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@cschep
Created October 7, 2011 22:19
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// Load Albums into assetGroups
dispatch_async(dispatch_get_main_queue(), ^
{
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
// Group enumerator Block
void (^assetGroupEnumerator)(struct ALAssetsGroup *, BOOL *) = ^(ALAssetsGroup *group, BOOL *stop)
{
if (group == nil)
{
return;
}
[self.assetGroups addObject:group];
// Keep this line! w/o it the asset count is broken for some reason. Makes no sense
NSLog(@"count: %d", [group numberOfAssets]);
// Reload albums
[self performSelectorOnMainThread:@selector(reloadTableView) withObject:nil waitUntilDone:YES];
};
// Group Enumerator Failure Block
void (^assetGroupEnumberatorFailure)(NSError *) = ^(NSError *error) {
UIAlertView * alert = [[UIAlertView alloc] initWithTitle:@"Error" message:[NSString stringWithFormat:@"Album Error: %@", [error description]] delegate:nil cancelButtonTitle:@"Ok" otherButtonTitles:nil];
[alert show];
[alert release];
NSLog(@"A problem occured %@", [error description]);
};
// Enumerate Albums
ALAssetsLibrary *library = [[ALAssetsLibrary alloc] init];
[library enumerateGroupsWithTypes:ALAssetsGroupAll
usingBlock:assetGroupEnumerator
failureBlock:assetGroupEnumberatorFailure];
[library release];
[pool release];
});
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