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December 18, 2021 23:42
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ontriggerenter2d
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private void OnTriggerEnter2D(Collider2D collision) | |
{ | |
if (collision.tag == "Player") | |
{ | |
if (_player != null) | |
{ | |
_player.Damage(); | |
} | |
_speed = 0; | |
_explosion.SetTrigger("EnemyExplosion"); | |
Destroy(gameObject, 2f); | |
} | |
if (collision.tag == "Laser") | |
{ | |
_explosionSound.Play(); | |
_player.AddScore(15); | |
_speed = 0; | |
_explosion.SetTrigger("EnemyExplosion"); | |
Destroy(gameObject, 2f); | |
Destroy(collision.gameObject); | |
Destroy(GetComponent<Collider2D>()); | |
} | |
if (collision.tag == "Shield") | |
{ | |
_explosionSound.Play(); | |
_speed = 0; | |
_explosion.SetTrigger("EnemyExplosion"); | |
Destroy(gameObject, 2f); | |
} | |
if (collision.tag == "Big_Laser") | |
{ | |
_explosionSound.Play(); | |
_speed = 0; | |
_explosion.SetTrigger("EnemyExplosion"); | |
Destroy(gameObject, 2f); | |
} | |
} |
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