- AR.js
- clmtrackr
- OpenCV.js
- TensorFlow.js, you can build your own computer vision technology.
- ML5.js — similar goal to TensorFlow.js, build your own ML to recognize patterns, including computer vision!
- Tracking.js — a component based CV tracking system written in JS, you can write functions that define what features you're looking for
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Verifying that "cwervo.id" is my Blockstack ID. https://onename.com/cwervo |
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{"camera":{"poses":[{"position":{"x":-0.41731128096580505,"y":1.5826948881149292,"z":-1.1369750499725342},"rotation":{"x":2.0574409046519824,"y":19.541021960345237,"z":-2.1970698580090753},"timestamp":5249.380000000001},{"position":{"x":-0.41770243644714355,"y":1.5825297832489014,"z":-1.1371290683746338},"rotation":{"x":2.025913867838413,"y":19.512923229431937,"z":-2.22669994417617},"timestamp":5256.225000000001},{"position":{"x":-0.41789186000823975,"y":1.582144021987915,"z":-1.1370222568511963},"rotation":{"x":1.971247209052754,"y":19.485151979094553,"z":-2.241150157475869},"timestamp":5266.800000000002},{"position":{"x":-0.41775691509246826,"y":1.5815274715423584,"z":-1.1365491151809692},"rotation":{"x":1.8514071697125276,"y":19.460011554691793,"z":-2.2324389587408664},"timestamp":5278.620000000001},{"position":{"x":-0.41805046796798706,"y":1.5813277959823608,"z":-1.1364370584487915},"rotation":{"x":1.7205471567928894,"y":19.397409226397645,"z":-2.242443593862404},"timestamp":5289.095000000001},{"position" |
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{"camera":{"poses":[{"position":{"x":0,"y":1.6,"z":0},"rotation":{"x":0,"y":0,"z":0},"timestamp":5680.280000000005},{"position":{"x":0,"y":1.6,"z":0},"rotation":{"x":0,"y":0,"z":0},"timestamp":5683.810000000005},{"position":{"x":0,"y":1.6,"z":0},"rotation":{"x":0,"y":0,"z":0},"timestamp":5687.020000000005},{"position":{"x":0,"y":1.6,"z":0},"rotation":{"x":0,"y":0,"z":0},"timestamp":5689.840000000005},{"position":{"x":0,"y":1.6,"z":0},"rotation":{"x":0,"y":0,"z":0},"timestamp":5706.320000000005},{"position":{"x":0,"y":1.6,"z":0},"rotation":{"x":0,"y":0,"z":0},"timestamp":5722.515000000005},{"position":{"x":0,"y":1.6,"z":0},"rotation":{"x":0,"y":0,"z":0},"timestamp":5739.235000000005},{"position":{"x":0,"y":1.6,"z":0},"rotation":{"x":0,"y":0,"z":0},"timestamp":5755.860000000005},{"position":{"x":0,"y":1.6,"z":0},"rotation":{"x":0,"y":0,"z":0},"timestamp":5773.305000000005},{"position":{"x":0,"y":1.6,"z":0},"rotation":{"x":0,"y":0,"z":0},"timestamp":5789.695000000005},{"position":{"x":0,"y":1.6,"z":0},"rotation" |
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// Note: requires https://rawgit.com/jeromeetienne/ar.js/master/aframe/build/aframe-ar.js | |
// or A-Frame.js + AR.js + THREEx + some other bindings, | |
// basically, just use Jerome Etienne's A-Frame AR lib ¯\_(ツ)_/¯ | |
// This is all based off Jerome Etienne's work, and he originally linked to | |
// these two sources, so I'll do the same here: | |
// http://http.developer.nvidia.com/CgTutorial/cg_tutorial_chapter07.html | |
// https://www.clicktorelease.com/code/streetViewReflectionMapping/#51.50700703827454,-0.12791916931155356 |
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AFRAME.registerComponent('outline-geometry', { | |
schema : { | |
margin : { default : 1.025 }, | |
color: { default : 'red' }, | |
}, | |
init : function () { | |
var p = this.el; | |
var p_prime = p.cloneNode(true); | |
p_prime.removeAttribute('outline-geometry') | |
p_prime.setAttribute('material', 'color', this.data.color) |
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-- Written with LÖVE2D 0.10.2 (Super Toast) | |
local height = love.graphics.getHeight( ) | |
local width = love.graphics.getWidth( ) | |
local t = 0 | |
love.graphics.setColor(255, 255, 255) | |
love.graphics.setLineWidth(1) |
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AFRAME.registerComponent('10print', { | |
schema : { | |
x : { default : 0 }, | |
y : { default : 0 }, | |
width : { default : 30 }, | |
height : { default : 5 }, | |
spacing : { default : 1 }, | |
color : { default : 'white', type : 'color'}, | |
side: { default : 'double' } |
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let scene, | |
camera, | |
renderer, | |
cube; | |
function init () { | |
scene = new THREE.Scene(); | |
camera = new THREE.PerspectiveCamera( 75, window.innerWidth/window.innerHeight, 0.1, 1000 ); | |
renderer = new THREE.WebGLRenderer(); | |
renderer.setSize( window.innerWidth, window.innerHeight ); |
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