Created
December 26, 2021 03:48
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dodge enemy variables
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private float _speed = 4.0f; | |
private bool _isPlayerLaserSpawned = false; | |
private bool _fireLaser = true; | |
private Laser _playerLaser; | |
[SerializeField] | |
private GameObject _enemyLaser, _explosionObject; | |
private float _speedMultiplyer = 1.0f; | |
private Vector3 _direction = Vector3.down; | |
private Player _player; | |
private GameObject _explosionAudioObject; | |
private AudioSource _explosionSound; |
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