Created
July 19, 2023 06:46
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3D Convolution
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#include <iostream> | |
#include <vector> | |
using namespace std; | |
vector<vector<vector<float>>> Conv3D(vector<vector<vector<float>>> image, | |
vector<vector<vector<float>>> kernel, | |
int stride, | |
int padding) { | |
//Handle the case for if you want a same convolution | |
int image_depth = image.size(); | |
int image_height = image[0].size(); | |
int image_width = image[0][0].size(); | |
int kernel_depth = kernel.size(); | |
int kernel_height = kernel[0].size(); | |
int kernel_width = kernel[0][0].size(); | |
int output_depth = (image_depth - kernel_depth + 2 * padding) / stride + 1; | |
int output_height = (image_height - kernel_height + 2 * padding) / stride + 1; | |
int output_width = (image_width - kernel_width + 2 * padding) / stride + 1; | |
// Initialize output tensor with zeros | |
vector<vector<vector<float>>> output(output_depth, vector<vector<float>>(output_height, vector<float>(output_width, 0.0))); | |
// Pad input tensor | |
vector<vector<vector<float>>> padded_image(image_depth + 2 * padding, | |
vector<vector<float>>(image_height + 2 * padding, | |
vector<float>(image_width + 2 * padding, 0.0))); | |
for (int d = 0; d < image_depth; d++) { | |
for (int i = 0; i < image_height; i++) { | |
for (int j = 0; j < image_width; j++) { | |
padded_image[d + padding][i + padding][j + padding] = image[d][i][j]; | |
} | |
} | |
} | |
// Perform 3D convolution | |
for (int z = 0; z < output_depth; z++) { | |
for (int y = 0; y < output_height; y++) { | |
for (int x = 0; x < output_width; x++) { | |
for (int kd = 0; kd < kernel_depth; kd++) { | |
for (int kh = 0; kh < kernel_height; kh++) { | |
for (int kw = 0; kw < kernel_width; kw++) { | |
output[z][y][x] += padded_image[z * stride + kd][y * stride + kh][x * stride + kw] * kernel[kd][kh][kw]; | |
} | |
} | |
} | |
} | |
} | |
} | |
return output; | |
} |
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