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@warrenm
warrenm / CommonProfile.metal
Created November 14, 2019 01:29
SceneKit's CommonProfile Shader v2 (macOS 10.15)
////////////////////////////////////////////////
// CommonProfile Shader v2
#import <metal_stdlib>
using namespace metal;
#ifndef __SCNMetalDefines__
#define __SCNMetalDefines__
@AvdLee
AvdLee / DarwinNotificationCenter.swift
Last active March 25, 2025 19:09
A notification center for Darwin Notifications. MIT License applies.
//
// DarwinNotificationCenter.swift
//
// Copyright © 2017 WeTransfer. All rights reserved.
//
import Foundation
/// A Darwin notification payload. It does not contain any userInfo, a Darwin notification is purely event handling.
public struct DarwinNotification {
@freak4pc
freak4pc / Combine+WithLatestFrom.swift
Last active November 25, 2024 05:58
withLatestFrom for Apple's Combine
//
// Combine+WithLatestFrom.swift
//
// Created by Shai Mishali on 29/08/2019.
// Copyright © 2019 Shai Mishali. All rights reserved.
//
import Combine
// MARK: - Operator methods
@AliSoftware
AliSoftware / Bindings.swift
Last active March 26, 2025 12:10
Re-implementation of @binding and @State (from SwiftUI) myself to better understand it
/*:
This is a concept re-implementation of the @Binding and @State property wrappers from SwiftUI
The only purpose of this code is to implement those wrappers myself
just to understand how they work internally and why they are needed,
⚠️ This is not supposed to be a reference implementation nor cover all
subtleties of the real Binding and State types.
The only purpose of this playground is to show how re-implementing
them myself has helped me understand the whole thing better
@bkaradzic
bkaradzic / idl.md
Last active February 3, 2025 14:50
bgfx is switching to IDL to generate API

bgfx is switching to IDL to generate API

bgfx main API is using basic C++ that looks like C, but it's C++ enough that can't be used directly in C projects. C is important as it provides ability to bind API to other languages, and also as sanity check for API design.

Every time API changes manual process of process for adding/changing API for C99 bindings was changing header declarations of function and function type for interface virtual table (I'll use bgfx::createVertexBuffer function as an example):

/* ... bunch of funcs ... */

/**/
BGFX_C_API bgfx_vertex_buffer_handle_t bgfx_create_vertex_buffer(
struct RelativePointer<Pointee> {
var offset: Int32
mutating func advanced() -> UnsafeMutablePointer<Pointee> {
return withUnsafePointer(to: &self) { [offset] pointer in
let rawPointer = UnsafeRawPointer(pointer)
let advanced = rawPointer.advanced(by: Int(offset))
let pointer = advanced.assumingMemoryBound(to: Pointee.self)
return UnsafeMutablePointer(mutating: pointer)
}
@ChrisTollefson
ChrisTollefson / Boot Camp Assistant - USB Install Disk.md
Last active May 5, 2025 21:49
Boot Camp Assistant - Enabling creation of bootable USB disks for installing Windows
@gcatlin
gcatlin / sdl-metal-example.m
Last active February 24, 2025 15:11
Minimal C SDL2 Metal example
//
// cc sdl-metal-example.m `sdl2-config --cflags --libs` -framework Metal -framework QuartzCore && ./a.out
//
#include <SDL.h>
#import <Metal/Metal.h>
#import <QuartzCore/CAMetalLayer.h>
int main (int argc, char *args[])
{
SDL_SetHint(SDL_HINT_RENDER_DRIVER, "metal");
@ole
ole / Mojave-dynamic-wallpaper-notes.md
Last active June 7, 2025 11:55
Reverse-engineering the dynamic wallpaper file format in macOS Mojave.

The dynamic wallpaper in MacOS Mojave is a single 114 MB .heic file that seems to contain 16 embedded images.

It also contains the following binary plist data in its metadata under the key "Solar". It's an array of 16 items, each with four keys:

  • i (integer). This seems to be the image index.
  • o (integer). This is always 1 or 0. Stephen Radford thinks it indicates dark mode (0) vs. light mode (1).
  • a (decimal). I’m pretty sure this is the angle of the sun over the horizon. 0º = sunset/sunrise. 90º = sun directly overhead. Negative values = sun below horizon.
  • z (decimal). This seems to be the cardinal position of the sun relative to the camera. 0º = sun is directly in front of the camera. 90º = sun is directly to the right of the camera. 180º = sun is directly behind the camera.
/*
MIT License
Copyright 2018 Tobias Due Munk
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR