Skip to content

Instantly share code, notes, and snippets.

@crysthala
Created February 25, 2018 03:10
Show Gist options
  • Star 0 You must be signed in to star a gist
  • Fork 0 You must be signed in to fork a gist
  • Save crysthala/63872428e7262c63ad61b43e2c426402 to your computer and use it in GitHub Desktop.
Save crysthala/63872428e7262c63ad61b43e2c426402 to your computer and use it in GitHub Desktop.
# Configuration file
##########################################################################################################
# crack hammer recipies
#--------------------------------------------------------------------------------------------------------#
# This section allows you to add your own recipes for the Crack Hammer (and other rock
# crushers). Recipes are specified in semicolon (;) delimited lists of formulas in the
# format modid:name#y->x*modid:name#y, where x is the number of items in a stack and y
# is the metadata value. Note that both x and y are optional, so you can use the
# formula modid:name->modid:name for most items/blocks.
#
# All properties in this section will be parsed for formulas, regardless their name.
# This lets you organize your recipe lists for easier reading.
##########################################################################################################
"crack hammer recipies" {
S:custom=
}
fluids {
# Enable the molten fluid of Adamantine [default: true]
B:"Enabled Adamantine"=false
# Enable the molten fluid of Antimony [default: true]
B:"Enabled Antimony"=false
# Enable the molten fluid of Aquarium [default: true]
B:"Enabled Aquarium"=false
# Enable the molten fluid of Bismuth [default: true]
B:"Enabled Bismuth"=false
# Enable the molten fluid of Brass [default: true]
B:"Enabled Brass"=false
# Enable the molten fluid of Bronze [default: true]
B:"Enabled Bronze"=false
# Enable the molten fluid of Charcoal [default: true]
B:"Enabled Charcoal"=false
# Enable the molten fluid of Coal [default: true]
B:"Enabled Coal"=false
# Enable the molten fluid of ColdIron [default: true]
B:"Enabled ColdIron"=false
# Enable the molten fluid of Copper [default: true]
B:"Enabled Copper"=false
# Enable the molten fluid of Cupronickel [default: true]
B:"Enabled Cupronickel"=false
# Enable the molten fluid of Diamond [default: false]
B:"Enabled Diamond"=false
# Enable the molten fluid of Electrum [default: true]
B:"Enabled Electrum"=false
# Enable the molten fluid of Emerald [default: false]
B:"Enabled Emerald"=false
# Enable the molten fluid of Gold [default: false]
B:"Enabled Gold"=false
# Enable the molten fluid of Invar [default: true]
B:"Enabled Invar"=false
# Enable the molten fluid of Iron [default: false]
B:"Enabled Iron"=false
# Enable the molten fluid of Lead [default: true]
B:"Enabled Lead"=false
# Enable the molten fluid of Mithril [default: true]
B:"Enabled Mithril"=false
# Enable the molten fluid of Nickel [default: true]
B:"Enabled Nickel"=false
# Enable the molten fluid of Obsidian [default: false]
B:"Enabled Obsidian"=false
# Enable the molten fluid of Pewter [default: true]
B:"Enabled Pewter"=false
# Enable the molten fluid of Platinum [default: true]
B:"Enabled Platinum"=false
# Enable the molten fluid of Prismarine [default: true]
B:"Enabled Prismarine"=false
# Enable the molten fluid of Redstone [default: false]
B:"Enabled Redstone"=false
# Enable the molten fluid of Silver [default: true]
B:"Enabled Silver"=false
# Enable the molten fluid of StarSteel [default: true]
B:"Enabled StarSteel"=false
# Enable the molten fluid of Steel [default: true]
B:"Enabled Steel"=false
# Enable the molten fluid of Tin [default: true]
B:"Enabled Tin"=false
# Enable the molten fluid of Zinc [default: true]
B:"Enabled Zinc"=false
}
general {
# Disable the recipes by putting the input materials ore dictionary name ore registry name in this key.
# The format is a semicolon (;) separate list of ore dictionary names (ie: oreGold;oreIron;oreCopper - this would blacklist Gold, Iron and Copper ores from working [default: ]
S:DisabledCrackhammerRecipes=oreGold;oreIron;oreCopper
# If false, then Base Metals Achievements will be disabled (This is currently required if you disable any metals [default: true]
B:achievements=false
# If true, then Base Metals will scan the Ore Dictionary to automatically add a
# Crack Hammer recipe for every material that has an ore, dust, and ingot. [default: true]
B:automatic_recipes=false
# If true then you can crackhammer full stacks of dropped items. [default: false]
B:crackhammer_full_stacks=false
# If true, then the crack hammer cannot be crafted. [default: false]
B:disable_crack_hammer=false
# If true, then the crack hammer cannot crush ingots into powders if that
# crackhammer is not hard enough to crush the ingot's ore. [default: true]
B:enforce_hardness=true
# disable this and using_orespawn to make MMDLib based mods not spawn any ores [default: true]
B:fallback_orespawn=true
# If true, then the crack hammer when crushing ingots/ores two dust will drop [default: true]
B:hammer_produces_two_dust=false
# Repair shields and armor with metal plates of the same type [default: true]
B:repair_using_plates=true
# If true, then the crack hammer can crush ingots/ores that a pickaxe of the same
# material can harvest. If false, then your crack hammer must be made of a harder
# material than the ore you are crushing. [default: true]
B:strong_hammers=true
# Upgrade a fully repaired shield to a material at least as hard as the shields current one using a plate of that material in the Anvil [default: true]
B:upgrade_shields=true
# If false, then Base Metals will not require MMD Ore Spawn mod.
# Set to false if using another mod to manually handle ore generation. [default: true]
B:using_orespawn=true
}
metals {
# Enable Adamantine Items and Materials [default: true]
B:EnableAdamantine=true
# Enable Antimony Items and Materials [default: true]
B:EnableAntimony=false
# Enable Aquarium Items and Materials [default: true]
B:EnableAquarium=true
# Enable Bismuth Items and Materials [default: true]
B:EnableBismuth=false
# Enable Brass Items and Materials [default: true]
B:EnableBrass=true
# Enable Bronze Items and Materials [default: true]
B:EnableBronze=true
# Enable Charcoal Items and Materials [default: true]
B:EnableCharcoal=false
# Enable Coal Items and Materials [default: true]
B:EnableCoal=false
# Enable ColdIron Items and Materials [default: true]
B:EnableColdIron=true
# Enable Copper Items and Materials [default: true]
B:EnableCopper=true
# Enable Cupronickel Items and Materials [default: true]
B:EnableCupronickel=false
# Enable Electrum Items and Materials [default: true]
B:EnableElectrum=false
# Enable Invar Items and Materials [default: true]
B:EnableInvar=false
# Enable Lead Items and Materials [default: true]
B:EnableLead=false
# Enable Mercury Items and Materials [default: true]
B:EnableMercury=false
# Enable Mithril Items and Materials [default: true]
B:EnableMithril=false
# Enable Nickel Items and Materials [default: true]
B:EnableNickel=false
# Enable Pewter Items and Materials [default: true]
B:EnablePewter=false
# Enable Platinum Items and Materials [default: true]
B:EnablePlatinum=false
# Enable Silver Items and Materials [default: true]
B:EnableSilver=true
# Enable StarSteel Items and Materials [default: true]
B:EnableStarSteel=true
# Enable Steel Items and Materials [default: true]
B:EnableSteel=true
# Enable Tin Items and Materials [default: true]
B:EnableTin=true
# Enable Zinc Items and Materials [default: true]
B:EnableZinc=true
}
"mod integration" {
# If DenseOres is available, this will allow automatic integration [default: true]
B:denseores=true
# If false, then Base Metals will not try and integrate with Ender IO [default: true]
B:ender_io_integration=true
# If false, then Base Metals will not try and integrate with IC2 [default: true]
B:ic2_integration=true
# If false, then Base Metals will not try and integrate with Mekanism [default: true]
B:mekanism_integration=true
# Requires that Tinkers' Construct integration also be on. If false, TAIGA provided materials and traits will not be available in Base Metals [default: true]
B:taiga_integration=true
# If false, then Base Metals will not try and integrate with Thaumcraft [default: true]
B:thaumcraft_integration=true
# If Thermal Expansion is available, this wil automatically integrate materials with the various machines [default: true]
B:thermal_expansion=true
# If false, then Base Metals will not try and integrate with Tinkers Construct [default: true]
B:tinkers_construct_integration=true
# If false, then Base Metals will not try and integrate with VeinMiner [default: true]
B:veinminer_integration=true
}
"tools and items" {
# Set to false to disable: Helmet, Chestplate, Leggings and Boots [default: true]
B:"Enable Armor"=true
# No, not the kind you drink at. The kind you find on jail-cells. [default: true]
B:"Enable Bars"=true
# Set to false to disable: Axe, Hoe, Pickaxe, Shovel and Sword [default: true]
B:"Enable Basic Tools"=true
# Set to false to disable: Nuggets, Ingots, Powders, Blends, Blocks and Ores [default: true]
B:"Enable Basics"=true
# Set to false to turn off custom bows and arrows [default: true]
B:"Enable Bow and Arrow"=true
# Ooooh, what does this button do? [default: true]
B:"Enable Buttons"=true
# Why would you want to disable a valuable early-game tool ?
# The question we're all asking though is will it blend? [default: true]
B:"Enable Crackhammer"=true
# Set to false to disable custom crossbows and bolts [default: true]
B:"Enable Crossbow and Bolts"=true
# Doors of many wondrous materials [default: true]
B:"Enable Door"=true
# Enable experimental features (Don't blame us if they burn down your cat or kill your house) [default: false]
B:"Enable Experimental"=false
# Set to false to turn off added fishing rods [default: true]
B:"Enable Fishing Rod"=false
# A lot of mods have Gears, we can provide them. Turn this off if you think you don't need them. [default: true]
B:"Enable Gear"=true
# Set to false to disable extra Horse Armor [default: true]
B:"Enable Horse Armor"=true
# Levers of all different materials - they even have different hardness's [default: true]
B:"Enable Lever"=true
# IC2, Tech Reborn and a number of other mods require plates of material. This provides recipes for them. [default: true]
B:"Enable Plates"=true
# Now your traps can be hidden in even more places! [default: true]
B:"Enable Pressure-plates"=true
# Spare the Rod... Wait, no, that's Biblical...
# This controls whether or not rods of various materials (similar to Tinkers' Construct Tool Rod) sare available [default: true]
B:"Enable Rod"=true
# I love Shears, do you? If you're a Shears hater, set this to false [default: true]
B:"Enable Shears"=true
# The Combat Update brought Shields to Vanilla Minecraft. Turn this off if you don't want them to multiply [default: true]
B:"Enable Shield"=true
# Slabs of all the materials that get added [default: true]
B:"Enable Slab"=true
# Turn this off to disable nugget-sized piles of dust.
# (Dust is a drug and drugs are bad. Don't do drugs, mmm-kay ? [default: true]
B:"Enable Small Dust"=true
# Stairs of our wonderful metals! Come and get your own - or don't. It's up to you. [default: true]
B:"Enable Stairs"=true
# Do you want trapdoors? Because that's how you get trapdoors! [default: true]
B:"Enable Trapdoors"=true
# Hey, Teachers! Leave those kids alone! [default: true]
B:"Enable Wall"=true
# Melt down armor and tools for full value [default: true]
B:"Furnace Cheese"=true
# Mimic 1.11.2 armor and tool melting.
# Overridden by Furnace Cheese [default: true]
B:Furnace1112=true
# Number of Gears per recipe [range: 1 ~ 64, default: 4]
I:"Gear Quantity"=4
# Number of Plates per recipe [range: 1 ~ 64, default: 3]
I:"Plate Quantity"=3
}
vanilla {
# Enable Diamond Items and Materials [default: true]
B:EnableDiamond=true
# Enable Emerald Items and Materials [default: true]
B:EnableEmerald=true
# Enable Ender Items and Materials (not currently in use) [default: true]
B:EnableEnder=true
# Enable Gold Items and Materials [default: true]
B:EnableGold=true
# Enable Iron Items and Materials [default: true]
B:EnableIron=true
# Enable Lapis Lazuli Items and Materials (not currently in use) [default: true]
B:EnableLapis=true
# Enable Obsidian Items and Materials (not currently in use) [default: true]
B:EnableObsidian=true
# Enable Prismarine Items and Materials (not currently in use) [default: true]
B:EnablePrismarine=true
# Enable Nether Quartz Items and Materials (not currently in use) [default: true]
B:EnableQuartz=true
# Enable Redstone Items and Materials (not currently in use) [default: true]
B:EnableRedstone=true
# Enable Stone Items and Materials [default: true]
B:EnableStone=true
# Enable Wood Items and Materials [default: true]
B:EnableWood=true
}
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment