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a basic tweening function, where the value is updated via cb. adjusted for perfect 60fps movement
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const _raf = | |
window.requestAnimationFrame || | |
window.webkitRequestAnimationFrame || | |
window.mozRequestAnimationFrame || | |
window.msRequestAnimationFrame || | |
window.oRequestAnimationFrame || | |
function(f) { | |
window.setTimeout(f, 1e3 / 60); | |
}; | |
const getTime = typeof performance === "function" ? performance.now : Date.now; | |
const tween = ({ cb, duration, from, to, onComplete = () => {}, paused }) => { | |
const animation = { | |
lastUpdate: getTime(), | |
_frameDuration: 1000 / 60, | |
value: 0 | |
}; | |
// make value transition between a and b in x time | |
function interpolatedCb(val) { | |
const percentage = val / duration; | |
const distance = to - from; | |
const value = percentage * distance + from; | |
return cb(value); | |
} | |
// normalized frame loop, value always changes at 60fps | |
function animate() { | |
const now = getTime(); | |
// how much time has passed since the last update -> ensure 60fps for precise durations | |
const delta = (now - animation.lastUpdate) / animation._frameDuration; | |
animation.value += delta; | |
animation.lastUpdate = now; | |
interpolatedCb((animation.value * 1000) / 60); | |
console.log(paused); | |
if (paused) { | |
return; | |
} | |
if (duration && (animation.value * 1000) / 60 <= duration) { | |
_raf(animate); | |
} else { | |
onComplete(); | |
} | |
} | |
animate(); | |
}; | |
export default tween; |
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