Created
May 25, 2020 17:49
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Halloween Arduino Slug: Arduino code for a motion-activated screaming pumpkin slug
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#include <RBD_Timer.h> | |
#include <RBD_Light.h> | |
#include "SD.h" | |
#include "TMRpcm.h" | |
#include "SPI.h" | |
#define SD_ChipSelectPin 4 | |
TMRpcm tmrpcm; | |
int redpin=3; //Pin 10 | |
int greenpin=5; //Pin 11 | |
int bluepin=6; //Pin 12 | |
int colorr = 0; | |
int colorg = 0; | |
int colorb = 0; | |
long flickerTime = 0; | |
int played = 0; | |
RBD::Light eye(10); | |
int pirPin = 7; | |
char *sounds[6] = {"slimer.wav", "growl.wav", "growl2.wav", "scream.wav", "scream2.wav", "scream3.wav"}; | |
void setup(){ | |
// SOUND | |
tmrpcm.speakerPin = 9; | |
Serial.begin(9600); | |
if (!SD.begin(SD_ChipSelectPin)) { | |
Serial.println("SD fail"); | |
} | |
// MOTION SENSOR | |
pinMode(pirPin, INPUT); | |
// COLOR LED | |
randomSeed(analogRead(0)); | |
tmrpcm.setVolume(6); | |
eye.fade(1000,6000,1000,2000); | |
} | |
void loop(){ | |
// DETECT MOTION | |
if (digitalRead(pirPin)){ | |
// PLAY SOUND IF SOUND ISN'T PLAYING AND HASN'T ALREADY PLAYED | |
if (!played && !tmrpcm.isPlaying()){ | |
tmrpcm.play(sounds[random(6)%6]); | |
played = 1; | |
} | |
// TURN LIGHT RED | |
analogWrite(redpin, 255); | |
analogWrite(greenpin, 0); | |
analogWrite(bluepin, 0); | |
} else { | |
played = 0; | |
// CANDLE FLICKER | |
if (millis() >= flickerTime){ | |
flickerTime = millis() + random(600); | |
colorr = random(128); | |
colorg = random(255-colorr); | |
colorb = random(20); | |
analogWrite(redpin, 128+colorr); | |
analogWrite(greenpin, colorg); | |
analogWrite(bluepin, colorb); | |
} | |
} | |
eye.update(); | |
} | |
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