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curiouspers / ToggleTest.shader
Created May 7, 2021 07:35 — forked from keijiro/ToggleTest.shader
Shows how to use the Toggle material property drawer in a shader. See the reference manual for further details: http://docs.unity3d.com/ScriptReference/MaterialPropertyDrawer.html
Shader "ToggleTest"
{
Properties
{
[Toggle(FILL_WITH_RED)]
_FillWithRed ("Fill With Red", Float) = 0
}
SubShader
{
Pass
Shader "Name" {
Properties {
_Name ("display name", Range (min, max)) = number
_Name ("display name", Float) = number
_Name ("display name", Int) = number
_Name ("display name", Color) = (number,number,number,number)
_Name ("display name", Vector) = (number,number,number,number)
// ==UserScript==
// @name Notabenoid - Stardew Valley - Translation Checker
// @namespace NSVTranslationChecker
// @description Автоматическая проверка перевода Stardew Valley на notabenoid.org
// @include http://notabenoid.org/book/62965/*
// @version 1.0.1.4
// @grant none
// @require https://raw.githubusercontent.com/jeresig/jquery.hotkeys/master/jquery.hotkeys.js
// @updateURL https://gist.githubusercontent.com/WarFollowsMe/6d7f80ce48bce270b93f16c67e87de2d/raw/Notabenoid_-_Stardew_Valley_-_Checker_Orfo.user.js
// ==/UserScript==