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Polygon 2
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const calculateDistance = (point1, point2) => { | |
return Math.sqrt((point2.x - point1.x) ** 2 + (point2.y - point1.y) ** 2); | |
} | |
/** | |
* Polygon is oriented positively, that is when traveling on it its interior is always to the left | |
* @param {*} polygon | |
* @param {*} pointP | |
*/ | |
const calculateClosestPointWithinPolygon = (polygon, pointP) => { | |
let minDistance; | |
let finalClosestPoint; | |
for (let i = 0; i < polygon.length; i++) { | |
const side = [ | |
polygon[i], | |
polygon[(i + 1) % polygon.length], | |
]; | |
const y2 = side[1].y; | |
const x2 = side[1].x; | |
const y1 = side[0].y; | |
const x1 = side[0].x; | |
const y0 = pointP.y; | |
const x0 = pointP.x; | |
const sideAsVector = { | |
point: polygon[i], | |
vector: { x: x2 - x1, y: y2 - y1 } | |
}; | |
const sideLenght = calculateDistance(side[0], side[1]); | |
const pointPAsVector = { | |
point: polygon[i], | |
vector: { x: x0 - x1, y: y0 - y1 } | |
}; | |
const scalarProduct = ( | |
sideAsVector.vector.x * pointPAsVector.vector.x + sideAsVector.vector.y * pointPAsVector.vector.y | |
) | |
/ sideLenght; | |
console.log('sideAsVector:', sideAsVector); | |
console.log('sideLenght:', sideLenght); | |
console.log('pointPAsVector:', pointPAsVector); | |
console.log('scalarProduct:', scalarProduct); | |
let closestPoint; | |
let distance; | |
if (scalarProduct > sideLenght) { | |
// orthogonal projection is not within the side | |
// closest point is the second side's point | |
closestPoint = side[1]; | |
distance = calculateDistance(side[1], pointP); | |
console.log('second point'); | |
} else if (scalarProduct < 0) { | |
// orthogonal projection is not within the side | |
// closest point is the first side's point | |
closestPoint = side[0]; | |
distance = calculateDistance(side[0], pointP); | |
console.log('first point'); | |
} else { | |
//orthogonal projection is within the side, | |
// it is the closest point | |
const orthogonalProjectionPoint = { | |
x: sideAsVector.point.x + sideAsVector.vector.x * scalarProduct / sideLenght, | |
y: sideAsVector.point.y + sideAsVector.vector.y * scalarProduct / sideLenght, | |
}; | |
closestPoint = orthogonalProjectionPoint; | |
distance = calculateDistance(orthogonalProjectionPoint, pointP); | |
console.log('orthogonal projection point'); | |
} | |
console.log('distance:', distance); | |
console.log('closestPoint:', closestPoint); | |
console.log('--------------------',); | |
if (minDistance === undefined || distance < minDistance) { | |
// take the minimal of the figures for all sides | |
minDistance = distance; | |
finalClosestPoint = closestPoint; | |
} | |
} | |
return finalClosestPoint; | |
// it only remains to see if the point is withing the polygon. | |
} | |
const polygon = [{ x: 0, y: 0 }, { x: 100, y: 0 }, { x: 100, y: 100 }, { x: 0, y: 100 }]; | |
const pointP = { x: 150, y: 50 }; | |
const result = calculateClosestPointWithinPolygon(polygon, pointP); | |
console.log(result); |
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