Created
December 4, 2013 17:46
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canvas = document.getElementById 'canvas' | |
ctx = canvas.getContext '2d' | |
canvas.resizeToWindow = -> | |
canvas.width = window.innerWidth | |
canvas.height = window.innerHeight | |
Mouse = | |
x: window.innerWidth/2 | |
y: window.innerHeight/2 | |
down: false | |
points: [] | |
pushPoints: -> | |
if Mouse.points.length < 180 | |
Mouse.points.unshift | |
x: Mouse.x | |
y: Mouse.y | |
else | |
Mouse.points[0] = | |
x: Mouse.x | |
y: Mouse.y | |
for i in [ Mouse.points.length-1 .. 1] by -1 | |
Mouse.points[i] = Mouse.points[i-1] | |
updatePosition: (e) -> | |
Mouse.x = (e.pageX + Mouse.x) * 0.5 | 0 | |
Mouse.y = (e.pageY + Mouse.y) * 0.5 | 0 | |
#Mouse.pushPoints() | |
events: | |
move: (e) -> | |
Mouse.updatePosition e | |
down: (e) -> | |
e.preventDefault() | |
console.dir e | |
Mouse.down = not Mouse.down | |
Mouse.updatePosition e | |
up: (e) -> | |
Mouse.down = not Mouse.down | |
addEventListeners: (target) -> | |
target.addEventListener 'mousemove', Mouse.events.move, false | |
target.addEventListener 'touchmove', Mouse.events.move, false | |
target.addEventListener 'mousedown', Mouse.events.down, false | |
target.addEventListener 'touchstart', Mouse.events.down, false | |
target.addEventListener 'mouseup', Mouse.events.up, false | |
target.addEventListener 'touchend', Mouse.events.up, false | |
rainbow = (angle, alpha = 1, offset = 1) -> | |
r = Math.sin(angle + offset*0*Math.PI/3) * 127 + 127 | |
g = Math.sin(angle + offset*2*Math.PI/3) * 127 + 127 | |
b = Math.sin(angle + offset*4*Math.PI/3) * 127 + 127 | |
"rgba(#{r|0}, #{g|0}, #{b|0}, #{alpha})" | |
animloop = -> | |
animloop.id = requestAnimationFrame animloop | |
now = (Date.now() - start)/2 | |
#ctx.clearRect 0, 0, canvas.width, canvas.height | |
ctx.save() | |
ctx.translate Math.cos(now/2000)/8 - (Mouse.x/canvas.width - 0.5)/16, Math.sin(now/2000)/8 - (Mouse.y/canvas.height - 0.5)/16 | |
ctx.drawImage canvas, 0, 0, canvas.width - Math.cos(now/2000)/4, canvas.height - Math.sin(now/2000)/4 | |
ctx.restore() | |
ctx.lineCap = 'round' | |
for i in [ Mouse.points.length - 2...1 ] by -1 | |
iOne = i/Mouse.points.length | |
xWiggle = Math.cos(iOne*Math.PI*555 - Math.PI/2)*canvas.width/1 | |
yWiggle = Math.sin(iOne*Math.PI*777 - Math.PI/2)*canvas.height/1 #- canvas.width/3 | |
ctx.beginPath() | |
ctx.moveTo Mouse.points[i+1].x + xWiggle, Mouse.points[i+1].y + yWiggle | |
ctx.lineTo Mouse.points[i].x + xWiggle, Mouse.points[i].y + yWiggle | |
#ctx.strokeStyle = "hsla(#{-now/2 + iOne * 360},100%,85%,#{1.3 * (1 - iOne)})" | |
ctx.strokeStyle = rainbow iOne*Math.PI*2 -now/360, 0.3, 0.6 | |
ctx.lineWidth = 25 | |
ctx.stroke() | |
ctx.strokeStyle = 'black' | |
ctx.lineWidth = 3 | |
ctx.stroke() | |
Mouse.pushPoints() | |
init = -> | |
window.addEventListener 'resize', canvas.resizeToWindow, false | |
window.addEventListener 'orientationchange', canvas.resizeToWindow, false | |
canvas.resizeToWindow() | |
Mouse.addEventListeners canvas | |
@start = Date.now() | |
animloop() | |
init() |
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body, canvas { | |
margin:0; | |
padding: 0; | |
border: 0; | |
position:fixed; | |
} |
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<!DOCTYPE html> | |
<html> | |
<head> | |
<meta charset=utf-8 /> | |
<title>JS Bin</title> | |
</head> | |
<body> | |
<canvas id='canvas'></canvas> | |
</body> | |
</html> |
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