Created
November 3, 2021 02:41
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pseudocode planning
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/* | |
**Laser charging then fire** | |
Charge for 3, laser lasts 5 seconds after charge is done. | |
***CHARGING***[need gameobject and script] | |
Particle Effect > Emission > Rate over Time. | |
After powerup collection | |
-Activate charge effect gameobject | |
-Start at 800 Rate over Time, Distance 0 | |
-Subtract particles for powerup, charge time 3 seconds, Subtract 800 to 0 over 3 seconds | |
-Deactivate gameobject, destroy gameobject for garbage collection | |
Charging Sound | |
robot powerup type sound, not annoying | |
***BIG LASER***[need gameobject and script] | |
After charging, gradual small to big size over 2 second time frame. Laser lasts 5 seconds after charge. | |
-Transform > Scale X = 0 to 2.0 | |
-Laser collides with enemies, but laser not destroyed when colliding | |
-After 4.5 seconds, scale back 2.0 to 0, destroy gameobject | |
Big Laser Sound | |
constant beam noise, not annoying | |
***BIG LASER POWERUP*** | |
Computer chip? | |
Battery? | |
*/ |
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