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Sankey Diagram with v4

The above example is intended to demonstrate drawing a simple Sankey diagram using v4 of d3.js. It uses Jason Davies' version of the Sankey plugin.

This is one of the code samples for the update to the book D3 Tips and Tricks to version 4 of d3.js.

<!DOCTYPE html>
<meta charset="utf-8">
<title>SANKEY Experiment</title>
<style>
.node rect {
cursor: move;
fill-opacity: .9;
shape-rendering: crispEdges;
}
.node text {
pointer-events: none;
text-shadow: 0 1px 0 #fff;
}
.link {
fill: none;
stroke: #000;
stroke-opacity: .2;
}
.link:hover {
stroke-opacity: .5;
}
</style>
<body>
<script src="https://d3js.org/d3.v4.min.js"></script>
<script src="sankey.js"></script>
<script>
var units = "Widgets";
// set the dimensions and margins of the graph
var margin = {top: 10, right: 10, bottom: 10, left: 10},
width = 700 - margin.left - margin.right,
height = 300 - margin.top - margin.bottom;
// format variables
var formatNumber = d3.format(",.0f"), // zero decimal places
format = function(d) { return formatNumber(d) + " " + units; },
color = d3.scaleOrdinal(d3.schemeCategory20);
// append the svg object to the body of the page
var svg = d3.select("body").append("svg")
.attr("width", width + margin.left + margin.right)
.attr("height", height + margin.top + margin.bottom)
.append("g")
.attr("transform",
"translate(" + margin.left + "," + margin.top + ")");
// Set the sankey diagram properties
var sankey = d3.sankey()
.nodeWidth(36)
.nodePadding(40)
.size([width, height]);
var path = sankey.link();
// load the data
d3.json("sankey.json", function(error, graph) {
sankey
.nodes(graph.nodes)
.links(graph.links)
.layout(32);
// add in the links
var link = svg.append("g").selectAll(".link")
.data(graph.links)
.enter().append("path")
.attr("class", "link")
.attr("d", path)
.style("stroke-width", function(d) { return Math.max(1, d.dy); })
.sort(function(a, b) { return b.dy - a.dy; });
// add the link titles
link.append("title")
.text(function(d) {
return d.source.name + " → " +
d.target.name + "\n" + format(d.value); });
// add in the nodes
var node = svg.append("g").selectAll(".node")
.data(graph.nodes)
.enter().append("g")
.attr("class", "node")
.attr("transform", function(d) {
return "translate(" + d.x + "," + d.y + ")"; })
.call(d3.drag()
.subject(function(d) {
return d;
})
.on("start", function() {
this.parentNode.appendChild(this);
})
.on("drag", dragmove));
// add the rectangles for the nodes
node.append("rect")
.attr("height", function(d) { return d.dy; })
.attr("width", sankey.nodeWidth())
.style("fill", function(d) {
return d.color = color(d.name.replace(/ .*/, "")); })
.style("stroke", function(d) {
return d3.rgb(d.color).darker(2); })
.append("title")
.text(function(d) {
return d.name + "\n" + format(d.value); });
// add in the title for the nodes
node.append("text")
.attr("x", -6)
.attr("y", function(d) { return d.dy / 2; })
.attr("dy", ".35em")
.attr("text-anchor", "end")
.attr("transform", null)
.text(function(d) { return d.name; })
.filter(function(d) { return d.x < width / 2; })
.attr("x", 6 + sankey.nodeWidth())
.attr("text-anchor", "start");
// the function for moving the nodes
function dragmove(d) {
d3.select(this)
.attr("transform",
"translate("
+ d.x + ","
+ (d.y = Math.max(
0, Math.min(height - d.dy, d3.event.y))
) + ")");
sankey.relayout();
link.attr("d", path);
}
});
</script>
</body>
d3.sankey = function() {
var sankey = {},
nodeWidth = 24,
nodePadding = 8,
size = [1, 1],
nodes = [],
links = [];
sankey.nodeWidth = function(_) {
if (!arguments.length) return nodeWidth;
nodeWidth = +_;
return sankey;
};
sankey.nodePadding = function(_) {
if (!arguments.length) return nodePadding;
nodePadding = +_;
return sankey;
};
sankey.nodes = function(_) {
if (!arguments.length) return nodes;
nodes = _;
return sankey;
};
sankey.links = function(_) {
if (!arguments.length) return links;
links = _;
return sankey;
};
sankey.size = function(_) {
if (!arguments.length) return size;
size = _;
return sankey;
};
sankey.layout = function(iterations) {
computeNodeLinks();
computeNodeValues();
computeNodeBreadths();
computeNodeDepths(iterations);
computeLinkDepths();
return sankey;
};
sankey.relayout = function() {
computeLinkDepths();
return sankey;
};
sankey.link = function() {
var curvature = .5;
function link(d) {
var x0 = d.source.x + d.source.dx,
x1 = d.target.x,
xi = d3.interpolateNumber(x0, x1),
x2 = xi(curvature),
x3 = xi(1 - curvature),
y0 = d.source.y + d.sy + d.dy / 2,
y1 = d.target.y + d.ty + d.dy / 2;
return "M" + x0 + "," + y0
+ "C" + x2 + "," + y0
+ " " + x3 + "," + y1
+ " " + x1 + "," + y1;
}
link.curvature = function(_) {
if (!arguments.length) return curvature;
curvature = +_;
return link;
};
return link;
};
// Populate the sourceLinks and targetLinks for each node.
// Also, if the source and target are not objects, assume they are indices.
function computeNodeLinks() {
nodes.forEach(function(node) {
node.sourceLinks = [];
node.targetLinks = [];
});
links.forEach(function(link) {
var source = link.source,
target = link.target;
if (typeof source === "number") source = link.source = nodes[link.source];
if (typeof target === "number") target = link.target = nodes[link.target];
source.sourceLinks.push(link);
target.targetLinks.push(link);
});
}
// Compute the value (size) of each node by summing the associated links.
function computeNodeValues() {
nodes.forEach(function(node) {
node.value = Math.max(
d3.sum(node.sourceLinks, value),
d3.sum(node.targetLinks, value)
);
});
}
// Iteratively assign the breadth (x-position) for each node.
// Nodes are assigned the maximum breadth of incoming neighbors plus one;
// nodes with no incoming links are assigned breadth zero, while
// nodes with no outgoing links are assigned the maximum breadth.
function computeNodeBreadths() {
var remainingNodes = nodes,
nextNodes,
x = 0;
while (remainingNodes.length) {
nextNodes = [];
remainingNodes.forEach(function(node) {
node.x = x;
node.dx = nodeWidth;
node.sourceLinks.forEach(function(link) {
if (nextNodes.indexOf(link.target) < 0) {
nextNodes.push(link.target);
}
});
});
remainingNodes = nextNodes;
++x;
}
//
moveSinksRight(x);
scaleNodeBreadths((size[0] - nodeWidth) / (x - 1));
}
function moveSourcesRight() {
nodes.forEach(function(node) {
if (!node.targetLinks.length) {
node.x = d3.min(node.sourceLinks, function(d) { return d.target.x; }) - 1;
}
});
}
function moveSinksRight(x) {
nodes.forEach(function(node) {
if (!node.sourceLinks.length) {
node.x = x - 1;
}
});
}
function scaleNodeBreadths(kx) {
nodes.forEach(function(node) {
node.x *= kx;
});
}
function computeNodeDepths(iterations) {
var nodesByBreadth = d3.nest()
.key(function(d) { return d.x; })
.sortKeys(d3.ascending)
.entries(nodes)
.map(function(d) { return d.values; });
//
initializeNodeDepth();
resolveCollisions();
for (var alpha = 1; iterations > 0; --iterations) {
relaxRightToLeft(alpha *= .99);
resolveCollisions();
relaxLeftToRight(alpha);
resolveCollisions();
}
function initializeNodeDepth() {
var ky = d3.min(nodesByBreadth, function(nodes) {
return (size[1] - (nodes.length - 1) * nodePadding) / d3.sum(nodes, value);
});
nodesByBreadth.forEach(function(nodes) {
nodes.forEach(function(node, i) {
node.y = i;
node.dy = node.value * ky;
});
});
links.forEach(function(link) {
link.dy = link.value * ky;
});
}
function relaxLeftToRight(alpha) {
nodesByBreadth.forEach(function(nodes, breadth) {
nodes.forEach(function(node) {
if (node.targetLinks.length) {
var y = d3.sum(node.targetLinks, weightedSource) / d3.sum(node.targetLinks, value);
node.y += (y - center(node)) * alpha;
}
});
});
function weightedSource(link) {
return center(link.source) * link.value;
}
}
function relaxRightToLeft(alpha) {
nodesByBreadth.slice().reverse().forEach(function(nodes) {
nodes.forEach(function(node) {
if (node.sourceLinks.length) {
var y = d3.sum(node.sourceLinks, weightedTarget) / d3.sum(node.sourceLinks, value);
node.y += (y - center(node)) * alpha;
}
});
});
function weightedTarget(link) {
return center(link.target) * link.value;
}
}
function resolveCollisions() {
nodesByBreadth.forEach(function(nodes) {
var node,
dy,
y0 = 0,
n = nodes.length,
i;
// Push any overlapping nodes down.
nodes.sort(ascendingDepth);
for (i = 0; i < n; ++i) {
node = nodes[i];
dy = y0 - node.y;
if (dy > 0) node.y += dy;
y0 = node.y + node.dy + nodePadding;
}
// If the bottommost node goes outside the bounds, push it back up.
dy = y0 - nodePadding - size[1];
if (dy > 0) {
y0 = node.y -= dy;
// Push any overlapping nodes back up.
for (i = n - 2; i >= 0; --i) {
node = nodes[i];
dy = node.y + node.dy + nodePadding - y0;
if (dy > 0) node.y -= dy;
y0 = node.y;
}
}
});
}
function ascendingDepth(a, b) {
return a.y - b.y;
}
}
function computeLinkDepths() {
nodes.forEach(function(node) {
node.sourceLinks.sort(ascendingTargetDepth);
node.targetLinks.sort(ascendingSourceDepth);
});
nodes.forEach(function(node) {
var sy = 0, ty = 0;
node.sourceLinks.forEach(function(link) {
link.sy = sy;
sy += link.dy;
});
node.targetLinks.forEach(function(link) {
link.ty = ty;
ty += link.dy;
});
});
function ascendingSourceDepth(a, b) {
return a.source.y - b.source.y;
}
function ascendingTargetDepth(a, b) {
return a.target.y - b.target.y;
}
}
function center(node) {
return node.y + node.dy / 2;
}
function value(link) {
return link.value;
}
return sankey;
};
{
"nodes":[
{"node":0,"name":"node0"},
{"node":1,"name":"node1"},
{"node":2,"name":"node2"},
{"node":3,"name":"node3"},
{"node":4,"name":"node4"}
],
"links":[
{"source":0,"target":2,"value":2},
{"source":1,"target":2,"value":2},
{"source":1,"target":3,"value":2},
{"source":0,"target":4,"value":2},
{"source":2,"target":3,"value":2},
{"source":2,"target":4,"value":2},
{"source":3,"target":4,"value":4}
]}
@FabricioRHS

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FabricioRHS commented Aug 18, 2017

Dear @d3noob,

Thanks for sharing the example using D3v4. My main difficulty is to use the latest version of d3Sankey because it does not exist:
var path = sankey.link(); which is important for drag the nodes.

I noticed that until version 0.4.2 there was this function, but in version 0.5.0 has been discontinued.

I'll be grateful if you could contribute a new example using the latest version of d3Sankey that does not have sankey.link()

Congratulations on working to help grow the D3 community.

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