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Basics of the Unix Philosophy
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Basics of the Unix Philosophy | |
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Rule of Modularity: Write simple parts connected by clean interfaces | |
Rule of Clarity: Clarity is better than cleverness | |
Rule of Composition: Design programs to be connected with other programs | |
Rule of Separation: Separate policy from mechanism; separate interfaces from engines | |
Rule of Simplicity: Design for simplicity; add complexity only where you must | |
Rule of Parsimony: Write a big program only when it is clear by demonstration that nothing else will do | |
Rule of Transparency: Design for visibility to make inspection and debugging easier | |
Rule of Robustness: Robustness is the child of transparency and simplicity | |
Rule of Representation: Fold knowledge into data, so program logic can be stupid and robust | |
Rule of Least Surprise: In interface design, always do the least surprising thing | |
Rule of Silence: When a program has nothing surprising to say, it should say nothing | |
Rule of Repair: Repair what you can — but when you must fail, fail noisily and as soon as possible | |
Rule of Economy: Programmer time is expensive; conserve it in preference to machine time | |
Rule of Generation: Avoid hand-hacking; write programs to write programs when you can | |
Rule of Optimization: Prototype before polishing. Get it working before you optimize it | |
Rule of Diversity: Distrust all claims for one true way | |
Rule of Extensibility: Design for the future, because it will be here sooner than you think | |
Eric S. Raymond http://catb.org/esr/writings/taoup/html/graphics/taoup.pdf |
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