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require 'dino' | |
def new_led(pin, board = BOARD) | |
Dino::Components::Led.new(:pin => pin, :board => board) | |
end | |
BOARD = Dino::Board.new(Dino::TxRx.new) | |
LEDS = [13, 12, 11, 10, 9].map do |pin| | |
new_led pin | |
end | |
def blink(leds, bit_array, status = :on) | |
LEDS.length.times do |bit| | |
leds[bit].send(status) if is_one? bit_array, bit | |
end | |
end | |
def is_one?(bit_array, bit) | |
bit_array[bit] == "1" | |
end | |
def num_bits_to_a(number) | |
binary_number = "%08b" % number | |
binary_number.reverse! | |
binary_number.split(//) | |
end | |
def bits_to_light(number) | |
bit_array = num_bits_to_a(number) | |
blink(LEDS, bit_array) | |
sleep 1 | |
blink(LEDS, bit_array, :off) | |
end | |
(1..31).cycle do |n| | |
bits_to_light(n) | |
end |
Thanks! I'll post an update.
I wasn't quite sure how to accomplish what you were recommending. I tried to flatten out the 8.times into a blink method.
Good job so far, but lets go further:
def blink(leds, bit_array, status = :on)
8.times do |bit|
leds[bit].send(status) if bit_array[bit] == "1"
end
end
Could be
def blink(leds, bit_array, status = :on)
8.times do |bit|
leds[bit].send(status) if is_one? bit_array, bit
end
end
def is_one?(bit_array, bit)
bit_array[bit] == "1"
end
Now we can test/refactor that check without having to search/replace, and use it in other places too!
Seems like this code is repetitive:
LEDS = [Dino::Components::Led.new(pin: 13, board: BOARD),
Dino::Components::Led.new(pin: 12, board: BOARD),
Dino::Components::Led.new(pin: 11, board: BOARD),
Dino::Components::Led.new(pin: 10, board: BOARD)]
# NOTE: Here we're creating a method that creates new Dino::Components::Led objects
# Notice how the board parameter has a weird syntax. We're saying the default value of
# board is the value of the constant BOARD
def new_led(pin, board = BOARD)
Dino::Components::Led.new pin: pin, board: board
end
LEDS = [new_led(13), new_led(12), new_led(11), new_led(10)]
We can further see some more repetitive code in the new source:
# NOTE: map goes over each item in the array, evalutes the block with that item, and then returns
# an array with the values of each block call
LEDS = [13,12,11,10].map do |pin|
new_led pin
end
Ah-ha, but Ruby has a cool syntax that further cleans this up:
LEDS = [13, 12, 11, 10].map &method(:new_led)
Tada! We went from:
LEDS = [Dino::Components::Led.new(pin: 13, board: BOARD),
Dino::Components::Led.new(pin: 12, board: BOARD),
Dino::Components::Led.new(pin: 11, board: BOARD),
Dino::Components::Led.new(pin: 10, board: BOARD)]
def blink(leds, bit_array, status = :on)
8.times do |bit|
leds[bit].send(status) if bit_array[bit] == "1"
end
end
To:
def new_led(pin, board = BOARD)
Dino::Components::Led.new pin: pin, board: board
end
def blink(leds, bit_array, status = :on)
8.times do |bit|
leds[bit].send(status) if is_one? bit_array, bit
end
end
def is_one?(bit_array, bit)
bit_array[bit] == "1"
end
LEDS = [13, 12, 11, 10].map &method(:new_led)
You'll start to notice some patterns though, like that we're passing a fair amount of arguments tot hese methods. This is indicative of the need for a class with attributes.
With a class, by the way, we could probably clean up other bits of the code too.
Can't you just write the byte directly to the register? That would be one line of code.
krainboltgreene, I've been taking the core ruby class at http://rubylearning.org/. Your notes above are amazing. I've been using ruby a little while but I seem to lag behind in figuring out all of these elegant solutions. Do you mind if I share your contributions with others in the class?
Well, I admit haven't read the Dino source so I couldn't say. In the arduino though, each pin is mapped to a bit on one of the registers available. Although you may have to shift and mask the number depending on which pins the leds are hooked up to and what is connected to the other pins, it should be as simple as doing this:
PORTB = number
Source -> Port Manipulation
@bhelx. I'd have to look into it. I only just started playing with this. I built this out of reading BLINK tutorials.
I am able to count to 31 since this starter kit came with 5 LEDS. I wanted to use pins 1 and 2 so that pin 1 would be LED 1 in my program but I couldn't get it to late. It is labeled TX and RX on the board I suspect I have some reading to do from here.
Array.new(4)
.Object#send()
on line 7 and 11.