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@lin
lin / parsers.md
Last active June 23, 2025 23:30
Simple examples to distinguish LR(0), SLR(1), LR(1), LALR(1), LR(k)
@baybal
baybal / aspm_dell9360.sh
Last active August 30, 2025 23:56
Force enable ASPM L0 and L1 for all devices on Dell 9360
#!/bin/bash
# Copyright (c) 2010-2013 Luis R. Rodriguez <mcgrof@do-not-panic.com>
#
# Permission to use, copy, modify, and/or distribute this software for any
# purpose with or without fee is hereby granted, provided that the above
# copyright notice and this permission notice appear in all copies.
#
# THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
# WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
# MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR

Exploiting Lua 5.1 on x86_64

The following Lua program generates a Lua bytecode program called lua-sandbox-rce.luac, which in turn spawns a shell from within Lua 5.1 sandbox. The remainder of this document attempts to explain how this program works by a whirlwind tour of relevent bits of the Lua 5.1 virtual machine.

function outer()
  local magic -- In bytecode, the stack slot corresponding to this local is changed
  local function middle()
    local co, upval
    local ub1 = {[0] = -- Convert uint8_t to char[1]
@graphitemaster
graphitemaster / WORKING_AROUND_OFFSETOF_LIMITATIONS.MD
Last active June 27, 2025 16:17
Working around offsetof limitations in C++

Working around offsetof limitations in C++:

There is sometimes a situation in which one needs to get the relative offset of a structure field, common examples of this include serialization frameworks which aid to serialize objects, vertex attributes for rendering (D3D, GL.), etc.

The most common technique for getting this information is through the offsetof macro defined in stddef.h. Unfortunately using the macro in C++ comes with a new set of restrictions that prevent some (subjectively valid) uses of it.