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@dahjelle
dahjelle / pre-commit.sh
Created July 13, 2016 16:48
Pre-commit hook for eslint, linting *only* staged changes.
#!/bin/bash
for file in $(git diff --cached --name-only | grep -E '\.(js|jsx)$')
do
git show ":$file" | node_modules/.bin/eslint --stdin --stdin-filename "$file" # we only want to lint the staged changes, not any un-staged changes
if [ $? -ne 0 ]; then
echo "ESLint failed on staged file '$file'. Please check your code and try again. You can run ESLint manually via npm run eslint."
exit 1 # exit with failure status
fi
done
@macournoyer
macournoyer / game.litcoffee
Last active April 14, 2017 23:44
JavaScript Game Basics in (Literate) CoffeeScript http://macournoyer.com/game/

The game we're building is a simple side-scrolling racing game. The player's car is static on the screen, only the background is moving. The enemies are planes whom the player must dodge using the up and down arrow keys. If the player hits a plane, he dies. One point is given each time a plane goes off screen without touching the player.

Sprites

Our game is composed of sprites. Each sprite has a position (x, y), velocity (speed) and one image, or more if animated.

Images are loaded from the DOM using their CSS selector (imagesSelector). We use ID selectors (#name) for single images and class selectors (.name) for animated sprites composed of several images.

See the images used in the game.