Created
February 27, 2013 20:52
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angle between vectors
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float x, y; | |
PFont font; | |
void setup() { | |
size (400, 400); | |
background(255); | |
smooth(); | |
font = createFont("Arial", 12, true); | |
x = random(width); | |
y = random (height); | |
} | |
void draw() { | |
fill(255); | |
noStroke(); | |
rect(0, 0, width, height); | |
stroke(0); | |
float centerX = width/2; | |
float centerY = height/2; | |
ellipse(x, y, 4, 4); | |
ellipse(mouseX, mouseY, 6, 6); | |
float slope = slopeFunct(centerX, centerY, mouseX, mouseY); | |
float theta = angle(centerX, centerY, mouseX, mouseY); | |
float slope1 = slopeFunct(centerX, centerY, x, y); | |
float theta1 = angle(centerX, centerY, x, y); | |
float diff = (theta - theta1); | |
textFont(font); | |
fill(0); | |
text("Angle 1 = " + theta, 10, 40); | |
text("Angle 2 = " + theta1, 10, 60); | |
text("Separation = " + diff, 10, 80); | |
} // End Draw. | |
// Functions: | |
float slopeFunct(float x1, float y1, float x2, float y2) { | |
line (x1, y1, x2, y2); | |
float dx = x2 - x1; | |
float dy = y2 - y1; | |
return dy/dx; | |
} | |
float angle(float x1, float y1, float x2, float y2) { | |
float angle; | |
float dx = x2 - x1; | |
float dy = y2 - y1; | |
float slope = dy/dx; | |
if (dx >= 0 && dy >= 0) { | |
angle = degrees(atan(slope)); | |
} | |
else if (dx < 0 && dy > 0) { | |
angle = degrees(atan(slope)) + 180; | |
} | |
else if (dx < 0 && dy <= 0) { | |
angle = degrees(atan(slope)) + 180; | |
} | |
else if (dx >=0 && dy < 0) { | |
angle = degrees(atan(slope)) + 360; | |
} | |
else angle = 1000; | |
return angle; | |
} | |
void mousePressed() { | |
setup(); | |
} |
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