Skip to content

Instantly share code, notes, and snippets.

@daemon3000
Created April 22, 2018 20:01
Show Gist options
  • Save daemon3000/7e6adef9f3df4c82c2f5882e21306219 to your computer and use it in GitHub Desktop.
Save daemon3000/7e6adef9f3df4c82c2f5882e21306219 to your computer and use it in GitHub Desktop.
#region [Copyright (c) 2018 Cristian Alexandru Geambasu]
// Distributed under the terms of an MIT-style license:
//
// The MIT License
//
// Copyright (c) 2018 Cristian Alexandru Geambasu
//
// Permission is hereby granted, free of charge, to any person obtaining a copy of this software
// and associated documentation files (the "Software"), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
// PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
// FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#endregion
using UnityEngine;
public class TriggerMarker : MonoBehaviour
{
[SerializeField]
private Color m_color;
[SerializeField]
public bool m_drawGizmo;
[SerializeField]
public bool m_drawSolidGizmo;
private void Reset()
{
m_color = new Color32(229, 102, 223, 122);
m_drawGizmo = true;
m_drawSolidGizmo = true;
}
private void OnDrawGizmos()
{
if(m_drawGizmo)
{
BoxCollider boxCollider = GetComponent<BoxCollider>();
SphereCollider sphereCollider = GetComponent<SphereCollider>();
if(boxCollider != null)
DrawBoxTriggerMarker(boxCollider);
if(sphereCollider != null)
DrawSphereTriggerMarker(sphereCollider);
}
}
private void DrawBoxTriggerMarker(BoxCollider collider)
{
Color color = Gizmos.color;
Matrix4x4 matrix = Gizmos.matrix;
Gizmos.color = m_color;
Gizmos.matrix = transform.localToWorldMatrix;
if(m_drawSolidGizmo)
Gizmos.DrawCube(collider.center, collider.size);
else
Gizmos.DrawWireCube(collider.center, collider.size);
Gizmos.color = color;
Gizmos.matrix = matrix;
}
private void DrawSphereTriggerMarker(SphereCollider collider)
{
Color color = Gizmos.color;
Matrix4x4 matrix = Gizmos.matrix;
Gizmos.color = m_color;
Gizmos.matrix = transform.localToWorldMatrix;
if(m_drawSolidGizmo)
Gizmos.DrawSphere(collider.center, collider.radius);
else
Gizmos.DrawWireSphere(collider.center, collider.radius);
Gizmos.color = color;
Gizmos.matrix = matrix;
}
}
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment