Created
October 22, 2021 02:02
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powerup script
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class PowerUp : MonoBehaviour | |
{ | |
[SerializeField] | |
private float _speed = 3.0f; | |
[SerializeField] | |
private int _powerupID; | |
void Start() | |
{ | |
} | |
void Update() | |
{ | |
Movement(); | |
} | |
private void Movement() | |
{ | |
transform.Translate(Vector3.down * _speed * Time.deltaTime); | |
if (transform.position.y < -3.8f) | |
{ | |
Destroy(this.gameObject); | |
} | |
} | |
private void OnTriggerEnter2D(Collider2D other) | |
{ | |
if (other.tag == "Player") | |
{ | |
Player player = other.GetComponent<Player>(); | |
if (player != null) | |
{ | |
//if powerUp ID is 0 | |
switch (_powerupID) | |
{ | |
case 0: | |
player.TripleShotActive(); | |
break; | |
case 1: | |
player.SpeedUpActive(); | |
break; | |
case 2: | |
player.ShieldsActive(); | |
break; | |
case 3: | |
player.AmmoRefill(); | |
break; | |
case 4: | |
player.AddHealth(); | |
break; | |
default: | |
Debug.Log("Default Value"); | |
break; | |
} | |
Destroy(this.gameObject); | |
} | |
} | |
} | |
} |
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