Skip to content

Instantly share code, notes, and snippets.

@curlup
Last active August 17, 2020 20:50
Show Gist options
  • Save curlup/7279535 to your computer and use it in GitHub Desktop.
Save curlup/7279535 to your computer and use it in GitHub Desktop.
No-collision (small browser game) http://bl.ocks.org/curlup/raw/7279535/
<!DOCTYPE html>
<html>
<head>
<meta http-equiv="Content-Type" content="text/html;charset=utf-8"/>
<script type="text/javascript" src="http://mbostock.github.io/d3/talk/20111018/d3/d3.js"></script>
<script type="text/javascript" src="http://mbostock.github.io/d3/talk/20111018/d3/d3.geom.js"></script>
<script type="text/javascript" src="http://mbostock.github.io/d3/talk/20111018/d3/d3.layout.js"></script>
<style type="text/css">
circle {
stroke: #000;
stroke-opacity: .5;
}
.hint {
color: #222;
font-size: 18px;
}
.header{
font-size: 2em;
position: absolute;
}
.footer{
font-size: 3em;
position: absolute;
top: 660px;
left: 760px;
}
.hidden {
display: none;
}
</style>
<title>Collision</title>
</head>
<body>
<div id="body">
<div class="header">
<span style="color:red">No</span> collision
<div class="hint">move the cursor to keep the red node away from the others</div>
</div>
<div class="footer">
your current score is: <span id="score">0</span>
<br>
your current record is: <span id="maxscore">0</span>
<div class="hint">reloading the page resets the record</div>
</div>
</div>
<script type="text/javascript">
var w = 960,
h = 800;
var nodes = d3.range(202).map(function() { return {radius: Math.random() * 12 + 4}; }),
color = d3.scale.category10();
var infected = 0;
var infColor = "red", defColor = "black";
var force = d3.layout.force()
.friction(0.925)
.gravity(0.1)
.charge(function(d, i) { return d == root ? -2000 : (i<=infected ? -250*Math.sqrt(d.radius) : 0 ); })
.nodes(nodes)
.size([w, h]);
var root = nodes[0];
root.radius = 1;
root.fixed = true;
var theOne = nodes[nodes.length-1];
theOne.radius = 10;
force.start();
var svg = d3.select("#body").append("svg:svg")
.attr("width", w)
.attr("height", h);
var score = 0;
var text = d3.select("#score");
var maxscore = 0;
var maxtext = d3.select("#maxscore");
var twitter_widget = d3.select("#twitter-widget-0");
svg.selectAll("circle")
.data(nodes)
.enter().append("svg:circle")
.attr("r", function(d) { return d.radius ; })
.style("fill", function(d, i) { return (d==theOne || i<=infected) ? infColor: defColor; });
var score_inc = true;
var prev_maxscore = 0;
force.on("tick", function(e) {
var q = d3.geom.quadtree(nodes),
i = 0,
n = nodes.length;
score_inc = true;
while (++i < n) {
q.visit(collide(nodes[i]));
}
if (score_inc)
{score+=0.02;}
else
{
score=0
};
maxscore = (maxscore>score?maxscore:score) | 0;
infected = (score) | 0;
text.text((score*10|0)/10);
maxtext.text(maxscore);
if (prev_maxscore != maxscore && maxscore>2){
maxtext.append("iframe")
.attr("class", "twitter-share-button twitter-tweet-button twitter-count-horizontal")
.attr("src", "https://platform.twitter.com/widgets/tweet_button.1390956745.html#_=1391369095545&amp;count=horizontal&amp;id=twitter-widget-0&amp;lang=en&amp;original_referer=file%3A%2F%2F%2Fhome%2Ftru%2FDesktop%2Fcollision.html&amp;related=tru_pablo&amp;size=m&amp;text=I%20scored%20"+maxscore+"%20in%20Collision%20game&amp;url=file%3A%2F%2F%2Fhome%2Ftru%2FDesktop%2Fcollision.html")
.attr("id", "twitter-widget-0")
.attr("scrolling", "no")
.attr("frameborder", "0")
.attr("allowtransparency", "true")
.attr("title", "Twitter Tweet Button")
.attr("data-twttr-rendered", "true")
.attr("style", "width: 107px; height: 20px;");
}
prev_maxscore = maxscore;
svg.selectAll("circle")
.attr("cx", function(d) { return d.x; })
.attr("cy", function(d) { return d.y; })
.style("fill", function(d, i) { return (d==theOne || i<=infected) ? infColor: defColor; });
});
svg.on("mousemove", function() {
force.stop()
var p1 = d3.svg.mouse(this);
root.px = p1[0];
root.py = p1[1];
force.start();
force.resume();
});
function collide(node) {
var r = node.radius + 16,
nx1 = node.x - r,
nx2 = node.x + r,
ny1 = node.y - r,
ny2 = node.y + r;
return function(quad, x1, y1, x2, y2) {
if (quad.point && (quad.point !== node)) {
var x = node.x - quad.point.x,
y = node.y - quad.point.y,
l = Math.sqrt(x * x + y * y),
r = node.radius + quad.point.radius;
if (l < r) {
l = (l - r) / l * .5;
node.x -= x *= l;
node.y -= y *= l;
quad.point.x += x;
quad.point.y += y;
if (node == theOne || quad.point == theOne)
{
score_inc = false;
}
}
}
return x1 > nx2
|| x2 < nx1
|| y1 > ny2
|| y2 < ny1;
};
}
d3.select(self.frameElement).style("height", h + "px");
</script>
</body>
</html>
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment