Created
February 24, 2016 05:57
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union { | |
struct sprite * children[1]; | |
struct rich_text * rich_text; | |
int scissor; | |
struct anchor_data *anchor; | |
struct pack_polygon *polygon; | |
} data; | |
int | |
sprite_size(struct sprite_pack *pack, int id) { | |
else if (type == TYPE_POLYGON) { | |
offset_t *data = OFFSET_TO_POINTER(offset_t, pack, pack->data); | |
struct pack_polygon_data * poly = OFFSET_TO_POINTER(struct pack_polygon_data, pack, data[id]); | |
return sizeof(struct sprite) + sizeof (pack_polygon) + (poly->n - 1) * sizeof(struct pack_poly *) ; | |
} | |
} | |
void | |
sprite_init(struct sprite * s, struct sprite_pack * pack, int id, int sz) { | |
else if (s->type == TYPE_POLYGON) { | |
struct pack_polygon_data * polygon = (struct pack_polygon_data *)s->s.poly; | |
s->data.polygon = (struct pack_polygon *)(s + 1); | |
s->data.polygon->n = polygon->n; | |
int i; | |
for (i=0; i<polygon->n; i++) { | |
s->data.polygon->poly[i].texture_coord = OFFSET_TO_POINTER(uv_t, pack, polygon->poly[i].texture_coord); | |
s->data.polygon->poly[i].screen_coord = OFFSET_TO_POINTER(int32_t, pack, polygon->poly[i].screen_coord); | |
s->data.polygon->poly[i].texid = polygon->poly[i].texid; | |
s->data.polygon->poly[i].n = polygon->poly[i].n; | |
} | |
s->s.poly = s->data.polygon; | |
} |
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