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using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEditor; | |
using System.IO; | |
public static class PrefabLoader | |
{ | |
//So, there's no "load all assets in directory" function in unity. | |
//I guess this is to avoid people using Prefabs as "data blobs". | |
//They'd rather you use ScriptableObjects... which is fine in some cases, |