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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.Runtime.InteropServices;
public class ADD_Script : MonoBehaviour {
[DllImport("ADD")]
private static extern int ADD_2(int A, int B);
private readonly int _A = 1;
#pragma once
#ifdef ADD_EXPORTS
#define ADD_API __declspec(dllexport)
#else
#define ADD_API __declspec(dllimport)
#endif
extern "C" {
ADD_API int ADD_2(int A, int B);
#include "ADD.h"
ADD_API int ADD_2(int A, int B) {
return A + B;
}