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../src/render/direct3d11/SDL_render_d3d11.c:135:19: error: static declaration of 'IID_IDXGIFactory2' follows non-static declaration
static const GUID IID_IDXGIFactory2 = { 0x50c83a1c, 0xe072, 0x4c48, { 0x87, 0xb0, 0x36, 0x30, 0xfa, 0x36, 0xa6, 0xd0 } };
^
In file included from /usr/i686-w64-mingw32/include/combaseapi.h:156:0,
from /usr/i686-w64-mingw32/include/objbase.h:14,
from /usr/i686-w64-mingw32/include/ole2.h:17,
from /usr/i686-w64-mingw32/include/d3d11_1.h:12,
from ../src/render/direct3d11/SDL_render_d3d11.c:33:
/usr/i686-w64-mingw32/include/dxgi1_2.h:759:1: note: previous declaration of 'IID_IDXGIFactory2' was here
DEFINE_GUID(IID_IDXGIFactory2, 0x50c83a1c, 0xe072, 0x4c48, 0x87,0xb0, 0x36,0x30,0xfa,0x36,0xa6,0xd0);
^
../src/render/direct3d11/SDL_render_d3d11.c:136:19: error: static declaration of 'IID_IDXGIDevice1' follows non-static declaration
static const GUID IID_IDXGIDevice1 = { 0x77db970f, 0x6276, 0x48ba, { 0xba, 0x28, 0x07, 0x01, 0x43, 0xb4, 0x39, 0x2c } };
^
In file included from /usr/i686-w64-mingw32/include/combaseapi.h:156:0,
from /usr/i686-w64-mingw32/include/objbase.h:14,
from /usr/i686-w64-mingw32/include/ole2.h:17,
from /usr/i686-w64-mingw32/include/d3d11_1.h:12,
from ../src/render/direct3d11/SDL_render_d3d11.c:33:
/usr/i686-w64-mingw32/include/dxgi.h:2501:1: note: previous declaration of 'IID_IDXGIDevice1' was here
DEFINE_GUID(IID_IDXGIDevice1, 0x77db970f, 0x6276, 0x48ba, 0xba,0x28, 0x07,0x01,0x43,0xb4,0x39,0x2c);
^
../src/render/direct3d11/SDL_render_d3d11.c:137:19: error: static declaration of 'IID_ID3D11Texture2D' follows non-static declaration
static const GUID IID_ID3D11Texture2D = { 0x6f15aaf2, 0xd208, 0x4e89, { 0x9a, 0xb4, 0x48, 0x95, 0x35, 0xd3, 0x4f, 0x9c } };
^
In file included from /usr/i686-w64-mingw32/include/combaseapi.h:156:0,
from /usr/i686-w64-mingw32/include/objbase.h:14,
from /usr/i686-w64-mingw32/include/ole2.h:17,
from /usr/i686-w64-mingw32/include/d3d11_1.h:12,
from ../src/render/direct3d11/SDL_render_d3d11.c:33:
/usr/i686-w64-mingw32/include/d3d11.h:4533:1: note: previous declaration of 'IID_ID3D11Texture2D' was here
DEFINE_GUID(IID_ID3D11Texture2D, 0x6f15aaf2, 0xd208, 0x4e89, 0x9a,0xb4, 0x48,0x95,0x35,0xd3,0x4f,0x9c);
^
../src/render/direct3d11/SDL_render_d3d11.c:138:19: error: static declaration of 'IID_ID3D11Device1' follows non-static declaration
static const GUID IID_ID3D11Device1 = { 0xa04bfb29, 0x08ef, 0x43d6, { 0xa4, 0x9c, 0xa9, 0xbd, 0xbd, 0xcb, 0xe6, 0x86 } };
^
In file included from /usr/i686-w64-mingw32/include/combaseapi.h:156:0,
from /usr/i686-w64-mingw32/include/objbase.h:14,
from /usr/i686-w64-mingw32/include/ole2.h:17,
from /usr/i686-w64-mingw32/include/d3d11_1.h:12,
from ../src/render/direct3d11/SDL_render_d3d11.c:33:
/usr/i686-w64-mingw32/include/d3d11_1.h:2351:1: note: previous declaration of 'IID_ID3D11Device1' was here
DEFINE_GUID(IID_ID3D11Device1, 0xa04bfb29, 0x08ef, 0x43d6, 0xa4,0x9c, 0xa9,0xbd,0xbd,0xcb,0xe6,0x86);
^
../src/render/direct3d11/SDL_render_d3d11.c:139:19: error: static declaration of 'IID_ID3D11DeviceContext1' follows non-static declaration
static const GUID IID_ID3D11DeviceContext1 = { 0xbb2c6faa, 0xb5fb, 0x4082, { 0x8e, 0x6b, 0x38, 0x8b, 0x8c, 0xfa, 0x90, 0xe1 } };
^
In file included from /usr/i686-w64-mingw32/include/combaseapi.h:156:0,
from /usr/i686-w64-mingw32/include/objbase.h:14,
from /usr/i686-w64-mingw32/include/ole2.h:17,
from /usr/i686-w64-mingw32/include/d3d11_1.h:12,
from ../src/render/direct3d11/SDL_render_d3d11.c:33:
/usr/i686-w64-mingw32/include/d3d11_1.h:353:1: note: previous declaration of 'IID_ID3D11DeviceContext1' was here
DEFINE_GUID(IID_ID3D11DeviceContext1, 0xbb2c6faa, 0xb5fb, 0x4082, 0x8e,0x6b, 0x38,0x8b,0x8c,0xfa,0x90,0xe1);
^
../src/render/direct3d11/SDL_render_d3d11.c: In function 'D3D11_CreateBlendMode':
../src/render/direct3d11/SDL_render_d3d11.c:913:46: error: expected ')' before string constant
WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateBlendState", result);
^
../src/render/direct3d11/SDL_render_d3d11.c:913:9: error: too few arguments to function 'WIN_SetErrorFromHRESULT'
WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateBlendState", result);
^
In file included from ../src/render/direct3d11/SDL_render_d3d11.c:26:0:
../src/render/direct3d11/../../core/windows/SDL_windows.h:50:12: note: declared here
extern int WIN_SetErrorFromHRESULT(const char *prefix, HRESULT hr);
^
../src/render/direct3d11/SDL_render_d3d11.c: In function 'D3D11_CreateDeviceResources':
../src/render/direct3d11/SDL_render_d3d11.c:993:56: warning: passing argument 2 of 'CreateDXGIFactoryFunc' from incompatible pointer type
result = CreateDXGIFactoryFunc(&IID_IDXGIFactory2, &data->dxgiFactory);
^
../src/render/direct3d11/SDL_render_d3d11.c:993:56: note: expected 'void **' but argument is of type 'struct IDXGIFactory2 **'
../src/render/direct3d11/SDL_render_d3d11.c:995:46: error: expected ')' before string constant
WIN_SetErrorFromHRESULT(__FUNCTION__ ", CreateDXGIFactory", result);
^
../src/render/direct3d11/SDL_render_d3d11.c:995:9: error: too few arguments to function 'WIN_SetErrorFromHRESULT'
WIN_SetErrorFromHRESULT(__FUNCTION__ ", CreateDXGIFactory", result);
^
In file included from ../src/render/direct3d11/SDL_render_d3d11.c:26:0:
../src/render/direct3d11/../../core/windows/SDL_windows.h:50:12: note: declared here
extern int WIN_SetErrorFromHRESULT(const char *prefix, HRESULT hr);
^
../src/render/direct3d11/SDL_render_d3d11.c:1002:46: error: expected ')' before string constant
WIN_SetErrorFromHRESULT(__FUNCTION__ ", D3D11CreateDevice", result);
^
../src/render/direct3d11/SDL_render_d3d11.c:1002:9: error: too few arguments to function 'WIN_SetErrorFromHRESULT'
WIN_SetErrorFromHRESULT(__FUNCTION__ ", D3D11CreateDevice", result);
^
In file included from ../src/render/direct3d11/SDL_render_d3d11.c:26:0:
../src/render/direct3d11/../../core/windows/SDL_windows.h:50:12: note: declared here
extern int WIN_SetErrorFromHRESULT(const char *prefix, HRESULT hr);
^
../src/render/direct3d11/SDL_render_d3d11.c:1031:46: error: expected ')' before string constant
WIN_SetErrorFromHRESULT(__FUNCTION__ ", D3D11CreateDevice", result);
^
../src/render/direct3d11/SDL_render_d3d11.c:1031:9: error: too few arguments to function 'WIN_SetErrorFromHRESULT'
WIN_SetErrorFromHRESULT(__FUNCTION__ ", D3D11CreateDevice", result);
^
In file included from ../src/render/direct3d11/SDL_render_d3d11.c:26:0:
../src/render/direct3d11/../../core/windows/SDL_windows.h:50:12: note: declared here
extern int WIN_SetErrorFromHRESULT(const char *prefix, HRESULT hr);
^
In file included from /usr/i686-w64-mingw32/include/d3d11_1.h:56:0,
from ../src/render/direct3d11/SDL_render_d3d11.c:33:
../src/render/direct3d11/SDL_render_d3d11.c:1035:73: warning: passing argument 3 of 'd3dDevice->lpVtbl->QueryInterface' from incompatible pointer type
result = ID3D11Device_QueryInterface(d3dDevice, &IID_ID3D11Device1, &data->d3dDevice);
^
../src/render/direct3d11/SDL_render_d3d11.c:1035:73: note: expected 'void **' but argument is of type 'struct ID3D11Device1 **'
../src/render/direct3d11/SDL_render_d3d11.c:1037:46: error: expected ')' before string constant
WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device to ID3D11Device1", result);
^
../src/render/direct3d11/SDL_render_d3d11.c:1037:9: error: too few arguments to function 'WIN_SetErrorFromHRESULT'
WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device to ID3D11Device1", result);
^
In file included from ../src/render/direct3d11/SDL_render_d3d11.c:26:0:
../src/render/direct3d11/../../core/windows/SDL_windows.h:50:12: note: declared here
extern int WIN_SetErrorFromHRESULT(const char *prefix, HRESULT hr);
^
In file included from /usr/i686-w64-mingw32/include/d3d11_1.h:56:0,
from ../src/render/direct3d11/SDL_render_d3d11.c:33:
../src/render/direct3d11/SDL_render_d3d11.c:1041:88: warning: passing argument 3 of 'd3dContext->lpVtbl->QueryInterface' from incompatible pointer type
result = ID3D11DeviceContext_QueryInterface(d3dContext, &IID_ID3D11DeviceContext1, &data->d3dContext);
^
../src/render/direct3d11/SDL_render_d3d11.c:1041:88: note: expected 'void **' but argument is of type 'struct ID3D11DeviceContext1 **'
../src/render/direct3d11/SDL_render_d3d11.c:1043:46: error: expected ')' before string constant
WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11DeviceContext to ID3D11DeviceContext1", result);
^
../src/render/direct3d11/SDL_render_d3d11.c:1043:9: error: too few arguments to function 'WIN_SetErrorFromHRESULT'
WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11DeviceContext to ID3D11DeviceContext1", result);
^
In file included from ../src/render/direct3d11/SDL_render_d3d11.c:26:0:
../src/render/direct3d11/../../core/windows/SDL_windows.h:50:12: note: declared here
extern int WIN_SetErrorFromHRESULT(const char *prefix, HRESULT hr);
^
In file included from /usr/i686-w64-mingw32/include/d3d11_1.h:56:0,
from ../src/render/direct3d11/SDL_render_d3d11.c:33:
../src/render/direct3d11/SDL_render_d3d11.c:1047:72: warning: passing argument 3 of 'd3dDevice->lpVtbl->QueryInterface' from incompatible pointer type
result = ID3D11Device_QueryInterface(d3dDevice, &IID_IDXGIDevice1, &dxgiDevice);
^
../src/render/direct3d11/SDL_render_d3d11.c:1047:72: note: expected 'void **' but argument is of type 'struct IDXGIDevice1 **'
../src/render/direct3d11/SDL_render_d3d11.c:1049:46: error: expected ')' before string constant
WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device to IDXGIDevice1", result);
^
../src/render/direct3d11/SDL_render_d3d11.c:1049:9: error: too few arguments to function 'WIN_SetErrorFromHRESULT'
WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device to IDXGIDevice1", result);
^
In file included from ../src/render/direct3d11/SDL_render_d3d11.c:26:0:
../src/render/direct3d11/../../core/windows/SDL_windows.h:50:12: note: declared here
extern int WIN_SetErrorFromHRESULT(const char *prefix, HRESULT hr);
^
../src/render/direct3d11/SDL_render_d3d11.c:1058:46: error: expected ')' before string constant
WIN_SetErrorFromHRESULT(__FUNCTION__ ", IDXGIDevice1::SetMaximumFrameLatency", result);
^
../src/render/direct3d11/SDL_render_d3d11.c:1058:9: error: too few arguments to function 'WIN_SetErrorFromHRESULT'
WIN_SetErrorFromHRESULT(__FUNCTION__ ", IDXGIDevice1::SetMaximumFrameLatency", result);
^
In file included from ../src/render/direct3d11/SDL_render_d3d11.c:26:0:
../src/render/direct3d11/../../core/windows/SDL_windows.h:50:12: note: declared here
extern int WIN_SetErrorFromHRESULT(const char *prefix, HRESULT hr);
^
../src/render/direct3d11/SDL_render_d3d11.c:1087:39: error: expected ')' before string constant
SDL_SetError(__FUNCTION__ ", Unexpected feature level: %d", data->featureLevel);
^
../src/render/direct3d11/SDL_render_d3d11.c:1100:46: error: expected ')' before string constant
WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateVertexShader", result);
^
../src/render/direct3d11/SDL_render_d3d11.c:1100:9: error: too few arguments to function 'WIN_SetErrorFromHRESULT'
WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateVertexShader", result);
^
In file included from ../src/render/direct3d11/SDL_render_d3d11.c:26:0:
../src/render/direct3d11/../../core/windows/SDL_windows.h:50:12: note: declared here
extern int WIN_SetErrorFromHRESULT(const char *prefix, HRESULT hr);
^
../src/render/direct3d11/SDL_render_d3d11.c:1113:46: error: expected ')' before string constant
WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateInputLayout", result);
^
../src/render/direct3d11/SDL_render_d3d11.c:1113:9: error: too few arguments to function 'WIN_SetErrorFromHRESULT'
WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateInputLayout", result);
^
In file included from ../src/render/direct3d11/SDL_render_d3d11.c:26:0:
../src/render/direct3d11/../../core/windows/SDL_windows.h:50:12: note: declared here
extern int WIN_SetErrorFromHRESULT(const char *prefix, HRESULT hr);
^
../src/render/direct3d11/SDL_render_d3d11.c:1125:46: error: expected ')' before string constant
WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreatePixelShader ['color' shader]", result);
^
../src/render/direct3d11/SDL_render_d3d11.c:1125:9: error: too few arguments to function 'WIN_SetErrorFromHRESULT'
WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreatePixelShader ['color' shader]", result);
^
In file included from ../src/render/direct3d11/SDL_render_d3d11.c:26:0:
../src/render/direct3d11/../../core/windows/SDL_windows.h:50:12: note: declared here
extern int WIN_SetErrorFromHRESULT(const char *prefix, HRESULT hr);
^
../src/render/direct3d11/SDL_render_d3d11.c:1136:46: error: expected ')' before string constant
WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreatePixelShader ['textures' shader]", result);
^
../src/render/direct3d11/SDL_render_d3d11.c:1136:9: error: too few arguments to function 'WIN_SetErrorFromHRESULT'
WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreatePixelShader ['textures' shader]", result);
^
In file included from ../src/render/direct3d11/SDL_render_d3d11.c:26:0:
../src/render/direct3d11/../../core/windows/SDL_windows.h:50:12: note: declared here
extern int WIN_SetErrorFromHRESULT(const char *prefix, HRESULT hr);
^
../src/render/direct3d11/SDL_render_d3d11.c:1147:46: error: expected ')' before string constant
WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreatePixelShader ['yuv' shader]", result);
^
../src/render/direct3d11/SDL_render_d3d11.c:1147:9: error: too few arguments to function 'WIN_SetErrorFromHRESULT'
WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreatePixelShader ['yuv' shader]", result);
^
In file included from ../src/render/direct3d11/SDL_render_d3d11.c:26:0:
../src/render/direct3d11/../../core/windows/SDL_windows.h:50:12: note: declared here
extern int WIN_SetErrorFromHRESULT(const char *prefix, HRESULT hr);
^
../src/render/direct3d11/SDL_render_d3d11.c:1162:46: error: expected ')' before string constant
WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateBuffer [vertex shader constants]", result);
^
../src/render/direct3d11/SDL_render_d3d11.c:1162:9: error: too few arguments to function 'WIN_SetErrorFromHRESULT'
WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateBuffer [vertex shader constants]", result);
^
In file included from ../src/render/direct3d11/SDL_render_d3d11.c:26:0:
../src/render/direct3d11/../../core/windows/SDL_windows.h:50:12: note: declared here
extern int WIN_SetErrorFromHRESULT(const char *prefix, HRESULT hr);
^
../src/render/direct3d11/SDL_render_d3d11.c:1182:46: error: expected ')' before string constant
WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateSamplerState [nearest-pixel filter]", result);
^
../src/render/direct3d11/SDL_render_d3d11.c:1182:9: error: too few arguments to function 'WIN_SetErrorFromHRESULT'
WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateSamplerState [nearest-pixel filter]", result);
^
In file included from ../src/render/direct3d11/SDL_render_d3d11.c:26:0:
../src/render/direct3d11/../../core/windows/SDL_windows.h:50:12: note: declared here
extern int WIN_SetErrorFromHRESULT(const char *prefix, HRESULT hr);
^
../src/render/direct3d11/SDL_render_d3d11.c:1192:46: error: expected ')' before string constant
WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateSamplerState [linear filter]", result);
^
../src/render/direct3d11/SDL_render_d3d11.c:1192:9: error: too few arguments to function 'WIN_SetErrorFromHRESULT'
WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateSamplerState [linear filter]", result);
^
In file included from ../src/render/direct3d11/SDL_render_d3d11.c:26:0:
../src/render/direct3d11/../../core/windows/SDL_windows.h:50:12: note: declared here
extern int WIN_SetErrorFromHRESULT(const char *prefix, HRESULT hr);
^
../src/render/direct3d11/SDL_render_d3d11.c:1210:46: error: expected ')' before string constant
WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateRasterizerState [main rasterizer]", result);
^
../src/render/direct3d11/SDL_render_d3d11.c:1210:9: error: too few arguments to function 'WIN_SetErrorFromHRESULT'
WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateRasterizerState [main rasterizer]", result);
^
In file included from ../src/render/direct3d11/SDL_render_d3d11.c:26:0:
../src/render/direct3d11/../../core/windows/SDL_windows.h:50:12: note: declared here
extern int WIN_SetErrorFromHRESULT(const char *prefix, HRESULT hr);
^
../src/render/direct3d11/SDL_render_d3d11.c:1217:46: error: expected ')' before string constant
WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateRasterizerState [clipped rasterizer]", result);
^
../src/render/direct3d11/SDL_render_d3d11.c:1217:9: error: too few arguments to function 'WIN_SetErrorFromHRESULT'
WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateRasterizerState [clipped rasterizer]", result);
^
In file included from ../src/render/direct3d11/SDL_render_d3d11.c:26:0:
../src/render/direct3d11/../../core/windows/SDL_windows.h:50:12: note: declared here
extern int WIN_SetErrorFromHRESULT(const char *prefix, HRESULT hr);
^
../src/render/direct3d11/SDL_render_d3d11.c:928:19: warning: unused variable 'd3dAdapter' [-Wunused-variable]
IDXGIAdapter *d3dAdapter = NULL;
^
../src/render/direct3d11/SDL_render_d3d11.c: In function 'D3D11_CreateSwapChain':
../src/render/direct3d11/SDL_render_d3d11.c:1377:50: error: expected ')' before string constant
WIN_SetErrorFromHRESULT(__FUNCTION__ ", IDXGIFactory2::CreateSwapChainForCoreWindow", result);
^
../src/render/direct3d11/SDL_render_d3d11.c:1377:13: error: too few arguments to function 'WIN_SetErrorFromHRESULT'
WIN_SetErrorFromHRESULT(__FUNCTION__ ", IDXGIFactory2::CreateSwapChainForCoreWindow", result);
^
In file included from ../src/render/direct3d11/SDL_render_d3d11.c:26:0:
../src/render/direct3d11/../../core/windows/SDL_windows.h:50:12: note: declared here
extern int WIN_SetErrorFromHRESULT(const char *prefix, HRESULT hr);
^
../src/render/direct3d11/SDL_render_d3d11.c:1387:50: error: expected ')' before string constant
WIN_SetErrorFromHRESULT(__FUNCTION__ ", IDXGIFactory2::CreateSwapChainForComposition", result);
^
../src/render/direct3d11/SDL_render_d3d11.c:1387:13: error: too few arguments to function 'WIN_SetErrorFromHRESULT'
WIN_SetErrorFromHRESULT(__FUNCTION__ ", IDXGIFactory2::CreateSwapChainForComposition", result);
^
In file included from ../src/render/direct3d11/SDL_render_d3d11.c:26:0:
../src/render/direct3d11/../../core/windows/SDL_windows.h:50:12: note: declared here
extern int WIN_SetErrorFromHRESULT(const char *prefix, HRESULT hr);
^
../src/render/direct3d11/SDL_render_d3d11.c:1398:35: error: expected ')' before string constant
SDL_SetError(__FUNCTION__ ", XAML support is not yet available for Windows Phone");
^
../src/render/direct3d11/SDL_render_d3d11.c:1417:50: error: expected ')' before string constant
WIN_SetErrorFromHRESULT(__FUNCTION__ ", IDXGIFactory2::CreateSwapChainForHwnd", result);
^
../src/render/direct3d11/SDL_render_d3d11.c:1417:13: error: too few arguments to function 'WIN_SetErrorFromHRESULT'
WIN_SetErrorFromHRESULT(__FUNCTION__ ", IDXGIFactory2::CreateSwapChainForHwnd", result);
^
In file included from ../src/render/direct3d11/SDL_render_d3d11.c:26:0:
../src/render/direct3d11/../../core/windows/SDL_windows.h:50:12: note: declared here
extern int WIN_SetErrorFromHRESULT(const char *prefix, HRESULT hr);
^
../src/render/direct3d11/SDL_render_d3d11.c: In function 'D3D11_CreateWindowSizeDependentResources':
../src/render/direct3d11/SDL_render_d3d11.c:1467:50: error: expected ')' before string constant
WIN_SetErrorFromHRESULT(__FUNCTION__ ", IDXGISwapChain::ResizeBuffers", result);
^
../src/render/direct3d11/SDL_render_d3d11.c:1467:13: error: too few arguments to function 'WIN_SetErrorFromHRESULT'
WIN_SetErrorFromHRESULT(__FUNCTION__ ", IDXGISwapChain::ResizeBuffers", result);
^
In file included from ../src/render/direct3d11/SDL_render_d3d11.c:26:0:
../src/render/direct3d11/../../core/windows/SDL_windows.h:50:12: note: declared here
extern int WIN_SetErrorFromHRESULT(const char *prefix, HRESULT hr);
^
../src/render/direct3d11/SDL_render_d3d11.c:1488:50: error: expected ')' before string constant
WIN_SetErrorFromHRESULT(__FUNCTION__ ", IDXGISwapChain1::SetRotation", result);
^
../src/render/direct3d11/SDL_render_d3d11.c:1488:13: error: too few arguments to function 'WIN_SetErrorFromHRESULT'
WIN_SetErrorFromHRESULT(__FUNCTION__ ", IDXGISwapChain1::SetRotation", result);
^
In file included from ../src/render/direct3d11/SDL_render_d3d11.c:26:0:
../src/render/direct3d11/../../core/windows/SDL_windows.h:50:12: note: declared here
extern int WIN_SetErrorFromHRESULT(const char *prefix, HRESULT hr);
^
In file included from /usr/i686-w64-mingw32/include/dxgi1_2.h:37:0,
from /usr/i686-w64-mingw32/include/d3d11_1.h:54,
from ../src/render/direct3d11/SDL_render_d3d11.c:33:
../src/render/direct3d11/SDL_render_d3d11.c:1497:9: warning: passing argument 4 of 'data->swapChain->lpVtbl->GetBuffer' from incompatible pointer type
&backBuffer
^
../src/render/direct3d11/SDL_render_d3d11.c:1497:9: note: expected 'void **' but argument is of type 'struct ID3D11Texture2D **'
../src/render/direct3d11/SDL_render_d3d11.c:1500:46: error: expected ')' before string constant
WIN_SetErrorFromHRESULT(__FUNCTION__ ", IDXGISwapChain::GetBuffer [back-buffer]", result);
^
../src/render/direct3d11/SDL_render_d3d11.c:1500:9: error: too few arguments to function 'WIN_SetErrorFromHRESULT'
WIN_SetErrorFromHRESULT(__FUNCTION__ ", IDXGISwapChain::GetBuffer [back-buffer]", result);
^
In file included from ../src/render/direct3d11/SDL_render_d3d11.c:26:0:
../src/render/direct3d11/../../core/windows/SDL_windows.h:50:12: note: declared here
extern int WIN_SetErrorFromHRESULT(const char *prefix, HRESULT hr);
^
../src/render/direct3d11/SDL_render_d3d11.c:1511:46: error: expected ')' before string constant
WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device::CreateRenderTargetView", result);
^
../src/render/direct3d11/SDL_render_d3d11.c:1511:9: error: too few arguments to function 'WIN_SetErrorFromHRESULT'
WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device::CreateRenderTargetView", result);
^
In file included from ../src/render/direct3d11/SDL_render_d3d11.c:26:0:
../src/render/direct3d11/../../core/windows/SDL_windows.h:50:12: note: declared here
extern int WIN_SetErrorFromHRESULT(const char *prefix, HRESULT hr);
^
../src/render/direct3d11/SDL_render_d3d11.c: In function 'D3D11_UpdateForWindowSizeChange':
../src/render/direct3d11/SDL_render_d3d11.c:1530:23: warning: unused variable 'data' [-Wunused-variable]
D3D11_RenderData *data = (D3D11_RenderData *)renderer->driverdata;
^
../src/render/direct3d11/SDL_render_d3d11.c: In function 'D3D11_HandleDeviceLost':
../src/render/direct3d11/SDL_render_d3d11.c:1537:23: warning: unused variable 'data' [-Wunused-variable]
D3D11_RenderData *data = (D3D11_RenderData *) renderer->driverdata;
^
../src/render/direct3d11/SDL_render_d3d11.c: In function 'D3D11_CreateTexture':
../src/render/direct3d11/SDL_render_d3d11.c:1586:23: warning: comparison between 'DXGI_FORMAT' and 'enum <anonymous>' [-Wenum-compare]
if (textureFormat == SDL_PIXELFORMAT_UNKNOWN) {
^
../src/render/direct3d11/SDL_render_d3d11.c:1631:46: error: expected ')' before string constant
WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateTexture2D", result);
^
../src/render/direct3d11/SDL_render_d3d11.c:1631:9: error: too few arguments to function 'WIN_SetErrorFromHRESULT'
WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateTexture2D", result);
^
In file included from ../src/render/direct3d11/SDL_render_d3d11.c:26:0:
../src/render/direct3d11/../../core/windows/SDL_windows.h:50:12: note: declared here
extern int WIN_SetErrorFromHRESULT(const char *prefix, HRESULT hr);
^
../src/render/direct3d11/SDL_render_d3d11.c:1649:50: error: expected ')' before string constant
WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateTexture2D", result);
^
../src/render/direct3d11/SDL_render_d3d11.c:1649:13: error: too few arguments to function 'WIN_SetErrorFromHRESULT'
WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateTexture2D", result);
^
In file included from ../src/render/direct3d11/SDL_render_d3d11.c:26:0:
../src/render/direct3d11/../../core/windows/SDL_windows.h:50:12: note: declared here
extern int WIN_SetErrorFromHRESULT(const char *prefix, HRESULT hr);
^
../src/render/direct3d11/SDL_render_d3d11.c:1660:50: error: expected ')' before string constant
WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateTexture2D", result);
^
../src/render/direct3d11/SDL_render_d3d11.c:1660:13: error: too few arguments to function 'WIN_SetErrorFromHRESULT'
WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateTexture2D", result);
^
In file included from ../src/render/direct3d11/SDL_render_d3d11.c:26:0:
../src/render/direct3d11/../../core/windows/SDL_windows.h:50:12: note: declared here
extern int WIN_SetErrorFromHRESULT(const char *prefix, HRESULT hr);
^
../src/render/direct3d11/SDL_render_d3d11.c:1676:46: error: expected ')' before string constant
WIN_SetErrorFromHRESULT(__FUNCTION__ "ID3D11Device1::CreateShaderResourceView", result);
^
../src/render/direct3d11/SDL_render_d3d11.c:1676:9: error: too few arguments to function 'WIN_SetErrorFromHRESULT'
WIN_SetErrorFromHRESULT(__FUNCTION__ "ID3D11Device1::CreateShaderResourceView", result);
^
In file included from ../src/render/direct3d11/SDL_render_d3d11.c:26:0:
../src/render/direct3d11/../../core/windows/SDL_windows.h:50:12: note: declared here
extern int WIN_SetErrorFromHRESULT(const char *prefix, HRESULT hr);
^
../src/render/direct3d11/SDL_render_d3d11.c:1688:50: error: expected ')' before string constant
WIN_SetErrorFromHRESULT(__FUNCTION__ "ID3D11Device1::CreateShaderResourceView", result);
^
../src/render/direct3d11/SDL_render_d3d11.c:1688:13: error: too few arguments to function 'WIN_SetErrorFromHRESULT'
WIN_SetErrorFromHRESULT(__FUNCTION__ "ID3D11Device1::CreateShaderResourceView", result);
^
In file included from ../src/render/direct3d11/SDL_render_d3d11.c:26:0:
../src/render/direct3d11/../../core/windows/SDL_windows.h:50:12: note: declared here
extern int WIN_SetErrorFromHRESULT(const char *prefix, HRESULT hr);
^
../src/render/direct3d11/SDL_render_d3d11.c:1698:50: error: expected ')' before string constant
WIN_SetErrorFromHRESULT(__FUNCTION__ "ID3D11Device1::CreateShaderResourceView", result);
^
../src/render/direct3d11/SDL_render_d3d11.c:1698:13: error: too few arguments to function 'WIN_SetErrorFromHRESULT'
WIN_SetErrorFromHRESULT(__FUNCTION__ "ID3D11Device1::CreateShaderResourceView", result);
^
In file included from ../src/render/direct3d11/SDL_render_d3d11.c:26:0:
../src/render/direct3d11/../../core/windows/SDL_windows.h:50:12: note: declared here
extern int WIN_SetErrorFromHRESULT(const char *prefix, HRESULT hr);
^
../src/render/direct3d11/SDL_render_d3d11.c:1715:50: error: expected ')' before string constant
WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateRenderTargetView", result);
^
../src/render/direct3d11/SDL_render_d3d11.c:1715:13: error: too few arguments to function 'WIN_SetErrorFromHRESULT'
WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateRenderTargetView", result);
^
In file included from ../src/render/direct3d11/SDL_render_d3d11.c:26:0:
../src/render/direct3d11/../../core/windows/SDL_windows.h:50:12: note: declared here
extern int WIN_SetErrorFromHRESULT(const char *prefix, HRESULT hr);
^
../src/render/direct3d11/SDL_render_d3d11.c: In function 'D3D11_UpdateTextureInternal':
../src/render/direct3d11/SDL_render_d3d11.c:1771:46: error: expected ')' before string constant
WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateTexture2D [create staging texture]", result);
^
../src/render/direct3d11/SDL_render_d3d11.c:1771:9: error: too few arguments to function 'WIN_SetErrorFromHRESULT'
WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateTexture2D [create staging texture]", result);
^
In file included from ../src/render/direct3d11/SDL_render_d3d11.c:26:0:
../src/render/direct3d11/../../core/windows/SDL_windows.h:50:12: note: declared here
extern int WIN_SetErrorFromHRESULT(const char *prefix, HRESULT hr);
^
../src/render/direct3d11/SDL_render_d3d11.c:1784:46: error: expected ')' before string constant
WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11DeviceContext1::Map [map staging texture]", result);
^
../src/render/direct3d11/SDL_render_d3d11.c:1784:9: error: too few arguments to function 'WIN_SetErrorFromHRESULT'
WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11DeviceContext1::Map [map staging texture]", result);
^
In file included from ../src/render/direct3d11/SDL_render_d3d11.c:26:0:
../src/render/direct3d11/../../core/windows/SDL_windows.h:50:12: note: declared here
extern int WIN_SetErrorFromHRESULT(const char *prefix, HRESULT hr);
^
../src/render/direct3d11/SDL_render_d3d11.c: In function 'D3D11_LockTexture':
../src/render/direct3d11/SDL_render_d3d11.c:1946:46: error: expected ')' before string constant
WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateTexture2D [create staging texture]", result);
^
../src/render/direct3d11/SDL_render_d3d11.c:1946:9: error: too few arguments to function 'WIN_SetErrorFromHRESULT'
WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateTexture2D [create staging texture]", result);
^
In file included from ../src/render/direct3d11/SDL_render_d3d11.c:26:0:
../src/render/direct3d11/../../core/windows/SDL_windows.h:50:12: note: declared here
extern int WIN_SetErrorFromHRESULT(const char *prefix, HRESULT hr);
^
../src/render/direct3d11/SDL_render_d3d11.c:1959:46: error: expected ')' before string constant
WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11DeviceContext1::Map [map staging texture]", result);
^
../src/render/direct3d11/SDL_render_d3d11.c:1959:9: error: too few arguments to function 'WIN_SetErrorFromHRESULT'
WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11DeviceContext1::Map [map staging texture]", result);
^
In file included from ../src/render/direct3d11/SDL_render_d3d11.c:26:0:
../src/render/direct3d11/../../core/windows/SDL_windows.h:50:12: note: declared here
extern int WIN_SetErrorFromHRESULT(const char *prefix, HRESULT hr);
^
../src/render/direct3d11/SDL_render_d3d11.c: In function 'D3D11_UpdateVertexBuffer':
../src/render/direct3d11/SDL_render_d3d11.c:2241:50: error: expected ')' before string constant
WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11DeviceContext1::Map [vertex buffer]", result);
^
../src/render/direct3d11/SDL_render_d3d11.c:2241:13: error: too few arguments to function 'WIN_SetErrorFromHRESULT'
WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11DeviceContext1::Map [vertex buffer]", result);
^
In file included from ../src/render/direct3d11/SDL_render_d3d11.c:26:0:
../src/render/direct3d11/../../core/windows/SDL_windows.h:50:12: note: declared here
extern int WIN_SetErrorFromHRESULT(const char *prefix, HRESULT hr);
^
../src/render/direct3d11/SDL_render_d3d11.c:2265:50: error: expected ')' before string constant
WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateBuffer [vertex buffer]", result);
^
../src/render/direct3d11/SDL_render_d3d11.c:2265:13: error: too few arguments to function 'WIN_SetErrorFromHRESULT'
WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateBuffer [vertex buffer]", result);
^
In file included from ../src/render/direct3d11/SDL_render_d3d11.c:26:0:
../src/render/direct3d11/../../core/windows/SDL_windows.h:50:12: note: declared here
extern int WIN_SetErrorFromHRESULT(const char *prefix, HRESULT hr);
^
In file included from /usr/i686-w64-mingw32/include/dxgi1_2.h:37:0,
from /usr/i686-w64-mingw32/include/d3d11_1.h:54,
from ../src/render/direct3d11/SDL_render_d3d11.c:33:
../src/render/direct3d11/SDL_render_d3d11.c: In function 'D3D11_RenderReadPixels':
../src/render/direct3d11/SDL_render_d3d11.c:2732:9: warning: passing argument 4 of 'data->swapChain->lpVtbl->GetBuffer' from incompatible pointer type
&backBuffer
^
../src/render/direct3d11/SDL_render_d3d11.c:2732:9: note: expected 'void **' but argument is of type 'struct ID3D11Texture2D **'
../src/render/direct3d11/SDL_render_d3d11.c:2735:46: error: expected ')' before string constant
WIN_SetErrorFromHRESULT(__FUNCTION__ ", IDXGISwapChain1::GetBuffer [get back buffer]", result);
^
../src/render/direct3d11/SDL_render_d3d11.c:2735:9: error: too few arguments to function 'WIN_SetErrorFromHRESULT'
WIN_SetErrorFromHRESULT(__FUNCTION__ ", IDXGISwapChain1::GetBuffer [get back buffer]", result);
^
In file included from ../src/render/direct3d11/SDL_render_d3d11.c:26:0:
../src/render/direct3d11/../../core/windows/SDL_windows.h:50:12: note: declared here
extern int WIN_SetErrorFromHRESULT(const char *prefix, HRESULT hr);
^
../src/render/direct3d11/SDL_render_d3d11.c:2752:46: error: expected ')' before string constant
WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateTexture2D [create staging texture]", result);
^
../src/render/direct3d11/SDL_render_d3d11.c:2752:9: error: too few arguments to function 'WIN_SetErrorFromHRESULT'
WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateTexture2D [create staging texture]", result);
^
In file included from ../src/render/direct3d11/SDL_render_d3d11.c:26:0:
../src/render/direct3d11/../../core/windows/SDL_windows.h:50:12: note: declared here
extern int WIN_SetErrorFromHRESULT(const char *prefix, HRESULT hr);
^
../src/render/direct3d11/SDL_render_d3d11.c:2784:46: error: expected ')' before string constant
WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11DeviceContext1::Map [map staging texture]", result);
^
../src/render/direct3d11/SDL_render_d3d11.c:2784:9: error: too few arguments to function 'WIN_SetErrorFromHRESULT'
WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11DeviceContext1::Map [map staging texture]", result);
^
In file included from ../src/render/direct3d11/SDL_render_d3d11.c:26:0:
../src/render/direct3d11/../../core/windows/SDL_windows.h:50:12: note: declared here
extern int WIN_SetErrorFromHRESULT(const char *prefix, HRESULT hr);
^
../src/render/direct3d11/SDL_render_d3d11.c:2803:71: error: expected ')' before string constant
SDL_snprintf(errorMessage, sizeof(errorMessage), __FUNCTION__ ", Convert Pixels failed: %s", SDL_GetError());
^
../src/render/direct3d11/SDL_render_d3d11.c: In function 'D3D11_RenderPresent':
../src/render/direct3d11/SDL_render_d3d11.c:2872:50: error: expected ')' before string constant
WIN_SetErrorFromHRESULT(__FUNCTION__ ", IDXGISwapChain::Present", result);
^
../src/render/direct3d11/SDL_render_d3d11.c:2872:13: error: too few arguments to function 'WIN_SetErrorFromHRESULT'
WIN_SetErrorFromHRESULT(__FUNCTION__ ", IDXGISwapChain::Present", result);
^
In file included from ../src/render/direct3d11/SDL_render_d3d11.c:26:0:
../src/render/direct3d11/../../core/windows/SDL_windows.h:50:12: note: declared here
extern int WIN_SetErrorFromHRESULT(const char *prefix, HRESULT hr);
^
Makefile:375: recipe for target 'build/SDL_render_d3d11.lo' failed
make: *** [build/SDL_render_d3d11.lo] Error 1
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