiesu,gg,BBE8-4464,Package of 20 tomatoes worth 99 | |
snes/zombiesu,gg,BBE8-4FA4,Package of 5 bazookas worth 999 | |
snes/zombiesu,gg,DBEF-1F04,Each first aid kit worth 9 on pick up | |
snes/zombiesu,gg,DBED-1FA4,Each key worth 9 on pick up | |
snes/zombiesu,gg,D965-4464,Start with 1/2 health | |
snes/zombiesu,gg,D921-1DD4,Continue with 1/2 health | |
snes/zombiesu,gg,3C20-4D0D,Infinite health | |
snes/zombiesu,gg,DF63-14DF,Only 1 victim to rescue per level | |
snes/zombiesu,gg,BAA1-44A4,Can advance to next level after getting 1 victim | |
snes/zombiesu,gg,D46E-1D0F,Start on level 2 | |
snes/zombiesu,gg,D76E-1D0F,Start on level 3 | |
snes/zombiesu,gg,D06E-1D0F,Start on level 4 | |
snes/zombiesu,gg,D96E-1D0F,Start on level 5 | |
snes/zombiesu,gg,D16E-1D0F,Start on level 6 | |
snes/zombiesu,gg,D56E-1D0F,Start on level 7 | |
snes/zombiesu,gg,D66E-1D0F,Start on level 8 | |
snes/zombiesu,gg,DB6E-1D0F,Start on level 9 | |
snes/zombiesu,gg,DC6E-1D0F,Start on level 10 | |
snes/zombiesu,gg,D86E-1D0F,Start on level 11 | |
snes/zombiesu,gg,DA6E-1D0F,Start on level 12 | |
snes/zombiesu,gg,D26E-1D0F,Start on level 13 | |
snes/zombiesu,gg,D36E-1D0F,Start on level 14 | |
snes/zombiesu,gg,DE6E-1D0F,Start on level 15 | |
snes/zombiesu,gg,FD6E-1D0F,Start on level 16 | |
snes/zombiesu,gg,FF6E-1D0F,Start on level 17 | |
snes/zombiesu,gg,F46E-1D0F,Start on level 18 | |
snes/zombiesu,gg,F76E-1D0F,Start on level 19 | |
snes/zombiesu,gg,F06E-1D0F,Start on level 20 | |
snes/zombiesu,gg,F96E-1D0F,Start on level 21 | |
snes/zombiesu,gg,F16E-1D0F,Start on level 22 | |
snes/zombiesu,gg,F56E-1D0F,Start on level 23 | |
snes/zombiesu,gg,F66E-1D0F,Start on level 24 | |
snes/zombiesu,gg,FB6E-1D0F,Start on level 25 | |
snes/zombiesu,gg,FC6E-1D0F,Start on level 26 | |
snes/zombiesu,gg,F86E-1D0F,Start on level 27 | |
snes/zombiesu,gg,FA6E-1D0F,Start on level 28 | |
snes/zombiesu,gg,F26E-1D0F,Start on level 29 | |
snes/zombiesu,gg,F36E-1D0F,Start on level 30 | |
snes/zombiesu,gg,FE6E-1D0F,Start on level 31 | |
snes/zombiesu,gg,4D6E-1D0F,Start on level 32 | |
snes/zombiesu,gg,4F6E-1D0F,Start on level 33 | |
snes/zombiesu,gg,446E-1D0F,Start on level 34 | |
snes/zombiesu,gg,476E-1D0F,Start on level 35 | |
snes/zombiesu,gg,406E-1D0F,Start on level 36 | |
snes/zombiesu,gg,496E-1D0F,Start on level 37 | |
snes/zombiesu,gg,416E-1D0F,Start on level 38 | |
snes/zombiesu,gg,456E-1D0F,Start on level 39 | |
snes/zombiesu,gg,466E-1D0F,Start on level 40 | |
snes/zombiesu,gg,4B6E-1D0F,Start on level 41 | |
snes/zombiesu,gg,4C6E-1D0F,Start on level 42 | |
snes/zombiesu,gg,486E-1D0F,Start on level 43 | |
snes/zombiesu,gg,4A6E-1D0F,Start on level 44 | |
snes/zombiesu,gg,426E-1D0F,Start on level 45 | |
snes/zombiesu,gg,436E-1D0F,Start on level 46 | |
snes/zombiesu,gg,4E6E-1D0F,Start on level 47 | |
snes/zombiesu,gg,7D6E-1D0F,Start on level 48 | |
snes/zombiesu,gg,746E-1D0F,Start on bonus level Son of Dr. Tongue(tm) | |
snes/zombiesu,gg,776E-1D0F,Start on bonus level Day of the Tentacle(tm) | |
snes/zombiesu,gg,706E-1D0F,Start on bonus level Someplace Very Warm(tm) | |
snes/zombiesu,gg,796E-1D0F,Start on bonus level Curse of the Pharaohs(tm) | |
snes/zombiesu,gg,716E-1D0F,Start on bonus level Mushroom Men(tm) | |
snes/zombiesu,gg,756E-1D0F,Start on bonus level Cheerleaders vs the Monsters(tm) | |
snes/zombiesu,gg,7F6E-1D0F,Start on credit level Monsters Among Us(tm) | |
gameboy/addfamu,gg,B68-688-3BE,Infinite swords--can switch on/off | |
gameboy/addfamu,gg,C9E-F8E-081,Infinite energy | |
gameboy/addfamu,gg,011-B9F-F7F,Start with 1 life | |
gameboy/addfamu,gg,0A1-B9F-F7F,Start with 10 lives | |
gameboy/addfamu,gg,218-5FF-D5D,Infinite Lives | |
gameboy/addfamu,gg,188-62F-6EA,^ | |
gameboy/addfamu,gg,217-9C9-C41,Pogo stick auto-jump--keep A pressed to stop effect--can switch on/off | |
gameboy/advislnd,gg,018-5FF-E66,Start with 2 lives | |
gameboy/advislnd,gg,068-5FF-E66,Start with 7 lives | |
gameboy/advislnd,gg,098-5FF-E66,Start with 10 lives | |
gameboy/advislnd,gg,00A-C88-3BE,Infinite lives | |
gameboy/advislnd,gg,006-90E-3BE,Don't lose energy with time (you will lose energy when you hit a rock) | |
gameboy/advislnd,gg,058-64F-E6E,Go straight to Lake Island (tm) | |
gameboy/advislnd,gg,048-64F-E6E,Complete choose-an-egg bonus screen before starting game | |
gameboy/advislnd,gg,078-64F-E6E,Skip whole game and view romantic end sequence | |
gameboy/alleyway,gg,FA9-95E-4C1,Infinite time in bonus room--can switch on/off | |
gameboy/alleyway,gg,FA5-ECF-4C1,Continue from last stage reached | |
gameboy/alleyway,gg,007-EEF-19E,Infinite paddles | |
gameboy/altspaceu,gg,002-8EE-3BE,Stop air loss | |
gameboy/altspaceu,gg,004-EFB-A2C,Prevent air loss from touching most droids | |
gameboy/altspaceu,gg,009-2A8-3BE,Infinite use of stun gun | |
gameboy/amazpeng,gg,002-28D-19E,Infinite lives | |
gameboy/amazpeng,gg,32D-45E-E66,Start with 51 lives | |
gameboy/amazpeng,gg,19D-45E-E66,Start with 26 lives | |
gameboy/amazpeng,gg,0AD-45E-E66,Start with 11 lives | |
gameboy/amazpeng,gg,01D-45E-E66,Start with 2 lives | |
gameboy/amazpeng,gg,006-C3E-C49,Infinite time | |
gameboy/amazpeng,gg,175-96F-5D2,Start each level with 1/2 time left | |
gameboy/amazpeng,gg,0F5-96F-5D2,Start each level with 1/3 time left | |
gameboy/amazpeng,gg,05D-A4E-E6E,Start at level 5 | |
gameboy/amazpeng,gg,0AD-A4E-E6E,Start at level 10 | |
gameboy/amazpeng,gg,0FD-A4E-E6E,Start at level 15 | |
gameboy/amazpeng,gg,14D-A4E-E6E,Start at level 20 | |
gameboy/amazpeng,gg,19D-A4E-E6E,Start at level 25 | |
gameboy/amazpeng,gg,1ED-A4E-E6E,Start at level 30 | |
gameboy/spidermn,gg,F03-A1C-6E9,Infinite web | |
gameboy/spidermn,gg,F03-60C-6E9,Infinite energy | |
gameboy/spidermn,gg,C93-30C-193,Infinite lives and web packs | |
gameboy/spidermn,gg,EAA-77E-3B5,Start with 1 web pack | |
gameboy/spidermn,gg,FAA-77E-3B5,Start with 5 web packs | |
gameboy/spidermn,gg,FFA-77E-3B5,Start with 10 web packs | |
gameboy/spidermn,gg,F8A-77E-3B5,Start with 23 web packs | |
gameboy/spidermn,gg,F8A-76E-4C1,^ | |
gameboy/spidermn,gg,EAA-72E-089,Start with 1 life | |
gameboy/spidermn,gg,FAA-72E-089,Start with 5 lives | |
gameboy/spidermn,gg,FFA-72E-089,Start with 10 lives | |
gameboy/spidermn,gg,F8A-72E-089,Start with 23 lives | |
gameboy/spidermn,gg,F8A-71E-4C1,^ | |
gameboy/atompunk,gg,C9C-87C-E69,Infinite time | |
gameboy/atompunk,gg,21E-D4D-C41,Buy items under "?" icons | |
gameboy/atompunk,gg,09E-38D-E66,^ | |
gameboy/atompunk,gg,FF8-E3F-7FB,Start with 255 gold coins | |
gameboy/atompunk,gg,198-E8F-E6A,Start with 6 500 gold coins | |
gameboy/atompunk,gg,010-85B-E62,Start with 2 lives | |
gameboy/atompunk,gg,050-85B-E62,Start with 6 lives | |
gameboy/atompunk,gg,0A0-85B-E62,Start with 11 lives | |
gameboy/atompunk,gg,140-85B-E62,Start with 21 lives | |
gameboy/atompunk,gg,280-85B-E62,Start with 41 lives | |
gameboy/atompunk,gg,A71-7CB-19E,Infinite lives | |
gameboy/atompunk,gg,C93-389-E69,Infinite time | |
gameboy/killtomt,gg,A79-44C-19E,Infinite lives | |
gameboy/killtomt,gg,015-F2F-E66,Start with 1 life | |
gameboy/killtomt,gg,055-F2F-E66,Start with 5 lives | |
gameboy/killtomt,gg,095-F2F-E66,Start with 9 lives | |
gameboy/killtomt,gg,A7A-DBF-3BE,Infinite hit points | |
gameboy/killtomt,gg,017-20B-E66,Start with 1 hit point | |
gameboy/killtomt,gg,057-20B-E66,Start with 5 hit points | |
gameboy/killtomt,gg,097-20B-E66,Start with 9 hit points | |
gameboy/killtomt,gg,004-B0F-3BE,Infinite time | |
gameboy/killtomt,gg,A71-FDE-19E,Infinite swords on pick-up | |
gameboy/ballonkd,gg,00E-17D-E6E,Infinite lives | |
gameboy/ballonkd,gg,A7A-7CF-19E,^ | |
gameboy/ballonkd,gg,013-86F-F7A,Start with 2 lives | |
gameboy/ballonkd,gg,01F-41F-B3A,Balloons worth 2 after 1st pick-up | |
gameboy/ballonkd,gg,00F-5BF-B3A,^ | |
gameboy/ballonkd,gg,013-C49-E6A,Start on Stage 2 | |
gameboy/ballonkd,gg,033-C49-E6A,Start on Stage 4 | |
gameboy/ballonkd,gg,053-C49-E6A,Start on Stage 6 | |
gameboy/ballonkd,gg,073-C49-E6A,Start on Stage 8 | |
gameboy/bartesc,gg,014-B7F-E62,Start with 2 lives | |
gameboy/bartesc,gg,054-B7F-E62,Start with 6 lives | |
gameboy/bartesc,gg,094-B7F-E62,Start with 10 lives | |
gameboy/bartesc,gg,00D-DCD-E6E,Infinite lives | |
gameboy/bartesc,gg,007-F9F-19E,No loss of chocolate candy | |
gameboy/bartesc,gg,054-BCF-E62,Start first life with 5 chocolate candies | |
gameboy/bartesc,gg,094-BCF-E62,Start first life with 9 chocolate candies | |
gameboy/bartesc,gg,054-DFF-E6E,Start new lives with 5 chocolate candies | |
gameboy/bartesc,gg,094-DFF-E6E,Start new lives with 9 chocolate candies | |
gameboy/bartesc,gg,18E-18D-6EA,Infinite boomerangs--counter will be wrong | |
gameboy/baseball,gg,00D-34B-3BA,Infinite strikes | |
gameboy/baseball,gg,01D-37B-E66,1 strike and you're out (not including fouls) | |
gameboy/baseball,gg,06D-37B-E66,6 strike and you're out | |
gameboy/baseball,gg,09D-37B-E66,9 strike and you're out | |
gameboy/baseball,gg,00D-A7B-3BA,Strikeouts don't count | |
gameboy/baseball,gg,000-7CF-3BA,No scoring (can be switched off so your scores can be counted but not your opponent's) | |
gameboy/bbull,gg,005-38E-C49,Infinite lives | |
gameboy/bbull,gg,AF5-6AF-802,Infinite gold--switch off between levels | |
gameboy/bbull,gg,C96-68A-F72,^ | |
gameboy/bzeoth,gg,3E6-3AF-2A9,Infinite energy | |
gameboy/bzeoth,gg,3EF-B2E-2A9,^ | |
gameboy/bzeoth,gg,3E1-F4E-2AA,Collect 1 power-up to get more power | |
gameboy/bzeoth,gg,021-F5E-F76,^ | |
gameboy/bzeoth,gg,012-CCD-F7E,Finish game at end of level 1 | |
gameboy/beetlej,gg,0A2-0CF-FAE,Take 10 hits before dying(sic: 020C-050A + 37FC-050A) | |
gameboy/beetlej,gg,0A7-FCC-FAE,^ | |
gameboy/beetlej,gg,A77-E3C-19E,Infinite lives | |
gameboy/beetlej,gg,012-07F-E66,Start with 1 life | |
gameboy/beetlej,gg,062-07F-E66,Start with 6 lives | |
gameboy/beetlej,gg,092-07F-E66,Start with 9 lives | |
gameboy/beetlej,gg,00E-DDF-3BE,Infinite attempts--bathroom level | |
gameboy/beetlej,gg,009-BFB-3BE,Infinite attempts--bedroom level | |
gameboy/billted,gg,001-E1C-E6E,Infinite lives--1-player game | |
gameboy/billted,gg,041-1BC-C4A,Start with 4 lives | |
gameboy/billted,gg,151-1BC-C4A,Start with 15 lives | |
gameboy/billted,gg,251-1BC-C4A,Start with 25 lives | |
gameboy/billted,gg,005-81A-E6E,Infinite time | |
gameboy/billted,gg,012-4ED-E6A,Start on adventure 2 | |
gameboy/billted,gg,032-4ED-E6A,Start on adventure 4 | |
gameboy/billted,gg,052-4ED-E6A,Start on adventure 6 | |
gameboy/billted,gg,072-4ED-E6A,Start on adventure 8 | |
gameboy/billted,gg,092-4ED-E6A,Start on adventure 10 | |
gameboy/billted,gg,022-53D-E6A,Start on quest 3--1-player game | |
gameboy/billted,gg,042-53D-E6A,Start on quest 5--1-player game | |
gameboy/asmikwld,gg,C9C-DCE-A22,Infinite lives | |
gameboy/asmikwld,gg,012-19F-E66,Start with 2 lives | |
gameboy/asmikwld,gg,052-19F-E66,Start with 6 lives | |
gameboy/asmikwld,gg,092-19F-E66,Start with 10 lives | |
gameboy/asmikwld,gg,00C-D3E-A22,Infinite time | |
gameboy/asmikwld,gg,3E6-49B-085,Start on stage 4 | |
gameboy/asmikwld,gg,036-4AB-5D4,^ | |
gameboy/asmikwld,gg,3E6-49B-085,Start on stage 8 | |
gameboy/asmikwld,gg,076-4AB-5D4,^ | |
gameboy/asmikwld,gg,3E6-49B-085,Start on stage 12 | |
gameboy/asmikwld,gg,0B6-4AB-5D4,^ | |
gameboy/asmikwld,gg,3E6-49B-085,Start on stage 16 | |
gameboy/asmikwld,gg,0F6-4AB-5D4,^ | |
gameboy/asmikwld,gg,3E6-49B-085,Start on stage 20 | |
gameboy/asmikwld,gg,136-4AB-5D4,^ | |
gameboy/asmikwld,gg,3E6-49B-085,Start on stage 24 | |
gameboy/asmikwld,gg,176-4AB-5D4,^ | |
gameboy/asmikwld,gg,3E6-49B-085,Start on stage 28 | |
gameboy/asmikwld,gg,1B6-4AB-5D4,^ | |
gameboy/asmikwld,gg,3E6-49B-085,Start on stage 32 | |
gameboy/asmikwld,gg,1F6-4AB-5D4,^ | |
gameboy/asmikwld,gg,3E6-49B-085,Start on stage 6 (on way down) | |
gameboy/asmikwld,gg,3C6-4AB-5D4,^ | |
gameboy/asmikwld,gg,3E6-49B-085,Start on stage 2 (on way down) | |
gameboy/asmikwld,gg,406-4AB-5D4,^ | |
gameboy/bdashj,gg,00F-00C-19E,Infinite time | |
gameboy/bdashj,gg,012-7CF-E66,Start with 1 life | |
gameboy/bdashj,gg,052-7CF-E66,Start with 5 lives | |
gameboy/bdashj,gg,092-7CF-E66,Start with 9 lives | |
gameboy/bdashj,gg,000-24B-E6E,Infinite lives | |
gameboy/bdashj,gg,042-63B-E62,Start on any level | |
gameboy/bdashj,gg,3EC-9AA-80E,Need only 1 diamond to complete level | |
gameboy/bdashj,gg,01C-9BA-193,^ | |
gameboy/bdashj,gg,3EC-9AA-80E,Need 5 diamonds to complete level | |
gameboy/bdashj,gg,05C-9BA-193,^ | |
gameboy/boxxle,gg,008-30F-E6E,Disable number-of-moves-taken counter | |
gameboy/boxxle,gg,008-70F-E6E,^ | |
gameboy/boxxle,gg,217-A6F-C41,Walk thru walls | |
gameboy/boxxle,gg,217-B6F-E61,Walk thru walls/push boxes thru walls--but don't push them into each other or off screen or you can't finish puzzle | |
gameboy/boxxle2,gg,217-A6F-C41,^ | |
gameboy/brainbenu,gg,00B-EEE-19E,Infinite time (timer still counts down) | |
gameboy/brainbenu,gg,AF6-16F-3B4,Don't need passwords for levels you can select | |
gameboy/brainbenu,gg,003-BDF-801,Infinite continues | |
gameboy/bublbobl,gg,015-EDF-E66,Start with 1 life | |
gameboy/bublbobl,gg,055-EDF-E66,Start with 5 lives | |
gameboy/bublbobl,gg,0A5-EDF-E66,Start with 10 lives | |
gameboy/bublbobl,gg,0F5-EDF-E66,Start with 15 lives | |
gameboy/bublbobl,gg,C98-20F-7F6,Infinite lives | |
gameboy/bublbobl,gg,164-D08-4C1,*Start on round 10 | |
gameboy/bublbobl,gg,094-D18-916,^ | |
gameboy/bublbobl,gg,004-D28-C4D,^ | |
gameboy/bublbobl,gg,164-D08-4C1,*Start on round 30 | |
gameboy/bublbobl,gg,1D4-D18-916,^ | |
gameboy/bublbobl,gg,004-D28-C4D,^ | |
gameboy/bublbobl,gg,164-D08-4C1,*Start on round 50 | |
gameboy/bublbobl,gg,314-D18-916,^ | |
gameboy/bublbobl,gg,004-D28-C4D,^ | |
gameboy/bublbobl,gg,164-D08-4C1,*Start on round 70 | |
gameboy/bublbobl,gg,454-D18-916,^ | |
gameboy/bublbobl,gg,004-D28-C4D,^ | |
gameboy/bublbobl,gg,164-D08-4C1,*Start on round 90 | |
gameboy/bublbobl,gg,594-D18-916,^ | |
gameboy/bublbobl,gg,004-D28-C4D,^ | |
gameboy/bublbobl,gg,164-D08-4C1,*Start on round 99 | |
gameboy/bublbobl,gg,624-D18-916,^ | |
gameboy/bublbobl,gg,004-D28-C4D,^ | |
gameboy/bublbobl,gg,0E0-94E-91A,Jump 2x higher | |
gameboy/bublbobl,gg,070-94E-91A,Jump 4x higher | |
gameboy/bubbleg,gg,002-ABF-3BE,Infinite lives | |
gameboy/bubbleg,gg,011-DFF-F7E,Start with 2 lives | |
gameboy/bubbleg,gg,071-DFF-F7E,Start with 8 lives | |
gameboy/bubbleg,gg,0A1-DFF-F7E,Start with 11 lives | |
gameboy/bubbleg,gg,051-ACF-E62,Start on level 4 | |
gameboy/bubbleg,gg,111-ACF-E62,Start on level 16 | |
gameboy/bubbleg,gg,001-90D-19E,Infinite continues | |
gameboy/bubbleg,gg,011-BAF-E62,1 continue | |
gameboy/bubbleg,gg,051-BAF-E62,4(sic) continues | |
gameboy/bubbleg,gg,0A1-BAF-E62,10 continues | |
gameboy/bugscc,gg,A73-A0E-19E,Infinite lives | |
gameboy/bugscc,gg,011-B2E-F7E,Start with 1 life | |
gameboy/bugscc,gg,0A1-B2E-F7E,Start with 10 lives | |
gameboy/bugscc,gg,0E1-0D8-E6A,Start on level 15 | |
gameboy/bugscc,gg,1D1-0D8-E6A,Start on level 30 | |
gameboy/bugscc,gg,2C1-0D8-E6A,Start on level 45 | |
gameboy/bugscc,gg,A76-00E-19E,Infinite lives | |
gameboy/bugscc,gg,01F-EAC-F7E,Start with 1 life | |
gameboy/bugscc,gg,0AF-EAC-F7E,Start with 10 lives | |
gameboy/bugscc,gg,14F-EAC-F7E,Start with 20 lives | |
gameboy/bugscc,gg,3EE-1DD-081,After completing level 1 can walk to level 3 | |
gameboy/bugscc,gg,03E-1ED-E68,^ | |
gameboy/bugscc,gg,3DE-1FD-E65,^ | |
gameboy/bugscc,gg,3EE-1DD-081,After completing level 1 can walk to level 8 | |
gameboy/bugscc,gg,08E-1ED-E68,^ | |
gameboy/bugscc,gg,3DE-1FD-E65,^ | |
gameboy/bugscc,gg,3EE-1DD-081,After completing level 1 can walk to level 16 | |
gameboy/bugscc,gg,10E-1ED-E68,^ | |
gameboy/bugscc,gg,3DE-1FD-E65,^ | |
gameboy/bugscc,gg,3EE-1DD-081,After completing level 1 can walk to level 24 | |
gameboy/bugscc,gg,18E-1ED-E68,^ | |
gameboy/bugscc,gg,3DE-1FD-E65,^ | |
gameboy/bugscc,gg,3E8-C5B-191,Don't need all keys to complete level | |
gameboy/buraidx,gg,069-14F-193,Start with 9 lives | |
gameboy/buraidx,gg,099-15F-F77,^ | |
gameboy/buraidx,gg,00A-BAF-E6E,Infinite lives | |
gameboy/buraidx,gg,3E5-5FD-2AA,1st of each power-up worth more--Switch off to let power-ups progress higher | |
gameboy/buraidx,gg,055-60D-E6E,^ | |
gameboy/buraidx,gg,775-61D-3BA,^ | |
gameboy/buraidx,gg,3E5-5FD-2AA,1st power-up worth full power | |
gameboy/buraidx,gg,0A5-60D-E6E,^ | |
gameboy/buraidx,gg,775-61D-3BA,^ | |
gameboy/buraidx,gg,013-ADE-E6A,*Start on stage 3 | |
gameboy/buraidx,gg,023-ADE-E6A,*Start on stage 4 | |
gameboy/buraidx,gg,033-ADE-E6A,*Start on stage 5 | |
gameboy/btimedx,gg,005-CBE-E6E,Infinite lives | |
gameboy/btimedx,gg,011-DCF-E62,Start with 2 lives | |
gameboy/btimedx,gg,051-DCF-E62,Start with 6 lives | |
gameboy/btimedx,gg,091-DCF-E62,Start with 10 lives | |
gameboy/btimedx,gg,00B-77D-E6E,Infinite peppers | |
gameboy/btimedx,gg,011-E1F-F7E,Start with 1 pepper | |
gameboy/btimedx,gg,091-E1F-F7E,Start with 9 pepper | |
gameboy/btimedx,gg,050-E0C-E6E,5 peppers on pick-up | |
gameboy/btimedx,gg,090-E0C-E6E,9 peppers on pick-up | |
gameboy/btimedx,gg,18E-58D-4CA,Invincibility--can switch on/off | |
gameboy/castelnu,gg,213-C5F-4C1,Infinite lives | |
gameboy/castelnu,gg,01D-B2F-E66,Start with 1 life | |
gameboy/castelnu,gg,05D-B2F-E66,Start with 5 lives | |
gameboy/castelnu,gg,09D-B2F-E66,Start with 9 lives | |
gameboy/castelnu,gg,006-AFF-B31,Infinite time--switch off at end of each level to go on | |
gameboy/cvania2,gg,008-59C-6E2,Infinite energy--switch off at end of each castle to get bonus then switch on | |
gameboy/cvania2,gg,00F-13F-E6E,Infinite lives | |
gameboy/cvania2,gg,007-BBB-E6E,Infinite hearts | |
gameboy/cvania2,gg,018-DCD-E62,Start with 2 lives | |
gameboy/cvania2,gg,EA8-E0D-081,^ | |
gameboy/cvania2,gg,058-DCD-E62,Start with 6 lives | |
gameboy/cvania2,gg,EA8-E0D-081,^ | |
gameboy/cvania2,gg,098-DCD-E62,Start with 10 lives | |
gameboy/cvania2,gg,EA8-E0D-081,^ | |
gameboy/catrap,gg,006-B7F-E6E,Choose final level | |
gameboy/catrap,gg,216-3EF-F79,Can't undo mistakes | |
gameboy/catrap,gg,216-57F-D5D,Stop timer | |
gameboy/catrap,gg,189-96D-08A,Run left or right thru anything--for fun only you can get stuck and have to reset (press Code Screen) | |
gameboy/catrap,gg,C9D-8DD-F78,Stops you from falling down | |
gameboy/chasehq,gg,FAB-DDE-4C1,Infinite turbos | |
gameboy/chasehq,gg,A7A-C2F-19E,Infinite time | |
gameboy/chasehq,gg,0BB-E1E-B32,Turbo lasts 1/2x as long | |
gameboy/chasehq,gg,2CB-E1E-B32,Turbo lasts 2x as long | |
gameboy/chasehq,gg,42B-E1E-B32,Turbo lasts 3x as long | |
gameboy/chasehq,gg,64A-AEF-C49,Timer runs 2x faster | |
gameboy/chasehq,gg,FFA-AEF-C49,Timer runs 1-1/2x slower | |
gameboy/chasehq,gg,014-BFF-E6A,Start on stage 2 | |
gameboy/chasehq,gg,013-3EE-4C1,^ | |
gameboy/chasehq,gg,024-BFF-E6A,Start on stage 3 | |
gameboy/chasehq,gg,013-3EE-4C1,^ | |
gameboy/chasehq,gg,034-BFF-E6A,Start on stage 4 | |
gameboy/chasehq,gg,013-3EE-4C1,^ | |
gameboy/chasehq,gg,044-BFF-E6A,Start on stage 5 | |
gameboy/chasehq,gg,013-3EE-4C1,^ | |
gameboy/choplft2u,gg,AF6-63E-19A,Infinite helicopters | |
gameboy/choplft2u,gg,005-4EC-F7A,*Start with 1 copter | |
gameboy/choplft2u,gg,085-4EC-F7A,*Start with 9 copters | |
gameboy/choplft2u,gg,135-4EC-F7A,*Start with 20 copters | |
gameboy/choplft2u,gg,015-6CC-E6A,Start in sector 2 | |
gameboy/choplft2u,gg,025-6CC-E6A,Start in sector 3 | |
gameboy/choplft2u,gg,035-6CC-E6A,Start in sector 4 | |
gameboy/choplft2u,gg,045-6CC-E6A,Start in sector 5 | |
gameboy/choplft2u,gg,015-6BC-E6A,Start at level 2 in chosen sector | |
gameboy/choplft2u,gg,025-6BC-E6A,Start at level 3 in chosen sector | |
gameboy/cosmotnk,gg,00A-52A-F71,Infinite lives--outside levels | |
gameboy/cosmotnk,gg,00A-21A-F71,Don't take damage from small creatures--outside levels | |
gameboy/cosmotnk,gg,0AE-B5F-F76,Start with 10 bars of energy | |
gameboy/cosmotnk,gg,0A0-7EE-F76,^ | |
gameboy/cosmotnk,gg,06E-B0F-E66,Start with 6 lives | |
gameboy/cosmotnk,gg,06F-77F-E66,^ | |
gameboy/cosmotnk,gg,09E-B0F-E66,Start with 9 lives | |
gameboy/cosmotnk,gg,09F-77F-E66,^ | |
gameboy/cosmotnk,gg,00B-29B-E65,Infinite smart bombs--outside levels | |
gameboy/cosmotnk,gg,002-F99-F71,Don't take damage from large creatures--outside levels | |
gameboy/cosmotnk,gg,003-5FB-F71,Can't be harmed by small creatures--inside levels | |
gameboy/cosmotnk,gg,008-66B-E65,Infinite smart bombs--inside levels | |
gameboy/cosmotnk,gg,091-0CE-E6E,Transport to mystery level | |
gameboy/crystalq,gg,0A5-4EF-F7A,Start with 10 lives | |
gameboy/crystalq,gg,145-4EF-F7A,Start with 20 lives | |
gameboy/crystalq,gg,B62-D3E-3BE,Infinite lives | |
gameboy/crystalq,gg,0A4-6FF-F7A,Start with 10 smart bombs | |
gameboy/crystalq,gg,144-6FF-F7A,Start with 20 smart bombs | |
gameboy/crystalq,gg,B6C-00F-3BE,Infinite smart bombs | |
gameboy/crystalq,gg,AFF-54F-3BE,Only need 1 crystal to finish each level | |
gameboy/crystalq,gg,77F-55F-E69,^ | |
gameboy/crystalq,gg,3E8-0CE-2AA,*Skip to wave 10 after completing your current wave | |
gameboy/crystalq,gg,098-0DE-E66,^ | |
gameboy/crystalq,gg,3E8-0CE-2AA,*Skip to wave 20 after completing your current wave | |
gameboy/crystalq,gg,138-0DE-E66,^ | |
gameboy/crystalq,gg,3E8-0CE-2AA,*Skip to wave 40 after completing your current wave | |
gameboy/crystalq,gg,278-0DE-E66,^ | |
gameboy/crystalq,gg,3E8-0CE-2AA,*Skip to wave 80 after completing your current wave | |
gameboy/crystalq,gg,4F8-0DE-E66,^ | |
gameboy/dexter,gg,01C-AEE-E62,Start with 2 lives | |
gameboy/dexter,gg,05C-AEE-E62,Start with 6 lives | |
gameboy/dexter,gg,09C-AEE-E62,Start with 10 lives | |
gameboy/dexter,gg,00C-12F-E6E,Infinite time | |
gameboy/dexter,gg,C93-56B-6EE,Invincible to enemy attacks | |
gameboy/dicktr,gg,016-BFF-E66,Start with 1 life | |
gameboy/dicktr,gg,066-BFF-E66,Start with 6 lives | |
gameboy/dicktr,gg,009-7EF-E6E,Infinite lives | |
gameboy/dicktr,gg,054-DCF-C42,Start each life with 1/2x energy | |
gameboy/dicktr,gg,104-DCF-C42,Start each life with max energy | |
gameboy/dicktr,gg,A77-7DA-19E,Infinite energy | |
gameboy/dicktr,gg,215-3AF-D5D,Infinite time | |
gameboy/dicktr,gg,0A1-6CD-F72,10 bullets on pick-up of hand-gun | |
gameboy/dicktr,gg,141-6CD-F72,20 bullets on pick-up of hand-gun | |
gameboy/dicktr,gg,B66-C6E-3BE,Infinite ammo on pick-up of any weapon | |
gameboy/ducktaleu,gg,01C-918-E62,Start with 2 lives | |
gameboy/ducktaleu,gg,05C-918-E62,Start with 6 lives | |
gameboy/ducktaleu,gg,09C-918-E62,Start with 10 lives | |
gameboy/ducktaleu,gg,006-2DF-E6E,Infinite lives | |
gameboy/ducktaleu,gg,00C-968-F72,Infinite hit points | |
gameboy/ducktaleu,gg,8E9-63C-910,Timer counts up instead of down (Infinite time to complete your duck mission) | |
gameboy/ddragon,gg,012-87F-E66,Start with 1 life | |
gameboy/ddragon,gg,012-B6F-E66,^ | |
gameboy/ddragon,gg,052-87F-E66,Start with 5 lives | |
gameboy/ddragon,gg,052-B6F-E66,^ | |
gameboy/ddragon,gg,0A2-87F-E66,Start with 10 lives | |
gameboy/ddragon,gg,0A2-B6F-E66,^ | |
gameboy/ddragon,gg,142-87F-E66,Start with 20 lives | |
gameboy/ddragon,gg,142-B6F-E66,^ | |
gameboy/ddragon,gg,A73-BBF-19E,Infinite lives | |
gameboy/ddragon,gg,007-F0A-B30,Infinite energy | |
gameboy/ddragon,gg,3D7-F0A-B30,Enemy hits are very weak | |
gameboy/ddragon2,gg,017-21F-E66,Start with 1 life | |
gameboy/ddragon2,gg,067-21F-E66,Start with 6 life | |
gameboy/ddragon2,gg,0C7-21F-E66,Start with 12 life | |
gameboy/ddragon2,gg,197-21F-E66,Start with 25 life | |
gameboy/ddragon2,gg,3ED-8CF-081,*Start on mission 2 | |
gameboy/ddragon2,gg,01D-8DF-195,^ | |
gameboy/ddragon2,gg,00D-8EF-D55,^ | |
gameboy/ddragon2,gg,3ED-8CF-081,*Start on mission 3 | |
gameboy/ddragon2,gg,02D-8DF-195,^ | |
gameboy/ddragon2,gg,00D-8EF-D55,^ | |
gameboy/ddragon2,gg,3ED-8CF-081,*Start on mission 4 | |
gameboy/ddragon2,gg,03D-8DF-195,^ | |
gameboy/ddragon2,gg,00D-8EF-D55,^ | |
gameboy/ddragon2,gg,3ED-8CF-081,*Start on mission 5 | |
gameboy/ddragon2,gg,04D-8DF-195,^ | |
gameboy/ddragon2,gg,00D-8EF-D55,^ | |
gameboy/ddragon2,gg,3ED-8CF-081,*Start on mission 9 | |
gameboy/ddragon2,gg,08D-8DF-195,^ | |
gameboy/ddragon2,gg,00D-8EF-D55,^ | |
gameboy/ddragon2,gg,3ED-8CF-081,*Start on mission 10 | |
gameboy/ddragon2,gg,09D-8DF-195,^ | |
gameboy/ddragon2,gg,00D-8EF-D55,^ | |
gameboy/drmario,gg,CEE-B5E-D50,Screen doesn't blank in pause mode | |
gameboy/drmario,gg,9EE-B7E-911,^ | |
gameboy/drmario,gg,00B-E3D-B32,Get 4 pills in a row or kill 1 virus to complete level | |
gameboy/drmario,gg,C9A-5FD-E69,No speed increase every 10 pills | |
gameboy/drmario,gg,01A-5ED-C42,Speed increase after every pill | |
gameboy/drmario,gg,05A-5ED-C42,Speed increase after every 5 pills | |
gameboy/elevator,gg,B68-18F-3BE,Invincible to enemy attacks | |
gameboy/elevator,gg,094-F6F-E66,Start with 9 lives | |
gameboy/elevator,gg,064-F6F-E66,Start with 6 lives | |
gameboy/elevator,gg,014-F6F-E66,Start with 1 life | |
gameboy/elevator,gg,B65-90F-3BE,Infinite lives | |
gameboy/elevator,gg,AF4-CBB-7F4,Otto does not have to retrieve disks to escape | |
gameboy/faceball,gg,000-3FD-3BE,*Infinite lives | |
gameboy/faceball,gg,014-DBA-E66,*Start with 1 life | |
gameboy/faceball,gg,054-DBA-E66,*Start with 5 life | |
gameboy/faceball,gg,0A4-DBA-E66,*Start with 10 life | |
gameboy/faceball,gg,0F4-DBA-E66,*Start with 15 life | |
gameboy/faceball,gg,144-DBA-E66,*Start with 20 life | |
gameboy/faceball,gg,FAE-06C-4C1,*Stop timer | |
gameboy/faceball,gg,053-A89-E6E,+Can take 5 hits | |
gameboy/faceball,gg,05A-98D-E66,^ | |
gameboy/faceball,gg,0A3-A89-E6E,+Can take 10 hits | |
gameboy/faceball,gg,0AA-98D-E66,^ | |
gameboy/faceball,gg,0F3-A89-E6E,+Can take 15 hits | |
gameboy/faceball,gg,0FA-98D-E66,^ | |
gameboy/faceball,gg,143-A89-E6E,+Can take 20 hits | |
gameboy/faceball,gg,14A-98D-E66,^ | |
gameboy/ffantadv,gg,FAE-3FC-4C1,Don't take damage (except from poisons and magic) | |
gameboy/ffantadv,gg,05E-6B9-E62,*Start with stamina power and will = 5 | |
gameboy/ffantadv,gg,0AE-6B9-E62,*Start with stamina power and will = 10 | |
gameboy/ffantadv,gg,0FE-6B9-E62,*Start with stamina power and will = 15 | |
gameboy/ffantadv,gg,14E-6B9-E62,*Start with stamina power and will = 20 | |
gameboy/ffantadv,gg,1EE-6B9-E62,*Start with stamina power and will = 30 | |
gameboy/flipull,gg,01D-48D-E62,Start with 1 special block | |
gameboy/flipull,gg,05D-482-E62,Start with 5 special blocks | |
gameboy/flipull,gg,09D-48D-E62,Start with 9 special blocks | |
gameboy/flipull,gg,A77-41F-19E,Infinite time | |
gameboy/flipull,gg,003-B0E-3BE,Infinite credits | |
gameboy/flipull,gg,01D-45D-E66,Start with 1 credit | |
gameboy/flipull,gg,05D-45D-E66,Start with 5 credit | |
gameboy/flipull,gg,09D-45D-E66,Start with 9 credit | |
gameboy/fortzone,gg,FAA-60E-4C1,*Infinite hit points for male soldier | |
gameboy/fortzone,gg,FA0-70D-4C1,*Infinite hit points for female soldier | |
gameboy/fortzone,gg,A79-B8C-19E,Infinite ammo for special weapons on pick-up | |
gameboy/fortzone,gg,05F-A08-E66,Both soldiers start with infinite hit points | |
gameboy/fortzone,gg,0AF-A08-E66,Both start with 10 hit points | |
gameboy/fortzone,gg,0FF-A08-E66,Both start with 15 hit points | |
gameboy/fortzone,gg,14F-A08-E66,Both start with 20 hit points | |
gameboy/fortzone,gg,01F-8A8-E6A,Both start with 1 key and weapon power-up | |
gameboy/fortzone,gg,05F-8A8-E6A,Both start with 5 keys and weapon power-ups | |
gameboy/fortzone,gg,09F-8A8-E6A,Both start with 9 keys and weapon power-ups | |
gameboy/fortzone,gg,01F-988-E6A,Start with 1 medicine unit | |
gameboy/fortzone,gg,05F-988-E6A,Start with 5 medicine units | |
gameboy/fortzone,gg,09F-988-E6A,Start with 9 medicine units | |
gameboy/fortzone,gg,01D-148-E6E,+Start on level 2 | |
gameboy/fortzone,gg,02D-148-E6E,+Start on level 3 | |
gameboy/fortzone,gg,03D-148-E6E,+Start on level 4 | |
gameboy/harmony,gg,009-DBF-C41,*Go to level 10 after completing a level | |
gameboy/harmony,gg,3E9-DCF-C48,^ | |
gameboy/harmony,gg,089-DDF-C4A,^ | |
gameboy/harmony,gg,009-DBF-C41,*Go to level 20 after completing a level | |
gameboy/harmony,gg,3E9-DCF-C48,^ | |
gameboy/harmony,gg,129-DDF-C4A,^ | |
gameboy/harmony,gg,009-DBF-C41,*Go to level 30 after completing a level | |
gameboy/harmony,gg,3E9-DCF-C48,^ | |
gameboy/harmony,gg,1C9-DDF-C4A,^ | |
gameboy/harmony,gg,009-DBF-C41,*Go to level 40 after completing a level | |
gameboy/harmony,gg,3E9-DCF-C48,^ | |
gameboy/harmony,gg,269-DDF-C4A,^ | |
gameboy/harmony,gg,006-94E-3BE,Infinite time on bonus section--can switch on/off | |
gameboy/gargoyle,gg,005-5CD-E6E,Infinite lives | |
gameboy/gargoyle,gg,001-D4F-E6E,Start with 1(sic) life | |
gameboy/gargoyle,gg,051-D4F-E6E,Start with 5 lives | |
gameboy/gargoyle,gg,091-D4F-E6E,Start with 9 lives | |
gameboy/gauntlt2,gg,002-EC9-C4E,Don't lose energy with time (still lose it from enemies poisons magic etc.) | |
gameboy/gauntlt2,gg,C3A-5FA-D5D,Never lose keys | |
gameboy/gauntlt2,gg,008-76A-3BE,Never lose potions | |
gameboy/gauntlt2,gg,030-979-E6A,Start with 3 keys and potions | |
gameboy/ghostbs2,gg,00E-44E-3BE,Infinite protons and traps | |
gameboy/ghostbs2,gg,C9C-B4E-081,Invincible | |
gameboy/ghostbs2,gg,AF5-778-19E,Only need to zap 1 ghost per level | |
gameboy/ghostbs2,gg,A76-F9E-19E,Infinite time--switch off at end of level to go on then switch on again | |
gameboy/gogotank,gg,00C-7FE-F7A,Plane flies like there's no gravity | |
gameboy/gogotank,gg,FFC-7FE-F7A,More downward gravity | |
gameboy/gogotank,gg,A77-F6C-19E,Infinite planes | |
gameboy/gogotank,gg,C96-E3C-193,Fly thru walls and ground but not thru enemy vehicles missiles or end-of-level walls | |
gameboy/gogotank,gg,017-67D-F7A,Tank takes minimum damage when it hits walls | |
gameboy/gogotank,gg,107-67D-F7A,Tank takes 4x damage when it hits walls | |
gameboy/gogotank,gg,C93-5FC-F7D,Tank is invincible | |
gameboy/godzilla,gg,00F-09F-E6E,Infinite lives | |
gameboy/godzilla,gg,005-16D-19E,Infinite energy--switch off in bonus rounds or will give infinite bonuses | |
gameboy/godzilla,gg,016-E9F-E62,Start with 2 lives | |
gameboy/godzilla,gg,056-E9F-E62,Start with 6 lives | |
gameboy/godzilla,gg,096-E9F-E62,Start with 10 lives | |
gameboy/godzilla,gg,088-3BF-A2A,First hit takes 1/2 your energy | |
gameboy/gradius,gg,014-C0F-E62,Start with 2 lives | |
gameboy/gradius,gg,054-C0F-E62,Start with 6 lives | |
gameboy/gradius,gg,094-C0F-E62,Start with 10 lives | |
gameboy/gradius,gg,000-ECE-E6E,Infinite lives | |
gameboy/gradius,gg,005-EEA-C49,Autofire without pressing A (don't change control settings leave rapid fire on) | |
gameboy/gradius,gg,024-ABF-E6E,Start on level 2 | |
gameboy/gradius,gg,034-ABF-E6E,Start on level 3 | |
gameboy/gradius,gg,044-ABF-E6E,Start on level 4 | |
gameboy/gremlin2,gg,001-F0F-E62,Start with 1 life | |
gameboy/gremlin2,gg,041-F0F-E62,Start with 5 lives | |
gameboy/gremlin2,gg,091-F0F-E62,Start with 10 lives | |
gameboy/gremlin2,gg,A76-14E-19E,Infinite lives--except against end-of-level enemies | |
gameboy/gremlin2,gg,A7D-7EE-19E,Infinite lives--against end-of-level enemies | |
gameboy/gremlin2,gg,EA1-E1E-081,Infinite energy (display will show 1 pt. on level 1 & 6 pts. on all others) | |
gameboy/gremlin2,gg,048-03F-C4A,Start with 1/2x energy | |
gameboy/gremlin2,gg,EAC-2DE-081,Invincible to end-of-level bullets | |
gameboy/gremlin2,gg,EAB-E9E-081,Invincible to end-of-level enemies | |
gameboy/gremlin2,gg,211-D5E-D5D,All objects freeze and become harmless gizmos (Except spikes and end-of-level enemies) | |
gameboy/gremlin2,gg,014-02B-F7E,Suitcases can only take 1 pt. of damage before disappearing | |
gameboy/gremlin2,gg,0A4-02B-F7E,*Suitcases can take 10 pts of damage before disappearing | |
gameboy/gremlin2,gg,144-02B-F7E,*Suitcases can take 20 pts damage | |
gameboy/gremlin2,gg,18F-7EF-4CA,Suitcases invulnerable to left sides of spikes | |
gameboy/gremlin2,gg,18C-B5F-4CA,Suitcases invulnerable to top of spikes | |
gameboy/gremlin2,gg,180-09E-4CA,Suitcases invulnerable to right sides of spikes | |
gameboy/heiankyo,gg,01D-0AC-F7E,Start with 1 life | |
gameboy/heiankyo,gg,0AD-0AC-F7E,Start with 10 lives | |
gameboy/heiankyo,gg,14D-0AC-F7E,Start with 20 lives | |
gameboy/heiankyo,gg,A75-7FB-3BE,Infinite lives | |
gameboy/heiankyo,gg,C34-5BC-A21,Freeze aliens--can switch on/off | |
gameboy/heiankyo,gg,214-5BC-A21,Slow motion game | |
gameboy/heiankyo,gg,183-54C-2AA,B button gives mega-dig A button gives mega-fill | |
gameboy/heiankyo,gg,01A-97E-F7E,Start with 1 life | |
gameboy/heiankyo,gg,C90-22D-C45,Infinite lives | |
gameboy/heiankyo,gg,FFF-AFE-F7E,^ | |
gameboy/hooku,gg,014-7ED-F7A,Start with 1 life | |
gameboy/hooku,gg,074-7ED-F7A,Start with 7 lives | |
gameboy/hooku,gg,284-8FD-A2B,Start with half energy | |
gameboy/hooku,gg,004-93E-2AF,Invincible | |
gameboy/hooku,gg,000-B49-19E,Infinite magic dust after pick-up of flying power token | |
gameboy/hooku,gg,00C-FDD-3BE,Infinite lives | |
gameboy/hooku,gg,3EC-988-191,9 flying power tokens on pick-up | |
gameboy/hooku,gg,3EC-A98-191,9 thimble tokens on pick-up | |
gameboy/huntred,gg,00D-05A-E6E,Infinite missiles | |
gameboy/huntred,gg,00B-68A-E6E,Infinite cloaking | |
gameboy/huntred,gg,008-85F-E6E,Infinite lives | |
gameboy/huntred,gg,085-20F-E62,Cloak and lives start at 8 missiles at 9 | |
gameboy/huntred,gg,089-A5E-E62,^ | |
gameboy/kidicar,gg,A75-8EB-B30,Invincible against attacks | |
gameboy/kidicar,gg,C95-7DC-6EE,Avoid injury from water and spikes (prevents use of holy water) | |
gameboy/kidicar,gg,05D-FEE-E62,Start with 5 credits | |
gameboy/kidicar,gg,09D-FEE-E62,Start with 9 credits | |
gameboy/kidicar,gg,A79-07C-19E,Infinite credits | |
gameboy/kidicar,gg,023-26A-E6E,Each snake heart = 2 | |
gameboy/kidicar,gg,0A3-26A-E6E,Each snake heart = 10 | |
gameboy/kungfu,gg,010-F2A-E62,Start with 2 lives | |
gameboy/kungfu,gg,050-F2A-E62,Start with 6 lives | |
gameboy/kungfu,gg,090-F2A-E62,Start with 10 lives | |
gameboy/kungfu,gg,003-E3A-3BE,Infinite lives | |
gameboy/kungfu,gg,010-F7A-F7E,1 continue | |
gameboy/kungfu,gg,090-F7A-F7E,9 continues | |
gameboy/kungfu,gg,00A-32A-3BE,Infinite continues--switch off between levels to go on | |
gameboy/kungfu,gg,00C-8EA-3BE,Infinite time | |
gameboy/kungfu,gg,022-8DA-E6E,Start timer at 2 000 | |
gameboy/kungfu,gg,042-8DA-E6E,Start timer at 4 000 | |
gameboy/kwirk,gg,000-03E-19A,Bonus points don't go down | |
gameboy/kwirk,gg,000-0DE-E6E,Stop timer | |
gameboy/kwirk,gg,020-0DE-E6E,Timer runs at 2x speed | |
gameboy/kwirk,gg,771-02E-197,Up control is down/down is up | |
gameboy/kwirk,gg,7F1-11E-3B7,^ | |
gameboy/kwirk,gg,671-20E-5D7,Left control is right/right is left | |
gameboy/kwirk,gg,6F1-37E-7F7,^ | |
gameboy/lockncha,gg,509-6BD-E66,Start with 50 lives | |
gameboy/lockncha,gg,259-6BD-E66,Start with 25 lives | |
gameboy/lockncha,gg,109-6BD-E66,Start with 10 lives | |
gameboy/lockncha,gg,007-C1D-E6E,Infinite lives | |
gameboy/lockncha,gg,3ED-79F-081,Start on practice stage 1-1 | |
gameboy/lockncha,gg,02D-7AF-3BC,^ | |
gameboy/lockncha,gg,00D-7BF-E69,^ | |
gameboy/lockncha,gg,3ED-79F-081,Start on practice stage 1-2 | |
gameboy/lockncha,gg,03D-7AF-3BC,^ | |
gameboy/lockncha,gg,00D-7BF-E69,^ | |
gameboy/lockncha,gg,3ED-79F-081,Start on practice stage 1-3 | |
gameboy/lockncha,gg,04D-7AF-3BC,^ | |
gameboy/lockncha,gg,00D-7BF-E69,^ | |
gameboy/lockncha,gg,3ED-79F-081,Start on practice stage 2-1 | |
gameboy/lockncha,gg,08D-7AF-3BC,^ | |
gameboy/lockncha,gg,00D-7BF-E69,^ | |
gameboy/lockncha,gg,3ED-79F-081,Start on practice stage 2-2 | |
gameboy/lockncha,gg,09D-7AF-3BC,^ | |
gameboy/lockncha,gg,00D-7BF-E69,^ | |
gameboy/lockncha,gg,3ED-79F-081,Start on practice stage 2-3 | |
gameboy/lockncha,gg,0AD-7AF-3BC,^ | |
gameboy/lockncha,gg,00D-7BF-E69,^ | |
gameboy/lockncha,gg,3ED-79F-081,Start on practice stage 3-1 | |
gameboy/lockncha,gg,0ED-7AF-3BC,^ | |
gameboy/lockncha,gg,00D-7BF-E69,^ | |
gameboy/lockncha,gg,3ED-79F-081,Start on practice stage 3-2 | |
gameboy/lockncha,gg,0FD-7AF-3BC,^ | |
gameboy/lockncha,gg,00D-7BF-E69,^ | |
gameboy/lockncha,gg,3ED-79F-081,Start on practice stage 3-3 | |
gameboy/lockncha,gg,10D-7AF-3BC,^ | |
gameboy/lockncha,gg,00D-7BF-E69,^ | |
gameboy/lockncha,gg,3ED-79F-081,Start on practice stage 4-1 | |
gameboy/lockncha,gg,14D-7AF-3BC,^ | |
gameboy/lockncha,gg,00D-7BF-E69,^ | |
gameboy/lockncha,gg,3ED-79F-081,Start on practice stage 4-2 | |
gameboy/lockncha,gg,15D-7AF-3BC,^ | |
gameboy/lockncha,gg,00D-7BF-E69,^ | |
gameboy/lockncha,gg,3ED-79F-081,Start on practice stage 4-3 | |
gameboy/lockncha,gg,16D-7AF-3BC,^ | |
gameboy/lockncha,gg,00D-7BF-E69,^ | |
gameboy/lockncha,gg,3ED-79F-081,Start on practice stage 6-1 | |
gameboy/lockncha,gg,20D-7AF-3BC,^ | |
gameboy/lockncha,gg,00D-7BF-E69,^ | |
gameboy/lockncha,gg,3ED-79F-081,Start on practice stage 6-2 | |
gameboy/lockncha,gg,21D-7AF-3BC,^ | |
gameboy/lockncha,gg,00D-7BF-E69,^ | |
gameboy/lockncha,gg,3ED-79F-081,Start on practice stage 6-3 | |
gameboy/lockncha,gg,22D-7AF-3BC,^ | |
gameboy/lockncha,gg,00D-7BF-E69,^ | |
gameboy/lockncha,gg,3ED-79F-081,Start on practice stage 7-1 | |
gameboy/lockncha,gg,27D-7AF-3BC,^ | |
gameboy/lockncha,gg,00D-7BF-E69,^ | |
gameboy/lockncha,gg,3ED-79F-081,Start on practice stage 7-2 | |
gameboy/lockncha,gg,28D-7AF-3BC,^ | |
gameboy/lockncha,gg,00D-7BF-E69,^ | |
gameboy/lockncha,gg,18B-BDE-4CA,Can't drop barriers | |
gameboy/loopz,gg,002-6D8-19E,Infinite lives--can switch on/off | |
gameboy/loopz,gg,014-15C-E66,Start with 1 life | |
gameboy/loopz,gg,054-15C-E66,Start with 5 lives | |
gameboy/loopz,gg,0A4-15C-E66,Start with 10 lives | |
gameboy/loopz,gg,144-15C-E66,Start with 20 lives | |
gameboy/loopz,gg,00C-AB8-19E,Infinite time--can switch on/off | |
gameboy/loopz,gg,379-628-084,Sets bonus multiplier to 10 | |
gameboy/marble,gg,00A-A8C-3BE,Infinite time | |
gameboy/marble,gg,638-5EC-19A,99 seconds for level 1 | |
gameboy/marble,gg,638-5FC-E6F,99 seconds for level 2 | |
gameboy/marble,gg,638-60C-4CA,99 seconds for level 3 | |
gameboy/marble,gg,638-61C-6EE,99 seconds for level 4 | |
gameboy/marble,gg,FA0-65C-4C1,Continue from last level reached | |
gameboy/megamanu,gg,49B-94F-808,Start with 1/2x energy | |
gameboy/megamanu,gg,49B-EAF-808,^ | |
gameboy/megamanu,gg,25B-94F-808,Start with 1/4x energy | |
gameboy/megamanu,gg,25B-EAF-808,^ | |
gameboy/megamanu,gg,218-3E9-E61,Cannot die--can switch on/off | |
gameboy/megamanu,gg,A72-05B-A28,Infinite weapons energy | |
gameboy/megaman2u,gg,008-C4D-E6E,Infinite lives | |
gameboy/megaman2u,gg,09B-F8F-E62,Start with 10 lives | |
gameboy/megaman2u,gg,06B-F8F-E62,Start with 7 lives | |
gameboy/megaman2u,gg,01B-F8F-E62,Start with 2 lives | |
gameboy/megaman2u,gg,49C-55F-808,Start each stage with 1/2x energy | |
gameboy/megaman2u,gg,25C-55F-808,Start each stage with 1/4x energy | |
gameboy/megaman2u,gg,A75-FDC-B30,Infinite energy | |
gameboy/megaman2u,gg,A7A-14C-A28,Infinite power on all weapons and dog adaptors | |
gameboy/mercenar,gg,B6E-75B-3BE,Infinite hit points | |
gameboy/mercenar,gg,324-60E-F72,Servants start with 50 hit points | |
gameboy/mercenar,gg,324-68E-D5A,Samurai start with 50 hit points | |
gameboy/mercenar,gg,324-70E-C42,Ninja starts with 50 hit points | |
gameboy/mercenar,gg,324-78E-C4E,Monks start with 50 hit points | |
gameboy/mercenar,gg,324-80E-C4A,Mystics start with 50 hit points | |
gameboy/mercenar,gg,501-B3E-3B9,Start with 500 000 yen | |
gameboy/mercenar,gg,C31-B4E-E6E,^ | |
gameboy/mickeyuc,gg,005-E0F-E6E,Infinite lives | |
gameboy/mickeyuc,gg,00D-9FE-19E,Infinite energy | |
gameboy/mrchin,gg,09B-1DF-E62,Start with 10 lives | |
gameboy/mrchin,gg,06B-1DF-E62,Start with 7 lives | |
gameboy/mrchin,gg,01B-1DF-E62,Start with 2 lives | |
gameboy/mrchin,gg,A7E-17E-19E,Infinite lives | |
gameboy/mrchin,gg,A71-79E-19A,Stop timer on bonus round--must switch off to leave bonus round | |
gameboy/navyseal,gg,00A-FDF-E6E,Infinite lives | |
gameboy/navyseal,gg,019-009-F7A,Start with 1 life | |
gameboy/navyseal,gg,069-009-F7A,Start with 6 lives | |
gameboy/navyseal,gg,099-009-F7A,Start with 9 lives | |
gameboy/navyseal,gg,058-0BF-E6E,5 snipers for each life after first life | |
gameboy/navyseal,gg,0A8-0BF-E6E,10 snipers after first life | |
gameboy/navyseal,gg,148-0BF-E6E,20 snipers after first life | |
gameboy/navyseal,gg,00B-4BF-19E,Infinite snipers | |
gameboy/navyseal,gg,305-29F-A28,Start with 30 bullets | |
gameboy/navyseal,gg,605-29F-A28,Start with 60 bullets | |
gameboy/navyseal,gg,002-CEE-E6E,Infinite bullets for handgun | |
gameboy/navyseal,gg,002-A4E-E6E,Infinite bullets for machine gun | |
gameboy/navyseal,gg,182-9AE-6EA,Start with and keep machine gun and infinite ammo | |
gameboy/navyseal,gg,002-A4E-E6E,^ | |
gameboy/nemesisu,gg,007-2FD-D51,Super shield--destroys enemies and bullets on contact--doesn't work against scenery or end-of-level mother ships | |
gameboy/nemesisu,gg,C9D-C4E-081,Invincible | |
gameboy/nemesisu,gg,014-F3D-4C1,Power-up indicator doesn't reset | |
gameboy/nemesisu,gg,014-F7D-4C1,^ | |
gameboy/nemesisu,gg,3E4-23D-081,Power-up speed burner any time | |
gameboy/nemesisu,gg,014-24D-E60,^ | |
gameboy/nemesisu,gg,004-25D-C4D,^ | |
gameboy/nemesisu,gg,3E4-23D-081,Power-up missiles any time | |
gameboy/nemesisu,gg,024-24D-E60,^ | |
gameboy/nemesisu,gg,004-25D-C4D,^ | |
gameboy/nemesisu,gg,3E4-23D-081,Power-up double gun any time | |
gameboy/nemesisu,gg,034-24D-E60,^ | |
gameboy/nemesisu,gg,004-25D-C4D,^ | |
gameboy/nemesisu,gg,3E4-23D-081,Power-up laser any time | |
gameboy/nemesisu,gg,044-24D-E60,^ | |
gameboy/nemesisu,gg,004-25D-C4D,^ | |
gameboy/nemesisu,gg,3E4-23D-081,Power-up destruction device any time | |
gameboy/nemesisu,gg,054-24D-E60,^ | |
gameboy/nemesisu,gg,004-25D-C4D,^ | |
gameboy/nemesisu,gg,3E4-23D-081,Power-up force field any time | |
gameboy/nemesisu,gg,064-24D-E60,^ | |
gameboy/nemesisu,gg,004-25D-C4D,^ | |
gameboy/ninjboy,gg,A75-5BA-19E,Infinite lives | |
gameboy/ninjboy,gg,0A0-35D-F7E,Start with 10 lives | |
gameboy/ninjboy,gg,140-35D-F7E,Start with 20 lives | |
gameboy/ninjboy,gg,3E3-C39-191,99 K's on pick-up | |
gameboy/ninjboy,gg,A7A-399-19E,Infinite K's on pick-up | |
gameboy/ninjboy,gg,A7D-298-19E,Infinite time in bonus rooms--switch off to leave bonus section | |
gameboy/ngaiden,gg,003-1CE-19E,Infinite lives | |
gameboy/ngaiden,gg,01A-FCF-E62,Start with 2 lives | |
gameboy/ngaiden,gg,05A-FCF-E62,Start with 6 lives | |
gameboy/ngaiden,gg,09A-FCF-E62,Start with 10 lives | |
gameboy/ngaiden,gg,003-1DD-19E,Infinite energy | |
gameboy/ngaiden,gg,03A-F7F-F72,Start each new life with half energy | |
gameboy/ngaiden,gg,03B-2EF-F72,^ | |
gameboy/ngaiden,gg,05B-01F-E6E,Start each new life with 5 firewheel markers | |
gameboy/ngaiden,gg,05B-29F-E6E,^ | |
gameboy/ngaiden,gg,02A-E6F-E6A,Start at stage 1 boss--Spider | |
gameboy/ngaiden,gg,07A-E6F-E6A,Start at stage 2 boss--Jack & Gregory | |
gameboy/ngaiden,gg,0BA-E6F-E6A,Start at stage 3 boss--Colonel Allen | |
gameboy/ngaiden,gg,0FA-E6F-E6A,Start at stage 4 boss--Evil Nobleman Who-kisai | |
gameboy/ngaiden,gg,04A-E6F-E6A,Start at beginning of stage 2 | |
gameboy/ngaiden,gg,08A-E6F-E6A,Start at beginning of stage 3 | |
gameboy/ngaiden,gg,0CA-E6F-E6A,Start at beginning of stage 4 | |
gameboy/ngaiden,gg,10A-E6F-E6A,Start at beginning of stage 5 | |
gameboy/operatc,gg,011-82F-E62,Start with 2 life(sic) | |
gameboy/operatc,gg,051-82F-E62,Start with 6 lives | |
gameboy/operatc,gg,091-82F-E62,Start with 10 lives | |
gameboy/operatc,gg,051-87F-E6A,Start on any level from 1 to 4 | |
gameboy/operatc,gg,051-8CF-E6E,Start on level 5 | |
gameboy/operatc,gg,216-CDA-4C1,Infinite lives | |
gameboy/pacmanu,gg,01E-25F-E66,Start with 1 life | |
gameboy/pacmanu,gg,06E-25F-E66,Start with 6 lives | |
gameboy/pacmanu,gg,09E-25F-E66,Start with 9 lives | |
gameboy/pacmanu,gg,C97-5AE-7F2,Pac-Man is invulnerable to ghosts | |
gameboy/paperboy,gg,003-99D-3BE,Infinite papers | |
gameboy/paperboy,gg,004-B0E-C41,Infinite Paperboys | |
gameboy/penguinw,gg,00C-1BF-C49,Pick up balls without having to press A (still have to press A to throw balls) | |
gameboy/penguinw,gg,A77-5BF-19A,Freeze timer--can switch on/off | |
gameboy/penguinw,gg,00E-B6F-3B7,Get up slower when hit by ball | |
gameboy/penguinw,gg,019-A3F-D5D,Don't get hurt by balls | |
gameboy/pipedrem,gg,003-C4D-3BE,Stop water--can switch on/off | |
gameboy/pipedrem,gg,003-11D-F7E,Length of 0 finishes level | |
gameboy/pipedrem,gg,C97-3DC-192,Put 1 block over another faster | |
gameboy/powraceu,gg,016-93F-E66,Start with 1 life | |
gameboy/powraceu,gg,056-93F-E66,Start with 5 lives | |
gameboy/powraceu,gg,096-93F-E66,Start with 9 lives | |
gameboy/powraceu,gg,001-9BC-3BE,Infinite lives | |
gameboy/powraceu,gg,FA0-9DC-4C1,Keep twin cars until you collect another twin icon | |
gameboy/powraceu,gg,3E5-62C-081,All pick-ups act as slow-downs | |
gameboy/powraceu,gg,305-63C-A2E,^ | |
gameboy/powraceu,gg,3E5-62C-081,All pick-ups act as u-turns | |
gameboy/powraceu,gg,315-63C-A2E,^ | |
gameboy/powraceu,gg,3E5-62C-081,All pick-ups act as twin cars | |
gameboy/powraceu,gg,325-63C-A2E,^ | |
gameboy/powraceu,gg,3E5-62C-081,All pick-ups act as bombs | |
gameboy/powraceu,gg,335-63C-A2E,^ | |
gameboy/powraceu,gg,3E5-62C-081,All pick-ups act as shields | |
gameboy/powraceu,gg,345-63C-A2E,^ | |
gameboy/powraceu,gg,3E5-62C-081,All pick-ups do nothing | |
gameboy/powraceu,gg,355-63C-A2E,^ | |
gameboy/ppersiau,gg,187-85D-4CA,Don't take damage from falling--you can get trapped and have to reset (press Code Screen) | |
gameboy/ppersiau,gg,A71-42E-19E,*Stop timer--can switch on/off | |
gameboy/ppersiau,gg,FA5-B7C-4C1,*Kill all guards without fighting (except ghost guards) | |
gameboy/ppersiau,gg,C3A-47F-E61,*Never have to fight guards | |
gameboy/punisher,gg,00E-6AC-2A2,No enemies appear--can switch on/off | |
gameboy/punisher,gg,A74-1CE-19E,Infinite ammo | |
gameboy/punisher,gg,A73-01C-B3C,Immunity to enemy bullets--but lose energy from killing civilians | |
gameboy/punisher,gg,A74-CCE-19E,Infinite grenades | |
gameboy/qbert,gg,FAA-66D-3BE,Infinite lives | |
gameboy/qbert,gg,012-C0F-F7E,Start with 1 life | |
gameboy/qbert,gg,0A2-C0F-F7E,Start with 10 lives | |
gameboy/qbert,gg,142-C0F-F7E,Start with 20 lives | |
gameboy/qbert,gg,322-C0F-F7E,Start with 50 lives | |
gameboy/qbert,gg,010-E6E-E66,Each level has only 2 sub-levels | |
gameboy/qbert,gg,010-E6E-E66,Each level has only 1 sub-level | |
gameboy/qbert,gg,3C3-0FF-19E,Start on level 2 | |
gameboy/qbert,gg,343-11F-3BE,^ | |
gameboy/qix,gg,002-B8B-F71,Infinite lives | |
gameboy/qix,gg,09D-8DC-E66,Start with 9 lives | |
gameboy/qix,gg,06D-8DC-E66,Start with 6 lives | |
gameboy/qix,gg,01D-8DC-E66,Start with 1 life | |
gameboy/qix,gg,03D-7BC-E6A,Start on level 4 | |
gameboy/qix,gg,07D-7BC-E6A,Start on level 8 | |
gameboy/qix,gg,0CD-7BC-E6A,Start on level 13 | |
gameboy/qix,gg,00B-829-2A7,Sparks don't chase you but can still hurt | |
gameboy/rtype,gg,00E-C4E-19E,Infinite ships | |
gameboy/rtype,gg,3E8-E1F-4CA,Pod worth more | |
gameboy/rtype,gg,3E8-F7F-191,Speed-up gives max speed | |
gameboy/rtype,gg,7E5-089-3BE,Infinite credits | |
gameboy/rtype,gg,08B-3BE-E62,*Start with 9 credits | |
gameboy/rtype,gg,03B-3BE-E62,*Start with 4 credits | |
gameboy/rtype,gg,02B-2EE-E6E,Start on level 2 | |
gameboy/rtype,gg,03B-2EE-E6E,Start on level 3 | |
gameboy/rtype,gg,06B-2EE-E6E,Start on level 4 | |
gameboy/rtype,gg,07B-2EE-E6E,Start on level 5 | |
gameboy/rtype,gg,08B-2EE-E6E,Start on level 6 | |
gameboy/pinbgatr,gg,007-E1F-3BE,Infinite supply of balls | |
gameboy/pinbgatr,gg,016-EDF-E66,Start with 1 ball | |
gameboy/pinbgatr,gg,096-EDF-E66,Start with 9 balls | |
gameboy/pinbgatr,gg,21F-24D-D5D,Disable left flipper | |
gameboy/pinbgatr,gg,C9F-2AD-7F1,Disable right flipper | |
gameboy/robocop,gg,F09-8AE-6E9,Infinite energy | |
gameboy/robocop,gg,155-E8A-2AA,Start with 1/2x energy | |
gameboy/robocop,gg,605-E8A-2AA,Start with 2x energy | |
gameboy/robocop,gg,F03-40C-6E9,Infinite time (timer goes down but resets) | |
gameboy/robocop,gg,FAB-C7E-4C1,Infinite superguns on pick-up | |
gameboy/robocop,gg,005-11F-A22,After 1st screen of each phase no one appears in windows | |
gameboy/robocop2,gg,C95-9CE-C49,Infinite energy on scrolling levels | |
gameboy/robocop2,gg,AF4-D9A-3B7,Infinite energy on ED-209 levels | |
gameboy/robocop2,gg,02A-E8E-F7A,Start with 2 lives | |
gameboy/robocop2,gg,05A-E8E-F7A,Start with 5 lives | |
gameboy/robocop2,gg,B60-C2D-3BE,Infinite lives | |
gameboy/robocop2,gg,C95-48E-C49,Infinite time--except stages 3 and 8 | |
gameboy/skatedieu,gg,055-1D8-C42,Start with 1/2x energy | |
gameboy/skatedieu,gg,01D-659-E66,Start with 1 life | |
gameboy/skatedieu,gg,05D-659-E66,Start with 5 lives | |
gameboy/skatedieu,gg,0AD-659-E66,Start with 10 lives | |
gameboy/skatedieu,gg,14D-659-E66,Start with 20 lives | |
gameboy/skatedieu,gg,008-C3F-D5D,Infinite lives | |
gameboy/skatedieu,gg,071-8CF-F7A,Choose from 7 levels | |
gameboy/skatedieu,gg,004-A5C-3BE,Infinite time | |
gameboy/skattour,gg,019-54F-E66,Start timer at 1 minute | |
gameboy/skattour,gg,069-54F-E66,Start timer at 6 minutes | |
gameboy/skattour,gg,099-54F-E66,Start timer at 9 minutes | |
gameboy/skattour,gg,A7C-E0F-19E,Infinite skateboards | |
gameboy/skattour,gg,A7D-8BF-19E,Infinite time--can switch on/off | |
gameboy/skattour,gg,001-268-3BE,Infinite time (fish time may read out wrong) | |
gameboy/skattour,gg,01C-4FD-C4E,Segment counter goes down quicker | |
gameboy/sneaky,gg,C96-CDC-3BE,Infinite lives and time--must switch off at end of every level | |
gameboy/sneaky,gg,011-498-E66,Start with 2 lives | |
gameboy/sneaky,gg,061-498-E66,Start with 7 lives | |
gameboy/sneaky,gg,091-498-E66,Start with 10 lives | |
gameboy/sneaky,gg,011-2E8-E66,1 continue | |
gameboy/sneaky,gg,051-2E8-E66,5 continues | |
gameboy/sneaky,gg,0A1-2E8-E66,10 continues | |
gameboy/snoopy,gg,010-47B-F7E,Start with 1 life | |
gameboy/snoopy,gg,090-47B-F7E,Start with 9 lives | |
gameboy/snoopy,gg,008-97A-3BA,Infinite time--switch off in bonus round | |
gameboy/snoopy,gg,01E-6EC-F7A,From level 2 on only need 1 Woodstock to complete screen | |
gameboy/snoopy,gg,3EE-76C-191,*Go to level 10 after level 1 | |
gameboy/snoopy,gg,09E-77C-F7A,^ | |
gameboy/snoopy,gg,32E-7CC-3BA,^ | |
gameboy/snoopy,gg,3EE-76C-191,*Go to level 20 after level 1 | |
gameboy/snoopy,gg,13E-77C-F7A,^ | |
gameboy/snoopy,gg,32E-7CC-3BA,^ | |
gameboy/snoopy,gg,3EE-76C-191,*Go to level 40 after level 1 | |
gameboy/snoopy,gg,27E-77C-F7A,^ | |
gameboy/snoopy,gg,32E-7CC-3BA,^ | |
gameboy/snoopy,gg,3EE-76C-191,*Go to level 80 after level 1 | |
gameboy/snoopy,gg,4FE-77C-F7A,^ | |
gameboy/snoopy,gg,32E-7CC-3BA,^ | |
gameboy/snowbrosu,gg,017-5F9-E62,*Start with 2 chances | |
gameboy/snowbrosu,gg,067-5F9-E62,*Start with 7 chances | |
gameboy/snowbrosu,gg,097-5F9-E62,*Start with 10 chances | |
gameboy/snowbrosu,gg,004-91B-F71,Infinite lives | |
gameboy/snowbrosu,gg,001-68F-C46,Start with 1 credit | |
gameboy/snowbrosu,gg,641-68F-C46,Start with 100 credits | |
gameboy/snowbrosu,gg,00F-3BF-193,Zero gravity | |
gameboy/snowbrosu,gg,007-1EE-193,Ice Commandos act weird | |
gameboy/solomclbu,gg,C98-CFC-193,Blocks added to map are invisible; blocks taken away are still visible--leaves keys and other objects on display but they have been collected | |
gameboy/solomclbu,gg,023-8DF-E66,Start with 1 life | |
gameboy/solomclbu,gg,0B3-8DF-E66,Start with 10 lives | |
gameboy/solomclbu,gg,153-8DF-E66,Start with 20 lives | |
gameboy/solomclbu,gg,A71-71E-19E,Infinite lives | |
gameboy/solomclbu,gg,C94-1DC-081,Infinite times | |
gameboy/solomclbu,gg,C9E-71C-D5D,Run thru any blocks to left or right of you | |
gameboy/strek25,gg,000-ADC-F7A,Start with 1 ship | |
gameboy/strek25,gg,090-ADC-F7A,Start with 10 ships | |
gameboy/strek25,gg,006-E8B-19E,Infinite ships | |
gameboy/strek25,gg,010-BC2-F7A,Start with 1 Photon Torpedo | |
gameboy/strek25,gg,090-BC2-F7A,Start with 9 Photon Torpedoes | |
gameboy/strek25,gg,007-02B-19E,Infinite Photon Torpedoes | |
gameboy/strek25,gg,990-9BC-80B,Start with shields at full power | |
gameboy/strek25,gg,990-A0C-80B,Start with speed at full power | |
gameboy/strek25,gg,990-A5C-80B,Start with Phaser weapons at full power | |
gameboy/suprhuncu,gg,003-A39-3BE,No timer | |
gameboy/suprhuncu,gg,006-CC9-A2C,Infinite lives | |
gameboy/suprhuncu,gg,057-1E9-E62,Start with 6 lives | |
gameboy/suprhuncu,gg,017-1E9-E62,Start with 2 lives | |
gameboy/suprhuncu,gg,004-789-3BA,No bell bonuses | |
gameboy/suprhuncu,gg,004-899-E6E,No loss of bells when Quasi dies | |
gameboy/sml,gg,21C-53E-4C1,Infinite lives | |
gameboy/sml,gg,01D-49C-E62,Start with 2 lives | |
gameboy/sml,gg,05D-49C-E62,Start with 6 lives | |
gameboy/sml,gg,09D-49C-E62,Start with 10 lives | |
gameboy/sml,gg,189-B3B-4CA,Fall much slower | |
gameboy/sml,gg,00B-8EB-E69,Stay as large Mario | |
gameboy/sml,gg,18A-B1E-2AA,Run thru all objects | |
gameboy/srcproam,gg,052-BB9-E6E,5 rounds of ammo for each star collected | |
gameboy/srcproam,gg,0A2-BB9-E6E,10 rounds of ammo for each star collected | |
gameboy/srcproam,gg,142-BB9-E6E,20 rounds of ammo for each star collected | |
gameboy/srcproam,gg,054-ECF-E6E,Start on track 5 | |
gameboy/srcproam,gg,0A4-ECF-E6E,Start on track 10 | |
gameboy/srcproam,gg,0F4-ECF-E6E,Start on track 15 | |
gameboy/srcproam,gg,144-ECF-E6E,Start on track 20 | |
gameboy/srcproam,gg,184-ECF-E6E,Start on track 24 | |
gameboy/srcproam,gg,014-F4F-E6E,Start with car 1 | |
gameboy/srcproam,gg,024-F4F-E6E,Start with car 2 | |
gameboy/srcproam,gg,034-F4F-E6E,Start with car 3 | |
gameboy/tailgatr,gg,00C-4BE-3BE,Infinite hit points | |
gameboy/tailgatr,gg,189-A1D-4CA,All chests reveal keys | |
gameboy/tailgatr,gg,060-C7E-E6A,Charlie has a tail strength of 6 | |
gameboy/tailgatr,gg,001-D1D-3BE,Charlie keeps his tail strength | |
gameboy/tasmania,gg,015-D2F-E66,Start with 1 life | |
gameboy/tasmania,gg,055-D2F-E66,Start with 5 lives | |
gameboy/tasmania,gg,105-D2F-E66,*Start with 15 lives | |
gameboy/tasmania,gg,155-D2F-E66,*Start with 20 lives | |
gameboy/tasmania,gg,005-B3D-19E,Infinite lives | |
gameboy/tasmania,gg,016-72F-C42,Start with 1 bomb | |
gameboy/tasmania,gg,196-72F-C42,Start with 25 bombs | |
gameboy/tasmania,gg,326-72F-C42,Start with 50 bombs | |
gameboy/tasmania,gg,486-72F-C42,Start with 75 bombs | |
gameboy/tasmania,gg,006-8CD-E6E,Infinite bombs | |
gameboy/tmnt2u,gg,001-B6B-3BE,Infinite energy | |
gameboy/tmnt2u,gg,033-65E-D5A,Start with 3 energy points | |
gameboy/tmnt2u,gg,063-65E-D5A,Start with 6 energy points | |
gameboy/tmnt2u,gg,093-65E-D5A,Start with 9 energy points | |
gameboy/tmnt2u,gg,3E3-8AE-6EA,Start on act 2 | |
gameboy/tmnt2u,gg,013-8BE-E66,^ | |
gameboy/tmnt2u,gg,3E3-8AE-6EA,Start on act 3 | |
gameboy/tmnt2u,gg,023-8BE-E66,^ | |
gameboy/tmnt2u,gg,3E3-8AE-6EA,Start on act 4 | |
gameboy/tmnt2u,gg,033-8BE-E66,^ | |
gameboy/tmnt2u,gg,3E3-8AE-6EA,Start on act 5 | |
gameboy/tmnt2u,gg,043-8BE-E66,^ | |
gameboy/tmnt2u,gg,3E3-8AE-6EA,Start on act 6 | |
gameboy/tmnt2u,gg,053-8BE-E66,^ | |
gameboy/tmnt2u,gg,0E8-BD8-802,Pizza increases energy by only 1 | |
gameboy/tmnt2u,gg,018-BE8-D57,^ | |
gameboy/tmnt2u,gg,0E8-BD8-802,Pizza increases energy by 6 | |
gameboy/tmnt2u,gg,068-BE8-D57,^ | |
gameboy/tmnt2u,gg,0E8-BD8-802,Pizza increases energy by 9 | |
gameboy/tmnt2u,gg,098-BE8-D57,^ | |
gameboy/tmnt2u,gg,0E8-BD8-802,Pizza completely restores energy | |
gameboy/tmnt2u,gg,0C8-BE8-D57,^ | |
gameboy/tetris,gg,01A-8BE-7FE,Need 1 line to finish game B | |
gameboy/tetris,gg,10A-8BE-7FE,Need 10 lines to finish game B | |
gameboy/tetris,gg,00C-83F-197,Immunity from other player's Tetrises | |
gameboy/tetris,gg,3EC-86F-2AA,When the other player gets a double or better player with Game Genie gets 4 lines added to his screen (makes game more difficult for that player) | |
gameboy/tetris,gg,04C-87F-7F0,^ | |
gameboy/ttoonwaku,gg,00D-9FE-E6E,Infinite lives | |
gameboy/ttoonwaku,gg,00C-A3F-E6E,Infinite carrots pineapples and melons | |
gameboy/ttoonwaku,gg,012-4C9-E62,Start with 2 lives | |
gameboy/ttoonwaku,gg,042-4C9-E62,Start with 5 lives | |
gameboy/ttoonwaku,gg,092-4C9-E62,Start with 10 lives | |
gameboy/ttoonwaku,gg,012-559-E66,Start with 1 of each food | |
gameboy/ttoonwaku,gg,052-559-E66,Start with 5 of each food | |
gameboy/ttoonwaku,gg,092-559-E66,Start with 9 of each food | |
gameboy/trax,gg,003-CBB-C4D,Infinite lives | |
gameboy/trax,gg,015-B4B-E66,Start with 1 life | |
gameboy/trax,gg,065-B4B-E66,Start with 6 lives | |
gameboy/trax,gg,095-B4B-E66,Start with 9 lives | |
gameboy/trax,gg,3CA-C0F-5D4,Start on stage 2 | |
gameboy/trax,gg,78A-C0F-5D4,Start at beginning of stage 4 | |
gameboy/trax,gg,7BA-C0F-5D4,Start at end of stage 4 | |
gameboy/trax,gg,3DA-C0F-5D4,Skip to win sequence | |
gameboy/trax,gg,003-0EB-6E2,Autofire | |
gameboy/trax,gg,003-08B-4CA,^ | |
gameboy/turrican,gg,00E-E4D-E6E,Infinite lives | |
gameboy/turrican,gg,01B-58E-E66,Start with 1 life | |
gameboy/turrican,gg,06B-58E-E66,Start with 6 lives | |
gameboy/turrican,gg,09B-58E-E66,Start with 9 lives | |
gameboy/turrican,gg,006-C2F-3BE,Infinite buzzsaws | |
gameboy/turrican,gg,A7F-68D-19E,Infinite grenades/power lines | |
gameboy/turrican,gg,01B-C3E-E66,Start with 1 grenade 1 power line 1 mine | |
gameboy/turrican,gg,09B-C3E-E66,Start with 9 grenades 9 power lines 9 mines | |
gameboy/turrican,gg,003-D0F-3BE,Infinite time | |
gameboy/turrican,gg,002-F5F-7F6,Auto crystal increase | |
gameboy/turrican,gg,000-2AC-3BE,Infinite energy | |
gameboy/ultraglf,gg,A77-57C-19A,No strokes are recorded (strokes remain at 0) | |
gameboy/ultraglf,gg,FA9-2DA-4C1,No wind | |
gameboy/ultraglf,gg,DC0-899-D5D,No extra penalty shot for out-of-bounds | |
gameboy/ultraglf,gg,184-5AD-4CA,Play from out-of-bounds | |
gameboy/rogerrabu,gg,003-188-A22,Infinite energy | |
gameboy/rogerrabu,gg,001-32C-D56,*Start at act 2 | |
gameboy/rogerrabu,gg,3E1-38C-08B,^ | |
gameboy/rogerrabu,gg,011-39C-19A,^ | |
gameboy/rogerrabu,gg,001-32C-D56,*Start at act 3 | |
gameboy/rogerrabu,gg,3E1-38C-08B,^ | |
gameboy/rogerrabu,gg,021-39C-19A,^ | |
gameboy/rogerrabu,gg,001-32C-D56,*Start at act 4 | |
gameboy/rogerrabu,gg,3E1-38C-08B,^ | |
gameboy/rogerrabu,gg,031-39C-19A,^ | |
gameboy/rogerrabu,gg,001-32C-D56,*Start at act 5 | |
gameboy/rogerrabu,gg,3E1-38C-08B,^ | |
gameboy/rogerrabu,gg,041-39C-19A,^ | |
gameboy/rogerrabu,gg,001-32C-D56,*Start at act 6 | |
gameboy/rogerrabu,gg,3E1-38C-08B,^ | |
gameboy/rogerrabu,gg,051-39C-19A,^ | |
gameboy/rogerrabu,gg,A76-318-19E,Infinite bullets for Toon Gun | |
gameboy/rogerrabu,gg,A7E-B9D-19E,Infinite energy for Benny the Cab | |
gameboy/wizardwx,gg,00B-12C-3BE,Infinite lives | |
gameboy/wizardwx,gg,019-97E-E66,Start with 1 life | |
gameboy/wizardwx,gg,059-97E-E66,Start with 5 lives | |
gameboy/wizardwx,gg,099-97E-E66,Start with 9 lives | |
gameboy/wizardwx,gg,FAA-F5C-4C1,Infinite energy | |
gameboy/wizardwx,gg,069-76E-D5A,Start with 1/2x energy | |
gameboy/wizardwx,gg,44B-29C-E67,Keep keys after death | |
gameboy/wizardwx,gg,0DB-2CC-D52,^ | |
gameboy/wizardwx,gg,002-54C-3BE,Keep keys after using | |
gameboy/advstars,gg,001-A6E-F7D,Infinite lives | |
gameboy/advstars,gg,003-89D-F71,Infinite life ropes | |
gameboy/advstars,gg,75C-94E-3BA,49 life ropes on pick-up | |
gameboy/advstars,gg,001-63D-F71,Infinite shields on | |
gameboy/advstars,gg,00B-B7E-F71,^ | |
gameboy/advstars,gg,00B-DBE-F71,^ | |
gameboy/advstars,gg,021-99E-E66,Start with 2 lives | |
gameboy/advstars,gg,041-99E-E66,Start with 4 lives | |
gameboy/advstars,gg,061-99E-E66,Start with 6 lives | |
gameboy/advstars,gg,3C1-7FE-5D4,Start with all power-ups (except | |
gameboy/barbie,gg,027-7AD-F7E,Start with 2 hit points | |
gameboy/barbie,gg,047-7AD-F7E,Start with 4 hit points | |
gameboy/barbie,gg,087-7AD-F7E,Start with 8 hit points | |
gameboy/barbie,gg,FAA-A5C-4C1,Infinite hit points | |
gameboy/barbie,gg,017-ADD-E66,1 continue | |
gameboy/barbie,gg,047-ADD-E66,4 continues | |
gameboy/barbie,gg,087-ADD-E66,8 continues | |
gameboy/barbie,gg,FAB-959-4C1,Infinite continues | |
gameboy/batmanrj,gg,062-01F-C42,Start with max of 3 hit points | |
gameboy/batmanrj,gg,102-01F-C42,Start with max of 8 hit points | |
gameboy/batmanrj,gg,022-07F-F7E,1 continue | |
gameboy/batmanrj,gg,0A2-07F-F7E,9 continues | |
gameboy/batmanrj,gg,00A-B5D-F75,Infinite continues | |
gameboy/batmanrj,gg,05D-A0B-C42,5 Batarangs (tm) on pick-up | |
gameboy/batmanrj,gg,14D-A0B-C42,20 Batarangs on pick-up | |
gameboy/batmanrj,gg,28D-A0B-C42,40 Batarangs on pick-up | |
gameboy/batmanrj,gg,009-96E-19E,Infinite batarangs on pick-up | |
gameboy/btoads,gg,007-ED8-E66,Start with 1 life | |
gameboy/btoads,gg,057-ED8-E66,Start with 6 lives | |
gameboy/btoads,gg,097-ED8-E66,Start with 10 lives | |
gameboy/btoads,gg,007-C2E-3BE,Infinite continues | |
gameboy/btoads,gg,017-F28-E66,1 continue | |
gameboy/btoads,gg,057-F28-E66,5 continues | |
gameboy/btoads,gg,0A7-F28-E66,10 continues | |
gameboy/btoads,gg,FAC-CAF-4C1,Infinite lives and energy | |
gameboy/btoads,gg,007-B0E-F71,^ | |
gameboy/btoads,gg,063-26F-D5A,Start 1st life with 1/2 energy | |
gameboy/btoads,gg,06E-388-D5A,Start with only 1/2 energy--after 1st | |
gameboy/btoads,gg,0E3-26F-D5A,Start 1st life with 2 extra hit points | |
gameboy/btoads,gg,0EE-388-D5A,Start with 2 extra hit points--after 1st | |
gameboy/btoads,gg,FAD-918-4C1,Keep axe after dying | |
gameboy/btoads,gg,005-42E-E6E,Big arms that hack at you from caves | |
gameboy/cvaniau,gg,048-5EF-E62,Start with 5 lives | |
gameboy/cvaniau,gg,068-5EF-E62,Start with 7 lives | |
gameboy/cvaniau,gg,025-5CF-C42,Start with 2 energy bars | |
gameboy/cvaniau,gg,045-5CF-C42,Start with 4 energy bars | |
gameboy/cvaniau,gg,065-5CF-C42,Start with 6 energy bars | |
gameboy/cvaniau,gg,029-B3F-A26,*Start with timer at 2:15 | |
gameboy/cvaniau,gg,049-B3F-A26,*Start with timer at 4:15 | |
gameboy/cvaniau,gg,079-B3F-A26,*Start with timer at 7:15 | |
gameboy/cvaniau,gg,00A-F28-3B7,Infinite energy | |
gameboy/cvaniau,gg,004-07F-3B7,Infinite time--switch off at end of | |
gameboy/cvaniau,gg,006-94F-3B7,Infinite lives | |
gameboy/daysthnd,gg,FAE-7B9-4C1,Infinite time in pits | |
gameboy/daysthnd,gg,002-948-2A3,Infinite fuel | |
gameboy/daysthnd,gg,006-9CE-3B7,Car takes no damage | |
gameboy/daysthnd,gg,C97-2FD-3BA,Tires take no damage | |
gameboy/ddragon3,gg,030-9FF-F72,Start with 4 lives | |
gameboy/ddragon3,gg,090-9FF-F72,Start with 10 lives | |
gameboy/ddragon3,gg,0C0-9FF-F72,Start with 13 lives | |
gameboy/ddragon3,gg,000-0E8-19E,Infinite lives | |
gameboy/ddragon3,gg,049-498-E6E,Start with 5 coins | |
gameboy/ddragon3,gg,099-498-E6E,Start with 10 coins | |
gameboy/ddragon3,gg,199-498-E6E,Start with 20 coins | |
gameboy/ddragon3,gg,00F-1BF-E6E,Infinite coins | |
gameboy/ddragon3,gg,500-97F-194,Start 1st life with 5 energy points | |
gameboy/ddragon3,gg,F00-97F-194,Start 1st life with 15 energy points | |
gameboy/ddragon3,gg,500-138-194,Start with 5 points of energy--after | |
gameboy/ddragon3,gg,F00-138-194,Start with 15 points of energy--after | |
gameboy/xtrabase,gg,000-0BE-3BA,Outs aren't counted | |
gameboy/xtrabase,gg,000-7AB-3BA,Strikes aren't counted | |
gameboy/xtrabase,gg,000-8BB-3BA,Balls aren't counted | |
gameboy/xtrabase,gg,00B-91A-19A,*Opponents can't score (switch off | |
gameboy/xtrabase,gg,01F-D6F-E66,*One strike and you're out | |
gameboy/xtrabase,gg,02F-D6F-E66,*2 strikes and you're out | |
gameboy/xtrabase,gg,01F-F0F-E66,*1 out and side is retired | |
gameboy/xtrabase,gg,02F-F0F-E66,*2 outs and side is retired | |
gameboy/xtrabase,gg,01F-C0F-F7A,*1 ball and you walk | |
gameboy/xtrabase,gg,02F-C0F-F7A,*2 balls and you walk | |
gameboy/ffantleg,gg,011-238-C4A,Start with 1 strength point | |
gameboy/ffantleg,gg,051-238-C4A,Start with 5 strength points | |
gameboy/ffantleg,gg,021-248-E6E,Start with 2 defense points | |
gameboy/ffantleg,gg,061-248-E6E,Start with 6 defense points | |
gameboy/ffantleg,gg,031-258-F7A,Start with 3 agility points | |
gameboy/ffantleg,gg,071-258-F7A,Start with 7 agility points | |
gameboy/ffantleg,gg,041-268-E6A,Start with 4 mana p oints | |
gameboy/ffantleg,gg,081-268-E6A,Start with 8 mana points | |
gameboy/ffantleg,gg,012-588-19A,Start with 1 hit point | |
gameboy/ffantleg,gg,052-588-19A,Start with 5 hit points | |
gameboy/ffantlg2,gg,098-E28-086,Start with 9 hit points | |
gameboy/ffantlg2,gg,098-E68-E66,Start with 9 defense points | |
gameboy/ffantlg2,gg,098-E78-E66,Start with 9 mana points | |
gameboy/ffantlg2,gg,098-E58-F7E,Start with 9 agility points | |
gameboy/ffantlg2,gg,098-E48-F72,Start with 9 strength points | |
gameboy/ffantlg2,gg,09E-818-2A2,Start with 9 swords--if your | |
gameboy/ffantlg2,gg,005-96F-08B,All characters start with 15 163 | |
gameboy/ffantlg2,gg,005-9CF-08B,^ | |
gameboy/ffantlg2,gg,015-9CF-E66,Start with 1 life | |
gameboy/ffantlg2,gg,065-9CF-E66,Start with 6 lives | |
gameboy/ffantlg2,gg,4C5-A1F-D54,Start with 1/2 surge power | |
gameboy/ffantlg2,gg,245-A6F-C4B,Start with 1/2 energy | |
gameboy/ffantlg2,gg,003-A8F-E69,Infinite lives | |
gameboy/ffantlg2,gg,00A-85F-E6D,Infinite energy--except against | |
gameboy/ffantlg2,gg,00D-B6C-3BE,Infinite time--switch off at end of | |
gameboy/georgeko,gg,3E9-CBE-4CA,Infinite energy (display still goes | |
gameboy/georgeko,gg,001-89E-E6E,Infinite time | |
gameboy/georgeko,gg,3E7-EEE-08A,Infinite super punch | |
gameboy/homea2,gg,056-6FE-E66,Start with 5 lives | |
gameboy/homea2,gg,066-6FE-E66,Start with 6 lives | |
gameboy/homea2,gg,007-82E-19E,Infinite lives | |
gameboy/homea2,gg,007-E9E-19E,Infinite hits unless picked up by | |
gameboy/homea2,gg,006-75E-08B,Get 111 111 points instantly | |
gameboy/hooku,gg,3DC-FDD-3BE,Infinite lives | |
gameboy/crashdum,gg,022-A9F-F7E,Start with 2 lives | |
gameboy/crashdum,gg,042-A9F-F7E,Start with 4 lives | |
gameboy/crashdum,gg,082-A9F-F7E,Start with 8 lives | |
gameboy/crashdum,gg,001-3EC-E6E,Infinite time | |
gameboy/crashdum,gg,021-3E6-E6E,Faster timer | |
gameboy/crashdum,gg,00B-00A-195,Don't lose money when you go | |
gameboy/crashdum,gg,851-49C-E64,More cash for each hit | |
gameboy/mine2049,gg,026-9ED-E66,Start with 2 lives | |
gameboy/mine2049,gg,046-9ED-E66,Start with 4 lives | |
gameboy/mine2049,gg,086-9ED-E66,Start with 8 lives | |
gameboy/mine2049,gg,002-239-E6E,Infinite time | |
gameboy/mine2049,gg,002-3DB-E6E,Infinite lives | |
gameboy/mine2049,gg,039-CAF-E6A,Nasties are invincible | |
gameboy/motoxmanu,gg,FAD-CDE-4C1,Infinite tires on pick-up | |
gameboy/motoxmanu,gg,FAD-C7E-4C1,Infinite jet on pick-up | |
gameboy/motoxmanu,gg,00D-22D-E6E,Infinite time | |
gameboy/motoxmanu,gg,02D-22D-E6E,Faster timer | |
gameboy/motoxmanu,gg,079-E4F-F7A,Start with 7 nitros | |
gameboy/motoxmanu,gg,FA0-1ED-4C1,Super fast bike | |
gameboy/motoxmanu,gg,009-88E-B30,^ | |
gameboy/outofgas,gg,021-ACF-E66,Start with 2 lives | |
gameboy/outofgas,gg,041-ACF-E66,Start with 4 lives | |
gameboy/outofgas,gg,081-ACF-E66,Start with 8 lives | |
gameboy/outofgas,gg,AF8-ECE-191,Collect only 1 canister to complete | |
gameboy/outofgas,gg,FA5-DDF-4C1,Infinite lives | |
gameboy/paperbo2,gg,0FC-C6C-C42,*Start with 15 papers | |
gameboy/paperbo2,gg,14C-C6C-C42,*Start with 20 papers | |
gameboy/paperbo2,gg,0AA-E6C-F7E,Start with 10 lives--Paperboy | |
gameboy/paperbo2,gg,14A-E6C-F7E,Start with 20 lives--Paperboy | |
gameboy/paperbo2,gg,004-C09-3BE,Infinite papers | |
gameboy/paperbo2,gg,006-91B-3BE,Infinite lives | |
gameboy/paperbo2,gg,007-0CB-F72,Go on to next day after completing | |
gameboy/spankyu,gg,00B-96D-E62,Start with 1 life | |
gameboy/spankyu,gg,05B-96D-E62,Start with 6 lives | |
gameboy/spankyu,gg,08B-96D-E62,Start with 9 lives | |
gameboy/spankyu,gg,000-60E-19E,Infinite lives | |
gameboy/spankyu,gg,074-1ED-E6A,Mega ball power-ups--hit it with your | |
gameboy/spankyu,gg,3ED-68D-C45,*Start on tower 1 stage 5 | |
gameboy/spankyu,gg,04D-69D-3B6,^ | |
gameboy/spankyu,gg,3ED-68D-C45,*Start on tower 1 stage 10 | |
gameboy/spankyu,gg,09D-69D-3B6,^ | |
gameboy/spankyu,gg,3ED-68D-C45,*Start on tower 1 last stage | |
gameboy/spankyu,gg,0FD-69D-3B6,^ | |
gameboy/sml,gg,00A-17B-C49,Always have power ball | |
gameboy/sml,gg,008-60A-E6E,Infinite time--switch off at end of | |
gameboy/superoff,gg,02B-87F-E66,Start with 2 credits | |
gameboy/superoff,gg,04B-87F-E66,Start with 4 credits | |
gameboy/superoff,gg,08B-87F-E66,Start with 8 credits | |
gameboy/superoff,gg,FAD-A2B-4C1,Infinite money | |
gameboy/superoff,gg,003-3AD-3BE,Infinite tires nitros etc. when you | |
gameboy/swordhop,gg,001-72B-F75,Infinite hit points | |
gameboy/swordhop,gg,09A-BFD-F7E,Start with 11 dexterity points | |
gameboy/swordhop,gg,09A-C4D-F7E,12 stamina points | |
gameboy/swordhop,gg,F04-A0C-6E9,Shaman is free | |
gameboy/swordhop,gg,F0A-3CC-6E9,Forest shop is free | |
gameboy/t2ag,gg,F0C-9DD-6E9,Infinite energy | |
gameboy/t2ag,gg,023-46F-F7E,Start with 2 lives | |
gameboy/t2ag,gg,043-46F-F7E,Start with 4 lives | |
gameboy/t2ag,gg,083-46F-F7E,Start with 8 lives | |
gameboy/t2ag,gg,F0C-ABD-6E9,Infinite lives | |
gameboy/t2ag,gg,FA4-B8E-4C1,Infinite rockets | |
gameboy/t2ag,gg,FAD-5CE-4C1,Infinite continues | |
gameboy/tetris,gg,CEC-30E-C45,Keep stack displayed while paused | |
gameboy/tetris,gg,D9C-53E-D5D,Keep current and next pieces displayed while paused | |
gameboy/tetris,gg,000-63D-6E9,*Only piece 1 will appear | |
gameboy/tetris,gg,3E0-64D-5D0,^ | |
gameboy/tetris,gg,000-65D-087,^ | |
gameboy/tetris,gg,000-63D-6E9,*Only piece 2 will appear | |
gameboy/tetris,gg,3E0-64D-5D0,^ | |
gameboy/tetris,gg,040-65D-087,^ | |
gameboy/tetris,gg,000-63D-6E9,*Only piece 3 will appear | |
gameboy/tetris,gg,3E0-64D-5D0,^ | |
gameboy/tetris,gg,080-65D-087,^ | |
gameboy/tetris,gg,000-63D-6E9,*Only piece 4 will appear | |
gameboy/tetris,gg,3E0-64D-5D0,^ | |
gameboy/tetris,gg,0C0-65D-087,^ | |
gameboy/tetris,gg,000-63D-6E9,*Only piece 5 will appear | |
gameboy/tetris,gg,3E0-64D-5D0,^ | |
gameboy/tetris,gg,100-65D-087,^ | |
gameboy/tetris,gg,000-63D-6E9,*Only piece 6 will appear | |
gameboy/tetris,gg,3E0-64D-5D0,^ | |
gameboy/tetris,gg,140-65D-087,^ | |
gameboy/tetris,gg,000-63D-6E9,*Only piece 7 will appear | |
gameboy/tetris,gg,3E0-64D-5D0,^ | |
gameboy/tetris,gg,180-65D-087,^ | |
gameboy/trackfld,gg,3E7-7FD-4CA,Always have 100% power | |
gameboy/trackfld,gg,007-80D-E6E,^ | |
gameboy/trackfld,gg,45D-999-E68,Max angle on long jump | |
gameboy/trackfld,gg,45A-1EA-E68,Max angle on javelin | |
gameboy/trackfld,gg,454-D1A-E68,Max angle on triple jump | |
gameboy/waverace,gg,002-40E-19A,No turbo boost | |
gameboy/waverace,gg,002-CAE-19E,Infinite turbo boost | |
gameboy/waverace,gg,3E9-65B-6EA,Start with 800cc bike | |
gameboy/waverace,gg,029-66B-E66,^ | |
gameboy/waverace,gg,009-67B-5D4,^ | |
gameboy/waverace,gg,3E9-65B-6EA,Start with 650cc bike | |
gameboy/waverace,gg,019-66B-E66,^ | |
gameboy/waverace,gg,009-67B-5D4,^ | |
gameboy/waverace,gg,003-B7A-6E2,No lap timer | |
gameboy/kirbypin,gg,300-B99-6EB,30 sec. allowed in Wispy-Woods bonus room | |
gameboy/kirbypin,gg,990-B99-6EB,99 sec. allowed in Wispy-Woods bonus room | |
gameboy/kirbypin,gg,FAF-18A-4C1,Infinite bonus room time--switch off to exit | |
gameboy/kirbypin,gg,005-34B-E69,Infinite balls | |
gameboy/kirbypin,gg,054-7CF-E66,Start with 5 balls | |
gameboy/kirbypin,gg,014-7CF-E66,Start with 1 ball | |
gameboy/kirbypin,gg,094-7CF-E66,Start with 9 balls | |
gameboy/kirbypin,gg,3EE-CF9-2A9,Go straight to end-of-level bosses | |
gameboy/kirbypin,gg,01E-D09-A21,^ | |
gameboy/kirbypin,gg,3EE-CF9-2A9,Go straight to bonus games | |
gameboy/kirbypin,gg,02E-D09-A21,^ | |
gameboy/rockybw,gg,001-5CA-E62,Start with 1 life | |
gameboy/rockybw,gg,091-5CA-E62,Start with 10 lives | |
gameboy/rockybw,gg,0E1-5CA-E62,Start with 15 lives | |
gameboy/rockybw,gg,001-61A-E66,Start with 1 mooseberry--1st life | |
gameboy/rockybw,gg,041-61A-E66,Start with 5 mooseberries--1st life | |
gameboy/rockybw,gg,091-61A-E66,Start with 10 mooseberries--1st life | |
gameboy/rockybw,gg,004-BCE-E66,Start with 1 mooseberry--2nd life | |
gameboy/rockybw,gg,044-BCE-E66,Start with 5 mooseberries--2nd life | |
gameboy/rockybw,gg,094-BCE-E66,Start with 10 mooseberries--2nd life | |
gameboy/rockybw,gg,FA4-96E-4C1,Infinite energy | |
gameboy/rockybw,gg,014-53E-08B,1 hit and you die | |
gameboy/rockybw,gg,FA4-28E-4C1,1 hit and you're invincible | |
gameboy/rockybw,gg,C94-4CE-E69,Invincibility | |
gameboy/basload,gg,00C-63B-19A,No walks | |
gameboy/basload,gg,00C-66B-F7A,1 ball and you walk | |
gameboy/basload,gg,02C-66B-F7A,2 balls and you walk | |
gameboy/basload,gg,03C-66B-F7A,3 balls and you walk | |
gameboy/basload,gg,04C-66B-F7A,5 balls and you walk | |
gameboy/basload,gg,00C-77B-19A,Outs aren't counted (baserunners will still be | |
gameboy/basload,gg,003-8F8-E66,Number of outs to retire the side varies | |
gameboy/basload,gg,00C-43B-3BA,Strikes aren't counted | |
gameboy/basload,gg,01C-46B-E66,1 strike and you're out | |
gameboy/basload,gg,02C-46B-E66,2 strikes and you're out | |
gameboy/basload,gg,05C-46B-E66,5 strikes and you're out | |
gameboy/basload,gg,008-1FF-E6E,No scoring--switch off to | |
gameboy/basload,gg,008-11F-E6E,^ | |
gameboy/nascarft,gg,003-C5B-3B7,Collisions | |
gameboy/nascarft,gg,002-3FA-3B7,^ | |
gameboy/nascarft,gg,000-BDA-19E,^ | |
gameboy/nascarft,gg,00D-46B-3BE,Collisons with cars don't affect speed | |
gameboy/nascarft,gg,1E7-31B-B37,Start with 1 lap--ignore lap | |
gameboy/nascarft,gg,027-32B-A26,^ | |
gameboy/nascarft,gg,1E7-31B-B37,Start with 3 laps--ignore | |
gameboy/nascarft,gg,047-32B-A26,^ | |
gameboy/nascarft,gg,1E7-31B-B37,Start with 9 laps--ignore | |
gameboy/nascarft,gg,0A7-32B-A26,^ | |
gameboy/nascarft,gg,XX1-069-19A,Start with burst of speed | |
gameboy/nascarft,gg,004-65A-3BE,Infinite fuel | |
gameboy/bojack2,gg,01F-13C-F7A,1 ball and you walk | |
gameboy/bojack2,gg,02F-13C-F7A,2 balls and you walk | |
gameboy/bojack2,gg,05F-13C-F7A,5 balls and you walk | |
gameboy/bojack2,gg,00E-C5C-3BA,Strikes aren't counted--ignore message you | |
gameboy/bojack2,gg,003-E88-3BA,Outs aren't counted | |
gameboy/bojack2,gg,01E-87C-E66,1 strike and you're out | |
gameboy/bojack2,gg,02E-87C-E66,2 strikes and you're out | |
gameboy/bojack2,gg,008-3C8-3BA,No scoring--switch off | |
gameboy/bojack2,gg,008-268-3BA,^ | |
gameboy/bojack2,gg,F05-6EC-6E9,Infinite time | |
gameboy/bojack2,gg,010-68B-E66,Start with 1 timeout | |
gameboy/bojack2,gg,020-68B-E66,Start with 2 timeouts | |
gameboy/bojack2,gg,0A0-68B-E66,Start with 10 timeouts | |
gameboy/bojack2,gg,000-12A-3BE,Infinite timeouts | |
gameboy/bojack2,gg,F07-D0B-6E9,Always 1st down | |
gameboy/dkong,gg,009-4DF-3BE,Infinite lives | |
gameboy/dkong,gg,882-64F-F7A,Start with 36 lives | |
gameboy/dkong,gg,00C-34F-E6E,Infinite time | |
gameboy/dkong,gg,02C-34F-E6E,Timer is 2x faster | |
gameboy/dkong,gg,3E4-F3D-081,Practice stage | |
gameboy/dkong,gg,XX4-F4D-4CE,^ | |
gameboy/dkong,gg,004-F5D-C49,^ | |
gameboy/esbu,gg,00E-A1F-19E,Infinite continues | |
gameboy/esbu,gg,011-D7F-E6A,Start with all force | |
gameboy/esbu,gg,001-CFF-5D4,^ | |
gameboy/esbu,gg,011-D7F-E6A,Infinite energy--Tautan | |
gameboy/esbu,gg,001-CFF-5D4,^ | |
gameboy/esbu,gg,011-D7F-E6A,Infinite energy--Luke | |
gameboy/esbu,gg,001-CFF-5D4,^ | |
gameboy/golf,gg,3ED-87E-08A,Wind power is 10 mph | |
gameboy/golf,gg,5ED-88E-C4E,^ | |
gameboy/qbillion,gg,00B-9FE-C42,Pressing Select in Game B once gives you 246 | |
gameboy/qbillion,gg,007-55E-19E,Infinite timer | |
gameboy/qbillion,gg,3EB-61F-08A,Level select -- | |
gameboy/qbillion,gg,0DB-62F-B3E,^ | |
gameboy/qbillion,gg,00B-63F-08F,^ | |
gameboy/quarth,gg,054-9EA-E66,Select up to level 5 | |
gameboy/quarth,gg,00B-31D-08F,Super turbo ship | |
gameboy/quarth,gg,AF6-32E-A28,Blocks don't drop (push Up to bring blocks | |
gameboy/quarth,gg,3E6-2BE-081,Blocks drop | |
gameboy/quarth,gg,506-2CE-2AB,^ | |
gameboy/quarth,gg,006-2DE-F79,^ | |
gameboy/quarth,gg,3E6-2BE-081,Blocks drop | |
gameboy/quarth,gg,806-2CE-2AB,^ | |
gameboy/quarth,gg,006-2DE-F79,^ | |
gameboy/rampart,gg,003-9CF-3BE,Infinite time--levels don't end switch on | |
gameboy/rampart,gg,3E0-29B-081,Have 6 sec. | |
gameboy/rampart,gg,090-2AB-7F5,^ | |
gameboy/rampart,gg,000-2BB-F7D,^ | |
gameboy/rampart,gg,3E0-29B-081,Have 66 | |
gameboy/rampart,gg,440-2AB-7F5,^ | |
gameboy/rampart,gg,000-2BB-F7D,^ | |
gameboy/rampart,gg,3E0-29B-081,Have 118 | |
gameboy/rampart,gg,770-2AB-7F5,^ | |
gameboy/rampart,gg,000-2BB-F7D,^ | |
gameboy/rampart,gg,3E0-40B-081,Levels last | |
gameboy/rampart,gg,1A0-41B-B32,^ | |
gameboy/rampart,gg,000-42B-F71,^ | |
gameboy/rampart,gg,3E0-40B-081,Levels last | |
gameboy/rampart,gg,2A0-41B-B32,^ | |
gameboy/rampart,gg,000-42B-F71,^ | |
gameboy/rampart,gg,3E0-40B-081,Levels last | |
gameboy/rampart,gg,430-41B-B32,^ | |
gameboy/rampart,gg,000-42B-F71,^ | |
gameboy/rampart,gg,01E-B3B-F79,Infinite cannons | |
gameboy/rampart,gg,017-0EB-F79,Infinite lives | |
gameboy/mvpbb,gg,014-68A-F7D,No walks | |
gameboy/mvpbb,gg,014-87A-F7D,No strikeouts | |
gameboy/mvpbb,gg,016-B4C-F7D,Infinite outs (except strikeouts baserunners | |
gameboy/mvpbb,gg,016-AFC-E66,No outs are called except | |
gameboy/mvpbb,gg,01B-87C-E66,^ | |
gameboy/mvpbb,gg,009-46B-3B7,No scoring--switch off to | |
gameboy/mvpbb,gg,009-61B-3B7,^ | |
gameboy/swamp,gg,205-5AF-E6B,Start with half energy | |
gameboy/swamp,gg,105-55F-6EA,Start with 1/2 environmental meter | |
gameboy/swamp,gg,FAF-CF9-4C1,Infinite environmental meter | |
gameboy/swamp,gg,FA3-8FF-4C1,Infinite lives | |
gameboy/swamp,gg,C92-85E-A28,Invincibility | |
gameboy/xenon2,gg,FA4-16D-4C1,Infinite energy | |
gameboy/xenon2,gg,013-08F-A22,Start with very little energy | |
gameboy/xenon2,gg,053-08F-A22,Start with 1/3 energy | |
gameboy/xenon2,gg,093-08F-A22,Start with 1/2 energy | |
gameboy/xenon2,gg,002-04F-5D4,Start with 2 222 222 points | |
gameboy/xenon2,gg,011-75C-F7E,Start with 1 life | |
gameboy/xenon2,gg,051-75C-F7E,Start with 5 lives | |
gameboy/xenon2,gg,0A1-75C-F7E,Start with 10 lives | |
gameboy/xenon2,gg,FA2-EBF-4C1,Infinite lives | |
gameboy/xenon2,gg,002-F4F-5D4,When you die you get an awesome ship--for a | |
gameboy/xenon2,gg,C96-DBC-6EE,Purchases at shop are free | |
gameboy/wbowling,gg,3E6-94B-F71,Always bowl at full power | |
gameboy/wbowling,gg,FF6-95B-C4E,^ | |
gameboy/wbowling,gg,3E3-44A-08F,Get a spare even if you miss | |
gameboy/wbowling,gg,0A3-45A-A28,^ | |
gameboy/mysterum,gg,3AD-B38-E6A,Start with 1/2 energy | |
gameboy/mysterum,gg,AF8-78C-E68,When switched on in a battle everyone's | |
gameboy/mysterum,gg,01D-008-E66,Start with 1 life | |
gameboy/mysterum,gg,05D-008-E66,Start with 5 lives | |
gameboy/mysterum,gg,09D-008-E66,Start with 9 lives | |
gameboy/mysterum,gg,FA3-98C-4C1,Infinite lives | |
gameboy/rolan2,gg,F0E-86C-6E9,Infinite HP | |
gameboy/rolan2,gg,F0E-01F-6E9,Infinite magic | |
gameboy/rolan2,gg,094-59A-E6E,Takes 9 MP to use Electric ball | |
gameboy/rolan2,gg,024-59A-E6E,Takes 2 MP to use Electric ball | |
gameboy/rolan2,gg,3C3-72E-5D4,Starts you from a new place with power-ups | |
gameboy/playfoot,gg,3E5-DFC-6EA,Always kick at | |
gameboy/playfoot,gg,405-E0C-4C9,^ | |
gameboy/playfoot,gg,005-E5C-19E,^ | |
gameboy/playfoot,gg,00A-6BD-19E,Infinite time | |
gameboy/playfoot,gg,013-2A9-E69,Infinite downs | |
gameboy/playfoot,gg,02B-84E-F7A,Only get 2 downs | |
gameboy/playfoot,gg,053-419-C42,Only need 5 yards for 1st down | |
gameboy/squared,gg,01D-A0E-F79,Infinite time on pause counter | |
gameboy/squared,gg,1EC-83E-10A,Timer starts at 30 | |
gameboy/squared,gg,00C-83E-10A,No time on pause counter | |
gameboy/squared,gg,0A4-D8D-F7E,Select up to level 10 in level select | |
gameboy/squared,gg,3E3-AFD-C4E,Start with 1 replay | |
gameboy/squared,gg,013-B0D-193,^ | |
gameboy/squared,gg,3E3-AFD-C4E,Start with 3 replays | |
gameboy/squared,gg,033-B0D-193,^ | |
gameboy/squared,gg,3E3-AFD-C4E,Start with 9 replays | |
gameboy/squared,gg,093-B0D-193,^ | |
gameboy/mk2,gg,001-57F-F72,No continues | |
gameboy/mk2,gg,011-57F-F72,1 continue | |
gameboy/mk2,gg,031-57F-F72,3 continues | |
gameboy/mk2,gg,091-57F-F72,9 continues | |
gameboy/mk2,gg,0F1-57F-F72,15 continues | |
gameboy/mk2,gg,00D-ABF-3BE,Infinite continues | |
gameboy/mk2,gg,02C-55B-E6E,Much faster timer | |
gameboy/mk2,gg,00C-55B-E6E,No timer | |
gameboy/mk2,gg,2C3-39D-800,Timer starts at 30 | |
gameboy/mk2,gg,3C3-39D-800,Timer starts at 40 | |
gameboy/mk2,gg,4C3-39D-800,Timer starts at 50 | |
gameboy/mk2,gg,5C3-39D-800,Timer starts at 60 | |
gameboy/mk2,gg,009-48B-91D,Infinite energy | |
gameboy/mk2,gg,006-2EB-3B7,Player can't move from floor | |
gameboy/mk2,gg,000-1FA-3B7,^ | |
gameboy/mk2,gg,3E1-79E-4CA,*Complete | |
gameboy/mk2,gg,031-7AE-A2A,^ | |
gameboy/mk2,gg,E01-7BE-2A9,^ | |
gameboy/mk2,gg,3E1-79E-4CA,*Complete | |
gameboy/mk2,gg,041-7AE-A2A,^ | |
gameboy/mk2,gg,E01-7BE-2A9,^ | |
gameboy/mk2,gg,003-279-19E,Computer can't move from | |
gameboy/mk2,gg,003-249-19E,^ | |
gameboy/mk2,gg,F40-E89-2AE,Normal punches do more damage | |
gameboy/mk2,gg,311-009-3B9,Uppercuts do less damage | |
gameboy/mk2,gg,311-3A9-E69,Back throws do less damage | |
gameboy/mk2,gg,F41-5A9-E60,Special moves (projectiles) do more damage | |
gameboy/popeye2u,gg,88B-68B-E66,Super code--more lives and power | |
gameboy/popeye2u,gg,FA3-C59-4C1,Infinite Pows | |
gameboy/popeye2u,gg,FA3-AFF-4C1,Infinite lives | |
gameboy/popeye2u,gg,2A2-02B-A22,Infinite time-switch off to advance in some areas | |
gameboy/popeye2u,gg,00E-83B-19E,1 hit and you're invincible untill the end of the level | |
gameboy/popeye2u,gg,013-A7F-E66,Start with 1 Pow after 1st life | |
gameboy/popeye2u,gg,073-A7F-E66,Start with 7 Pows after 1st life | |
gameboy/popeye2u,gg,003-F7A-F7E,Start with no continues | |
gameboy/popeye2u,gg,023-F7A-F7E,Start with 2 continues | |
gameboy/popeye2u,gg,093-F7A-F7E,Start with 9 continues | |
gameboy/popeye2u,gg,00A-1AA-19E,Infinite continues | |
gameboy/totalcar,gg,FA2-28D-4C1,InfIinite grenades | |
gameboy/totalcar,gg,001-ADD-19E,Infinite lives | |
gameboy/totalcar,gg,021-B1D-F72,Start with very little energy after 1st life | |
gameboy/totalcar,gg,991-B1D-F72,Start with mega energy after 1st life | |
gameboy/totalcar,gg,003-55E-19E,Don't take damage from some enemies after getting hit | |
gameboy/totalcar,gg,020-54B-F72,Start with very little energy-1st life | |
gameboy/totalcar,gg,990-54B-F72,Start with mega energy-1st life | |
gameboy/totalcar,gg,000-4FB-E66,Start with 1 life | |
gameboy/totalcar,gg,080-4FB-E66,Start with 9 lives | |
gameboy/totalcar,gg,0F0-4FB-E66,Start with 15 lives | |
gameboy/totalcar,gg,030-5FB-E6A,Start with 33 grenades | |
gameboy/warblast,gg,00A-5BF-3B7,Infinite time | |
gameboy/warblast,gg,03F-87E-E6E,Start with 300 seconds | |
gameboy/warblast,gg,083-F1A-F7A,Collect up to 8 extra bomb power-ups | |
gameboy/warblast,gg,046-C7D-E6E,Start with 4 extra bomb power-ups | |
gameboy/warblast,gg,046-CBD-E6A,Start with 4 explosion expander | |
gameboy/warblast,gg,210-3BB-4C1,Start on round 3-3 | |
gameboy/warblast,gg,000-13B-5D4,^ | |
gameboy/warblast,gg,210-3BB-4C1,Start on round 3-Boss | |
gameboy/warblast,gg,3C0-13B-5D4,^ | |
gameboy/warblast,gg,003-EFA-3B7,Extra bomb power-ups don't do anything | |
gameboy/warblast,gg,003-D7A-3B7,Explosion expanders don't do anything | |
gameboy/wildsnak,gg,3E2-7ED-2AA,All snakes are shorter | |
gameboy/wildsnak,gg,032-7FD-3BD,^ | |
gameboy/wildsnak,gg,3E3-15D-08F,Only plain yellow snakes fall | |
gameboy/wildsnak,gg,013-16D-7F4,^ | |
gameboy/wildsnak,gg,3E3-15D-08F,Only zig-zag snakes fall | |
gameboy/wildsnak,gg,023-16D-7F4,^ | |
gameboy/wildsnak,gg,3E3-15D-08F,Only dark dotted snakes fall | |
gameboy/wildsnak,gg,033-16D-7F4,^ | |
gameboy/wildsnak,gg,3E3-15D-08F,Only light dotted snakes fall | |
gameboy/wildsnak,gg,043-16D-7F4,^ | |
gameboy/wildsnak,gg,3E3-15D-08F,Only dark striped snakes fall | |
gameboy/wildsnak,gg,053-16D-7F4,^ | |
gameboy/wildsnak,gg,3E3-15D-08F,Only light striped snakes fall | |
gameboy/wildsnak,gg,063-16D-7F4,^ | |
gameboy/wildsnak,gg,3E3-15D-08F,Only vertically striped snakes fall | |
gameboy/wildsnak,gg,073-16D-7F4,^ | |
gameboy/wildsnak,gg,3E3-15D-08F,Only checkered snake snakes fall | |
gameboy/wildsnak,gg,083-16D-7F4,^ | |
gameboy/wildsnak,gg,3E3-15D-08F,Only skeleton snakes fall | |
gameboy/wildsnak,gg,0A3-16D-7F4,^ | |
gameboy/wildsnak,gg,3E3-15D-08F,Only temporarally invisable snakes fall | |
gameboy/wildsnak,gg,0B3-16D-7F4,^ | |
gameboy/wildsnak,gg,3E3-15D-08F,Only dark snakes fall | |
gameboy/wildsnak,gg,0C3-16D-7F4,^ | |
gameboy/wildsnak,gg,3E3-15D-08F,Only wild snakes fall | |
gameboy/wildsnak,gg,0D3-16D-7F4,^ | |
gameboy/wildsnak,gg,3E3-15D-08F,Only king cobra snakes fall | |
gameboy/wildsnak,gg,0E3-16D-7F4,^ | |
gameboy/wildsnak,gg,3E6-DFD-081,Collect 1 snake in King Cobra mode and finish level | |
gameboy/wildsnak,gg,3E6-E1D-C49,^ | |
gameboy/wildsnak,gg,306-E2D-19A,^ | |
gameboy/wildsnak,gg,FAB-1EF-4C1,Infinite time in King Cobra mode | |
gameboy/wildsnak,gg,3E5-53B-081,Snakes fall very fast | |
gameboy/wildsnak,gg,015-54B-C47,^ | |
gameboy/wildsnak,gg,005-55B-F71,^ | |
gameboy/wildsnak,gg,3E5-53B-081,Snakes fall extremely fast | |
gameboy/wildsnak,gg,005-54B-C47,^ | |
gameboy/wildsnak,gg,005-55B-F71,^ | |
gameboy/wildsnak,gg,3E5-53B-081,Snakes fall slower | |
gameboy/wildsnak,gg,055-54B-C47,^ | |
gameboy/wildsnak,gg,005-55B-F71,^ | |
gameboy/wildsnak,gg,3E5-53B-081,Snakes fall very slow | |
gameboy/wildsnak,gg,1F5-54B-C47,^ | |
gameboy/wildsnak,gg,005-55B-F71,^ | |
gameboy/wildsnak,gg,3E5-53B-081,Snakes fall extremely slow | |
gameboy/wildsnak,gg,AF5-54B-C47,^ | |
gameboy/wildsnak,gg,005-55B-F71,^ | |
gameboy/samsho,gg,FA2-46D-4C1,Infitnite time | |
gameboy/samsho,gg,3EF-80E-D57,Start timer at 30 secs. | |
gameboy/samsho,gg,1EF-81E-08F,^ | |
gameboy/samsho,gg,3EF-80E-D57,Start timer at 46 secs. | |
gameboy/samsho,gg,2EF-81E-08F,^ | |
gameboy/samsho,gg,3EF-80E-D57,Start timer at 62 secs. | |
gameboy/samsho,gg,3EF-81E-08F,^ | |
gameboy/samsho,gg,3EF-80E-D57,Start timer at 78 secs. | |
gameboy/samsho,gg,4EF-81E-08F,^ | |
gameboy/samsho,gg,3EF-80E-D57,Start timer at 94 secs. | |
gameboy/samsho,gg,5EF-81E-08F,^ | |
gameboy/samsho,gg,3EF-80E-D57,Start timer at 110 secs. | |
gameboy/samsho,gg,6EF-81E-08F,^ | |
gameboy/samsho,gg,3EF-80E-D57,Start timer at 126 secs. | |
gameboy/samsho,gg,7EF-81E-08F,^ | |
gameboy/samsho,gg,3EF-80E-D57,Start timer at 142 secs. | |
gameboy/samsho,gg,8EF-81E-08F,^ | |
gameboy/samsho,gg,3EF-80E-D57,Start timer at 158 secs. | |
gameboy/samsho,gg,9EF-81E-08F,^ | |
gameboy/samsho,gg,11F-86E-3B6,Both players start with 1/3 energy | |
gameboy/samsho,gg,21F-86E-3B6,Both players start with 2/3 energy | |
gameboy/samsho,gg,FFF-86E-3B6,Both players start with more energy | |
gameboy/samsho,gg,3EB-60D-7F1,Computer takes all damage--even when you get hit | |
gameboy/samsho,gg,3E8-9A9-2AA,Always fight Genan Shiranui | |
gameboy/samsho,gg,008-9B9-D5E,^ | |
gameboy/samsho,gg,E08-9C9-2A9,^ | |
gameboy/samsho,gg,3E8-9A9-2AA,Always fight Galford | |
gameboy/samsho,gg,018-9B9-D5E,^ | |
gameboy/samsho,gg,E08-9C9-2A9,^ | |
gameboy/samsho,gg,3E8-9A9-2AA,Always fight Haohmaru | |
gameboy/samsho,gg,028-9B9-D5E,^ | |
gameboy/samsho,gg,E08-9C9-2A9,^ | |
gameboy/samsho,gg,3E8-9A9-2AA,Always fight Ukyo Tachibana | |
gameboy/samsho,gg,038-9B9-D5E,^ | |
gameboy/samsho,gg,E08-9C9-2A9,^ | |
gameboy/samsho,gg,3E8-9A9-2AA,Always fight Charlotte | |
gameboy/samsho,gg,048-9B9-D5E,^ | |
gameboy/samsho,gg,E08-9C9-2A9,^ | |
gameboy/samsho,gg,3E8-9A9-2AA,Always fight Tam Tam | |
gameboy/samsho,gg,058-9B9-D5E,^ | |
gameboy/samsho,gg,E08-9C9-2A9,^ | |
gameboy/samsho,gg,3E8-9A9-2AA,Always fight Earthquake | |
gameboy/samsho,gg,068-9B9-D5E,^ | |
gameboy/samsho,gg,E08-9C9-2A9,^ | |
gameboy/samsho,gg,3E8-9A9-2AA,Always fight Nakoruru | |
gameboy/samsho,gg,078-9B9-D5E,^ | |
gameboy/samsho,gg,E08-9C9-2A9,^ | |
gameboy/samsho,gg,3E8-9A9-2AA,Always fight Wan Fan | |
gameboy/samsho,gg,088-9B9-D5E,^ | |
gameboy/samsho,gg,E08-9C9-2A9,^ | |
gameboy/samsho,gg,3E8-9A9-2AA,Always fight Jubei Yagyo | |
gameboy/samsho,gg,098-9B9-D5E,^ | |
gameboy/samsho,gg,E08-9C9-2A9,^ | |
gameboy/samsho,gg,3E8-9A9-2AA,Always fight Hanzo Hattori | |
gameboy/samsho,gg,0A8-9B9-D5E,^ | |
gameboy/samsho,gg,E08-9C9-2A9,^ | |
gameboy/samsho,gg,3E8-9A9-2AA,Always fight Kyoshiro Senryo | |
gameboy/samsho,gg,0B8-9B9-D5E,^ | |
gameboy/samsho,gg,E08-9C9-2A9,^ | |
gameboy/turnburn,gg,7C2-99E-08F,Start with more Aim-54 missiles | |
gameboy/turnburn,gg,7C2-8BE-08F,Start with more Aim-9 missiles | |
gameboy/turnburn,gg,00E-1CD-3BE,Infinite missles | |
gameboy/turnburn,gg,001-51C-F7A,Gun doesn't overheat | |
gameboy/turnburn,gg,019-0CC-E66,Start with 1 life | |
gameboy/turnburn,gg,059-0CC-E66,Start with 5 lives | |
gameboy/turnburn,gg,0A9-0CC-E66,Start with 10 lives | |
gameboy/turnburn,gg,01E-39E-A25,Infinite lives | |
gameboy/turnburn,gg,001-43C-E6E,Infinite time | |
gameboy/turnburn,gg,001-51C-E6E,^ | |
gameboy/turnburn,gg,010-DEC-F7E,Start with 1 minutes on the timer | |
gameboy/turnburn,gg,0A0-DEC-F7E,Start with 10 minutes on the timer | |
gameboy/turnburn,gg,0F0-DEC-F7E,Start with 15 minutes on the timer--ignore counter | |
gameboy/turnburn,gg,013-338-08B,Don't flash after getting hit | |
gameboy/turnburn,gg,FA3-338-08B,Flash longer after getting hit | |
gameboy/turnburn,gg,00C-E4B-3BE,Infinite lives | |
gameboy/robotermu,gg,FAE-67B-4C1,Infinite energy | |
gameboy/robotermu,gg,01D-7DD-E6A,Start on level 2 | |
gameboy/robotermu,gg,02D-7DD-E6A,Start on level 3 | |
gameboy/robotermu,gg,03D-7DD-E6A,Start on level 4 | |
gameboy/robotermu,gg,04D-7DD-E6A,Start on level 5 | |
gameboy/robotermu,gg,05D-7DD-E6A,Start on level 6 | |
gameboy/robotermu,gg,01D-5DD-56A,Start with 01010101 points | |
gameboy/robotermu,gg,01D-58D-F76,Start with very little energy-1st life | |
gameboy/robotermu,gg,15D-58D-F76,Start with more energy-1st life | |
gameboy/robotermu,gg,01E-E0B-F76,Start with very little energy-2nd life | |
gameboy/robotermu,gg,15E-E0B-F76,Start with more energy-2nd life | |
gameboy/tazmani2u,gg,FAC-519-4C1,Infinite spins | |
gameboy/tazmani2u,gg,FA7-3CC-4C1,Infinite hearts | |
gameboy/tazmani2u,gg,00A-969-E68,Don't flash after getting hit | |
gameboy/tazmani2u,gg,11A-969-E68,Don't flash as long after getting hit | |
gameboy/tazmani2u,gg,F1A-969-E68,Flash longer after getting hit | |
gameboy/tazmani2u,gg,003-658-E69,Invincible | |
gameboy/tazmani2u,gg,017-6EF-E66,Start with 1 heart--1st life | |
gameboy/tazmani2u,gg,057-6EF-E66,Start with 5 hearts--1st life | |
gameboy/tazmani2u,gg,0A7-6EF-E66,Start with 10 hearts--1st life | |
gameboy/tazmani2u,gg,FA6-AA8-4C1,Infinite time | |
gameboy/tazmani2u,gg,3E8-408-80E,Start timer at 58 seconds | |
gameboy/tazmani2u,gg,058-418-4C2,^ | |
gameboy/tazmani2u,gg,3E8-408-80E,Start timer at 1 min. 48 sec. | |
gameboy/tazmani2u,gg,0A8-418-4C2,^ | |
gameboy/tazmani2u,gg,FAA-48D-4C1,Infinite credits | |
gameboy/deadheat,gg,004-05F-19E,Infinite time | |
gameboy/deadheat,gg,02B-0C8-E6E,Start on stage 2 | |
gameboy/deadheat,gg,03B-0C8-E6E,Start on stage 3 | |
gameboy/deadheat,gg,04B-0C8-E6E,Start on stage 4 | |
gameboy/deadheat,gg,05B-0C8-E6E,Start on stage 5 | |
gameboy/deadheat,gg,06B-0C8-E6E,Start on stage 6 | |
gameboy/deadheat,gg,07B-0C8-E6E,Start on stage 7 | |
gameboy/deadheat,gg,08B-0C8-E6E,Start on stage 8 | |
gameboy/deadheat,gg,09B-0C8-E6E,Start on stage 9 | |
gameboy/deadheat,gg,0AB-0C8-E6E,Start on stage 10 | |
gameboy/marumiss,gg,009-7CC-A2C,Infinite energy | |
gameboy/marumiss,gg,009-80C-808,^ | |
gameboy/stgbeynu,gg,013-F78-7FB,Start with very little phasers and shields | |
gameboy/stgbeynu,gg,223-F78-7FB,Start with 1/4 phasers and shields | |
gameboy/stgbeynu,gg,3F3-F78-7FB,Start with 1/2 phasers and shields | |
gameboy/stgbeynu,gg,4F3-F78-7FB,Start with 3/4 phasers and shields | |
gameboy/stgbeynu,gg,182-56D-2AA,Almost infinite phasers and shields | |
gameboy/stgbeynu,gg,013-D48-805,Infinite attempts in sub game | |
gameboy/wcwmain,gg,C95-D9E-3BA,Never regain any energy | |
gameboy/wcwmain,gg,096-3EE-E6E,Computer does massive damage | |
gameboy/wcwmain,gg,186-06E-2AA,1st hit kills | |
gameboy/wcwmain,gg,AF6-05E-A28,^ | |
gameboy/wcwmain,gg,003-3ED-E6E,Infinite time | |
gameboy/wcwmain,gg,023-3ED-E6E,Faster timer | |
gameboy/sbtanku,gg,05E-42D-2A2,Start with 5 shells | |
gameboy/sbtanku,gg,63E-42D-2A2,Start with 99 shells | |
gameboy/sbtanku,gg,05E-4DD-E6E,Start with 5 laser shots | |
gameboy/sbtanku,gg,63E-4DD-E6E,Start with 99 laser shots | |
gameboy/sbtanku,gg,05E-58D-E6E,Start with 5 smoke shots | |
gameboy/sbtanku,gg,63E-58D-E6E,Start with 99 smoke shots | |
gameboy/sbtanku,gg,05E-63D-B30,Start with 5 bullets | |
gameboy/sbtanku,gg,63E-63D-B30,Start with 99 bullets | |
gameboy/sbtanku,gg,15E-72D-195,Start with very little fuel | |
gameboy/sbtanku,gg,E0B-00C-2A9,Infinite damage | |
gameboy/sbtanku,gg,005-95C-3BE,Infinite ammo | |
gameboy/sbtanku,gg,C9D-E1D-2A9,Infinite fuel | |
gameboy/wwfking,gg,00C-0FD-E6E,No out of ring timer | |
gameboy/wwfking,gg,013-9EF-E66,Start with 1 lives | |
gameboy/wwfking,gg,053-9EF-E66,Start with 5 lives | |
gameboy/wwfking,gg,073-9EF-E66,Start with 7 lives | |
gameboy/wwfking,gg,093-9EF-E66,Start with 9 lives | |
gameboy/wwfking,gg,01C-06E-F7A,Start with 1 heart--after 1st life | |
gameboy/wwfking,gg,09C-06E-F7A,Start with 9 hearts--after 1st life | |
gameboy/wwfking,gg,013-9BF-F7A,Start with 1 heart--1st life | |
gameboy/wwfking,gg,093-9BF-F7A,Start with 9 hearts--1st life | |
gameboy/wwfking,gg,00C-46E-19E,Infinite hearts | |
gameboy/wwfking,gg,00C-11E-E6E,Infinite lives | |
gameboy/wwfking,gg,AF3-C9B-7F6,Only need 1 card to open the gate | |
gameboy/wwfking,gg,003-DCB-19A,Cant collect any energy | |
gameboy/wwfking,gg,AF3-DCB-19A,First Aid gives you mega energy | |
gameboy/wwfking,gg,3E3-DAB-4CA,Get max energy from collecting energy | |
gameboy/wwfking,gg,033-DBB-F7E,^ | |
gameboy/wwfking,gg,AFC-46E-19E,1 hit and you die | |
gameboy/megaman4u,gg,01C-45F-915,Infinite lives | |
gameboy/megaman4u,gg,269-F6F-808,Start with 1/4 energy | |
gameboy/megaman4u,gg,4B9-F6F-808,Start with 1/2 energy | |
gameboy/megaman4u,gg,709-F6F-808,Start with 3/4 energy | |
gameboy/megaman4u,gg,001-CE9-3B7,Infinite energy | |
gameboy/megaman4u,gg,01C-AEF-E66,Start with 1 lives | |
gameboy/megaman4u,gg,05C-AEF-E66,Start with 5 lives | |
gameboy/megaman4u,gg,09C-AEF-E66,Start with 9 lives | |
gameboy/megaman4u,gg,21F-EAA-E61,Invincible | |
gameboy/megaman4u,gg,005-67B-A29,Shoot more than 3 shots at a time | |
gameboy/megaman5u,gg,01B-75F-915,Infinite lives | |
gameboy/megaman5u,gg,01B-EAF-E66,Start with 1 lives | |
gameboy/megaman5u,gg,05B-EAF-E66,Start with 5 lives | |
gameboy/megaman5u,gg,09B-EAF-E66,Start with 9 lives | |
gameboy/megaman5u,gg,004-1D9-3B7,Infinite energy | |
gameboy/megaman5u,gg,269-44F-808,Start with about 1/4 energy | |
gameboy/megaman5u,gg,4B9-44F-808,Start with about 1/2 energy | |
gameboy/megaman5u,gg,709-44F-808,Start with about 3/4 energy | |
gameboy/megaman5u,gg,212-269-E61,Invincible | |
gameboy/batman,gg,005-EFD-3B7,Infinite energy | |
gameboy/batman,gg,014-8ED-F76,Start with very little energy | |
gameboy/batman,gg,044-8ED-F76,Start with about half energy | |
gameboy/batman,gg,0E4-8ED-F76,Start with about 2x energy | |
gameboy/batman,gg,09A-70B-F7E,Each batarang pick-up is worth 9 | |
gameboy/batman,gg,00B-A3D-3BE,Infinite batarangs | |
gameboy/batman,gg,215-92D-D5D,Almost invincible�Switch off if you get stuck | |
gameboy/batman,gg,004-96D-5D4,Start with 7 batarangs | |
gameboy/batman,gg,FA4-9AD-4C1,^ | |
gameboy/batman,gg,006-16E-3B7,Most enemies don't die | |
gameboy/batman,gg,0AF-CDB-E62,Most enemies are harder to kill | |
gameboy/batman,gg,AF6-15E-A2C,Most enemies die with one hit | |
gameboy/captaven,gg,011-DDF-E66,Start with 1 lives | |
gameboy/captaven,gg,0A1-DDF-E66,Start with 10 lives | |
gameboy/captaven,gg,005-CCE-3B7,Infinite energy | |
gameboy/captaven,gg,99A-29F-7FB,Start with energy at 153 | |
gameboy/captaven,gg,FFA-29F-7FB,Start with energy at 255 | |
gameboy/captaven,gg,22A-29F-7FB,Start with energy at 34 | |
gameboy/captaven,gg,017-748-D5A,Enemy bullets do very little damage | |
gameboy/captaven,gg,197-748-D5A,Enemy bullets do more damage | |
gameboy/captaven,gg,337-748-D5A,Enemy bullets do much more damage | |
gameboy/captaven,gg,3E3-A8F-912,Start on stage 1-2 | |
gameboy/captaven,gg,013-A9F-E6A,^ | |
gameboy/captaven,gg,E03-AAF-2A9,^ | |
gameboy/captaven,gg,3E3-A8F-912,Start on stage 1-3 | |
gameboy/captaven,gg,023-A9F-E6A,^ | |
gameboy/captaven,gg,E03-AAF-2A9,^ | |
gameboy/captaven,gg,3E3-A8F-912,Start on stage 1-4 | |
gameboy/captaven,gg,033-A9F-E6A,^ | |
gameboy/captaven,gg,E03-AAF-2A9,^ | |
gameboy/captaven,gg,3E3-A8F-912,Start on stage 1-5 | |
gameboy/captaven,gg,043-A9F-E6A,^ | |
gameboy/captaven,gg,E03-AAF-2A9,^ | |
gameboy/captaven,gg,3E3-A8F-912,Start on stage 1-6 | |
gameboy/captaven,gg,053-A9F-E6A,^ | |
gameboy/captaven,gg,E03-AAF-2A9,^ | |
gameboy/captaven,gg,3E3-A8F-912,Start on stage 2-1 | |
gameboy/captaven,gg,063-A9F-E6A,^ | |
gameboy/captaven,gg,E03-AAF-2A9,^ | |
gameboy/captaven,gg,3E3-A8F-912,Start on stage 2-2 | |
gameboy/captaven,gg,073-A9F-E6A,^ | |
gameboy/captaven,gg,E03-AAF-2A9,^ | |
gameboy/captaven,gg,3E3-A8F-912,Start on stage 2-3 | |
gameboy/captaven,gg,083-A9F-E6A,^ | |
gameboy/captaven,gg,E03-AAF-2A9,^ | |
gameboy/captaven,gg,3E3-A8F-912,Start on stage 2-4 | |
gameboy/captaven,gg,093-A9F-E6A,^ | |
gameboy/captaven,gg,E03-AAF-2A9,^ | |
gameboy/captaven,gg,3E3-A8F-912,Start on stage 2-5 | |
gameboy/captaven,gg,0A3-A9F-E6A,^ | |
gameboy/captaven,gg,E03-AAF-2A9,^ | |
gameboy/captaven,gg,3E3-A8F-912,Start on stage 2-6 | |
gameboy/captaven,gg,0B3-A9F-E6A,^ | |
gameboy/captaven,gg,E03-AAF-2A9,^ | |
gameboy/captaven,gg,3E3-A8F-912,Start on stage 3-1 | |
gameboy/captaven,gg,0C3-A9F-E6A,^ | |
gameboy/captaven,gg,E03-AAF-2A9,^ | |
gameboy/captaven,gg,3E3-A8F-912,Start on stage 3-2 | |
gameboy/captaven,gg,0D3-A9F-E6A,^ | |
gameboy/captaven,gg,E03-AAF-2A9,^ | |
gameboy/captaven,gg,3E3-A8F-912,Start on stage 3-3 | |
gameboy/captaven,gg,0E3-A9F-E6A,^ | |
gameboy/captaven,gg,E03-AAF-2A9,^ | |
gameboy/captaven,gg,3E3-A8F-912,Start on stage 3-4 | |
gameboy/captaven,gg,0F3-A9F-E6A,^ | |
gameboy/captaven,gg,E03-AAF-2A9,^ | |
gameboy/captaven,gg,3E3-A8F-912,Start on stage 3-5 | |
gameboy/captaven,gg,103-A9F-E6A,^ | |
gameboy/captaven,gg,E03-AAF-2A9,^ | |
gameboy/captaven,gg,3E3-A8F-912,Start on stage 4-1 | |
gameboy/captaven,gg,113-A9F-E6A,^ | |
gameboy/captaven,gg,E03-AAF-2A9,^ | |
gameboy/captaven,gg,3E3-A8F-912,Start on stage 4-2 | |
gameboy/captaven,gg,123-A9F-E6A,^ | |
gameboy/captaven,gg,E03-AAF-2A9,^ | |
gameboy/captaven,gg,3E3-A8F-912,Start on stage 4-3 | |
gameboy/captaven,gg,133-A9F-E6A,^ | |
gameboy/captaven,gg,E03-AAF-2A9,^ | |
gameboy/captaven,gg,3E3-A8F-912,Start on stage 4-4 | |
gameboy/captaven,gg,143-A9F-E6A,^ | |
gameboy/captaven,gg,E03-AAF-2A9,^ | |
gameboy/captaven,gg,3E3-A8F-912,Start on stage 4-5 | |
gameboy/captaven,gg,153-A9F-E6A,^ | |
gameboy/captaven,gg,E03-AAF-2A9,^ | |
gameboy/captaven,gg,3E3-A8F-912,Start on stage 4-6 | |
gameboy/captaven,gg,163-A9F-E6A,^ | |
gameboy/captaven,gg,E03-AAF-2A9,^ | |
gameboy/captaven,gg,3E3-A8F-912,Start on stage 5-1 | |
gameboy/captaven,gg,173-A9F-E6A,^ | |
gameboy/captaven,gg,E03-AAF-2A9,^ | |
gameboy/captaven,gg,3E3-A8F-912,Start on stage 5-2 | |
gameboy/captaven,gg,183-A9F-E6A,^ | |
gameboy/captaven,gg,E03-AAF-2A9,^ | |
gameboy/captaven,gg,3E3-A8F-912,Start on stage 5-3 | |
gameboy/captaven,gg,193-A9F-E6A,^ | |
gameboy/captaven,gg,E03-AAF-2A9,^ | |
gameboy/captaven,gg,3E3-A8F-912,Start on stage 5-4 | |
gameboy/captaven,gg,1A3-A9F-E6A,^ | |
gameboy/captaven,gg,E03-AAF-2A9,^ | |
gameboy/captaven,gg,3E3-A8F-912,Start on stage 5-5 | |
gameboy/captaven,gg,1B3-A9F-E6A,^ | |
gameboy/captaven,gg,E03-AAF-2A9,^ | |
gameboy/captaven,gg,3E3-A8F-912,Start on stage 5-6 | |
gameboy/captaven,gg,1C3-A9F-E6A,^ | |
gameboy/captaven,gg,E03-AAF-2A9,^ | |
gameboy/contraaw,gg,017-97B-E6A,Start with Flame Thrower | |
gameboy/contraaw,gg,077-97B-E6A,Start with Crush Gun | |
gameboy/contraaw,gg,087-97B-E6A,Start with Homing shot | |
gameboy/contraaw,gg,097-97B-E6A,Start with Spread shot | |
gameboy/contraaw,gg,052-B1B-E6E,Get 5 smart bombs after you die | |
gameboy/contraaw,gg,092-B1B-E6E,Get 9 smart bombs after you die | |
gameboy/contraaw,gg,007-E2C-19E,Infinite smart bombs | |
gameboy/contraaw,gg,010-6FB-7FB,Don't flash after getting hit | |
gameboy/contraaw,gg,FF0-6FB-7FB,Flash longer after getting hit | |
gameboy/contraaw,gg,3EB-81B-4CA,Invincible | |
gameboy/dkland,gg,00E-899-F7E,Start with 1 life | |
gameboy/dkland,gg,00E-958-F7E,^ | |
gameboy/dkland,gg,08E-899-F7E,Start with 9 lives | |
gameboy/dkland,gg,08E-958-F7E,^ | |
gameboy/dkland,gg,0EE-899-F7E,Start with 15 lives | |
gameboy/dkland,gg,0EE-958-F7E,^ | |
gameboy/dkland,gg,63E-899-F7E,Start with 99 lives | |
gameboy/dkland,gg,63E-958-F7E,^ | |
gameboy/dkland,gg,00D-9DB-3BE,Infinite lives | |
gameboy/dkland,gg,21D-A0B-E61,^ | |
gameboy/dkland,gg,C3D-A0B-E61,Lose all your lives when you die | |
gameboy/dkland,gg,C9D-FDB-4C1,If you get hit you don't change characters until you are back at the map screen | |
gameboy/dkland,gg,3E0-81B-4CA,Invincible | |
gameboy/dkland,gg,002-1FB-3BE,Change soundtrack | |
gameboy/dkland,gg,004-C6B-3BE,Each banana gives you mega lives (switch off when you have enough lives) | |
gameboy/dkland,gg,3E4-C0B-3B2,^ | |
gameboy/madden95,gg,00C-3BE-19E,Infinite play clock | |
gameboy/madden95,gg,00C-62E-19E,Infinite game time | |
gameboy/madden95,gg,F09-33C-6E9,^ | |
gameboy/madden95,gg,028-8ED-E6E,Start on second down | |
gameboy/madden95,gg,038-8ED-E6E,Start on third down | |
gameboy/madden95,gg,048-8ED-E6E,Start on fourth down | |
gameboy/madden95,gg,005-DED-19A,Down never increases | |
gameboy/madden95,gg,FAE-F0C-4C1,^ | |
gameboy/pagemstru,gg,000-95B-19A,Don't flash at all when you start a new stage | |
gameboy/pagemstru,gg,FF0-95B-19A,Flash longer when you start a new stage | |
gameboy/pagemstru,gg,008-36B-19E,Invincible | |
gameboy/pagemstru,gg,011-BFF-F7E,Start with 1 life | |
gameboy/pagemstru,gg,031-BFF-F7E,Start with 3 lives | |
gameboy/pagemstru,gg,071-BFF-F7E,Start with 7 lives | |
gameboy/pagemstru,gg,0A1-BFF-F7E,Start with 10 lives | |
gameboy/pagemstru,gg,0F1-BFF-F7E,Start with 15 lives | |
gameboy/pagemstru,gg,011-BFF-F7E,Start in the Adventure World with 1 life | |
gameboy/pagemstru,gg,001-C3F-5D4,^ | |
gameboy/pagemstru,gg,021-BFF-F7E,Start in the Fantasy World with 2 lives | |
gameboy/pagemstru,gg,001-C3F-5D4,^ | |
gameboy/pagemstru,gg,3C1-CDF-5D4,Start with 11 111 111 points | |
gameboy/pagemstru,gg,01F-D1E-912,Get a Help Book for every Gold Token | |
gameboy/pagemstru,gg,02F-D1E-912,Get a Help Book for every 2 Gold Tokens | |
gameboy/pagemstru,gg,0AF-D1E-912,Get a Help Book for every 10 Gold Tokens | |
gameboy/pagemstru,gg,32F-D1E-912,Get a Help Book for every 50 Gold Tokens | |
gameboy/pagemstru,gg,63F-D1E-912,Get a Help Book for every 99 Gold Tokens | |
gameboy/pagemstru,gg,00F-348-19E,Infinite Help Books | |
gameboy/bartbean,gg,00A-608-19E,Infinite fire crackers | |
gameboy/bartbean,gg,001-ADF-E66,Start with 1 life | |
gameboy/bartbean,gg,041-ADF-E66,Start with 5 lives | |
gameboy/bartbean,gg,091-ADF-E66,Start with 10 lives | |
gameboy/bartbean,gg,002-83E-E6E,Infinite lives | |
gameboy/bartbean,gg,FA7-42C-4C1,Infinite energy | |
gameboy/bartbean,gg,106-37E-917,Start with 1/4 energy | |
gameboy/bartbean,gg,306-37E-917,Start with 1/2 energy | |
gameboy/bartbean,gg,456-37E-917,Start with 3/4 energy | |
gameboy/bartbean,gg,C97-2CC-E69,Invincible | |
gameboy/itchy,gg,009-0E9-E6E,Always get a hole in one | |
gameboy/itchy,gg,00A-24D-E6E,Infinite lives | |
gameboy/itchy,gg,000-7D9-CCE,Start with 1 life | |
gameboy/itchy,gg,040-7D9-CCE,Start with 5 lives | |
gameboy/itchy,gg,0E0-7D9-CCE,Start with 15 lives | |
gameboy/itchy,gg,00A-24A-3BE,Invincible after getting hit | |
gameboy/itchy,gg,00A-07A-C49,Invincible | |
gameboy/seaquest,gg,01B-2DD-F7A,Start with 2 lives | |
gameboy/seaquest,gg,04B-2DD-F7A,Start with 5 lives | |
gameboy/seaquest,gg,09B-2DD-F7A,Start with 10 lives | |
gameboy/seaquest,gg,0EB-2DD-F7A,Start with 15 lives | |
gameboy/seaquest,gg,03B-37D-E6A,Start with super score | |
gameboy/seaquest,gg,001-EB8-E6E,Infinite lives | |
gameboy/seaquest,gg,011-FCC-C42,Start with very little hull energy | |
gameboy/seaquest,gg,051-FCC-C42,Start with 1/2 hull energy | |
gameboy/seaquest,gg,071-FCC-C42,Start with 3/4 hull energy | |
gameboy/seaquest,gg,AFE-04B-19E,Lose most energy after first hit | |
gameboy/seaquest,gg,00E-04B-19E,Invincible | |
gameboy/stargate,gg,008-22B-E6E,Tile counter doesn't work | |
gameboy/stargate,gg,0E9-7DB-80E,The bottom of the tiles are always tile one | |
gameboy/stargate,gg,019-7EB-D53,^ | |
gameboy/stargate,gg,0E9-7DB-80E,The bottom of the tiles are always tile two | |
gameboy/stargate,gg,029-7EB-D53,^ | |
gameboy/stargate,gg,0E9-7DB-80E,The bottom of the tiles are always tile three | |
gameboy/stargate,gg,039-7EB-D53,^ | |
gameboy/stargate,gg,0E9-7DB-80E,The bottom of the tiles are always tile four | |
gameboy/stargate,gg,049-7EB-D53,^ | |
gameboy/stargate,gg,0E9-7DB-80E,The bottom of the tiles are always tile five | |
gameboy/stargate,gg,059-7EB-D53,^ | |
gameboy/stargate,gg,0E9-7DB-80E,The bottom of the tiles are always tile six | |
gameboy/stargate,gg,069-7EB-D53,^ | |
gameboy/stargate,gg,0E9-7DB-80E,The bottom of the tiles are always tile seven | |
gameboy/stargate,gg,079-7EB-D53,^ | |
gameboy/stargate,gg,0E9-7DB-80E,The bottom of the tiles are always tile eight | |
gameboy/stargate,gg,089-7EB-D53,^ | |
gameboy/stargate,gg,0E9-7DB-80E,The bottom of the tiles are always tile nine | |
gameboy/stargate,gg,099-7EB-D53,^ | |
gameboy/stargate,gg,0E9-7DB-80E,The bottom of the tiles are always tile ten | |
gameboy/stargate,gg,0A9-7EB-D53,^ | |
gameboy/stargate,gg,0E9-7DB-80E,The bottom of the tiles are always tile eleven | |
gameboy/stargate,gg,0B9-7EB-D53,^ | |
gameboy/stargate,gg,0E9-7DB-80E,The bottom of the tiles are always tile twelve | |
gameboy/stargate,gg,0C9-7EB-D53,^ | |
gameboy/stargate,gg,0E9-7DB-80E,The bottom of the tiles are always smart bomb tiles | |
gameboy/stargate,gg,0D9-7EB-D53,^ | |
gameboy/stargate,gg,0E9-7DB-80E,The bottom of the tiles are always digger tiles | |
gameboy/stargate,gg,0E9-7EB-D53,^ | |
gameboy/stargate,gg,0E9-7DB-80E,The bottom of the tiles are always tile wildcard tiles | |
gameboy/stargate,gg,0F9-7EB-D53,^ | |
gameboy/stargate,gg,C92-74D-C49,Tiles all look blank but aren't | |
gameboy/ttoonmon,gg,006-14B-19E,Infinite time | |
gameboy/ttoonmon,gg,00D-5CD-19E,Infinite energy | |
gameboy/ttoonmon,gg,029-66E-F7A,Start with 1 heart | |
gameboy/ttoonmon,gg,039-66E-F7A,Start with 2 hearts | |
gameboy/ttoonmon,gg,00A-5ED-E6E,Infinite lives | |
gameboy/ttoonmon,gg,00E-1E9-E62,Start with 1 life | |
gameboy/ttoonmon,gg,04E-1E9-E62,Start with 5 lives | |
gameboy/ttoonmon,gg,09E-1E9-E62,Start with 10 lives | |
gameboy/ttoonmon,gg,00E-229-5D4,Start with mega points | |
gameboy/ttoonmon,gg,01E-319-F7E,Start with 100 seconds on the clock | |
gameboy/ttoonmon,gg,03E-319-F7E,Start with 300 seconds on the clock | |
gameboy/ttoonmon,gg,07E-319-F7E,Start with 700 seconds on the clock | |
gameboy/ttoonmon,gg,09E-319-F7E,Start with 900 seconds on the clock | |
gameboy/ttoonmon,gg,C3C-DAD-E61,Invincible | |
gameboy/ttoonmon,gg,00D-53D-679,One hit and you die | |
gameboy/ttoonmon,gg,3FD-53D-679,Don't flash as long after getting hit | |
gameboy/sf2,gg,013-F89-2AB,Player one starts with very little energy | |
gameboy/sf2,gg,1F3-F89-2AB,Player one starts with 1/4 energy | |
gameboy/sf2,gg,3A3-F89-2AB,Player one starts with 1/2 energy | |
gameboy/sf2,gg,523-F89-2AB,Player one starts with 3/4 energy | |
gameboy/sf2,gg,FF3-F89-2AB,Player one starts with more energy | |
gameboy/sf2,gg,013-FF9-2AB,Player two starts with very little energy | |
gameboy/sf2,gg,1F3-FF9-2AB,Player two starts with 1/4 energy | |
gameboy/sf2,gg,3A3-FF9-2AB,Player two starts with 1/2 energy | |
gameboy/sf2,gg,523-FF9-2AB,Player two starts with 3/4 energy | |
gameboy/sf2,gg,FF3-FF9-2AB,Player two starts with more energy | |
gameboy/sf2,gg,884-619-6E7,Start with sec. on the timer | |
gameboy/sf2,gg,884-619-6E7,Start with sec. on the timer | |
gameboy/sf2,gg,884-619-6E7,Start with sec. on the timer | |
gameboy/sf2,gg,884-619-6E7,Start with sec. on the timer | |
gameboy/sf2,gg,093-85A-F72,Allows you to select a higher skill level | |
gameboy/sf2,gg,00B-938-E6D,Opponent can't win any normal rounds | |
gameboy/sf2,gg,005-0B8-A2A,Foot sweep doesn't do any damage | |
gameboy/sf2,gg,405-0B8-A2A,Foot sweep does more damage | |
gameboy/sf2,gg,885-0B8-A2A,Foot sweep kills | |
gameboy/sf2,gg,004-F78-A2A,Crouch punch doesn't do any damage | |
gameboy/sf2,gg,404-F78-A2A,Crouch punch does more damage | |
gameboy/sf2,gg,884-F78-A2A,Crouch punch kills | |
gameboy/sf2,gg,004-A78-A2A,Normal upper cut doesn't do any damage | |
gameboy/sf2,gg,404-A78-A2A,Normal upper cut does more damage | |
gameboy/sf2,gg,884-A78-A2A,Normal upper cut kills | |
gameboy/sf2,gg,004-CF8-A3A,Straight punch doesn't do any damage | |
gameboy/sf2,gg,404-CF8-A3A,Straight punch does more damage | |
gameboy/sf2,gg,884-CF8-A3A,Straight punch kills | |
gameboy/sf2,gg,004-BB8-C42,Standong hack kick doesn't do any damage | |
gameboy/sf2,gg,404-BB8-C42,Standong hack kick does more damage | |
gameboy/sf2,gg,884-BB8-C42,Standong hack kick kills | |
gameboy/sf2,gg,005-B58-A22,Rolling throw doesn't do any damage | |
gameboy/sf2,gg,405-B58-A22,Rolling throw does more damage | |
gameboy/sf2,gg,885-B58-A22,Rolling throw kills | |
gameboy/sf2,gg,005-338-A2E,Jumping straigh up and kicking doesn't do any damage | |
gameboy/sf2,gg,405-338-A2E,Jumping straigh up and kicking does more damage | |
gameboy/sf2,gg,885-338-A2E,Jumping straigh up and kicking kills | |
gameboy/sf2,gg,004-D98-C4A,Standing short kick doesn't do any damage | |
gameboy/sf2,gg,404-D98-C4A,Standing short kick does more damage | |
gameboy/sf2,gg,884-D98-C4A,Standing short kick kills | |
gameboy/sf2,gg,005-838-B3E,Fireball doesn't do any damage | |
gameboy/sf2,gg,405-838-B3E,Fireball does more damage | |
gameboy/sf2,gg,885-838-B3E,Fireball kills | |
gameboy/sf2,gg,009-249-3B7,Nobody takes damage from anything but throws/grabs | |
gameboy/kinst,gg,002-199-19E,Infinite time | |
gameboy/kinst,gg,103-1CD-80C,Round starts with 10 seconds | |
gameboy/kinst,gg,303-1CD-80C,Round starts with 30 seconds | |
gameboy/kinst,gg,503-1CD-80C,Round starts with 50 seconds | |
gameboy/kinst,gg,753-1CD-80C,Round starts with 75 seconds | |
gameboy/kinst,gg,FA7-B0B-4C1,Infinite energy | |
gameboy/kinst,gg,012-EAD-919,Strart with very little energy | |
gameboy/kinst,gg,4B2-EAD-919,Strart with 1/4 energy | |
gameboy/kinst,gg,882-EAD-919,Strart with 1/2 energy | |
gameboy/kinst,gg,B42-EAD-919,Strart with 3/4 energy | |
gameboy/kinst,gg,00B-428-6E2,Fierce tiger fury does no damage | |
gameboy/kinst,gg,88B-428-6E2,Fierce tiger fury does more damage | |
gameboy/kinst,gg,FFB-428-6E2,Fierce tiger fury kills | |
gameboy/kinst,gg,00B-698-916,Fierce wind kick does no damage | |
gameboy/kinst,gg,88B-698-916,Fierce wind kick does more damage | |
gameboy/kinst,gg,FFB-698-916,Fierce wind kick kills | |
gameboy/kinst,gg,00B-838-91E,Fierce laser blade does no damage | |
gameboy/kinst,gg,88B-838-91E,Fierce laser blade does more damage | |
gameboy/kinst,gg,FFB-838-91E,Fierce laser blade kills | |
gameboy/kirby2,gg,003-838-19E,One hit and you're invincible | |
gameboy/kirby2,gg,012-BFA-6EB,Don't flash at all after getting hit | |
gameboy/kirby2,gg,202-BFA-6EB,Don't flash as long after getting hit | |
gameboy/kirby2,gg,FA7-CBD-4C1,Infinite energy | |
gameboy/kirby2,gg,AFA-9EC-A28,One hit and you die | |
gameboy/kirby2,gg,00D-589-E62,Start with 1 life | |
gameboy/kirby2,gg,04D-589-E62,Start with 5 lives | |
gameboy/kirby2,gg,06D-589-E62,Start with 7 lives | |
gameboy/kirby2,gg,09D-589-E62,Start with 10 lives | |
gameboy/kirby2,gg,FA1-C4B-4C1,Infinite lives | |
gameboy/kirby2,gg,01C-DE8-F76,Each star woth an extra life | |
gameboy/kirby2,gg,00C-DC8-19A,Can't get extra lives from stars | |
gameboy/kirby2,gg,01C-DE8-F76,Each star takes away a life | |
gameboy/kirby2,gg,3DC-878-19A,^ | |
gameboy/schasehq,gg,010-E5A-E66,Start with 1 turbo boost | |
gameboy/schasehq,gg,019-08B-E66,^ | |
gameboy/schasehq,gg,020-E5A-E66,Start with 2 turbo boosts | |
gameboy/schasehq,gg,029-08B-E66,^ | |
gameboy/schasehq,gg,050-E5A-E66,Start with 5 turbo boosts | |
gameboy/schasehq,gg,059-08B-E66,^ | |
gameboy/schasehq,gg,090-E5A-E66,Start with 9 turbo boosts | |
gameboy/schasehq,gg,099-08B-E66,^ | |
gameboy/schasehq,gg,007-67E-19E,Infinite turbos | |
gameboy/schasehq,gg,777-47E-081,Turbo boosts last half as long | |
gameboy/schasehq,gg,157-47E-081,Turbo boosts are very short | |
gameboy/schasehq,gg,007-14E-F79,Turbo boosts lasts as forever�switch off to fire a turbo boost then switch back on while turbo boost is going | |
gameboy/schasehq,gg,006-78E-E6E,Infinite time | |
gameboy/schasehq,gg,F59-90B-2A1,Start with lots of points | |
gameboy/alien3,gg,FA7-68E-4C1,Almost infinite energy | |
gameboy/alien3,gg,04B-27E-E66,Start with 4 tries | |
gameboy/alien3,gg,06B-27E-E66,Start with 6 tries | |
gameboy/alien3,gg,0AB-27E-E66,Start with 10 tries | |
gameboy/alien3,gg,FA6-92E-4C1,Infinite tries | |
gameboy/alien3,gg,8E4-42D-195,Start with 1/2 energy | |
gameboy/alien3,gg,00F-9CD-E65,Infinite shots per clip on pick-up | |
gameboy/alien3,gg,FAB-45D-4C1,Infinite magazine clips on pick-up | |
gameboy/alien3,gg,32A-3CA-19A,50 shots per magazine clip | |
gameboy/alien3,gg,4BA-3CA-19A,75 shots per magazine clip | |
gameboy/alien3,gg,64A-3CA-19A,100 shots per magazine clip | |
gameboy/bladestlu,gg,011-65B-6EA,Set length of game to 1:00 | |
gameboy/bladestlu,gg,031-65B-6EA,Set length of game to 3:00 | |
gameboy/bladestlu,gg,091-65B-6EA,Set length of game to 9:00 | |
gameboy/bladestlu,gg,007-938-19A,Opponent's energy doesn't go up again and | |
gameboy/bladestlu,gg,FA7-9F8-4C1,Invincible in fights | |
gameboy/bladestlu,gg,035-B6A-F7E,3 penalty shots in shoot-out | |
gameboy/bladestlu,gg,055-B6A-F7E,5 penalty shots in shoot-out | |
gameboy/bladestlu,gg,095-B6A-F7E,9 penalty shots in shoot-out | |
gameboy/bluesb,gg,050-15B-E62,Start with 5 lives | |
gameboy/bluesb,gg,070-15B-E62,Start with 7 lives | |
gameboy/bluesb,gg,090-15B-E62,Start with 9 lives | |
gameboy/bluesb,gg,00A-F29-3B7,Infinite energy | |
gameboy/bluesb,gg,033-7CF-E62,Start with 3 encores (continues) | |
gameboy/bluesb,gg,073-7CF-E62,Start with 7 encores | |
gameboy/bluesb,gg,093-9CF-E62,Start with 9 encores | |
gameboy/bluesb,gg,FA8-05F-4C1,Infinite encores | |
gameboy/cyraid,gg,00D-8CB-E6E,Infinite lives | |
gameboy/cyraid,gg,04E-7CE-F7E,Start with 4 lives | |
gameboy/cyraid,gg,06E-7CE-F7E,Start with 6 lives | |
gameboy/cyraid,gg,09E-7CE-F7E,Start with 9 lives | |
gameboy/cyraid,gg,000-729-E6E,1st nasty on bottom level of stage 1 is | |
gameboy/cyraid,gg,AFA-4EE-19E,Collect only 1 energy capsule and all enemy | |
gameboy/cyraid,gg,3EE-8AF-4CA,Skip to 3rd room after | |
gameboy/cyraid,gg,03E-8BF-F7E,^ | |
gameboy/cyraid,gg,3EE-8AF-4CA,Skip to 5rd room after | |
gameboy/cyraid,gg,05E-8BF-F7E,^ | |
gameboy/cyraid,gg,3EE-8AF-4CA,Skip to 8rd room after | |
gameboy/cyraid,gg,08E-8BF-F7E,^ | |
gameboy/ddribble,gg,00B-8CF-E6E,Infinite time | |
gameboy/ddribble,gg,00D-64F-6E2,No computer scoring | |
gameboy/ddribble,gg,04C-E2F-E6E,Game lasts only 1 quarter�goes straight to | |
gameboy/ddribble,gg,FFA-0BE-E66,When selecting skill level keep pressing | |
gameboy/fightsim,gg,057-24E-E66,Start with 5 lives | |
gameboy/fightsim,gg,097-24E-E66,Start with 9 lives | |
gameboy/fightsim,gg,0F7-24E-E66,Start with 15 lives | |
gameboy/fightsim,gg,008-D7E-19E,Infinite lives | |
gameboy/fightsim,gg,3D7-3CE-19A,Infinite energy | |
gameboy/hitice,gg,00A-54E-E6E,*Infinite timer | |
gameboy/hitice,gg,02A-54E-E6E,Faster timer | |
gameboy/hitice,gg,002-97D-3BA,Infinite super shots | |
gameboy/hitice,gg,012-99D-C42,Only 1 super shot allowed | |
gameboy/hitice,gg,052-99D-C42,5 super shots allowed | |
gameboy/hitice,gg,0A2-99D-C42,10 super shots allowed | |
gameboy/hitice,gg,011-F6B-F7E,1-minute periods--vs. mode | |
gameboy/hitice,gg,021-F6B-F7E,2-minute periods--vs. mode | |
gameboy/hitice,gg,0A1-F6B-F7E,10-minute periods--vs. mode | |
gameboy/hitice,gg,004-39B-E6E,*Neither team can score | |
gameboy/hitice,gg,0A1-97E-6EA,10 seconds in short race | |
gameboy/hitice,gg,0F1-97E-6EA,15 seconds in short race | |
gameboy/hitice,gg,051-97E-6EA,5 seconds in short race | |
gameboy/humansu,gg,06D-609-D5A,Start with 6 humans | |
gameboy/humansu,gg,09D-609-D5A,Start with 9 humans | |
gameboy/humansu,gg,0FD-609-D5A,Start with 15 humans | |
gameboy/humansu,gg,FA3-E9F-4C1,Infinite humans | |
gameboy/humansu,gg,FA9-B7C-4C1,Infinite timer | |
gameboy/inyourfc,gg,004-E9E-6E6,Computer can't score--when it scores you | |
gameboy/inyourfc,gg,C38-AAF-E61,Opponents are frozen--2-on-2 game | |
gameboy/inyourfc,gg,05A-08E-80F,5-second game | |
gameboy/inyourfc,gg,0AA-08E-80F,10-second game | |
gameboy/inyourfc,gg,20A-08E-80F,20-second game | |
gameboy/jetsons,gg,04F-16C-E66,Start with 4 lives | |
gameboy/jetsons,gg,07F-16C-E66,Start with 7 lives | |
gameboy/jetsons,gg,09F-16C-E66,Start with 9 lives | |
gameboy/jetsons,gg,00F-C7F-E6E,Infinite lives | |
gameboy/jetsons,gg,009-088-3B7,Infinite energy--some robots can't be killed | |
gameboy/jetsons,gg,09F-1EC-F7E,Max collectible energy | |
gameboy/jetsons,gg,012-A7B-E62,Capped robots on first Elroy stage take 1 hit | |
gameboy/jetsons,gg,082-A7B-E62,Capped robots on first Elroy stage take 8 hits | |
gameboy/jordanb,gg,007-06D-E6E,Infinite time of possession�1-on-1 game | |
gameboy/jordanb,gg,08D-D67-7FA,8 seconds of possession�1-on-1 game | |
gameboy/jordanb,gg,0AD-E67-7FA,10 seconds of possession�1-on-1 game | |
gameboy/jordanb,gg,0FD-D67-7FA,15 seconds of possession�1-on-1 game | |
gameboy/jordanb,gg,007-48D-E6E,No timer | |
gameboy/jordanb,gg,056-72D-E62,5 points on 3-point shots | |
gameboy/jordanb,gg,056-81D-E62,^ | |
gameboy/jordanb,gg,086-72D-E62,8 points on 3-point shots | |
gameboy/jordanb,gg,086-81D-E62,^ | |
gameboy/jordanb,gg,0C6-72D-E62,12 points on 3-point shots | |
gameboy/jordanb,gg,0C6-81D-E62,^ | |
gameboy/jordanb,gg,056-A1D-E6E,5 points on 2-point shots | |
gameboy/jordanb,gg,056-ADD-E62,^ | |
gameboy/jordanb,gg,086-A1D-E6E,8 points on 2-point shots | |
gameboy/jordanb,gg,086-ADD-E62,^ | |
gameboy/jordanb,gg,0C6-A1D-E6E,12 points on 2-point shots | |
gameboy/jordanb,gg,0C6-ADD-E62,^ | |
gameboy/malibu,gg,00F-0CA-E6D,Computer can't score a point--if score is 0- | |
gameboy/malibu,gg,00D-0EA-E6E,You always serve | |
gameboy/malibu,gg,00D-E0A-E6E,^ | |
gameboy/malibu,gg,03D-AAB-F7A,Easier to score | |
gameboy/mtraphot,gg,043-38F-E62,Start with 4 lives | |
gameboy/mtraphot,gg,063-38F-E62,Start with 6 lives | |
gameboy/mtraphot,gg,083-38F-E62,Start with 8 lives | |
gameboy/mtraphot,gg,FA2-0CD-4C1,Infinite lives | |
gameboy/mtraphot,gg,FA6-E9F-4C1,Collect cookie for | |
gameboy/mtraphot,gg,FA6-DAF-4C1,^ | |
gameboy/nintenwc,gg,00E-2D8-19A,Computer can't score | |
gameboy/nintenwc,gg,00D-2C8-E6E,No timer | |
gameboy/nintenwc,gg,01C-DD8-E66,1:59 each half | |
gameboy/nintenwc,gg,04C-DD8-E66,4:59 each half | |
gameboy/nintenwc,gg,06C-DD8-E66,6:59 each half | |
gameboy/nintenwc,gg,09C-DD8-E66,9:59 each half | |
gameboy/parodius,gg,05A-93D-E66,Start with 5 lives | |
gameboy/parodius,gg,08A-93D-E66,Start with 8 lives | |
gameboy/parodius,gg,0BA-93D-E66,Start with 11 lives | |
gameboy/parodius,gg,FA3-C6C-4C1,Infinite lives | |
gameboy/parodius,gg,FAB-5D8-4C1,Infinite super shields once collected | |
gameboy/parodius,gg,FFB-D3D-E6A,Start with super shields and | |
gameboy/parodius,gg,FFB-D6D-E6A,^ | |
gameboy/robocop2,gg,C95-9CE-C49,Infinite energy on scrolling levels | |
gameboy/robocop2,gg,AF4-D9A-3B7,Infinite energy on ED-209 (tm) levels | |
gameboy/robocop2,gg,02A-E8E-F7A,Start with 2 lives | |
gameboy/robocop2,gg,05A-E8E-F7A,Start with 5 lives | |
gameboy/robocop2,gg,B60-C2D-3BE,Infinite lives | |
gameboy/robocop2,gg,C95-48E-C49,Infinite time--except stages 3 and 8 | |
gameboy/robocop2,gg,010-17B-2AA,Start with 1 energy | |
gameboy/robocop2,gg,060-17B-2AA,Start with 6 energy | |
gameboy/robocop2,gg,090-17B-2AA,Start with 9 energy | |
gameboy/robocop2,gg,FA9-CAE-4C1,Infinite energy | |
gameboy/robocop2,gg,00C-50D-3BE,Infinite time | |
gameboy/robocop2,gg,011-D8E-6EA,Start with 1 shotgun shot | |
gameboy/robocop2,gg,061-D8E-6EA,Start with 6 shotgun shots | |
gameboy/robocop2,gg,091-D8E-6EA,Start with 9 shotgun shots | |
gameboy/robocop2,gg,FAB-4DE-4C1,Infinite shots | |
gameboy/robocop2,gg,005-15F-A22,No men in windows | |
gameboy/serpent,gg,057-C9D-E6A,Start with 5 missiles | |
gameboy/serpent,gg,087-C9D-E6A,Start with 8 missiles | |
gameboy/serpent,gg,0F7-C9D-E6A,Start with 15 missiles | |
gameboy/serpent,gg,00F-B0E-E69,Infinite missiles on pick-up | |
gameboy/serpent,gg,005-19F-E6D,Computer can't win battle | |
gameboy/serpent,gg,157-C6D-4CA,Start with smaller tail | |
gameboy/serpent,gg,407-C6D-4CA,Start with longer tail | |
gameboy/serpent,gg,009-63F-6E2,Tails disappear from both snakes when | |
gameboy/bartvsju,gg,023-5B9-F76,Start on week 2 | |
gameboy/bartvsju,gg,033-5B9-F76,Start on week 3 | |
gameboy/bartvsju,gg,043-5B9-F76,See end sequence | |
gameboy/bartvsju,gg,008-A6F-3B7,Infinite time on all games | |
gameboy/bartvsju,gg,0A6-EB9-4C2,Always qualify with enough | |
gameboy/bartvsju,gg,01E-A89-F76,Start with 1 life | |
gameboy/bartvsju,gg,02E-A89-F76,Start with 2 lives | |
gameboy/bartvsju,gg,FAF-829-4C1,Infinite lives | |
gameboy/bartvsju,gg,FA8-F38-4C1,No hits against you | |
gameboy/bartvsju,gg,FAB-F28-4C1,Infinite hits | |
gameboy/bartvsju,gg,FA2-848-4C1,Infinite runs | |
gameboy/bartvsju,gg,FA2-279-4C1,Infinite chances | |
gameboy/bartvsju,gg,03D-89A-916,Start with 3 lives | |
gameboy/bartvsju,gg,06D-89A-916,Start with 6 lives | |
gameboy/bartvsju,gg,09D-89A-916,Start with 9 lives | |
gameboy/spotcool,gg,045-76D-F7A,Start with 4 lives | |
gameboy/spotcool,gg,065-76D-F7A,Start with 6 lives | |
gameboy/spotcool,gg,095-76D-F7A,Start with 9 lives | |
gameboy/spotcool,gg,0F5-76D-F7A,Start with 15 lives | |
gameboy/spotcool,gg,255-80D-E6A,Start with 25 bonus discs | |
gameboy/spotcool,gg,505-80D-E6A,Start with 50 bonus discs | |
gameboy/spotcool,gg,FA9-0AC-4C1,Infinite energy (hearts)�except when you fall | |
gameboy/spotcool,gg,052-F7B-F7E,Start with 5 energy (easy level) | |
gameboy/spotcool,gg,082-F7B-F7E,Start with 8 energy (easy level) | |
gameboy/spotcool,gg,0A2-F7B-F7E,Start with 10 energy (easy level) | |
gameboy/spotcool,gg,055-7BD-E66,Start with 5 energy (hard level) | |
gameboy/spotcool,gg,085-7BD-E66,Start with 8 energy (hard level) | |
gameboy/spotcool,gg,0A2-7BD-E66,Start with 10 energy (hard level) | |
gameboy/wcircuit,gg,00C-A0E-19E,No loss of speed on course you take your | |
gameboy/wcircuit,gg,00A-E2E-3BE,No loss of speed when you leave course� | |
gameboy/wcircuit,gg,003-84F-3BE,No qualifying timer | |
gameboy/wcircuit,gg,C93-85F-E69,^ | |
gameboy/asteroid,gg,013-15F-E66,Start with 1 life | |
gameboy/asteroid,gg,053-15F-E66,Start with 5 lives | |
gameboy/asteroid,gg,093-15F-E66,Start with 9 lives | |
gameboy/asteroid,gg,003-83F-3BE,Infinite lives | |
gameboy/asteroid,gg,01C-B4D-F76,Asteroids go thru you unless you | |
gameboy/asteroid,gg,003-9CF-3BE,^ | |
gameboy/asteroid,gg,00A-7ED-3BA,No extra asteroids as you go up levels | |
gameboy/avspirit,gg,FA5-AFC-4C1,Infinite energy except if | |
gameboy/avspirit,gg,FAE-C2D-4C1,^ | |
gameboy/avspirit,gg,FAE-B5D-4C1,Infinite 'L' energy except against spikes | |
gameboy/avspirit,gg,0A3-2BC-B3A,Start with 1/2 energy | |
gameboy/avspirit,gg,053-2BC-B3A,Start with 1/4 energy | |
gameboy/avspirit,gg,0F3-2BC-B3A,Start with 3/4 energy | |
gameboy/avspirit,gg,029-B9C-E6E,*Start on level 2 | |
gameboy/avspirit,gg,049-B9C-E6E,*Start on level 4 | |
gameboy/avspirit,gg,069-B9C-E6E,*Start on level 6 | |
gameboy/bonk,gg,005-13B-F7D,Infinite energy | |
gameboy/bonk,gg,007-99D-D5D,Infinite lives | |
gameboy/bonk,gg,021-AFF-E66,*Start with 3 lives 1st life | |
gameboy/bonk,gg,001-B3F-5D4,^ | |
gameboy/bonk,gg,021-AFF-E66,*Start 1st life as Turtle | |
gameboy/bonk,gg,001-B3F-5D4,^ | |
gameboy/bonk,gg,071-AFF-E66,*Start with 8 lives | |
gameboy/bonk,gg,091-AFF-E66,*Start with 10 lives | |
gameboy/digdugu,gg,06B-ACA-E66,*Start with 6 lives | |
gameboy/digdugu,gg,09B-ACA-E66,*Start with 9 lives | |
gameboy/digdugu,gg,02B-ACA-E66,*Start with 2 lives | |
gameboy/digdugu,gg,004-50C-3BE,When Pookas(tm) are partially | |
gameboy/digdugu,gg,046-D9C-E6E,1 pump | |
gameboy/digdugu,gg,043-9ED-E6E,^ | |
gameboy/digdugu,gg,047-8EB-E6E,^ | |
gameboy/digdugu,gg,008-1BB-19E,Infinite lives | |
gameboy/digdugu,gg,3EC-D9A-08A,*Start on level 4 | |
gameboy/digdugu,gg,04C-DAA-E62,^ | |
gameboy/digdugu,gg,3EC-D9A-08A,*Start on level 2 | |
gameboy/digdugu,gg,02C-DAA-E62,^ | |
gameboy/digdugu,gg,3EC-D9A-08A,*Start on level 9 | |
gameboy/digdugu,gg,09C-DAA-E62,^ | |
gameboy/ferrari,gg,004-58C-19E,Don't lose speed when touching side | |
gameboy/ferrari,gg,000-22C-C49,When you crash with another car | |
gameboy/ferrari,gg,00A-39B-E6E,No qualifying timer | |
gameboy/ferrari,gg,00A-1AB-E6E,^ | |
gameboy/heavyw,gg,00B-A4E-E6E,No ring timer | |
gameboy/heavyw,gg,AF6-E1B-19E,No round increase | |
gameboy/heavyw,gg,008-B2E-19E,Juggle your power--can alter | |
gameboy/heavyw,gg,014-78F-E66,Start with punch life and | |
gameboy/heavyw,gg,024-78F-E66,Start with punch life and | |
gameboy/heavyw,gg,034-78F-E66,Start with punch life and | |
gameboy/heavyw,gg,044-78F-E66,Start with punch life and | |
gameboy/heavyw,gg,054-78F-E66,Start with punch life and | |
gameboy/heavyw,gg,064-78F-E66,Start with punch life and | |
gameboy/heavyw,gg,074-78F-E66,Start with punch life and | |
gameboy/heavyw,gg,084-78F-E66,Start with punch life and | |
gameboy/heavyw,gg,094-78F-E66,Start with punch life and | |
gameboy/heavyw,gg,994-78F-E66,Start with super power | |
gameboy/jeepjamb,gg,3EC-62E-E68,Always finish in 1st place | |
gameboy/jeepjamb,gg,01C-63E-19A,^ | |
gameboy/jeepjamb,gg,799-D49-19F,Mega speed--stay at | |
gameboy/jeepjamb,gg,799-D79-19B,^ | |
gameboy/jeepjamb,gg,02B-F0A-E6E,Race 1 lap shorter | |
gameboy/jeepjamb,gg,03B-F0A-E6E,Race 2 laps shorter | |
gameboy/jeepjamb,gg,04B-F0A-E6E,Race 3 laps shorter | |
gameboy/kirby,gg,FA6-DBB-4C1,Infinite lives | |
gameboy/kirby,gg,FA4-63B-4C1,Infinite vitality bars except | |
gameboy/kirby,gg,021-BBF-F7E,Start with 2 lives | |
gameboy/kirby,gg,051-BBF-F7E,Start with 5 lives | |
gameboy/kirby,gg,091-BBF-F7E,Start with 9 lives | |
gameboy/kirby,gg,021-C0F-F72,Start with 2 vitality bars | |
gameboy/kirby,gg,051-C0F-F72,Start with 5 vitality bars | |
gameboy/kirby,gg,091-C0F-F72,Start with 9 vitality bars | |
gameboy/megaman3u,gg,02B-17F-E66,Start with 2 lives | |
gameboy/megaman3u,gg,06B-17F-E66,Start with 6 lives | |
gameboy/megaman3u,gg,09B-17F-E66,Start with 9 lives | |
gameboy/megaman3u,gg,00C-099-3B7,Infinite energy | |
gameboy/megaman3u,gg,009-77C-E6E,Laser barriers appear and | |
gameboy/megaman3u,gg,019-53C-F76,Takes 1 hit to kill Merciless | |
gameboy/megaman3u,gg,0F9-53C-F76,Takes 15 hits to kill Merciless | |
gameboy/milon,gg,036-EA8-F7E,Start with 3 energy bars | |
gameboy/milon,gg,066-EA8-F7E,Start with 6 energy bars | |
gameboy/milon,gg,096-EA8-F7E,Start with 9 energy bars | |
gameboy/milon,gg,FAD-368-4C1,Protection against most | |
gameboy/milon,gg,FA7-8F9-4C1,Infinite money on pick-up | |
gameboy/milon,gg,3E7-138-081,Each $ box | |
gameboy/milon,gg,627-148-DC5,^ | |
gameboy/milon,gg,007-158-915,^ | |
gameboy/milon,gg,FAC-FD8-4C1,Start with and keep | |
gameboy/milon,gg,3CC-A8A-5D4,^ | |
gameboy/prophecyu,gg,034-A0F-E6E,Start with 4 lives | |
gameboy/prophecyu,gg,064-A0F-E6E,Start with 7 lives | |
gameboy/prophecyu,gg,094-A0F-E6E,Start with 10 lives | |
gameboy/prophecyu,gg,FAE-04C-4C1,Infinite lives | |
gameboy/prophecyu,gg,FAD-F5C-4C1,Infinite energy | |
gameboy/prophecyu,gg,00D-9BD-19B,Each coin gives lots of money | |
gameboy/prophecyu,gg,194-A5F-667,Start with 25 energy--1st life | |
gameboy/prophecyu,gg,324-A5F-667,Start with 50 energy--1st life | |
gameboy/prophecyu,gg,01D-2EA-E62,Start with 2 life | |
gameboy/prophecyu,gg,05D-2EA-E62,Start with 6 lives | |
gameboy/prophecyu,gg,08D-2EA-E62,Start with 9 lives | |
gameboy/prophecyu,gg,F07-54E-6E9,Infinite lives | |
gameboy/prophecyu,gg,04D-32A-E66,*Start with 5 energy | |
gameboy/prophecyu,gg,05D-32A-E66,*Start with 6 energy | |
gameboy/prophecyu,gg,06D-32A-E66,*Start with 7 energy | |
gameboy/prophecyu,gg,F07-33E-6E9,Infinite energy--except when you fall | |
gameboy/prophecyu,gg,047-5CE-E66,Start with 4 energy--after 1st life | |
gameboy/prophecyu,gg,057-5CE-E66,Start with 5 energy--after 1st life | |
gameboy/prophecyu,gg,067-5CE-E66,Start with 6 energy--after 1st life | |
gameboy/speedbl2,gg,99D-CDB-F7A,Get lots of money | |
gameboy/speedbl2,gg,FAA-E4C-4C1,Infinite money | |
gameboy/speedbl2,gg,00E-D99-3BE,No timer | |
gameboy/speedbl2,gg,00C-30F-08B,Opponents can't score any points except from | |
gameboy/spiderm2,gg,FA6-FBE-4C1,Infinite lives | |
gameboy/spiderm2,gg,00F-78E-E66,Start with 1 life | |
gameboy/spiderm2,gg,04F-78E-E66,Start with 5 lives | |
gameboy/spiderm2,gg,09F-78E-E66,Start with 10 lives | |
gameboy/spiderm2,gg,FA6-C4E-4C1,Infinite energy | |
gameboy/spiderm2,gg,01F-5BE-195,Start with 1 energy point | |
gameboy/spiderm2,gg,016-EEE-195,1 energy point after life lost | |
gameboy/spiderm2,gg,FAD-F6E-4C1,Infinite web power | |
gameboy/spiderm2,gg,04F-73E-B3A,*Start with 4 web points | |
gameboy/spiderm2,gg,05F-73E-B3A,*Start with 5 web points | |
gameboy/spiderm2,gg,09F-73E-B3A,*Start with 9 web points | |
gameboy/starhawk,gg,FAA-2CF-4C1,Infinite lives | |
gameboy/starhawk,gg,008-C0F-19E,Inpenetrable shield | |
gameboy/starhawk,gg,006-92F-F7D,Infinite continues | |
gameboy/starhawk,gg,FAF-15F-4C1,Keep power-ups when you die | |
gameboy/starhawk,gg,081-C1F-E66,Start with 8 lives | |
gameboy/starhawk,gg,0A1-C1F-E66,Start with 10 lives | |
gameboy/starhawk,gg,0C1-C1F-E66,Start with 12 lives | |
gameboy/sumofght,gg,02B-AFA-E66,Start with 2 energy bars | |
gameboy/sumofght,gg,05B-AFA-E66,Start with 5 energy bars | |
gameboy/sumofght,gg,08B-AFA-E66,Start with 8 energy bars | |
gameboy/sumofght,gg,FAE-C8A-4C1,Infinite energy | |
gameboy/sumofght,gg,012-0BF-E62,*Start with 2 lives | |
gameboy/sumofght,gg,042-0BF-E62,*Start with 5 lives | |
gameboy/sumofght,gg,072-0BF-E62,*Start with 8 lives | |
gameboy/sumofght,gg,092-06F-F7E,When screen comes up asking | |
gameboy/tecmobwl,gg,494-D6B-F7A,Have 49 downs | |
gameboy/tecmobwl,gg,054-D6B-F7A,Have 5 downs | |
gameboy/tecmobwl,gg,084-EFB-E6E,8 min. 30 sec. per quarter | |
gameboy/tecmobwl,gg,064-EFB-E6E,6 min. 30 sec. per quarter | |
gameboy/tecmobwl,gg,014-EFB-E6E,1 min. 30 sec. per quarter | |
gameboy/tecmobwl,gg,00D-C9A-3BE,Infinite time | |
gameboy/tecmobwl,gg,001-DAD-3BA,Neither player scores points-- | |
gameboy/tecmobwl,gg,010-9CD-F76,1 game needed to win set | |
gameboy/tecmobwl,gg,020-9CD-F76,2 games needed to win set | |
gameboy/tecmobwl,gg,030-9CD-F76,3 games needed to win set | |
gameboy/tecmobwl,gg,040-9CD-F76,4 games needed to win set | |
gameboy/tecmobwl,gg,011-9AD-E66,1st point takes you to 40 | |
gameboy/tecmobwl,gg,021-9AD-E66,2nd point takes you to 40 | |
gameboy/tecmobwl,gg,000-99D-3BA,Neither | |
gameboy/tecmobwl,gg,E00-74D-6E5,^ | |
gameboy/tecmobwl,gg,E00-7ED-6E5,^ | |
gameboy/tomjerry,gg,01F-7BB-E66,*Start with 1 life | |
gameboy/tomjerry,gg,05F-7BB-E66,*Start with 5 lives | |
gameboy/tomjerry,gg,008-54D-B3D,Infinite lives | |
gameboy/tomjerry,gg,FAC-3FE-4C1,Infinite time | |
gameboy/tomjerry,gg,FAC-43E-4C1,^ | |
gameboy/tomjerry,gg,FA6-84B-4C1,Infinite balls once collected | |
gameboy/tomjerry,gg,00D-47D-3BA,Infinite energy (may have to die once first) | |
gameboy/tomjerry,gg,110-67B-E6E,Every time you collect one cheese | |
gameboy/univsold,gg,00A-5AF-3BE,Infinite time | |
gameboy/univsold,gg,055-D1E-E66,Start with 5 lives | |
gameboy/univsold,gg,075-D1E-E66,Start with 7 lives | |
gameboy/univsold,gg,095-D1E-E66,Start with 9 lives | |
gameboy/univsold,gg,C93-EEF-E69,Infinite lives | |
gameboy/univsold,gg,056-ACE-E66,Start with 5 power lines | |
gameboy/univsold,gg,076-ACE-E66,Start with 7 power lines | |
gameboy/univsold,gg,096-ACE-E66,Start with 9 power lines | |
gameboy/univsold,gg,008-7AC-3BE,Infinite energy | |
gameboy/univsold,gg,00C-50E-3BA,Fewer enemies on each | |
gameboy/univsold,gg,00C-4BE-3BE,^ | |
gameboy/yoshi,gg,003-BBE-193,At random intervals 1 block | |
gameboy/yoshi,gg,3EC-70D-081,When setup | |
gameboy/yoshi,gg,06C-71D-2AC,^ | |
gameboy/yoshi,gg,22C-72D-F71,^ | |
gameboy/yoshi,gg,3EC-70D-081,When setup | |
gameboy/yoshi,gg,08C-71D-2AC,^ | |
gameboy/yoshi,gg,22C-72D-F71,^ | |
gameboy/yoshi,gg,00C-71B-3BA,No timer for game B | |
gameboy/advisln2,gg,006-DDB-E6E,Infinite lives | |
gameboy/advisln2,gg,000-6DB-E66,Start with 1 life | |
gameboy/advisln2,gg,050-6DB-E66,Start with 6 lives | |
gameboy/advisln2,gg,080-6DB-E66,Start with 9 lives | |
gameboy/advisln2,gg,00E-28F-E6E,No gradual loss of energy (i.e. no timer) but energy | |
gameboy/advisln2,gg,3C0-37B-5D4,Start with 1 of each power-up | |
gameboy/advisln2,gg,00D-51A-E6E,Once you collect any non-throwable object you | |
gameboy/advisln2,gg,080-57B-E6E,Start on level 1-4 | |
gameboy/avspirit,gg,FA5-FAC-4C1,Infinite E energy except if weapon | |
gameboy/avspirit,gg,FAE-C2D-4C1,^ | |
gameboy/avspirit,gg,FAE-B5D-4C1,Infinite L energy except against spikes | |
gameboy/avspirit,gg,053-2BC-B3A,Start with 1/4 energy | |
gameboy/avspirit,gg,0A3-2BC-B3A,Start with 1/2 energy | |
gameboy/avspirit,gg,0F3-2BC-B3A,Start with 3/4 energy | |
gameboy/avspirit,gg,029-B9C-E6E,*Start on level 2 | |
gameboy/avspirit,gg,049-B9C-E6E,*Start on level 4 | |
gameboy/avspirit,gg,069-B9C-E6E,*Start on level 6 | |
gameboy/bublbob2,gg,AFE-33A-19E,Kill 1 enemy to go to next level | |
gameboy/bublbob2,gg,FAB-CEE-4C1,Infinite hearts | |
gameboy/bublbob2,gg,3E8-39F-081,Start on round 20 | |
gameboy/bublbob2,gg,138-3AF-D5E,^ | |
gameboy/bublbob2,gg,008-3BF-E6D,^ | |
gameboy/bublbob2,gg,3E8-39F-081,Start on round 40 | |
gameboy/bublbob2,gg,278-3AF-D5E,^ | |
gameboy/bublbob2,gg,008-3BF-E6D,^ | |
gameboy/bublbob2,gg,3E8-39F-081,Start on round 60 | |
gameboy/bublbob2,gg,3B8-3AF-D5E,^ | |
gameboy/bublbob2,gg,008-3BF-E6D,^ | |
gameboy/bublbob2,gg,015-5CE-E66,Start with 1 heart | |
gameboy/bublbob2,gg,065-5CE-E66,Start with 6 hearts | |
gameboy/bublbob2,gg,095-5CE-E66,Start with 9 hearts | |
gameboy/bublbob2,gg,C97-8AE-E66,No big bubbles appear | |
gameboy/bublbob2,gg,FA5-58E-4C1,Run into 1 enemy | |
gameboy/bublbob2,gg,FAB-46E-4C1,^ | |
gameboy/bublbob2,gg,FAB-63E-4C1,^ | |
gameboy/darkman,gg,63F-91C-91A,Start 1st life with mega-energy | |
gameboy/darkman,gg,0AF-91C-91A,Start 1st life with 1/2 energy | |
gameboy/darkman,gg,636-40D-91A,Start rest of lives with mega-energy | |
gameboy/darkman,gg,002-4DF-E66,Start with 1 life | |
gameboy/darkman,gg,072-4DF-E66,Start with 8 lives | |
gameboy/darkman,gg,014-DDF-E69,Infinite lives | |
gameboy/darkman,gg,005-97F-E6E,Infinite time | |
gameboy/darkman,gg,909-ACA-E6B,Start with 9 minutes | |
gameboy/darkman,gg,BA5-0FF-081,Infinite energy | |
gameboy/goalu,gg,633-ECB-5DE,Select time of up to 99 min. per half | |
gameboy/goalu,gg,FF5-5AA-CDE,Player 2 is | |
gameboy/goalu,gg,FF5-5BA-C46,^ | |
gameboy/goalu,gg,FF5-5CA-CBE,^ | |
gameboy/goalu,gg,00A-DAB-19A,No goals scored against you by computer | |
gameboy/goalu,gg,009-EFE-E6E,Infinite timer | |
gameboy/goalu,gg,225-5BA-C46,Some teammates have a mega-kick | |
gameboy/joemacu,gg,01A-81F-E66,Start with 1 life | |
gameboy/joemacu,gg,06A-81F-E66,Start with 6 lives | |
gameboy/joemacu,gg,09A-81F-E66,Start with 9 lives | |
gameboy/joemacu,gg,002-37D-E6E,Infinite lives | |
gameboy/joemacu,gg,FAB-E9C-4C1,Infinite energy | |
gameboy/joemacu,gg,3EA-89F-6E9,Start on level 3 | |
gameboy/joemacu,gg,02A-8AF-7FD,^ | |
gameboy/joemacu,gg,E0A-8BF-2A9,^ | |
gameboy/joemacu,gg,3EA-89F-6E9,Start on level 6 | |
gameboy/joemacu,gg,05A-8AF-7FD,^ | |
gameboy/joemacu,gg,E0A-8BF-2A9,^ | |
gameboy/joemacu,gg,3EA-89F-6E9,Start on level 9 | |
gameboy/joemacu,gg,08A-8AF-7FD,^ | |
gameboy/joemacu,gg,E0A-8BF-2A9,^ | |
gameboy/joemacu,gg,AFB-E8C-A2C,Take one hit and lose life | |
gameboy/joemacu,gg,00B-D8C-3B7,No extra energy from pick-ups | |
gameboy/kiddrac,gg,015-43F-E66,Start with 1 energy heart | |
gameboy/kiddrac,gg,055-43F-E66,Start with 5 energy hearts | |
gameboy/kiddrac,gg,005-4BF-E62,Start with 1 life | |
gameboy/kiddrac,gg,045-4BF-E62,Start with 5 lives | |
gameboy/kiddrac,gg,095-4BF-E62,Start with 10 lives | |
gameboy/kiddrac,gg,FAB-F5A-4C1,Infinite lives | |
gameboy/kiddrac,gg,030-CD8-E6E,Start on level 3 | |
gameboy/kiddrac,gg,050-CD8-E6E,Start on level 5 | |
gameboy/kiddrac,gg,008-13F-367,Walk thru enemies and still keep energy hearts | |
gameboy/zeldalnkb,gg,FA0-999-4C1,Infinite energy | |
gameboy/zeldalnkb,gg,09C-56B-E6E,All items you get start at max | |
gameboy/zeldalnkb,gg,09C-74A-E6E,^ | |
gameboy/zeldalnkb,gg,054-EE9-E6E,Get 5 rupees for each single rupee | |
gameboy/zeldalnkb,gg,324-EE9-E6E,Get 50 rupees for each single rupee | |
gameboy/zeldalnkb,gg,FF4-EE9-E6E,Get 255 rupees for each single rupee | |
gameboy/zeldalnkb,gg,FAF-BDA-4C1,Infinite rupees (rupees aren't | |
gameboy/zeldalnkb,gg,FAF-B2A-4C1,^ | |
gameboy/lweapon,gg,1E9-CEE-E6B,Start with weapon energy on 1/2 | |
gameboy/lweapon,gg,FA6-01E-4C1,Infinite weapon energy | |
gameboy/lweapon,gg,239-C3E-E6B,Start with life energy on 1/2 | |
gameboy/lweapon,gg,FAA-1DD-4C1,Infinite life energy--except | |
gameboy/lweapon,gg,FAA-A5D-4C1,^ | |
gameboy/lweapon,gg,004-5BB-195,No enemies--can switch on/off | |
gameboy/mk,gg,00C-B5E-3BE,Infinite time | |
gameboy/mk,gg,005-94C-B31,Player 1 is invincible | |
gameboy/mk,gg,109-C7C-E6F,Foot sweep does less damage | |
gameboy/mk,gg,FF9-C7C-E6F,Foot sweep does more damage | |
gameboy/mk,gg,010-14B-F72,1 continue | |
gameboy/mk,gg,050-14B-F72,5 continues | |
gameboy/mk,gg,0A0-14B-F72,10 continues | |
gameboy/mk,gg,002-96D-B31,Infinite continues | |
gameboy/mk,gg,109-AFC-6EE,Punches do less damage | |
