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A tool for Unity that converts a Texture2D object to a Base64 string
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#region [Copyright (c) 2015 Cristian Alexandru Geambasu] | |
// Distributed under the terms of an MIT-style license: | |
// | |
// The MIT License | |
// | |
// Copyright (c) 2015 Cristian Alexandru Geambasu | |
// | |
// Permission is hereby granted, free of charge, to any person obtaining a copy of this software | |
// and associated documentation files (the "Software"), to deal in the Software without restriction, | |
// including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, | |
// and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, | |
// subject to the following conditions: | |
// | |
// The above copyright notice and this permission notice shall be included in all copies or substantial | |
// portions of the Software. | |
// | |
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, | |
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR | |
// PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE | |
// FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, | |
// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. | |
#endregion | |
using UnityEngine; | |
using UnityEditor; | |
using System; | |
namespace TeamUtilityEditor | |
{ | |
public class TextureToBase64Tool : UnityEditor.EditorWindow | |
{ | |
[SerializeField] private Texture2D m_texture; | |
[SerializeField] private string m_encodedData = ""; | |
private void OnGUI() | |
{ | |
var oldTexture = m_texture; | |
m_texture = EditorGUILayout.ObjectField("Texture", m_texture, typeof(Texture2D), false) as Texture2D; | |
if(m_texture != oldTexture) | |
{ | |
if(m_texture != null) | |
m_encodedData = Texture2DToBase64(m_texture); | |
else | |
m_encodedData = string.Empty; | |
} | |
EditorGUILayout.LabelField("Encoded Data"); | |
EditorGUILayout.TextArea(m_encodedData); | |
} | |
public static string Texture2DToBase64(Texture2D texture) | |
{ | |
byte[] imageData = texture.EncodeToPNG(); | |
return Convert.ToBase64String(imageData); | |
} | |
public static Texture2D Base64ToTexture2D(string encodedData) | |
{ | |
byte[] imageData = Convert.FromBase64String(encodedData); | |
int width, height; | |
GetImageSize(imageData, out width, out height); | |
Texture2D texture = new Texture2D(width, height, TextureFormat.ARGB32, false, true); | |
texture.hideFlags = HideFlags.HideAndDontSave; | |
texture.filterMode = FilterMode.Point; | |
texture.LoadImage(imageData); | |
return texture; | |
} | |
private static void GetImageSize(byte[] imageData, out int width, out int height) | |
{ | |
width = ReadInt(imageData, 3 + 15); | |
height = ReadInt(imageData, 3 + 15 + 2 + 2); | |
} | |
private static int ReadInt(byte[] imageData, int offset) | |
{ | |
return (imageData[offset] << 8) | imageData[offset + 1]; | |
} | |
[MenuItem("Window/Tools/Texture2D To Base64")] | |
private static void Open() | |
{ | |
EditorWindow.GetWindow<TextureToBase64Tool>("Texture2D To Base64"); | |
} | |
} | |
} |
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