Created
December 26, 2016 06:57
-
-
Save croepha/82bffca9498ed9fa87f6aa7309c0ca69 to your computer and use it in GitHub Desktop.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#if 0 /* (sh-mode) | |
set -e | |
LPATH=/Users/cro/Documents/PersonalProjects/Graphics/ | |
tu_name=cube_rotate_thing | |
# -Ofast | |
[ ! ]&& time clang++ -g --std=c++11 -fPIC -Wall \ | |
-D "RELOADABLE_CODE=\"$LPATH${tu_name}_reloadable.cpp.so\"" \ | |
$LPATH/${tu_name}.cpp \ | |
-Wno-writable-strings \ | |
-Wno-unused-function \ | |
-Wno-deprecated-declarations \ | |
-framework Cocoa -framework AppKit -framework OpenGL \ | |
-F /Library/Frameworks/ -framework SDL2 \ | |
-o $LPATH/${tu_name}.cpp.elf | |
[ ! ]&&{ | |
cd $RPATH | |
ulimit -c unlimited | |
rm -fv core | |
pwd | |
time $LPATH/${tu_name}.cpp.elf | |
} | |
true | |
exit # (c++-mode) */ | |
#endif | |
// inspiration http://3.bp.blogspot.com/-aehqua-FgkQ/VmeNFzYXkuI/AAAAAAABQcU/Mi4OSTi-DUs/s640/doze_studio_151207.gif | |
// result https://www.dropbox.com/s/vspgm61jn1hcatr/cube_rotate_thing.mov?dl=0 | |
#if defined __APPLE__ | |
#include <SDL2/SDL.h> | |
#include <SDL2/SDL_opengl.h> | |
#else | |
#include <SDL.h> | |
#include <SDL_opengl.h> | |
#endif | |
struct Memory { | |
float rotate_amount; | |
} m; | |
void render_frame(int window_width, int window_height) { | |
glEnable (GL_DEPTH_TEST); | |
glClearColor(0, 0,0, 1); | |
glClear(GL_COLOR_BUFFER_BIT); | |
glClear(GL_DEPTH_BUFFER_BIT); | |
glMatrixMode(GL_PROJECTION); | |
glLoadIdentity(); | |
glOrtho(0, window_width, window_height, 0, 1000, -1000); | |
glMatrixMode(GL_MODELVIEW); | |
glLoadIdentity(); | |
glPushMatrix(); | |
glColor4f(1, 1, 1, 1); | |
glLineWidth(5); | |
glPopMatrix(); | |
int size = 100; | |
float oyh = 166; | |
for (int x=-2; x<10; x++) { | |
for (int y=-2; y<20; y++) { | |
float this_rot_amount = 0; | |
if (x == 1 && y == 2) this_rot_amount = m.rotate_amount; | |
glPushMatrix(); | |
glTranslatef(100 + 144.9*x, oyh*y - (oyh * this_rot_amount / 90) , 0); | |
// glRotatef(10, 0, 0, 1); | |
glRotatef(35, 1, 0, 0); | |
glTranslatef(size/2, size/2, size/2); | |
glRotatef(45 + this_rot_amount, 0, 1, 0); | |
glTranslatef(-size/2, -size/2, -size/2); | |
#define _v glVertex3f | |
#define _s size | |
glColor4f(0, 0, 0, 1); | |
glBegin(GL_QUADS); | |
_v( 0, _s, 0); _v(_s, _s, 0); _v(_s, 0, 0 ); _v( 0, 0, 0); | |
_v( 0, _s, _s); _v(_s, _s, _s); _v(_s, 0, _s); _v( 0, 0, _s); | |
// // _v( 0, _s, 0); _v( 0, _s, _s); _v( 0, 0, _s); _v( 0, 0, 0); | |
_v(_s, _s, 0); _v(_s, _s, _s); _v(_s, 0, _s); _v(_s, 0, 0); | |
_v( 0, 0, 0); _v( 0, 0, _s); _v(_s, 0, _s); _v(_s, 0, 0); | |
glEnd(); | |
#undef _v | |
#undef _s | |
glColor4f(1, 1, 1, 1); | |
glBegin(GL_LINES); | |
glVertex3f(0, size, 0); glVertex3f(size, size, 0); | |
glVertex3f(size, size, 0); glVertex3f(size, 0, 0); | |
glVertex3f(size, 0, 0); glVertex3f(0, 0, 0); | |
glVertex3f(0, 0, 0); glVertex3f(0, size, 0); | |
glVertex3f(0, size, size); glVertex3f(size, size, size); | |
glVertex3f(size, size, size); glVertex3f(size, 0, size); | |
glVertex3f(size, 0, size); glVertex3f(0, 0, size); | |
glVertex3f(0, 0, size); glVertex3f(0, size, size); | |
glVertex3f(0, size, 0); glVertex3f(0, size, size); | |
glVertex3f(size, size, 0); glVertex3f(size, size, size); | |
glVertex3f(size, 0, 0); glVertex3f(size, 0, size); | |
glVertex3f(0, 0, 0); glVertex3f(0, 0, size); | |
glEnd(); | |
glPopMatrix(); | |
} | |
} | |
if (m.rotate_amount++ > 90) m.rotate_amount = 0; | |
glEnable (GL_BLEND); | |
} | |
int main() { | |
int render_width = 100; | |
int render_height = 100; | |
//Create window | |
SDL_Window * window = SDL_CreateWindow( | |
"Untitled Window", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, | |
render_width, render_height, | |
SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE | SDL_WINDOW_OPENGL); | |
if(!window) { | |
SDL_LogCritical(SDL_LOG_CATEGORY_SYSTEM, "Window could not be created! SDL_Error: %s\n", SDL_GetError() ); | |
return -1; | |
} | |
SDL_GLContext context = SDL_GL_CreateContext( window ); | |
if( context == NULL ) { | |
SDL_LogCritical(SDL_LOG_CATEGORY_SYSTEM, "OpenGL context could not be created! SDL Error: %s\n", SDL_GetError() ); | |
return -3; | |
} | |
if( SDL_GL_SetSwapInterval( 1 ) < 0 ) { | |
SDL_LogCritical(SDL_LOG_CATEGORY_SYSTEM, "Warning: Unable to set VSync! SDL Error: %s\n", SDL_GetError() ); | |
} | |
glEnable (GL_BLEND); glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); | |
bool running = true; | |
while(running) { | |
int window_width, window_height; | |
SDL_GetWindowSize(window, &window_width, &window_height); | |
SDL_Event e; | |
while(SDL_PollEvent( &e )) { | |
switch (e.type) { | |
case SDL_QUIT: | |
running = false; | |
break; | |
default: | |
break; | |
} | |
} | |
glViewport(0, 0, window_width, window_height); | |
render_frame(window_width, window_height); | |
SDL_GL_SwapWindow(window); | |
} | |
return 0; | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment