Created
May 31, 2014 20:15
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-- lick = require "lick" | |
-- lick.reset = true | |
function love.load() | |
love.graphics.setBackgroundColor(139, 137, 137) | |
love.graphics.setColor(205, 201, 201) | |
circle = {} | |
circle.x = 1 | |
circle.y = 0 | |
square = {} | |
square.x = 0 | |
square.y = 1 | |
highlight = love.graphics.newShader([[ | |
extern vec2 source; | |
extern vec2 source2; | |
extern float radius; | |
vec4 effect(vec4 color, Image texture, vec2 tc, vec2 screen) { | |
float d = distance(screen, source); | |
float d2 = distance(screen, source2); | |
if (d >= radius && d2 >= radius) { | |
return vec4(0, 0, 0, 1.0); | |
} else if (d < radius && d2 < radius) { | |
return vec4(color[0], color[1], color[2], | |
min(d/radius, d2/radius)); | |
} else if (d < radius) { | |
return vec4(color[0], color[1], color[2], d/radius); | |
} else if (d2 < radius) { | |
return vec4(color[0], color[1], color[2], d2/radius); | |
} | |
} | |
]]) | |
highlight:send("radius", 150) | |
rainbow = love.graphics.newShader([[ | |
vec4 effect(vec4 color, Image texture, vec2 texture_coords, vec2 screen) { | |
return vec4(screen.x / 512, screen.y / 512, 0.0, 1.0); | |
} | |
]]) | |
end | |
function love.update(dt) | |
circle.x = circle.x + dt*2 | |
circle.y = circle.y + dt*2 | |
square.x = love.mouse.getX() - 10 | |
square.y = love.mouse.getY() - 10 | |
-- square.x = square.x + dt*2 | |
-- square.y = square.y + dt*2 | |
end | |
function love.draw(dt) | |
x = 400+200*math.sin(circle.x) | |
y = 300+200*math.sin(circle.y) | |
x2 = square.x | |
y2 = square.y | |
love.graphics.setColor(255, 255, 200) | |
love.graphics.rectangle("fill", 100, 100, 50, 50) | |
love.graphics.setColor(255, 100, 0) | |
love.graphics.rectangle("fill", 200, 200, 50, 50) | |
love.graphics.rectangle("fill", 400, 200, 50, 50) | |
love.graphics.setColor(100, 255, 90) | |
love.graphics.rectangle("fill", 400, 400, 50, 50) | |
highlight:send("source", {x, love.window.getHeight() - y}) | |
highlight:send("source2", {x2 + 10, love.window.getHeight() - (y2 + 10)}) | |
love.graphics.setShader(highlight) | |
love.graphics.setColor(0, 0, 0); | |
love.graphics.rectangle("fill", 0, 0, love.window.getWidth(), love.window.getHeight()) | |
love.graphics.setShader(rainbow) | |
love.graphics.setColor(255, 255, 255) | |
love.graphics.circle("fill", x, y, 16,16) | |
love.graphics.rectangle("fill", x2, y2, 20, 20) | |
love.graphics.setShader() | |
end |
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