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OpenGL - PBR (video) & OpenGL - PBR - LearnOpenGL & Source Code + Demos
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https://graphicrants.blogspot.com/2013/08/specular-brdf-reference.html
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https://blog.selfshadow.com/publications/s2020-shading-course/
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https://blog.selfshadow.com/publications/s2013-shading-course/karis/s2013_pbs_epic_notes_v2.pdf
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https://blog.selfshadow.com/publications/s2013-shading-course/karis/s2013_pbs_epic_slides.pdf
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https://blog.selfshadow.com/publications/s2013-shading-course/pixar/s2013_pbs_pixar_notes.pdf
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https://blog.selfshadow.com/publications/s2015-shading-course/burley/s2015_pbs_disney_bsdf_notes.pdf
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https://blog.selfshadow.com/publications/s2016-shading-course/unity/s2016_pbs_unity_hdri.pdf
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https://blog.selfshadow.com/publications/s2016-shading-course/karis/s2016_pbs_epic_hair.pdf
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https://blog.selfshadow.com/publications/s2016-shading-course/unity/s2016_pbs_unity_hdri_notes.pdf
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https://graphicrants.blogspot.com/2013/08/specular-brdf-reference.html
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April 22, 2024 08:43
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Great resources for physically based rendering
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