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BrickBreaker in C
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#include <stdlib.h> | |
#include <math.h> | |
//#include <SDL/SDL.h> | |
#define WIDTH 640 | |
#define HEIGHT 420 | |
#define BLK_W WIDTH | |
#define BLK_H HEIGHT / 3 | |
struct l_node | |
{ | |
struct particle *data; | |
struct l_node *next; | |
}; | |
struct particle | |
{ | |
int x, y, dx, dy, pix; | |
}; | |
struct paddle | |
{ | |
int x, w, h; | |
}; | |
struct l_node * | |
cons(struct particle *x, struct l_node *tail) | |
{ | |
struct l_node *head = malloc(sizeof(struct l_node)); | |
head->data = x; | |
head->next = tail; | |
return head; | |
} | |
void | |
update_particle(struct particle *pt) | |
{ | |
if ((pt->x > WIDTH && pt->dx > 0) || (pt->x < 0 && pt->dx < 0)) { | |
pt->x -= pt->dx; | |
} else { | |
pt->x += pt->dx; | |
} | |
if (pt->y < 0 && pt->dy < 0) { | |
pt->y -= pt->dy; | |
} else { | |
pt->y += pt->dy; | |
} | |
} | |
int | |
collision_paddle(struct paddle *pd, struct particle *pt) | |
{ | |
return pt->y >= (HEIGHT - pd->h) | |
&& pt->x >= pd->x | |
&& pt->x <= (pd->x + pd->w) | |
&& pt->dy > 0; | |
} | |
int | |
approach(struct particle *pt, struct particle *coll, int **block) | |
{ | |
int dx, dy, pix; | |
for (dx = 0; dx <= pt->dx; dx++) { | |
for (dy = 0; dy <= pt->dy; dy++) { | |
pix = block[pt->x+dx][pt->y+dy]; | |
if (pix != -1) { | |
coll->x = pt->x + dx; | |
coll->y = pt->y + dy; | |
coll->dx = rand() % 10; | |
coll->dy = rand() % 9 + 1; | |
coll->pix = pix; | |
return 1; | |
} | |
} | |
} | |
return 0; | |
} | |
#define MIN(a, b) (a) <= (b) ? (a) : (b) | |
int | |
main(int argc, char **argv) | |
{ | |
int w, h; | |
int x, y; | |
int block[WIDTH][HEIGHT]; | |
int block_size = WIDTH * HEIGHT; | |
struct l_node *curr = NULL; | |
struct l_node *pts = NULL; | |
struct paddle *pd = NULL; | |
// init block with SDL_Pixel values | |
for (w = 0; w <= BLK_W; w++) { | |
for (h = 0; h <= BLK_H; h++) { | |
block[w][h] = (w + h) * 2800; | |
} | |
} | |
// main loop | |
while (pts != NULL && block_size != 0) { | |
// iterate over list of active particles | |
//for (pt = pts; pt != NULL; pt = pt->next) { | |
for (curr = pts; curr != NULL;) { | |
struct particle *pt = curr->data; | |
if (collision_paddle(pd, pt)) { | |
pt->y = MIN(pt->y, HEIGHT); | |
pt->dy *= -1; | |
} else { | |
struct particle *coll; | |
if (approach(pt, coll, block)) { | |
// pt->dy = abs(pt->dy); | |
cons(coll, pts); | |
block_size--; | |
block[coll->x][coll->y] = -1; | |
} | |
} | |
update_particle(pt); | |
// filter OOB particles | |
if (curr->next->data->y >= HEIGHT) { | |
struct l_node *ptr = curr->next->next; | |
free(curr->next); | |
curr->next = ptr; | |
} | |
curr = curr->next; | |
} | |
} | |
return 0; | |
} |
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