Created
March 13, 2016 19:28
-
-
Save cypherdare/4aa45a300c46e12b1ce2 to your computer and use it in GitHub Desktop.
Example of enter and exit called on clicked button
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
package com.mygdx.game; | |
import com.badlogic.gdx.ApplicationAdapter; | |
import com.badlogic.gdx.Gdx; | |
import com.badlogic.gdx.graphics.Color; | |
import com.badlogic.gdx.graphics.GL20; | |
import com.badlogic.gdx.graphics.Pixmap; | |
import com.badlogic.gdx.graphics.Texture; | |
import com.badlogic.gdx.graphics.g2d.SpriteBatch; | |
import com.badlogic.gdx.graphics.g2d.TextureRegion; | |
import com.badlogic.gdx.math.MathUtils; | |
import com.badlogic.gdx.scenes.scene2d.Actor; | |
import com.badlogic.gdx.scenes.scene2d.InputEvent; | |
import com.badlogic.gdx.scenes.scene2d.Stage; | |
import com.badlogic.gdx.scenes.scene2d.ui.Button; | |
import com.badlogic.gdx.scenes.scene2d.ui.Skin; | |
import com.badlogic.gdx.scenes.scene2d.ui.TextButton; | |
import com.badlogic.gdx.scenes.scene2d.utils.ClickListener; | |
import com.badlogic.gdx.scenes.scene2d.utils.Drawable; | |
import com.badlogic.gdx.scenes.scene2d.utils.TextureRegionDrawable; | |
public class MyGdxGame extends ApplicationAdapter { | |
private Stage stage; | |
private Pixmap pixmap; | |
Texture texture; | |
@Override | |
public void create () { | |
stage = new Stage(); | |
Gdx.input.setInputProcessor(stage); | |
pixmap = new Pixmap(2, 2, Pixmap.Format.RGBA8888); | |
pixmap.setColor(Color.WHITE); | |
pixmap.fill(); | |
texture = new Texture(pixmap); | |
TextureRegionDrawable up = new TextureRegionDrawable(new TextureRegion(texture)); | |
Drawable down = up.tint(Color.BLUE); | |
for (int i = 0; i < 2; i++) { | |
Button button = new Button(up, down); | |
button.setX(MathUtils.random(0, Gdx.graphics.getWidth()-100)); | |
button.setY(MathUtils.random(0, Gdx.graphics.getHeight()-100)); | |
button.setWidth(MathUtils.random(50, 100)); | |
button.setHeight(MathUtils.random(50, 100)); | |
button.addListener(enterExitListener); | |
stage.addActor(button); | |
} | |
} | |
@Override | |
public void render () { | |
Gdx.gl.glClearColor(0.2f, 0.2f, 0.2f, 1); | |
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); | |
stage.act(); | |
stage.draw(); | |
} | |
@Override | |
public void resize (int width, int height) { | |
stage.getViewport().update(width, height, true); | |
} | |
@Override | |
public void dispose () { | |
stage.dispose(); | |
pixmap.dispose(); | |
texture.dispose(); | |
} | |
private ClickListener enterExitListener = new ClickListener(){ | |
public void enter (InputEvent event, float x, float y, int pointer, Actor fromActor) { | |
super.enter(event, x, y, pointer, fromActor); | |
Gdx.app.log("enterExitListener", "entered "); | |
} | |
public void exit (InputEvent event, float x, float y, int pointer, Actor toActor) { | |
super.exit(event, x, y, pointer, toActor); | |
Gdx.app.log("enterExitListener", "exited "); | |
} | |
}; | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment