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//in the game's preload function you load the image like any other
game.load.image('bkgrnd', 'sprites/background.png');
/*Then you add the tileSprite in create(). This constructor's parameters are, in order:
0 - position of the image on the X coordinate of the game
0 - position of the image on the Y coordinate of the game
640 - Width of the tile
480 - Height of the tile
bkgrnd - key you gave to the image when you loaded it in preload()
see: */
game.add.tileSprite(0, 0, 640, 480, 'bkgrnd');

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@crowcoder crowcoder commented Apr 30, 2016

using a tileSprite to act as a background in a Phaser game.

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