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Program.cs for Terraria Light Mod
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using System; | |
using System.Reflection; | |
using Terraria; | |
using ReLogic.Peripherals.RGB; | |
using Terraria.Initializers; | |
namespace TerrariaLeds | |
{ | |
class Program | |
{ | |
private static MyRgbDevice device = new MyRgbDevice(); | |
private static void RegisterOurDevice() | |
{ | |
var engine = (ChromaEngine)typeof(ChromaInitializer).GetField("_engine", BindingFlags.NonPublic | BindingFlags.Static).GetValue(null); | |
engine.AddDeviceGroup("LedStrip", new VirtualRgbDeviceGroup(device)); | |
engine.EnableDeviceGroup("LedStrip"); | |
} | |
public static void Main(string[] args) | |
{ | |
AppDomain.CurrentDomain.AssemblyLoad += (sender, sargs) => | |
{ | |
if (sargs.LoadedAssembly.GetName().Name == "Newtonsoft.Json") | |
Terraria.Main.OnEngineLoad += RegisterOurDevice; | |
}; | |
// Invoke Terraria's Main for Windows-based systems. | |
typeof(WindowsLaunch).GetMethod("Main", BindingFlags.Static | BindingFlags.NonPublic).Invoke(null, new object[] { args }); | |
} | |
} | |
} |
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