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D3 Playground
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license: mit |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
<!DOCTYPE html> | |
<head> | |
<meta charset="utf-8"> | |
<script src="https://d3js.org/d3.v4.min.js"></script> | |
<style> | |
body { margin:0;position:fixed;top:50px;right:50px;bottom:0;left:50px; } | |
svg { | |
width: 100%; | |
height: 100%; | |
} | |
</style> | |
</head> | |
<body> | |
<svg> | |
</svg> | |
<script> | |
// Feel free to change or delete any of the code you see in this editor! | |
const data = [200, 150, 200, 300, 325, 200], | |
rectWidth = 50, | |
height = 300; | |
const svg = d3.select('svg'); | |
const currentSelection = svg.selectAll('rect') | |
.data(data) | |
.enter().append('rect') | |
.attr('x', (d, i) => i * rectWidth) | |
.attr('y', d => height - d) | |
.attr('width', rectWidth) | |
.attr('height', d => d) | |
.attr('fill', 'blue') | |
.attr('stroke', '#fff') | |
.attr('transform', 'translate(40,20)'); | |
//Addressing the issue of making things fit on the screen | |
//eg super small values or large humonguous values that go off-screen | |
const extent = d3.extent(data, d => d); | |
console.log(extent); | |
const yScale = d3.scaleLinear() | |
.domain(extent) //input | |
.range([height, 0]) //output | |
//Now I need to do scale axis | |
const yAxis = d3.axisLeft() | |
.scale(yScale); | |
d3.select('svg') | |
.append('g') | |
.attr('transform', 'translate(40,20)') | |
.call(yAxis); | |
/* | |
const data = [100, 200, 250, 125, 175] | |
const rectWidth = 50; | |
const height = 300; | |
d3.selectAll('rect') | |
.data(data) | |
.attr('x', (d, i) => i * rectWidth) | |
.attr('y', d => height - d) | |
.attr('width', rectWidth) | |
.attr('height', d => d) | |
.attr('fill', 'blue') | |
.attr('stroke', '#fff'); | |
*/ | |
</script> | |
</body> |
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