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February 25, 2018 03:10
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# Configuration file | |
########################################################################################################## | |
# crack hammer recipies | |
#--------------------------------------------------------------------------------------------------------# | |
# This section allows you to add your own recipes for the Crack Hammer (and other rock | |
# crushers). Recipes are specified in semicolon (;) delimited lists of formulas in the | |
# format modid:name#y->x*modid:name#y, where x is the number of items in a stack and y | |
# is the metadata value. Note that both x and y are optional, so you can use the | |
# formula modid:name->modid:name for most items/blocks. | |
# | |
# All properties in this section will be parsed for formulas, regardless their name. | |
# This lets you organize your recipe lists for easier reading. | |
########################################################################################################## | |
"crack hammer recipies" { | |
S:custom= | |
} | |
fluids { | |
# Enable the molten fluid of Adamantine [default: true] | |
B:"Enabled Adamantine"=false | |
# Enable the molten fluid of Antimony [default: true] | |
B:"Enabled Antimony"=false | |
# Enable the molten fluid of Aquarium [default: true] | |
B:"Enabled Aquarium"=false | |
# Enable the molten fluid of Bismuth [default: true] | |
B:"Enabled Bismuth"=false | |
# Enable the molten fluid of Brass [default: true] | |
B:"Enabled Brass"=false | |
# Enable the molten fluid of Bronze [default: true] | |
B:"Enabled Bronze"=false | |
# Enable the molten fluid of Charcoal [default: true] | |
B:"Enabled Charcoal"=false | |
# Enable the molten fluid of Coal [default: true] | |
B:"Enabled Coal"=false | |
# Enable the molten fluid of ColdIron [default: true] | |
B:"Enabled ColdIron"=false | |
# Enable the molten fluid of Copper [default: true] | |
B:"Enabled Copper"=false | |
# Enable the molten fluid of Cupronickel [default: true] | |
B:"Enabled Cupronickel"=false | |
# Enable the molten fluid of Diamond [default: false] | |
B:"Enabled Diamond"=false | |
# Enable the molten fluid of Electrum [default: true] | |
B:"Enabled Electrum"=false | |
# Enable the molten fluid of Emerald [default: false] | |
B:"Enabled Emerald"=false | |
# Enable the molten fluid of Gold [default: false] | |
B:"Enabled Gold"=false | |
# Enable the molten fluid of Invar [default: true] | |
B:"Enabled Invar"=false | |
# Enable the molten fluid of Iron [default: false] | |
B:"Enabled Iron"=false | |
# Enable the molten fluid of Lead [default: true] | |
B:"Enabled Lead"=false | |
# Enable the molten fluid of Mithril [default: true] | |
B:"Enabled Mithril"=false | |
# Enable the molten fluid of Nickel [default: true] | |
B:"Enabled Nickel"=false | |
# Enable the molten fluid of Obsidian [default: false] | |
B:"Enabled Obsidian"=false | |
# Enable the molten fluid of Pewter [default: true] | |
B:"Enabled Pewter"=false | |
# Enable the molten fluid of Platinum [default: true] | |
B:"Enabled Platinum"=false | |
# Enable the molten fluid of Prismarine [default: true] | |
B:"Enabled Prismarine"=false | |
# Enable the molten fluid of Redstone [default: false] | |
B:"Enabled Redstone"=false | |
# Enable the molten fluid of Silver [default: true] | |
B:"Enabled Silver"=false | |
# Enable the molten fluid of StarSteel [default: true] | |
B:"Enabled StarSteel"=false | |
# Enable the molten fluid of Steel [default: true] | |
B:"Enabled Steel"=false | |
# Enable the molten fluid of Tin [default: true] | |
B:"Enabled Tin"=false | |
# Enable the molten fluid of Zinc [default: true] | |
B:"Enabled Zinc"=false | |
} | |
general { | |
# Disable the recipes by putting the input materials ore dictionary name ore registry name in this key. | |
# The format is a semicolon (;) separate list of ore dictionary names (ie: oreGold;oreIron;oreCopper - this would blacklist Gold, Iron and Copper ores from working [default: ] | |
S:DisabledCrackhammerRecipes=oreGold;oreIron;oreCopper | |
# If false, then Base Metals Achievements will be disabled (This is currently required if you disable any metals [default: true] | |
B:achievements=false | |
# If true, then Base Metals will scan the Ore Dictionary to automatically add a | |
# Crack Hammer recipe for every material that has an ore, dust, and ingot. [default: true] | |
B:automatic_recipes=false | |
# If true then you can crackhammer full stacks of dropped items. [default: false] | |
B:crackhammer_full_stacks=false | |
# If true, then the crack hammer cannot be crafted. [default: false] | |
B:disable_crack_hammer=false | |
# If true, then the crack hammer cannot crush ingots into powders if that | |
# crackhammer is not hard enough to crush the ingot's ore. [default: true] | |
B:enforce_hardness=true | |
# disable this and using_orespawn to make MMDLib based mods not spawn any ores [default: true] | |
B:fallback_orespawn=true | |
# If true, then the crack hammer when crushing ingots/ores two dust will drop [default: true] | |
B:hammer_produces_two_dust=false | |
# Repair shields and armor with metal plates of the same type [default: true] | |
B:repair_using_plates=true | |
# If true, then the crack hammer can crush ingots/ores that a pickaxe of the same | |
# material can harvest. If false, then your crack hammer must be made of a harder | |
# material than the ore you are crushing. [default: true] | |
B:strong_hammers=true | |
# Upgrade a fully repaired shield to a material at least as hard as the shields current one using a plate of that material in the Anvil [default: true] | |
B:upgrade_shields=true | |
# If false, then Base Metals will not require MMD Ore Spawn mod. | |
# Set to false if using another mod to manually handle ore generation. [default: true] | |
B:using_orespawn=true | |
} | |
metals { | |
# Enable Adamantine Items and Materials [default: true] | |
B:EnableAdamantine=true | |
# Enable Antimony Items and Materials [default: true] | |
B:EnableAntimony=false | |
# Enable Aquarium Items and Materials [default: true] | |
B:EnableAquarium=true | |
# Enable Bismuth Items and Materials [default: true] | |
B:EnableBismuth=false | |
# Enable Brass Items and Materials [default: true] | |
B:EnableBrass=true | |
# Enable Bronze Items and Materials [default: true] | |
B:EnableBronze=true | |
# Enable Charcoal Items and Materials [default: true] | |
B:EnableCharcoal=false | |
# Enable Coal Items and Materials [default: true] | |
B:EnableCoal=false | |
# Enable ColdIron Items and Materials [default: true] | |
B:EnableColdIron=true | |
# Enable Copper Items and Materials [default: true] | |
B:EnableCopper=true | |
# Enable Cupronickel Items and Materials [default: true] | |
B:EnableCupronickel=false | |
# Enable Electrum Items and Materials [default: true] | |
B:EnableElectrum=false | |
# Enable Invar Items and Materials [default: true] | |
B:EnableInvar=false | |
# Enable Lead Items and Materials [default: true] | |
B:EnableLead=false | |
# Enable Mercury Items and Materials [default: true] | |
B:EnableMercury=false | |
# Enable Mithril Items and Materials [default: true] | |
B:EnableMithril=false | |
# Enable Nickel Items and Materials [default: true] | |
B:EnableNickel=false | |
# Enable Pewter Items and Materials [default: true] | |
B:EnablePewter=false | |
# Enable Platinum Items and Materials [default: true] | |
B:EnablePlatinum=false | |
# Enable Silver Items and Materials [default: true] | |
B:EnableSilver=true | |
# Enable StarSteel Items and Materials [default: true] | |
B:EnableStarSteel=true | |
# Enable Steel Items and Materials [default: true] | |
B:EnableSteel=true | |
# Enable Tin Items and Materials [default: true] | |
B:EnableTin=true | |
# Enable Zinc Items and Materials [default: true] | |
B:EnableZinc=true | |
} | |
"mod integration" { | |
# If DenseOres is available, this will allow automatic integration [default: true] | |
B:denseores=true | |
# If false, then Base Metals will not try and integrate with Ender IO [default: true] | |
B:ender_io_integration=true | |
# If false, then Base Metals will not try and integrate with IC2 [default: true] | |
B:ic2_integration=true | |
# If false, then Base Metals will not try and integrate with Mekanism [default: true] | |
B:mekanism_integration=true | |
# Requires that Tinkers' Construct integration also be on. If false, TAIGA provided materials and traits will not be available in Base Metals [default: true] | |
B:taiga_integration=true | |
# If false, then Base Metals will not try and integrate with Thaumcraft [default: true] | |
B:thaumcraft_integration=true | |
# If Thermal Expansion is available, this wil automatically integrate materials with the various machines [default: true] | |
B:thermal_expansion=true | |
# If false, then Base Metals will not try and integrate with Tinkers Construct [default: true] | |
B:tinkers_construct_integration=true | |
# If false, then Base Metals will not try and integrate with VeinMiner [default: true] | |
B:veinminer_integration=true | |
} | |
"tools and items" { | |
# Set to false to disable: Helmet, Chestplate, Leggings and Boots [default: true] | |
B:"Enable Armor"=true | |
# No, not the kind you drink at. The kind you find on jail-cells. [default: true] | |
B:"Enable Bars"=true | |
# Set to false to disable: Axe, Hoe, Pickaxe, Shovel and Sword [default: true] | |
B:"Enable Basic Tools"=true | |
# Set to false to disable: Nuggets, Ingots, Powders, Blends, Blocks and Ores [default: true] | |
B:"Enable Basics"=true | |
# Set to false to turn off custom bows and arrows [default: true] | |
B:"Enable Bow and Arrow"=true | |
# Ooooh, what does this button do? [default: true] | |
B:"Enable Buttons"=true | |
# Why would you want to disable a valuable early-game tool ? | |
# The question we're all asking though is will it blend? [default: true] | |
B:"Enable Crackhammer"=true | |
# Set to false to disable custom crossbows and bolts [default: true] | |
B:"Enable Crossbow and Bolts"=true | |
# Doors of many wondrous materials [default: true] | |
B:"Enable Door"=true | |
# Enable experimental features (Don't blame us if they burn down your cat or kill your house) [default: false] | |
B:"Enable Experimental"=false | |
# Set to false to turn off added fishing rods [default: true] | |
B:"Enable Fishing Rod"=false | |
# A lot of mods have Gears, we can provide them. Turn this off if you think you don't need them. [default: true] | |
B:"Enable Gear"=true | |
# Set to false to disable extra Horse Armor [default: true] | |
B:"Enable Horse Armor"=true | |
# Levers of all different materials - they even have different hardness's [default: true] | |
B:"Enable Lever"=true | |
# IC2, Tech Reborn and a number of other mods require plates of material. This provides recipes for them. [default: true] | |
B:"Enable Plates"=true | |
# Now your traps can be hidden in even more places! [default: true] | |
B:"Enable Pressure-plates"=true | |
# Spare the Rod... Wait, no, that's Biblical... | |
# This controls whether or not rods of various materials (similar to Tinkers' Construct Tool Rod) sare available [default: true] | |
B:"Enable Rod"=true | |
# I love Shears, do you? If you're a Shears hater, set this to false [default: true] | |
B:"Enable Shears"=true | |
# The Combat Update brought Shields to Vanilla Minecraft. Turn this off if you don't want them to multiply [default: true] | |
B:"Enable Shield"=true | |
# Slabs of all the materials that get added [default: true] | |
B:"Enable Slab"=true | |
# Turn this off to disable nugget-sized piles of dust. | |
# (Dust is a drug and drugs are bad. Don't do drugs, mmm-kay ? [default: true] | |
B:"Enable Small Dust"=true | |
# Stairs of our wonderful metals! Come and get your own - or don't. It's up to you. [default: true] | |
B:"Enable Stairs"=true | |
# Do you want trapdoors? Because that's how you get trapdoors! [default: true] | |
B:"Enable Trapdoors"=true | |
# Hey, Teachers! Leave those kids alone! [default: true] | |
B:"Enable Wall"=true | |
# Melt down armor and tools for full value [default: true] | |
B:"Furnace Cheese"=true | |
# Mimic 1.11.2 armor and tool melting. | |
# Overridden by Furnace Cheese [default: true] | |
B:Furnace1112=true | |
# Number of Gears per recipe [range: 1 ~ 64, default: 4] | |
I:"Gear Quantity"=4 | |
# Number of Plates per recipe [range: 1 ~ 64, default: 3] | |
I:"Plate Quantity"=3 | |
} | |
vanilla { | |
# Enable Diamond Items and Materials [default: true] | |
B:EnableDiamond=true | |
# Enable Emerald Items and Materials [default: true] | |
B:EnableEmerald=true | |
# Enable Ender Items and Materials (not currently in use) [default: true] | |
B:EnableEnder=true | |
# Enable Gold Items and Materials [default: true] | |
B:EnableGold=true | |
# Enable Iron Items and Materials [default: true] | |
B:EnableIron=true | |
# Enable Lapis Lazuli Items and Materials (not currently in use) [default: true] | |
B:EnableLapis=true | |
# Enable Obsidian Items and Materials (not currently in use) [default: true] | |
B:EnableObsidian=true | |
# Enable Prismarine Items and Materials (not currently in use) [default: true] | |
B:EnablePrismarine=true | |
# Enable Nether Quartz Items and Materials (not currently in use) [default: true] | |
B:EnableQuartz=true | |
# Enable Redstone Items and Materials (not currently in use) [default: true] | |
B:EnableRedstone=true | |
# Enable Stone Items and Materials [default: true] | |
B:EnableStone=true | |
# Enable Wood Items and Materials [default: true] | |
B:EnableWood=true | |
} | |
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