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//in the game's preload function you load the image like any other | |
game.load.image('bkgrnd', 'sprites/background.png'); | |
/*Then you add the tileSprite in create(). This constructor's parameters are, in order: | |
0 - position of the image on the X coordinate of the game | |
0 - position of the image on the Y coordinate of the game | |
640 - Width of the tile | |
480 - Height of the tile | |
bkgrnd - key you gave to the image when you loaded it in preload() | |
see: http://phaser.io/docs/2.4.4/Phaser.TileSprite.html */ | |
game.add.tileSprite(0, 0, 640, 480, 'bkgrnd'); |
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using a tileSprite to act as a background in a Phaser game.