S -> a A c | a B d.
A -> z.
B -> z.
The test string can be azc
.
S -> a A c | a B d.
A -> z.
B -> z.
The test string can be azc
.
#!/bin/bash | |
# Copyright (c) 2010-2013 Luis R. Rodriguez <mcgrof@do-not-panic.com> | |
# | |
# Permission to use, copy, modify, and/or distribute this software for any | |
# purpose with or without fee is hereby granted, provided that the above | |
# copyright notice and this permission notice appear in all copies. | |
# | |
# THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES | |
# WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF | |
# MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR |
The following Lua program generates a Lua bytecode program called lua-sandbox-rce.luac
, which in turn spawns a shell from within Lua 5.1 sandbox. The remainder of this document attempts to explain how this program works by a whirlwind tour of relevent bits of the Lua 5.1 virtual machine.
function outer()
local magic -- In bytecode, the stack slot corresponding to this local is changed
local function middle()
local co, upval
local ub1 = {[0] = -- Convert uint8_t to char[1]
There is sometimes a situation in which one needs to get the relative offset of a structure field, common examples of this include serialization frameworks which aid to serialize objects, vertex attributes for rendering (D3D, GL.), etc.
The most common technique for getting this information is through the offsetof
macro defined in stddef.h
. Unfortunately using the macro in C++ comes with a
new set of restrictions that prevent some (subjectively valid) uses of it.