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Last active July 7, 2020 10:10
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create a image contains 256 ascii in specific font, font demo game resource image ,raster
#!/usr/bin/env python
# -*- coding: utf-8 -*-
# Needs freetype-py>=1.0
# For more info see:
# http://dbader.org/blog/monochrome-font-rendering-with-freetype-and-python
# The MIT License (MIT)
#
# Copyright (c) 2013 Daniel Bader (http://dbader.org)
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in
# all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
# THE SOFTWARE.
import matplotlib.pyplot as plt
import freetype
from PIL import Image, ImageDraw, ImageFont
import sys
class Bitmap(object):
"""
A 2D bitmap image represented as a list of byte values. Each byte indicates the state
of a single pixel in the bitmap. A value of 0 indicates that the pixel is `off`
and any other value indicates that it is `on`.
"""
def __init__(self, width, height, pixels=None):
self.width = width
self.height = height
self.pixels = pixels or bytearray(width * height)
def __repr__(self):
"""Return a string representation of the bitmap's pixels."""
rows = ''
for y in range(self.height):
for x in range(self.width):
rows += '#' if self.pixels[y * self.width + x] else '.'
rows += '\n'
return rows
def bitblt(self, glyph, x, y):
"""Copy all pixels from `src` into this bitmap"""
src = glyph.bitmap
srcpixel = 0
pad = (glyph.advance_width-src.width)/2
dstpixel = y * self.width + x+pad
row_offset = self.width - src.width
for sy in range(src.height):
for sx in range(src.width):
# Perform an OR operation on the destination pixel and the source pixel
# because glyph bitmaps may overlap if character kerning is applied, e.g.
# in the string "AVA", the "A" and "V" glyphs must be rendered with
# overlapping bounding boxes.
self.pixels[dstpixel] = self.pixels[dstpixel] or src.pixels[srcpixel]
srcpixel += 1
dstpixel += 1
dstpixel += row_offset
class Glyph(object):
def __init__(self, pixels, width, height, top, advance_width):
self.bitmap = Bitmap(width, height, pixels)
# The glyph bitmap's top-side bearing, i.e. the vertical distance from the
# baseline to the bitmap's top-most scanline.
self.top = top
# Ascent and descent determine how many pixels the glyph extends
# above or below the baseline.
self.descent = max(0, self.height - self.top)
self.ascent = max(0, max(self.top, self.height) - self.descent)
# The advance width determines where to place the next character horizontally,
# that is, how many pixels we move to the right to draw the next glyph.
self.advance_width = advance_width
@property
def width(self):
return self.bitmap.width
@property
def height(self):
return self.bitmap.height
@staticmethod
def from_glyphslot(slot):
"""Construct and return a Glyph object from a FreeType GlyphSlot."""
pixels = Glyph.unpack_mono_bitmap(slot.bitmap)
width, height = slot.bitmap.width, slot.bitmap.rows
top = slot.bitmap_top
# The advance width is given in FreeType's 26.6 fixed point format,
# which means that the pixel values are multiples of 64.
advance_width = slot.advance.x / 64
return Glyph(pixels, width, height, top, advance_width)
@staticmethod
def unpack_mono_bitmap(bitmap):
"""
Unpack a freetype FT_LOAD_TARGET_MONO glyph bitmap into a bytearray where each
pixel is represented by a single byte.
"""
# Allocate a bytearray of sufficient size to hold the glyph bitmap.
data = bytearray(bitmap.rows * bitmap.width)
# Iterate over every byte in the glyph bitmap. Note that we're not
# iterating over every pixel in the resulting unpacked bitmap --
# we're iterating over the packed bytes in the input bitmap.
for y in range(bitmap.rows):
for byte_index in range(bitmap.pitch):
# Read the byte that contains the packed pixel data.
byte_value = bitmap.buffer[y * bitmap.pitch + byte_index]
# We've processed this many bits (=pixels) so far. This determines
# where we'll read the next batch of pixels from.
num_bits_done = byte_index * 8
# Pre-compute where to write the pixels that we're going
# to unpack from the current byte in the glyph bitmap.
rowstart = y * bitmap.width + byte_index * 8
# Iterate over every bit (=pixel) that's still a part of the
# output bitmap. Sometimes we're only unpacking a fraction of a byte
# because glyphs may not always fit on a byte boundary. So we make sure
# to stop if we unpack past the current row of pixels.
for bit_index in range(min(8, bitmap.width - num_bits_done)):
# Unpack the next pixel from the current glyph byte.
bit = byte_value & (1 << (7 - bit_index))
# Write the pixel to the output bytearray. We ensure that `off`
# pixels have a value of 0 and `on` pixels have a value of 1.
data[rowstart + bit_index] = 1 if bit else 0
return data
class Font(object):
chars = []
def __init__(self, filename, size):
self.face = freetype.Face(filename)
self.face.set_pixel_sizes(0, size)
for x in self.face.get_chars():
self.chars.append(x[0])
def glyph_for_character(self, char):
# Let FreeType load the glyph for the given character and tell it to render
# a monochromatic bitmap representation.
self.face.load_char(char, freetype.FT_LOAD_RENDER | freetype.FT_LOAD_TARGET_MONO)
return Glyph.from_glyphslot(self.face.glyph)
def render_character(self, char):
glyph = self.glyph_for_character(char)
return glyph
def text_dimensions(self, text):
"""Return (width, height, baseline) of `text` rendered in the current font."""
width = 0
max_ascent = 0
max_descent = 0
previous_char = None
# For each character in the text string we get the glyph
# and update the overall dimensions of the resulting bitmap.
for char in text:
glyph = self.glyph_for_character(char)
max_ascent = max(max_ascent, glyph.ascent)
max_descent = max(max_descent, glyph.descent)
kerning_x = 0
# With kerning, the advance width may be less than the width of the glyph's bitmap.
# Make sure we compute the total width so that all of the glyph's pixels
# fit into the returned dimensions.
width += max(glyph.advance_width + kerning_x, glyph.width + kerning_x)
previous_char = char
height = max_ascent + max_descent
return (width, height, max_descent)
def render_text(self, text, width=None, height=None, baseline=None):
"""
Render the given `text` into a Bitmap and return it.
If `width`, `height`, and `baseline` are not specified they are computed using
the `text_dimensions' method.
"""
if None in (width, height, baseline):
width, height, baseline = self.text_dimensions(text)
x = 0
previous_char = None
outbuffer = Bitmap(width, height)
for char in text:
glyph = self.glyph_for_character(char)
# Take kerning information into account before we render the
# glyph to the output bitmap.
#x += self.kerning_offset(previous_char, char)
# The vertical drawing position should place the glyph
# on the baseline as intended.
y = height - glyph.ascent - baseline
outbuffer.bitblt(glyph, x, y)
x += glyph.advance_width
previous_char = char
return outbuffer
def rende_a_font_to_image(ttf,width,height,fnsize):
fnt = Font(ttf, fnsize)
img = Image.new('RGB', (width*16, height*16), color = (255, 0, 255))
u=0
#print len(fnt.chars)
i = 0
j = 0
k = 0
k = len(fnt.chars);
if k > 256:
k = 256
text = []
print width, height
while u < k:
text.append(fnt.chars[u] )
u = u +1;
j = j+1
if j % 16 == 0:
buffers = fnt.render_text(text)
_w = buffers.width
if _w > width*16:
_w = width*16
for y in range(buffers.height):
for x in range(_w):
if buffers.pixels[ y* buffers.width +x] > 0:
try:
img.putpixel(( x,y+i*height),(255,255,255) )
except:
print x,y,i,y+i*height
sys.exit(-1)
j = 0
i = i +1
text = []
#debug
#plt.imshow(img)
#plt.show()
fname = ttf.split(".")[1]+"_"+ttf.split(".")[0]+"_"+str(width)+"x"+str(height)+".png"
print fname
img.save(fname)
if __name__ == '__main__':
# Be sure to place 'helvetica.ttf' (or any other ttf / otf font file) in the working directory.
ttfs=["Px437_IBM_PS2thin1.ttf","Px437_IBM_PS2thin2.ttf","Px437_IBM_PS2thin3.ttf","Px437_IBM_ISO8.ttf","Px437_IBM_ISO9.ttf"]
for t in ttfs:
rende_a_font_to_image(t,8,16,16)
rende_a_font_to_image("5x7-ISO8859-1.pcf",5,7,7)
rende_a_font_to_image("6x12-ISO8859-1.pcf",6,12,12)
rende_a_font_to_image("7x14-ISO8859-1.pcf",7,14,14)
@cuu
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cuu commented Jul 6, 2020

ttf_Px437_IBM_PS2thin1_8x16

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