Created
May 30, 2014 11:21
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#include <oogl/Texture2D.h> | |
#include <oogl/GLSLProgram.h> | |
oogl::GLSLProgram* phongshader; | |
oogl::Texture2D* skybox; | |
phongshader = oogl::GLSLProgram::create("/Users/danielraudschus/Documents/spacerace/projectSpacerace/spacerace/data/shader/textShader.vert", "/Users/danielraudschus/Documents/spacerace/projectSpacerace/spacerace/data/shader/textShader.frag"); | |
skybox = oogl::Texture2D::load(oogl::Image::load("/Users/danielraudschus/Documents/spacerace/build/bin/Debug/data/textures/comic.jpg")); | |
beispiel für einbinden: | |
// Render the front quad | |
glPushMatrix(); | |
{ | |
phongshader->bind(); | |
skybox->bind(); | |
(*phongshader)["texture"].set(skybox); | |
glBegin(GL_QUADS); | |
glTexCoord2f(0, 0); glVertex3f( 0.5f, -0.5f, -0.5f ); | |
glTexCoord2f(1, 0); glVertex3f( -0.5f, -0.5f, -0.5f ); | |
glTexCoord2f(1, 1); glVertex3f( -0.5f, 0.5f, -0.5f ); | |
glTexCoord2f(0, 1); glVertex3f( 0.5f, 0.5f, -0.5f ); | |
glEnd(); | |
} | |
glpopMatrix(); | |
// und wieder unbind | |
//in der main dann am ende: | |
delete skybox; | |
delete phongshader; | |
skybox->unbind(); | |
phongshader->unbind(); |
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