Created
August 30, 2022 18:05
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Bake image textures and export GLB using bake
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from cmath import exp | |
import bpy | |
##### :: Script-Specific Functions :: ##### | |
def deselect_all(): | |
bpy.ops.object.select_all(action='DESELECT') | |
def active_object(name): | |
print(name) | |
bpy.data.objects[name].select_set(True) | |
bpy.context.view_layer.objects.active = bpy.data.objects[name] | |
def create_image(path, name): | |
bpy.context.scene.render.image_settings.quality = 100 | |
img = bpy.data.images.new(name, 1200, 750) | |
img.file_format = "JPEG" | |
img.filepath_raw = path | |
return img | |
def add_image_nodes(obj_name, img, node_name): | |
for mat in bpy.data.objects[obj_name].material_slots: | |
mat_nodes = mat.material.node_tree.nodes | |
node_image_diffuse = mat_nodes.new("ShaderNodeTexImage") | |
node_image_diffuse.image = img | |
node_image_diffuse.name = node_name | |
mat_nodes.active = node_image_diffuse | |
def cleanup_bake(obj_name, node_name, img): | |
for mat in bpy.data.objects[obj_name].material_slots: | |
node = mat.material.node_tree.nodes.get(node_name) | |
mat.material.node_tree.nodes.remove(node) | |
def perform_bake(obj_name, bake_type, img, filter=set()): | |
active_object(obj_name) | |
bpy.ops.object.bake(type=bake_type, pass_filter=filter, use_clear=True) | |
img.save() | |
##### :: Begin Export Process :: ##### | |
deselect_all() | |
export_obj_name = "Exporting" | |
prebake_obj_name = 'ToExport' | |
prebake_object = bpy.data.objects[prebake_obj_name] | |
active_object(prebake_obj_name) | |
### Copy source object that will recieve baked textures | |
bpy.ops.object.duplicate(linked=False) | |
export_obj = bpy.context.view_layer.objects.active | |
export_obj.name = export_obj_name | |
export_obj.data.materials.clear() | |
uvs = [uv for uv in export_obj.data.uv_layers if not uv.name == "ExportUV"] | |
while uvs: | |
export_obj.data.uv_layers.remove(uvs.pop()) | |
export_material = bpy.data.materials.new("PostBake") | |
export_material.use_nodes = True | |
export_obj.active_material = export_material | |
### Start baking materials | |
diffuse_path = os.path.join(os.path.dirname(bpy.data.filepath), "bake_diffuse.jpg") | |
rough_path = os.path.join(os.path.dirname(bpy.data.filepath), "bake_rough.jpg") | |
normal_path = os.path.join(os.path.dirname(bpy.data.filepath), "bake_normal.jpg") | |
# Diffuse Image | |
bake_diffuse = create_image(diffuse_path, "Bake_Diffuse") | |
add_image_nodes(prebake_obj_name, bake_diffuse, "Diffuse") | |
perform_bake(prebake_obj_name, "DIFFUSE", bake_diffuse, {'COLOR'}) | |
cleanup_bake(prebake_obj_name, "Diffuse", bake_diffuse) | |
# Roughness Image | |
bake_rough = create_image(rough_path, "Bake_Rough") | |
add_image_nodes(prebake_obj_name, bake_rough, "Rough") | |
perform_bake(prebake_obj_name, "ROUGHNESS", bake_rough) | |
cleanup_bake(prebake_obj_name, "Rough", bake_rough) | |
# Normal Image | |
bake_normal = create_image(normal_path, "Bake_Normal") | |
add_image_nodes(prebake_obj_name, bake_normal, "Normal") | |
perform_bake(prebake_obj_name, "NORMAL", bake_normal) | |
cleanup_bake(prebake_obj_name, "Normal", bake_normal) | |
bpy.data.images.update() | |
### Setup post bake object | |
bpy.data.images.update() | |
nodes = export_material.node_tree.nodes | |
links = export_material.node_tree.links | |
bsdf_node = None | |
for node in nodes: | |
if node.type == "BSDF_PRINCIPLED": | |
bsdf_node = node | |
break | |
bake_color_node = nodes.new('ShaderNodeTexImage') | |
bake_color_node.image = bake_diffuse | |
links.new(bsdf_node.inputs["Base Color"], bake_color_node.outputs["Color"]) | |
bake_rough_node = nodes.new('ShaderNodeTexImage') | |
bake_rough_node.image = bake_rough | |
bake_rough_node.image.colorspace_settings.name = "Non-Color" | |
separate_color_node = nodes.new('ShaderNodeSeparateColor') | |
links.new(separate_color_node.inputs["Color"], bake_rough_node.outputs["Color"]) | |
links.new(bsdf_node.inputs["Roughness"], separate_color_node.outputs["Green"]) | |
bake_normal_node = nodes.new('ShaderNodeTexImage') | |
bake_normal_node.image = bake_normal | |
bake_normal_node.image.colorspace_settings.name = "Non-Color" | |
normal_map_node = nodes.new('ShaderNodeNormalMap') | |
links.new(normal_map_node.inputs["Color"], bake_normal_node.outputs["Color"]) | |
links.new(bsdf_node.inputs["Normal"], normal_map_node.outputs["Normal"]) | |
bpy.context.view_layer.update() | |
export_path = os.path.join(os.path.dirname(bpy.data.filepath), "export.glb") | |
### Actually export GLB | |
deselect_all() | |
active_object(export_obj_name) | |
bpy.ops.export_scene.gltf( | |
filepath=export_path, | |
export_format='GLB', | |
use_selection=True | |
) | |
### Cleanup export-copied stuff | |
nodes.remove(bake_color_node) | |
nodes.remove(bake_rough_node) | |
nodes.remove(separate_color_node) | |
nodes.remove(bake_normal_node) | |
nodes.remove(normal_map_node) | |
bpy.data.images.remove(bake_diffuse) | |
bpy.data.images.remove(bake_rough) | |
bpy.data.images.remove(bake_normal) | |
bpy.data.materials.remove(export_material) | |
bpy.data.objects.remove(export_obj) |
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