gameboy/mk,gg,FF9-AFC-6EE,Punches do more damage | |
gameboy/mk,gg,109-BFC-E6F,Knees do less damage | |
gameboy/mk,gg,FF9-BFC-E6F,Knees do more damage | |
gameboy/mk,gg,109-A7C-E60,Uppercuts do less damage | |
gameboy/mk,gg,FF9-A7C-E60,Uppercuts do more damage | |
gameboy/mk,gg,109-CFC-E6F,Kicks to stomach do less damage | |
gameboy/mk,gg,FF9-CFC-E6F,Kicks to stomach do more damage | |
gameboy/mk,gg,109-B7C-6E3,Kicks to face do less damage | |
gameboy/mk,gg,FF9-B7C-6E3,Kicks to face do more damage | |
gameboy/mk,gg,10A-17C-E6F,Shoulder throws do less damage | |
gameboy/mk,gg,FFA-17C-E6F,Shoulder throws do more damage | |
gameboy/mk,gg,10A-07C-A2F,Sub-Zero(tm)'s slide does less damage | |
gameboy/mk,gg,FFA-07C-A2F,Sub-Zero's slide does more damage | |
gameboy/mk,gg,10A-27C-6EF,Sonya(tm)'s leg grab does less damage | |
gameboy/mk,gg,FFA-27C-6EF,Sonya's leg grab does more damage | |
gameboy/mk,gg,10A-1FC-6EF,Kano(tm)'s cannonball does less damage | |
gameboy/mk,gg,FFA-1FC-6EF,Kano's cannonball does more damage | |
gameboy/mk,gg,10A-5FC-7F5,Rayden(tm)'s lightning does less damage | |
gameboy/mk,gg,FFA-5FC-7F5,Rayden's lightning does more damage | |
gameboy/mrdou,gg,015-B2E-E66,Start with 1 life | |
gameboy/mrdou,gg,065-B2E-E66,Start with 6 lives | |
gameboy/mrdou,gg,095-B2E-E66,Start with 9 lives | |
gameboy/mrdou,gg,FA7-28C-4C1,Infinite lives | |
gameboy/mrdou,gg,3E8-2CE-191,Keep 1 map layout thru | |
gameboy/mrdou,gg,098-2DE-C42,^ | |
gameboy/mrdou,gg,188-2EE-6EA,^ | |
gameboy/mrdou,gg,235-6AC-6E2,Start new game from level you | |
gameboy/mrdou,gg,214-78D-4C1,^ | |
gameboy/nailnsca,gg,004-B5F-F7A,Start with 1 life | |
gameboy/nailnsca,gg,084-B5F-F7A,Start with 9 lives | |
gameboy/nailnsca,gg,00B-7EF-E65,Infinite lives | |
gameboy/nflfoot,gg,009-34A-E6E,No game timer | |
gameboy/nflfoot,gg,AF1-EDE-E64,Computer can't score on its possessions | |
gameboy/nflfoot,gg,01F-59F-F72,Touchdown worth 1 point | |
gameboy/nflfoot,gg,05F-59F-F72,Touchdown worth 5 points | |
gameboy/nflfoot,gg,08F-59F-F72,Touchdown worth 8 points | |
gameboy/pbdreams,gg,004-BAC-4CA,No tilt--shake the table as much | |
gameboy/pbdreams,gg,004-BBC-B32,^ | |
gameboy/pbdreams,gg,054-C7D-E62,Collect 2x bonus and get 6x bonus | |
gameboy/pbdreams,gg,018-1BF-E66,Start with 1 ball | |
gameboy/pbdreams,gg,048-1BF-E66,Start with 4 balls | |
gameboy/pbdreams,gg,078-1BF-E66,Start with 7 balls | |
gameboy/pbdreams,gg,098-1BF-E66,Start with 9 balls | |
gameboy/pbdreams,gg,008-18F-3BA,Infinite balls | |
gameboy/pyramids,gg,FA5-8EB-4C1,Energy bar doesn't go down when you make a move | |
gameboy/pyramids,gg,A2A-C48-6EC,Only 1 pt. of | |
gameboy/pyramids,gg,3CA-C68-19B,^ | |
gameboy/pyramids,gg,FAA-C38-4C1,^ | |
gameboy/pyramids,gg,641-AB4-E6E,Start on level 100 | |
gameboy/pyramids,gg,001-ACF-E6A,^ | |
gameboy/pyramids,gg,2C1-ABF-E6E,Start on level 300 | |
gameboy/pyramids,gg,011-ACF-E6A,^ | |
gameboy/pyramids,gg,F41-ABF-E6E,Start on level 500 | |
gameboy/pyramids,gg,011-ACF-E6A,^ | |
gameboy/raginfgt,gg,009-1FB-A22,Infinite timer | |
gameboy/raginfgt,gg,004-E0B-E6D,Infinite energy | |
gameboy/raginfgt,gg,007-1AE-3B7,^ | |
gameboy/raginfgt,gg,3EE-5BD-4C1,Start on level 4--1- | |
gameboy/raginfgt,gg,03E-5CD-4CB,^ | |
gameboy/raginfgt,gg,00E-5DD-E61,^ | |
gameboy/raginfgt,gg,3EE-5BD-4C1,Start on final level-- | |
gameboy/raginfgt,gg,07E-5CD-4CB,^ | |
gameboy/raginfgt,gg,00E-5DD-E61,^ | |
gameboy/raginfgt,gg,3E1-F2A-4CA,Experts only--go | |
gameboy/raginfgt,gg,041-F3A-E62,^ | |
gameboy/raginfgt,gg,771-F4A-3BA,^ | |
gameboy/raginfgt,gg,10A-9AA-89C,Start each fight with 10 seconds | |
gameboy/raginfgt,gg,50A-9AA-89C,Start with 1/2 time | |
gameboy/raginfgt,gg,75A-9AA-89C,Start with 3/4 time | |
gameboy/sstriker,gg,00C-D6F-3BE,Infinite lives | |
gameboy/sstriker,gg,015-D0F-E62,Start with 2 lives | |
gameboy/sstriker,gg,055-D0F-E62,Start with 6 lives | |
gameboy/sstriker,gg,095-D0F-E62,Start with 10 lives | |
gameboy/sstriker,gg,025-0AF-E6E,Start on stage 2 | |
gameboy/sstriker,gg,035-0AF-E6E,Start on stage 3 | |
gameboy/sstriker,gg,045-0AF-E6E,Start on stage 4 | |
gameboy/sstriker,gg,055-0AF-E6E,Start on stage 5 | |
gameboy/sstriker,gg,065-0AF-E6E,Start on stage 6 | |
gameboy/sstriker,gg,3EF-65E-191,When you pick up a power-up go | |
gameboy/sstriker,gg,04F-66E-F7E,^ | |
gameboy/sstriker,gg,3EF-65E-191,Bullets are mega-powerful | |
gameboy/sstriker,gg,0BF-66E-F7E,^ | |
gameboy/sstriker,gg,006-45E-C41,No loss of power-ups on dying | |
gameboy/sstriker,gg,00D-EEF-3BA,Stay on same level | |
gameboy/spiderm3,gg,01E-3AD-B3A,Need to shoot 1 enemy to clear level 1-1 | |
gameboy/spiderm3,gg,723-ABD-195,Start 1st life with 1/2 energy | |
gameboy/spiderm3,gg,728-18E-195,Start lives after 1st with 1/2 energy | |
gameboy/spiderm3,gg,FA7-ECE-4C1,Infinite energy | |
gameboy/spiderm3,gg,FA8-25E-4C1,Infinite lives | |
gameboy/spiderm3,gg,FA7-6FB-4C1,Start 1st level with 1/2 time | |
gameboy/spiderm3,gg,FFE-2DD-B30,Start 1st level with 255 seconds on timer | |
gameboy/spyvsspyu,gg,002-D2A-3BE,Infinite timer | |
gameboy/spyvsspyu,gg,046-9EE-C42,Both spies start with 4 energy | |
gameboy/spyvsspyu,gg,066-9EE-C42,Both spies start with 6 energy | |
gameboy/spyvsspyu,gg,086-9EE-C42,Both spies start with 8 energy | |
gameboy/spyvsspyu,gg,04D-84B-C42,After death start with 4 energy--white spy | |
gameboy/spyvsspyu,gg,08D-84B-B42,After death start with full energy--white spy | |
gameboy/spyvsspyu,gg,005-14B-3BE,No loss of energy during fight--both spies | |
gameboy/spyvsspyu,gg,005-03B-80A,Other spy's punches do not affect your energy | |
gameboy/spyvsspyu,gg,FA0-5CA-4C1,Walking over floor flowers doesn't affect your | |
gameboy/spyvsspyu,gg,00A-76B-E62,Traps do not affect energy--white spy | |
gameboy/starwars,gg,C9B-5CC-3BE,Infinite energy | |
gameboy/starwars,gg,00B-6AC-195,Infinite lives | |
gameboy/starwars,gg,04C-12C-C4A,Start with 1/2 energy on all lives except 1st | |
gameboy/starwars,gg,013-B7F-E66,Start with 1 life | |
gameboy/starwars,gg,063-B7F-E66,Start with 6 lives | |
gameboy/starwars,gg,093-B7F-E66,Start with 9 lives | |
gameboy/starwars,gg,003-A2F-C42,No continues | |
gameboy/starwars,gg,143-A2F-C42,20 continues | |
gameboy/starwars,gg,FA2-F6E-4C1,Infinite continues | |
gameboy/starwars,gg,990-B7E-C4A,More energy--1st life only | |
gameboy/topgun,gg,FA4-249-4C1,Infinite missiles | |
gameboy/topgun,gg,008-599-F79,Infinite lives | |
gameboy/topgun,gg,01B-E4D-E66,Start with 1 life | |
gameboy/topgun,gg,05B-E4D-E66,Start with 5 lives | |
gameboy/topgun,gg,0AB-E4D-E66,Start with 10 lives | |
gameboy/topgun,gg,004-859-4C1,Start on mission | |
gameboy/topgun,gg,3E4-869-80C,^ | |
gameboy/topgun,gg,0A4-879-F7D,^ | |
gameboy/tumblep,gg,FA5-BCD-4C1,Infinite lives | |
gameboy/tumblep,gg,008-1CE-E66,Start with 1 life | |
gameboy/tumblep,gg,058-1CE-E66,Start with 6 lives | |
gameboy/tumblep,gg,088-1CE-E66,Start with 9 lives | |
gameboy/tumblep,gg,028-8AE-E66,Only have 2 min. to complete each screen | |
gameboy/tumblep,gg,058-8AE-E66,Only have 5 min. to complete each screen | |
gameboy/tumblep,gg,0A8-8AE-E66,Only have 10 min. to complete each screen | |
gameboy/tumblep,gg,058-17E-E6A,Start across river from original position | |
gameboy/tumblep,gg,FF8-17E-E6A,Start at island castle | |
gameboy/tumblep,gg,00E-68D-3BE,Hold enemies inside gun as long as you want | |
gameboy/ultimar2,gg,FA5-F3F-4C1,Infinite energy | |
gameboy/ultimar2,gg,FA4-00C-4C1,^ | |
gameboy/ultimar2,gg,FAB-5BF-4C1,Infinite money | |
gameboy/ultimar2,gg,106-2B8-B3E,Start with dexterity of 10 | |
gameboy/ultimar2,gg,306-2B8-B3E,Start with dexterity of 30 | |
gameboy/ultimar2,gg,506-2B8-B3E,Start with dexterity of 50 | |
gameboy/ultimar2,gg,106-2C8-B3E,Start with strength of 10 | |
gameboy/ultimar2,gg,306-2C8-B3E,Start with strength of 30 | |
gameboy/ultimar2,gg,506-2C8-B3E,Start with strength of 50 | |
gameboy/ultimar2,gg,106-2F8-B3E,Start with IQ of 10 | |
gameboy/ultimar2,gg,306-2F8-B3E,Start with IQ of 30 | |
gameboy/ultimar2,gg,506-2F8-B3E,Start with IQ of 50 | |
gameboy/ultimar2,gg,155-658-2AA,Start with 15 coins | |
gameboy/ultimar2,gg,405-658-2AA,Start with 40 coins | |
gameboy/ultimar2,gg,605-658-2AA,Start with 60 coins | |
gameboy/ultimar2,gg,FAC-0AF-4C1,No energy replacement | |
gameboy/wordzap,gg,01B-C9E-F7A,Start with only 1 hint | |
gameboy/wordzap,gg,05B-C9E-F7A,Start with 5 hints | |
gameboy/wordzap,gg,09B-C9E-F7A,Start with 9 hints | |
gameboy/wordzap,gg,01B-CEE-E66,Start with 1 chance | |
gameboy/wordzap,gg,09B-CEE-E66,Start with 9 chances | |
gameboy/wordzap,gg,008-70F-3BE,Infinite hints | |
gameboy/zenu,gg,01A-3ED-F7E,Instant staff power-up--just hold down B | |
gameboy/zenu,gg,015-91F-E66,Start with only 1 life | |
gameboy/zenu,gg,055-91F-E66,Start with 5 lives | |
gameboy/zenu,gg,0A5-91F-E66,Start with 10 lives | |
gameboy/zenu,gg,FA9-6DE-4C1,Infinite lives | |
gameboy/zenu,gg,FA1-B1A-4C1,No energy loss against fire | |
gameboy/zenu,gg,FAF-DAD-4C1,No energy loss against hang-on enemies | |
gameboy/zenu,gg,FA3-36B-4C1,Infinite energy aganst bullets and | |
gameboy/zenu,gg,FA2-A4B-4C1,^ | |
gameboy/zenu,gg,051-668-C42,Start lives with 1/2 energy | |
gameboy/zenu,gg,071-668-C42,Start each life with 7 energy points | |
gameboy/nbaasc2,gg,095-FB9-7FA,Shot clock for | |
gameboy/nbaasc2,gg,093-3DD-7FA,^ | |
gameboy/nbaasc2,gg,095-C49-7FA,^ | |
gameboy/nbaasc2,gg,006-5E9-E6E,Infinite time | |
gameboy/nbaasc2,gg,111-1FD-E66,Computer's 3-pt. shots worth | |
gameboy/nbaasc2,gg,111-18D-E6D,^ | |
gameboy/nbaasc2,gg,191-1FD-E66,Computer's 3-pt. shots worth | |
gameboy/nbaasc2,gg,36E-F7D-191,Computer makes almost all | |
gameboy/nbaasc2,gg,096-F8D-F7A,^ | |
gameboy/nbaasc2,gg,341-15D-3B2,Computer can't score against | |
gameboy/nbaasc2,gg,001-16D-E6D,^ | |
gameboy/bogglep,gg,005-AFD-E6E,Infinite time | |
gameboy/bogglep,gg,016-BCD-E66,1-minute game | |
gameboy/bogglep,gg,056-BCD-E66,5-minute game | |
gameboy/bogglep,gg,096-BCD-E66,9-minute game | |
gameboy/bogglep,gg,D48-82A-E61,Can re-use shaded letters | |
gameboy/bogglep,gg,30E-A9A-4CA,Can select any letter on the | |
gameboy/bogglep,gg,01B-4CA-E66,*1- and 2-letter words | |
gameboy/bogglep,gg,04B-4CA-E66,Min. word length 4 letters | |
gameboy/bogglep,gg,01B-8FA-F7A,*1- to 3-letter words allowed | |
gameboy/bogglep,gg,05B-8FA-F7A,Min. word length 5 letters | |
gameboy/daedal,gg,3E1-9AF-191,Get password to select any | |
gameboy/daedal,gg,0A1-9BF-7FA,^ | |
gameboy/daedal,gg,3E1-9CF-2AA,Start on level 5 or 6 after | |
gameboy/daedal,gg,051-9DF-F7E,^ | |
gameboy/daedal,gg,00D-62D-3BA,Infinite time | |
gameboy/darkwingu,gg,01A-0BF-C4D,Infinite lives | |
gameboy/darkwingu,gg,011-84F-F7A,Start with 1 pt. of energy and 1 | |
gameboy/darkwingu,gg,051-84F-F7A,Start with 5 pts. of energy on | |
gameboy/darkwingu,gg,091-84F-F7A,Start with 9 pts. of energy on | |
gameboy/darkwingu,gg,019-F0F-F7A,Start with 1 pt. of energy after | |
gameboy/darkwingu,gg,059-F0F-F7A,Start with 5 pts. of energy | |
gameboy/darkwingu,gg,099-F0F-F7A,Start with 9 pts. of energy | |
gameboy/darkwingu,gg,FAD-398-4C1,Infinite ammo on pick-up | |
gameboy/darkwingu,gg,010-6FB-A2B,1 touch by an enemy kills you | |
gameboy/darkwingu,gg,AA0-64B-A2B,Invincibility time lasts 4 sec. | |
gameboy/darkwingu,gg,FF0-64B-A2B,Invincibility time lasts 6 sec. | |
gameboy/f15se,gg,0A3-88C-912,Start with 10 sidewinders | |
gameboy/f15se,gg,323-88C-912,Start with 50 sidewinders | |
gameboy/f15se,gg,5A3-88C-912,Start with 90 sidewinders | |
gameboy/f15se,gg,0A3-8DC-D56,Start with 10 mavericks | |
gameboy/f15se,gg,323-8DC-D56,Start with 50 mavericks | |
gameboy/f15se,gg,5A3-8DC-D56,Start with 90 mavericks | |
gameboy/f15se,gg,0A3-92C-80A,Start with 10 E.C.M. | |
gameboy/f15se,gg,323-92C-80A,Start with 50 E.C.M. | |
gameboy/f15se,gg,5A3-92C-80A,Start with 90 E.C.M. | |
gameboy/f15se,gg,023-9BC-E66,Start with 513 bullets | |
gameboy/f15se,gg,013-9AC-6EA,^ | |
gameboy/f15se,gg,083-9BC-E66,Start with 2049 bullets | |
gameboy/f15se,gg,013-9AC-6EA,^ | |
gameboy/f15se,gg,103-9BC-E66,Start with 4097 bullets | |
gameboy/f15se,gg,013-9AC-6EA,^ | |
gameboy/f15se,gg,FAA-52D-4C1,Infinite bullets | |
gameboy/f15se,gg,FA8-EEF-4C1,Infinite sidewinders | |
gameboy/f15se,gg,FA8-ABF-4C1,Infinite mavericks | |
gameboy/f15se,gg,013-BCC-E62,Fly very slowly | |
gameboy/f15se,gg,093-BCC-E62,Fly at supersonic speed | |
gameboy/f15se,gg,FA8-5BF-4C1,Infinite E.C.M. | |
gameboy/ffantlg3,gg,FFA-928-E6A,Set initial power | |
gameboy/ffantlg3,gg,FF8-918-2A2,^ | |
gameboy/ffantlg3,gg,FF8-938-2A2,^ | |
gameboy/histakes,gg,00C-ADB-3BE,Once you've collected an item | |
gameboy/histakes,gg,006-6BA-3BE,^ | |
gameboy/histakes,gg,00B-B1E-A22,Betting and cheat tokens cost 0 | |
gameboy/histakes,gg,628-D8F-E65,*Start with 1/2 money | |
gameboy/histakes,gg,FF8-D8F-E65,*Start with over $65 000 | |
gameboy/histakes,gg,3E0-B0B-081,No limit to how much you can | |
gameboy/histakes,gg,000-B2B-E61,^ | |
gameboy/mermaidu,gg,018-96F-E66,Start with 1 energy pt. | |
gameboy/mermaidu,gg,058-96F-E66,Start with 5 energy pts. | |
gameboy/mermaidu,gg,088-96F-E66,Start with 8 energy pts. | |
gameboy/mermaidu,gg,C98-22E-3BE,Infinite energy | |
gameboy/mermaidu,gg,017-F1F-E66,Start with 2 lives | |
gameboy/mermaidu,gg,057-F1F-E66,Start with 6 lives | |
gameboy/mermaidu,gg,097-F1F-E66,Start with 10 lives | |
gameboy/mermaidu,gg,00C-79F-3BE,Infinite lives | |
gameboy/mermaidu,gg,018-07F-195,Start on level 2 | |
gameboy/mermaidu,gg,028-07F-195,Start on level 3 | |
gameboy/mermaidu,gg,038-07F-195,Start on level 4 | |
gameboy/mermaidu,gg,048-07F-195,Start on level 5 | |
gameboy/mermaidu,gg,058-07F-195,Start on level 6 | |
gameboy/mermaidu,gg,068-07F-195,See end-of-game credits | |
gameboy/nobuamb,gg,3EF-9FB-191,Train samurais once and they | |
gameboy/nobuamb,gg,4B1-5AA-2A2,Start with 75 loyalty pts. | |
gameboy/nobuamb,gg,641-5AA-2A2,Start with 100 loyalty pts. | |
gameboy/nobuamb,gg,321-56A-80E,Start with 50 town value pts. | |
gameboy/nobuamb,gg,4B1-56A-80E,Start with 75 town value pts. | |
gameboy/nobuamb,gg,641-56A-80E,Start with 100 town value pts. | |
gameboy/nobuamb,gg,321-5CA-D56,Start with 50 castle defense | |
gameboy/nobuamb,gg,4B1-5CA-D56,Start with 75 castle defense | |
gameboy/nobuamb,gg,641-5CA-D56,Start with 100 castle defense | |
gameboy/nobuamb,gg,4B1-5BA-2A2,Start with flood control level | |
gameboy/nobuamb,gg,641-5BA-2A2,Start with flood control level | |
gameboy/nobuamb,gg,0AE-B6B-B3A,Start with 2580 rice pts. | |
gameboy/nobuamb,gg,0AE-B9B-E6A,^ | |
gameboy/nobuamb,gg,03E-B6B-B3A,Start with 788 rice pts. | |
gameboy/nobuamb,gg,03E-B9B-E6A,^ | |
gameboy/nobuamb,gg,01E-B6B-B3A,Start with 276 rice pts. | |
gameboy/nobuamb,gg,01E-B9B-E6A,^ | |
gameboy/nobuamb,gg,0AE-B6B-D56,Start with 999 gold | |
gameboy/nobuamb,gg,0AE-B7B-E6A,^ | |
gameboy/nobuamb,gg,3E5-7EA-191,Attributes for Oda Nobunaga | |
gameboy/pugshunt,gg,012-17F-F7E,Start with 1 life | |
gameboy/pugshunt,gg,0A2-17F-F7E,Start with 10 lives | |
gameboy/pugshunt,gg,AF3-DEE-7F1,When game begins go | |
gameboy/pugshunt,gg,3C3-DFE-916,^ | |
gameboy/pugshunt,gg,7D3-E1E-197,^ | |
gameboy/pugshunt,gg,FAA-DCF-4C1,Lose 1 heart to become | |
gameboy/pugshunt,gg,01F-E98-E66,Start each life with 1 energy | |
gameboy/pugshunt,gg,05F-E98-E66,Start each life with 5 energy | |
gameboy/pugshunt,gg,FA4-28F-4C1,Infinite lives | |
gameboy/pugshunt,gg,009-11C-E6D,Infinite hearts | |
gameboy/radarmis,gg,011-E0D-E66,Start with 1 money bag | |
gameboy/radarmis,gg,041-E0D-E66,Start with 1 extra money bag | |
gameboy/radarmis,gg,003-33D-3BE,Infinite money | |
gameboy/radarmis,gg,003-CCA-3BE,Move in 1 direction only | |
gameboy/radarmis,gg,00C-C6A-3BE,Destroyed fleet disappears | |
gameboy/prinblobu,gg,02B-CA8-F7E,Start with 2 lives | |
gameboy/prinblobu,gg,04B-CA8-F7E,Start with 4 lives | |
gameboy/prinblobu,gg,08B-CA8-F7E,Start with 8 lives | |
gameboy/prinblobu,gg,000-56D-E6E,Infinite jellybeans | |
gameboy/prinblobu,gg,00D-4FD-3BE,Infinite lives | |
gameboy/prinblobu,gg,02C-0E8-E66,Start with 2 honeys | |
gameboy/prinblobu,gg,04C-0E8-E66,Start with 4 honeys | |
gameboy/prinblobu,gg,08C-0E8-E66,Start with 8 honeys | |
gameboy/prinblobu,gg,02C-0C8-E6A,Start with 2 root beers | |
gameboy/prinblobu,gg,04C-0C8-E6A,Start with 4 root beers | |
gameboy/prinblobu,gg,02C-0A8-F72,Start with 2 tangerines | |
gameboy/prinblobu,gg,04C-0A8-F72,Start with 4 tangerines | |
gameboy/prinblobu,gg,02C-088-F7E,Start with 2 vanillas | |
gameboy/prinblobu,gg,04C-088-F7E,Start with 4 vanillas | |
gameboy/prinblobu,gg,02C-068-E6A,Start with 2 limes | |
gameboy/prinblobu,gg,04C-068-E6A,Start with 4 limes | |
gameboy/prinblobu,gg,02C-048-E6E,Start with 2 apples | |
gameboy/prinblobu,gg,04C-048-E6E,Start with 4 apples | |
gameboy/prinblobu,gg,02C-028-E6A,Start with 2 bananas | |
gameboy/prinblobu,gg,04C-028-E6A,Start with 4 bananas | |
gameboy/prinblobu,gg,02C-008-E6A,Start with 2 colas | |
gameboy/prinblobu,gg,04C-008-E6A,Start with 4 colas | |
gameboy/prinblobu,gg,02B-FE8-E66,Start with 2 coconuts | |
gameboy/prinblobu,gg,04B-FE8-E66,Start with 4 coconuts | |
gameboy/prinblobu,gg,02B-FC8-E6A,Start with 2 strawberries | |
gameboy/prinblobu,gg,04B-FC8-E6A,Start with 4 strawberries | |
gameboy/prinblobu,gg,02B-FA8-E62,Start with 2 licorices | |
gameboy/prinblobu,gg,04B-FA8-E62,Start with 4 licorices | |
gameboy/prinblobu,gg,02C-108-E6E,Start with 2 ketchups | |
gameboy/prinblobu,gg,04C-108-E6E,Start with 4 ketchups | |
gameboy/prinblobu,gg,02C-128-E6A,Start with 2 punches | |
gameboy/prinblobu,gg,04C-128-E6A,Start with 4 punches | |
gameboy/prinblobu,gg,02C-148-E6A,Start with 2 mints | |
gameboy/prinblobu,gg,04C-148-E6A,Start with 4 mints | |
gameboy/rolan,gg,025-F5E-F7A,Start with 2 energy pts. | |
gameboy/rolan,gg,065-F5E-F7A,Start with 6 energy pts. | |
gameboy/rolan,gg,F0C-96C-6E9,Infinite energy | |
gameboy/snoopy,gg,3E7-3FD-4C1,Start on level 2 | |
gameboy/snoopy,gg,027-40D-087,^ | |
gameboy/snoopy,gg,007-41D-E65,^ | |
gameboy/snoopy,gg,3E7-3FD-4C1,Start on level 5 | |
gameboy/snoopy,gg,057-40D-087,^ | |
gameboy/snoopy,gg,007-41D-E65,^ | |
gameboy/snoopy,gg,3E7-3FD-4C1,Start on level 9 | |
gameboy/snoopy,gg,097-40D-087,^ | |
gameboy/snoopy,gg,007-41D-E65,^ | |
gameboy/snoopy,gg,108-49A-E6B,Start with 22 sec. | |
gameboy/snoopy,gg,3F8-49A-E6B,Start with 63 sec. | |
gameboy/snoopy,gg,648-49A-E6B,Start with 100 sec. | |
gameboy/speedy,gg,00A-8A8-E66,Start 1st game with 1 life | |
gameboy/speedy,gg,06A-8A8-E66,Start 1st game with 7 lives | |
gameboy/speedy,gg,09A-8A8-E66,Start 1st game with 10 lives | |
gameboy/speedy,gg,024-5A9-F72,*Start in Forest Zone | |
gameboy/speedy,gg,004-5B9-A28,^ | |
gameboy/speedy,gg,034-5A9-F72,*Start in Desert Zone | |
gameboy/speedy,gg,004-5B9-A28,^ | |
gameboy/speedy,gg,044-5A9-F72,*Start in County Zone | |
gameboy/speedy,gg,004-5B9-A28,^ | |
gameboy/speedy,gg,054-5A9-F72,*Start in Cheese Island Zone | |
gameboy/speedy,gg,004-5B9-A28,^ | |
gameboy/speedy,gg,FAC-A9B-4C1,Infinite lives | |
gameboy/speedy,gg,FA9-40B-4C1,Infinite time | |
gameboy/speedy,gg,00D-87B-E66,Start continued games with 1 | |
gameboy/speedy,gg,06D-87B-E66,Start continued games with 7 | |
gameboy/speedy,gg,09D-87B-E66,Start continued games with 10 | |
gameboy/speedy,gg,05E-F6C-C4E,Start with 1/2 time | |
gameboy/speedy,gg,07E-F6C-C4E,Start with 3/4 time | |
gameboy/stng,gg,FA4-27D-4C1,Infinite shields | |
gameboy/stng,gg,001-13D-3BA,Damage isn't repaired | |
gameboy/stng,gg,001-15D-6E7,Damage repaired immediately | |
gameboy/stng,gg,19E-169-7FB,Life support starts at 25% | |
gameboy/stng,gg,32E-169-7FB,Life support starts at 50% | |
gameboy/stng,gg,4BE-169-7FB,Life support starts at 75% | |
gameboy/stng,gg,19E-1A9-7FB,Warp drive starts at 25% power | |
gameboy/stng,gg,32E-1A9-7FB,Warp drive starts at 50% power | |
gameboy/stng,gg,4BE-1A9-7FB,Warp drive starts at 75% power | |
gameboy/stng,gg,19E-1E9-7FB,Impulse drive starts at 25% | |
gameboy/stng,gg,32E-1E9-7FB,Impulse drive starts at 50% | |
gameboy/stng,gg,4BE-1E9-7FB,Impulse drive starts at 75% | |
gameboy/stng,gg,19E-229-7FB,Shields start at 25% power | |
gameboy/stng,gg,32E-229-7FB,Shields start at 50% power | |
gameboy/stng,gg,4BE-229-7FB,Shields start at 75% power | |
gameboy/stng,gg,19E-269-7FB,Phasers(tm) start at 25% | |
gameboy/stng,gg,32E-269-7FB,Phasers start at 50% power | |
gameboy/stng,gg,4BE-269-7FB,Phasers start at 75% power | |
gameboy/stng,gg,19E-2A9-7FB,Photon Torpedoes(tm) start at | |
gameboy/stng,gg,32E-2A9-7FB,Photon Torpedoes start at 50% | |
gameboy/stng,gg,4BE-2A9-7FB,Photon Torpedoes start at 75% | |
gameboy/stng,gg,19E-2E9-7FB,Sensors start at 25% power | |
gameboy/stng,gg,32E-2E9-7FB,Sensors start at 50% power | |
gameboy/stng,gg,4BE-2E9-7FB,Sensors start at 75% power | |
gameboy/stng,gg,19E-329-7FB,Transporter starts at 25% | |
gameboy/stng,gg,32E-329-7FB,Transporter starts at 50% | |
gameboy/stng,gg,4BE-329-7FB,Transporter starts at 75% | |
gameboy/tetris2u,gg,C98-E9A-081,No next piece screen | |
gameboy/tetris2u,gg,10D-649-F71,Blocks come | |
gameboy/tetris2u,gg,00D-629-081,^ | |
gameboy/tetris2u,gg,3ED-639-B30,^ | |
gameboy/tetris2u,gg,70D-649-F71,Blocks come | |
gameboy/tetris2u,gg,00D-629-081,^ | |
gameboy/tetris2u,gg,3ED-639-B30,^ | |
gameboy/tetris2u,gg,20D-649-F71,Blocks come | |
gameboy/tetris2u,gg,00D-629-081,^ | |
gameboy/tetris2u,gg,3ED-639-B30,^ | |
gameboy/tetris2u,gg,00A-4BA-A29,Can select round above 30 on | |
gameboy/tetris2u,gg,FA8-CB8-4C1,In versus mode no blocks added | |
gameboy/titus,gg,013-D0A-F7E,Start 1st life with 1 energy | |
gameboy/titus,gg,093-D0A-F7E,Start 1st life with 9 energy | |
gameboy/titus,gg,011-CFD-F7E,Start with 1 energy unit after | |
gameboy/titus,gg,091-CFD-F7E,Start with 9 energy units after | |
gameboy/titus,gg,013-D5A-E66,Start with 1 life | |
gameboy/titus,gg,063-D5A-E66,Start with 6 lives | |
gameboy/titus,gg,093-D5A-E66,Start with 9 lives | |
gameboy/titus,gg,009-6A9-3BE,Infinite lives | |
gameboy/titus,gg,00E-7D9-3BE,Infinite energy until level 3 | |
gameboy/titus,gg,643-DCA-E6A,Start 1st level with 100-pt. | |
gameboy/titus,gg,FA3-DCA-E6A,Start 1st level with 250-pt. | |
gameboy/titus,gg,003-BAF-5D4,^ | |
gameboy/titus,gg,002-739-3BE,Infinite energy from level 3 on | |
; Wario Land II (Euro, USA) Wario land | |
gameboy/wario,gg,10B-7D8-F7E,Start with 10 lives | |
gameboy/wario,gg,25B-7D8-F7E,Start with 25 lives | |
gameboy/wario,gg,50B-7D8-F7E,Start with 50 lives | |
gameboy/wario,gg,99B-7D8-F7E,Start with 99 lives | |
gameboy/wario,gg,00B-7E8-E6E,Start as Small Wario(tm) | |
gameboy/wario,gg,02B-7E8-E6E,Start as Bull Wario(tm) | |
gameboy/wario,gg,03B-7E8-E6E,Start as Jet Wario(tm) | |
gameboy/wario,gg,04B-7E8-E6E,Start as Dragon Wario(tm) | |
gameboy/wario,gg,FAD-63F-4C1,Don't lose current power-up when you get hit or | |
gameboy/wario,gg,10B-7C8-E6A,Start with 10 hearts | |
gameboy/wario,gg,25B-7C8-E6A,Start with 25 hearts | |
gameboy/wario,gg,50B-7C8-E6A,Start with 50 hearts | |
gameboy/wario,gg,99B-7C8-E6A,Start with 99 hearts | |
gameboy/wario,gg,10B-7B8-E6A,Start with 10 coins | |
gameboy/wario,gg,25B-7B8-E6A,Start with 25 coins | |
gameboy/wario,gg,50B-7B8-E6A,Start with 50 coins | |
gameboy/wario,gg,99B-7B8-E6A,Start with 99 coins | |
gameboy/wario,gg,01B-7F8-E6A,Start on course 26 | |
gameboy/wario,gg,103-E4F-E6E,Get 10 hearts for killing an enemy | |
gameboy/wario,gg,253-E4F-E6E,Get 25 hearts for killing an enemy | |
gameboy/wario,gg,503-E4F-E6E,Get 50 hearts for killing an enemy | |
gameboy/wario,gg,993-E4F-E6E,Get 99 hearts for killing an enemy | |
gameboy/wario,gg,003-AAB-E62,Most enemies and obstacles are invisible | |
gameboy/wario,gg,C96-C0C-4C1,^ | |
gameboy/sml2,gg,023-218-E6E,Each defeated enemy worth 2 | |
gameboy/sml2,gg,053-218-E6E,Each defeated enemy worth 5 | |
gameboy/sml2,gg,00D-8DA-E6E,Stop timer | |
gameboy/sml2,gg,02D-8DA-E6E,Timer counts down by 2 | |
gameboy/sml2,gg,002-41B-F7E,Start new game with 1 life instead of 6 | |
gameboy/sml2,gg,092-41B-F7E,Start new game with 10 lives instead of 6 | |
gameboy/sml2,gg,242-41B-F7E,Start new game with 25 lives instead of 6 | |
gameboy/sml2,gg,492-41B-F7E,Start new game with 50 lives instead of 6 | |
gameboy/sml2,gg,742-41B-F7E,Start new game with 75 lives instead of 6 | |
gameboy/sml2,gg,992-41B-F7E,Start new game with 100 lives instead of 6 | |
gameboy/sml2,gg,001-40C-E6E,Infinite lives | |
gameboy/sml2,gg,024-5BC-E6E,Mushroom turns you into Bunny Mario(tm) | |
gameboy/sml2,gg,034-5BC-E6E,Mushroom turns you into Fire Mario(tm) | |
gameboy/sml2,gg,FA1-B9C-4C1,Stay as Super Mario(tm) when hit | |
gameboy/sml2,gg,FA1-C8C-4C1,Stay as Fire or Bunny Mario when hit | |
gameboy/sml2,gg,01D-92E-E6A,Each coin worth 101 | |
gameboy/sml2,gg,019-2BA-E6A,^ | |
gameboy/sml2,gg,009-22A-19A,Each coin worth 0 | |
gameboy/sml2,gg,00D-89E-19A,^ | |
gameboy/sml2,gg,004-BBC-19A,Hearts (extra life) worth nothing | |
gameboy/sml2,gg,004-5F8-2AA,Play 30 coin game of chance for free | |
gameboy/sml2,gg,004-288-A2B,Play 50 coin game of chance for free | |
gameboy/sml2,gg,003-F28-E62,Play 200 coin game of chance for free | |
gameboy/sml2,gg,003-BB8-C4E,Play 999 coin game of chance for free | |
gameboy/sml2,gg,003-BA8-80C,^ | |
gameboy/bioniccu,gg,FAE-6EB-4C1,Infinite energy | |
gameboy/bioniccu,gg,024-0EE-E66,Start with 2 lives | |
gameboy/bioniccu,gg,044-0EE-E66,Start with 4 lives | |
gameboy/bioniccu,gg,064-0EE-E66,Start with 6 lives | |
gameboy/bioniccu,gg,006-0AE-915,Infinite lives | |
gameboy/bioniccu,gg,004-04E-915,Infinite continues | |
gameboy/bioniccu,gg,024-818-E66,2 continues | |
gameboy/bioniccu,gg,044-818-E66,4 continues | |
gameboy/bioniccu,gg,064-818-E66,6 continues | |
gameboy/bioniccu,gg,845-E0E-5D4,Start with 8 energy | |
gameboy/fishdude,gg,215-25F-081,No timer | |
gameboy/fishdude,gg,002-3DF-E62,Start with 1 life | |
gameboy/fishdude,gg,042-3DF-E62,Start with 5 lives | |
gameboy/fishdude,gg,082-3DF-E62,Start with 9 lives | |
gameboy/fishdude,gg,0E2-3DF-E62,Start with 15 lives�ignore counter for 1st 5 lives | |
gameboy/fishdude,gg,002-A8F-3BE,Infinite lives | |
gameboy/fotns,gg,21E-9FF-4C1,Almost invincible | |
gameboy/fotns,gg,21F-A5F-4C1,No energy loss from weapons thrown | |
gameboy/fotns,gg,404-F7E-195,*Start with 25% energy | |
gameboy/fotns,gg,7F4-F7E-195,*Start with 50% energy | |
gameboy/fotns,gg,C44-F7E-195,*Start with 75% energy | |
gameboy/fotns,gg,05B-CCE-E6E,Start on level 5 | |
gameboy/fotns,gg,09B-CCE-E6E,Start on level 9 | |
gameboy/godzilla,gg,00F-09F-E6E,Infinite lives | |
gameboy/godzilla,gg,005-16D-19E,Infinite energy�spikes can still kill you | |
gameboy/godzilla,gg,016-E9F-E62,Start with 2 life | |
gameboy/godzilla,gg,056-E9F-E62,Start with 6 lives | |
gameboy/godzilla,gg,096-E9F-E62,Start with 10 lives | |
gameboy/godzilla,gg,088-3BF-A2A,Godzilla loses 1/2 energy on 1st hit | |
gameboy/homea,gg,214-34F-081,No bad guys | |
gameboy/homea,gg,013-ADD-E66,Start with 1 hit pt. | |
gameboy/homea,gg,063-ADD-E66,6 hit pts. | |
gameboy/homea,gg,093-ADD-E66,9 hit pts.�meter shows 6 | |
gameboy/homea,gg,00B-5AD-19E,Infinite hit pts. | |
gameboy/homea,gg,013-E5D-7FA,Need 1 treasure to finish level 1 | |
gameboy/krustyfh,gg,022-43F-E66,Start with 2 lives | |
gameboy/krustyfh,gg,022-58F-E66,^ | |
gameboy/krustyfh,gg,062-43F-E66,Start with 6 lives | |
gameboy/krustyfh,gg,062-58F-E66,^ | |
gameboy/krustyfh,gg,092-43F-E66,Start with 9 lives | |
gameboy/krustyfh,gg,092-58F-E66,^ | |
gameboy/krustyfh,gg,FA3-ACF-4C1,Infinite lives | |
gameboy/krustyfh,gg,FA6-EBB-4C1,Infinite pies | |
gameboy/krustyfh,gg,022-5DF-C42,Start with 2 pies | |
gameboy/krustyfh,gg,072-5DF-C42,Start with 7 pies | |
gameboy/krustyfh,gg,0F2-5DF-C42,Start with 15 pies�only shows 10 | |
gameboy/mermaidu,gg,018-96F-E66,Start with only 1 heart | |
gameboy/mermaidu,gg,058-96F-E66,Start with 5 hearts | |
gameboy/mermaidu,gg,088-96F-E66,Start with 8 hearts (only shows 5) | |
gameboy/mermaidu,gg,C98-22E-3BE,Infinite energy | |
gameboy/mermaidu,gg,007-F1F-E66,Start with 1 life | |
gameboy/mermaidu,gg,047-F1F-E66,Start with 5 lives | |
gameboy/mermaidu,gg,087-F1F-E66,Start with 9 lives | |
gameboy/mermaidu,gg,00C-79F-3BE,Infinite lives | |
gameboy/mermaidu,gg,018-07F-195,Start on level 2 | |
gameboy/mermaidu,gg,028-07F-195,Start on level 3 | |
gameboy/mermaidu,gg,038-07F-195,Start on level 4 | |
gameboy/mermaidu,gg,048-07F-195,Start on level 5 | |
gameboy/mermaidu,gg,058-07F-195,Start on level 6 | |
gameboy/mermaidu,gg,068-07F-195,See end-of-game credits | |
gameboy/missile,gg,002-9AE-19E,Infinite missiles | |
gameboy/missile,gg,002-4BE-19E,^ | |
gameboy/missile,gg,20F-FDE-D56,^ | |
gameboy/missile,gg,FF6-BBD-191,Invincible bases | |
gameboy/missile,gg,02F-28E-E6A,*New York | |
gameboy/missile,gg,04F-28E-E6A,*London | |
gameboy/missile,gg,06F-28E-E6A,*Sydney | |
gameboy/missile,gg,08F-28E-E6A,*Paris | |
gameboy/missile,gg,0AF-28E-E6A,*Moscow | |
gameboy/missile,gg,18F-28E-E6A,*San Francisco | |
gameboy/pbdreams,gg,004-BAC-4CA,Never tilt | |
gameboy/pbdreams,gg,004-BBC-B32,^ | |
gameboy/pbdreams,gg,3EB-EDF-4C1,Start with 5x | |
gameboy/pbdreams,gg,04B-EEF-4C7,^ | |
gameboy/pbdreams,gg,00B-EFF-A2D,^ | |
gameboy/pbdreams,gg,054-C7D-E62,Collect 2x bonus and get more | |
gameboy/pbdreams,gg,018-1BF-E66,Start with 1 ball | |
gameboy/pbdreams,gg,048-1BF-E66,Start with 4 balls | |
gameboy/pbdreams,gg,078-1BF-E66,Start with 7 balls | |
gameboy/pbdreams,gg,098-1BF-E66,Start with 9 balls | |
gameboy/pbdreams,gg,008-18F-3BA,Infinite balls | |
gameboy/spud,gg,013-C8E-E62,Start with 2 life | |
gameboy/spud,gg,053-C8E-E62,Start with 6 lives | |
gameboy/spud,gg,093-C8E-E62,Start with 10 lives | |
gameboy/spud,gg,002-67E-19E,Infinite lives | |
gameboy/spud,gg,007-5FE-5D4,Begin each new screen with a key�except 1st | |
gameboy/spud,gg,3E1-D1E-2A9,1 EXP pt. for killing a bad guy | |
gameboy/spud,gg,011-D2E-915,^ | |
gameboy/spud,gg,3E1-D1E-2A9,5 EXP pts. for killing a bad guy | |
gameboy/spud,gg,051-D2E-915,^ | |
gameboy/spud,gg,3E1-D1E-2A9,9 EXP pts. for killing a bad guy | |
gameboy/spud,gg,091-D2E-915,^ | |
gameboy/term2,gg,70E-59D-6E9,Start with 1/2 energy | |
gameboy/term2,gg,C95-00E-4C1,Almost infinite energy | |
gameboy/term2,gg,001-03B-19E,Infinite time in reprogramming stage | |
gameboy/term2,gg,148-54B-4CA,20 shots kill end of level 1 boss | |
gameboy/term2,gg,0A8-54B-4CA,10 shots kill end of level 1 boss | |
gameboy/term2,gg,058-54B-4CA,5 shots kill end of level 1 boss | |
gameboy/metroid2,gg,00F-36B-E6E,Infinite missiles | |
gameboy/metroid2,gg,80F-6DD-7F6,Infinite energy | |
gamegear/alien3,gg,00B-3D6-3BE,Infinite time--but timer still counts down | |
gamegear/alien3,gg,002-B1C-3B7,Infinite energy | |
gamegear/alien3,gg,00C-F2A-F79,Infinite lives | |
gamegear/alien3,gg,008-0D7-3BE,Infinite ammo for grenade launcher on pickup | |
gamegear/alien3,gg,002-6E6-19E,Infinite ammo for flame thrower on pickup | |
gamegear/alien3,gg,058-BA8-E66,Start with 5 lives | |
gamegear/alien3,gg,078-BA8-E66,Start with 7 lives | |
gamegear/alien3,gg,098-BA8-E66,Start with 9 lives | |
gamegear/aliensyn,gg,010-75F-E66,Start with 1 life | |
gamegear/aliensyn,gg,050-75F-E66,Start with 5 lives | |
gamegear/aliensyn,gg,090-75F-E66,Start with 9 lives | |
gamegear/aliensyn,gg,058-39F-E66,Start with 500 sec. | |
gamegear/aliensyn,gg,098-39F-E66,Start with 900 sec. | |
gamegear/archrivl,gg,01C-ACF-F7A,1-minute quarters | |
gamegear/archrivl,gg,03C-ACF-F7A,3-minute quarters | |
gamegear/archrivl,gg,07C-ACF-F7A,7-minute quarters | |
gamegear/archrivl,gg,02E-2FE-E6E,Faster timer | |
gamegear/archrivl,gg,00E-2FE-E6E,Infinite time | |
gamegear/archrivl,gg,00F-7DE-3B7,Computer opponents can't score | |
gamegear/ariel,gg,006-109-19E,Infinite lives | |
gamegear/ariel,gg,AF5-AA9-19E,Collect 1 polyp to find exit | |
gamegear/ariel,gg,027-4AF-F7A,Start with 3 lives | |
gamegear/ariel,gg,077-4AF-F7A,Start with 8 lives | |
gamegear/ariel,gg,097-4AF-F7A,*Start with 10 lives | |
gamegear/ariel,gg,197-4AF-F7A,*Start with 26 lives | |
gamegear/ariel,gg,327-4AF-F7A,*Start with 51 lives | |
gamegear/ariel,gg,627-4AF-F7A,*Start with 99 lives | |
gamegear/ariel,gg,005-039-E6E,Infinite keys | |
gamegear/axbattlr,gg,02C-0BF-F72,Start with 1 energy bar | |
gamegear/axbattlr,gg,04C-0BF-F72,Start with 2 energy bars | |
gamegear/axbattlr,gg,3E7-23B-80E,31 vases on pick-up (maximum) | |
gamegear/axbattlr,gg,3A4-C1D-2A2,Hotels weapons etc. cost nothing | |
gamegear/smgp2,gg,21B-60B-2A2,Can't lose or gain place--to overtake turn off code pass turn on again | |
gamegear/smgp2,gg,00B-3DF-3B7,Infinite time | |
gamegear/batmanrn,gg,028-498-E66,Start with 2 lives | |
gamegear/batmanrn,gg,058-498-E66,Start with 5 lives | |
gamegear/batmanrn,gg,078-498-E66,Start with 7 lives | |
gamegear/batmanrn,gg,00A-57A-E6E,Infinite lives | |
gamegear/batmanrn,gg,004-758-19E,Infinite special items | |
gamegear/batmanrn,gg,028-4E8-C42,Start with 2 energy units--1st life | |
gamegear/batmanrn,gg,068-4E8-C42,Start with 6 energy units--1st life | |
gamegear/batmanrn,gg,088-4E8-C42,Start with 8 energy units--1st life | |
gamegear/batmanrn,gg,02B-33A-C42,Start with 2 energy units--after 1st life | |
gamegear/batmanrn,gg,04B-33A-C42,Start with 4 energy units--after 1st life | |
gamegear/batmanrn,gg,08B-33A-C42,Start with 8 energy units--after 1st life | |
gamegear/batmanrn,gg,038-538-E6E,Start with 3 special items--1st life | |
gamegear/batmanrn,gg,03B-38A-E6E,Start with 3 special items--after 1st life | |
gamegear/batmanrn,gg,06B-38A-E6E,Start with 6 special items--after 1st life | |
gamegear/batmanrn,gg,09B-38A-E6E,Start with 9 special items--after 1st life | |
gamegear/castlill,gg,008-A6E-E6E,Infinite lives | |
gamegear/castlill,gg,003-64C-E69,Infinite energy | |
gamegear/castlill,gg,029-76F-E66,Start with 2 energy stars | |
gamegear/castlill,gg,049-76F-E66,Start with 4 energy stars | |
gamegear/castlill,gg,059-76F-E66,Start with 5 energy stars | |
gamegear/castlill,gg,036-C1E-F7A,Timer starts at 300 | |
gamegear/castlill,gg,056-C1E-F7A,Timer starts at 500 | |
gamegear/castlill,gg,066-C1E-F7A,Timer starts at 600 | |
gamegear/chakan,gg,007-A4E-A28,Infinite health (skull) | |
gamegear/chakan,gg,307-90E-D5A,Stay invincible longer after getting hit | |
gamegear/chakan,gg,807-90E-D5A,Stay invincible a lot longer after getting hit | |
gamegear/chakan,gg,002-6FE-19E,Stay invincible for almost forever after getting hit | |
gamegear/chakan,gg,AA0-1D4-5DC,*Start with ice sword in inventory | |
gamegear/chakan,gg,AB0-1D4-5DC,*Start with fire sword | |
gamegear/chakan,gg,AC0-1D4-5DC,*Start with lightning sword | |
gamegear/chakan,gg,A60-184-6E8,Start with eye | |
gamegear/chakan,gg,FF0-164-E6E,^ | |
gamegear/chakan,gg,A80-184-6E8,Start with sickle | |
gamegear/chakan,gg,FF0-164-E6E,^ | |
gamegear/chakan,gg,A90-184-6E8,Start with egg timer | |
gamegear/chakan,gg,FF0-164-E6E,^ | |
gamegear/chasehq,gg,006-B4D-3BE,Infinite turbos | |
gamegear/chasehq,gg,324-74D-10A,Timer starts at 50 seconds --1st life | |
gamegear/chasehq,gg,464-74D-10A,Timer starts at 70 sceonds --1st life | |
gamegear/chasehq,gg,5A4-74D-10A,Timer starts at 90 seconds --1st life | |
gamegear/chasehq,gg,327-61C-10A,Timer starts at 50 seconds--after 1st life | |
gamegear/chukrck,gg,008-52E-E66,Start with 1 life | |
gamegear/chukrck,gg,018-52E-E66,Start with 2 lives | |
gamegear/chukrck,gg,058-52E-E66,Start with 6 lives | |
gamegear/chukrck,gg,88A-5CE-F72,Start with mega energy--1st life | |
gamegear/chukrck,gg,02E-EBF-E6A,Start on level 2 | |
gamegear/chukrck,gg,03E-EBF-E6A,Start on level 3 | |
gamegear/chukrck,gg,04E-EBF-E6A,Start on level 4 | |
gamegear/chukrck,gg,3AB-0EE-19D,Start with lots of lives (ignore counter) | |
gamegear/clutchit,gg,005-109-19A,Strikes aren't called (except fouls) | |
gamegear/clutchit,gg,025-129-E66,2 strikes and you're out | |
gamegear/clutchit,gg,045-129-E66,4 strikes and you're out | |
gamegear/clutchit,gg,015-3B9-F7A,1 ball and you walk | |
gamegear/clutchit,gg,025-3B9-F7A,2 balls and you walk | |
gamegear/clutchit,gg,005-399-19A,Balls aren't counted | |
gamegear/clutchit,gg,008-E99-19A,No scoring--turn codes off to score | |
gamegear/clutchit,gg,008-F89-19A,^ | |
gamegear/crystalw,gg,96D-335-6EA,Iris starts with 50 HP | |
gamegear/crystalw,gg,96D-345-802,Iris starts with 50 MP | |
gamegear/crystalw,gg,96D-355-A22,Iris starts with 50 AP | |
gamegear/crystalw,gg,96D-365-C42,Iris starts with 50 DP | |
gamegear/crystalw,gg,96D-375-C42,Iris starts with 50 LK | |
gamegear/devilishu,gg,00C-EDA-19E,Infinite balls | |
gamegear/devilishu,gg,3A3-A6E-2A2,Infinite credits | |
gamegear/devilishu,gg,011-76D-E62,Start with 2 balls | |
gamegear/devilishu,gg,061-76D-E62,Start with 7 balls | |
gamegear/devilishu,gg,081-76D-E62,Start with 9 balls | |
gamegear/devilishu,gg,012-9AE-E62,Start with 2 credits | |
gamegear/devilishu,gg,052-9AE-E62,Start with 6 credits | |
gamegear/devilishu,gg,072-9AE-E62,Start with 8 credits | |
gamegear/devilishu,gg,022-E2E-E6E,Start on Stage 2 Under Passage | |
gamegear/devilishu,gg,032-E2E-E6E,Start on Stage 3 Waterfalls | |
gamegear/devilishu,gg,042-E2E-E6E,Start on Stage 4 Old Castle | |
gamegear/devilishu,gg,052-E2E-E6E,Start on Stage 5 Prairie | |
gamegear/devilishu,gg,062-E2E-E6E,Start on Stage 6 Volcano | |
gamegear/devilishu,gg,072-E2E-E6E,Start on Stage 7 World of Ice | |
gamegear/devilishu,gg,082-E2E-E6E,Start on Stage 8 Evil Temple | |
gamegear/talespin,gg,013-43F-E66,Start with 2 lives | |
gamegear/talespin,gg,063-43F-E66,Start with 7 lives | |
gamegear/talespin,gg,093-43F-E66,Start with 10 lives | |
gamegear/talespin,gg,013-48F-E66,Start with 1 credits | |
gamegear/talespin,gg,063-48F-E66,Start with 6 credits | |
gamegear/talespin,gg,093-48F-E66,Start with 9 credits | |
gamegear/talespin,gg,3AB-B5D-2A2,Infinite lives | |
gamegear/talespin,gg,3A6-3CB-2A2,Infinite continues | |
gamegear/dcrystal,gg,214-EBA-6E2,Infinite hit points | |
gamegear/dcrystal,gg,4BF-FAF-7FB,Start with 75 hit points | |
gamegear/dcrystal,gg,96F-FAF-7FB,Start with 150 hit points | |
gamegear/dcrystal,gg,7DF-FAF-7FB,Start with 125 hit points | |
gamegear/dcrystal,gg,50F-F5F-2AA,Start with 50 food | |
gamegear/dcrystal,gg,75F-F5F-2AA,Start with 75 food | |
gamegear/dcrystal,gg,99F-F5F-2AA,Start with maximum food (99) | |
gamegear/dcrystal,gg,3AE-FBD-2A2,Infinite food | |
gamegear/dcrystal,gg,02F-EDF-E6E,Start on floor 2 as ranger | |
gamegear/dcrystal,gg,03F-EDF-E6E,Start on floor 3 as soldier | |
gamegear/dcrystal,gg,04F-EDF-E6E,Start on floor 4 as warrior | |
gamegear/dcrystal,gg,05F-EDF-E6E,Start on floor 5 as fighter | |
gamegear/dcrystal,gg,06F-EDF-E6E,Start on floor 6 as swordsman | |
gamegear/dcrystal,gg,07F-EDF-E6E,Start on floor 7 as veteran | |
gamegear/dcrystal,gg,08F-EDF-E6E,Start on floor 8 as knight | |
gamegear/dcrystal,gg,09F-EDF-E6E,Start on floor 9 as champion | |
gamegear/dcrystal,gg,0AF-EDF-E6E,Start on floor 10 as hero | |
gamegear/dcrystal,gg,0BF-EDF-E6E,Start on floor 11 as master | |
gamegear/dcrystal,gg,0CF-EDF-E6E,Start on floor 12 as paladin | |
gamegear/dcrystal,gg,0DF-EDF-E6E,Start on floor 13 as warlord | |
gamegear/dcrystal,gg,0EF-EDF-E6E,Start on floor 14 as dragon lord | |
gamegear/dcrystal,gg,0FF-EDF-E6E,Start on floor 15 as avatar | |
gamegear/dcrystal,gg,10F-EDF-E6E,Start on floor 16 as master lord | |
gamegear/factoryp,gg,00C-12F-3BE,Infinite timer | |
gamegear/factoryp,gg,029-72F-E66,Start with 2 lives | |
gamegear/factoryp,gg,059-72F-E66,Start with 5 lives | |
gamegear/factoryp,gg,089-72F-E66,Start with 8 lives | |
gamegear/factoryp,gg,000-6AC-E65,Infinite lives | |
gamegear/factoryp,gg,029-77F-F72,Start with 1 continue | |
gamegear/factoryp,gg,049-77F-F72,Start with 3 continues | |
gamegear/factoryp,gg,099-77F-F72,Start with 8 continues | |
gamegear/factoryp,gg,006-C1F-E65,Infinite continues | |
gamegear/fantzoneu,gg,010-A3F-E62,Start with 2 lives | |
gamegear/fantzoneu,gg,040-A3F-E62,Start with 5 lives | |
gamegear/fantzoneu,gg,070-A3F-E62,Start with 8 lives | |
gamegear/fantzoneu,gg,3A1-8EF-2A2,Infinite lives | |
gamegear/fantzoneu,gg,3E0-E5F-2A2,Start on level 2 | |
gamegear/fantzoneu,gg,010-E6F-D5E,^ | |
gamegear/fantzoneu,gg,000-C7F-E69,^ | |
gamegear/fantzoneu,gg,3E0-E5F-2A2,Start on level 3 | |
gamegear/fantzoneu,gg,020-E6F-D5E,^ | |
gamegear/fantzoneu,gg,000-C7F-E69,^ | |
gamegear/fantzoneu,gg,3E0-E5F-2A2,Start on level 4 | |
gamegear/fantzoneu,gg,030-E6F-D5E,^ | |
gamegear/fantzoneu,gg,000-C7F-E69,^ | |
gamegear/fantzoneu,gg,3E0-E5F-2A2,Start on level 5 | |
gamegear/fantzoneu,gg,040-E6F-D5E,^ | |
gamegear/fantzoneu,gg,000-C7F-E69,^ | |
gamegear/fantzoneu,gg,3E0-E5F-2A2,Start on level 6 | |
gamegear/fantzoneu,gg,050-E6F-D5E,^ | |
gamegear/fantzoneu,gg,000-C7F-E69,^ | |
gamegear/fantzoneu,gg,3E0-E5F-2A2,Start on level 7 | |
gamegear/fantzoneu,gg,060-E6F-D5E,^ | |
gamegear/fantzoneu,gg,000-C7F-E69,^ | |
gamegear/glocj,gg,002-E5E-E6E,Infinite missiles | |
gamegear/glocj,gg,050-16E-EFE,Each enemy target counts as 5 | |
gamegear/glocj,gg,080-16E-EFE,Each enemy target counts as 8 | |
gamegear/glocj,gg,0A0-16E-EFE,Each enemy target counts as 10 | |
gamegear/glocj,gg,C3F-80A-A21,Turn on code to complete a level | |
gamegear/georgeko,gg,21C-04C-2A2,Infinite superpunches | |
gamegear/georgeko,gg,602-CEE-E68,Both boxers start with 3/4 energy | |
gamegear/georgeko,gg,402-CEE-E68,Both boxers start with 1/2 energy | |
gamegear/georgeko,gg,202-CEE-E68,Both boxers start with 1/4 energy | |
gamegear/georgeko,gg,000-BED-19E,Infinite ring timer | |
gamegear/georgeko,gg,02F-59E-E66,2-min. rounds | |
gamegear/georgeko,gg,04F-59E-E66,4-min. rounds | |
gamegear/georgeko,gg,06F-59E-E66,6-min. rounds | |
gamegear/mickmack,gg,219-82B-6E2,Infinite timer | |
gamegear/mickmack,gg,0A2-88B-F76,Start with 10 min. | |
gamegear/mickmack,gg,062-88B-F76,Start with 6 min. | |
gamegear/mickmack,gg,042-88B-F76,Start with 4 min. | |
gamegear/mickmack,gg,022-88B-F76,Start with 2 min. | |
gamegear/mickmack,gg,05F-ACD-E6E,Each M logo counts as 5 | |
gamegear/mickmack,gg,03F-ACD-E6E,Each M logo counts as 3 | |
gamegear/mickmack,gg,012-51E-F7E,Start with 1 life | |
gamegear/mickmack,gg,052-51E-F7E,Start with 5 lives | |
gamegear/mickmack,gg,0A2-51E-F7E,Start 10 lives | |
gamegear/mickmack,gg,002-08E-A29,Infinite lives | |
gamegear/halleyw,gg,00F-F2E-19E,Infinite lives | |
gamegear/halleyw,gg,00F-E1E-19E,Keep power-ups after dying | |
gamegear/halleyw,gg,014-43F-E66,Start with 1 life | |
gamegear/halleyw,gg,054-43F-E66,Start with 5 lives | |
gamegear/halleyw,gg,074-43F-E66,Start with 7 lives | |
gamegear/halleyw,gg,3EF-5DF-082,Collect 1 gun power-up and get max | |
gamegear/halleyw,gg,04F-5EF-C43,^ | |
gamegear/halleyw,gg,00F-5FF-E69,^ | |
gamegear/halleyw,gg,3EF-72F-082,Collect 1 thrust and get max manuverability | |
gamegear/halleyw,gg,03F-73F-C4F,^ | |
gamegear/halleyw,gg,00F-74F-E69,^ | |
gamegear/crashdum,gg,01C-40F-F7E,Start with 1 life instead of 5 | |
gamegear/crashdum,gg,03C-40F-F7E,Start with 3 lives | |
gamegear/crashdum,gg,07C-40F-F7E,Start with 7 lives | |
gamegear/crashdum,gg,09C-40F-F7E,Start with 1 lives | |
gamegear/crashdum,gg,00F-45F-19E,Infinite lives | |
gamegear/crashdum,gg,403-69E-6EB,Start with 40 seconds on day 1 instead of 60 | |
gamegear/crashdum,gg,803-69E-6EB,Start with 80 seconds on day 1 | |
gamegear/crashdum,gg,993-69E-6EB,Start with 99 seconds on day 1 | |
gamegear/crashdum,gg,205-FFE-E6B,Start with 20 seconds on day 2 instead of 40 | |
gamegear/crashdum,gg,605-FFE-E6B,Start with 60 seconds on day 2 | |
gamegear/crashdum,gg,995-FFE-E6B,Start with 99 seconds on day 2 | |
gamegear/crashdum,gg,009-7AD-E6E,Infinite time (must switch off at end of day) | |
gamegear/crashdum,gg,3EC-29F-082,Start on day 2 | |
gamegear/crashdum,gg,01C-2AF-E62,^ | |
gamegear/crashdum,gg,00C-2BF-E69,^ | |
gamegear/crashdum,gg,3EC-29F-082,Start on day 3 | |
gamegear/crashdum,gg,00C-2BF-E69,^ | |
gamegear/crashdum,gg,3EC-29F-082,Start on day 4 | |
gamegear/crashdum,gg,03C-2AF-E62,^ | |
gamegear/crashdum,gg,00C-2BF-E69,^ | |
gamegear/crashdum,gg,3EC-29F-082,Start on day 5 | |
gamegear/crashdum,gg,04C-2AF-E62,^ | |
gamegear/crashdum,gg,00C-2BF-E69,^ | |
gamegear/indycrus,gg,041-42F-F72,Start with 5 lives | |
gamegear/indycrus,gg,081-42F-F72,Start with 9 lives | |
gamegear/indycrus,gg,0A1-42F-F72,Start with 11 lives | |
gamegear/indycrus,gg,002-9FF-3BE,Infinite lives | |
gamegear/indycrus,gg,002-839-19E,Infinite whips | |
gamegear/indycrus,gg,00A-3EE-3BE,Infinite time--switch off codes at end of level to go on | |
gamegear/joemont,gg,01B-B4F-FEE,1st quarter lasts 1 min. | |
gamegear/joemont,gg,02B-B4F-FEE,1st quarter lasts 2 min. | |
gamegear/joemont,gg,06B-B4F-FEE,1st quarter lasts 6 min. | |
gamegear/joemont,gg,001-A9F-E6E,Infinite time | |
gamegear/joemont,gg,00E-E3E-19A,Always 1st down--turn code off when computer has ball | |
gamegear/joemont,gg,02E-E5E-FEE,Only have 1 down to get 1st down | |
gamegear/joemont,gg,03E-E5E-FEE,Only have 2 downs to get 1st down | |
gamegear/joemont,gg,04E-E5E-FEE,Only have 3 downs to get 1st down | |
gamegear/joemont,gg,06E-E5E-FEE,Have 5 downs to get 1st down | |
gamegear/joemont,gg,001-B9B-A22,No scoring--turn off codes when you want to score | |
gamegear/joemont,gg,001-CDB-3B7,^ | |
gamegear/joemont,gg,01B-BAF-F7E,1st quarter lasts 1 min. | |
gamegear/joemont,gg,02B-BAF-F7E,1st quarter lasts 2 min. | |
gamegear/joemont,gg,06B-BAF-F7E,1st quarter lasts 6 min. | |
gamegear/joemont,gg,001-A6F-E6E,Infinite time | |
gamegear/joemont,gg,00E-EFE-19A,*Always 1st down | |
gamegear/joemont,gg,02E-F1E-F7E,Only have 1 down to get 1st down | |
gamegear/joemont,gg,03E-F1E-F7E,Only have 2 downs to get 1st down | |
gamegear/joemont,gg,04E-F1E-F7E,Only have 3 downs to get 1st down | |
gamegear/joemont,gg,06E-F1E-F7E,Have 5 downs to get 1st down | |
gamegear/joemont,gg,001-C8B-A22,*No scoring | |
gamegear/joemont,gg,001-DCB-3B7,^ | |
gamegear/klax,gg,003-28C-19A,Unlimited dropped tiles | |
gamegear/klax,gg,197-3CD-E6E,Start on wave 25 30 or 35 | |
gamegear/klax,gg,327-3 |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment