Created
September 14, 2015 16:30
-
-
Save cruor99/5959016bbfbda3d07ba4 to your computer and use it in GitHub Desktop.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
__author__ = 'archheretic' | |
from kivy.app import App | |
from kivy.uix.screenmanager import ScreenManager, Screen | |
from kivy.uix.listview import ListItemButton | |
from kivy.adapters.listadapter import ListAdapter | |
from datetime import date | |
from storagelayer import SaveStorage, SettingsStorage | |
from game import InitiateGame, Game | |
class MainMenuScreen(Screen): | |
pass | |
class NewGameScreen(Screen): | |
def new_game(self): | |
self.save_name = self.ids.save_name.text | |
# THIS SHOULD HAPPEN IN THE GAME MODULE | |
self.save_data = {"last_saved": str(date.today()), "time_played": 0} | |
SaveStorage().add_save(self.save_data, self.save_name) | |
self.ids.save_name.text = "" | |
self.is_new_game = True | |
InitiateGame().initiate(self.save_name, self.is_new_game) | |
class LoadGameScreen(Screen): | |
def on_pre_enter(self): | |
self.adapter = ListAdapter( | |
data=SaveStorage.get_all_save_names(), | |
args_converter=_args_converter, | |
cls = ListItemButton, | |
height = 250, | |
selection_mode = 'single') | |
self.adapter.bind(on_selection_change=self.on_save_selected) | |
self.ids.adapter.adapter = self.adapter | |
def on_save_selected(self): | |
self.is_new_game = False | |
InitiateGame.initiate(self.load_list.selection[0].text, is_new_game) | |
def _args_converter(self, row_index, data): | |
return { | |
'text': data, | |
'height': dp(50) | |
} | |
class rpgApp(App): | |
def build(self): | |
# return InitiateGame().initiate("ge", False) | |
SettingsStorage().load_settings() | |
sm = ScreenManager() | |
sm.add_widget(MainMenuScreen(name="MainMenu")) | |
sm.add_widget(NewGameScreen(name="NewGame")) | |
sm.add_widget(LoadGameScreen(name="LoadGame")) | |
sm.add_widget(LoadGameScreen(name="LoadGame")) | |
sm.add_widget(Game(name="Game")) | |
return sm | |
if __name__ == '__main__': | |
rpgApp().run() |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment